Follow TV Tropes

Following

History Videogame / SniperGhostWarrior3

Go To

OR

Is there an issue? Send a MessageReason:
None


** The [[spoiler: 23 Society SuperSoldiers]] are well-armored, explicitly superhuman opponents; they're significantly faster than normal troops and are tough enough that it takes 30 rounds or more of assault rifle fire to the torso drop them. They can even survive a sniper rifle headshot, unless you use armor-piercing ammo or a [[{{BFG}} .50 caliber rifle]], although if you use a semi-auto sniper rifle it's possible to double-tap them in the head for a kill before they can sound the alarm. Unlike regular soldiers they also carry 2 weapons at once, a futuristic assault rifle ''and'' a futuristic .50 cal sniper rifle. However, due to flaky A.I. they seldom use their sniper rifles even at long range.

to:

** The [[spoiler: 23 Society SuperSoldiers]] are well-armored, explicitly superhuman opponents; they're significantly faster than normal troops and are tough enough that it takes 30 rounds or more of assault rifle fire to the torso to drop them. They can even survive a sniper rifle headshot, unless you use armor-piercing ammo or a [[{{BFG}} .50 caliber rifle]], although if you use a semi-auto sniper rifle it's possible to double-tap them in the head for a kill before they can sound the alarm. Unlike regular soldiers they also carry 2 weapons at once, a futuristic assault rifle ''and'' a futuristic .50 cal sniper rifle. However, due to flaky A.I. they seldom use their sniper rifles even at long range.



* OnlyOneSaveFile: Your main menu options are "Resume" and "New Game." While playing, your options are "Return to Previous Checkpoint", "Abort Mission", and "Retry Mission." There is one checkpoint, created by AutoSave.

to:

* OnlyOneSaveFile: Your main menu options are "Resume" and "New Game." While playing, your options are "Return to Previous Checkpoint", "Abort Mission", and "Retry Mission." There is one checkpoint, created by AutoSave. You also cannot replay missions, other than by starting a completely new game, though this is fairly typical for the genre.
Is there an issue? Send a MessageReason:
trope merge with Recruiters Always Lie


* JoinTheArmyTheySaid: Another bit of EnemyChatter you can overhear is "Join the revolution, they said. Be on the winning side, they said. Fucking pricks."
Is there an issue? Send a MessageReason:


* AluminiumChristmasTrees: The homing smart bullet "[=DARPA=] rounds" really do exist (an electronics system inside the rather large bullet expands and contracts bands to change the bullet's air resistance and steer it mid-flight); however, they're highly experimental and not really practical for real world usage.

Added: 275

Changed: 155

Is there an issue? Send a MessageReason:
None


* VideogameCrueltyPotential: You can freely kill all the civilian without any penalties except for wasting ammo, as shown [[https://www.youtube.com/watch?v=fbSyQcyUZug in this video]].

to:

* VideogameCrueltyPotential: VideogameCrueltyPotential:
**
You can freely kill all the civilian without any penalties except for wasting ammo, as shown [[https://www.youtube.com/watch?v=fbSyQcyUZug in this video]].


Added DiffLines:

** The harmless deer that you see here and there are a good source of the crafting material "biological substances."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActionGenreHeroGuy: Though he fits most of the checklist, this is somewhat averted in that the game rather heavily leans in on Jon being a {{Jerkass}} Christian Conservative, and the trope generally involves the main character being more generic and mainstream.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OnlyOneSaveFile: Your main menu options are "Resume" and "New Game." While playing, your options are "Return to Previous Checkpoint", "Abort Mission", and "Retry Mission." There is one checkpoint, created by AutoSave.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlwaysNight: Most missions start at midnight. Hiding in the dark makes sense, but the game does not have an explicit visibility mechanic.


Added DiffLines:

* BottomlessMagazines: Ammunition is limited, but you have an infinite supply of drones.


Added DiffLines:

* LimitedLoadout: One sniper rifle, one secondary weapon, one pistol, and a big pile of consumable and throwable items. There are also ammo limits: three magazines of regular bullets for all weapons, and ten of each special bullet for the sniper rifle.


Added DiffLines:

* NoticeThis: "Scout vision" makes collectibles and graspable ledges glow. This is particularly useful for picking up antiquities, some of which are rather small.

Added: 319

Changed: 107

Is there an issue? Send a MessageReason:
None


* TitleDrop: Armazi [[spoiler: aka Robert]] refers to himself as a "Ghost Warrior" at one point. Also in the skill menu.

to:

* TitleDrop: TitleDrop:
**
Armazi [[spoiler: aka Robert]] refers to himself as a "Ghost Warrior" at one point. Also in the point.
** The
skill menu.menu is split into three separate trees, Sniper, Ghost and Warrior.
** Inside a cave you can find a TV connected to an old game console, which has a cartridge containing three games: ''Sniper'', ''Ghost'' and ''Warrior''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity:
** If mooks notice that their comrades are being shot, then they go onto yellow alert, "caution." If they spot your drone, then they usually go into full red alert combat status.
** Wolves cannot jump. If you aggro some wolves in your vehicle, you can just stand on top of it while they mill around it, and shoot them with your side arm.
** "The Sabotage" ends with a HoldTheLine mission, in which you have to defend an area. If you stick your head over the parapet, prepare to lose health quickly. The safer tactic is to wait for the enemies to come to you. They either come down a long hallway two at a time, or over a ledge one at a time, and can be easily shot down before they can shoot you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GlassCannon: ''You''. You can go down very quickly in a firefight, which makes things very tense on the rare occasions when you have to enter an occupied building instead of picking people off from a distance.


Added DiffLines:

* TimedMission: There are two, both to reach and hack a computer.
** In the radio telescopes mission, you get two minutes.
** In the missile base mission, you get fifteen minutes. If you have done a lot of exploring, then you may have already cleared out the mooks guarding the target, which makes things a lot easier.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DifficultButAwesome: Bows are the most powerful secondary weapons, and the quietest, but they are are also very slow. To get the most out of them you will need the hand/eye coordination to hit first time, every time; and also the tactical skills to consistently avoid groups of enemies.


Added DiffLines:

* LoadsAndLoadsOfLoading: Maps take three or four minutes to load, depending on system and patch level. However, after that there is no visible loading when travelling through the world and when going in and out of buildings, and reloading for fast travel and respawning is also fast.


Added DiffLines:

* PinkMist: The effect of headshots varies between this and YourHeadAsplode, depending on the power of the rifle, and whether or not you're using armour piercing ammo.
Is there an issue? Send a MessageReason:
Formatting


* HideYourChildren: Children are nowhere to be seen in the entire region. There is a token [[AvertedTrope aversion]]/[[SubvertedTrope subversion]] though - in the dam area you can find a little girl at one of the huts. And no, [ImprobableInfantSurvival [you can't even scratch her]].

to:

* HideYourChildren: Children are nowhere to be seen in the entire region. There is a token [[AvertedTrope aversion]]/[[SubvertedTrope subversion]] though - in the dam area you can find a little girl at one of the huts. And no, [ImprobableInfantSurvival [you [[ImprobableInfantSurvival you can't even scratch her]].



* NumericalMotifs: [[spoiler: The true villains of the game are The 23 Society, an {{Expy}} of the Illuminati. The game mentions their name is a reference to the 23 phenomena, but due to their focus on genetic engineering to create augmented humans it could also easily be a reference to humans' 23 chromosome pairs as well.]]

to:

* NumericalMotifs: NumerologicalMotif: [[spoiler: The true villains of the game are The 23 Society, an {{Expy}} of the Illuminati. The game mentions their name is a reference to the 23 phenomena, but due to their focus on genetic engineering to create augmented humans it could also easily be a reference to humans' 23 chromosome pairs as well.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ButterflyOfDeathAndRebirth: [[spoiler:Robert briefly reveals himself to Jon after one mission, and declares himself to have been reborn. Butterflies flutter around in the background]].


Added DiffLines:

* HeelRealisation: One bit of EnemyChatter is a mook saying "I can't get over those screams. What we're doing ... it isn't right."


Added DiffLines:

* JoinTheArmyTheySaid: Another bit of EnemyChatter you can overhear is "Join the revolution, they said. Be on the winning side, they said. Fucking pricks."


Added DiffLines:

* SlidingScaleOfCollectibleTracking: "Individual Identification." The main collectibles are historical artefacts and prestige rifles. They are unique, and on lists. Items that you have not found are greyed out on the lists. If you visit a "point of interest," then the game will tell you if something is there via map icons.


Added DiffLines:

* UnexpectedGameplayChange: What's that you say? My sniper game contains rock climbing, and it's necessary to reach some mission objectives?

Added: 540

Changed: 70

Is there an issue? Send a MessageReason:
None


* TheAllegedCar: One of these serves as your primary means of transportation throughout the game. It's a really old Eastern European model that breaks down surprisingly quickly if you accidentally ram into a tree or rock a couple of times, and isn't exactly going to stand up well to gunfire. On the plus side, it's fully repaired and dropped off next to you every time you fast-travel. Notably, pretty much all other cars and trucks in the game are locked, so you're stuck with your trust old jalopy.

to:

* TheAllegedCar: One of these serves as your primary means of transportation throughout the game. It's a really old Eastern European model that breaks down surprisingly quickly if you accidentally ram into a tree or rock a couple of times, and isn't exactly going to stand up well to gunfire. On the plus side, it's fully repaired and dropped off next to you every time you fast-travel. Notably, pretty much all other cars and trucks in the game are locked, so you're stuck with your trust trusty old jalopy.jalopy. Some versions of the game add a much more durable buggy as free DLC.


Added DiffLines:

* AntiFrustrationFeatures: If you fail a mission (usually by dying) then you return to the most recent checkpoint (usually at the start of the mission). The blow is softened in a couple of ways:
** If you scanned the area, then you don't have to scan it again.
** Any resources or collectibles that you picked up remain in your inventory, and don't have to be collected again.
** If a mission has multiple objectives, then you usually get a new checkpoint after completing each one, so this time you don't have to go back to the beginning.
Is there an issue? Send a MessageReason:
None


''Sniper: Ghost Warrior 3'' is an [[WideOpenSandbox open world]] FirstPersonShooter, and the third game in the ''VideoGame/SniperGhostWarrior'' series by Polish developers CI Games (formerly City Interactive). It's notable for being the first game by CI Games with a AAA level budget. The game uses the [=CryEngine=] and seems heavily influenced by the ''VideoGame/FarCry'' series in terms of design and gameplay. Like the previous games in the series, ''Sniper: Ghost Warrior 3'' uses semi-realistic sniper mechanics such as having to compensate for bullet drop and wind deflection. New to the series is the ability to manually adjust the elevation of your scope based on distance-to-target to compensate for bullet drop.

to:

''Sniper: Ghost Warrior 3'' is an [[WideOpenSandbox open world]] FirstPersonShooter, and the third game in the ''VideoGame/SniperGhostWarrior'' series by Polish developers CI Games (formerly City Interactive). It's notable for being the first game by CI Games with a AAA level budget. The game uses the [=CryEngine=] and seems heavily influenced by the ''VideoGame/FarCry'' ''Franchise/FarCry'' series in terms of design and gameplay. Like the previous games in the series, ''Sniper: Ghost Warrior 3'' uses semi-realistic sniper mechanics such as having to compensate for bullet drop and wind deflection. New to the series is the ability to manually adjust the elevation of your scope based on distance-to-target to compensate for bullet drop.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LudonarrativeDissonance: Jon waxes lyrical of the atrocities committed against the Georgian people... but that doesn't stop the player from looting mass graves.
Is there an issue? Send a MessageReason:
Capitalization was fixed from Videogame.Sniper Ghost Warrior 3 to VideoGame.Sniper Ghost Warrior 3. Null edit to update page. Page may need a mojibake cleanup after the fact

Added: 283

Changed: 1

Is there an issue? Send a MessageReason:
None


* HideYourChildren: Children are nowhere to be seen in the entire region. There is a token [[AvertedTrope aversion]]/[[SubvertedTrope subversion]] though - in the dam area you can find a little girl at one of the huts. And no, [ImprobableInfantSurvival [you can't even scratch her]].



** However in the dam area there is a token little girl who'll remain [[IprobableInfantSurvival unfazed by anything you attempt to pull out her]]. [[LordBritishPostulate Or will she?]]

to:

** However in the dam area there is a token little girl who'll remain [[IprobableInfantSurvival [[ImprobableInfantSurvival unfazed by anything you attempt to pull out her]]. [[LordBritishPostulate Or will she?]]
Is there an issue? Send a MessageReason:
None


** However in the dam area there is a token little girl who'll remain [[ContractualInfantImmortality unfazed by anything you attempt to pull out her]]. [[LordBritishPostulate Or will she?]]

to:

** However in the dam area there is a token little girl who'll remain [[ContractualInfantImmortality [[IprobableInfantSurvival unfazed by anything you attempt to pull out her]]. [[LordBritishPostulate Or will she?]]

Added: 10

Changed: 193

Is there an issue? Send a MessageReason:
None


----

to:

----** However in the dam area there is a token little girl who'll remain [[ContractualInfantImmortality unfazed by anything you attempt to pull out her]]. [[LordBritishPostulate Or will she?]]
----
%%
%%
%%

Top