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* ShoutOut: The Extra Dream "Red Rock" is a stealth reference to [[WesternAnimation/WileECoyoteAndTheRoadRunner]] cartoons given that it takes place in the desert and the Coyote is known for falling off cliffs and respawning none the worse for wear at about the same rate Bob does.
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* ShoutOut: The Extra Dream "Red Rock" is a stealth reference to [[WesternAnimation/WileECoyoteAndTheRoadRunner]] WesternAnimation/WileECoyoteAndTheRoadRunner cartoons given that it takes place in the desert and the Coyote is known for falling off cliffs and respawning none the worse for wear at about the same rate Bob does.
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* ShoutOut: The Extra Dream "Red Rock" is a stealth reference to [[WesternAnimation/WileECoyoteAndTheRoadRunner]] cartoons given that it takes place in the desert and the Coyote is known for falling off cliffs and respawning none the worse for wear at about the same rate Bob does.
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* BonusStage: Although the programmers had intended for the main game to end with "Ice" given the reprisal of "Mansion" afterwards, popular demand has caused a number of "Extra Dreams" to be developed.
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The game is currently available on Steam, Xbox One, Xbox Series X|S, [=PS4=], [=PS5=], and Switch.
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The game is currently available on Steam, Xbox One, Xbox Series X|S, [=PS4=], [=PS5=], and Switch. A sequel published by Creator/DevolverDigital had been recently announced in 2023, although the release date is not known yet.
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''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games and published by Creator/CurveGames. Its main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is, in addition to the player character having an exceptional amount of control over their environment.
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the laws of physics themselves. Damn you, Issac Newton!
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the laws of physics themselves. Damn you, Issac Newton!
to:
''Human: Fall Flat'' is a 2016 puzzle-adventure-platformer developed by No Brakes Games and published by Creator/CurveGames.[[Creator/CurveGames Curve Digital]]. Its main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is, in addition to the player character having an exceptional amount of control over their environment.
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the laws of physicsthemselves. Damn you, Issac Newton!
themselves.
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the laws of physics
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!This game contains examples of:
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!!''Human: Fall Flat'' contains examples
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* LemonyNarrator: The man who narrates Mansion and the tutorial videos is one of these, though he never antagonizes Bob.
* TheMiddleAges: The aptly named "Castle" level.
* TheMiddleAges: The aptly named "Castle" level.
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The game is currently available on Steam, Xbox One, [=PS4=], and Switch.
to:
The game is currently available on Steam, Xbox One, Xbox Series X|S, [=PS4=], [=PS5=], and Switch.
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''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is, in addition to the player character having an exceptional amount of control over their environment.
to:
''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's Games and published by Creator/CurveGames. Its main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is, in addition to the player character having an exceptional amount of control over their environment.
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The game is currently available on Steam, XBOX ONE, [=PS4=], and Switch.
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The game is currently available on Steam, XBOX ONE, Xbox One, [=PS4=], and Switch.
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* SequenceBreaking: Encouraged by the game design. If players can sneak past a section, then the game will most likely reward them for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]
to:
* SequenceBreaking: Encouraged by the game design. If players can sneak past a section, then the game will most likely reward them for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]]]
----
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The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of physics themselves.]] Damn you, Issac Newton!
to:
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of physics themselves.]] themselves. Damn you, Issac Newton!
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None
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* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Moreover, he has no spoken dialogue, nor does he react with pain when he falls or is hit by objects. Critics have compared him to a brand-new human body with the soul not yet installed, which would explain his waddling, somewhat infantile gait.
to:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, fingers, or feet.toes. Moreover, he has no spoken dialogue, nor does he react with pain when he falls or is hit by objects. Critics have compared him to a brand-new human body with the soul not yet installed, which would explain his waddling, somewhat infantile gait.
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Capitalization was fixed from Videogame.Human Fall Flat to VideoGame.Human Fall Flat. Null edit to update page.
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* NoEnding: Once the final "Ice" level is cleared, Bob is whisked away to a snow-covered version of the first level, "Mansion". After he clears it, the scene simply transitions to the credits…which Bob continues to fall through.
to:
* NoEnding: Once the final "Ice" level is cleared, Bob is whisked away to a snow-covered version of the first level, "Mansion". After he clears it, the scene simply transitions to the credits…which credits… which Bob continues to fall through.
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''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is, in addition to the player character have an exceptional amount of control over their environment.
to:
''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is, in addition to the player character have having an exceptional amount of control over their environment.
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None
Changed line(s) 9 (click to see context) from:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. He has no spoken dialogue, nor does he react with pain when he falls or is hit by objects. Critics have compared him to a brand-new human body with the soul not yet installed, which would explain his infantile manner of walking.
to:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. He Moreover, he has no spoken dialogue, nor does he react with pain when he falls or is hit by objects. Critics have compared him to a brand-new human body with the soul not yet installed, which would explain his waddling, somewhat infantile manner of walking.gait.
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* TheMiddleAges: The aptly named Castle level.
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* TheMiddleAges: The aptly named Castle "Castle" level.
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* NoEnding: Once the final Halloween-themed Dark level is cleared, the game simply cuts to the credits…which Bob continues to fall through.
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* NoEnding: Once the final Halloween-themed Dark "Ice" level is cleared, Bob is whisked away to a snow-covered version of the game first level, "Mansion". After he clears it, the scene simply cuts transitions to the credits…which Bob continues to fall through.
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*BigBoosHaunt: The Halloween-themed "Dark" level. However, there are no active ghosts or monsters to fight--[[spoiler:just one inanimate Frankenstein's Monster who needs to be blasted off its lab table to finish the level]].
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* NobodyCanDie: No matter how many times Bob falls off edges or drowns in water, he will simply respawn at the start of a level or the last save point.
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* NobodyCanDie: No matter how many times Bob falls off edges or drowns in water, he will simply respawn at the start of a level or the last save point. The same rule applies to any objects that fall or sink.
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* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Nor does he show any signs of injury when he falls or is hit by objects. Critics have compared him to a brand-new human body with the soul not yet installed.
to:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Nor He has no spoken dialogue, nor does he show any signs of injury react with pain when he falls or is hit by objects. Critics have compared him to a brand-new human body with the soul not yet installed.installed, which would explain his infantile manner of walking.
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None
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* NobodyCanDie: No matter how many times players fall off edges or drown in water, they will simply find themselves falling back down to the start of the last checkpoint.
to:
* NobodyCanDie: No matter how many times players fall Bob falls off edges or drown drowns in water, they he will simply find themselves falling back down to respawn at the start of a level or the last checkpoint.save point.
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Changed line(s) 9 (click to see context) from:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Nor does he show any signs of injury when he falls or is hit by other objects. Critics have compared him to a brand-new human body with the soul not yet installed.
to:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Nor does he show any signs of injury when he falls or is hit by other objects. Critics have compared him to a brand-new human body with the soul not yet installed.
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* NoEnding: Once the final Halloween-themed level is cleared, the game simply cuts to the credits…which Bob continues to fall through.
to:
* NoEnding: Once the final Halloween-themed Dark level is cleared, the game simply cuts to the credits…which Bob continues to fall through.
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None
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* SequenceBreaking: Encouraged by the game design. If Bob can sneak past a section, then the game will most likely reward you for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]
to:
* SequenceBreaking: Encouraged by the game design. If Bob players can sneak past a section, then the game will most likely reward you them for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Critics have compared him to a brand-new human body with the soul not yet installed.
to:
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Nor does he show any signs of injury when he falls or is hit by other objects. Critics have compared him to a brand-new human body with the soul not yet installed.
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None
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* NobodyCanDie: No matter how many times players fall off edges or drown in water, they will simply find themselves falling back down to the start of the last checkpoint.
Is there an issue? Send a MessageReason:
None
* AmbiguouslyHuman: Bob. He's described as purely human, but he has the physique and snowy complexion of the Pillsbury Doughboy without any distinct face, hands, or feet. Critics have compared him to a brand-new human body with the soul not yet installed.
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* ExcusePlot: Of the highest caliber. The game basically has no plot outside the first level, and the narration ends quickly, never to return. The only semblance of plot is that Bob is probably a construction worker of some kind, which is why all the levels are industrial/construction themed.
to:
* ExcusePlot: Of the highest caliber. The game basically has no plot outside the first level, and the narration ends quickly, never to return. The only semblance of plot is that Bob is probably a construction worker of some kind, which is why all the most levels are industrial/construction themed.have an industrial or construction motif.
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* NoEnding: Once you beat Aztec, the game just stops.
* NotTheIntendedUse: The grabbing system can utterly shatter the game if used correctly, as the momentum gathered through running and jumping can fling you around corners you're not supposed to be able to get past by grabbing onto said corner and whipping around to the other end.
* NotTheIntendedUse: The grabbing system can utterly shatter the game if used correctly, as the momentum gathered through running and jumping can fling you around corners you're not supposed to be able to get past by grabbing onto said corner and whipping around to the other end.
to:
* NoEnding: Once you beat Aztec, the final Halloween-themed level is cleared, the game just stops.
simply cuts to the credits…which Bob continues to fall through.
* NotTheIntendedUse: The grabbing system can utterly shatter the game if used correctly, as the momentum gathered through running and jumping can flingyou Bob around corners you're he's not supposed to be able to get past by grabbing onto said corner and whipping around to the other end.
* NotTheIntendedUse: The grabbing system can utterly shatter the game if used correctly, as the momentum gathered through running and jumping can fling
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* SequenceBreaking: Encouraged by the game design. If you can sneak past a section, then the game will most likely reward you for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]
to:
* SequenceBreaking: Encouraged by the game design. If you Bob can sneak past a section, then the game will most likely reward you for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]
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None
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The game is currently available on Steam, XBOX ONE, PS4, and Switch.
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The game is currently available on Steam, XBOX ONE, PS4, [=PS4=], and Switch.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/human_fall_flat.png]]
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''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is.
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of physics.]] Damn you, Issac Newton!
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of physics.]] Damn you, Issac Newton!
to:
''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is.
is, in addition to the player character have an exceptional amount of control over their environment.
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws ofphysics.physics themselves.]] Damn you, Issac Newton!
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of
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* LemonyNarrator: The man who narrates Mansion and the tutorial videos is one of these, though he never antagonizes Bob.
* TheMiddleAges: The aptly named Castle level.
* NoEnding: Once you beat Aztec, the game just stops.
* TheMiddleAges: The aptly named Castle level.
* NoEnding: Once you beat Aztec, the game just stops.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Human: Fall Flat'' is a puzzle-adventure-platformer developed by No Brakes Games. It's main gameplay hook is that the puzzles are entirely physics-based, meaning that any solution that seems workable most likely is.
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of physics.]] Damn you, Issac Newton!
The game is currently available on Steam, XBOX ONE, PS4, and Switch.
!This game contains examples of:
* CooperativeMultiplayer: Adding in one or two more friends makes the game far easier, and adding in the maximum of eight basically breaks it in half.
* ExcusePlot: Of the highest caliber. The game basically has no plot outside the first level, and the narration ends quickly, never to return. The only semblance of plot is that Bob is probably a construction worker of some kind, which is why all the levels are industrial/construction themed.
* NotTheIntendedUse: The grabbing system can utterly shatter the game if used correctly, as the momentum gathered through running and jumping can fling you around corners you're not supposed to be able to get past by grabbing onto said corner and whipping around to the other end.
* ReplayValue: While the levels can be easily completed in a single run-through, doing so will force you to miss out on tons of content, such as secret hidden passages and more. In addition, there are a number of achievements that encourage this trope, with a number of them hinting at the existence of alternate solutions to the puzzles as well as hidden areas.
* SequenceBreaking: Encouraged by the game design. If you can sneak past a section, then the game will most likely reward you for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]
The game follows Bob, a FeaturelessProtagonist armed with nothing more than his hands and his brain as he maneuvers himself through non-linear dreamscape levels in an attempt to... well... [[NoPlotNoProblem it's not really clear what,]] but it really doesn't matter anyways. The levels are chock-full of incredibly devious puzzles for Bob to solve, and as stated above the game operates on real-world physics, meaning your most valuable companion and your greatest enemy will be the [[RealityEnsues laws of physics.]] Damn you, Issac Newton!
The game is currently available on Steam, XBOX ONE, PS4, and Switch.
!This game contains examples of:
* CooperativeMultiplayer: Adding in one or two more friends makes the game far easier, and adding in the maximum of eight basically breaks it in half.
* ExcusePlot: Of the highest caliber. The game basically has no plot outside the first level, and the narration ends quickly, never to return. The only semblance of plot is that Bob is probably a construction worker of some kind, which is why all the levels are industrial/construction themed.
* NotTheIntendedUse: The grabbing system can utterly shatter the game if used correctly, as the momentum gathered through running and jumping can fling you around corners you're not supposed to be able to get past by grabbing onto said corner and whipping around to the other end.
* ReplayValue: While the levels can be easily completed in a single run-through, doing so will force you to miss out on tons of content, such as secret hidden passages and more. In addition, there are a number of achievements that encourage this trope, with a number of them hinting at the existence of alternate solutions to the puzzles as well as hidden areas.
* SequenceBreaking: Encouraged by the game design. If you can sneak past a section, then the game will most likely reward you for it. Some examples include [[spoiler: using the crane to launch into the east window early on in Demolition, and using the Cargo Ship to climb the lighthouse seawall in Water.]]