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** ''Pinball/BackToTheFuture''

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** ''Pinball/BackToTheFuture''''VideoGame/{{Back to the Future|ZenStudios}}''


* {{Bowdlerize}}: When Zen Studios makes pinball adaptations based on adult entertainment properties, it [[AdaptedOut adapts out]] anything from these properties that wouldn't sit with the overall EveryoneTenAndUpRating that it wants to maintain for its pinball series - like [[{{Gorn}} graphic violence]] and profanity. So that means you'll have, say, BloodlessCarnage for tables based on [[MatureRating M-rated]] Creator/Bethesda video games.

to:

* {{Bowdlerize}}: When Zen Studios makes pinball adaptations based on adult entertainment properties, it [[AdaptedOut adapts out]] anything from these properties that wouldn't sit with the overall EveryoneTenAndUpRating that it wants to maintain for its pinball series - like [[{{Gorn}} graphic violence]] and profanity. So that means you'll have, say, BloodlessCarnage for tables based on [[MatureRating M-rated]] Creator/Bethesda Creator/{{Bethesda}} video games.

Added DiffLines:

* AdjustableCensorship: In the PC version of ''Pinball FX 3'', you can toggle the censorship that was imposed on Williams tables for other console versions that would block out anything on them that may conflict with the game's overall EveryoneTenAndUpRating - like [[BareYourMidriff suggestive clothing]] and substance abuse. Even with this feature, the PC version still gets the same rating.
* {{Bowdlerize}}: When Zen Studios makes pinball adaptations based on adult entertainment properties, it [[AdaptedOut adapts out]] anything from these properties that wouldn't sit with the overall EveryoneTenAndUpRating that it wants to maintain for its pinball series - like [[{{Gorn}} graphic violence]] and profanity. So that means you'll have, say, BloodlessCarnage for tables based on [[MatureRating M-rated]] Creator/Bethesda video games.


** ''Marvel Pinball: Pinball/{{Deadpool}}''

to:

** ''Marvel Pinball: Pinball/{{Deadpool}}''VideoGame/{{Deadpool|ZenStudios}}''


* DevelopersForesight: In the event of a ball flying out of a table, a new ball is given to the player to compensate the faulty system. Sometimes, it ends up being hilarious.[[https://www.youtube.com/watch?v=wNTQeuDmENI See here for an example.]]

to:

* DevelopersForesight: In the event of a ball flying out of a table, a new ball is given to the player to compensate the faulty system. Sometimes, it ends up being hilarious. [[https://www.youtube.com/watch?v=wNTQeuDmENI See here for an example.]]



* ZergRush: Some tables, namely ''Pinball/{{Aliens}}'', ''Castlestorm'', ''Pinball/PlantsVsZombies'' and ''Pinball/TheWalkingDeadSeasonOne'' have a mode where a swarm of drop targets or mobile toy figures appear on the playfield and begin marching towards the flippers - and you have to keep them from reaching them by hitting the advancing targets with the ball.

to:

* ZergRush: Some tables, namely ''Pinball/{{Aliens}}'', ''Aliens'', ''Castlestorm'', ''Pinball/PlantsVsZombies'' ''Plants vs. Zombies'' and ''Pinball/TheWalkingDeadSeasonOne'' ''The Walking Dead'' have a mode where a swarm of drop targets or mobile toy figures appear on the playfield and begin marching towards the flippers - and you have to keep them from reaching them by hitting the advancing targets with the ball.


'''''[[http://www.zenpinball.com/ Zen Pinball]]''''' and '''''[[http://www.pinballfx.com/ Pinball FX]]''''' are a series of games for playing DigitalPinballTables by Creator/ZenStudios. Most of the games[[note]]except for ''Zen Pinball: Rollercoaster'' and ''Zen Pinball: Inferno''[[/note]] are frameworks where players can purchase and download new pinball tables over time. The games support features such as local and online multiplayer play, slow motion, mid-game saves, and online leaderboards and tournament competitions.

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'''''[[http://www.''[[http://www.zenpinball.com/ com Zen Pinball]]''''' Pinball]]'' and '''''[[http://www.''[[http://www.pinballfx.com/ com Pinball FX]]''''' FX]]'' are a series of games for playing DigitalPinballTables by Creator/ZenStudios. Most of the games[[note]]except for ''Zen Pinball: Rollercoaster'' and ''Zen Pinball: Inferno''[[/note]] are frameworks where players can purchase and download new pinball tables over time. The games support features such as local and online multiplayer play, slow motion, mid-game saves, and online leaderboards and tournament competitions.



** ''Pinball/{{Aliens}}''
** ''Pinball/AlienIsolation''

to:

** ''Pinball/{{Aliens}}''
''VideoGame/{{Aliens|ZenStudios}}''
** ''Pinball/AlienIsolation''''[[VideoGame/AlienIsolationZenStudios Alien: Isolation]]''



** ''[[Pinball/{{Doom2016}} Doom]]''

to:

** ''[[Pinball/{{Doom2016}} Doom]]''''VideoGame/{{Doom|ZenStudios}}''



* ''Pinball/TheWalkingDeadSeasonOne''

to:

* ''Pinball/TheWalkingDeadSeasonOne''''VideoGame/{{The Walking Dead|ZenStudios}}''

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** Volume 6:
*** ''Pinball/FunHouse''
*** ''Pinball/DrDude''
*** ''Space Station''


* ShoutOut: Zen Studios loves pinball, and it shows in their borrowing of physical objects present in notable pinball machines. Some are so similar in structure that they might as well be {{Spiritual Successor}}s.
** The plunger lane in ''Tesla'' is identical in structure to that of ''Pinball/TalesOfTheArabianNights''. It also has a mini-playfield with magnetic flippers much like the Powerfield in ''Pinball/TheTwilightZone''.
*** This style of plunger returns in ''Portal'', but with a twist: the Skill Shot target now cycles between slots.
** The rotating block in ''Paranormal'' is based on The Bride in ''Pinball/TheMachineBrideOfPinbot'' and is put in the same location. The mini-playfield where the backglass would normally be comes from ''Pinball/BanzaiRun''. The Chupacabra captive ball functions very similarly to the Map Room in ''Pinball/IndianaJonesStern''.
** The weapons bay in ''Wolverine'' works just like the heart ramp in ''Bride of Pinbot''.
** It is admitted on the blog that ''Super League Football'' is a WholePlotReference of ''Pinball/WorldCupSoccer''.
** The outlane gates in ''VideoGame/SorcerersLair'' functions just like the right outlane gate in ''Pinball/SpaceShuttle''.
** The levitating ball in ''Paranormal'' and ''Infinity Gauntlet'' is likely based off the levitating ball in ''Pinball/PinballMagic''.
** Chomper in ''VideoGame/PlantsVsZombiesPinball'', when not used as a kickback, acts similarly to the cannon in ''Pinball/Terminator2JudgmentDay'' and ''Pinball/{{ACDC}}''. Hannibal's Payback Time bazooka in ''Blade'' has the same purpose.
** The semicircular captive ball lane in ''Captain America'' may have been based on the identical one in ''Pinball/BabyPacMan'', as it's also in the same location on the playfield. The Howlers' sinkhole, with its accompanying standup target, shares its structure and location with a scoop on ''Pinball/TheLordOfTheRings'' (which is in turn based on the Catapult up-kicker in ''Pinball/MedievalMadness'').
** The split-level design with a series of parallel rollovers just above the path sending the ball down in ''Extreme'' is a shared design element with ''Pinball/BlackKnight'' and ''Pinball/BlackKnight2000''.
** The sign on the upper-left of ''Fantastic Four'' is built similarly and in a similar location to the rotating jungle in ''Pinball/GilligansIsland''.
** The crane in ''Han Solo'' is based off of the Glove toy in ''Pinball/JohnnyMnemonic''. Also in Han Solo is a similar inlane/outlane setup when compared to ''Pinball/CirqusVoltaire''.
** ''Deadpool'' uses the criss-crossing ramp design that's a signature of Creator/MarkRitchie, particularly the kind used in ''Pinball/FishTales'', though it functions differently. Blind Al Mode turns off the lights and provides you with a glowing ball much like how ''Viper Night Drivin''' works. Ball locks are placed to the middle-left and middle-right out in the open, like with ''Pinball/StarWarsEpisodeI''.
** The ball lock on the lower-right in ''Guardians of the Galaxy'' is based on the TARDIS in ''Pinball/DoctorWho''. The SkillShot involves pressing the launch button when a moving target passes by a stationary reticule, which was previously used in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]''.
** The Everett mini-playfield in ''The Walking Dead'' has a layout very similar to the attic in ''Pinball/HauntedHouse'', including a pair of flippers that point away from each other. "A New Day" is a mode centered around the bumpers that asks you to earn a certain score within a time limit with scoring greatly increased, traits it shares in common with ''Pinball/MonsterBash'''s "Mummy Mayhem."
** The layout of ''Venom'' is inspired by a real-life dual playfield table called ''Blackwater 100''. Its Carnage mini-playfield is inspired by the outer playfield of ''Pinball/{{Varkon}}''.
** The lower left area in ''Franchise/StarWars: Film/ReturnOfTheJedi'' is similar to that of the ''Pinball/TheWizardOfOz's'' State Fair bumper with five targets.
** ''VideoGame/SpiderManZenStudios'' pays tribute to ''Pinball/Terminator2JudgmentDay'': Shooting the Doc Ock hole during the Doc Ock fight gives this quote: "GET OUT"
** In the ''Blade'' table, when you finish the WizardMode and defeat Dracula, Blade says "[[Videogame/CastlevaniaIISimonsQuest What a horrible night to have a curse]]".
*** The music and video used in the night-time / battle sequences also pays homage to the "vampire club" scene at the beginning of [[Film/{{Blade}} the original film]].
** The playfield of ''Ant-Man'' is a mirrored version of the ''Pinball/TheatreOfMagic'' layout. Ant-Man's helmet follows the ball like Homer's head in ''Pinball/TheSimpsonsPinballParty''. The Pym capsule acts similarly to the Menagerie ball in ''Pinball/CirqusVoltaire''. During single-ball play, the Pym ball acts similar to the Powerball in ''Pinball/TwilightZone''.
** ''Marvel's Women of Power - Champions:''
*** When the "Bombshell" mode is activated, a magnet activates at the center of the playfield. [[Creator/PatLawlor Feel the Power!]]
*** The video mode also bears some resemblance to that of Pinball/JohnnyMnemonic.
** ''Secrets of the deep'' has a ball tied to on a lowering arm like ''Pinball/{{Junkyard}}''

to:

* ShoutOut: Zen Studios loves pinball, and it shows in their borrowing of physical objects present in notable pinball machines. Some are so similar in structure that they might as well be {{Spiritual Successor}}s.
** The plunger lane in ''Tesla'' is identical in structure to that of ''Pinball/TalesOfTheArabianNights''. It also has a mini-playfield with magnetic flippers much like the Powerfield in ''Pinball/TheTwilightZone''.
*** This style of plunger returns in ''Portal'', but with a twist: the Skill Shot target now cycles between slots.
** The rotating block in ''Paranormal'' is based on The Bride in ''Pinball/TheMachineBrideOfPinbot'' and is put in the same location. The mini-playfield where the backglass would normally be comes from ''Pinball/BanzaiRun''. The Chupacabra captive ball functions very similarly to the Map Room in ''Pinball/IndianaJonesStern''.
** The weapons bay in ''Wolverine'' works just like the heart ramp in ''Bride of Pinbot''.
** It is admitted on the blog that ''Super League Football'' is a WholePlotReference of ''Pinball/WorldCupSoccer''.
** The outlane gates in ''VideoGame/SorcerersLair'' functions just like the right outlane gate in ''Pinball/SpaceShuttle''.
** The levitating ball in ''Paranormal'' and ''Infinity Gauntlet'' is likely based off the levitating ball in ''Pinball/PinballMagic''.
** Chomper in ''VideoGame/PlantsVsZombiesPinball'', when not used as a kickback, acts similarly to the cannon in ''Pinball/Terminator2JudgmentDay'' and ''Pinball/{{ACDC}}''. Hannibal's Payback Time bazooka in ''Blade'' has the same purpose.
** The semicircular captive ball lane in ''Captain America'' may have been based on the identical one in ''Pinball/BabyPacMan'', as it's also in the same location on the playfield. The Howlers' sinkhole, with
much, [[ShoutOut/ZenPinball it needed its accompanying standup target, shares its structure and location with a scoop on ''Pinball/TheLordOfTheRings'' (which is in turn based on the Catapult up-kicker in ''Pinball/MedievalMadness'').
** The split-level design with a series of parallel rollovers just above the path sending the ball down in ''Extreme'' is a shared design element with ''Pinball/BlackKnight'' and ''Pinball/BlackKnight2000''.
** The sign on the upper-left of ''Fantastic Four'' is built similarly and in a similar location to the rotating jungle in ''Pinball/GilligansIsland''.
** The crane in ''Han Solo'' is based off of the Glove toy in ''Pinball/JohnnyMnemonic''. Also in Han Solo is a similar inlane/outlane setup when compared to ''Pinball/CirqusVoltaire''.
** ''Deadpool'' uses the criss-crossing ramp design that's a signature of Creator/MarkRitchie, particularly the kind used in ''Pinball/FishTales'', though it functions differently. Blind Al Mode turns off the lights and provides you with a glowing ball much like how ''Viper Night Drivin''' works. Ball locks are placed to the middle-left and middle-right out in the open, like with ''Pinball/StarWarsEpisodeI''.
** The ball lock on the lower-right in ''Guardians of the Galaxy'' is based on the TARDIS in ''Pinball/DoctorWho''. The SkillShot involves pressing the launch button when a moving target passes by a stationary reticule, which was previously used in Creator/DataEast's ''[[Pinball/StarTrekDataEast Star Trek]]''.
** The Everett mini-playfield in ''The Walking Dead'' has a layout very similar to the attic in ''Pinball/HauntedHouse'', including a pair of flippers that point away from each other. "A New Day" is a mode centered around the bumpers that asks you to earn a certain score within a time limit with scoring greatly increased, traits it shares in common with ''Pinball/MonsterBash'''s "Mummy Mayhem."
** The layout of ''Venom'' is inspired by a real-life dual playfield table called ''Blackwater 100''. Its Carnage mini-playfield is inspired by the outer playfield of ''Pinball/{{Varkon}}''.
** The lower left area in ''Franchise/StarWars: Film/ReturnOfTheJedi'' is similar to that of the ''Pinball/TheWizardOfOz's'' State Fair bumper with five targets.
** ''VideoGame/SpiderManZenStudios'' pays tribute to ''Pinball/Terminator2JudgmentDay'': Shooting the Doc Ock hole during the Doc Ock fight gives this quote: "GET OUT"
** In the ''Blade'' table, when you finish the WizardMode and defeat Dracula, Blade says "[[Videogame/CastlevaniaIISimonsQuest What a horrible night to have a curse]]".
*** The music and video used in the night-time / battle sequences also pays homage to the "vampire club" scene at the beginning of [[Film/{{Blade}} the original film]].
** The playfield of ''Ant-Man'' is a mirrored version of the ''Pinball/TheatreOfMagic'' layout. Ant-Man's helmet follows the ball like Homer's head in ''Pinball/TheSimpsonsPinballParty''. The Pym capsule acts similarly to the Menagerie ball in ''Pinball/CirqusVoltaire''. During single-ball play, the Pym ball acts similar to the Powerball in ''Pinball/TwilightZone''.
** ''Marvel's Women of Power - Champions:''
*** When the "Bombshell" mode is activated, a magnet activates at the center of the playfield. [[Creator/PatLawlor Feel the Power!]]
*** The video mode also bears some resemblance to that of Pinball/JohnnyMnemonic.
** ''Secrets of the deep'' has a ball tied to on a lowering arm like ''Pinball/{{Junkyard}}''
own page.]]


* DevelopersForesight: In the event of a ball flying out of a table, a new ball is given to the player to compensate the faulty system. Sometimes, it ends up being hilarious.[[https://www.youtube.com/watch?v=wNTQeuDmENI]]

to:

* DevelopersForesight: In the event of a ball flying out of a table, a new ball is given to the player to compensate the faulty system. Sometimes, it ends up being hilarious.[[https://www.youtube.com/watch?v=wNTQeuDmENI]]com/watch?v=wNTQeuDmENI See here for an example.]]


** The layout of ''Venom'' is inspired by a real-life dual playfield table called ''Blackwater 100''. Its Carnage mini-playfield is inspired by the outer playfield of ''Pinball/Varkon''.

to:

** The layout of ''Venom'' is inspired by a real-life dual playfield table called ''Blackwater 100''. Its Carnage mini-playfield is inspired by the outer playfield of ''Pinball/Varkon''.''Pinball/{{Varkon}}''.


** The layout of ''Venom'' is inspired by a real-life dual playfield table called ''Blackwater 100''.

to:

** The layout of ''Venom'' is inspired by a real-life dual playfield table called ''Blackwater 100''. Its Carnage mini-playfield is inspired by the outer playfield of ''Pinball/Varkon''.

Added DiffLines:

%%* ReReleasedSoundtrack: ''Pinball FX 3'' only uses “Red River Rock” for the same reason.

Added DiffLines:

* ZergRush: Some tables, namely ''Pinball/{{Aliens}}'', ''Castlestorm'', ''Pinball/PlantsVsZombies'' and ''Pinball/TheWalkingDeadSeasonOne'' have a mode where a swarm of drop targets or mobile toy figures appear on the playfield and begin marching towards the flippers - and you have to keep them from reaching them by hitting the advancing targets with the ball.


In 2009, Zen released ''Zen Pinball'' on the UsefulNotes/PlayStationNetwork, making it the first pinball game on the UsefulNotes/PlayStation3. It came with four tables ("Earth Defense", "El Dorado", "Epic Quest", and "Excalibur"), with others released later. The game was subsequently released on [[AndroidGames Android devices]] as ''Zen Pinball THD'' and the UsefulNotes/Nintendo3DS as ''Zen Pinball 3D'' in 2011. A version of ''Zen Pinball'' was also released for iOS devices, with proper support for downloadable tables.

to:

In 2009, Zen released ''Zen Pinball'' on the UsefulNotes/PlayStationNetwork, making it the first pinball game on the UsefulNotes/PlayStation3. It came with four tables ("Earth Defense", "El Dorado", "Epic Quest", and "Excalibur"), with others released later. The game was subsequently released on [[AndroidGames [[UsefulNotes/AndroidGames Android devices]] as ''Zen Pinball THD'' and the UsefulNotes/Nintendo3DS as ''Zen Pinball 3D'' in 2011. A version of ''Zen Pinball'' was also released for iOS devices, with proper support for downloadable tables.


** ''Marvel Pinball: ComicBook/{{Deadpool}}''

to:

** ''Marvel Pinball: ComicBook/{{Deadpool}}''Pinball/{{Deadpool}}''

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