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** It's established earlier that the Monado can't hurt "the sentient beings of Bionis." Naturally, this doesn't come into play when fighting random monsters, but later you end up fighting some High Entia assassins, and if Shulk is in battle, the Monado will only do ScratchDamage to them. This is taken further within the NewGamePlus where the other type of Monados, including the Monado III, are indeed able to hurt them due to them not being limited in this regard as with the original Monado at this point within the story. This also applies to the Faced Mechon, once you know they are really just Homs in a forced symbiosis with a Mechon.

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** It's established earlier early in the game that the Monado can't hurt "the sentient beings of Bionis." cut people. Naturally, this doesn't come into play when fighting random monsters, but later you end up fighting some High Entia assassins, and if Shulk is in battle, the Monado will only do ScratchDamage to them. This is taken further within the NewGamePlus where the other type of Monados, including the Monado III, are indeed able to hurt them due to them not being limited in this regard as with the original Monado at this point within the story. This also applies to the Faced Mechon, once you know they are really just Homs in a forced symbiosis with a Mechon.



** The Monado is supposed to be incapable of hurting sentient organic beings, but it can still damage species such as the hodes or kromars, seemingly sentient beings with their own, albeit simple, cultures.

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** The Monado is supposed to be incapable of hurting sentient organic beings, people, but it can still damage species such as the hodes or kromars, seemingly sentient beings with their own, albeit simple, cultures.


* Affectionate Nickname: Riki is fond of these, with him dubbing Melia "Melly" and Dunban "Dundun." Neither mind at all, given their particular closeness to him.

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* Affectionate Nickname: AffectionateNickname: Riki is fond of these, with him dubbing Melia "Melly" and Dunban "Dundun." Neither mind at all, given their particular closeness to him.


* Affectionate Nickname: Riki is fond of these, with him dubbing Melia "Melly" and Dunban "Dundun." Neither mind at all, given their particular closeness to him.



** Shulk and Sharla, being that she's the only female party member who has no romantic undertones with him, they have similar scientific interests, and she eventually becomes a supporter of [[spoiler:his relationship with Fiora. It comes full circle that she herself is all but explicitly falling in love with Reyn, Shulk's best friend.]]
** Melia and [[spoiler:Fiora]] due to their similarly friendly and supportive personalities that resonate with each other despite all of the hell they both go through, especially given that Fiora is more outwardly sunny but inwardly pensive, with Melia being just the opposite. The two even agree to confide in one another whenever they need support. It's a large reason why [[spoiler:Melia gracefully bows out of trying to win Shulk's heart because she knows that Fiora is a lovely person and will treat Shulk well.]]

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** Shulk and Sharla, being that she's the only female party member who has no romantic undertones with him, they have similar scientific interests, and she eventually becomes a supporter of [[spoiler:his his relationship with Fiora. It comes full circle that she herself is all but explicitly falling in love with Reyn, Shulk's best friend.]]
friend.
** Melia and [[spoiler:Fiora]] Fiora due to their similarly friendly and supportive personalities that resonate with each other despite all of the hell they both go through, especially given that Fiora is more outwardly sunny but inwardly pensive, with Melia being just the opposite. The two even agree to confide in one another whenever they need support. It's a large reason why [[spoiler:Melia Melia gracefully bows out of trying to win Shulk's heart because she knows that Fiora is a lovely person and will treat Shulk well.]]

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* HeterosexualLifePartners: Naturally, some of the dynamics within the party end up falling within to this role. While Shulk and Reyn are already as close as brothers, the Heart to Heart events show three notable friendships form:
** Shulk and Sharla, being that she's the only female party member who has no romantic undertones with him, they have similar scientific interests, and she eventually becomes a supporter of [[spoiler:his relationship with Fiora. It comes full circle that she herself is all but explicitly falling in love with Reyn, Shulk's best friend.]]
** Melia and [[spoiler:Fiora]] due to their similarly friendly and supportive personalities that resonate with each other despite all of the hell they both go through, especially given that Fiora is more outwardly sunny but inwardly pensive, with Melia being just the opposite. The two even agree to confide in one another whenever they need support. It's a large reason why [[spoiler:Melia gracefully bows out of trying to win Shulk's heart because she knows that Fiora is a lovely person and will treat Shulk well.]]
** Dunban and Riki, in a case of an OddFriendship. While at first glance they have nothing in common, with Dunban being TheStoic and Riki being a goofy Nopon, it turns out that Dunban being the TeamDad to the group (and especially Shulk, Reyn, and his younger sister) and Riki being a father of seven allows them to bond over what fatherhood is like.


* DifficultySpike:
** Sword Valley. Even if you went out of your way to complete every single sidequest possible up to that point, the enemies levels will ''still'' likely be higher than your own. In addition, you get introduced to the BossInMookClothing Fortress Units, which ''will'' kill you if you try to take them on in a direct fight. Additionally, the game gets more spam happy when it comes to enemy units, to where it's not impossible to end up fighting ''five to six enemies'' at the same time. Also, if you want to go through it without having Shulk in your party twenty four seven, you'll be forced to downgrade to weapons that are weaker than the ones you already have and have only one slot, but can damage Mechon without Monado Enchant. While all this makes sense considering you're storming one of the enemies strongholds, it's still likely to catch many first time players off guard.
** Everything after the events of Mechonis Core also turns the game's difficulty into overdrive; most of the new sidequests available are catered towards endgame levels, making it difficult for those wanting to prepare themselves for the story-based fights ahead, themselves considerably more difficult than what came before.


''Xenoblade Chronicles'' (simply ''Xenoblade'' [[MarketBasedTitle in Japan]]) is a [[EasternRPG Japanese role playing game]] for the UsefulNotes/{{Wii}} console, developed by Creator/MonolithSoft and published and produced by Creator/{{Nintendo}}. While Takahashi orignally did not intend the game to be related to his previous creations, beginning its life as a totally unrelated story called ''Monado: Beginning of the World'', it became the SpiritualSuccessor to the ''VideoGame/{{Xenosaga}}'' series of Eastern [=RPGs=] for the UsefulNotes/PlayStation2, which itself was a spiritual successor to Creator/SquareSoft's ''VideoGame/{{Xenogears}}'', after Creator/SatoruIwata suggested the Xeno title be added late into production to [[TroubledProduction honor Tetsuya Takahashi's history and struggles in the industry]]. After the game's success, more traditional Xeno elements would be retroactively added into the sequels, [[WritingByTheSeatOfYourPants seemingly ressurecting the Perfect Works storyline from Xenogears and Xenosaga in a form even its creator couldn't have predicted]].

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''Xenoblade Chronicles'' (simply ''Xenoblade'' [[MarketBasedTitle in Japan]]) is a an [[ActionRPG action]] [[EasternRPG Japanese role playing game]] for the UsefulNotes/{{Wii}} console, developed by Creator/MonolithSoft and published and produced by Creator/{{Nintendo}}. While Takahashi orignally did not intend the game to be related to his previous creations, beginning its life as a totally unrelated story called ''Monado: Beginning of the World'', it became the SpiritualSuccessor to the ''VideoGame/{{Xenosaga}}'' series of Eastern [=RPGs=] for the UsefulNotes/PlayStation2, which itself was a spiritual successor to Creator/SquareSoft's ''VideoGame/{{Xenogears}}'', after Creator/SatoruIwata suggested the Xeno title be added late into production to [[TroubledProduction honor Tetsuya Takahashi's history and struggles in the industry]]. After the game's success, more traditional Xeno elements would be retroactively added into the sequels, [[WritingByTheSeatOfYourPants seemingly ressurecting the Perfect Works storyline from Xenogears and Xenosaga in a form even its creator couldn't have predicted]].


* SoundtrackDissonance: Done for a deliberate MundaneMadeAwesome effect. The fight against the BonusBoss Bana the Nopon Kingpin, a CardCarryingVillain, is done to the tune of the SadBattleMusic "Tragic Decision".

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* SoundtrackDissonance: SoundtrackDissonance:
**
Done for a deliberate MundaneMadeAwesome effect. The fight against the BonusBoss Bana the Nopon Kingpin, a CardCarryingVillain, is done to the tune of the SadBattleMusic "Tragic Decision".Decision".
** The track "Towering Shadow" often plays when the party learns a disturbing truth kept from them for some time, and during dangerous situations. The first time it plays, however, at the start of Sword Valley, it's just an exposition dump the party gives to Dickson as he sells weapons and gives some advice.

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* LaterInstallmentWeirdness: With ''Future Connected" being released long after the main game's debut, and after two separate entries in the franchise, there are a few things that make this apparent:
** Nopon are back to saying "Meh!" on a regular basis, a first in the world of the twin titans.
** With this being a condensed story, there's no NPC affinity chart to keep logs. It may be more difficult to find certain sidequests as a few still require chatting to certain people.
** Manual control over party members during Chain Attacks have been replaced with the ability to use the Ponspectors and their varying talents, namely to either deal lots of damage, force Daze on the enemy, or heal up your party. Arts that might be useful during a traditional Chain Attack might not be so handy here. It does, however, encourage you to complete as many Ponspector missions as possible, as this increases this initiative's effectiveness.


* FiveRaces:
** Mundane: The Homs: HumanAliens with access to advanced yet relatively down-to-Earth technology.
** Cute: The Nopon: {{Ridiculously Cute Critter}}s that live in harmony with Makna Forest.
** Stout: The Giants: A long-extinct race of huge humanoid people.
** Fairy: The High Entia: An advanced and long-lived race capable of manipulating ether.
** High Men: The Machina: MechanicalLifeforms that greatly outlive the High Entia, and also very technologically advanced.

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** Any sidequest that is [[PermanentlyMissableContent Permanently Missable]] will have a stopwatch icon next to it, letting you know which ones to prioritize.


* CycleOfRevenge: Shulk swears revenge on Mechonis and the Mechon after they attack Colony 9 and kill Fiora. It turns out the Mechon attack was instigated by Egil as revenge for Zanza and the Bionis massacring the people of Mechonis thousands of years ago. Shulk manages to shake himself out of this mentality and stop the cycle before he kills Egil, unfotunately Zanza isn't having any of that...

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* CycleOfRevenge: Shulk swears revenge on Mechonis and the Mechon after they attack Colony 9 and kill Fiora. It turns out the Mechon attack was instigated by Egil as revenge for Zanza and the Bionis massacring the people of Mechonis thousands of years ago. Shulk manages to shake himself out of this mentality and stop the cycle before he kills Egil, unfotunately but unfortunately Zanza isn't having any of that...that and Dickson ends up shooting Shulk in the back.



* Irony: Concerning the world two gods, Zanza and Mayneth, and how they are preceived by their creations.

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* Irony: {{Irony}}: Concerning the world world's two gods, Zanza and Mayneth, and how they are preceived by their creations. creations:

Added DiffLines:

* CycleOfRevenge: Shulk swears revenge on Mechonis and the Mechon after they attack Colony 9 and kill Fiora. It turns out the Mechon attack was instigated by Egil as revenge for Zanza and the Bionis massacring the people of Mechonis thousands of years ago. Shulk manages to shake himself out of this mentality and stop the cycle before he kills Egil, unfotunately Zanza isn't having any of that...


Added DiffLines:

* Irony: Concerning the world two gods, Zanza and Mayneth, and how they are preceived by their creations.
** Mayneth insists on AGodIAmNot and [[StopWorshippingMe doesn't want to be worshipped]]. Likely due to her benevolent treatment of them, she's actively worshipped by the Machina, who often invoke her name in an OhMyGods fashion.
** Zanza is an [[ItsAllAboutMe egotistical]] ControlFreak who believes his creations only exist to serve him. Yet while the people of Bionis occasionally invoke the name of their titan in a religious sense, Zanza himself has been all but forgotten by the time the game takes place, and even the few who know he ''exists'' aren't aware he's a god. Bionis' culture as a whole is largely secular, and the only group that publicly worship the Bionis are viewed as dangerious fanatics.


** The best way to fight a Mechon if you don't have the Monado is to topple them over and then attack them. This technique is first seen in the very first cutscene, where three Defense Force soldiers topple a Mechon and proceeds to stab its weak underbelly.

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** The best way to fight a Mechon if you don't have the Monado is to topple them over and then attack them. This technique is first seen in the very first cutscene, where three Defense Force soldiers topple a Mechon and proceeds proceed to stab its weak underbelly.


** The best way to fight a Mechon if you don't have the Monado is to topple them over and then attacking them. This technique is first seen in the very first cutscene, where three Defense Force soldiers topple a Mechon and proceeds to stab its weak underbelly.

to:

** The best way to fight a Mechon if you don't have the Monado is to topple them over and then attacking attack them. This technique is first seen in the very first cutscene, where three Defense Force soldiers topple a Mechon and proceeds to stab its weak underbelly.

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