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* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: and confirming his true identity as Ontos]]. That game's story already established the connection with this game, but the Definitive Edition does the same in turn. What makes this qualify as a retcon is the Definitive Edition's straightforwardness of changing that key.

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* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], Core Crystal, actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: ''VideoGame/XenobladeChronicles2'' and confirming his true identity as Ontos]].Ontos. That game's story already established the connection with this game, but the Definitive Edition does the same in turn. What makes this qualify as a retcon is the Definitive Edition's straightforwardness of changing that key.


* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: and confirming his true identity as Ontos]]. That game's story already established the connection with this game, but the Definitive Edition does the same in turn. What makes this qualify as a retcon is the Definative Edition's straightforwardness of changing that key.

to:

* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: and confirming his true identity as Ontos]]. That game's story already established the connection with this game, but the Definitive Edition does the same in turn. What makes this qualify as a retcon is the Definative Definitive Edition's straightforwardness of changing that key.


* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: and confirming his true identity as Ontos]].

to:

* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: and confirming his true identity as Ontos]]. That game's story already established the connection with this game, but the Definitive Edition does the same in turn. What makes this qualify as a retcon is the Definative Edition's straightforwardness of changing that key.

Added DiffLines:

* {{Retcon}}: As shown in the game trailers, the Definitive Edition changes the key around Alvis's neck into a [[spoiler:Core Crystal]], actively connecting the story with ''VideoGame/XenobladeChronicles2'' [[spoiler: and confirming his true identity as Ontos]].


A [[ThematicSeries spin-off]], ''VideoGame/XenobladeChroniclesX'', was released for the UsefulNotes/WiiU in 2015, and in 2017 a more direct sequel, ''VideoGame/XenobladeChronicles2'', released for the UsefulNotes/NintendoSwitch. A [[VideoGameRemake remake]] using the sequel's graphics engine called ''Xenoblade Chronicles: Definitive Edition'' was announced for UsefulNotes/NintendoSwitch, scheduled for release on May 29, 2020, with a brand new epilogue story called ''Future Connection''.

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A [[ThematicSeries spin-off]], ''VideoGame/XenobladeChroniclesX'', was released for the UsefulNotes/WiiU in 2015, and in 2017 a more direct sequel, ''VideoGame/XenobladeChronicles2'', released for the UsefulNotes/NintendoSwitch. A [[VideoGameRemake remake]] using the sequel's graphics engine called ''Xenoblade Chronicles: Definitive Edition'' was announced for UsefulNotes/NintendoSwitch, scheduled for release on May 29, 2020, with a brand new epilogue story called ''Future Connection''.
Connected''.


A [[ThematicSeries spin-off]], ''VideoGame/XenobladeChroniclesX'', was released for the UsefulNotes/WiiU in 2015, and in 2017 a more direct sequel, ''VideoGame/XenobladeChronicles2'', released for the UsefulNotes/NintendoSwitch. A [[VideoGameRemake remake]] using the sequel's graphics engine called ''Xenoblade Chronicles: Definitive Edition'' was announced for UsefulNotes/NintendoSwitch, scheduled for release on May 29, 2020, with a brand new epilouge story called ''Future Connection''.

to:

A [[ThematicSeries spin-off]], ''VideoGame/XenobladeChroniclesX'', was released for the UsefulNotes/WiiU in 2015, and in 2017 a more direct sequel, ''VideoGame/XenobladeChronicles2'', released for the UsefulNotes/NintendoSwitch. A [[VideoGameRemake remake]] using the sequel's graphics engine called ''Xenoblade Chronicles: Definitive Edition'' was announced for UsefulNotes/NintendoSwitch, scheduled for release on May 29, 2020, with a brand new epilouge epilogue story called ''Future Connection''.


A [[ThematicSeries spin-off]], ''VideoGame/XenobladeChroniclesX'', was released for the UsefulNotes/WiiU in 2015, and in 2017 a more direct sequel, ''VideoGame/XenobladeChronicles2'', released for the UsefulNotes/NintendoSwitch. A [[VideoGameRemake remake]] using the sequel's graphics engine called ''Xenoblade Chronicles: Definitive Edition'' was announced for UsefulNotes/NintendoSwitch, scheduled for release in 2020.

to:

A [[ThematicSeries spin-off]], ''VideoGame/XenobladeChroniclesX'', was released for the UsefulNotes/WiiU in 2015, and in 2017 a more direct sequel, ''VideoGame/XenobladeChronicles2'', released for the UsefulNotes/NintendoSwitch. A [[VideoGameRemake remake]] using the sequel's graphics engine called ''Xenoblade Chronicles: Definitive Edition'' was announced for UsefulNotes/NintendoSwitch, scheduled for release in 2020.
on May 29, 2020, with a brand new epilouge story called ''Future Connection''.


* SayMyName: A lot of characters do this, but Shulk is the most notorious example, to the point where [[NeverLiveItDown the fandom makes it seem like he does it every other line.]]

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* SayMyName: A lot of characters do this, but Shulk is the most notorious example, to the point where [[NeverLiveItDown the fandom makes it seem like he does it every other line.]]


* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png Eryth sea at night specially during the meteor shower.]].

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* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png Eryth sea at night specially during the meteor shower.]].]]


* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png Eryth sea at night specially during the meteor shower.]]

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* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png Eryth sea at night specially during the meteor shower.]]]].


* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png]] Eryth sea at night specially during the meteor shower.

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* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png]] png Eryth sea at night specially during the meteor shower.]]


* StarryNightSky: Eryth sea at night specially during the meteor shower.

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* StarryNightSky: [[https://xenoblade.fandom.com/wiki/Eryth_Sea?file=Xenoblade_Chronicles_IB_eltosea.png]] Eryth sea at night specially during the meteor shower.

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* StarryNightSky: Eryth sea at night specially during the meteor shower.


* LongSongShortScene: The theme[[note]](or at least, the first one)[[/note]] for Bionis' Interior also fits somewhat. The area it plays in is rather small and has no enemies, so it's entirely possible for the player to rush through it on the way to Makna Forest without hearing the whole thing. There's a DarkReprise of that theme which plays when the party revisits the area after finishing the Mechonis Core.

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* LongSongShortScene: LongSongShortScene:
** "Unfinished Business" is a boss theme used only once in the entire game, during an early-game boss fight that usually ends long before the track's end. The phrase "only once" is ''very'' literal here, since if the player lets the track fully play out, the music ''doesn't loop.'' Instead, the music abruptly switches to "You Will Know Our Names".
**
The theme[[note]](or at least, the first one)[[/note]] for Bionis' Interior also fits somewhat. The area it plays in is rather small and has no enemies, so it's entirely possible for the player to rush through it on the way to Makna Forest without hearing the whole thing. There's a DarkReprise of that theme which plays when the party revisits the area after finishing the Mechonis Core.

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