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* TheBusCameBack: After having been removed from earlier versions due to balance reasons, VideoGame/{{TwinBee}} makes a return as a playable fighter as of Xeno Fighters R version 0.325.

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* TheBusCameBack: After having been removed from earlier versions due to balance reasons, reasons[[note]]Namely, his's source game mechanics played hell with the ''Raiden Fighters'' style gameplay and wouldn't fit in without rewriting a ton of code; that's without getting into [=TwinBee=] being one of '''''seven''''' Konami representatives, necessitating a roster pruning[[/note]], VideoGame/{{TwinBee}} makes a return as a playable fighter as of Xeno Fighters R version 0.325.
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Added new tropes.

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* BossRush: As of Xeno Fighters R version 0.325, this was added as a playable but work-in-progress mode.


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* TheBusCameBack: After having been removed from earlier versions due to balance reasons, VideoGame/{{TwinBee}} makes a return as a playable fighter as of Xeno Fighters R version 0.325.
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* PerpetualBeta: Due to shifting developers, especially how [=JudgeSpear=], the lead developer, lost interest sometime in 2019, the ''Xeno Fighters R'' iteration is nowhere near finished to this day.

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* PerpetualBeta: Due to shifting developers, especially how [=JudgeSpear=], the lead developer, lost interest sometime in 2019, developers and development environments, the ''Xeno Fighters R'' iteration is nowhere near finished to this day.
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* PerpetualBeta: Due to shifting developers, especially how [=JudgeSpear=], the lead developer, lost interest sometime in 2019, the ''Xeno Fighters R'' iteration is nowhere near finished to this day.
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* ''V.A.F. Squadron'': The first playable version developed in [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/ClickteamFusion Multimedia Fusion 1.2 ]] and released in the year 2000.

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* ''V.A.F. Squadron'': The first playable version developed in [[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/ClickteamFusion [[UsefulNotes/ClickteamFusion Multimedia Fusion 1.2 ]] and released in the year 2000.
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''Xeno Fighters'' is a [[FreewareGames freeware]] ShootEmUp FanGame developed by Team XF. Its game mechanics draws from ''VideoGame/RaidenFighters'' primarily. Being a fan game, it contains many references to other games in the genre, both well-known and obscure.

[[folder: Versions]]
* ''V.A.F. Squadron'': The first playable version developed in [[Multimedia Fusion 1.2 https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/ClickteamFusion]] and released in the year 2000.

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''Xeno Fighters'' is a [[FreewareGames freeware]] ShootEmUp FanGame developed by Team XF. Its game mechanics draws draw from ''VideoGame/RaidenFighters'' primarily. Being a fan game, it contains many references to other games in the genre, both well-known and obscure.

[[folder: Versions]]
The game has seen several names over its development history:
* ''V.A.F. Squadron'': The first playable version developed in [[Multimedia Fusion 1.2 https://tvtropes.[[https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/ClickteamFusion]] php/UsefulNotes/ClickteamFusion Multimedia Fusion 1.2 ]] and released in the year 2000.



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''Xeno Fighters'' is a [[FreewareGames freeware]] ShootEmUp fan game developed by Team XF. It draws from ''VideoGame/RaidenFighters'' primarily, but references to and bosses from other shooters are rife throughout the stages.

The first playable version of the game was released in 2000. The current iteration in development is ''Xeno Fighters R'', with vastly improved engine, art, and game mechanics over ''Xeno Fighters EX'', released in 2003.

The Shmups forums thread, which is the original online discussion about the game's development, complete with download links, can be found [[https://shmups.system11.org/viewtopic.php?f=9&t=23513 here]].

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''Xeno Fighters'' is a [[FreewareGames freeware]] ShootEmUp fan game FanGame developed by Team XF. It Its game mechanics draws from ''VideoGame/RaidenFighters'' primarily, but primarily. Being a fan game, it contains many references to and bosses from other shooters are rife throughout games in the stages.

genre, both well-known and obscure.

[[folder: Versions]]
* ''V.A.F. Squadron'':
The first playable version of the game was developed in [[Multimedia Fusion 1.2 https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/ClickteamFusion]] and released in 2000. The current iteration in development is the year 2000.
*
''Xeno Fighters R'', with vastly improved engine, art, and game mechanics over EX'': A retooled version of ''V.A.F. Squadron'' released in 2003.
*
''Xeno Fighters EX'', released R'': Began as a remake of ''EX'' in 2003.

The Shmups forums thread, which is the original online discussion about the game's development, complete
2008 in Game Maker 7, then became its own iteration with download links, can be found [[https://shmups.system11.org/viewtopic.php?f=9&t=23513 the addition of extra stages along with a much improved game engine and mechanics, and more consistent game art. Ported over to Game Maker Studio 1.4 in 2019 and ported once again to [[https://gamemaker.io/en/gamemaker Game Maker Studio 2]] in September 2022.
[[/folder]]

The game is hosted on itch.io [[https://team-xf.itch.io/xeno-fighters-r
here]].

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** The two ships from the 1987 Tecmo arcade shoot-em-up ''Gemini Wing'' were named Gemini Blue/Castor and Gemini Red/Pollux. The names "Castor" and "Pollux" are the individual names of the Gemini twins.

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** The two ships from the 1987 Tecmo arcade shoot-em-up ''Gemini Wing'' were named Gemini Blue/Castor and Gemini Red/Pollux. The names "Castor" and "Pollux" are the individual names of the Gemini twins.twins from Roman and Greek mythology, who lent their names to the two brightest stars in the Gemini constellation. Also doubles as ThemeNaming.



** Zaiva has a similar theme in its weapons, taken from legendary weapons from Irish myth--[[LivingLieDetector Fragarach]], [[EvilWeapon Brionac]], and [[{{BFS}} Caladbolg]].

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** Zaiva has a similar theme in its weapons, taken from legendary weapons from Irish myth--[[LivingLieDetector Fragarach]], [[EvilWeapon Brionac]], and [[{{BFS}} Caladbolg]]. Its Xeno Overdrives are named after the wielders of the named weapons: Nauda's Retaliation for the Fragarach and Lugh's Torrent for the Brionac.



** The two ships from ''Gemini Wing'' are given the names of Castor (blue) and Pollux (red), who are twin brothers in Greek and Roman mythology who became part of the [[GeniusBonus stellar constellation Gemini]], becoming the two brightest stars in the group: Castor (Alpha Geminorum) and Pollux (Beta Geminorum).

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* NintendoHard: Being a manic shmup, even the easier difficulties can be overwhelming to newbies.

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* NamedByTheAdaptation: Several of the fighters from other shoot-em-up video games are unnamed in their source game, but received a name in ''Xeno Fighters R'':
** The two ships from the 1987 Tecmo arcade shoot-em-up ''Gemini Wing'' were named Gemini Blue/Castor and Gemini Red/Pollux. The names "Castor" and "Pollux" are the individual names of the Gemini twins.
** The ship from the 1980 arcade game ''Phoenix'' was named "Hoplon". The name is of the equipment of the [[https://en.wikipedia.org/wiki/Hoplite hoplite]], the best-known of which includes a large shield (and a reference to the ''Phoenix'' ship's barrier ability that is also present in ''Xeno Fighters R'').
** The ship in ''Xeno Fighters R'''s 1998 early prototype ''[[https://www.youtube.com/watch?v=GEGcrhiAV-M Kamikaze]]'' received the name "Divine Gale" when it was added to the roster as a secret fighter. "Divine Gale" is a fancy translation of 神風(''kamikaze'', "divine wind" or "god wind").
* NintendoHard: Being a manic shmup, game inspired by ''Raiden Fighters'', even the easier difficulties can be overwhelming to newbies.
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* MarathonLevel: The [[TheVeryDefinitelyFinalDungeon true final stage]], Stage F-C ([[SpaceStation BRES Colony]]) lasts '''over seven minutes''' from start to boss appearance. Compare this to other stages that are about two minutes to four minutes long. Stage EX-4 ([[AcidTripDimension '98 D R E A M S]]) lasts about six minutes and thirty seconds from start to endboss appearance.

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* MarathonLevel: The [[TheVeryDefinitelyFinalDungeon true final stage]], Stage F-C ([[SpaceStation BRES Colony]]) lasts '''over seven minutes''' from start to boss appearance.appearance (which has a [[SequentialBoss multiple-phase battle]], to boot). Compare this to other stages that are about two minutes to four minutes long. Stage EX-4 ([[AcidTripDimension '98 D R E A M S]]) lasts about six minutes and thirty seconds from start to endboss appearance.
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The [[WikiRule wiki]] can be found [[http://xenofighters.wikia.com/wiki/Xeno_Fighters_R_Wiki here]]. The Shmups forums thread, which is the original online discussion about the game's development, complete with download links, can be found [[https://shmups.system11.org/viewtopic.php?f=9&t=23513 here]].

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The [[WikiRule wiki]] can be found [[http://xenofighters.wikia.com/wiki/Xeno_Fighters_R_Wiki here]]. The Shmups forums thread, which is the original online discussion about the game's development, complete with download links, can be found [[https://shmups.system11.org/viewtopic.php?f=9&t=23513 here]].




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Added in two new tropes, and did a grammar correction for another.


* MagikarpPower: The Gyaraga is this trope. It starts out with only a single blaster as armament. Getting it powered up enough gives it powerful bug missiles with large spreads, as well as quad-firing blasters with high damage output. If mastered, the Gyaraga is a juggernaut that eats even the toughest enemies and bosses for breakfast.



* RecursiveReality: Somewhat downplayed; at some point during Stage EX-4, one of the computer files seen is labelled as "Xeno Fighters EX". This implies that the player going through the computer of the game's creator.

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* RecursiveReality: Somewhat downplayed; at some point during Stage EX-4, one of the computer files seen is labelled as "Xeno Fighters EX". This implies that the player is going through the computer of the game's creator.


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* WaveMotionGun: The [[{{VideoGame/Gradius}} Vic Viper's]] smart bomb attack is this. While it slows the Vic Viper down considerably, it does a lot of damage to anything.
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This game has a similar sounding use in another game series that is based on the Dragon Ball franchise

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Not to be confused with the Xeno Z-Fighters, the alternate timeline versions of ''Franchise/DragonBall'' characters from the ''VideoGame/DragonBallXenoverse'' and ''VideoGame/DragonBallHeroes'' video game series.
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Dewicked trope


* LoadsAndLoadsOfCharacters: There are just four original ships. However, the [[GuestFighter roster of guest fighters]] is something to speak of, bringing the total number of unique playable ships to 23.
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* LimitBreak: The Xeno Overdrive, an SP Ability[[note]]special attack[[/note]] that the original four ships have as of v0.300. It allows the fighters to release overpowered versions of each of their Missile and Laser weapons for a period of time, ending with a cooldown between each use.

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Changed some out-of-date or inaccurate entries


* AcidTripDimension: Stage EX-4 is in an exceedingly bizarre dimension that constantly shifts between vaporwave backdrops and the inside of a computer.

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* AcidTripDimension: Stage EX-4 is in an exceedingly bizarre dimension that constantly shifts between vaporwave {{Vaporwave}} backdrops and the inside of a computer.



* DecompositeCharacter: In the 2020 revival, two guest fighters with alternate skins have been split into four separate fighters:

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* DecompositeCharacter: In the 2020 2019 revival, two guest fighters with alternate skins have been split into four separate fighters:



* DynamicDifficulty: As of v0.10 Beta.

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* DynamicDifficulty: As of v0.10 Beta.The longer you go without dying, the more difficult the game gets.



* GuestFighter: There are 19 guest fighters from other games such as ''Raiden'', ''Viper Phase 1'', and ''VideoGame/Strikers1945''. The guest fighters do not have any connection with the game's story.

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* GuestFighter: There are 19 guest fighters [[MassiveMultiplayerCrossover from other games games]] such as ''Raiden'', ''Viper Phase 1'', and ''VideoGame/Strikers1945''. The guest fighters do not have any connection with the game's story.



* IntentionalEngrishForFunny: An optional setting to further emulate the arcade experience. As of yet, it hasn't been implemented.
* IShallTauntYou: The Stage EX-4 boss, [=BonziBuddy=], starts off his battle by spouting a unique verbal taunt tailored to each playable ship.

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* IntentionalEngrishForFunny: An optional setting to further emulate the arcade experience. As of yet, it hasn't been implemented.
* IShallTauntYou: The Stage EX-4 boss, [=BonziBuddy=], [=BonziBUDDY=], starts off his battle by spouting a unique verbal taunt tailored to each playable ship.



* MarathonLevel: The [[TheVeryDefinitelyFinalDungeon true final stage]], Stage F-C ([[SpaceStation BRES Colony]]) lasts '''over seven minutes''' from start to boss appearance. Compare this to other stages that are about two minutes to four minutes long.

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* MarathonLevel: The [[TheVeryDefinitelyFinalDungeon true final stage]], Stage F-C ([[SpaceStation BRES Colony]]) lasts '''over seven minutes''' from start to boss appearance. Compare this to other stages that are about two minutes to four minutes long. Stage EX-4 ([[AcidTripDimension '98 D R E A M S]]) lasts about six minutes and thirty seconds from start to endboss appearance.



* MassiveMultiplayerCrossover



** The two ships from ''Gemini Wing'' are given the names of Castor (blue) and Pollux (red), who are twin brothers in Greek and Roman mythology who became part of the [[FridgeBrilliance stellar constellation Gemini]], becoming the two brightest stars in the group: Castor (Alpha Geminorum) and Pollux (Beta Geminorum).
* TheVeryDefinitelyFinalDungeon: Stage 9 is accessible only by completing all the objectives in the B-stage path, or directly from [[spoiler: Stage EX-6]].

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** The two ships from ''Gemini Wing'' are given the names of Castor (blue) and Pollux (red), who are twin brothers in Greek and Roman mythology who became part of the [[FridgeBrilliance [[GeniusBonus stellar constellation Gemini]], becoming the two brightest stars in the group: Castor (Alpha Geminorum) and Pollux (Beta Geminorum).
* TheVeryDefinitelyFinalDungeon: Stage 9 F-C is accessible only by completing all the objectives in the B-stage path, or directly from [[spoiler: Stage EX-6]].



** The same deal with the remake's new version of 2035 Iceland. The bomb complex has become a three stage rocket, called the Orion Arrow, and must be crippled before it arms the geological destabilizer. You will gain more time for destroying each part, to simulate the mechanism being crippled. Unlike ''Xeno Fighters EX'', [[spoiler: if it succeeds in triggering its payload, you'll be sent to Stage 5-C. This is the only other way to reach 5-C other than failing the objectives of stages 2, 3-A, and 4, with the added condition of losing every house to Jasper Gigas in 3-A.]]

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** The same deal with the remake's new version of 2035 Iceland. The bomb complex has become a three stage rocket, called the Orion Arrow, and must be crippled before it arms the geological destabilizer. You will gain more time for destroying each part, to simulate the mechanism being crippled. Unlike ''Xeno Fighters EX'', [[spoiler: if it succeeds in triggering its payload, you'll be sent to [[DownerEnding Stage 5-C. This is the only other way to reach 5-C other than failing the objectives of stages 2, 3-A, and 4, with the added condition of losing every house to Jasper Gigas in 3-A.]]5-C.]]]]
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* AcidTripDimension: Stage EX-4 is in an exceedingly bizarre dimension that constantly shifts between vaporwave backdrops and the inside of a computer.


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* RecursiveReality: Somewhat downplayed; at some point during Stage EX-4, one of the computer files seen is labelled as "Xeno Fighters EX". This implies that the player going through the computer of the game's creator.
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* MassiveMultiplayerCrossover
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* IShallTauntYou: The Stage EX-4 boss, [=BonziBuddy=], starts off his battle by spouting a unique verbal taunt tailored to each playable ship.


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* {{Wackyland}}: Stage EX-4 is weird even by bonus stage standards. It's not based on any specific shooters, so instead it appears to take place inside a computer's cyberspace, with every program and related paraphernalia trying to kill you.
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cameo ships -> guest fighters


* LoadsAndLoadsOfCharacters: There are just four original ships. However, the [[GuestFighter cameo ship roster]] is something to speak of, bringing the total number of unique playable ships to 23.

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* LoadsAndLoadsOfCharacters: There are just four original ships. However, the [[GuestFighter cameo ship roster]] roster of guest fighters]] is something to speak of, bringing the total number of unique playable ships to 23.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: Amada Vipros's Serpent Seeker subweapon, Zaiva's Fragarach's Gale, the Pollux's (AKA Gemini Red) Cyclopean Laser, and the Raiden mk-II's Plasma Lock-On Beam.



* FrickinLaserBeams: Amada Vipros's Serpent Seeker subweapon, Zaiva's Fragarach's Gale, the Pollux's (AKA Gemini Red) Cyclopean Laser, and the Raiden mk-II's Plasma Lock-On Beam.
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* FragileSpeedster: The Judge Spear, true to its source material, is the fastest ship in the entire game, but also has one of the lowest weapon spreads as well.
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** In Stage EX-3 ([[VideoGame/Parodius Parobee]] [[VideoGame/Twinbee Fusion]]), the stage boss Ziyudee's battleground takes place in [[VideoGame/Mother3 Club Titiboo]] with members of the DCMC making a background cameo appearance.

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** In Stage EX-3 ([[VideoGame/Parodius ([[VideoGame/{{Parodius}} Parobee]] [[VideoGame/Twinbee [[VideoGame/{{Twinbee}} Fusion]]), the stage boss Ziyudee's battleground takes place in [[VideoGame/Mother3 Club Titiboo]] with members of the DCMC making a background cameo appearance.

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The guest fighters fit more into the actual Guest Fighter trope than the The Cameo trope


* TheCameo: The [[GuestFighter guest roster of playable fighters]], along with many bosses of the game. The guest fighters and the EX stage bosses have no connection to the plot [[spoiler:except for [[VideoGame/BattleGaregga Black Heart]]]].

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* TheCameo: The [[GuestFighter guest roster of playable fighters]], along with many Many bosses of the game. come from other games. The guest fighters and the EX stage bosses have no connection to the plot [[spoiler:except for [[VideoGame/BattleGaregga Black Heart]]]].Heart]]]].
** In Stage EX-3 ([[VideoGame/Parodius Parobee]] [[VideoGame/Twinbee Fusion]]), the stage boss Ziyudee's battleground takes place in [[VideoGame/Mother3 Club Titiboo]] with members of the DCMC making a background cameo appearance.


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* GuestFighter: There are 19 guest fighters from other games such as ''Raiden'', ''Viper Phase 1'', and ''VideoGame/Strikers1945''. The guest fighters do not have any connection with the game's story.
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[[caption-width-right:232:Not pictured: all the GuestFighter ships.]]
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grammar fixes


** The Hoplon (from the 1980 arcade game ''Phoenix'') has been split from the Gyaraga. The former loses the Double Fighter mode and gains normal Slaves skinned to look like pixelated birds. The latter gains a new bomber attack that transform it into the Triple Fighter from ''Galaga '88'', making it invincible for a short period.
** Kevin Walker has been split off from Michelle Heart. Kevin gains a weapons loadout inspired from the NES ''VideoGame/LegendaryWings'' weapons and an invincibility transformation bomber similar to that of Gyaraga. Michelle's weapons are based on the arcade version of her source game.

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** The Hoplon (from the 1980 arcade game ''Phoenix'') has been split from the Gyaraga. The former loses the Double Fighter mode and gains normal Slaves skinned to look like pixelated birds. The latter gains a new bomber attack that transform transforms it into the Triple Fighter from ''Galaga '88'', making it invincible for a short period.
** Kevin Walker has been split off from Michelle Heart. Kevin gains a weapons loadout inspired from based on the NES ''VideoGame/LegendaryWings'' weapons and an invincibility transformation bomber similar to that of Gyaraga. Michelle's weapons are based on the arcade version of her source game.



** The [[BittersweetEnding normal ending]]: [[spoiler: Dreadnough Echidna escapes after it distracts you with Gettok. You return to Earth to regroup, but you and ATHENA are aware that as long as Dreadnought Echidna is out there somewhere, there is a threat always present. Both Earth's present and past were ravaged by the Keto offensive, and the chances that ATHENA can repel a second attack are looking grim.]]

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** The [[BittersweetEnding normal ending]]: [[spoiler: Dreadnough Echidna escapes after it distracts you with Gettok. You return to Earth to regroup, but you and ATHENA are aware that as long as Dreadnought Echidna is out there somewhere, there is a threat always present. Both Earth's present and past were ravaged by the Keto offensive, and the chances that ATHENA can repel a second attack are looking grim.Dreadnough Echidna-led campaign is uncertain.]]
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** The [[DownerEnding worst possible ending]]: [[spoiler: BRES pulls off an emergency [[EarthShatteringKaboom activation of every fault line and supervolcano on the planet]] to protect their past campaign fronts. ATHENA is decimated and 99% of the planet's population is wiped out, and while there still remains survivors in ATHENA, it's clear they're LivingOnBorrowedTime. Though they successfully destroy BRES' recon ship, [[PyrrhicVictory it's for naught]], as Dullahan and Bronze Harpy soon manage to find them and wipe out the remaining survivors, but not before they [[FlingALightIntoTheFuture manage to send out a time capsule in the hopes that the next timeline will learn from the failures of this one]]]].
** The [[BittersweetEnding normal ending]]: [[spoiler: Dreadnough Echidna escapes after it distracts you with Gettok. You return to Earth to regroup, but you and ATHENA are aware that as long as Dreadnought Echidna is out there somewhere, there is a threat always present.]]
** The good ending, which also serves as the ending for ''Xeno Fighters EX'': [[spoiler: Dreadnought Echidna has been completely obliterated, all of BRES' temporal warps to the past have been closed off, and much of their fighting force has been pushed back. However, Dreadnought Echidna's desperate suicide blitz towards Earth cut off ATHENA's advance to the BRES Colony, leaving it completely untouched. With their main base still fully operational, BRES can launch another attack in the future. Both Earth's present and past were ravaged by the Keto offensive, and the chances that ATHENA can repel a second attack are looking grim.]]

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** The [[DownerEnding worst possible ending]]: [[spoiler: BRES pulls off an emergency [[EarthShatteringKaboom activation of every fault line and supervolcano on the planet]] to protect their past campaign fronts. ATHENA is decimated and 99% of the planet's population is wiped out, and while there still remains survivors in ATHENA, it's clear they're LivingOnBorrowedTime. Though they successfully destroy BRES' recon ship, [[PyrrhicVictory it's for naught]], as Dullahan and Bronze Harpy soon manage to find them and wipe out the remaining survivors, but not before they [[FlingALightIntoTheFuture manage to send out a time capsule in the hopes that the next timeline will learn from the failures of this one]]]].
one.]]]]
** The [[BittersweetEnding normal ending]]: [[spoiler: Dreadnough Echidna escapes after it distracts you with Gettok. You return to Earth to regroup, but you and ATHENA are aware that as long as Dreadnought Echidna is out there somewhere, there is a threat always present. Both Earth's present and past were ravaged by the Keto offensive, and the chances that ATHENA can repel a second attack are looking grim.]]
** The good ending, which also serves as the ending for ''Xeno Fighters EX'': [[spoiler: Dreadnought Echidna has been completely obliterated, all of BRES' temporal warps to the past have been closed off, and much of their fighting force has been pushed back. However, Dreadnought Echidna's desperate suicide blitz towards Earth cut off ATHENA's advance to the BRES Colony, leaving it completely untouched. With their main base still fully operational, BRES can launch another attack in the future. Both Earth's present and past were ravaged by However, with the Keto offensive, loss of their flagship, any future BRES attack will be something ATHENA and the chances that ATHENA Xeno Fighters can repel a second attack are looking grim.resist.]]
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Fixed some stuffy writing


** The good ending, which also serves as the ending for ''Xeno Fighters EX'': [[spoiler: The Dreadnought Echidna has been completely obliterated, all of BRES' temporal warps to the past have been closed off, and much of their fighting force has been pushed back...but the Echidna's desperate suicide blitz on Earth cut off ATHENA's advance to the BRES Colony, which leaves their main base completely untouched, allowing them to launch another attack in the future, and with both Earth's present and past ravaged by the Keto offense, the chances that ATHENA can repel a second attack are looking grim]].
** The [[GoldenEnding best ending]]: [[spoiler: The BRES Colony has been hopelessly crippled, their army utterly routed and their campaign stopped in its tracks, ending their threat to Earth and its history for good. Humanity comes into contact with the primary Keto population, which is all too happy to put an end to the war and broker peace between the two races, but Earth, or rather, ''this'' Earth, [[SequelHook suddenly disappears years later through mysterious circumstances]]...]]

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** The good ending, which also serves as the ending for ''Xeno Fighters EX'': [[spoiler: The Dreadnought Echidna has been completely obliterated, all of BRES' temporal warps to the past have been closed off, and much of their fighting force has been pushed back...but the back. However, Dreadnought Echidna's desperate suicide blitz on towards Earth cut off ATHENA's advance to the BRES Colony, which leaves leaving it completely untouched. With their main base completely untouched, allowing them to still fully operational, BRES can launch another attack in the future, and with both future. Both Earth's present and past were ravaged by the Keto offense, offensive, and the chances that ATHENA can repel a second attack are looking grim]].
grim.]]
** The [[GoldenEnding best ending]]: [[spoiler: The BRES Colony has been hopelessly crippled, their army utterly routed and their campaign stopped in its tracks, ending their threat to Earth and its history for good. Humanity comes into contact with the primary Keto population, homeworld, which is all too happy to put an end to the war and broker peace between the two races, but Earth, or rather, ''this'' Earth, [[SequelHook suddenly disappears years later through mysterious circumstances]]...races.]]
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* BattleshipRaid: Dreadnought Echidna, the boss of Stage F-B. [[VideoGame/RaidenFighters Vahrstor]] appears as a boss in Stage EX-5 (

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* BattleshipRaid: Dreadnought Echidna, the boss of Stage F-B. [[VideoGame/RaidenFighters Vahrstor]] appears as a boss in Stage EX-5 (([[VideoGame/MushroomKingdomFusion Lair of the Leviathan]]), complete with a recreation of its raid sequence from its source game.

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Edited outdated and incorrect information


''Xeno Fighters'' is a [[FreewareGames freeware]] ShootEmUp fan game designed by Alluro (whom you may know as [=JudgeSpear=] from ''VideoGame/MushroomKingdomFusion'' and ''{{VideoGame/MUGEN}}'') drawing from ''VideoGame/RaidenFighters'' primarily, but references to and bosses from other shooters are rife throughout the stages.

The first playable version of the game was released in 1998. The current iteration in development is ''Xeno Fighters R'', with vastly improved engine, art, and game mechanics over ''Xeno Fighters EX'', released in 2003.

The forums for the game can be found [[http://fusionfangaming.spriters-resource.com/index.php?board=3.0 here.]] The wiki can be found [[http://xenofighters.wikia.com/wiki/Xeno_Fighters_R_Wiki here]], which links to videos, and general information. The Shmups forums thread, which is the original online discussion about the game's development, complete with download links, can be found [[https://shmups.system11.org/viewtopic.php?f=9&t=23513 here]].

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''Xeno Fighters'' is a [[FreewareGames freeware]] ShootEmUp fan game designed developed by Alluro (whom you may know as [=JudgeSpear=] from ''VideoGame/MushroomKingdomFusion'' and ''{{VideoGame/MUGEN}}'') drawing Team XF. It draws from ''VideoGame/RaidenFighters'' primarily, but references to and bosses from other shooters are rife throughout the stages.

The first playable version of the game was released in 1998.2000. The current iteration in development is ''Xeno Fighters R'', with vastly improved engine, art, and game mechanics over ''Xeno Fighters EX'', released in 2003.

The forums for the game can be found [[http://fusionfangaming.spriters-resource.com/index.php?board=3.0 here.]] The wiki [[WikiRule wiki]] can be found [[http://xenofighters.wikia.com/wiki/Xeno_Fighters_R_Wiki here]], which links to videos, and general information.here]]. The Shmups forums thread, which is the original online discussion about the game's development, complete with download links, can be found [[https://shmups.system11.org/viewtopic.php?f=9&t=23513 here]].



* AsteroidThicket: Part of st. 7 in the original. A similar situation appears in the middle of the remake's st. 6-B, although ''that'' place happens to be [[AmazingTechnicolorBattlefield inside an alternate dimension]].
* BattleshipRaid: Dreadnought Echidna, the boss of 8-2.
* BittersweetEnding: In the 8-END scenario, [[spoiler:the invasion is over, but Earth's ecosystem is still trashed and resource-depleted, and ATHENA has been disbanded, which you can see in the 7th stage's ending. On top of that, [[SequelHook Earth is poised to make a retaliatory strike at the actual Keto homeworld.]]]]
** The original ends this way too, except there is no true final stage.

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* AsteroidThicket: Part of st. Stage 7 in the original. ''Xeno Fighters EX''. A similar situation appears in the middle of the remake's st. Stage 6-B, although ''that'' place happens to be [[AmazingTechnicolorBattlefield inside an alternate dimension]].
* BattleshipRaid: Dreadnought Echidna, the boss of 8-2.
Stage F-B. [[VideoGame/RaidenFighters Vahrstor]] appears as a boss in Stage EX-5 (
* BittersweetEnding: In the 8-END scenario, [[spoiler:the invasion is over, but Earth's ecosystem is still trashed and resource-depleted, and ATHENA has been disbanded, which you can see in the 7th stage's ending. On top of that, [[SequelHook Earth is poised to make a retaliatory strike at the actual Keto homeworld.]]]]
** The original
''Xeno Fighters EX'' ends this way too, way, except there is no true final stage.stage like in ''Xeno Fighters R''.



* TheCameo: The [[GuestFighter guest roster of playable fighters]], along with many bosses of the game. The guest fighters and the EX stage bosses have no connection to the plot [[spoiler:except for [[VideoGame/BattleGaregga Black Heart and Black Heart mk2]] and the [[VideoGame/Strikers1945 P-38]]]].
* DynamicDifficulty: As of v0.10 Beta.

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* TheCameo: The [[GuestFighter guest roster of playable fighters]], along with many bosses of the game. The guest fighters and the EX stage bosses have no connection to the plot [[spoiler:except for [[VideoGame/BattleGaregga Black Heart Heart]]]].
* DecompositeCharacter: In the 2020 revival, two guest fighters with alternate skins have been split into four separate fighters:
** The Hoplon (from the 1980 arcade game ''Phoenix'') has been split from the Gyaraga. The former loses the Double Fighter mode
and Black Heart mk2]] gains normal Slaves skinned to look like pixelated birds. The latter gains a new bomber attack that transform it into the Triple Fighter from ''Galaga '88'', making it invincible for a short period.
** Kevin Walker has been split off from Michelle Heart. Kevin gains a weapons loadout inspired from the NES ''VideoGame/LegendaryWings'' weapons
and an invincibility transformation bomber similar to that of Gyaraga. Michelle's weapons are based on the [[VideoGame/Strikers1945 P-38]]]].
arcade version of her source game.
* DynamicDifficulty: As of v0.10 Beta.



* EasyModeMockery: In the original, if you're playing on easy mode, you're not going any further than stage 4, even if you win. You need to be playing on normal or higher to see the rest of the game.

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* EasyModeMockery: In the original, ''Xeno Fighters EX'', if you're playing on easy mode, you're not going any further than stage 4, even if you win. You need to be playing on normal or higher to see the rest of the game.



* JokeCharacter: The Galaga ship and its clone, the Hoplon from the old arcade game ''Phoenix''. Becomes a [[LethalJokeCharacter subversion]] when fully powered up.
** As of v0.12, both have now been [[PutOnABus cut from the game]] for balancing reasons.
* {{Leitmotif}}: A number of the [[{{GuestFighter}} guest fighters]] have their own stage clear music, primarily from their source games. Some of them go so far as to have their own theme [[spoiler:during the final half of Stage 9.]]

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* JokeCharacter: The Galaga ship and its clone, the Hoplon from the old arcade game ''Phoenix''.ship. Becomes a [[LethalJokeCharacter subversion]] when fully powered up.
** As of v0.12, both have now been [[PutOnABus cut from the game]] for balancing reasons.
* {{Leitmotif}}: A number of the [[{{GuestFighter}} guest fighters]] have their own stage clear music, primarily from their source games. Some of them go so far as to have their own theme [[spoiler:during the final half of Stage 9.F-C.]]



* LethalLavaLand: The second section of 4-B, underneath 2035 Iceland.
* LoadsAndLoadsOfCharacters: There are just four original ships. However, the [[GuestFighter cameo ship roster]] is something to speak of, bringing the total number of unique playable ships to 16.
* MarathonLevel: The [[TheVeryDefinitelyFinalDungeon true final stage]], Stage 9 ([[SpaceStation BRES Colony]]) lasts '''over seven minutes''' from start to boss appearance. Compare this to other stages that are about two minutes to four minutes long.
** The original's levels could be quite long too. 2035 Iceland was about the same length as the BRES Colony until the remake's version came along.
* MultipleEndings: Three of them in ''Xeno Fighters R''.
** The [[DownerEnding worst possible ending]]: [[spoiler: BRES pulls off an emergency [[EarthShatteringKaboom activation of every fault line and supervolcano on the planet]] to protect their past campaign fronts. ATHENA is decimated and 99% of the planet's population is wiped out, and while there still remains survivors in ATHENA, it's clear they're LivingOnBorrowedTime. Though they successfully destroy BRES' recon ship, [[PyrricVictory it's for naught]], as Dullahan and Bronze Harpy soon manage to find them and wipe out the remaining survivors, but not before they [[FlingALightIntoTheFuture manage to send out a time capsule in the hopes that the next timeline will learn from the failures of this one]]]].
** The [[BittersweetEnding "regular" ending]], which also serves as the ending for ''Xeno Fighters EX'': [[spoiler: The Dreadnought Echidna has been completely obliterated, all of BRES' temporal warps to the past have been closed off, and much of their fighting force has been pushed back...but the Echidna's desperate suicide blitz on Earth cut off ATHENA's advance to the BRES Colony, which leaves their main base completely untouched, allowing them to launch another attack in the future, and with both Earth's present and past ravaged by the Keto offense, the chances that ATHENA can repel a second attack are looking grim]].

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* LethalLavaLand: The second section of Stage 4-B, underneath 2035 Iceland.
* LoadsAndLoadsOfCharacters: There are just four original ships. However, the [[GuestFighter cameo ship roster]] is something to speak of, bringing the total number of unique playable ships to 16.23.
* MarathonLevel: The [[TheVeryDefinitelyFinalDungeon true final stage]], Stage 9 F-C ([[SpaceStation BRES Colony]]) lasts '''over seven minutes''' from start to boss appearance. Compare this to other stages that are about two minutes to four minutes long.
** The original's ''Xeno Fighters EX'''s levels could be quite long too. 2035 Iceland Stage 4 (2035 Iceland) was about the same length as the BRES Colony until the remake's version came along.
* MultipleEndings: Three Four of them in ''Xeno Fighters R''.
** The [[DownerEnding worst possible ending]]: [[spoiler: BRES pulls off an emergency [[EarthShatteringKaboom activation of every fault line and supervolcano on the planet]] to protect their past campaign fronts. ATHENA is decimated and 99% of the planet's population is wiped out, and while there still remains survivors in ATHENA, it's clear they're LivingOnBorrowedTime. Though they successfully destroy BRES' recon ship, [[PyrricVictory [[PyrrhicVictory it's for naught]], as Dullahan and Bronze Harpy soon manage to find them and wipe out the remaining survivors, but not before they [[FlingALightIntoTheFuture manage to send out a time capsule in the hopes that the next timeline will learn from the failures of this one]]]].
one]]]].
** The [[BittersweetEnding "regular" ending]], normal ending]]: [[spoiler: Dreadnough Echidna escapes after it distracts you with Gettok. You return to Earth to regroup, but you and ATHENA are aware that as long as Dreadnought Echidna is out there somewhere, there is a threat always present.]]
** The good ending,
which also serves as the ending for ''Xeno Fighters EX'': [[spoiler: The Dreadnought Echidna has been completely obliterated, all of BRES' temporal warps to the past have been closed off, and much of their fighting force has been pushed back...but the Echidna's desperate suicide blitz on Earth cut off ATHENA's advance to the BRES Colony, which leaves their main base completely untouched, allowing them to launch another attack in the future, and with both Earth's present and past ravaged by the Keto offense, the chances that ATHENA can repel a second attack are looking grim]].



* TimedMission: In the original, fourth stage boss Orion XD-6, a massive bomb complex found deep underground in 2035 Iceland, has to be destroyed within two minutes and thirty seconds, or else Earth is destroyed, prematurely ending your run and handing you a NonStandardGameOver.
** The same deal with the remake's new version of 2035 Iceland. The bomb complex has become a three stage rocket, called the Orion Arrow, and must be crippled before it arms the geological destabilizer. You will gain more time for destroying each part, to simulate the mechanism being crippled. Unlike the original, [[spoiler: if it succeeds in arming its defenses, you will be punted to a special stage not able to be reached outside of failing Stage 4-B, or failing stages 2, 3-A, and 4-A all in a row.]]

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* TimedMission: In the original, ''Xeno Fighters EX'', fourth stage boss Orion XD-6, a massive bomb complex found deep underground in 2035 Iceland, has to be destroyed within two minutes and thirty seconds, or else Earth is destroyed, prematurely ending your run and handing you a NonStandardGameOver.
** The same deal with the remake's new version of 2035 Iceland. The bomb complex has become a three stage rocket, called the Orion Arrow, and must be crippled before it arms the geological destabilizer. You will gain more time for destroying each part, to simulate the mechanism being crippled. Unlike the original, ''Xeno Fighters EX'', [[spoiler: if it succeeds in arming triggering its defenses, you will payload, you'll be punted sent to a special stage not able Stage 5-C. This is the only other way to be reached outside of reach 5-C other than failing Stage 4-B, or failing the objectives of stages 2, 3-A, and 4-A all 4, with the added condition of losing every house to Jasper Gigas in a row.3-A.]]



* TrueFinalBoss: Balor, the control center of the [[TheVeryDefinitelyFinalDungeon BRES colony]]. Expect this thing to be quite difficult once it's made. Until then, Ziyudee is a placeholder.

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* TrueFinalBoss: Balor, the control center of the [[TheVeryDefinitelyFinalDungeon BRES colony]]. Expect this thing colony]].
* {{Unobtanium}}: Tritium plasma. It is the radioactive substance found in the nebula near the BRES Colony that makes rift technology possible. [[spoiler: It is what makes travel
to the EX stages possible, with ATHENA figuring out the true nature of tritium plasma during the events of Stage EX-4. Vahrstor uses tritium plasma to give it the power to make such a massive machine as itself be quite difficult once it's made. Until then, Ziyudee is a placeholder.airborne.]]

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