Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* ''V.A.F. Squadron'': The first playable version developed in [[UsefulNotes/ClickteamFusion Multimedia Fusion 1.2 ]] and released in the year 2000.
to:
* ''V.A.F. Squadron'': The first playable version developed in [[UsefulNotes/ClickteamFusion [[MediaNotes/ClickteamFusion Multimedia Fusion 1.2 ]] and released in the year 2000.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* LetMeGetThisStraight: After clearing Stage EX-2, ATHENA outright says "Let me see if I understood you correctly." while trying to grasp the fact that the Xeno Fighter(s) just went through [[ItMakesJustAsMuchSenseInContext another dimension based on a classic video game]].
Is there an issue? Send a MessageReason:
None
* DemographicDissonantCrossover: Downplayed with Infernal Iris, when it was added to the roster in the remake. While ''Psyche Metal: The Bleeding'' is the most obscure of the guest shoot-em-ups represented in the game by far, most of them have content that is at least family-appropriate, while the former game is plentiful with {{Gorn}} and disturbing organic landscapes and anatomy.
Changed line(s) 59 (click to see context) from:
* NintendoHard: Being a game inspired by ''Raiden Fighters'', even the easier difficulties can be overwhelming to newbies.
to:
* OptionalBoss: Any boss in the [[BonusDungeon optional EX stages.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AntiFrustrationFeatures: Later editions of the game make the Miclus hiding locations blink if you shoot over them, greatly mitigating their GuideDangIt nature.
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation
Deleted line(s) 19 (click to see context) :
* BonusBoss: Any boss in the [[BonusDungeon optional EX stages.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* GameBreakingBug: Using a continue on [[TrueFinalBoss Balor's]] [[OneWingedAngel final form]] can sometimes render the boss invincible with its health bar empty prematurely, turning the battle into a HopelessBossFight.
to:
* GameBreakingBug: Using a continue on [[TrueFinalBoss Balor's]] [[OneWingedAngel final form]] can sometimes render the boss invincible with its health bar empty prematurely, turning making the battle into a HopelessBossFight.UnintentionallyUnwinnable.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GameBreakingBug: Using a continue on [[TrueFinalBoss Balor's]] [[OneWingedAngel final form]] can sometimes render the boss invincible with its health bar empty prematurely, turning the battle into a HopelessBossFight.
Is there an issue? Send a MessageReason:
New picture
Changed line(s) 1,2 (click to see context) from:
[[quoteright:232:https://static.tvtropes.org/pmwiki/pub/images/xeno_fighters.png]]
[[caption-width-right:232:Not pictured: all the GuestFighter ships.]]
[[caption-width-right:232:Not pictured: all the GuestFighter ships.]]
to: