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A surprisingly good {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. The game is based around Myth/ClassicalMythology. It was released in 1994 for [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/MacOS.

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A surprisingly good {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. The game is based around Myth/ClassicalMythology. It was released in 1994 for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]] and UsefulNotes/MacOS.Platform/MacOS.
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A surprisingly good {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. It was released in 1994 for [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/MacOS.

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A surprisingly good {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. The game is based around Myth/ClassicalMythology. It was released in 1994 for [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/MacOS.

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A surprisingly good 1994 {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.

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[[quoteright:298:https://static.tvtropes.org/pmwiki/pub/images/wrath_of_the_gods.png]]
A surprisingly good 1994 {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. It was released in 1994 for [[UsefulNotes/MicrosoftWindows Windows]] [[UsefulNotes/IBMPersonalComputer PCs]] and UsefulNotes/MacOS.

The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.

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heroes.



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A surprisingly good 1994 EduTainment AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.

to:

A surprisingly good 1994 EduTainment {{Edutainment}} AdventureGame by Luminaria, with controls similar to the ''VideoGame/SpaceQuest'' series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.
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A surprisingly good 1994 EduTainment AdventureGame by Luminaria, with controls similar to the SpaceQuest series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.

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A surprisingly good 1994 EduTainment AdventureGame by Luminaria, with controls similar to the SpaceQuest ''VideoGame/SpaceQuest'' series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.
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Somewhere A Palaeontologist Is Crying is now Artistic License Paleontology. Bad examples and ZCE are being removed.

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* ArtisticLicensePaleontology: Justified. Wrath of the Gods takes place in Ancient Greece, but outside of big palaces, every place you visit is in ruins, much as it stands today. The in-game help text acknowledges this is a big mistake, but since it uses photos and not original graphics, it would've been way too hard to get pictures of anything but rubble and broken columns.
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A [[BetterThanItSounds surprisingly good]] 1994 EduTainment AdventureGame by Luminaria, with controls similar to the SpaceQuest series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.

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A [[BetterThanItSounds surprisingly good]] good 1994 EduTainment AdventureGame by Luminaria, with controls similar to the SpaceQuest series but with live-action graphics. The player character, generally referred to only as (the) "Hero," was a foundling, left to the mercy of the elements as a baby before being rescued and raised by the centaur Chiron. Upon reaching a decent age, the Hero was sent out to see the world, given only some [[GlobalCurrency gems]] and a [[OrphansPlotTrinket strange ring]] that was left with him as a baby. He then wanders through the entirety of the Ancient Greek world, emulating (or preempting) the adventures of the famous Greek heroes.
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* ZipMode: Waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat impractical method, however, as dragon flights cost money which was hard to come by in the game. There were also shortcuts through the underworld.

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* ZipMode: Waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat seemingly impractical method, however, as dragon flights cost money which was hard to come by in the game. The trick is to use the slot machines at these waystations, which if used properly always turn a profit. There were also shortcuts through the underworld.
underworld, which didn't even require character death.
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* AnachronismStew: If the player tries to buy an iron from the local market, the dealer politely informs you that "electricity won't be invented for another few thousand years."
** Case two: ZipMode terminals have slot machines in them.
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* ZipMode: Waystations could be found throughout the countryside that would fly the main character via dragon to another location. This was a somewhat impractical method, however, as dragon flights cost money which was hard to come by in the game. There were also shortcuts through the underworld.
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* GameBreakingBug: If your computer's clock speed is too high, the shoot-the-boar and shoot-the-dragon sequences can be ''painful'' adventures in TrialAndErrorGameplay

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* GameBreakingBug: If your computer's clock speed is too high, the shoot-the-boar and shoot-the-dragon sequences can be ''painful'' adventures in TrialAndErrorGameplayTrialAndErrorGameplay.

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