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''Workers & Resources: Soviet Republic'' is a [[ConstructionAndManagementGames city building game]] in which you build up an Eastern European country with its planned economy. You need to manage resource extraction and manufacturing supply chains, maintain some import-export balance, and also ensure that your citizens' needs are fulfilled. Made by a Slovak game studio 3Division

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''Workers & Resources: Soviet Republic'' is a [[ConstructionAndManagementGames city building game]] in which you build up an Eastern European country with its planned economy. You need to manage resource extraction and manufacturing supply chains, maintain some import-export balance, and also ensure that your citizens' needs are fulfilled. Made Developed and released by a Slovak game studio 3Division
3Division.
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''Workers & Resources: Soviet Republic'' is a [[ConstructionAndManagementGames city building game]] in which you build up an Eastern European country with its planned economy. You need to manage resource extraction and manufacturing supply chains, maintain some import-export balance, and also ensure that your citizens' needs are fulfilled.

to:

''Workers & Resources: Soviet Republic'' is a [[ConstructionAndManagementGames city building game]] in which you build up an Eastern European country with its planned economy. You need to manage resource extraction and manufacturing supply chains, maintain some import-export balance, and also ensure that your citizens' needs are fulfilled.
fulfilled. Made by a Slovak game studio 3Division

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* ZeroPercentApprovalRating: All citizens have various stats meassuring their happiness and loyalty to either you or the church (and their addiction to acohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.

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* ZeroPercentApprovalRating: All citizens have various stats meassuring their happiness and loyalty to either you or the church (and their addiction to acohol) alcohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.



** The difficulty level determines whether or not buildings require power and if vehicles need to refuel at gas stations.

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** The difficulty level determines whether or not buildings require power and if vehicles need to refuel at gas stations.stations and if buildings require electrical power, water supply and garbage collection.



* DiskOneNuke: The refinery is available from the start, requires only one resource (Oil) to make Fuel and Bitumen, both of which are produced in large quantities and sell for quite a bit to both factions.

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* DiskOneNuke: The refinery is used to be available from the start, requires require only one resource (Oil) to make Fuel and Bitumen, both of which are produced in large quantities and sell for quite a bit to both factions.factions. Now it is locked behind [[TechTree university research]] (which can be disabled in the settings, though).



* MemorialStatue: You can build statues of Vladimir Lenin (as well as Soviet symbols) to increase nearby citizens' government loyalty.



* OrphanageOfFear: All citizens who have come through an orphanage have increased tendencies for criminality and decreased government loyalty, especially if it's understaffed or its employees have low loyalty themselves.



* PropagandaMachine: You will need radio and TV broadcasts to keep your citizens' government loyalty high, as well as promote a healthy lifestyle and discourage alcohol consumption and religion.



* SecretPolice: You can create a force of secret police, though contrary to the usual depictions they do very little oppression and instead seem to exist solely to snoop on citizens and track their loyalty, with higher loyalty being potentially rewarded by you (but no real punishment for low loyalty).

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* SecretPolice: You can create a force of secret police, though contrary to the usual depictions they do very little oppression and instead seem to exist solely to snoop on citizens and track their loyalty, with higher loyalty being potentially rewarded by you (but no real punishment and mild, if any, punishments for low loyalty).loyalty.


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* TechTree: Certain buildings (like advanced industry or airports) and game mechanics (such as the ability to accept foreign tourists, locate natural resources on the map and SecretPolice), have to be unlocked by research in the Technical University, Medical University and Party Headquarters.

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Changed the trope do be more precise


* TheAlcoholic: All workers imported from the USSR have around 30% of the alcohol addiction stat.


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* VodkaDrunkenski: All workers imported from the USSR have around 30% of the alcohol addiction stat.

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* CommieLand: A positive, even idealistic portrayal. Though keeping the somewhat depressing-looking aesthetics, you can raise the standard of living of your citizens quite high. There is (so far) no government oppression.

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* CommieLand: A positive, even idealistic portrayal. Though keeping the somewhat depressing-looking aesthetics, you can raise the standard of living of your citizens quite high. There is (so far) no government oppression.oppression, with non-loyal citizens merely missing out on certain luxuries or specific government jobs and otherwise enjoying the exact same (potentially very high) standard of living as the loyal ones.


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* SecretPolice: You can create a force of secret police, though contrary to the usual depictions they do very little oppression and instead seem to exist solely to snoop on citizens and track their loyalty, with higher loyalty being potentially rewarded by you (but no real punishment for low loyalty).
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* NotInMyBackYard: Pollution. Polluting buildings near residential districts cause the district's population to become ill faster and reduce their life expectancy.
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* PermanentlyMissableContent: The vehicles have a "production date", and when it expires, the vehicle can no longer be bought. In late game, that can happen with entire classes of vehicles. Subverted because you can produce them yourself. Patents can be bought even for vehicles discontinued decades ago. The manufactring plant and patents are a large upfront investment, though.

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* PermanentlyMissableContent: The vehicles have a "production date", and when it expires, the vehicle can no longer be bought. In late game, that can happen with entire classes of vehicles. Subverted because you can produce them yourself. Patents can be bought even for vehicles discontinued decades ago. The manufactring manufacturing plant and patents are a large upfront investment, though.
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Added DiffLines:

* PermanentlyMissableContent: The vehicles have a "production date", and when it expires, the vehicle can no longer be bought. In late game, that can happen with entire classes of vehicles. Subverted because you can produce them yourself. Patents can be bought even for vehicles discontinued decades ago. The manufactring plant and patents are a large upfront investment, though.
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** All vehicles that use fossil fuels (road vehicles, trains, airplanes, ships) use the same fuel.

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* SnowMeansDeath: Winter is one of the hardest parts of the game: citizens die very quickly without heating, therefore the heating plant must be supplied with workers and coal, and pipes and heating substations must be built near residential districts, civil infrastructure and educational buildings, hospitals must be always ready and supplied with doctors with university education and personnel with school education, transportation is hampered by snow, so a technical services building with plows must be ready to clear snow, and some buildings, like sports grounds, cannot work because of low temperature.



* YouRequireMoreVespeneGas: there are over 30 different resources. While you can (and will have to, on the start) buy them for money, you can also produce them to save money, and in the late game you can aim to become fully self-sufficient.

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* YouRequireMoreVespeneGas: there There are over 30 different resources. While you can (and will have to, on the start) buy them for money, you can also produce them to save money, and in the late game you can aim to become fully self-sufficient.
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moving to YMMW


* SelfImposedChallenge: Cosmonaut mode. After auto-building a starter town for money, you can only build anything with a construction office, your own workers and delivering resources to the construction site with trucks, first buying them on the border, then producing them yourself.

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* {{Expy}}: Many of the cars used are based on real cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375D

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* {{Expy}}: Many of the cars used are based on real cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375DUral-375D.


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* SelfImposedChallenge: Cosmonaut mode. After auto-building a starter town for money, you can only build anything with a construction office, your own workers and delivering resources to the construction site with trucks, first buying them on the border, then producing them yourself.


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* YouRequireMoreVespeneGas: there are over 30 different resources. While you can (and will have to, on the start) buy them for money, you can also produce them to save money, and in the late game you can aim to become fully self-sufficient.

Added: 97

Changed: 575

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* ZeroPercentApprovalRating: All citizens have various stats meassuring their happiness and loayalty to either you or the church (and their addiction to acohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.
* AcceptableBreaksFromReality: The difficultly level determines wether or not buildings require power and if vehicles need to refuel at gas stations.
** additionally all crops grown at farms can be used interchangeably for food manufacturing, cloth making or to produce the equally universal “chemicals”
* TheAlcoholic: All workers imported from the USSR have around 30% of the alcohol addiction stat

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* ZeroPercentApprovalRating: All citizens have various stats meassuring their happiness and loayalty loyalty to either you or the church (and their addiction to acohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.
* AcceptableBreaksFromReality: AcceptableBreaksFromReality:
**
The difficultly difficulty level determines wether whether or not buildings require power and if vehicles need to refuel at gas stations.
** additionally Additionally, all crops grown at farms can be used interchangeably for food manufacturing, cloth making making, or to produce the equally universal “chemicals”
“chemicals”.
* TheAlcoholic: All workers imported from the USSR have around 30% of the alcohol addiction statstat.



* DiskOneNuke: The refinery is available from the start, requires only one ressource (Oil) to make Fuel and Bitumen, both of which are produced in large quantities and sell for quite a bit to both factions.

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* DiskOneNuke: The refinery is available from the start, requires only one ressource resource (Oil) to make Fuel and Bitumen, both of which are produced in large quantities and sell for quite a bit to both factions.



* GameMod: Loads through the steam workshop.

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* GameMod: Loads Loads, available through the steam workshop.Steam Workshop.
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* Expy: Many of the cars used are based on real cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375D

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* Expy: {{Expy}}: Many of the cars used are based on real cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375D
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommieLand: A positive, even idealistic portrayal. Though keeping the somewhat depressing-looking aesthetics, you can raise the standard of living of your citizens quite high. There is (so far) no government oppression.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** additionally all crops grown at farms can be used interchangeably for food manufacturing, cloth making or to produce the equally universal “chemicals”
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AcceptableBreaksFromReality: The difficultly level determines wether or not buildings require power and if vehicles need to refuel at gas stations.


Added DiffLines:

* GameMod: Loads through the steam workshop.


Added DiffLines:

* RealTimeWithPause
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* DiskOneNuke: The refinery is available from the start, requires only one ressource (Oil) to make Fuel and Bitumen both of which are produced in large quantities and sell for quite bit to both factions.
* Expy: Many of the cars used are based on real life cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375D

to:

* DiskOneNuke: The refinery is available from the start, requires only one ressource (Oil) to make Fuel and Bitumen Bitumen, both of which are produced in large quantities and sell for quite a bit to both factions.
* Expy: Many of the cars used are based on real life cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375D
Is there an issue? Send a MessageReason:
None


* 0%ApprovalRating: All citizens have various stats meassuring their happiness and loayalty to either you or the church (and their addiction to acohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.

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* 0%ApprovalRating: ZeroPercentApprovalRating: All citizens have various stats meassuring their happiness and loayalty to either you or the church (and their addiction to acohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.

Changed: 80

Removed: 82

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* TheAlcoholic: [[VodkaDrunkenski
All workers imported from the USSR]] have around 30% of the alcohol addiction stat

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* TheAlcoholic: [[VodkaDrunkenski
All workers imported from the USSR]] USSR have around 30% of the alcohol addiction stat
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All workers imported from the USSR have around 30% of the alcohol addiction stat]]

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All workers imported from the USSR USSR]] have around 30% of the alcohol addiction stat]]stat

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* TheAlcoholic: (All workers imported from the USSR have around 30% of the alcohol addiction stat [[VodkaDrunkenski]]).

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* TheAlcoholic: (All [[VodkaDrunkenski
All
workers imported from the USSR have around 30% of the alcohol addiction stat [[VodkaDrunkenski]]).stat]]
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Fixed some mistakes


* TheAlcoholic: ([[All workers imported from the USSR have around 30% of the alcohol addiction stat VodkaDrunkenski]]).

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* TheAlcoholic: ([[All (All workers imported from the USSR have around 30% of the alcohol addiction stat VodkaDrunkenski]]).[[VodkaDrunkenski]]).
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* TheAlcoholic: ([[All workers imported from the USSR have around 30% of the alcohol addiction stat VodkaDrukenski]]).

to:

* TheAlcoholic: ([[All workers imported from the USSR have around 30% of the alcohol addiction stat VodkaDrukenski]]).VodkaDrunkenski]]).
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Added some tropes

Added DiffLines:

* 0%ApprovalRating: All citizens have various stats meassuring their happiness and loayalty to either you or the church (and their addiction to acohol) and allowing any of them to drop to low (or too high in case of Religious Loyalty) may cause them to escape your country.
* TheAlcoholic: ([[All workers imported from the USSR have around 30% of the alcohol addiction stat VodkaDrukenski]]).


Added DiffLines:

* Expy: Many of the cars used are based on real life cars used by various Eastern Nations at the time like the U-377 being based on the Ural-375D
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DiskOneNuke: The refinery is available from the start, requires only one ressource (Oil) to make Fuel and Bitumen both of which are produced in large quantities and sell for quite bit to both factions.

Added: 1732

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Expansion.


Workers and Resources: Soviet Republic is a city building video game in which you build up an eastern european country with it's planned economy.
https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/

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Workers and [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/w_and_r.png]]
[[caption-width-right:350:Build a thriving society! [[note]]The game itself is NOT DeliberatelyMonochrome.[[/note]]]]
''Workers &
Resources: Soviet Republic Republic'' is a [[ConstructionAndManagementGames city building video game game]] in which you build up an eastern european Eastern European country with it's its planned economy.
https://store.
economy. You need to manage resource extraction and manufacturing supply chains, maintain some import-export balance, and also ensure that your citizens' needs are fulfilled.

It is [[https://store.
steampowered.com/app/784150/Workers__Resources_Soviet_Republic/com/app/784150/Workers__Resources_Soviet_Republic/ currently]] in UsefulNotes/{{Steam}} Early Access, having entered it on March 15th, 2019.



* blandnameproduct: Numerous cars have a name like this, such as small german personal cars named The Beat.

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* blandnameproduct: BlandNameProduct: Numerous cars have a name like this, such as small german German personal cars named called The Beat.Beat.
* CommandAndConquerEconomy: A more [[JustifiedTrope justified]] example since you are literally in charge of a planned economy. Even so, you are still able to automate many of its day-to-day aspects.
* NonEntityGeneral: Played straight.
* TruthInTelevision: The citizens' needs currently consist of 9 stats, which all have historical background behind them. For instance, "clothes quality" stat may seem esoteric to some, but the lack of "cool" Western-style clothing was one of the pressing reasons for the gradual rise in popular dissatisfaction during the 80s, to the point that a common (and often [[WhyWeAreBummedCommunismFell rueful]]) refrain in the ensuing years was "USSR fell because it couldn't produce jeans".
** If you decide to sell your resources or products on the global market, then their price will be in part determined by how costly it was to create them: in particular, having an inefficient supply chain with long delivery times and the like will immediately make them less competitive. However, the global resource price swings are also a real thing, and they can be severe enough to potentially boost or cripple your finances overnight, especially if your economy is not diversified enough.
----
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* AKA47:

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* AKA47:blandnameproduct: Numerous cars have a name like this, such as small german personal cars named The Beat.
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https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/

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https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/com/app/784150/Workers__Resources_Soviet_Republic/
!!This game provides examples of:
*AKA47:
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Added DiffLines:

Workers and Resources: Soviet Republic is a city building video game in which you build up an eastern european country with it's planned economy.
https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/

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