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History VideoGame / WorkersAndResourcesSovietRepublic

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* TruthInTelevision: The citizens' needs currently consist of 9 stats, which all have historical background behind them. For instance, "clothes quality" stat may seem esoteric to some, but the lack of "cool" Western-style clothing was one of the pressing reasons for the gradual rise in popular dissatisfaction during the 80s, to the point that a common (and often [[WhyWeAreBummedCommunismFell rueful]]) refrain in the ensuing years was "USSR fell because it couldn't produce jeans".

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* TruthInTelevision: TruthInTelevision:
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The citizens' needs currently consist of 9 stats, which all have historical background behind them. For instance, "clothes quality" stat may seem esoteric to some, but the lack of "cool" Western-style clothing was one of the pressing reasons for the gradual rise in popular dissatisfaction during the 80s, to the point that a common (and often [[WhyWeAreBummedCommunismFell rueful]]) refrain in the ensuing years was "USSR fell because it couldn't produce jeans".

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Added example(s), Misplaced, moving to the correct tab


* ChummyCommies: The advisors in the campaign are very interested in building a thriving society, and extol the superiority of a Communist planned economy - [[DareToBeBadass which you, the player, are meant to set up]].



* NintendoHard: The game demands a lot of dedication and is considered harder than other city building games because of a focus on logistics and micromanagement and because of how devastating the consequences of a single CriticalStaffingShortage can be.



* RealTimeWithPause

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* RealTimeWithPauseRealTimeWithPause: If paused, you can observe the game and plan new construction, but building is only possible in real time.


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* VastBureaucracy: Surprisingly averted; you, the player, are in charge of everything and help from the state apparatus is very limited. You can build Party offices, but they are mostly dedicated to providing research (to improve the Republic) and propaganda (to keep worker loyalty high), and don't help with administration directly. As such, even with the AntiFrustrationFeatures the game has, it's far from easy.
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It is [[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ currently]] in UsefulNotes/{{Steam}} Early Access, having entered it on March 15th, 2019.

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It is [[https://store.steampowered.com/app/784150/Workers__Resources_Soviet_Republic/ currently]] in UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access, having entered it on March 15th, 2019.

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* CriticalStaffingShortage: The productivity of all buildings is dependent on the amount of workers on the shift, and if there are none, the building stops all production. This is the worst thing that could happen to your republic, especially if it happens at the [[SnowMeansDeath heating plant]] or [[CardboardPrison prison]].



* NintendoHard: The game demands a lot of dedication and is considered harder than other city building games because of a focus on logistics and micromanagement and because of how devastating the consequences of a single CriticalStaffingShortage can be.



* LevelEditor: There are map and building editors to make mod creation easier.



* PermanentlyMissableContent: The vehicles have a "production date", and when it expires, the vehicle can no longer be bought. In late game, that can happen with entire classes of vehicles. Subverted because you can produce them yourself. Patents can be bought even for vehicles discontinued decades ago. The manufacturing plant and patents are a large upfront investment, though.

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* PermanentlyMissableContent: The vehicles have a "production date", and when it expires, the vehicle can no longer be bought. In late game, that can happen with entire classes of vehicles. Subverted [[SubvertedTrope Subverted]] because you can produce them those vehicles yourself. Patents can be bought even for vehicles discontinued decades ago. The ago, though the manufacturing plant and patents are a large upfront investment, though.investment.
* PrisonersWork: You can use prison buses to deliver prisoners to work.


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* ViceCity: This is what a republic can become if prisons increase the criminality of inmates instead of reducing it.

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