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** [[IsraelisWithInfraredMissiles Israel]] has access to a post war version of the Sherman (granted, the version was first made in the 1970s, but the version of the T-34 used by most of the REDFOR factions dates to 1969, with the only exception being Yugoslavia's version, which is from 1977). Unlike with the T-34, it isn't a cheap tank meant to be used ''en masse'', but instead a cheap tank destroyer (or fire support vehicle. Due to a bug, it is labelled a tank destroyer, but is placed under the fire support filter when building a deck).

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** [[IsraelisWithInfraredMissiles [[UsefulNotes/IsraelisWithInfraredMissiles Israel]] has access to a post war version of the Sherman (granted, the version was first made in the 1970s, but the version of the T-34 used by most of the REDFOR factions dates to 1969, with the only exception being Yugoslavia's version, which is from 1977). Unlike with the T-34, it isn't a cheap tank meant to be used ''en masse'', but instead a cheap tank destroyer (or fire support vehicle. Due to a bug, it is labelled a tank destroyer, but is placed under the fire support filter when building a deck).
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* CanucksWithChinooks: This iteration of Wargame adds several prototype units, that were phased out or rejected due to the end of the Cold War, to Canada's arsenal. Prominent examples include the TH-495, an IFV that was passed over in favour of the LAV III (and in part to the Oliphant scandal), the Canadian Airborne Regiment infantry (a regiment that dissolved due to the 'Somalia Scandal') and the Wolverine (a highly mobile, close range SAM vehicle, ideal for escorting fast moving columns). Canada stars in two coalitions; NORAD (with the United States) and the Commonwealth (with the UK and Anzac).

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* CanucksWithChinooks: This iteration of Wargame adds several prototype units, that were phased out or rejected due to the end of the Cold War, to Canada's arsenal. Prominent examples include the TH-495, an IFV that was passed over in favour of the LAV III (and in part to the Oliphant scandal), the Canadian Airborne Regiment infantry (a regiment that dissolved due to the 'Somalia Scandal') and the Wolverine (a highly mobile, close range SAM vehicle, ideal for escorting fast moving columns). Canada stars in two coalitions; NORAD (with the United States) and the Commonwealth (with the UK and Anzac). The king of this trope, however, is the Chimera heavy vehicle, which does not exist, and can ruin ''tanks'' with its ludicrous 120 mm smoothbore cannon.
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** Of particular note is that, due to the game necessitating actual logistics management in the form of fuel and ammunition, throwing so many weak and cheap units at the opposition as possible in order to make them run out of ammo is a perfectly viable tactic. After all, the most modern tank in the world is still just a fancy lump of metal if that cannon can't fire. The aforementioned T-55 and T-34 spam strategy used this ammo drain as it's primary strategy.
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Useful Notes/ pages are not tropes


* FinnsWithFearsomeForests: Added as a DLC country, despite being neutral during the Cold War. While they are part of REDFOR, they make use of several Western weapons and vehicles.[[labelnote:Including...]]American M72 LAWs and TOW missiles, French Crotale SAMs and APILAS ATWs, British Vigilant ATGMs , American Bushmaster IIs, French Super Puma, Alouette II, and Canadian Jet Ranger helicopters, British Charioteer tanks, British Hawk 51, American F-18, and Swedish J-35 fighter planes[[/labelnote]]. They also have several weapons that predate WWII (one of which, the M/39, is a variant of the Mosin-Nagant, which was first made in 1891, making it one of the oldest weapons in the game). And ATVs.
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** [[FinnsWithFearsomeForests Finland]] takes this even farther, with units equipped with weapons dating back to ''before'' WWII (The M/39 rifle and the Suomi SMG), while Yugoslavia has a post-war variant of the M8 Greyhound, a version of the M18 Hellcat (called the SO-76 Helket), a version of the M36 tank destroyer (called the SO-90 Džekson), the Super Bazooka, and the Thompson Submachine gun. Finland is also the only REDFOR nation that doesn't get the T-34, though they do get the British Charioteer, which is an upgunned conversion of the WWII Cromwell tank.

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** [[FinnsWithFearsomeForests [[UsefulNotes/FinnsWithFearsomeForests Finland]] takes this even farther, with units equipped with weapons dating back to ''before'' WWII (The M/39 rifle and the Suomi SMG), while Yugoslavia has a post-war variant of the M8 Greyhound, a version of the M18 Hellcat (called the SO-76 Helket), a version of the M36 tank destroyer (called the SO-90 Džekson), the Super Bazooka, and the Thompson Submachine gun. Finland is also the only REDFOR nation that doesn't get the T-34, though they do get the British Charioteer, which is an upgunned conversion of the WWII Cromwell tank.
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* CoolHat: The picture for the US Cavalry Scouts shows them wearing the old school cavalry Stensons, though their ingame model does not actually have them. However, the ANZAC NORFORCE scouts do wear the slouch hats shown on their units picture. And, of course, there's always the berets worn by various special forces units and shock troops.

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* CoolHat: The picture for the US Cavalry Scouts shows them wearing the old school cavalry Stensons, though their ingame model does not actually have them. However, the ANZAC NORFORCE scouts do wear the slouch hats shown on their units picture.picture, and the French Foreign Legion wear white kepis. And, of course, there's always the berets worn by various special forces units and shock troops.
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For Massive Damage is not a trope


* NoKillLikeOverkill: [=SEAD=] missiles are the king of this trope ingame, generally inflicting enough damage to oneshot ''any'' surface-to-air missile launcher vehicle in the game. What's more unusual is that they can home in on vehicles armed with ''any'' radar-based weapon system... occasionally leading to the point-defense-immune [=SEAD=] missiles striking enemy warships ForMassiveDamage.

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* NoKillLikeOverkill: [=SEAD=] missiles are the king of this trope ingame, generally inflicting enough damage to oneshot ''any'' surface-to-air missile launcher vehicle in the game. What's more unusual is that they can home in on vehicles armed with ''any'' radar-based weapon system... occasionally leading to the point-defense-immune [=SEAD=] missiles striking enemy warships ForMassiveDamage.warships.
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* MultinationalTeam: A key mechanic in deck-building is the ''coalition'': for instance, 'Eurocorps' (France and West Germany), 'Commonwealth' (Britain, ANZAC, and Canada), or 'Eastern Block(Poland, East Germany, and Czechoslovakia). At the cost of forcing the player to choose from the countries' unit lists, the coalition option unlocks country-specific prototypes and in some cases provides additional bonuses. They tend to be slightly more well-rounded than a single-nation deck, at the cost of less total deployment points.

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* MultinationalTeam: A key mechanic in deck-building is the ''coalition'': for instance, 'Eurocorps' (France and West Germany), 'Commonwealth' (Britain, ANZAC, and Canada), or 'Eastern Block(Poland, East Germany, and Czechoslovakia). At the cost of forcing the player to choose from the countries' unit lists, the coalition option unlocks country-specific prototypes and in some cases provides additional bonuses. They tend to be slightly more well-rounded than a single-nation deck, at the cost of less total deployment points.points, and fewer units per slot (e.g. Canada on its own can have 20 hardened Airborne units per slot, but in a coalition it only gets 14 per slot).

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* AuthorityEqualsAsskicking: While most of the infantry command squads are only regulars, the East German Fuhrungstrupp are considered shock troops, and as such fire more accurately and can move faster than any other command squad in the game.



** The British and ANZAC use the Bren Gun, and British use the M1919 machine gun. All three Commonwealth nations make use of the Sterling (or in Canada's case, the C1) SMG, which was designed in 1944, with trial models seeing use during Operation Market Garden, though it wasn't until 1951 that it was officially adopted. It should be noted that, unlike the T-34, these aren't used by units meant to be cheap, ''en masse'' options, with most of the units using the Sterling and the Bren actually being special forces or elite shock units (the SBS, the NZSAS, the Royal Marines, the Gurkhas, etc. The only real exception is the Canadians, who only give the C1 to small weapons teams, and the ANZAC Diggers also using the Bren). In fact, the only militia unit available to the Commonwealth, the British Territorials, don't use any of these, instead carrying the L1A1 and M72 LAW.

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** The British and ANZAC use the Bren Gun, and British use the M1919 machine gun. All three Commonwealth nations make use of the Sterling (or in Canada's case, the C1) SMG, which was designed in 1944, with trial models seeing use during Operation Market Garden, though it wasn't until 1951 that it was officially adopted. It should be noted that, unlike the T-34, these aren't used by units meant to be cheap, ''en masse'' options, with most of the units using the Sterling and the Bren actually being special forces or elite shock units (the SBS, the NZSAS, the Royal Marines, the Gurkhas, etc. The only real exception is the Canadians, who only give the C1 to small weapons teams, teams and their Pioneers, and the ANZAC Diggers also using the Bren). In fact, the only militia unit available to the Commonwealth, the British Territorials, don't use any of these, instead carrying the L1A1 and M72 LAW.


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* CoolHat: The picture for the US Cavalry Scouts shows them wearing the old school cavalry Stensons, though their ingame model does not actually have them. However, the ANZAC NORFORCE scouts do wear the slouch hats shown on their units picture. And, of course, there's always the berets worn by various special forces units and shock troops.

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** The most powerful artillery pieces in the game tend to carry only one or two shots before they need to be resupplied, making them useless for suppressive fire, or if you need an actual artillery barrage.



* StraightForTheCommander: Like in the prequels. Doing so nets you a lot of victory points, as well as control of a key map sector.



* StraightForTheCommander: Like in the prequels. Doing so nets you a lot of victory points, as well as control of a key map sector.

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* BadassIsraeli: Israel is available as a DLC nation, and they are a very potent force, particularly on recon and with anti-tank weapons. The Maglan recon unit has an extreme range on their anti-tank weapons, and with their excellent detection range they can spot and kill most ground vehicles on their own.

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** Israel is able to use a version of their [[TankGoodness Merkava main battle tank]] as an APC, and it is just as effective against other tanks as the normal version (though it carries only 9 rounds for its main gun, since the normal storage area is left empty to allow them to carry troops). It also carries an automatic grenade launcher, making it extremely effective at clearing out entrenched infantry.
* BadassIsraeli: Israel is available as a DLC nation, and they are a very potent force, particularly on recon and with anti-tank weapons. The Maglan recon unit has an extreme range on their anti-tank weapons, and with their excellent detection range they can spot and kill most ground vehicles on their own. As mentioned above, they also have access to the APC version of their Merkava tanks.



** [[FinnsWithFearsomeForests Finland]] takes this even farther, with units equipped with weapons dating back to ''before'' WWII (The M/39 rifle and the Suomi SMG), while Yugoslavia has a post-war variant of the M8 Greyhound, a version of the M18 Hellcat, the Super Bazooka, and the Thompson Submachine gun. Finland is also the only REDFOR nation that doesn't get the T-34, though they do get the British Charioteer, which is an upgunned conversion of the WWII Cromwell tank.

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** [[FinnsWithFearsomeForests Finland]] takes this even farther, with units equipped with weapons dating back to ''before'' WWII (The M/39 rifle and the Suomi SMG), while Yugoslavia has a post-war variant of the M8 Greyhound, a version of the M18 Hellcat, Hellcat (called the SO-76 Helket), a version of the M36 tank destroyer (called the SO-90 Džekson), the Super Bazooka, and the Thompson Submachine gun. Finland is also the only REDFOR nation that doesn't get the T-34, though they do get the British Charioteer, which is an upgunned conversion of the WWII Cromwell tank.


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** [[IsraelisWithInfraredMissiles Israel]] has access to a post war version of the Sherman (granted, the version was first made in the 1970s, but the version of the T-34 used by most of the REDFOR factions dates to 1969, with the only exception being Yugoslavia's version, which is from 1977). Unlike with the T-34, it isn't a cheap tank meant to be used ''en masse'', but instead a cheap tank destroyer (or fire support vehicle. Due to a bug, it is labelled a tank destroyer, but is placed under the fire support filter when building a deck).

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* BreakOutTheMuseumPiece: very cheap, very ''old'' units are available ''en masse'', if you want a lot of units on the field right now. All the REDFOR factions get access to the T-34 tank of WWII fame, but North Korea takes things a step further with the ability to field SU-76M tank destroyers, a unit that was obsolescent by 1945. (South Korea also has the option to field old M-18 and M-36 tank destroyers; the M-18 in particular is the fastest tracked unit in the game.)

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* BreakOutTheMuseumPiece: very cheap, very ''old'' units are available ''en masse'', if you want a lot of units on the field right now. All the REDFOR factions get access to the T-34 tank of WWII fame, but North Korea takes things a step further with the ability to field SU-76M tank destroyers, a unit that was obsolescent by 1945. (South Korea also has the option to field old M-18 M18 and M-36 M36 tank destroyers; the M-18 in particular is the fastest tracked unit in the game.) )
** [[FinnsWithFearsomeForests Finland]] takes this even farther, with units equipped with weapons dating back to ''before'' WWII (The M/39 rifle and the Suomi SMG), while Yugoslavia has a post-war variant of the M8 Greyhound, a version of the M18 Hellcat, the Super Bazooka, and the Thompson Submachine gun. Finland is also the only REDFOR nation that doesn't get the T-34, though they do get the British Charioteer, which is an upgunned conversion of the WWII Cromwell tank.
** The British and ANZAC use the Bren Gun, and British use the M1919 machine gun. All three Commonwealth nations make use of the Sterling (or in Canada's case, the C1) SMG, which was designed in 1944, with trial models seeing use during Operation Market Garden, though it wasn't until 1951 that it was officially adopted. It should be noted that, unlike the T-34, these aren't used by units meant to be cheap, ''en masse'' options, with most of the units using the Sterling and the Bren actually being special forces or elite shock units (the SBS, the NZSAS, the Royal Marines, the Gurkhas, etc. The only real exception is the Canadians, who only give the C1 to small weapons teams, and the ANZAC Diggers also using the Bren). In fact, the only militia unit available to the Commonwealth, the British Territorials, don't use any of these, instead carrying the L1A1 and M72 LAW.


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* FinnsWithFearsomeForests: Added as a DLC country, despite being neutral during the Cold War. While they are part of REDFOR, they make use of several Western weapons and vehicles.[[labelnote:Including...]]American M72 LAWs and TOW missiles, French Crotale SAMs and APILAS ATWs, British Vigilant ATGMs , American Bushmaster IIs, French Super Puma, Alouette II, and Canadian Jet Ranger helicopters, British Charioteer tanks, British Hawk 51, American F-18, and Swedish J-35 fighter planes[[/labelnote]]. They also have several weapons that predate WWII (one of which, the M/39, is a variant of the Mosin-Nagant, which was first made in 1891, making it one of the oldest weapons in the game). And ATVs.
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* Canucks with Chinooks: This iteration of Wargame adds several prototype units, that were phased out or rejected due to the end of the Cold War, to Canada's arsenal. Prominent examples include the TH-495, an IFV that was passed over in favour of the LAV III (and in part to the Oliphant scandal), the Canadian Airborne Regiment infantry (a regiment that dissolved due to the 'Somalia Scandal') and the Wolverine (a hihgly mmobile, close range SAM vehicle, ideal for escorting fast moving columns). Canada stars in two coalitions; NORAD (with the United States) and the Commonwealth (with the UK and Anzac).

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* Canucks with Chinooks: CanucksWithChinooks: This iteration of Wargame adds several prototype units, that were phased out or rejected due to the end of the Cold War, to Canada's arsenal. Prominent examples include the TH-495, an IFV that was passed over in favour of the LAV III (and in part to the Oliphant scandal), the Canadian Airborne Regiment infantry (a regiment that dissolved due to the 'Somalia Scandal') and the Wolverine (a hihgly mmobile, highly mobile, close range SAM vehicle, ideal for escorting fast moving columns). Canada stars in two coalitions; NORAD (with the United States) and the Commonwealth (with the UK and Anzac).
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Added Canucks with Chinooks prototypes

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* Canucks with Chinooks: This iteration of Wargame adds several prototype units, that were phased out or rejected due to the end of the Cold War, to Canada's arsenal. Prominent examples include the TH-495, an IFV that was passed over in favour of the LAV III (and in part to the Oliphant scandal), the Canadian Airborne Regiment infantry (a regiment that dissolved due to the 'Somalia Scandal') and the Wolverine (a hihgly mmobile, close range SAM vehicle, ideal for escorting fast moving columns). Canada stars in two coalitions; NORAD (with the United States) and the Commonwealth (with the UK and Anzac).

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* PainfullySlowProjectile: [=ATGMs=] travel quite slowly and you could easily make out their progress, but only in comparison to high-velocity cannon rounds streaking across the battlefield. Of course, this is TruthInTelevision--missiles are slow compared to sabot shells, and whether or not your unit would be able to ''do'' anything about that missile trail heading toward them is another story entirely.

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* PainfullySlowProjectile: [=ATGMs=] travel quite slowly and you could easily make out their progress, but only in comparison to high-velocity cannon rounds streaking across the battlefield. Of course, this is TruthInTelevision--missiles are slow compared to sabot shells, and whether or not your unit would be able to ''do'' anything about that missile trail heading toward them is another story entirely. ''If'' the ATGM unit gets taken out, the missile will almost always veer off course, meaning that an ''extremely'' fast response ''might'' be able to save the targeted vehicle.


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** The Israeli Maglan is a notable aversion as well. Their anti-tank missile both has an enormous range and an extremely quick flight time. By the time a player is aware of the incoming missile, it's too late to evade the Maglan's shot.
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* BadassIsraeli: Israel is available as a DLC nation, and they are a very potent force, particularly on recon and with anti-tank weapons. The Maglan recon unit has an extreme range on their anti-tank weapons, and with their excellent detection range they can spot and kill most ground vehicles on their own.
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* ClownCar: infantry transport vehicles are somewhat abstracted; they either can act as transports, or they can't, with no regard to capacity. This can occasionally lead to silly moments like a 15-man Marine squad piling out of a six-seat Humvee, or a 10-man VDV squad debussing from a BMD (actual passenger capacity, four). Occasionally inverted as well; a two-man ATGM or Recce team will take up the entire passenger space in a Chinook helicopter.
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Wargame: Red Dragon is an RTS game released by Eugen Systems in 2014, the sequel to [[VideoGame/WargameAirLandBattle Wargame: AirLand Battle]], itself a seqel to [[VideoGame/WargameEuropeanEscalation Wargame: European Escalation]]. This version of the game changes the setting from the European front to East Asia, and includes Chinese, Korean (of both flavours), Japanese, Australian and other forces in that sphere of influence. The gameplay is built around commanding a combined-arms force of forces from either side, choosing your arsenal from a vast array of pretty much every unit fielded by the in-game nations. The game has multiplayer matches from 1v1 to 10v10, as well as a campaign mode playable in 1v1 or versus the AI.

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Wargame: ''Wargame: Red Dragon Dragon'' is an RTS game released by Eugen Systems in 2014, the sequel to [[VideoGame/WargameAirLandBattle Wargame: AirLand Battle]], ''VideoGame/WargameAirlandBattle'', itself a seqel to [[VideoGame/WargameEuropeanEscalation Wargame: European Escalation]].''VideoGame/WargameEuropeanEscalation''. This version of the game changes the setting from the European front to East Asia, and includes Chinese, Korean (of both flavours), Japanese, Australian and other forces in that sphere of influence. The gameplay is built around commanding a combined-arms force of forces from either side, choosing your arsenal from a vast array of pretty much every unit fielded by the in-game nations. The game has multiplayer matches from 1v1 to 10v10, as well as a campaign mode playable in 1v1 or versus the AI.

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* UrbanWarfare: city sectors play a prominent role on most maps, and make infantry an absolute necessity, since urban fighting is guaranteed to be extremely messy for all combatants involved. [=ATGMs=] sheltering in a city block ''will'' stop a tank charge in its tracks.


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* UrbanWarfare: City sectors play a prominent role on most maps, and make infantry an absolute necessity, since urban fighting is guaranteed to be extremely messy for all combatants involved. [=ATGMs=] sheltering in a city block ''will'' stop a tank charge in its tracks. There are also cities outside of control zones, which can be filled with infantry and their armed transports, and which can entirely lock down roads that run through them (unless the attackers have napalm...).
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The main addition to this version of the game is the introduction of [[UsefulNotes/HistoryOfNavalWarfare naval combat]], although it stays more to the littoral side of things. The biggest ships shown are the Japanese ''Kongo'' class destroyers for BLUFOR and the Soviet ''Udaloy 2'' class destroyers for REDFOR.

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The main addition to this version of the game is the introduction of [[UsefulNotes/HistoryOfNavalWarfare naval combat]], although it stays more to the littoral side of things. The biggest ships shown available are the Japanese ''Kongo'' class destroyers for BLUFOR and the Soviet ''Udaloy 2'' and ''Sovremenny'' class destroyers for REDFOR.REDFOR. There are larger ships on the strategic map that don't show up in battle. They are the USS ''Enterprise'' for the Americans and the ''Kuznetsov'' for the Soviets.
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** USSR also use lots of cool [=APCs=], like BMP, BMD and infamously powerful BTR-90.

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** USSR also use lots of cool [=APCs=], like BMP, BMD and infamously powerful BTR-90. One of the more effective means of locking down a town with AA infantry is to get a four-pack of Igla infantry in the model of BMPs with quadruple machine guns and a heavy autocannon. The missiles can deal with the planes while the rifles and the piles of automatic guns deal with the helicopters.
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** USSR also use lots of cool APCs, like BMP, BMD and infamously powerful BTR-90.

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** USSR also use lots of cool APCs, [=APCs=], like BMP, BMD and infamously powerful BTR-90.



** Old model anti-air missiles and ATGMs also suffer this. Justified as those missiles don't work well in real life. When a unit is shocked or panicked, they usually miss their targets.

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** Old model anti-air missiles and ATGMs [=ATGMs=] also suffer this. Justified as those missiles don't work well in real life. When a unit is shocked or panicked, they usually miss their targets.
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By my gaming experience.

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** USSR also use lots of cool APCs, like BMP, BMD and infamously powerful BTR-90.


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** Old model anti-air missiles and ATGMs also suffer this. Justified as those missiles don't work well in real life. When a unit is shocked or panicked, they usually miss their targets.
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* HomeGuard: Reserve troops, like West German Heimatschutzen or British Territorials, are available troop options, for when you need a lot of low-cost troops to hold urban sectors. Mostly armed with a very poor assault rifle and launcher. Go
** Strangely averted with Danish/Swedish reserve troops, as they get an MG. While the swedes get sort of screwed over (armed with bolt action rifles), the Danish have an smg

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* HomeGuard: Reserve troops, like West German Heimatschutzen or British Territorials, are available troop options, for when you need a lot of low-cost troops to hold urban sectors. Mostly armed with a very poor assault rifle and launcher. Go\n The US doesn't field reservists, but to make up for it, they have a bizarre lack of guided missile troops and recoilless rife troops outside of overspecialized decks.
** Strangely averted with Danish/Swedish reserve troops, as they get an MG. While the swedes get sort of screwed over (armed with bolt action rifles), the Danish have an smga submachine gun. Korean reservists get, at most, a rifle and a Super Bazooka, but they deploy in stacks of dozens. If you get them in groups of four and park them in buildings with their transports around for cover, they can lock down a city, but they're helpless against flamethrowers and grenadiers.
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* AwesomePersonnelCarrier: lots and lots of [=APCs and IFVs=] are available to all sides, since all infantry come with transports. This makes for choices: do you take cheap, spammable [=APCs=] to maximize the number of infantry you could call in, or do you spend more on expensive [=IFVs=] with powerful autocannons but cost as much as some lighter tanks?

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* AwesomePersonnelCarrier: lots Lots and lots of [=APCs and IFVs=] are available to all sides, since all infantry come with transports. This makes for choices: do you take cheap, spammable [=APCs=] to maximize the number of infantry you could call in, or do you spend more on expensive [=IFVs=] with powerful autocannons but cost as much as some lighter tanks?



* CoolPlane: Now with anti-ship missiles! Ranging from the Eurofighters to A-10 Warthogs to Su-27PU. If they're was an attack/fighter plane that a nation hyper-theoretically had or experimented during the 80s or 90s chances are its in here.

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* CoolPlane: Now with anti-ship missiles! Ranging from the Eurofighters to A-10 Warthogs to Su-27PU. If they're the're was an attack/fighter plane that a nation hyper-theoretically had or experimented during the 80s or 90s chances are its in here.
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Added to "World War III" entry


* WorldWarIII: War in Korea or various other parts of Asia are part of the campaign.

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* WorldWarIII: War in Korea or various other parts of Asia are part of the campaign. The most fitting example is the "2nd Korean War" campaign, with the direct belligerents being Communist China, North Korea and the USSR fighting against the United States, Canada, Federal Germany, the United Kingdom, France, Australia, New Zealand, South Korea and Japan.
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*WarIsHell: While not depicted outright, long and rough matches can see both sides lose the vast majority of their forces in the span of a single hour. Having multiple platoons wiped out in a second by carpet bomber strikes or whole tank columns shredded in an ambush aren't uncommon occurrences.

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Wargame: Red Dragon Battle is an RTS game released by Eugen Systems in 2014, the sequel to [[VideoGame/WargameAirLandBattle Wargame: AirLand Battle]], itself a seqel to [[VideoGame/WargameEuropeanEscalation Wargame: European Escalation]]. This version of the game changes the setting from the European front to East Asia, and includes Chinese, Korean (of both flavours), Japanese, Australian and other forces in that sphere of influence. The gameplay is built around commanding a combined-arms force of forces from either side, choosing your arsenal from a vast array of pretty much every unit fielded by the in-game nations. The game has multiplayer matches from 1v1 to 10v10, as well as a campaign mode playable in 1v1 or versus the AI.

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Wargame: Red Dragon Battle is an RTS game released by Eugen Systems in 2014, the sequel to [[VideoGame/WargameAirLandBattle Wargame: AirLand Battle]], itself a seqel to [[VideoGame/WargameEuropeanEscalation Wargame: European Escalation]]. This version of the game changes the setting from the European front to East Asia, and includes Chinese, Korean (of both flavours), Japanese, Australian and other forces in that sphere of influence. The gameplay is built around commanding a combined-arms force of forces from either side, choosing your arsenal from a vast array of pretty much every unit fielded by the in-game nations. The game has multiplayer matches from 1v1 to 10v10, as well as a campaign mode playable in 1v1 or versus the AI.


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** It has to be noted, though that land units' ranges are close to accurate, following in lin with the games soft-core simulation tendencies.
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The main addition to this version of the game is the introduction of [[UsefulNotes/HistoryOfNavalWarfare naval combat]], although it stays more to the littoral side of things. The biggest ships shown are the Japanese ''Kongo'' class destroyers.

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The main addition to this version of the game is the introduction of [[UsefulNotes/HistoryOfNavalWarfare naval combat]], although it stays more to the littoral side of things. The biggest ships shown are the Japanese ''Kongo'' class destroyers.destroyers for BLUFOR and the Soviet ''Udaloy 2'' class destroyers for REDFOR.
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* SplashDamageAbuse: low-hovering helicopters are vulnerable to explosion damage, and killing unwary helis with aerial bombs and artillery shells happens occasionally. Against particularly careless enemies, even weapons like the 165mm HESH shell from the [=M728 CEV=] or a rocket barrage from a gunship helicopter will do the trick, if you target them correctly and account for dispersion.

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