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* ArtShift: The final battle in the Neutral Route has a bunch of these with [[spoiler:Flowey's different forms that gives the original Omega Flowey a run for his money]]. [[spoiler:These are a 2D-animated depiction of him as a beating heart, a papercraft version of himself, another 2D-animated version of himself that vaguely resembles a rubberhose artstyle, an N64-style ragdoll version of himself with some 2D elements that most closely resembles the ''VideoGame/YoshisStory'' artstyle, a vaguely StopMotion version of himself that most closely resembles the artstyle of 3D SNES games such as ''VideoGame/DonkeyKongCountry'' and ''VideoGame/SuperMarioRPG'', and another N64-esque version of himself that's reminiscent of ''VideoGame/TheLegendOfZeldaMajorasMask''. To say nothing of the painterly style that his default self is in, as well as the 2D-animated attacks]].



** Despite all the horror [[spoiler:Flowey puts Clover through in the final battle, he reveals at the end that everything is in his head and that once his plan reaches fruition, he'll manage to finally gain a physical form that will allow him to achieve what he always wanted, and that Clover will be there to watch]].



** The Neutral Route's ending is somehow even more surreal and horrific than the original game's, giving us such lovely sights as [[spoiler:Martlet being killed by Flowey and blaming Clover in her final moments, Flowey later bringing up an apparition of her face melting away, and the entire psychological horror-laden final battle]].



* EasterEgg: As with the original ''Undertale'', this game also has FUN values that may prompt specific rare events.



** The Pacifist route final boss, [[spoiler:Ceroba, is overtly Japanese in aesthetic in an otherwise SpaghettiWestern inspired game, and (like the other final bosses) utilizes the ShootEmUp mechanics characteristic of the Yellow Soul, which might bring to mind the BulletHell genre codifier itself, VideoGame/{{Touhou}}. The battle theme that accompanies her second phase is also very reminiscent of Creator/{{ZUN}}'s musical style.]]

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** The Pacifist route final boss, [[spoiler:Ceroba, is overtly Japanese in aesthetic in an otherwise SpaghettiWestern inspired game, and (like the other final bosses) utilizes the ShootEmUp mechanics characteristic of the Yellow Soul, which might bring to mind the BulletHell genre codifier itself, VideoGame/{{Touhou}}. The battle theme that accompanies her second phase is also very reminiscent of Creator/{{ZUN}}'s musical style. This is also the case for the Mew Mew Love Blaster arcade game.]]


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** The [[spoiler:carnivorous plants that Flowey attacks with in his final battle closely resemble [[Franchise/SuperMarioBros Piranha Plants]], right down to attacking out of pipes]].

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** The detention room that Axis tosses you in the Steamworks has a suspiciously familiar table that features [[Franchise/FiveNightsAtFreddys a computer, a table fan, and a phone]], and interacting with the computer will prompt a quote about how nice it would be to have security cameras that monitor monsters in the Steamworks, but that they don't exist. You even escape it through the vents, not unlike how the animatronics can attack the player in ''VideoGame/FiveNightsAtFreddys2''. [[spoiler:Unsettlingly enough, the room even has a jumpscare (itself featuring none other than the "Purple Guy" ICE-E's P"e"zza mascot from ''VideoGame/{{Deltarune}}'') that shows up on the allegedly nonexistent security cam if the game has FUN value of 16-19]]

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** The detention room that Axis tosses you in the Steamworks has a suspiciously familiar table that features [[Franchise/FiveNightsAtFreddys a computer, a table fan, and a phone]], and interacting with the computer will prompt a quote about how nice it would be to have security cameras that monitor monsters robots in the Steamworks, but that they don't exist.were never installed. You even escape it through the vents, not unlike how the animatronics can attack the player in ''VideoGame/FiveNightsAtFreddys2''. [[spoiler:Unsettlingly enough, the room even has a jumpscare (itself featuring none other than the "Purple Guy" ICE-E's P"e"zza mascot from ''VideoGame/{{Deltarune}}'') that shows up on the allegedly nonexistent security cam if the game has FUN value of 16-19]]



** The Telly-Vis monster has an attack referencing the iconic "Bouncing [[UsefulNotes/{{DVD}} DVD]] Logo" screensaver.

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** The Telly-Vis monster robot has an attack referencing the iconic "Bouncing [[UsefulNotes/{{DVD}} DVD]] Logo" screensaver.


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*** In the same room, tossing titanium into the machine will prompt a line about [[Franchise/{{Terminator}} the robots that will eventually take over the world]] being made of it.
*** Tossing parmesan & red pepper in the machine will prompt a line about them being "[[Franchise/SuperMarioBros the third most famous Italian duo]]".
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** In the element-mixing room in Steamworks (Neutral route only), Clover can find a gold ingot whose sprite strikingly resembles the one from ''VideoGame/{{Minecraft}}''.
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** Unlike ''Undertale'', ''Undertale Yellow'' let's the player do the pacifist path from the get go, meaning the player will not have to do a neutral route first.
** Also unlike ''Undertale'', doing a Genocide route doesn't taint future neutral and/or pacifist runs.

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** Unlike ''Undertale'', ''Undertale Yellow'' let's lets the player do the pacifist path Pacifist route from the get go, meaning the player will not have to do a neutral Neutral route first.
** Also unlike ''Undertale'', doing a Genocide route doesn't taint future neutral Neutral and/or pacifist Pacifist runs.

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* StupidityIsTheOnlyOption: One room in the Steamworks has a save point, [[SuspiciousVideoGameGenerosity some items you can pick up]], and flowers that will get trampled if you walk over them. You might wise up and reload your save so you can walk around them instead, knowing that there is likely to be an enemy nearby that won't be pleased if you tread on them, but then you find some flowers that you can't walk around, so you have no choice but to trample them and end up in a boss battle anyway.



** In the Genocide route, after the boss battle against [[spoiler:Martlet, who gave herself extra power with the determination serum]], the area where you fought is shown to have been damaged by all the attacks that were used].

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** In the Genocide route, after the boss battle against [[spoiler:Martlet, who gave herself extra power with the determination serum]], the area where you fought is shown to have been damaged by all the attacks that were used].used.

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* AbnormalAmmo: Instead of changing weapons like Frisk, Clover keeps their gun and simply changes the ammo. Depending on the ammo equipped, Clover can receive different buffs for landing a critical hit such as increased speed for 1 turn when using the coffee ammo.



* AbnormalAmmo: Instead of changing weapons like Frisk, Clover keeps their gun and simply changes the ammo. Depending on the ammo equipped, Clover can receive different buffs for landing a critical hit such as increased speed for 1 turn when using the coffee ammo.

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* AbnormalAmmo: Instead AdaptedOut: Of the main characters of changing weapons like Frisk, Clover keeps their gun the original ''Undertale'', Sans and simply changes Papyrus are the ammo. Depending on only ones that never get mentioned at all in the ammo equipped, Clover can receive different buffs for landing game, let alone even a critical hit such as increased speed for 1 turn when using the coffee ammo.single appearance.
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** Like in ''Undertale'', [[spoiler:Flowey will give new dialogue after his fight if you do multiple Neutral Routes]]
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** The Neutral route final boss, [[spoiler:Flowery Encore, uses different animation styles in various stages you have to complete to "beat" him. In the one that looks like claymation that would fit right in VideoGame/Hylics/{{Hylics 2}}, Flowely drops eyeballs as one of his attacks. Said eyeballs look very similar to the infamous [[https://knowyourmeme.com/memes/prunsel Prunsel]] meme.]]

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** The Neutral route final boss, [[spoiler:Flowery Encore, uses different animation styles in various stages you have to complete to "beat" him. In the one that looks like claymation that would fit right in VideoGame/Hylics/{{Hylics Hylics/{{Hylics 2}}, Flowely drops eyeballs as one of his attacks. Said eyeballs look very similar to the infamous [[https://knowyourmeme.com/memes/prunsel Prunsel]] meme.]]
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** The Neutral route final boss, [[spoiler:Flowery Encore, uses different animation styles in various stages you have to complete to "beat" him. In the one that looks like claymation that would fit right in VideoGame/Hylics/{{Hylics 2}}, Flowely drops eyeballs as one of his attacks. Said eyeballs look very similar to the infamous [[https://knowyourmeme.com/memes/prunsel Prunsel]] meme.]]
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* MultipleHeadCase: Telly-Vis is actually two beings in a robot resembling a television who don't seem to get along; Telly is the screen, while Vis is the video player.
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* MultipleHeadCase: Telly-Vis is actually two beings in a robot resembling a television who don't seem to get along; Telly is the screen, while Vis is the video player.


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* StealthBasedMission: In the Pacifist route, there's a room in the Steamworks where you have to find parts of a code to unlock the elevator in a darkened room while Axis is looking for you. If you get caught, you'll have to travel back through a few rooms to try again.

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** There are a few accessbility options in the menu, such as having the run feature automatically enabled, and being able to restart battles when you die instead of reloading your last save.



* ChainOfDeals: There's a quest in Snowdin where you have to bring some coffee to a monster who got their tongue stuck to a lamp post, but the coffee you buy from the Honeydew Resort is too hot, so you have to give it to a different NPC, who gives you an item to give to another, and so on until you get an item to give to the first NPC who will then give you back the coffee that has now cooled down. Bringing the cooler coffee back to the stuck NPC will complete the quest and reward you with a defense item that heals 2HP every turn.



** [[spoiler: If you wait around after falling, Toriel will eventually return with a rope to climb, but before Clover even reaches the top, it cuts back to the start of the game, and for a split second a small Flowey can be seen in the corner, indicating that he's resetting. He ''really'' doesn't want Clover to go with her.]]



* HeelFaceTurn: Like ''Undertale'', you can do this: do something bad, then reset and not do the bad thing in the first place.

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* HeelFaceTurn: Like ''Undertale'', you can do this: do something bad, then reset and not do the bad thing in the first place. You can also abort your Genocide run by either not killing all the monsters in an area, or by sparing certain bosses. Martlet's [[spoiler:first]] battle in particular gives you the option to apologize.



* RewatchBonus: On the pacifist route, when you're going through the abandon lab with Ceroba, she is rather insistent that Clover continue on their path, keeping them from checking their mail under the reasoning that the royal guards are looking for them at the moment. [[spoiler:Once you know that Ceroba was planning on ''killing'' Clover for their SOUL, it becomes apparent it's less about the royal guard finding them and more her trying to keep Clover from getting any outside hints that something may be up.]]

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* RewatchBonus: On the pacifist route, when you're going through the abandon abandoned lab with Ceroba, she is rather insistent that Clover continue on their path, keeping them from checking their mail under the reasoning that the royal guards are looking for them at the moment. [[spoiler:Once you know that Ceroba was planning on ''killing'' Clover for their SOUL, it becomes apparent it's less about the royal guard finding them and more her trying to keep Clover from getting any outside hints that something may be up.]]


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* SkippableBoss: [[spoiler:If you exhaust your kills in the Dunes before reaching the mountain, then you will not get to fight El Bailador. This does not abort your Genocide run, though.]]


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** In the Genocide route, after the boss battle against [[spoiler:Martlet, who gave herself extra power with the determination serum]], the area where you fought is shown to have been damaged by all the attacks that were used].

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*** [[spoiler:If Clover kills Ceroba, Martlet decides to take Clover to see Asgore to try to talk things out. However, when it becomes Clover and Asgore intend on fighting no matter what, a heartbroken Martlet leaves, and a HopelessBossFight ensures where Asgore ultimately kills Clover, taking their SOUL. As Toby Fox's WordOfGod confirms that Asgore killed all six humans before Frisk arrived, this is the closest to a canon ending]].

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*** [[spoiler:If Clover kills Ceroba, Martlet decides to take Clover to see Asgore to try to talk things out. However, when it becomes Clover and Asgore intend on fighting no matter what, a heartbroken Martlet leaves, and a HopelessBossFight ensures where Asgore ultimately kills Clover, taking their SOUL. As Toby Fox's WordOfGod confirms that Asgore killed all six humans before Frisk arrived, this is the closest to a canon ending]].ending]], although given that the game also reveals that [[spoiler:Axis killed the human with the blue SOUL, the game may not be following this thread in the first place]].



* MythologyGag: There's a frequent joke throughout ''VideoGame/{{Deltarune}}'' of Noelle having a childhood fear of the ICE-E's P"e"zza mascot. In this game, if the player has a FUN value of 16-19, the computer in Axis' detention room in the Steamworks will show a jumpscare of the ICE-E's "Purple Guy" mascot. Doubles as a combined ShoutOut to ''VideoGame/FiveNightsAtFreddys'', both in ''Deltarune'' and the context in which it appears in this game.

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* MythologyGag: MythologyGag:
**
There's a frequent joke throughout ''VideoGame/{{Deltarune}}'' of Noelle having a childhood fear of the ICE-E's P"e"zza mascot. In this game, if the player has a FUN value of 16-19, the computer in Axis' detention room in the Steamworks will show a jumpscare of the ICE-E's "Purple Guy" mascot. Doubles as a combined ShoutOut to ''VideoGame/FiveNightsAtFreddys'', both in ''Deltarune'' and the context in which it appears in this game.
** The track "[[https://www.youtube.com/watch?v=z_yPqzH1bo8 Detainment 014]]" from the detainment room in Steamworks sounds very similar to the track "[[https://www.youtube.com/watch?v=9y8UXb7KfgU Dungeon]]" from ''Deltarune'', although it plays only the first two notes of the Card Castle leitmotif.
** Clover can buy a Moss Salad from Mo in the Steamworks, referencing Kris eating moss in the Card Castle dungeon in ''Deltarune''.
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** The Telly-Vis monster has an attack referencing the iconic "Bouncing [[UsefulNotes/DVD DVD]] Logo" screensaver.

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** The Telly-Vis monster has an attack referencing the iconic "Bouncing [[UsefulNotes/DVD [[UsefulNotes/{{DVD}} DVD]] Logo" screensaver.
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** The Telly-Vis monster has an attack referencing the iconic "Bouncing [[UsefulNotes/DVD DVD]] Logo" screensaver.
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* AmbiguousEnding: While it's presumed that one of the two Pacifist endings is the "canon" one, it's left unclear which is the true canon one, as elements of both can apply to the original game:
** At first glance, it can be presumed that the [[spoiler:killing Ceroba]] ending is the canon one, as this is the ending that [[spoiler:leads Clover to their death at Asgore's hands]], and some of Toby's supplementary information can be interpreted as meaning that [[spoiler:Asgore had personally killed every child before Frisk]]. However, a secret recording indicates that [[spoiler:Axis had previously killed the child with the blue SOUL, meaning that the game isn't entirely going by this interpretation in the first place]].
** In contrast, the [[spoiler:sparing Ceroba]] ending has Clover [[spoiler:giving up their own SOUL for the benefit of monsterkind and dying on their own terms]]. While this clashes with the previous Asgore theory, it's only this ending that shows [[spoiler:Clover's belongings being deposited into the Waterfall trash disposal, which is where Bratty and Catty claim to have found them in the original game. In addition, it's only this ending that directly leads into the original game as the final screen is Clover's SOUL hearing Frisk's call for help.]]


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** This extends to the Pacifist route; in the original game, aside from the Amalgamates, which are eventually shown to be friendly, the Pacifist route is a mostly charming, heartwarming story that serves as a palate cleanser after the horror-laden ending of the Neutral route, with the final battle against a revived but redeemable Asriel Dreemur. In this game, the Pacifist route ends with [[spoiler:Clover's alleged close companion, Ceroba, revealing that she plans to kill them and use their SOUL, leading to an emotional battle as her tragic backstory is laid bare and she begs for Clover to die so that she can complete her work. The player even has the choice of killing her but still continuing on a Pacifist route. Even if Ceroba is spared, Clover will still end up dying, albeit on their own terms]].
*** This even extends to both routes' usage of the "Hopes and Dreams" leitmotif; in the original game, it's used as a triumphant indicator of an impossible-to-lose final battle, whereas in this game, it's used to signify [[spoiler:Ceroba's RageBreakingPoint]].

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* DevelopersForesight: [[spoiler:In the Neutral final fight with Flowey, the replicated boss attacks will only correspond to which of the game's bosses you defeated through violence. Any that didn't go down in a violent fashion have their attack skipped.]]

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* DevelopersForesight: DevelopersForesight:
** The Steamworks vending robot acts rude to Clover because they're an unauthorized trespasser. Sure enough, if you come back after making yourself a Steamworks ID in the Neutral route, Vendy's dialogue will completely change to be more hospitable since Clover is now recognized as an employee.
**
[[spoiler:In the Neutral final fight with Flowey, the replicated boss attacks will only correspond to which of the game's bosses you defeated through violence. Any that didn't go down in a violent fashion have their attack skipped.]]
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* DramaticIrony: [[spoiler:Ceroba senses that her daughter is still alive even after being sent to Alphys due to her state... With the location being the Lab, where at this point Kanako is most likely part of an Amalgamate.]]

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* ContinuityNod:
** Numerous characters from ''Undertale'' such as Undyne, Alphys, and Mettaton are mentioned directly or indirectly, even if not shown.
** There's a list of award-winning Underground scientists in the Steamworks, among which is Chujin, but one accolade appears to be entirely obscured, recalling the numerous hidden references to Gaster in both ''Undertale'' and ''Deltarune''.



* MythologyGag: There's a frequent joke throughout ''VideoGame/{{Deltarune}}'' of Noelle having a childhood fear of the ICE-E's P"e"zza mascot. In this game, if the player has a FUN value of 16-19, the computer in Axis' detention room in the Steamworks will show a jumpscare of the ICE-E's "Purple Guy" mascot. Doubles as a combined ShoutOut to ''VideoGame/FiveNightsAtFreddys'', both in ''Deltarune'' and the context in which it appears in this game.



** The detention room that Axis tosses you in the Steamworks has a suspiciously familiar table that features [[Franchise/FiveNightsAtFreddys a computer, a table fan, and a phone]], and interacting with the computer will prompt a quote about how nice it would be to have security cameras that monitor monsters in the Steamworks, but that they don't exist. You even escape it through the vents, not unlike how the animatronics can attack the player in ''VideoGame/FiveNightsAtFreddys2''. [[spoiler:Unsettlingly enough, the room even has a jumpscare that shows up on the allegedly nonexistent security cam if the game has FUN value of 16-19]]

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** The detention room that Axis tosses you in the Steamworks has a suspiciously familiar table that features [[Franchise/FiveNightsAtFreddys a computer, a table fan, and a phone]], and interacting with the computer will prompt a quote about how nice it would be to have security cameras that monitor monsters in the Steamworks, but that they don't exist. You even escape it through the vents, not unlike how the animatronics can attack the player in ''VideoGame/FiveNightsAtFreddys2''. [[spoiler:Unsettlingly enough, the room even has a jumpscare (itself featuring none other than the "Purple Guy" ICE-E's P"e"zza mascot from ''VideoGame/{{Deltarune}}'') that shows up on the allegedly nonexistent security cam if the game has FUN value of 16-19]]
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** The detention room that Axis tosses you in the Steamworks has a suspiciously familiar table that features [[Franchise/FiveNightsAtFreddys a computer, a table fan, and a phone]], and interacting with the computer will prompt a quote about how nice it would be to have security cameras that monitor monsters in the Steamworks, but that they don't exist. You even escape it through the vents, not unlike how the animatronics can attack the player in ''VideoGame/FiveNightsAtFreddys2''. [[spoiler:Unsettlingly enough, the room even has a jumpscare that shows up on the allegedly nonexistent security cam if the game has FUN value of 16-19]]
** There's a suspicious arcade cabinet in Oasis Valley that's a clear ShoutOut to the ''VideoGame/{{Polybius}}'' urban legend, with a FUN value of 65-69 causing an agent to show up and take notes on it.
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** The first is an oddly non-lethal case; if Clover waits several minutes for Toriel where they fell in the Dark Ruins, she will actually return, hoisting a rope down for them to climb. Climbing up the rope will force the player back to the opening and title screen. [[spoiler:If the Neutral Ending is any indication, this could be due to Flowey resetting the timeline to prevent Clover from traveling with Toriel and dying]].

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** The first is an oddly non-lethal case; if Clover waits several minutes for Toriel where they fell in the Dark Ruins, she will actually return, hoisting a rope down for them to climb. Climbing up the rope will force suddenly cause the game to glitch, a sprite of Flowey suddenly appearing to the side, and restart, forcing the player back to the opening and title screen. [[spoiler:If the Neutral Ending is any indication, this very well could be due to Flowey resetting the timeline to prevent Clover from traveling with Toriel and dying]].
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-->'''Flowey:''' "Ever heard of "don't bite the hand that feeds you"? But oh, "it's okay to bite Flowey because he doesn't have hands." Well, I ''used to!''"

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-->'''Flowey:''' "Ever heard of "don't bite the hand that feeds you"? But oh, "it's okay to bite Flowey because he doesn't have hands." Well, I ''used to!''"''[[WasOnceAMan used to!]]''"

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* HopelessBossFight: [[spoiler:If you kill Ceroba after the final fight of a pacifist run, Martlet takes you to King Asgore, who kills you in the form of one of these. At first his attacks are dodgeable, but you can't fight back and never get to take a turn. If you survive long enough, eventually Asgore breaks out the undodgeable attacks.]]



** The second happens much later in [[spoiler: the Steamworks in a Neutral or Genocide route]], where Clover obtains a glass of Acid as part of a puzzle. The Acid works as a regular item, and if the player so desires, [[TooDumbToLive can make Clover drink it]], which ''immediately'' kills them. [[StunnedSilence Flowey is left utterly speechless]].

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** The second happens much later in [[spoiler: the Steamworks in a Neutral or Genocide route]], where Clover obtains a glass of Acid as part of a puzzle. The Acid works as a regular item, and if the player so desires, they [[TooDumbToLive can make Clover drink it]], which ''immediately'' kills them. [[StunnedSilence Flowey is left utterly speechless]].
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* AntiFrustrationFeatures:
** Unlike ''Undertale'', ''Undertale Yellow'' let's the player do the pacifist path from the get go, meaning the player will not have to do a neutral route first.
** Also unlike ''Undertale'', doing a Genocide route doesn't taint future neutral and/or pacifist runs.
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** Surprisingly, the ending to the Genocide route when compared to the ending of the Genocide route in ''Undertale'' proper. [[spoiler:Instead of Chara showing up and overpowering them to deal LaserGuidedKarma, Clover... simply takes the five [=SOULs=] with him to the surface after killing Asgore so they can be freed. Although the game puts you through the wringer for killing monsters that aren't a threat to you, Clover ultimately goes unpunished for it since Clover was ultimately there to save the [=SOULs=] and punish the monsters for killing them in the first place.]]

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** Surprisingly, the ending to the Genocide route when compared to the ending of the Genocide route in ''Undertale'' proper. [[spoiler:Instead of Chara showing up and overpowering them to deal LaserGuidedKarma, Clover... simply takes the five [=SOULs=] with him them to the surface after killing Asgore so they can be freed. Although the game puts you through the wringer for killing monsters that aren't a threat to you, Clover ultimately goes unpunished for it since Clover was ultimately there to save the [=SOULs=] and punish the monsters for killing them in the first place.]]

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* EleventhHourSuperpower: [[spoiler:During the FinalBoss of each route, Clover's SOUL gains the shooting ability of the yellow SOUL from ''Undertale'', giving Clover a means of attacking during the enemy's turn. Doubles as AntiFrustrationFeatures as the player no longer has to decide between attacking or healing during their turn, which is a welcome change when all of the final bosses have very difficult patterns.]]



* EleventhHourSuperpower: [[spoiler:During the FinalBoss of each route, Clover's SOUL gains the shooting ability of the yellow SOUL from ''Undertale'', giving Clover a means of attacking during the enemy's turn. Doubles as AntiFrustrationFeatures as the player no longer has to decide between attacking or healing during their turn, which is a welcome change when all of the final bosses have very difficult patterns.]]
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* EleventhHourSuperpower: [[spoiler:During the FinalBoss of each route, Clover's SOUL gains the shooting ability of the yellow SOUL from ''Undertale'', giving Clover a means of attacking during the enemy's turn. Doubles as AntiFrustrationFeatures as the player no longer has to decide between attacking or healing during their turn, which is a welcome change when all of the final bosses have very difficult patterns.]]
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* GameWithinAGame: ''Mew Mew Love Blaster'', a ShootEmUp you can play at the cafe in the Oasis Valley. It's not free, though, as each playthrough costs 3 gold.
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* RewatchBonus: On the pacifist route, when you're going through the abandon lab with Ceroba, she is rather insistent that Clover continue on their path, keeping them from checking their mail under the reasoning that the royal guards are looking for them at the moment. [[spoiler:Once you know that Ceroba was planning on ''killing'' Clover for their SOUL, it becomes apparent it's less about the royal guard finding them and more her trying to keep Clover from getting any outside hints that something may be up.]]
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* DevelopersForesight: [[spoiler:In the Neutral final fight with Flowey, the replicated boss attacks will only correspond to which of the game's bosses you defeated through violence. Any that didn't go down in a violent fashion have their attack skipped.]]

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