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* MoneySink: In the first game, repairing your gear. A mountain-folk blacksmith on the second level can repair anything to perfect quality in a day, which is what ''most'' of your money will go towards, as otherwise you're constantly swapping out damaged gear for better quality gear.
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* EarlyGameHell: In the first game, you start with literally nothing (a nearby bag, fortunately, has a dagger and some food), and you have to scrounge everything. Unless you're diligent in exploring each inch of the level, ''and'' finding every secret, you're going to be underpowered and underequipped when you go to the second level.
** In the second game, while you can't die while you're in another world, you first have to get to the Blackrock Gem at the bottom of dungeon under the castle, where death is permanent. While you start with a lot more equipment than in the first game, the enemies are more dangerous as well.
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Two first-person ActionRPG spinoffs of the ''VideoGame/{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:

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Two first-person ActionRPG spinoffs of the ''VideoGame/{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:Creator/LookingGlassStudios and published by Creator/OriginSystems:
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* AfterTheEnd: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation.

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* AfterTheEnd: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation. You arrive at least several decades after the fact.
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* AfterTheEnd: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation.
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''"If thou art truly the Avatar, then perhaps thou canst offer hope. None here can survive the Stygian Abyss and rescue Arial. My mind is set. Corwin shall take thee to the Abyss. Return here with my daughter, and thy innocence shall be proven. If thou dost not return, 'Avatar', then thy lies shall have brought thee low."''
-->--Baron Almric setting in motion the plot of the first game.

''"'Tis now almost a year since thy defeat of the Guardian. In that time we have repaired much of the damage done in the Guardian's assault. But though the task is great, the time has come to take pleasure in what we have acomplished. On the Anniversary of thy triumph, we shall hold the Festival of Rebuilding at my castle in Britain. There we shall honor thy victory, and relive past adventures. I shall be honored if thou dost attend."''
-->--Lord British's letter to the Avatar at the start of the second game. WhatCouldPossiblyGoWrong

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''"If ->''"If thou art truly the Avatar, then perhaps thou canst offer hope. None here can survive the Stygian Abyss and rescue Arial. My mind is set. Corwin shall take thee to the Abyss. Return here with my daughter, and thy innocence shall be proven. If thou dost not return, 'Avatar', then thy lies shall have brought thee low."''
-->--Baron Almric -->--'''Baron Almric''' setting in motion the plot of the first game.

''"'Tis ->''"'Tis now almost a year since thy defeat of the Guardian. In that time we have repaired much of the damage done in the Guardian's assault. But though the task is great, the time has come to take pleasure in what we have acomplished. On the Anniversary of thy triumph, we shall hold the Festival of Rebuilding at my castle in Britain. There we shall honor thy victory, and relive past adventures. I shall be honored if thou dost attend."''
-->--Lord British's -->--'''Lord British'''[='=]s letter to the Avatar at the start of the second game. WhatCouldPossiblyGoWrong
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* DamselInDistress: The goal of the first game is to save Baron Almric's daughter Arial from the Abyss.
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* TheDevTeamThinksOfEverything: In the first game, you can refresh burnt-out torches and lanterns if you find some oil, or combine a pole and some giant spider silk to make a fishing rod. You can also make popcorn by using corn on a torch (no, it has no purpose, but it's fun).

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the first game, you can refresh burnt-out torches and lanterns if you find some oil, or combine a pole and some giant spider silk to make a fishing rod. You can also make popcorn by using corn on a torch (no, it has no purpose, but it's fun).
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The ''Underworld'' games are notable for being early examples of true 3D environments, predating [[TwoPointFiveD quasi-3D]] {{First Person Shooter}}s such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/{{Doom}}''.

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The ''Underworld'' games are notable for being early examples of true 3D environments, predating [[TwoPointFiveD quasi-3D]] {{First Person Shooter}}s such as ''VideoGame/Wolfenstein3D'' and ''VideoGame/{{Doom}}''.
''VideoGame/{{Doom}}''. They are also regarded as the {{Ur Example}}s of the ImmersiveSim genre.
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I want to cut the Main redirect.


** ''ComicStrip/CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' are just a few that come readily to mind.

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** ''ComicStrip/CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' ''VideoGame/QBert'' are just a few that come readily to mind.

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* NiceJobBreakingItHero: The sorcerer villain of the first game planned to sacrifice the Baron's daughter -- but only as a means to complete the ritual necessary to prevent an immortal, invulnerable demon from entering the world. When you kill the wizard and save the comely maiden, you unintentionally task yourself with discovering a new means to hold back a demonic, world-destroying murder-machine.

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* NiceJobBreakingItHero: The sorcerer villain of the first game planned to sacrifice the Baron's daughter -- but [[spoiler:but only as a means to complete the ritual necessary to prevent an immortal, invulnerable demon from entering the world. When you kill the wizard and save the comely maiden, you unintentionally task yourself with discovering a new means to hold back a demonic, world-destroying murder-machine.]]


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* WellIntentionedExtremist: In the first game, [[spoiler:Tyball only wants to sacrifice Arial in order to stop the Slasher of Veils from destroying Britannia. You don't find this out until you've already killed him.]]
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Two first-person ActionRPG spinoffs of the ''{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:

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Two first-person ActionRPG spinoffs of the ''{{Ultima}}'' ''VideoGame/{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:
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* OurGhoulsAreCreepier: The Exiles in the first game. They are not actually undead, but have been mutated by the dark powers of the Abyss, and [[ImAHumanitarian have no qualms about eating fellow sapients]].
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* AbortedArc: In an obvious SequelHook, in the second game Fissif claims that former Fellowship members are gathering on Buccaneer's Den. What they are plotting there is never revealed, as they didn't make an Underworld 3.

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* AbortedArc: In an obvious SequelHook, in the second game Fissif claims that former Fellowship members are gathering on Buccaneer's Den. What they are plotting there is never revealed, as they didn't make an Underworld 3.3, and the next main series game (''[[VideoGame/UltimaVIIPartII Serpent Isle]]'') goes with a different plot.
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* SequelDifficultySpike: The second game is a lot harder than the first, at least in the early stages, as even the enemies that you encounter early on are capable of inflicting a OneHitKill on you. Once you've managed to level up the difficulty evens out a lot, but actually doing so without getting slaughtered can be tricky.

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* PlotCoupon: There are eight artifacts in the first game, corresponding to the Eight Virtues, and which are necessary to defeat the demon.
** Some of them are quite useful, such as the Sword of Justice (mentioned above, it's an unbreakable, relatively strong sword in a game where repairing equipment is the primary money sink), the Shield of Valor (another unbreakable item, it's as good as a high-level shield), and the Taper of Sacrifice (a light source that will never burn out, though it provides the least amount of illumination other than darkness). The rest are just nice to have, but don't do anything.

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* PlotCoupon: PlotCoupon:
**
There are eight [[ArcNumber eight]] artifacts in the first game, corresponding to the Eight Virtues, and which are necessary to defeat the demon.
**
demon. Some of them are quite useful, such as the Sword of Justice (mentioned above, it's an unbreakable, relatively strong sword in a game where repairing equipment is the primary money sink), the Shield of Valor (another unbreakable item, it's as good as a high-level shield), and the Taper of Sacrifice (a light source that will never burn out, though it provides the least amount of illumination other than darkness). The rest are just nice to have, but don't do anything.anything.
** The second game has eight blackrock stones, used to unlock new worlds, as well as a number of items needed to employ the scheme that ultimately frees the castle.
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* PurelyAestheticGender

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* PurelyAestheticGenderPurelyAestheticGender: As is normal for the Ultima series.



* RodentsOfUnusualSize

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* RodentsOfUnusualSizeRodentsOfUnusualSize: An early enemy in both games.

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* SchmuckBait: The first game has a dead end with a switch and a warning not to flip it. Doing so summons a rat for each flip. The rats do run out eventually, but you can summon a lot of them.

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* SchmuckBait: SchmuckBait:
**
The first game has a dead end with a switch and a warning not to flip it. Doing so summons a rat for each flip. The rats do run out eventually, but you can summon a lot of them.them.
** In the second game, when you're collecting the pieces of the map of Praecor Loth's tomb, there's a room with a scroll case clearly visible inside it (which is normally what contains the pieces of the map, and are usually ''much'' harder to find.) Picking it up causes the room to seal you inside; the scroll case contains only a mocking note from Praecor Loth's vizier.
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* {{Interquel}}: ''Labyrinth of Worlds'' is set between ''VideoGame/UltimaVII'' and ''VideoGame/UltimaVIIPartII'', though it ignores the inventory of the preceding game which plays a part in the following game.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/ultima_underworld_cover.png]]
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The first game is almost completely disconnected from the continuity of the main series, involving the Avatar DungeonCrawling through the eponymous Abyss with the goal of rescuing a baron's daughter. The sequel is more closely connected to the series, featuring [=NPCs=] from previous games and a storyline that takes place between the events of ''UltimaVII'' and ''UltimaVIIPartII'', and which fills in a lot of the [[BigBad Guardian's]] backstory.

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The first game is almost completely disconnected from the continuity of the main series, involving the Avatar DungeonCrawling through the eponymous Abyss with the goal of rescuing a baron's daughter. The sequel is more closely connected to the series, featuring [=NPCs=] from previous games and a storyline that takes place between the events of ''UltimaVII'' ''VideoGame/UltimaVII'' and ''UltimaVIIPartII'', ''VideoGame/UltimaVIIPartII'', and which fills in a lot of the [[BigBad Guardian's]] backstory.
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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.

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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story. ''Ultima VI'' actually had the sewers of the castle connect to natural caves which reached all the way to Buccaneer's Den.
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* PowerNullifier: The Guardian's spell has this effect on Britannia to an extent: any spell above the fourth circle (there are eight) cannot be cast, although wands, scrolls and potions still work fine.

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* PowerNullifier: The Guardian's spell has this effect on Britannia to an extent: any spell above the fourth circle (there are eight) cannot be cast, although wands, scrolls and potions still work fine. It even prevents Lord British's usual free healing services.
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Changed dead link to web.archive.org.


* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]

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* {{Defictionalisation}}: [[http://www.[[http://web.archive.org/web/20110806045235/http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]
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Thought something was trolling, but it wasn't. Added a clarification/source.


* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.

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* {{Defictionalisation}}: [[http://www.dc.state.fl.us/pub/compass/0305/2.html Apparently]], the Florida Department of Corrections encourages security guards to live by the virtues of the Guardian as outlined in Underworld 2. Evidently, no one told them that the Guardian is the ''villain'', and that his virtues are the groundwork for a fascist society.[[note]]This isn't political commentary either. From the bottom of the page: "These virtues were excerpted and adapted from "The Virtues of the Guardian of Killgorn Keep" created by John Hosie."[[/note]]
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** Collecting all useful items (such as weapons, food, and gold) is quite possible in the first game, especially with a maximized Barter skill. There's no point to this, other to essentially ensure that civilization in the Abyss collapses without you.
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** AllThereInTheManual: Despite no references in this game, the castle's sewers are actually a primordial dungeon, Hythloth, which was either there before the sewers accidentally opened it up or they were placed there to seal them off, depending on the story.


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** With sufficiently high skills, it's also possible to destroy Killorn Keep before you're meant to know it's even an option. While the game doesn't technically break, the story definitely does, relying on details and conversations that could no longer happen.


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** With sufficient barter skill in the first game, you can convince anyone of clearly ridiculous trades, such as one gold piece being more valuable than five. Since you don't save anyone from the Abyss when you leave it, you can crash the economy and buy out all reliable food, weapons, and gold before leaving. [[InferredHolocaust Notably, almost none of the intelligent races are ever mentioned again in subsequent games.]]
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* FaceHeelTurn: Rodrick the Chaos Knight in the first game is a formerly honourable member of the Knights of the Crux Ansata who went rogue.
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* WhyDidItHaveToBeSnakes: Zak in the first game has a phobia of the dark.
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namespacing


** ''CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' are just a few that come readily to mind.

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** ''CalvinAndHobbes'', ''ComicStrip/CalvinAndHobbes'', Creator/HPLovecraft , Creator/MontyPython and ''QBert'' are just a few that come readily to mind.

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