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* MadeOfExplodium: The bats, which inexplicably burst into flames when you kill them.

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* MadeOfExplodium: The bats, which inexplicably burst into flames when you kill them. It's just a visual, and doesn't hurt you.


* MythologyGag: The Trilkhai, who share a similar back story with the Kilrathi of the ''Videogame/WingCommander'' games. In fact, if you [[SignificantAnagram rearrange the letters...]]

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* MythologyGag: MythologyGag:
**
The Trilkhai, who share a similar back story with the Kilrathi of the ''Videogame/WingCommander'' games. In fact, if you [[SignificantAnagram rearrange the letters...]]]]
** Paintings hanging on walls in the second game are very low-resolution versions of cover art from previous ''Ultima'' games.


* HopelessBossFight: You can attack the Slasher of Veils in the final level of the first game, but he's extremely strong and impossible to kill. Note that accidentally hitting him with an item counts as an attack, so it's best to be cautious. Fortunately, as strong as he is, he isn't faster than you.



* WalkOnWater: Available as a spell.

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* WalkOnWater: Available as a spell. It makes killing those obnoxious water monsters a lot easier.

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* GoldFever: The Dwarven king loves gold, and will grant you favors if you give him gold coins. If you want to access the vault with his permission, you have to turn over a huge chunk of you make on a lower floor with the help of an alchemist.


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* OminousFloatingCastle: Killorn Keep, though you only get to see it from the outside. If you do enough searching, you can find what's keeping it aloft and destroy it. This will understandably turn everyone inside hostile, and once you leave using the Blackrock Gem, it will have crashed upon your return, revealing a few things you couldn't reach before while also eliminating everyone important to the plot that lived there.


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* TeleportersAndTransporters: A spell in the first game allows you to teleport to a special stone. Pretty handy as a quick escape method or to get out of areas that otherwise have no exit (the vault in the Dwarven area is just a massive pit with no exit, and you find the stone on the same floor).


* LizardFolk: The Thepa Lizard Men are a tribe of reptilians.



* TheReptilians: The Thepa Lizard Men are reptilians.

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* TheReptilians: The Thepa Lizard Men are reptilians.


* InfinityMinusOneSword: The Sword of Justice, one of the [[PlotCoupon plot coupons]], is as good as the second best tier of bladed weapons in the game. While there are stronger weapons, and more situationally appropriate weapons, the Sword of Justice can easily carry you through a third of the game, or even more if [[SequenceBreaking you know how to get it early]], by virtue of the it being ''completely unbreakable'', in a game where equipment repair is your primary MoneySink.



** For the most part, you can get any of the eight [[PlotCoupon Plot Coupons]] in the first game without being told how to get them: the method of retrieval is always the same. This can prevent a lot of backtracking (for example, the Sword of Justice is on the third floor, but you generally don't know that it is until you get to the sixth floor).



* TalkToEveryone

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* TalkToEveryoneTalkToEveryone: At least, everyone that isn't trying to kill you.



** One of the cool things about these games is that there are multiple legitimate ways to do everything. Want to open a door? You can bash it, pick it, cast a spell, find the key, or, if you invested in Lore, find a Cudgel of Opening. All of these represent different potential characters taking different paths through the game--though like all Ultima games, Underworld is rather unfriendly to thieves.

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** One of the cool things about these games is that there are multiple legitimate ways to do everything. Want to open a door? You can bash it, pick it, cast a spell, find the key, or, if you invested in Lore, find a Cudgel of Opening. All of these represent different potential characters taking different paths through the game--though like all Ultima games, Underworld is rather unfriendly to thieves. The game is designed to encourage experimentation with character builds: mages have it easi''er'', but just about any build is viable.

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* MoneySink: In the first game, repairing your gear. A mountain-folk blacksmith on the second level can repair anything to perfect quality in a day, which is what ''most'' of your money will go towards, as otherwise you're constantly swapping out damaged gear for better quality gear.

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* EarlyGameHell: In the first game, you start with literally nothing (a nearby bag, fortunately, has a dagger and some food), and you have to scrounge everything. Unless you're diligent in exploring each inch of the level, ''and'' finding every secret, you're going to be underpowered and underequipped when you go to the second level.
** In the second game, while you can't die while you're in another world, you first have to get to the Blackrock Gem at the bottom of dungeon under the castle, where death is permanent. While you start with a lot more equipment than in the first game, the enemies are more dangerous as well.


Two first-person ActionRPG spinoffs of the ''VideoGame/{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:

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Two first-person ActionRPG spinoffs of the ''VideoGame/{{Ultima}}'' series, developed by {{Creator/Looking Glass Studios}}:Creator/LookingGlassStudios and published by Creator/OriginSystems:


* AfterTheEnd: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation.

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* AfterTheEnd: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation. You arrive at least several decades after the fact.

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* AfterTheEnd: Two of the dimensions you visit in the second game, Ice Caves and Scintillus Academy, were conquered by the Guardian through utter devastation.


''"If thou art truly the Avatar, then perhaps thou canst offer hope. None here can survive the Stygian Abyss and rescue Arial. My mind is set. Corwin shall take thee to the Abyss. Return here with my daughter, and thy innocence shall be proven. If thou dost not return, 'Avatar', then thy lies shall have brought thee low."''
-->--Baron Almric setting in motion the plot of the first game.

''"'Tis now almost a year since thy defeat of the Guardian. In that time we have repaired much of the damage done in the Guardian's assault. But though the task is great, the time has come to take pleasure in what we have acomplished. On the Anniversary of thy triumph, we shall hold the Festival of Rebuilding at my castle in Britain. There we shall honor thy victory, and relive past adventures. I shall be honored if thou dost attend."''
-->--Lord British's letter to the Avatar at the start of the second game. WhatCouldPossiblyGoWrong

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''"If ->''"If thou art truly the Avatar, then perhaps thou canst offer hope. None here can survive the Stygian Abyss and rescue Arial. My mind is set. Corwin shall take thee to the Abyss. Return here with my daughter, and thy innocence shall be proven. If thou dost not return, 'Avatar', then thy lies shall have brought thee low."''
-->--Baron Almric -->--'''Baron Almric''' setting in motion the plot of the first game.

''"'Tis ->''"'Tis now almost a year since thy defeat of the Guardian. In that time we have repaired much of the damage done in the Guardian's assault. But though the task is great, the time has come to take pleasure in what we have acomplished. On the Anniversary of thy triumph, we shall hold the Festival of Rebuilding at my castle in Britain. There we shall honor thy victory, and relive past adventures. I shall be honored if thou dost attend."''
-->--Lord British's -->--'''Lord British'''[='=]s letter to the Avatar at the start of the second game. WhatCouldPossiblyGoWrong

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* DamselInDistress: The goal of the first game is to save Baron Almric's daughter Arial from the Abyss.


* TheDevTeamThinksOfEverything: In the first game, you can refresh burnt-out torches and lanterns if you find some oil, or combine a pole and some giant spider silk to make a fishing rod. You can also make popcorn by using corn on a torch (no, it has no purpose, but it's fun).

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* TheDevTeamThinksOfEverything: DevelopersForesight: In the first game, you can refresh burnt-out torches and lanterns if you find some oil, or combine a pole and some giant spider silk to make a fishing rod. You can also make popcorn by using corn on a torch (no, it has no purpose, but it's fun).

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