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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 72 of his series.
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* EpilepticFlashingLights: When Optimus Prime forms for the first time, and every time you complete a boss, you're treated to a '''''VERY BRIGHT''''' red, blue, and yellow strobe light effect that doesn't stop for a good few seconds and takes up the ENTIRE SCREEN, which would otherwise be solid black.

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* EpilepticFlashingLights: When Optimus Prime forms for the first time, time and every time you complete a boss, you're treated to a '''''VERY BRIGHT''''' an ''extremely'' bright flashing red, blue, and yellow strobe light effect that doesn't stop goes on for a good few seconds and takes up the ENTIRE SCREEN, whole screen, which would otherwise be solid black.
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This game was reviewed by ''WebVideo/TheAngryVideoGameNerd'' in Episode 72 of his series.

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* NintendoHard: And how! There is very little room for error and the odds are never in your favor.

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* NintendoHard: And how! There is very little room for error and the odds are never in your favor. Your tiny projectiles have to hit enemies dead center while the abundance of foes can kill you [[OneHitPointWonder in one hit]] if their bullets merely graze you, and their bullets can sometimes be hard to distinguish from background details.


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* PaletteSwap: You fight a Decepticon symbol as bosses 3, 6, and 8 that only differ in color. Rodimus Prime's robot mode sprite is merely a recolor of Ultra Magnus, but gets a new sprite for his vehicle mode.


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* YouDontLookLikeYou: The sprites tend to not resemble their intended characters very well, such as the recurring jet enemies meant to be Seekers lacking most of their defining robot mode traits, Bruticus being a weird mish-mash of his toy and cartoon designs and having a ShoulderCannon for some reason, and Trypticon being entirely gray instead of black with light gray and purple highlights. Rodimus Prime's robot mode is a mere PaletteSwap of Ultra Magnus', but his vehicle mode is accurate (albeit with the mid-transformation sprites depicting him turning into Ultra Magnus' truck mode before suddenly becoming his proper alt mode).

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* OneUp: An Energon cube with a "1" on it.



* OneUp: An Energon cube with a "1" on it.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/convoymystery1986.jpg]]



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* HardLevelsEasyBosses: The levels are famous for their frustrating difficulty, but the bosses are basically gigantic hitboxes that shoot very slow, large projectiles at you.
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''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," as the subtitle is translated on the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1'' [[note]]"Convoy" is the Japanese name for Optimus Prime[[/note]]. It was originally released in 1986 by Takara, in Japan only.

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''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," as the subtitle is translated on the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1'' [[note]]"Convoy" is the Japanese name for Optimus Prime[[/note]]. It was originally released in 1986 by Takara, in Japan only.

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The plot -- [[ExcusePlot minimal as it may be]] -- centers on Ultra Magnus attacking various Decepticon strongholds to find out who killed Optimus Prime. As ''WesternAnimation/TheTransformersTheMovie'' wasn't released in Japan until 1989, the circumstances of Prime's death prior the third season of ''WesternAnimation/TheTransformers'' (dubbed in Japan as a separate series entitled ''Fight! Super Robot Lifeform Transformers 2010'') weren't very clear to Japanese audiences at the time.



* DragonTheirFeet: For some unknown reason Trycepticon is the final boss instead of [[BigBad Megatron]].

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* DragonTheirFeet: For some unknown reason Trycepticon reason, Trypticon is the final boss instead of [[BigBad Megatron]].



* ExcusePlot: Optimus Prime's dead. Find out who killed him. Though to be fair, since [[WesternAnimation/TransformersTheMovie the movie]] hadn't been released in Japan yet (not until 1989!), it did somewhat help explain the circumstances of Optimus' death for Japanese fans at the time.

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* ExcusePlot: Optimus Prime's dead. Find out who killed him. Though to be fair, since [[WesternAnimation/TransformersTheMovie [[WesternAnimation/TheTransformersTheMovie the movie]] hadn't been released in Japan yet (not until 1989!), it did somewhat help explain the circumstances of Optimus' death for Japanese fans at the time.



* RecurringBoss: The boss of stages 3, 6 and 8 is a giant Decepticon mark.

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* RecurringBoss: RecurringBoss:
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The boss of stages 3, 6 and 8 is a giant Decepticon mark.



* YourSizeMayVary: For some reason, the ''Nemesis'' is relatively small compared to Ultra Magnus (as is Trypticon, who supposedly turns into a Decepticon-scale city), whle Megatron dwarfs him!

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* YourSizeMayVary: For some reason, the ''Nemesis'' is relatively small compared to Ultra Magnus (as is Trypticon, who supposedly turns into a Decepticon-scale city), whle while Megatron dwarfs him!
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Amusingly, [[http://www.crunchyroll.com/anime-news/2014/08/07-1/transformers-convoy-no-nazo-famicom-game-gets-its-own-anime an anime adaptation was announced]].

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Amusingly, [[http://www.crunchyroll.com/anime-news/2014/08/07-1/transformers-convoy-no-nazo-famicom-game-gets-its-own-anime an anime adaptation In late 2014, the game was announced]]. adapted as an EndlessRunningGame for mobile devices to tie in with a line of SuperDeformed ''Transformers'' figures. This game, ''Q-Transformers: Kaettekita Convoy no Nazo'' (''[[RevengeOfTheSequel Mystery of Convoy Returns]]''), was further accompanied by a series of online animated shorts under the same title, in which the Q-Transformers have various [[NoFourthWall fourth-wall shattering]] conversations about the quirks and reputation of the game and the franchise as a whole.

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* BigBad: The Decepticons, though seemingly Megatron is this as a portrait of him is seen when killing an enemy in Stage 8..

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* BigBad: The Decepticons, though seemingly Megatron is this as a portrait of him is seen when killing an enemy in Stage 8..8.


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*DragonTheirFeet: For some unknown reason Trycepticon is the final boss instead of [[BigBad Megatron]].
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Amusingly, [[http://www.crunchyroll.com/anime-news/2014/08/07-1/transformers-convoy-no-nazo-famicom-game-gets-its-own-anime an anime adaptation was announced]].

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* AWinnerIsYou: Beat the game as Rodimus Prime? "CONGRATULATION!" and your total score is all you get.
* BigBad: The Decepticons, though seemingly Megatron is this as a portrait of him is seen when killing an enemy in Stage 8..



* DepthPerplexion: The player can't shoot or pass through solid blocks. Enemies fly in front of the bricks, but they still kill you with CollisionDamage if they touch you.



* DepthPerplexion: The player can't shoot or pass through solid blocks. Enemies fly in front of the bricks, but they still kill you with CollisionDamage if they touch you.

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* DepthPerplexion: The player can't shoot or pass through solid blocks. Enemies fly in front of ExcusePlot: Optimus Prime's dead. Find out who killed him. Though to be fair, since [[WesternAnimation/TransformersTheMovie the bricks, but they still kill you with CollisionDamage if they touch you.movie]] hadn't been released in Japan yet (not until 1989!), it did somewhat help explain the circumstances of Optimus' death for Japanese fans at the time.
* GiantSpaceFleaFromNowhere: Trypticon as the final boss. This seems bizarre since the boss before him was [[BigBad Megatron]].



* HumongousMecha: Bruticus, Menasor and Trypticon. And Megatron, oddly enough.



* {{Mooks}}: Prominent Decepticons such as Blitzwing and Soundwave show up as regular enemies... several times. Sometimes, two of the same character appear on the same screen!



** The bosses of the first two stages are what appear to be [[WebVideo/TheAngryVideoGameNerd nuclear macadamia nuts inside moons]].



* TheStarscream: He appears as an enemy. And a WarpZone too, no less!




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* WarpZone: You can skip to later levels in some levels if you kill Starscream when he shows up.
* YourSizeMayVary: For some reason, the ''Nemesis'' is relatively small compared to Ultra Magnus (as is Trypticon, who supposedly turns into a Decepticon-scale city), whle Megatron dwarfs him!
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* NintendoHard: And how! There is very little room for error and the odds are never in your favor.
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In October 2009, [=TakaraTomy=] released [[http://tfwiki.net/wiki/To_Die_Game! a pack-in comic]] with the [[PaintItBlack Diamond Black]] version of ''Alternity'' Megatron, which tied in with this game by establishing it as a proxy war - a "game full of death and suffering" - between an Optimus Prime from one dimension (using Ultra Magnus as his champion) and a Megatron from another dimension (sharing his power with the Decepticons of that era). [[TFWikiDotNet TFWiki]] acknowledges that this may be one of the greatest instances of FanWank ever.

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In October 2009, [=TakaraTomy=] released [[http://tfwiki.net/wiki/To_Die_Game! a pack-in comic]] with the [[PaintItBlack Diamond Black]] version of ''Alternity'' Megatron, which tied in with this game by establishing it as a proxy war - a "game full of death and suffering" - between an Optimus Prime from one dimension (using Ultra Magnus as his champion) and a Megatron from another dimension (sharing his power with the Decepticons of that era). [[TFWikiDotNet [[Wiki/TFWikiDotNet TFWiki]] acknowledges that this may be one of the greatest instances of FanWank ever.
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In October 2009, [=TakaraTomy=] released [[http://tfwiki.net/wiki/To_Die_Game! a pack-in comic]] with the [[PaintItBlack Diamond Black]] version of ''Alternity'' Megatron, which tied in with this game, by establishing it as a proxy war - a "game full of death and suffering" - between an Optimus Prime from one dimension (using Ultra Magnus as his champion) and a Megatron from another dimension (sharing his power with the Decepticons of that era). [[TFWikiDotNet TFWiki]] acknowledges that this may be one of the greatest instances of FanWank ever.

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In October 2009, [=TakaraTomy=] released [[http://tfwiki.net/wiki/To_Die_Game! a pack-in comic]] with the [[PaintItBlack Diamond Black]] version of ''Alternity'' Megatron, which tied in with this game, game by establishing it as a proxy war - a "game full of death and suffering" - between an Optimus Prime from one dimension (using Ultra Magnus as his champion) and a Megatron from another dimension (sharing his power with the Decepticons of that era). [[TFWikiDotNet TFWiki]] acknowledges that this may be one of the greatest instances of FanWank ever.
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In October 2009, [=TakaraTomy=] released [[http://tfwiki.net/wiki/To_Die_Game! a pack-in comic]] with the [[PaintItBlack Diamond Black]] version of ''Alternity'' Megatron, which tied in with this game, by establishing it as a proxy war - a "game full of death and suffering" - between an Optimus Prime from one dimension (using Ultra Magnus as his champion) and a Megatron from another dimension (sharing his power with the Decepticons of that era). [[TFWikiDotNet TFWiki]] acknowledges that this may be one of the greatest instances of FanWank ever.
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* OneHitpointWonder: Normally, Ultra Magnus dies if anything hits him (in either form), but the "B" Energon cube produces a barrier that protects against three hits.

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* OneHitpointWonder: OneHitPointWonder: Normally, Ultra Magnus dies if anything hits him (in either form), but the "B" Energon cube produces a barrier that protects against three hits.
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* CutAndPasteEnvironment: Given that it's an early NES title.

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* CutAndPasteEnvironment: CutAndPasteEnvironments: Given that it's an early NES title.
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* CutAndPasteEnvironment: Given that it's an early NES title.
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* CollisionDamage: Touch an enemy, and Ultramagnus will lose one life.

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* CollisionDamage: Touch an enemy, and Ultramagnus Ultra Magnus will lose one life.



* OneHitpointWonder: Normally, Ultramagnus dies if anything hits him (in either form), but the "B" Energon cube produces a barrier that protects against three hits.

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* OneHitpointWonder: Normally, Ultramagnus Ultra Magnus dies if anything hits him (in either form), but the "B" Energon cube produces a barrier that protects against three hits.
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* EpilepticFlashingLights: When Optimus Prime forms for the first time, and every time you complete a boss, you're treated to a '''''VERY BRIGHT''''' red, blue, and yellow strobe light effect that doesn't stop for a good few seconds and takes up the ENTIRE SCREEN, which would otherwise be solid black.

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* OneUp: An Energon cube with a "1" on it.


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* VideoGameFlight: A power granted by the "F" Energon cube.

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* OneHitpointWonder: Ultramagnus dies if anything hits him (in either form).

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* OneBulletAtATime: Only four shots can be on screen at once.
* OneHitpointWonder: Normally, Ultramagnus dies if anything hits him (in either form).form), but the "B" Energon cube produces a barrier that protects against three hits.
* PoisonMushroom: The "D" Energon cube undoes the effects of other powerups.

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* BossRoom: Every stage ends in an area with three platforms that float up and down and the boss on the right.

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* BossRoom: Every stage ends Most stages end in an area with three platforms that float up and down and the boss on the right.


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* RecurringBoss: The boss of stages 3, 6 and 8 is a giant Decepticon mark.
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''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," as the subtitle is translated on the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1''. It was originally released in 1986 by Takara, in Japan only.

to:

''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," as the subtitle is translated on the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1''.''Franchise/TransformersGeneration1'' [[note]]"Convoy" is the Japanese name for Optimus Prime[[/note]]. It was originally released in 1986 by Takara, in Japan only.
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* HitboxDissonance: Enemy hitboxes are far larger than their graphics might suggest. On top of that, your own character is a large robot to begin with, and the game is extremely biased when it comes to hit detection - your own projectiles have to hit enemies dead center to hit them (and they're often very small to begin with) while enemy projectiles only need to barely graze you to score a hit.


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* OneHitpointWonder: Ultramagnus dies if anything hits him (in either form).
* SpellingBonus: The alternate ending is unlocked by collecting the letters R-O-D-I-M-U-S, which are hidden in seven different stages.
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''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," according to the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1''. It was originally released in 1986 by Takara, in Japan only.

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''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," according to as the subtitle is translated on the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1''. It was originally released in 1986 by Takara, in Japan only.
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Added DiffLines:

''Transformers: Convoy no Nazo'' (or "Mystery of [[SpellMyNameWithAnS Comvoy]]," according to the cover) is a side-scrolling and vertical-scrolling PlatformGame for the [[NintendoEntertainmentSystem Nintendo Family Computer]], based on characters from ''Franchise/TransformersGeneration1''. It was originally released in 1986 by Takara, in Japan only.
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!!This game contains the following tropes:
* BossRoom: Every stage ends in an area with three platforms that float up and down and the boss on the right.
* CollisionDamage: Touch an enemy, and Ultramagnus will lose one life.
* DepthPerplexion: The player can't shoot or pass through solid blocks. Enemies fly in front of the bricks, but they still kill you with CollisionDamage if they touch you.
* LevelInReverse: Stage 6 is Stage 3 going down instead of up, and Stage 10 is Stage 8 going up instead of down.
* TheMaze: Stage 9, which loops if the player doesn't take the correct path.
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