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* CoolCar: All eight of the default cars in the series could qualify. You can even import your own CoolCar into the game, and you can head to the [[http://www.trackmania-carpark.com/ CarPark]] if you want to find new ones.

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* CoolCar: All eight of the default cars in the series could qualify. You can even import your own CoolCar into the game, and you can head to the [[http://www.trackmania-carpark.[[https://maniapark.com/ CarPark]] ManiaPark]] if you want to find new ones.

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* ShowsDamage: As of ''Trackmania 2,'' the vehicle models can finally get damaged when they crash into walls or obstacles, but still drive normally as if nothing happened.

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* ShowsDamage: ShowsDamage:
**
As of ''Trackmania 2,'' the vehicle models can finally get damaged when they crash into walls or obstacles, but still drive normally as if nothing happened.


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* SkyBox: The sky is shaped like a bubble. You can build outside of it in the LevelEditor.

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[[quoteright:220:https://static.tvtropes.org/pmwiki/pub/images/220px-Trackmania_United_Screenshot_14.jpg]]

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Updating links to Platform, and moving Nintendo Hard to YMMV


''[=TrackMania=]'' is a series of racing games developed for the PC, UsefulNotes/NintendoDS and the UsefulNotes/NintendoWii by French developers Nadeo.

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''[=TrackMania=]'' is a series of racing games developed for the PC, UsefulNotes/NintendoDS Platform/NintendoDS and the UsefulNotes/NintendoWii Platform/NintendoWii by French developers Nadeo.



The title that released after is ''Trackmania Turbo'', somewhat of a compilation of the Trackmania 2 game, considered as an arcade-styled spin-off. Turbo is a complete package of Trackmania 2's environments all rebranded and with different looking vehicle models, with a new environment added, named "Lagoon". Turbo fully transitioned into Ubisoft's Uplay platform (now Ubisoft Connect) and has an impressive aesthetic upgrade with lots of attractive style and HUD flair, as well as various changes to accommodate console play of the game and make it feel more accessible.

In 2017, Lagoon got added to Trackmania 2 as a playable title and an upgrade to the client, ManiaPlanet 4 was released, changing the UI and various other graphics element to continute upgrading from what Trackmania Turbo offered, while also adding numerous new blocks and features to previous environments.

to:

The title that released after is ''Trackmania Turbo'', somewhat of a compilation of the Trackmania 2 ''Trackmania 2'' game, considered as an arcade-styled spin-off. Turbo is a complete package of Trackmania 2's ''Trackmania 2''[='s=] environments all rebranded and with different looking vehicle models, with a new environment added, named "Lagoon". Turbo fully transitioned into Ubisoft's Uplay platform (now Ubisoft Connect) and has an impressive aesthetic upgrade with lots of attractive style and HUD flair, as well as various changes to accommodate console play of the game and make it feel more accessible.

In 2017, Lagoon got added to Trackmania 2 ''Trackmania 2'' as a playable title and an upgrade to the client, ManiaPlanet [=ManiaPlanet=] 4 was released, changing the UI and various other graphics element to continute upgrading from what Trackmania Turbo ''Trackmania Turbo'' offered, while also adding numerous new blocks and features to previous environments.



* NintendoHard: While the official Nadeo made tracks can be very difficult it is more common for user-made content to qualify as this. It has been called "the world's most competitive racing game" for a reason. Generally competitive user-made tracks (such as those used in [=TM20202=]'s Cup of the Day) require being able to memorize the track in order to correctly execute difficult jumps and turns with a small margin of error.
** Some maps contain speed checks, jumps that are impossible to complete without high speed, which forces the player to not only succeed at previous challenges but do so without losing speed in the process. This can mean drifting through obstacles or finding a perfect line to avoid then rather than slowing down to dodge them.
** Kacky maps go past NintendoHard by requiring the player to exploit glitches or provide frame perfect inputs in order to complete them.
** ''Turbo''[='=]s hidden Super Trackmaster medals exist intentionally up the game's challenge to this level for those who want them. These bonus medals are unlocked upon getting a Trackmaster Medal on all 200 tracks (which is already no easy task), but the kicker is that the times for these medals are done by some of the fastest ''Trackmania'' players in the world, such as Spam. Good luck winning all 200 of them, you'll '''really''' need it.
** Trial maps are the most difficult kind of maps in the game, being constructed to tests the limits of what players are capable of. Checkpoints on these maps require extreme car control as well as extensive knowledge of the game's quirks. Even highly skilled players often weeks of practice to complete them without having to respawn dozens of times.
* PalmtreePanic: Island and Lagoon.

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* NintendoHard: While the official Nadeo made tracks can be very difficult it is more common for user-made content to qualify as this. It has been called "the world's most competitive racing game" for a reason. Generally competitive user-made tracks (such as those used in [=TM20202=]'s Cup of the Day) require being able to memorize the track in order to correctly execute difficult jumps and turns with a small margin of error.
** Some maps contain speed checks, jumps that are impossible to complete without high speed, which forces the player to not only succeed at previous challenges but do so without losing speed in the process. This can mean drifting through obstacles or finding a perfect line to avoid then rather than slowing down to dodge them.
** Kacky maps go past NintendoHard by requiring the player to exploit glitches or provide frame perfect inputs in order to complete them.
** ''Turbo''[='=]s hidden Super Trackmaster medals exist intentionally up the game's challenge to this level for those who want them. These bonus medals are unlocked upon getting a Trackmaster Medal on all 200 tracks (which is already no easy task), but the kicker is that the times for these medals are done by some of the fastest ''Trackmania'' players in the world, such as Spam. Good luck winning all 200 of them, you'll '''really''' need it.
** Trial maps are the most difficult kind of maps in the game, being constructed to tests the limits of what players are capable of. Checkpoints on these maps require extreme car control as well as extensive knowledge of the game's quirks. Even highly skilled players often weeks of practice to complete them without having to respawn dozens of times.
*
%%* PalmtreePanic: Island and Lagoon.



* WackyRacing: In spades - at least, in the tracks. Loops, jumps, and physics-defying roads are the game's bread and butter, but there's zero car interaction -- they literally just clip through each other. The developers say that the lack of interaction is so that races are determined by skill alone. It allows dozens of cars on the track at once while keeping the race drivable.
** And prevents players from joining a server with 100 players on it, parking their car in front of a looping and going AFK, thereby preventing anyone else from finishing the race.

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* WackyRacing: In spades - at least, in the tracks. Loops, jumps, and physics-defying roads are the game's bread and butter, but there's zero car interaction -- they literally just clip through each other. The developers say that the lack of interaction is so that races are determined by skill alone. It allows dozens of cars on the track at once while keeping the race drivable.
** And
drivable. It also prevents players from joining a server with 100 players on it, parking their car in front of a looping and going AFK, thereby preventing anyone else from finishing the race.
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** Most point-to-point tracks take between 15-60 seconds, and most multi-lap tracks require only three laps and take about 1-2 minutes in total. Then ''Nations'' hits you with D-15 Endurance, which has 10 laps and take about 8 minutes to complete. The final track, E-05 Endurance, is a '''60-lap''' monster where getting the Author medal requires breaking the 60-minute barrier.

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** Most point-to-point tracks take between 15-60 seconds, and most multi-lap tracks require only three laps and take about 1-2 minutes in total. Then ''Nations'' hits you with D-15 Endurance, which has 10 laps and take about 8 minutes to complete. The final track, E-05 Endurance, is a '''60-lap''' monster where getting the Author author medal requires breaking is just over the 60-minute barrier.one-hour mark and the world record is 53 minutes.
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** "PX" tracks include PF (Press Forward) tracks, PB (Press Backwards) and various other combinations of driving controls, [[WinsByDoingAbsolutelyNothing including none at all]]. The idea is to press the correct key and keep it down throughout the track, causing the car to flip and jump and twirl through a complicated series of stunts and loops and [[RobinsonGoldbergContraption eventually arriving at the finish line]]. There is no player interaction, but these tracks represent dozens of hours of build time and look impressive.

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** "PX" tracks include PF (Press Forward) tracks, PB (Press Backwards) and various other combinations of driving controls, [[WinsByDoingAbsolutelyNothing including none at all]]. The idea is to press the correct key and keep it down throughout the track, causing the car to flip and jump and twirl through a complicated series of stunts and loops and [[RobinsonGoldbergContraption [[RubeGoldbergContraption eventually arriving at the finish line]]. There is no player interaction, but these tracks represent dozens of hours of build time and look impressive.
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* SpiritualSuccessor: Seen by most as the successor to ''4D Sports: Driving'', better known as ''Stunts''.
** Also, within the games, the Trackmania 2 environments 'Canyon' and 'Valley' could be seen as highly improved spiritual successors to the Desert and Rally environments from the Original era. 'Lagoon', the latest-introduced environment, can be seen instead as a spiritual successor to Island.

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* LevelEditor: As stated above, a highly comprehensive track editor is included in the games. There are limits to what and where you can build, but they aren't terribly intrusive. You can make any track in the solo campaign with it, if you really want.[[note]]You can actually circumvent some of these limits, if you know how to manipulate the file the track is stored in. Alternatively, you can use a modified exe exists that removes any and all editor limits, including the size of the map, letting you build outside the [[SkyBox world bubble]].[[/note]]

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* LevelEditor: As stated above, a highly comprehensive track editor is included in the games. There are limits to what and where you can build, but they aren't terribly intrusive. You can make any track in the solo campaign with it, if you really want.[[note]]You can actually circumvent some of these limits, if you know how to manipulate the file the track is stored in. Alternatively, you can use a modified modified .exe exists that removes any and all editor limits, including the size of the map, letting you build outside the [[SkyBox world bubble]].[[/note]][[/note]]
* MarathonLevel:
** Most point-to-point tracks take between 15-60 seconds, and most multi-lap tracks require only three laps and take about 1-2 minutes in total. Then ''Nations'' hits you with D-15 Endurance, which has 10 laps and take about 8 minutes to complete. The final track, E-05 Endurance, is a '''60-lap''' monster where getting the Author medal requires breaking the 60-minute barrier.
** Player-made tracks are constrained only by how many blocks you can cram into the level map - and if you go digging around in the .exe file, even ''that'' won't stop you - so naturally there are a ''lot'' of these floating around. It's not uncommon to find point-to-point tracks that are several minutes long, or multi-lap tracks with the approximate length of a UsefulNotes/FormulaOne race.

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TRS cleanup: no context


* CameraScrew: Sometimes done intentionally by track builders to show off cool jumps.

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** "PX" tracks include PF (Press Forward) tracks, PB (Press Backwards) and various other combinations of driving controls. The idea is to press the correct key and keep it down throughout the track, causing the car to flip and jump and twirl through a complicated series of stunts and loops and [[RobinsonGoldbergContraption eventually arriving at the finish line]]. There is no player interaction, but these tracks represent dozens of hours of build time and look impressive.

to:

** "PX" tracks include PF (Press Forward) tracks, PB (Press Backwards) and various other combinations of driving controls.controls, [[WinsByDoingAbsolutelyNothing including none at all]]. The idea is to press the correct key and keep it down throughout the track, causing the car to flip and jump and twirl through a complicated series of stunts and loops and [[RobinsonGoldbergContraption eventually arriving at the finish line]]. There is no player interaction, but these tracks represent dozens of hours of build time and look impressive.


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** Trackmania Grand League, the competitive esports league, can be a different beast altogether, though the tracks are simply challenging normal tracks built around an "identity" (the end portion that gives the track its name).

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* LevelEditor: As stated above, a highly comprehensive track editor is included in the games. There are limits to what and where you can build, but they aren't terribly intrusive. You can make any track in the solo campaign with it, if you really want.
** You can actually circumvent some of these limits, if you know how to manipulate the file the track is stored in.
*** And nowadays you don't even need to do that: a modified exe exists that removes any and all editor limits, including the size of the map, letting you build outside the [[SkyBox world bubble]].

to:

* LevelEditor: As stated above, a highly comprehensive track editor is included in the games. There are limits to what and where you can build, but they aren't terribly intrusive. You can make any track in the solo campaign with it, if you really want.
** You
want.[[note]]You can actually circumvent some of these limits, if you know how to manipulate the file the track is stored in.
*** And nowadays
in. Alternatively, you don't even need to do that: can use a modified exe exists that removes any and all editor limits, including the size of the map, letting you build outside the [[SkyBox world bubble]].[[/note]]


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* PlayerCreationSharing: These games come with a robust [[LevelEditor track editor]], with the tracks later being able to be shared online. A large community has since formed that makes and shares tracks, with several websites being dedicated to sharing them.
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* NintendoHard: While the official Nadeo made tracks can be very difficult it is common for user-made content to qualify for this. It has been called "the world most competitive racing game" for a reason. Generally competitive user-made tracks (such as those used in TM20202's Cup of the Day) require being able to memorize the track in order to correctly execute difficult jumps and turns with a small margin of error.

to:

* NintendoHard: While the official Nadeo made tracks can be very difficult it is more common for user-made content to qualify for as this. It has been called "the world world's most competitive racing game" for a reason. Generally competitive user-made tracks (such as those used in TM20202's [=TM20202=]'s Cup of the Day) require being able to memorize the track in order to correctly execute difficult jumps and turns with a small margin of error.

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* NintendoHard: The more advanced tracks (especially the user-made content) will have you restart the same race over and over again, because there is often very little margin for error if you want to have enough speed to make that one jump to the finish line.
** This usually involves "transitions", clever combinations of blocks that rely on trick jumps and very narrow margins of error. A lot of fun to build, not so much to drive, because a single mistake means game over.
** Among advanced builders, "flow" is an important property of a track. It basically means no severe braking, no hard landings and an overall smooth driving experience. If you're going at the intended speed, that is. If you lose speed anywhere for any reason you are guaranteed to fail a jump and crash a few seconds later.
** Exaggerated to hell and back with ''Turbo''[='=]s hidden Super Trackmaster medals. These bonus medals are unlocked upon getting a Trackmaster Medal on all 200 tracks (which is already no easy task), but the kicker is that the times for these medals are done by some of the fastest ''Trackmania'' players in the world, such as Spam. Good luck winning all 200 of them, you'll '''really''' need it.

to:

* NintendoHard: The more advanced While the official Nadeo made tracks (especially the can be very difficult it is common for user-made content) will have you restart content to qualify for this. It has been called "the world most competitive racing game" for a reason. Generally competitive user-made tracks (such as those used in TM20202's Cup of the same race over and over again, because there is often very little margin for error if you want Day) require being able to have enough speed to make that one jump to memorize the finish line.
** This usually involves "transitions", clever combinations of blocks that rely on trick
track in order to correctly execute difficult jumps and very narrow margins turns with a small margin of error. A lot of fun error.
** Some maps contain speed checks, jumps that are impossible
to build, not so much to drive, because a single mistake means game over.
** Among advanced builders, "flow" is an important property of a track. It basically means no severe braking, no hard landings and an overall smooth driving experience. If you're going at the intended
complete without high speed, that is. If you lose which forces the player to not only succeed at previous challenges but do so without losing speed anywhere for any reason you are guaranteed in the process. This can mean drifting through obstacles or finding a perfect line to fail a jump and crash a few seconds later.
avoid then rather than slowing down to dodge them.
** Exaggerated Kacky maps go past NintendoHard by requiring the player to hell and back with exploit glitches or provide frame perfect inputs in order to complete them.
**
''Turbo''[='=]s hidden Super Trackmaster medals.medals exist intentionally up the game's challenge to this level for those who want them. These bonus medals are unlocked upon getting a Trackmaster Medal on all 200 tracks (which is already no easy task), but the kicker is that the times for these medals are done by some of the fastest ''Trackmania'' players in the world, such as Spam. Good luck winning all 200 of them, you'll '''really''' need it.it.
** Trial maps are the most difficult kind of maps in the game, being constructed to tests the limits of what players are capable of. Checkpoints on these maps require extreme car control as well as extensive knowledge of the game's quirks. Even highly skilled players often weeks of practice to complete them without having to respawn dozens of times.
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Rewrote Turbo and Lagoon paragraphs to be more accurate.


The title made after those is ''Trackmania Turbo'', somewhat of an upgraded successor to Trackmania 2, but different still. Turbo is a complete package of Trackmania 2's environments all rebranded and with different vehicles, plus one more, named "Lagoon". Turbo fully transitioned into Ubisoft's uPlay platform and has an impressive aesthetic upgrade with lots of attractive style and HUD flair, as well as various changes to accommodate console play of the game and make it feel more accessible.

On 2017, Lagoon got added to Trackmania 2 as a playable title and an upgrade to the client, ManiaPlanet, was made, changing the UI and various other graphics to match Trackmania Turbo more and adding numerous blocks to previous environments.

to:

The title made that released after those is ''Trackmania Turbo'', somewhat of an upgraded successor to a compilation of the Trackmania 2, but different still. 2 game, considered as an arcade-styled spin-off. Turbo is a complete package of Trackmania 2's environments all rebranded and with different vehicles, plus one more, looking vehicle models, with a new environment added, named "Lagoon". Turbo fully transitioned into Ubisoft's uPlay Uplay platform (now Ubisoft Connect) and has an impressive aesthetic upgrade with lots of attractive style and HUD flair, as well as various changes to accommodate console play of the game and make it feel more accessible.

On In 2017, Lagoon got added to Trackmania 2 as a playable title and an upgrade to the client, ManiaPlanet, ManiaPlanet 4 was made, released, changing the UI and various other graphics element to match continute upgrading from what Trackmania Turbo more and offered, while also adding numerous new blocks and features to previous environments.
Is there an issue? Send a MessageReason:
"Mania Planet" -> "Mania Planet". It's one word.


On 2017, Lagoon got added to Trackmania 2 as a playable title and an upgrade to the client, Mania Planet, was made, changing the UI and various other graphics to match Trackmania Turbo more and adding numerous blocks to previous environments.

to:

On 2017, Lagoon got added to Trackmania 2 as a playable title and an upgrade to the client, Mania Planet, ManiaPlanet, was made, changing the UI and various other graphics to match Trackmania Turbo more and adding numerous blocks to previous environments.
Is there an issue? Send a MessageReason:


* MohsScaleOfViolenceHardness: A comfortable 0.

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Added some details about the Royal mode.


** Exaggerated to hell and back with ''Turbo''[='=]s hidden Super Trackmaster medals. These bonus medals are unlocked upon getting a Trackmaster Medal on all 200 tracks (which is already no easy task), but the kicker is that the times for these medals are done by some of the fastest ''Trackmania'' players in the world, such as riolu! and Spam. Good luck winning all 200 of them, you'll '''really''' need it.

to:

** Exaggerated to hell and back with ''Turbo''[='=]s hidden Super Trackmaster medals. These bonus medals are unlocked upon getting a Trackmaster Medal on all 200 tracks (which is already no easy task), but the kicker is that the times for these medals are done by some of the fastest ''Trackmania'' players in the world, such as riolu! and Spam. Good luck winning all 200 of them, you'll '''really''' need it.


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** Returns again for the Summer Update for [=TrackMania=] 2020, with some of the Royal maps requiring you to bounce on the water.


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** [=TrackMania=] 2020 includes the Fragile block, which [[ExactlyWhatItSaysOnTheTin makes your car fragile]], causing it to shave violently and have both acceleration and top speed reduced if you make a hard impact.


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** Royal tracks, which appear in [=TrackMania=] 2020, are tracks that have five starts instead of the usual one, no checkpoints at all, and are focused on short platforming challenges, often with rotating or moving obstacles. These maps also changes the game mode to a pseudo-Battle Royale kind of mode, where teams of up to three drivers work together to complete the stages as fast and as many times as possible before time runs out to avoid elimination over up to five rounds.

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* CopyProtection: uses the infamous [=StarForce=] system.
** Use'''d''', mercifully.
** Nadeo released a press statement announcing that ''Trackmania 2'' would ''not'' use Ubisoft's copy protection system.

to:

* CopyProtection: uses The series used to use the infamous [=StarForce=] system.
DRM system, until they started removing it.
** Use'''d''', mercifully.
**
Similarly subverted when Nadeo released a press statement announcing that ''Trackmania 2'' would ''not'' use Ubisoft's copy protection system.
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In 2020, the seventh title in the series, simply named ''[=TrackMania=]'' and which is a remake of [=TrackMania=] Nations, was released.

to:

In 2020, the seventh title in the series, simply named ''[=TrackMania=]'' and ''[=TrackMania=]'', which is serves as a remake of [=TrackMania=] Nations, ''Nations'', was released.
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* ShowsDamage: As of ''TrackMania 2,'' the vehicle models can finally get damaged when they crash into walls or obstacles, but still drive normally as if nothing happened.

to:

* ShowsDamage: As of ''TrackMania ''Trackmania 2,'' the vehicle models can finally get damaged when they crash into walls or obstacles, but still drive normally as if nothing happened.
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None

Added DiffLines:

* ShowsDamage: As of ''TrackMania 2,'' the vehicle models can finally get damaged when they crash into walls or obstacles, but still drive normally as if nothing happened.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MohsScaleOfViolenceHardness: A comfortable 0.
Is there an issue? Send a MessageReason:
None


* In the 2020 remake, this is more or less played straight, as while the Free Access gives you access to the basic campaign and track editors, you need to buy the Standard or Club Access in order to unlock the advanced track editor, along with other features.

to:

* ** In the 2020 remake, this is more or less played straight, as while the Free Access gives you access to the basic campaign and track editors, you need to buy the Standard or Club Access in order to unlock the advanced track editor, along with other features.
Is there an issue? Send a MessageReason:
None


In 2020, the seventh title in the series, simply named ''[=TrackMania=]''and which is a remake of [=TrackMania=] Nations, was released.

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In 2020, the seventh title in the series, simply named ''[=TrackMania=]''and ''[=TrackMania=]'' and which is a remake of [=TrackMania=] Nations, was released.

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In 2020, the seventh title in the series, simply named ''[=TrackMania=]''and which is a remake of [=TrackMania=] Nations, was released.



* In the 2020 remake, this is more or less played straight, as while the Free Access gives you access to the basic campaign and track editors, you need to buy the Standard or Club Access in order to unlock the advanced track editor, along with other features.



* LevelEditor: As stated above, a highly comprehensive track editor is included in the games. There's limits to what and where you can build, but they aren't terribly intrusive. You can make any track in the solo campaign with it, if you really want.

to:

* LevelEditor: As stated above, a highly comprehensive track editor is included in the games. There's There are limits to what and where you can build, but they aren't terribly intrusive. You can make any track in the solo campaign with it, if you really want.



** Also adverted with [=TrackMania=] 2020 - every 3 months, a new campaign of 25 maps made by Nadeo will be open for people to race on, regardless of what Access level they have. Only those with Standard or Club access when the campaigns rotate can keep the prior season's maps, though.



** There are even two games known as [=TrackMania=] - the original one, and the 2020 remake of [=TrackMania=] Nations, which fans call [=TrackMania=] 2020 to tell it apart from the original.



** In [=TrackMania=] 2020, one of the road types is ice, which, just like Alpine/Snow, gives your car little to no grip at all.



* UnexpectedGenreChange: Thanks to user created content.
** There is a small community dedicated to "[[RolePlayingGame RPG]]" tracks, created by using the editor's camera features and the game's mod functionality that enables builders to reskin the textures of a track. RPG tracks are usually story driven and contain precise balancing acts, trick jumps and puzzle solving interspersed with cutscenes. Actually winning the race is secondary, if there is even a race to begin with.

to:

* UnexpectedGenreChange: Thanks to user created user-created content.
** There is a small community dedicated to "[[RolePlayingGame RPG]]" tracks, created by using the editor's camera features and the game's mod functionality that enables builders to reskin the textures of a track. RPG tracks are usually story driven story-driven and contain precise balancing acts, trick jumps and puzzle solving puzzle-solving interspersed with cutscenes. Actually winning the race is secondary, if there is even a race to begin with.
Is there an issue? Send a MessageReason:


But the real star of the show here is probably the LevelEditor provided in game. The editor is strikingly similar to playing with {{Lego}} bricks — the editor gives you a series of tiles with bits of road, and you can arrange them to your liking. The only real requirements are a start, a finish and a way to get from one to the other. As such, there are tons and tons of user-created tracks, most of them on the community Web site, [[http://www.tm-exchange.com/ TMX]].

to:

But the real star of the show here is probably the LevelEditor provided in game. The editor is strikingly similar to playing with {{Lego}} Franchise/{{Lego}} bricks — the editor gives you a series of tiles with bits of road, and you can arrange them to your liking. The only real requirements are a start, a finish and a way to get from one to the other. As such, there are tons and tons of user-created tracks, most of them on the community Web site, [[http://www.tm-exchange.com/ TMX]].

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