Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* AllYourBaseAreBelongToUs: Happens fairly quickly as your first hideout gets attacked just after you meet Syll. The point of it is to hold out until Adam can prep the helicopter. The Tower experiences this ''immediately'' after that and you'll have to rescue them when Farrick's forces attack.
to:
* AllYourBaseAreBelongToUs: Happens fairly quickly as when your first hideout gets attacked just after you meet Syll. The point of it is to hold out until Adam can prep the helicopter. The Tower experiences this ''immediately'' after that and you'll have to rescue them when Farrick's forces attack.
Changed line(s) 15,16 (click to see context) from:
* CastFromHitPoints: After a fashion. You only have an energy meter which powers your shields and your non-pistol weapons. Once the meter hits bottom (and you blow through your two spare batteries), you're dead.
* EasterEgg: Try telling Wil Wheaton something you may have wanted to say to him for a long time. [[note]][[Series/StarTrekTheNextGeneration Shut up, Wesley!]][[/note]]
* EasterEgg: Try telling Wil Wheaton something you may have wanted to say to him for a long time. [[note]][[Series/StarTrekTheNextGeneration Shut up, Wesley!]][[/note]]
to:
* CastFromHitPoints: After a fashion. You only have Each of your units has an energy meter which powers your their shields and your non-pistol weapons. Once the meter hits bottom zero (and you blow through your their two spare batteries), you're dead.
batteries are spent), the next hit ''will'' take them out.
* EasterEgg: Try telling Wil Wheaton something you may have wanted to say to him for a long time. [[note]][[Series/StarTrekTheNextGeneration Shut up, Wesley!]][[/note]]
* EasterEgg: Try telling Wil Wheaton something you may have wanted to say to him for a long time.
Changed line(s) 20,21 (click to see context) from:
* MilitaryAlphabet: The [=NATO=] alphabet, letters alpha through foxtrot, are used to designate waypoints.
-->'''Miranda:''' B, C, and D sound too similar on the battlefield.
-->'''Miranda:''' B, C, and D sound too similar on the battlefield.
to:
* {{MacGuffin}}: The Radial Lock encryption software is essentially the reason Corrin is dragged into the plot, as his life hinges on the assumption that he can decode it. [[spoiler:It's rendered useless when Syll reveals that he already had root access to the codes it encrypted.]]
* MilitaryAlphabet: The [=NATO=] alphabet, lettersalpha Alpha through foxtrot, Foxtrot, are used to designate waypoints.
-->'''Miranda:''' B, C,and D D, E all sound too similar on the battlefield.
* MilitaryAlphabet: The [=NATO=] alphabet, letters
-->'''Miranda:''' B, C,
Changed line(s) 23,24 (click to see context) from:
* {{MacGuffin}}: The Radial Lock encryption software is essentially the reason Corrin is dragged into the plot, as his life hinges on the assumption that he can decode it. [[spoiler:It's rendered useless when Syll reveals that he already had root access to the codes encrypted by it.]]
* TheMole: Miranda starts out leading the guys who're attacking Corrin in the prologue. Once he's cornered at the airport, she helps him escape and reveals she was hired to protect him. [[spoiler: Later on, when everyone is locked in a containment cell, she reveals she was keeping Heather updated on the team's whereabouts the entire time.]]
* TheMole: Miranda starts out leading the guys who're attacking Corrin in the prologue. Once he's cornered at the airport, she helps him escape and reveals she was hired to protect him. [[spoiler: Later on, when everyone is locked in a containment cell, she reveals she was keeping Heather updated on the team's whereabouts the entire time.]]
to:
Changed line(s) 28 (click to see context) from:
** "What now, [[Film/TheMatrix Morpheus]]?" when you help Corrin escape from Ignite Defense.
to:
** "What now, "Well, [[Film/TheMatrix Morpheus]]?" Morpheus]], what now?" when you help Corrin escape from Ignite Defense.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
** During mission six, saying "Activate tesslatronic remix" will change the background music to a remix done by DJ Tesslatron.
to:
** During mission six, Mission Six, saying "Activate tesslatronic remix" will change the background music to a remix done by DJ Tesslatron.
Changed line(s) 19 (click to see context) from:
* ItsPersonal: The reason Corrin helps Syll with Farrick even though the plot is having less and less to do with him. The heroic thing to do would be to go along because it's become a big important thing, but really, he's tired of getting his life thrown out of whack.
to:
* ItsPersonal: The This becomes Corrin's reason Corrin helps to help Syll with confront Farrick even though the plot is having less and less to do with him. The heroic thing to do would be to go along because it's become a big important thing, but really, he's just tired of getting Farrick throwing his life thrown out of whack.
Changed line(s) 21,23 (click to see context) from:
** "B, C, D sound too similar on the battlefield."
* MissionControl: You provide the tactical direction for your units in the game.
* {{MacGuffin}}: Radial Lock
* MissionControl: You provide the tactical direction for your units in the game.
* {{MacGuffin}}: Radial Lock
to:
* MissionControl:
* {{MacGuffin}}: The Radial
Changed line(s) 27,28 (click to see context) from:
* {{Shout Out}}s: There Came an Echo is chock-full of these:
** "What now, Morpheus?" when you help Corrin escape from Ignite Defense.
** "What now, Morpheus?" when you help Corrin escape from Ignite Defense.
to:
* {{Shout Out}}s: There Came an Echo ShoutOut: The game is chock-full of these:
these.
** "What now,Morpheus?" [[Film/TheMatrix Morpheus]]?" when you help Corrin escape from Ignite Defense.
** "What now,
Changed line(s) 30,32 (click to see context) from:
* StealthSequel: [[spoiler:At least, this was the case before Iridium Studios chose to rename ''Sequence'' to ''VideoGame/BeforeTheEcho'' over challenging the legal claim on its original title. Before that, no direct connection between the two games was pointed out by either either Iridium Studios or the game, until the midway point of ''There Came an Echo'' makes itself clear that it's a direct sequel.]]
* StraightGay: Adam offhandedly mentions that he has a boyfriend when Corrin asks him if he's got any family waiting for him after the job.
* SuperBreedingProgram: The Tower's schtick. [[spoiler:At least, that's what Mir says at first. That bit was actually a lie told to conceal the fact that [[ArtificialHuman Syll's creation]] was more their goal.]]
* StraightGay: Adam offhandedly mentions that he has a boyfriend when Corrin asks him if he's got any family waiting for him after the job.
* SuperBreedingProgram: The Tower's schtick. [[spoiler:At least, that's what Mir says at first. That bit was actually a lie told to conceal the fact that [[ArtificialHuman Syll's creation]] was more their goal.]]
to:
* StealthSequel: [[spoiler:At least, this was the case before [[spoiler:Before Iridium Studios chose to rename ''Sequence'' to ''VideoGame/BeforeTheEcho'' over challenging the legal claim on its original title. Before that, no direct connection between the two games was pointed out by either either Iridium Studios or the game, until ''VideoGame/BeforeTheEcho'', this game being set eight years after it gets revealed at the midway point point, with mentions of ''There Came an Echo'' makes itself clear that it's a direct sequel.the Tower, Mir, and Naia.]]
* StraightGay: Adam offhandedly mentionsthat he has a his boyfriend when Corrin asks him if he's got he has any family waiting for him after the job.
* SuperBreedingProgram:The [[spoiler:Mir initially says this was the Tower's schtick. [[spoiler:At least, that's what Mir says at first. That bit purpose, but it was actually a lie told to conceal the fact that [[ArtificialHuman Syll's creation]] was more their its true goal.]]
* StraightGay: Adam offhandedly mentions
* SuperBreedingProgram:
Is there an issue? Send a MessageReason:
None
Changed line(s) 34,35 (click to see context) from:
----
<<|RealTimeStrategy|>>
<<|RealTimeStrategy|>>
to:
<<|RealTimeStrategy|>>
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* {{Adorkable}}: Val, definitely.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* TheMole: Miranda starts out leading the guys who're attacking Corrin in the prologue. Once he's cornered at the airport, she helps him escape and reveals she was hired to protect him.
to:
* TheMole: Miranda starts out leading the guys who're attacking Corrin in the prologue. Once he's cornered at the airport, she helps him escape and reveals she was hired to protect him. [[spoiler: Later on, when everyone is locked in a containment cell, she reveals she was keeping Heather updated on the team's whereabouts the entire time.]]
Is there an issue? Send a MessageReason:
Also, no horizontal bars between the heading quote and work description. That isn\'t standard.
Changed line(s) 6 (click to see context) from:
----
to:
Is there an issue? Send a MessageReason:
Sequence was renamed Before the Echo due to a legal claim, making its connection to this game a bit more blatant by titles alone. The caption no longer works as well, with this considered. I\'ll leave it to those who\'ve played this game to make the necessary changes beyond the bit I\'ve done already.
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:From the same group that brought you ''VideoGame/{{Sequence}}'', [[TitleDrop there came an echo]].]]
to:
Changed line(s) 31 (click to see context) from:
* StealthSequel: [[spoiler:The midway point of the game reveals it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.]]
to:
* StealthSequel: [[spoiler:The [[spoiler:At least, this was the case before Iridium Studios chose to rename ''Sequence'' to ''VideoGame/BeforeTheEcho'' over challenging the legal claim on its original title. Before that, no direct connection between the two games was pointed out by either either Iridium Studios or the game, until the midway point of the game reveals ''There Came an Echo'' makes itself clear that it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.sequel.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* {{Shout Out}}s: There Came an Echo is chock-full of these
to:
* {{Shout Out}}s: There Came an Echo is chock-full of thesethese:
Is there an issue? Send a MessageReason:
None
Changed line(s) 28,30 (click to see context) from:
* Shout Outs: There Came an Echo is chalk full of these
** "What now Morpheus" when you help Corrin is escape
** Malcolm Reynolds is in the airport checkpoint line.
** "What now Morpheus" when you help Corrin is escape
** Malcolm Reynolds is in the airport checkpoint line.
to:
* Shout Outs: {{Shout Out}}s: There Came an Echo is chalk full chock-full of these
** "Whatnow Morpheus" now, Morpheus?" when you help Corrin is escape
escape from Ignite Defense.
** [[Series/{{Firefly}} MalcolmReynolds Reynolds]] is in the airport checkpoint line.
** "What
** [[Series/{{Firefly}} Malcolm
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* Shout Outs: There Came an Echo is chalk full of these
** "What now Morpheus" when you help Corrin is escape
** Malcolm Reynolds is in the airport checkpoint line.
** "What now Morpheus" when you help Corrin is escape
** Malcolm Reynolds is in the airport checkpoint line.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
-> B, C, D sound too similar on the battlefield
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* MilitaryAlphabet: The [=NATO=] alphabet, letters alpha through foxtrot, are used to designate waypoints.
to:
* MilitaryAlphabet: The [=NATO=] alphabet, letters alpha through foxtrot, are used to designate waypoints. waypoints.
-> B, C, D sound too similar on the battlefield
-> B, C, D sound too similar on the battlefield
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MilitaryAlphabet: The [=NATO=] alphabet, letters alpha through foxtrot, are used to designate waypoints.
Is there an issue? Send a MessageReason:
Shifting entry to Trivia
Deleted line(s) 20 (click to see context) :
* FakeBrit: Syll. He puts up an accent from when you meet him until you meet Mir, after which he drops it when the latter calls him out on it.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** [[Film/{{TwoThousandOneASpaceOdyssey}} "Open the pod bay doors, Val!"]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EasterEgg: Try telling Wil Wheaton something you may have wanted to say to him for a long time. [[note]][[Series/StarTrekTheNextGeneration Shut up, Wesley!]][[/note]]
** During mission six, saying "Activate tesslatronic remix" will change the background music to a remix done by DJ Tesslatron.
** During mission six, saying "Activate tesslatronic remix" will change the background music to a remix done by DJ Tesslatron.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
[[quoteright:459:http://static.tvtropes.org/pmwiki/pub/images/b6fcf1b977a1d6fd59e6cc974a308d2a.jpg]]
[[caption-width-right:459:From the same group that brought you ''VideoGame/{{Sequence}}'', [[TitleDrop there came an echo]].]]
[[caption-width-right:459:From the same group that brought you ''VideoGame/{{Sequence}}'', [[TitleDrop there came an echo]].]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:459:http://static.tvtropes.org/pmwiki/pub/images/b6fcf1b977a1d6fd59e6cc974a308d2a.jpg]]
[[caption-width-right:459:From the same group that brought you ''VideoGame/{{Sequence}}'', [[TitleDrop there came an echo]].]]
[[caption-width-right:459:From the same group that brought you ''VideoGame/{{Sequence}}'', [[TitleDrop there came an echo]].]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
->'''Val:''' "I should use complete sentences. They want you to break Radial Lock."
->'''Corrin:''' "It can't be broken."
->'''Val:''' "The problem with all locks, Corrin, is that they were made to be opened."
----
->'''Corrin:''' "It can't be broken."
->'''Val:''' "The problem with all locks, Corrin, is that they were made to be opened."
----
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
The second release by up-and-coming developer [[http://www.playiridium.com/ Iridium Studios]], There Came An Echo is a real-time strategy game where you control up to five people using a combination of voice-based controls and traditional mouse-driven interfaces.
to:
The second release by up-and-coming developer [[http://www.playiridium.com/ Iridium Studios]], There Came An Echo is a real-time strategy game where you control up to five four people using a combination of voice-based controls and traditional mouse-driven interfaces.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* AllYourBaseAreBelongToUs: Happens fairly quickly as your first hideout gets attacked just after you meet Syll. The point of it is to hold out until Adam can prep the helicopter. The Tower experiences this ''immediately'' after that and you'll have to bail them out.
to:
* AllYourBaseAreBelongToUs: Happens fairly quickly as your first hideout gets attacked just after you meet Syll. The point of it is to hold out until Adam can prep the helicopter. The Tower experiences this ''immediately'' after that and you'll have to bail rescue them out.when Farrick's forces attack.
Added DiffLines:
* ItsPersonal: The reason Corrin helps Syll with Farrick even though the plot is having less and less to do with him. The heroic thing to do would be to go along because it's become a big important thing, but really, he's tired of getting his life thrown out of whack.
Added DiffLines:
* OnlyInItForTheMoney: The main reason Miranda's going with the whole thing.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* CastFromHitPoints: After a fashion. You only have an energy meter which powers your shields and your non-pistol weapons. Once the meter hits bottom, you're dead.
to:
* AllYourBaseAreBelongToUs: Happens fairly quickly as your first hideout gets attacked just after you meet Syll. The point of it is to hold out until Adam can prep the helicopter. The Tower experiences this ''immediately'' after that and you'll have to bail them out.
* ActionSurvivor: Corrin, at first.
* CastFromHitPoints: After a fashion. You only have an energy meter which powers your shields and your non-pistol weapons. Once the meter hitsbottom, bottom (and you blow through your two spare batteries), you're dead.
* ActionSurvivor: Corrin, at first.
* CastFromHitPoints: After a fashion. You only have an energy meter which powers your shields and your non-pistol weapons. Once the meter hits
* TheMole: Miranda starts out leading the guys who're attacking Corrin in the prologue. Once he's cornered at the airport, she helps him escape and reveals she was hired to protect him.
Changed line(s) 11 (click to see context) from:
* SuperBreedingProgram: The Tower's schtick.
to:
* StraightGay: Adam offhandedly mentions that he has a boyfriend when Corrin asks him if he's got any family waiting for him after the job.
* SuperBreedingProgram: The Tower's schtick. [[spoiler:At least, that's what Mir says at first. That bit was actually a lie told to conceal the fact that [[ArtificialHuman Syll's creation]] was more their goal.]]
* SuperBreedingProgram: The Tower's schtick. [[spoiler:At least, that's what Mir says at first. That bit was actually a lie told to conceal the fact that [[ArtificialHuman Syll's creation]] was more their goal.]]
Is there an issue? Send a MessageReason:
Hey Its That Voice moved to Trivia.
Changed line(s) 6,8 (click to see context) from:
* HeyItsThatVoice: A few examples:
** Val is Ashly Burch.
** Wil Wheaton (voice of Wesley Crusher) provides the voice for Corrin Webb.
** Val is Ashly Burch.
** Wil Wheaton (voice of Wesley Crusher) provides the voice for Corrin Webb.
to:
* HeyItsThatVoice: A few examples:
** Val is Ashly Burch.
** Wil Wheaton (voice of Wesley Crusher) providesCastFromHitPoints: After a fashion. You only have an energy meter which powers your shields and your non-pistol weapons. Once the voice for Corrin Webb.meter hits bottom, you're dead.
* FakeBrit: Syll. He puts up an accent from when you meet him until you meet Mir, after which he drops it when the latter calls him out on it.
** Val is Ashly Burch.
** Wil Wheaton (voice of Wesley Crusher) provides
* FakeBrit: Syll. He puts up an accent from when you meet him until you meet Mir, after which he drops it when the latter calls him out on it.
Added DiffLines:
* NonActionGuy: Adam, the pilot.
Added DiffLines:
* SuperBreedingProgram: The Tower's schtick.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HeyItsThatVoice: A few examples:
** Val is Ashly Burch.
** Wil Wheaton (voice of Wesley Crusher) provides the voice for Corrin Webb.
** Val is Ashly Burch.
** Wil Wheaton (voice of Wesley Crusher) provides the voice for Corrin Webb.
Is there an issue? Send a MessageReason:
adding index
Changed line(s) 8 (click to see context) from:
* VoiceWithAnInternetConnection: Val fills this role.
to:
* VoiceWithAnInternetConnection: Val fills this role.role.
----
<<|RealTimeStrategy|>>
----
<<|RealTimeStrategy|>>
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* Stealth Sequel: [[spoiler:The midway point of the game reveals it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.]]
to:
* Stealth Sequel: MissionControl: You provide the tactical direction for your units in the game.
* StealthSequel: [[spoiler:The midway point of the game reveals it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.]]]]
* VoiceWithAnInternetConnection: Val fills this role.
* StealthSequel: [[spoiler:The midway point of the game reveals it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.
* VoiceWithAnInternetConnection: Val fills this role.
Is there an issue? Send a MessageReason:
added trope
Changed line(s) 3 (click to see context) from:
You play as the faceless Sam, accompanied by the helpful and snarky Val, a similarly faceless personality. Your mission: guide the computer programmer Corrin Webb, developer of the highly-advanced encryption scheme Radial Lock, on a journey to break his own software.
to:
You play as the faceless Sam, accompanied by the helpful and snarky Val, a similarly faceless personality. Your mission: guide the computer programmer Corrin Webb, developer of the highly-advanced encryption scheme Radial Lock, on a journey to break his own software.software.
----
!!There Came An Echo provides examples of:
* Stealth Sequel: [[spoiler:The midway point of the game reveals it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.]]
----
!!There Came An Echo provides examples of:
* Stealth Sequel: [[spoiler:The midway point of the game reveals it's a direct sequel to Iridium Studio's previous game, {{Sequence}}.]]
Is there an issue? Send a MessageReason:
Oh god I don\'t know how to start pages, please help
Added DiffLines:
The second release by up-and-coming developer [[http://www.playiridium.com/ Iridium Studios]], There Came An Echo is a real-time strategy game where you control up to five people using a combination of voice-based controls and traditional mouse-driven interfaces.
You play as the faceless Sam, accompanied by the helpful and snarky Val, a similarly faceless personality. Your mission: guide the computer programmer Corrin Webb, developer of the highly-advanced encryption scheme Radial Lock, on a journey to break his own software.
You play as the faceless Sam, accompanied by the helpful and snarky Val, a similarly faceless personality. Your mission: guide the computer programmer Corrin Webb, developer of the highly-advanced encryption scheme Radial Lock, on a journey to break his own software.