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* BaldBlackLeaderGuy: Blackmore is bald. Blackmore is black (not ebony black, but definitely not white either). Blackmore is essentially the leader guy of crime in Baltimore (and who knows what else). [[spoiler:However, it turns out that Blackmore is a personality that exists only in Torque's head. Torque is certainly not bald. In fact, a picture of Blackmore from Jordan's point of view shows Torque wearing a cowboy hat. Interestingly enough, the first game had a cut-out prologue that showed Torque wearing a cowboy hat, which falls off when he turns into a monster. He does not put it back on. Is this FridgeBrilliance or what?]]

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* BaldBlackLeaderGuy: Blackmore is bald. Blackmore is black (not ebony black, but definitely not white either). BaldOfAuthority: Blackmore is essentially the leader guy of crime in Baltimore (and who knows what else). [[spoiler:However, it turns out that Blackmore is a personality that exists only in Torque's head. Torque is certainly not bald. In fact, a picture of Blackmore from Jordan's point of view shows Torque wearing a cowboy hat. Interestingly enough, the first game had a cut-out prologue that showed Torque wearing a cowboy hat, which falls off when he turns into a monster. He does not put it back on. Is this FridgeBrilliance or what?]]
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* GameBreakingBug: The Final Boss in Ties that Bind requires insanity mode to damage, there's a bug where the game will fail to respawn enemies mid-fight, not allowing you to actually beat him.

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** The premise of the game is one big metaphor for [[HadToComeToPrisonToBeACrook criminal recidivism]], especially Torgue chooses the good morality choices. [[spoiler: If the player chooses the "good" ending, Torgue is revealed to have been framed and his rescuer tells him that he has a chance of a retrial so he can clear his name. Horace Gauge, of the ghosts of Carnate Island, blames the justice system for his girlfriend's death because they chose to send him to a prison full of people who were far worse than him rather than help rehabilitate him (even stating that he was imprisoned over an assault charge that was presumably done in self-defense), causing him to snap from fear and believe his girlfriend will die without his protection. The release of the Malefactors is a visual metaphor for this, as they were released when a person of true moral conflict comes into a place of pure evil, which includes sending an innocent man to an extremely dangerous, maximum-security prison called Abbott State Penitentiary.]]

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** The premise of the game is one big metaphor for [[HadToComeToPrisonToBeACrook criminal recidivism]], especially Torgue chooses the good morality choices. [[spoiler: If the player chooses the "good" ending, Torgue is revealed to have been framed and his rescuer tells him that he has a chance of a retrial so he can clear his name. Horace Gauge, one of the ghosts of Carnate Island, blames the justice system for his girlfriend's death because they chose to send him to a prison full of people who were far worse than him him, rather than help rehabilitate him (even stating that he was imprisoned over an assault charge that was presumably done in self-defense), causing self-defense). The failure of the justice system caused him to snap from fear and believe his girlfriend will die without his protection. The release of the Malefactors is a visual metaphor for this, as they were released when a person of true moral conflict comes into a place of pure evil, which includes sending an innocent man to an extremely dangerous, maximum-security prison called Abbott State Penitentiary.]]

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* DoesThisRemindYouOfAnything: Hermes is basically one giant reference to [[UsefulNotes/TheHolocaust the Holocaust]]. A sadistic prison guard who enjoyed killing people while justifying it that he was just following orders and who loved using gas more than anything. Hell, his boss fight ends when you ''put him in an oven''.

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* DoesThisRemindYouOfAnything: DoesThisRemindYouOfAnything:
**
Hermes is basically one giant reference to [[UsefulNotes/TheHolocaust the Holocaust]]. A sadistic prison guard who enjoyed killing people while justifying it that he was just following orders and who loved using gas more than anything. Hell, his boss fight ends when you ''put him in an oven''.oven''.
** The premise of the game is one big metaphor for [[HadToComeToPrisonToBeACrook criminal recidivism]], especially Torgue chooses the good morality choices. [[spoiler: If the player chooses the "good" ending, Torgue is revealed to have been framed and his rescuer tells him that he has a chance of a retrial so he can clear his name. Horace Gauge, of the ghosts of Carnate Island, blames the justice system for his girlfriend's death because they chose to send him to a prison full of people who were far worse than him rather than help rehabilitate him (even stating that he was imprisoned over an assault charge that was presumably done in self-defense), causing him to snap from fear and believe his girlfriend will die without his protection. The release of the Malefactors is a visual metaphor for this, as they were released when a person of true moral conflict comes into a place of pure evil, which includes sending an innocent man to an extremely dangerous, maximum-security prison called Abbott State Penitentiary.]]
---> '''Horace Gauge''': I can't even remember what I was in here for, beatin' up some guy, whatever. I got screwed by the system. Fuck 'em, they fucked my life, they're as responsible for my old lady's dyin' as I am. Nobody wants the whole story, just lock 'em up, throw away the key, see ya next life. I just wanted to keep her safe. I couldn't protect her while I was on the inside.
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* TooDumbToLive: The Coast Guardsman who comes to rescue Torque at the end of the first game. Despite being sent to rescue inmates from the worst prison in America, he isn't armed and doesn't have any police backup, apparently just hoping his threat that the police are waiting on the mainland will be enough to hold off murderers and rapists. In the neutral ending, he even let's Torque stand behind him, with the heavily armed Torque immediately knocking him out and stealing his boat to escape the authorities.
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** The Head C.O. and Ernesto are two noteworthy examples as they become Torque's allies out of necessity rather than liking you personally, though they develop a grudging respect towards you if you help them. With all the monsters infesting the island, even they know they can't be picky with their allies.

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** The Head C.O. and Ernesto are two noteworthy examples as they become Torque's allies out of necessity rather than liking you personally, though but they can develop a grudging respect towards you if you help them. With all the monsters infesting the island, even they know they can't be picky with their allies.
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** The Head C.O. and Ernesto are two noteworthy examples as they become Torque's allies out of necessity rather than liking you personally, though they develop a grudging respect towards you if you help them. With all the monsters infesting the island, even they know they can't be picky with their allies.
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* EvenEvilHasStandards: In the first game's prologue "Waiting To Die", a couple of inmates recognize Torque and remember that he's in prison for killing his wife and kids. This disgusts them so much, they try to shank Torque, which results in Torque going berserk and killing them in self-defense. Then there's the other death row inmates in Torque's wing; Slick may give Torque a pass for killing his wife, but [[WouldntHurtAChild draws the line at kids]], and all of them show a distinct hatred for Floyd, the child rapist.

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* EvenEvilHasStandards: In the first game's prologue "Waiting To Die", a couple of inmates recognize Torque and remember that he's in prison for killing his wife and kids. This disgusts them so much, they try to shank Torque, which results in Torque going berserk and killing them in self-defense. Then there's the other death row inmates in Torque's wing; Slick may give Torque a pass for killing his wife, but [[WouldntHurtAChild draws the line at kids]], and all of them show a distinct hatred for Floyd, the child rapist.a pedophile.
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For example — the Slayer represents the Guillotine/Axe executions, and in Baltimore, it represents all those shankings and axe murders...

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* RuleOfSymbolism: Every single enemy in the game is representative of a method of execution or an urban horror/vice. For example — the Slayer represents the Guillotine/Axe executions, and in Baltimore, it represents all those shankings and axe murders...

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* RuleOfSymbolism: Every single enemy in the game is representative of a method of execution or an urban horror/vice. horror/vice.
** The Slayer represents beheading and blade-related violence.
** The Mainliner represents death by lethal injection and aggressive drug dealing.
** The Marksman represents death by firing squad and gun violence.
** The Burrower represents being burried alive.
** The Nooseman represents death by hanging, both execution and suicide.
** The Fester represents being devoured alive by rats.
** The Suppressor represents police brutality.
** The Arsonist represents being burned alive and other acts of arson.
For example — the Slayer represents the Guillotine/Axe executions, and in Baltimore, it represents all those shankings and axe murders...
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* EvenEvilHasStandards: In the first game's prologue "Waiting To Die", a couple of inmates recognize Torque and remember that he's in prison for killing his wife and kids. This disgusts them so much they try to shank Torque, which results in Torque going berserk and killing them. Then there's the death row inmates, who all show distinct hatred for the child rapist.

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* EvenEvilHasStandards: In the first game's prologue "Waiting To Die", a couple of inmates recognize Torque and remember that he's in prison for killing his wife and kids. This disgusts them so much much, they try to shank Torque, which results in Torque going berserk and killing them. them in self-defense. Then there's the other death row inmates, who inmates in Torque's wing; Slick may give Torque a pass for killing his wife, but [[WouldntHurtAChild draws the line at kids]], and all of them show a distinct hatred for Floyd, the child rapist. rapist.
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Being cut per TRS.


* DefiniteArticleTitle
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* NotSoDifferent: Numerous other characters compare Torque to themselves, and vice-versa. [[spoiler:Depending on your moral path, they may be right.]]

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* NotSoDifferent: NotSoDifferentRemark: Numerous other characters compare Torque to themselves, and vice-versa. [[spoiler:Depending on your moral path, they may be right.]]
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* LaughingMad: One of the ghost voices on the island is left in a permanent state of this after her treatment by Dr. Killjoy.

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* LaughingMad: One of the ghost voices on the island is someone who was left in a permanent state of this after her treatment by Dr. Killjoy.
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* LaughingMad: One of the ghost voices on the island is left in a permanent state of this after her treatment by Dr. Killjoy.


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* MiscarriageOfJustice:
** During WWII, a general at Fort Maleson executed three of his men for treason after a German airplane crashed into the island. A subsequent court martial found no evidence justifying his accusations.
** [[spoiler:In the Good Ending, the guy who comes to rescue Torque from the island tells him the prosecutor at his trial for triple murder was found to be corrupt and that said prosecutor's cases were going to be up for review]].
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* HomemadeFlamethrower: One of the weapons in the first game, is a [[https://vignette.wikia.nocookie.net/thesuffering/images/6/61/4-File_-_Chapter_04_-_Flamethrower.jpg homemade flamethrower]] that needs to be assembled from different parts like a bicycle pump, gas cans, and flares. You can find the instructions that tell you what you'll need, although they are not necessary for creating one. Judging by the instructions and how it was seen next to the corpse of a prisoner, it seems it was going to be used for rioting or escaping the prison.

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* DeathOfAChild: The murder of two children is a crucial backstory event that colours all the events in the series. Also, the Infernas in the first game are ghosts who represent the petty cruelty children can commit, and have to be slain in order to progress (although thankfully not while in their ghostly UndeadChild form). In the second game, there is a sequence involving a baby mentioned below, which is in some ways the most unsettling part of the game.



* InfantImmortality: Most assuredly averted to great horrific effect. The murder of two children is a crucial backstory event that colours all the events in the series. Also, the Infernas in the first game are ghosts who represent the petty cruelty children can commit, and have to be slain in order to progress (although thankfully not while in their ghostly UndeadChild form). In the second game, there is a sequence involving a baby mentioned below, which is in some ways the most unsettling part of the game.
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* AbominableAuditorium: Early in ''Ties That Bind,'' Torque is led into the Grand Theater, a derelict cinema in the slums of Baltimore. It was obviously in pretty bad shape even before the Malefactors took over the city: the place is littered with rubbish, the seats have been removed from the theater itself, and it's obviously been converted into a den for homeless drug addicts - most of whom have been butchered in the last few hours. Dr Killjoy uses this place as a briefing room for Torque, keeping it relatively safe... up until Blackmore appears and sends in the Malefactors to make Torque manifest his rage form again.

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* MercyKill: You have the option to do this once in the first game. Doing so nets you good points on the KarmaMeter.
** Same with the second game, but the guy you'd do it to [[spoiler:ends up dying anyway when a boss comes out of a nearby hole, knocking a large crate into the area where he was sitting]].

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* MercyKill: MercyKill:
**
You have the option to do this once in the first game. Doing so nets you good points on the KarmaMeter.
** Same with This also happens in the second game, but the guy you'd do it to [[spoiler:ends up dying anyway when a boss comes out of a nearby hole, knocking a large crate into the area where he was sitting]].sitting]].
* MoleMonster: Burrowers are Malefactors that burrow through the ground and emerge to attack by whipping chains at Torque. The basis of their form is people being BuriedAlive.
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[[FromBadToWorse Then something happens]].

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[[FromBadToWorse Then something happens]].
it all goes to Hell.
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* JumpScare: The game ''loves'' to slide horrific stills across the player's view, particularly when they're running from Malefactors. The stills include images like Torque's murdered family, posed shots of Malefactors, and even Torque himself swinging from a noose.
** Turning on cheat codes drastically increases the frequency of these images.
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** Dr. Killjoy, Horace, and Hermes are all definitely real. It's more ambiguous whether Torque brought the ghosts of his family with him to Carnate, or if their appearance is Torque working through his grief...and possible guilt.
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* DegradedBoss: The first fight with a Burrower is slowly foreshadowed, with its trail leading out of the open graves in the cemetery and the disturbance of its passing underground visible several times. It finally attacks not Torque, but a CO in a cutscene, which cuts into the actual fight. Within 5 minutes, you'll be fighting two of them with some Slayers thrown in on top.
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* DefiniteArticleTitle



* TheTheTitle
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A film was announced in 2005 and was slated for a 2011 release. [[DevelopmentHell "Slated" being the operative word, as it has yet to be released.]]
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* DrivenToSuicide: Carnate Island has a high suicide rate. The Puritan girls leapt into the sea after [[MyGodWhatHaveIDone they realized a witch hunt is not a game]], the commander of Fort Maleson [[AteHisGun blew his own head off]] rather than face court martial, and Abbott Penitentiary has the highest suicide rate of any prison in America.


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* SanitySlippage: Something about Carnate Island causes people to lose their minds over time. Ranse Truman notes that Dr. Killjoy, Horace, the Fort Maleson Colonel, and many others all started out as normal people, but were corrupted over time by the nature of the Island. Torque himself will undergo this on an evil karma run.
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* AmbiguousSituation: Torque's situation in the good karma ending of ''Ties That Bind'' is very...odd. [[spoiler:Carmen remarks that she wants her and Torque to never be apart again, then they hug. Given that Carmen ''is dead'' and that Torque just killed his alternate personality, it's entirely possible he actually killed himself in the final boss fight.]]
* AnAxeToGrind: Torque can find an axe to replace his shiv in the first game. It does three times the damage and knocks down whatever it hits, in addition to significant knockback on the smaller enemies. As a tradeoff, it swings slower, preventing you from just charging in like with the shiv. As long as you can time your first hit right, though, its knockdown effect will instantly paralyze anything it hits. Each hits counts as another knockdown, so anything hit by it is staying down until they die or you stop. The rat-filled slavers are immune to both the knockback and the knockdown, but it stuns them and kills in three hits anyway. The only things not vulnerable to it are the Infernas (can't be knocked down and on fire), exploding rats (too small and fast), and bosses.

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* AmbiguousSituation: Torque's situation in the good karma ending of ''Ties That Bind'' is very...odd. [[spoiler:Carmen remarks that she wants her and Torque to never be apart again, then they hug. Given that Carmen ''is dead'' and that Torque just killed his alternate personality, it's entirely possible that he actually killed himself in the final boss fight.]]
* AnAxeToGrind: Torque can find an axe to replace his shiv in the first game. It does three times the damage and knocks down whatever it hits, in addition to significant knockback on the smaller enemies. As a tradeoff, it swings slower, preventing you from just charging in like with the shiv. As long as you can time your first hit right, though, its knockdown effect will instantly paralyze anything it hits. Each hits hit counts as another knockdown, so anything hit by it is staying down until they die or you stop. The rat-filled slavers are immune to both the knockback and the knockdown, but it stuns them and kills them in three hits anyway. The only things that are not vulnerable to it are the Infernas (can't be knocked down and on fire), exploding rats (too small and fast), and bosses.



* AwesomeButImpractical: Berserk mode in the first game, especially if you're going for a good karma run. Its attacks are very powerful, but you cannot heal during it, it counts as an evil action, and [=NPC=]s you have to escort tend to get caught up in its attacks. ''Ties That Bind'' altered this so berserk no longer counts as an evil action and is actually changed/upgraded by your karma level, but [=NPC=]s remain just as dumb so it must be used very carefully.

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* AwesomeButImpractical: Berserk mode in the first game, especially if you're going for a good karma run. Its attacks are very powerful, but you cannot heal during it, it counts as an evil action, and [[EscortMission [=NPC=]s you have to escort escort]] tend to get caught up in its attacks. ''Ties That Bind'' altered this so that berserk Mode no longer counts as an evil action and is actually changed/upgraded by your karma level, but [=NPC=]s remain [[ArtificialStupidity just as dumb dumb]], so it must be used very carefully.



** If you go down the neutral path in the first game, this happens with [[spoiler:Torque's eldest son.]]

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** If you go down the neutral path in the first game, this happens with [[spoiler:Torque's eldest son.]]son]].



* BuriedAlive: The origin of the Burrowers - as an execution method in the first, originating from Irish workers buried alive in accidents in the second.

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* BuriedAlive: The origin of the Burrowers - as an execution method in the first, originating from Irish workers buried alive in accidents in the second.



* ChildrenAreInnocent: The backstory for the Infernas is a horrific aversion; they were originally three little girls who lived in a Puritan village founded on Carnate Island, who decided it would be super-fun to start accusing people of being witches. [[BurnTheWitch The resultant trials and hysteria, naturally, got about thirteen people burned as witches.]] The guilt of what they had done drove them over the edge and so they leapt off of a cliff to their death.

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* ChildrenAreInnocent: The backstory for the Infernas is a horrific aversion; they were originally three little girls who lived in a Puritan village founded on Carnate Island, who decided it would be super-fun to start accusing people of being witches. [[BurnTheWitch The resultant trials and hysteria, naturally, got about thirteen people burned as witches.]] [[MyGodWhatHaveIDone The guilt of what they had done done]] drove them over the edge edge, and so [[DrivenToSuicide they leapt off of a cliff to their death.death]].



* CombatTentacles: The Burrowers use their chains in this manner. The Creeper has a particularly disturbing version - they're impaled through the victims of his crimes.

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* CombatTentacles: The Burrowers use their chains in this manner. The Creeper has a particularly disturbing version - they're impaled through the victims of his crimes.



** Potential addition; in Ties that Bind, there is a point in the game where a woman is trying to get to her baby, whom you can hear crying and presume to be under the white sheet in the living room. Turns out when you do finally check it out, the baby actually isn't there...
* DeadlyGas: Hermes preferred the gas chamber, died by the gas chamber, and thus came back as a being of gas. [[LampshadedTrope Lampshades]] and [[JustifiedTrope justifies]] the green color in a single swoop by saying that he intentionally colored the gas so that people can see it coming.

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** Potential addition; in Ties ''Ties that Bind, Bind'', there is a point in the game where a woman is trying to get to her baby, whom you can hear crying and presume to be under the white sheet in the living room. Turns out when you do finally check it out, the baby actually isn't there...
* DeadlyGas: Hermes preferred the gas chamber, died by the gas chamber, and thus came back as a being of gas. This [[LampshadedTrope Lampshades]] lampshades]] and [[JustifiedTrope justifies]] the green color in a single swoop by saying that he intentionally colored the gas so that people can see it coming.



* DifficultButAwesome: The axe takes longer to swing than the shiv and leaves you vulnerable to being hit before you can follow through, but with careful timing it lets you stun-juggle nearly any enemy in the game with no fear of retaliation.

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* DifficultButAwesome: The axe takes longer to swing than the shiv and leaves you vulnerable to being hit before you can follow through, but with careful timing timing, it lets you stun-juggle nearly any enemy in the game with no fear of retaliation.



* DoesThisRemindYouOfAnything: Hermes is basically one giant reference to the Holocaust. A sadist prison guard who enjoyed killing people while justifying it that he was just following orders and who loved using gas more than anything. Hell, his boss fight ends when you ''put him in an oven''.

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* DoesThisRemindYouOfAnything: Hermes is basically one giant reference to [[UsefulNotes/TheHolocaust the Holocaust. Holocaust]]. A sadist sadistic prison guard who enjoyed killing people while justifying it that he was just following orders and who loved using gas more than anything. Hell, his boss fight ends when you ''put him in an oven''.



* EnemyMine: Twice in the first game, once in the second. In the first, [=COs=] team up with the prisoner Torque in order to fight their way out through a part of the level. In the second, [[spoiler:Jordan of the Foundation]] teams up with Torque when the Malefactors REALLY get thick. [[spoiler:Except she still wants to kill you. Whoops.]] If you've been going the Evil route, [[spoiler:she does genuinely team up with you.]] But [[spoiler:if you don't end up killing her she gets captured by The Creeper and you get good karma]].
* EnemyWithin: Torque can transform into a Malefactor himself to utterly tear things to shreds. [[spoiler:If you're good, it's just Torque on an adrenaline rush. If you're neutral or bad, it's ambiguous if you actually change]]. In the second game, [[spoiler:the BigBad of it all turns out to be Blackmore, a split personality]].

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* EnemyMine: Twice in the first game, once in the second. In the first, [=COs=] team up with the prisoner Torque in order to fight their way out through a part of the level. In the second, [[spoiler:Jordan of the Foundation]] teams up with Torque when the Malefactors REALLY ''really'' get thick. [[spoiler:Except she still wants to kill you. Whoops.]] If you've been going the Evil route, [[spoiler:she does genuinely team up with you.]] you]]. But [[spoiler:if you don't end up killing her her, she gets captured by The Creeper and you get good karma]].
* EnemyWithin: Torque can transform into a Malefactor himself to utterly tear things to shreds. [[spoiler:If you're good, it's just Torque on an adrenaline rush. If you're neutral or bad, it's ambiguous if you actually change]]. change.]] In the second game, [[spoiler:the BigBad of it all turns out to be Blackmore, a split personality]].



* EpilepticTrees: In-universe: Nobody knows for sure what causes the disaster, but there sure are a hell of a lot of people theorizing about it. Prisoners blame the guards, guards blame the prisoners, maybe it's magic, maybe it's the end of the world, maybe it's the result of hallucinogens being released, maybe it's all in some way related to Torque himself (just as hell breaks loose, a voice ''does'' say "been waiting for you" as he arrives), maybe it's all in Torque's mind -- and we never find out for sure.

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* EpilepticTrees: In-universe: Nobody knows for sure what causes the disaster, but there sure are a hell of a lot of people theorizing about it. Prisoners blame the guards, guards blame the prisoners, maybe it's magic, maybe it's the end of the world, maybe it's the result of hallucinogens being released, maybe it's all in some way related to Torque himself (just as hell breaks loose, a voice ''does'' say "been waiting for you" as he arrives), maybe it's all in Torque's mind -- and we never find out for sure.



* FlushingEdgeInteractivity: A restroom very close to your first cell is the location of the {{Cutscene}} where you pick up Torque's first MoralityPet. Needless to say, the toilets needlessly work (though if your graphics card isn't up to snuff you can expect the most geometrically unsound flush imaginable).
* GeniusLoci: Both Carnate Island and Baltimore have gathered a LOT of bitterness and anger over the years of their existence.
** It's implied that any place that has enough evil in its past can become this sort of malevolent Genius Loci, and begin spawning Malefactors representing the sins that brought it to this state. It's further implied that everywhere actually has enough evil for this -- you just have to look to discover it.

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* FlushingEdgeInteractivity: A restroom very close to your first cell is the location of the {{Cutscene}} where you pick up Torque's first MoralityPet. Needless to say, the toilets needlessly work (though if your graphics card isn't up to snuff snuff, you can expect the most geometrically unsound flush imaginable).
* GeniusLoci: Both Carnate Island and Baltimore have gathered a LOT ''lot'' of bitterness and anger over the years of their existence.
** It's implied that any place that has enough evil in its past can become this sort of malevolent Genius Loci, and begin spawning Malefactors representing the sins that brought it to this state. It's further implied that everywhere actually has enough evil for this -- you just have to look to discover it.



* GiantSpaceFleaFromNowhere: The Horde from ''Ties That Bind''. One minute, you're preparing to enter a mysterious glowing portal in the floor in the middle of the prison which, according to your wife's ghost, will take you to Blackmore's drowning pool. Then this humongous, nightmarish worm-thing emerges from the gate, smashes a chopper and proceeds to attack you in the following battle.

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* GiantSpaceFleaFromNowhere: The Horde from ''Ties That Bind''. One minute, you're preparing to enter a mysterious glowing portal in the floor in the middle of the prison which, according to your wife's ghost, will take you to Blackmore's drowning pool. Then this humongous, nightmarish worm-thing emerges from the gate, smashes a chopper chopper, and proceeds to attack you in the following battle.



* HappyEndingOverride: ''Ties That Bind'' does this to the first game if you got the good karma ending. So you conquered your demons, learned you were innocent, and escaped Carnate? Whoops, you just got captured, the creatures are now in Baltimore and your innocence, not to mention sanity, is once again in question. Lampshaded by Dr. Killjoy at the theater.

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* HappyEndingOverride: ''Ties That Bind'' does this to the first game if you got the good karma ending. So you conquered your demons, learned you were innocent, and escaped Carnate? Whoops, you just got captured, the creatures are now in Baltimore Baltimore, and your innocence, not to mention sanity, is once again in question. Lampshaded by Dr. Killjoy at the theater.



* HumansAreTheRealMonsters: Malefactors are made from human sins and cruelty, but the biggest threat are other humans, ranging from [[ArmiesAreEvil the Foundation]] to prisoners; the bosses tend not to be monsters, but ''humans'', living or otherwise. One mook in the second game recognizes this - there's far, FAR too many human sins, and thus, unlimited demons.

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* HumansAreTheRealMonsters: Malefactors are made from human sins and cruelty, but the biggest threat are other humans, ranging from [[ArmiesAreEvil the Foundation]] to prisoners; the bosses tend not to be monsters, but ''humans'', living or otherwise. One mook in the second game recognizes this - there's far, FAR ''far'' too many human sins, and thus, unlimited demons.



** Torque's own jump suit and general hygene level change depending on how good or how evil he is -- it's a bit grungy starting out, it's filthy and he's covered in open sores when you're pure evil, he looks just fine and recently-washed when pure good. his insanity transformation also changes when your good or evil in the second game, the evil insanity torque looks much more demonic, while the good insanity torque looks like a muscled up version of his normal self. the attacks also change in the second game. There's also an undocumented bonus to good and evil -- when you're pure good, health packs heal you more (and heal much less when you're evil), but conversely, you can berserk more when evil.

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** Torque's own jump suit and general hygene level change depending on how good or how evil he is -- it's a bit grungy starting out, it's filthy and he's covered in open sores when you're pure evil, he looks just fine and recently-washed when pure good. his insanity His berserk transformation also changes when your you're good or evil in the second game, game; the evil insanity torque berserk Torque looks much more demonic, while the good insanity torque berserk Torque looks like a muscled up muscled-up version of his normal self. the The attacks also change in the second game. There's also an undocumented bonus to good and evil -- when you're pure good, health packs heal you more (and heal much less when you're evil), but conversely, you can berserk more when evil.



*** The second game allows you to choose from which of the three endings the original The Suffering you finished at to choose as a starting point. Interestingly, how you ''begin'' the second game has repercussions as late as the final boss and who is or is not with you at that time.

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*** The second game allows you to choose from which of the three endings the original The Suffering ''The Suffering'' you finished at to choose as a starting point. Interestingly, how you ''begin'' the second game has repercussions as late as the final boss and who is or is not with you at that time.



** Dr. Killjoy also counts, he seems to genuinely believe his attempts to cure his patients, including Torque, is for their own good, despite the fact that most of them end up dead.

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** Dr. Killjoy also counts, counts; he seems to genuinely believe that his attempts to cure "cure" his patients, including Torque, is for their own good, despite the fact that most of them end up dead.



* LaserGuidedAmnesia: Torque can't remember what happened on the night his family was murdered. Also, it turns out that [[spoiler:every time Torque goes monstrous, he has no recollection of what happens.]]

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* LaserGuidedAmnesia: Torque can't remember what happened on the night his family was murdered. Also, it turns out that [[spoiler:every time Torque goes monstrous, he has no recollection of what happens.]]happens]].



** [[spoiler:Ranse Truman may have the same abilities Torque has. He did say that he was handling the first couple waves of monsters sent at him just fine, but he would not have won against the last wave without taking extreme measures. Hmm....]]

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** [[spoiler:Ranse Truman may have the same abilities Torque has. He did say that he was handling the first couple waves of monsters sent at him just fine, but he would not have won against the last wave without taking extreme measures. Hmm....Hmm...]]



** Same with the second game, but the guy you'd do it to [[spoiler:ends up dying anyway when a boss comes out of a nearby hole, knocking a large crate into the area where he was sitting.]]

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** Same with the second game, but the guy you'd do it to [[spoiler:ends up dying anyway when a boss comes out of a nearby hole, knocking a large crate into the area where he was sitting.]]sitting]].



** [[spoiler:It even zigzags for each variant. Ended the first game neutral, ended the second game good? Your son was pumped up on drugs given to him by Blackmore, and you DID accidentally kill your wife, as opposed to the "normal" neutral ending, in which Torque's abuse of his son caused him to commit murder-suicide and he beat his wife to death in anger. And so on.]]

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** [[spoiler:It even zigzags for each variant. Ended the first game neutral, ended the second game good? Your son was pumped up on drugs given to him by Blackmore, and you DID ''did'' accidentally kill your wife, as opposed to the "normal" neutral ending, in which Torque's abuse of his son caused him to commit murder-suicide and he beat his wife to death in anger. And so on.]]



--> [[spoiler:Accompanied with it is a picture of Torque's wife children. Its quality also depends on the ending. Good keeps it clean. Neutral has it worn out. Bad leaves it stained in blood.]]

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--> [[spoiler:Accompanied with it is a picture of Torque's wife and children. Its quality also depends on the ending. Good keeps it clean. Neutral has it worn out. Bad leaves it stained in blood.]]



* {{Mundanger}}: In the first game, the good ending has Torque [[spoiler:framed by a Government Conspiracy.]] The evil ending has him [[spoiler:apparently being manipulated by the same supernatural evil he finds in Carnate.]] The neutral one? [[spoiler:Torque accidentally killed his wife, and his elder son finds out, intentionally drowning his little brother before committing suicide.]]

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* {{Mundanger}}: In the first game, the good ending has Torque [[spoiler:framed by a Government Conspiracy.]] GovernmentConspiracy]]. The evil ending has him [[spoiler:apparently being manipulated by the same supernatural evil he finds in Carnate.]] Carnate]]. The neutral one? [[spoiler:Torque accidentally killed his wife, and his elder son finds out, intentionally drowning his little brother before committing suicide.]]



* NoCanonForTheWicked: All three endings from the first game lead into the second one (with effects as late as the final bossfight), but if you don't have an OldSaveBonus and haven't beaten the game at least once, you can only start where the neutral ending left off.

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* NoCanonForTheWicked: All three endings from the first game lead into the second one (with effects as late as the final bossfight), boss fight), but if you don't have an OldSaveBonus and haven't beaten the game at least once, you can only start where the neutral ending left off.



* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Creator/StanWinston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.
* {{Prison}}: The setting of the first game -- the entire island of Carnate is a prison.
* PrisonChangesPeople: A key motif. Abbot State Penitentiary literally brings out the worst in people, the poor living conditions, brutal discipline, equally-brutal gangs and the subtle supernatural power all slowly driving inmates insane.
* PrisonRape: Surprisingly (but thankfully) averted. Despite the pitch-black atmosphere of the series and their portrayal of the horrors of urban society, rape has gone absolutely untouched. In fact, the only sexual situation glossed over at all is [[spoiler:Horace murdering his wife after he has sex with her.]]

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* PracticalEffects: By nature impossible in a non-live-action video game, but the monsters for the series were designed by practical effects god Creator/StanWinston and very much have a Practical Effects aesthetic to them -- the majority of them look like they could be pulled off with a guy in a suit, animatronics, or high-end puppets.
* {{Prison}}: The setting of the first game -- the entire island of Carnate is a prison.
* PrisonChangesPeople: A key motif. Abbot State Penitentiary literally brings out the worst in people, the poor living conditions, brutal discipline, equally-brutal gangs gangs, and the subtle supernatural power all slowly driving inmates insane.
* PrisonRape: Surprisingly (but thankfully) averted. Despite the pitch-black atmosphere of the series and their portrayal of the horrors of urban society, rape has gone absolutely untouched. In fact, the only sexual situation glossed over at all is [[spoiler:Horace murdering his wife after he has sex with her.]]her]].



** While the subject of prison rape is untouched, there is a child rapist on Death Row in the original game, and Ties that Bind gave us the Creeper.

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** While the subject of prison rape is untouched, there is a child rapist on Death Row in the original game, and Ties ''Ties that Bind Bind'' gave us the Creeper.



* PsychoElectro: It's saying something that Horace is actually one of the most (sorta) balanced characters on the cast.

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* PsychoElectro: It's saying something that Horace is actually one of the most (sorta) balanced characters on in the cast.



* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys deaths. Though part of its own good karma ending explains that Blackmore never intended for them to get killed, and was angered that the thugs misunderstood his orders.]]
* RuleOfSymbolism: Every single enemy in the game is representative of a method of execution or an urban horror/vice. For example -- the Slayer represents the Guillotine/Axe executions, and in Baltimore, it represents all those shankings and axe murders...

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* {{Retcon}}: The good karma ending of the first game revealed that Torque was innocent of his family's murders. [[spoiler:But the second game revealed that, no, he wasn't. He, in his Blackmore guise, persona, was the one who sent the thugs to intimidate Carmen, which resulted in her and the boys boys' deaths. Though part of its own good karma ending explains that Blackmore never intended for them to get killed, and was angered that the thugs misunderstood his orders.]]
* RuleOfSymbolism: Every single enemy in the game is representative of a method of execution or an urban horror/vice. For example -- the Slayer represents the Guillotine/Axe executions, and in Baltimore, it represents all those shankings and axe murders...



* SequelHook: The good ending of the first game had Torque being told by a thug that his family's death was ordered by "The Colonel." We find out about the Colonel (Blackmoore) in the second game.

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* SequelHook: The good ending of the first game had Torque being told by a thug that his family's death was ordered by "The Colonel." Colonel". We find out about the Colonel (Blackmoore) (Blackmore) in the second game.



* ShockAndAwe: Horace's method of execution was the electric chair, and thus has the powers of electricity as a ghost. Though these are mostly confined to simply causing some fireworks and travelling around in power boxes, later in the game [[spoiler:Horace blows open a latched-shut cell door with his electricity.]]

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* ShockAndAwe: Horace's method of execution was the electric chair, and thus has the powers of electricity as a ghost. Though these are mostly confined to simply causing some fireworks and travelling around in power boxes, later in the game [[spoiler:Horace blows open a latched-shut cell door with his electricity.]]electricity]].



** Horace shares a name with another character [[Film/{{Shocker}} executed by electricity.]]

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** Horace shares a name with another character who was [[Film/{{Shocker}} executed by electricity.]]



-->'''Malcolm:''' [[Literature/{{It}} We all float down here]].

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-->'''Malcolm:''' [[Literature/{{It}} We all float down here]].here.]]



* UnholyGround: It is implied that Carnate Island is an inherently cursed settlement - the various disasters and lapses in human decency being the island's attempt to get rid of the humans that settle there - and that the Malefactors are the Island's last resort in doing so. The same could be the case for Baltimore.

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* UnholyGround: It is implied that Carnate Island is an inherently cursed settlement - the various disasters and lapses in human decency being the island's attempt to get rid of the humans that settle there - and that the Malefactors are the Island's last resort in doing so. The same could be the case for Baltimore.



* WormSign: indicates a Burrower is going to dig up out of the ground and sling chains at you.

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* WormSign: This indicates a Burrower is going to dig up out of the ground and sling chains at you.
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* OldSaveBonus: Having a cleared game save from the first game can have minor effects in the sequel. Depending on which ending you got, the opening cutscene will be different. An evil or good ending allows you to have Torque's insanity form match that right from the start.
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* ImproperlyPlacedFirearms: Foundation soldiers have World War 2 era issue [=M3=] grease guns as their standard issue weapon. The coast guard rescuer who picks you up at the end of the first game even comments that the soldiers are carrying guns that he's never seen before when they stop his boat at the beginning of the second game.
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->There's a difference between those that feel safest in the light, and those that feel safest in the dark. Which are you, Torque?

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->There's a difference between those that feel safest in the light, and those that feel safest in the dark. Which are you, Torque?Torque?
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