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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Series/StarTrek reruns.

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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Series/StarTrek Franchise/StarTrek reruns.

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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Series/StarTrek reruns.


* EpicPanningShot: After the crash, your probe is sent to examine the ''Daedalus'', where it slowly pans around the outside of its hull.

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* EpicPanningShot: EpicTrackingShot: After the crash, your probe is sent to examine the ''Daedalus'', where it slowly pans around the outside of its hull.

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* EpicPanningShot: After the crash, your probe is sent to examine the ''Daedalus'', where it slowly pans around the outside of its hull.


** [[spoiler: Succeeding in communing with the ship's Navigator who activates a forcefield around the ship that saves it from being incinerated, and the Navigator and New Queen are willing to both repair the ''Artemis'' and provide Casey's crew with a bevy of alien knowledge.]]

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** [[spoiler: Succeeding If you succeed in communing with the ship's Navigator who activates Navigator, they'll activate a forcefield around the ship that saves it from being incinerated, and incinerated; afterwards, the Navigator and New Queen are willing to both repair the ''Artemis'' and provide Casey's crew with a bevy of alien knowledge.]]


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** NonStandardGameOver: [[spoiler: If you send the wrong message to the ship's Navigator, they'll activate the forcefield, but it will only shield the ''Daedalus'' - not the ''Artemis''. As a result, Ari, Zack and the aliens survive, but Casey's brain is burned along with the ''Artemis'', resulting in his death.]]


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* VideoGameCrueltyPunishment: During the Krin fight, you can shoot either Ari or Zack, killing them; the survivor will them be overwhelmed and killed by the Krin. However, you will lose your probe soon afterwards (either a Krin will destroy it, or Zack will shoot it in a TakingYouWithMe moment).

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* PressStartToGameOver: If you do not respond when Ari asks you to say "yes" (the first chance to interact with the game), she and Zack will think you're not working, and shut you down, ending the game. Replying "no" instead has them take it as a joke, and the game continues as normal.


%%* SpaceIsNoisy

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%%* SpaceIsNoisySpaceIsNoisy: Played straight during the first part of the game. You can hear laser blasts and explosions in the intro quite well, along with the ''Artemis' '' crash scene.


* AirVentPassageway: This comes into play when a Crin breaks a door's lock mechanism, forcing you to fly your probe through a maze of little tunnels to unlock it from the other side.

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* AirVentPassageway: This comes into play when a Crin Krin breaks a door's lock mechanism, forcing you to fly your probe through a maze of little tunnels to unlock it from the other side.


* SpaceIsNoisy

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* %%* SpaceIsNoisy

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* CyberCyclops: Casey's life support system and probe both have a single camera lens for an eye. At one point, an annoyed Zack even calls you "cyclops" for looking at him.


* PipeMaze: You have to solve a puzzle like this to reconnect the ''Artemis' '' systems when it crashes into the ''Daedalus''.



%%* SpaceIsNoisy

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%%* * SpaceIsNoisy


* NoPronounciationGuide: Ari pronounces the enemy aliens at the start as "Vah-kar", while Zack pronounces them as "Va-kar".

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* NoPronounciationGuide: NoPronunciationGuide: Ari pronounces the enemy aliens at the start as "Vah-kar", while Zack pronounces them as "Va-kar".

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* NoPronounciationGuide: Ari pronounces the enemy aliens at the start as "Vah-kar", while Zack pronounces them as "Va-kar".


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* ShellShockedVeteran: Ari is heavily implied to be this, being quick to draw her gun and attack any hostile that gets close.


In 2135, humanity's first interstellar war is winding down, between humans and the Vakkar aliens. You play as Casey O'Bannon, gunner on one of the frontline fighter ships alongside Ariel "Ari" Matheson and Zack Smith. When one of the Vakkar ships is destroyed, the crew has to abandon ship before debris destroys it. Unfortunately, Casey's EscapePod was hit by some of the debris. Casey is revived as a "Brain in a Box" two months later after which the war is over, and is are brought on board the salvage ship ''Artemis'' to look for valuables left over from the war. An unfortunate warp causes the ''Artemis'' to get lodged in a unidentified alien ship heading for a nearby sun. With the ''Artemis'' disabled, they must explore this ship and find a way to steer it back to safety.

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In 2135, humanity's first interstellar war is winding down, between humans and the Vakkar aliens. You play as Casey O'Bannon, gunner on one of the frontline fighter ships alongside Ariel "Ari" Matheson and Zack Smith. When one of the Vakkar ships is destroyed, the crew has to abandon ship before debris destroys it. Unfortunately, Casey's EscapePod was hit by some of the debris. Casey is revived as a "Brain in a Box" two months later after which the war is over, and is are brought on board the salvage ship ''Artemis'' to look for valuables left over from the war. An unfortunate warp causes the ''Artemis'' to get lodged in a unidentified alien ship heading for a nearby sun. With the ''Artemis'' disabled, they must explore this ship and find a way to steer it back to safety.


In 2135, humanity's first interstellar war is winding down, between humans and the Vakkar aliens. You play as Casey Banning, navigator to Ariel "Ari" Matheson and Zack Smith on one of the frontline fighter ships. When one of the Vakkar ships is destroyed, your crew has to abandon ship before debris destroys it. Unfortunately, your EscapePod was hit by some of the debris, rendering you unconscious. Two months later, humanity wins the war, and you are brought on board the salvage ship ''Artemis'' to look for valuables left over from the war. Things get stranger as you cruise deeper into space and crash-land on top of a derelict alien ship heading for a nearby sun. With the ''Artemis'' disabled, you must explore this ship and find a way to steer it back to safety.

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In 2135, humanity's first interstellar war is winding down, between humans and the Vakkar aliens. You play as Casey Banning, navigator to O'Bannon, gunner on one of the frontline fighter ships alongside Ariel "Ari" Matheson and Zack Smith on one of the frontline fighter ships. Smith. When one of the Vakkar ships is destroyed, your the crew has to abandon ship before debris destroys it. Unfortunately, your Casey's EscapePod was hit by some of the debris, rendering you unconscious. Two debris. Casey is revived as a "Brain in a Box" two months later, humanity wins later after which the war, war is over, and you is are brought on board the salvage ship ''Artemis'' to look for valuables left over from the war. Things An unfortunate warp causes the ''Artemis'' to get stranger as you cruise deeper into space and crash-land on top of lodged in a derelict unidentified alien ship heading for a nearby sun. With the ''Artemis'' disabled, you they must explore this ship and find a way to steer it back to safety.



** [[spoiler: You can either commune with the ship's queen who activates a forcefield around the ship that saves it from being incinerated, and she repairs the ''Artemis'' and improves your translation ability to reveal more about her species.]]
** [[spoiler: Or you can let Ari kill the queen and solve one last puzzle to manually navigate the ship, while causing Zack to die during the firefight.]]

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** [[spoiler: You can either commune Succeeding in communing with the ship's queen Navigator who activates a forcefield around the ship that saves it from being incinerated, and she repairs the Navigator and New Queen are willing to both repair the ''Artemis'' and improves your translation ability to reveal more about her species.provide Casey's crew with a bevy of alien knowledge.]]
** [[spoiler: Or you can let Ari kill Failing to commune with the queen and Navigator results in a fight while Casey must solve one last puzzle to manually navigate the ship, while causing ship. The Navigator, New Queen and Zack to all die during the firefight.firefight and Ari is left a sobbing wreck.]]



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