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Trope was cut/disambiguated due to cleanup


The Daedalus Encounter is a point-and-click FullMotionVideo interactive movie, released by Mechadeus in 1995 on the PC and 3DO, notable for being one of the first games to be released on DVD-ROM.

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The Daedalus Encounter is a point-and-click FullMotionVideo interactive movie, InteractiveMovie, released by Mechadeus in 1995 on the PC and 3DO, notable for being one of the first games to be released on DVD-ROM.



** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Franchise/StarTrek reruns.

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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Franchise/StarTrek ''Franchise/StarTrek'' reruns.
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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Ari pronounces the enemy aliens at the start as "Vah-kar", while Zack pronounces them as "Va-kar".
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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Series/StarTrek reruns.

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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Series/StarTrek Franchise/StarTrek reruns.
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** When Zack suggests that an energy field they went through transported them to the alien's homeworld Ari sarcastically responds that he's been watching too many Series/StarTrek reruns.
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* EpicPanningShot: After the crash, your probe is sent to examine the ''Daedalus'', where it slowly pans around the outside of its hull.

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* EpicPanningShot: EpicTrackingShot: After the crash, your probe is sent to examine the ''Daedalus'', where it slowly pans around the outside of its hull.
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* EpicPanningShot: After the crash, your probe is sent to examine the ''Daedalus'', where it slowly pans around the outside of its hull.

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** [[spoiler: Succeeding in communing with the ship's Navigator who activates a forcefield around the ship that saves it from being incinerated, and the Navigator and New Queen are willing to both repair the ''Artemis'' and provide Casey's crew with a bevy of alien knowledge.]]

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** [[spoiler: Succeeding If you succeed in communing with the ship's Navigator who activates Navigator, they'll activate a forcefield around the ship that saves it from being incinerated, and incinerated; afterwards, the Navigator and New Queen are willing to both repair the ''Artemis'' and provide Casey's crew with a bevy of alien knowledge.]]


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** NonStandardGameOver: [[spoiler: If you send the wrong message to the ship's Navigator, they'll activate the forcefield, but it will only shield the ''Daedalus'' - not the ''Artemis''. As a result, Ari, Zack and the aliens survive, but Casey's brain is burned along with the ''Artemis'', resulting in his death.]]


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* VideoGameCrueltyPunishment: During the Krin fight, you can shoot either Ari or Zack, killing them; the survivor will them be overwhelmed and killed by the Krin. However, you will lose your probe soon afterwards (either a Krin will destroy it, or Zack will shoot it in a TakingYouWithMe moment).
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Adding an example of Press Start to Game Over

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* PressStartToGameOver: If you do not respond when Ari asks you to say "yes" (the first chance to interact with the game), she and Zack will think you're not working, and shut you down, ending the game. Replying "no" instead has them take it as a joke, and the game continues as normal.
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%%* SpaceIsNoisy

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%%* SpaceIsNoisySpaceIsNoisy: Played straight during the first part of the game. You can hear laser blasts and explosions in the intro quite well, along with the ''Artemis' '' crash scene.
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* AirVentPassageway: This comes into play when a Crin breaks a door's lock mechanism, forcing you to fly your probe through a maze of little tunnels to unlock it from the other side.

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* AirVentPassageway: This comes into play when a Crin Krin breaks a door's lock mechanism, forcing you to fly your probe through a maze of little tunnels to unlock it from the other side.
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I put those there for a reason.


* SpaceIsNoisy

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* %%* SpaceIsNoisy

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