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* PowerUpFood: Pizza, naturally, used to replenish the LifeBar.

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* PowerUpFood: Pizza, naturally, used to replenish the LifeBar.LifeMeter.
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* BossOnlyLevel: The final stage is sort of like this, except you fight ''two'' bosses, one after another. First Krang, then Shredder, who's the FinalBoss.


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* FlunkyBoss: Baxter, the third Boss, attacks while throwing Mousers at you, but if you deplete his LifeBar, they all blow up; however, if he throws them all, he leaves, and you have to destroy them all to win the fight.
** Shredder, the FinalBoss, can make duplicates of himself that do much less damage than he does (but can still hurt you). Only the real Shredder can use the Anti-Mutagen Beam, the best way to tell them apart. (Assuming you dodge it.)
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* MadeOfExplodium: The Foots explode when you kill them, and a few Bosses (the two giant Rock Soldiers and Krang) go out in very ''dramatic'' explosions.
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* BadassInDistress: As if having to save April wasn't enough, [[OldMaster Splinter]] is taken hostage too in one stage. (And given how the Boss appears when you find him, he was probably kidnapped to lure the Turtles into an ambush.)
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* PowerUpFood: Pizza, naturally, used to replenish the LifeBar.
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* DummiedOut: At one point, the game was to have special power ups in the form of color-coded pizzas: "Speedy," "Whirly," "Zappy," and "Energy." "Energy" remains in the final game as a life-up, and "Whirly" and "Speedy" pretty obviously show up in [[TeenageMutantNinjaTurtlesTurtlesInTime the sequel]] as the instant-kill invincibility attack and the turtles' automatic dash attack, respectively. The odd one out is "Zappy," which gives the turtles a laser gun to use. This one likely got nixed because the cartoon's licensors did not want to see depictions of the turtles shooting people, realistic guns or not.

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* DummiedOut: At one point, the game was to have special power ups in the form of color-coded pizzas: "Speedy," "Whirly," "Zappy," and "Energy." "Energy" remains in the final game as a life-up, and "Whirly" and "Speedy" pretty obviously show up in [[TeenageMutantNinjaTurtlesTurtlesInTime [[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime the sequel]] as the instant-kill invincibility attack and the turtles' automatic dash attack, respectively. The odd one out is "Zappy," which gives the turtles a laser gun to use. This one likely got nixed because the cartoon's licensors did not want to see depictions of the turtles shooting people, realistic guns or not.
Willbyr MOD

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A 1989 BeatEmUp by {{Konami}} based on [[TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]...more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].

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A 1989 BeatEmUp by {{Konami}} based on [[TeenageMutantNinjaTurtles [[Franchise/TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]...more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].
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* AprilFoolsDay: Magazine/ElectronicGamingMonthly's first infamous joke involved playing this game as [[VideoGame/{{Castlevania}} Simon Belmont]].

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* AprilFoolsDay: Magazine/ElectronicGamingMonthly's first infamous joke involved playing this game as [[VideoGame/{{Castlevania}} [[Franchise/{{Castlevania}} Simon Belmont]].
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* AprilFoolsDay: ElectronicGamingMonthly's first infamous joke involved playing this game as [[VideoGame/{{Castlevania}} Simon Belmont]].

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* AprilFoolsDay: ElectronicGamingMonthly's Magazine/ElectronicGamingMonthly's first infamous joke involved playing this game as [[VideoGame/{{Castlevania}} Simon Belmont]].
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* AprilFoolsDay: ElectronicGamingMonthly's first infamous joke involved playing this game as [[VideoGame/{{Castlevania}} Simon Belmont]].

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* BurningBuildingRescue: The first stage is the Channel 6 News building set ablaze, where your mission is to save April.


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* HeroicFireRescue: The first stage is the Channel 6 News building set ablaze, where your mission is to save April.

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* BurningBuildingRescue: The first stage is the Channel 6 News building set ablaze, where your mission is to save April.



* HerosFirstRescue: The first stage is the Channel 6 News building set ablaze, where your mission is to save April.



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The plot is fairly simple: the four eponymous turtles--Leonardo, Michelangelo, Donatello, and Raphael--must rescue their news reporter friend April O'Neil, and later their beloved Master Splinter, from the clutches of the Shredder and the Foot Clan. The action takes the turtles from New York to Dimension X, where after saving their friends, the quartet heads into the Technodrome to defeat Krang and then the Shredder himself.

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The plot is fairly simple: the four eponymous turtles--Leonardo, Michelangelo, Donatello, and Raphael--must rescue their news reporter friend April O'Neil, and later their beloved Master Splinter, from the clutches of the Shredder and the Foot Clan. The action takes the turtles from New York to Dimension X, the city's depths, where after saving their friends, the quartet heads into the Technodrome to defeat Krang and then the Shredder himself.
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* AmericanKirbyIsHardcore: Adverted surprisingly. See the USA box art on the top page? That same cover was used for the EU and JAP version of the game.

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* AmericanKirbyIsHardcore: Adverted Averted, surprisingly. See the USA box art on the top page? That same cover was used for the EU and JAP version of the game.

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* BurningBuildingRescue: The first stage is the Channel 6 News building set ablaze, where your mission is to save April.


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* HerosFirstRescue: The first stage is the Channel 6 News building set ablaze, where your mission is to save April.
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*TrashTalk:
-->'''Bebop''': You're dead, shellbrain!
-->'''Turtle''': [[DeadpanSnarker They aren't getting any prettier.]]
-->'''Bebop''': Watch your mouth, slime ball!
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* DummiedOut: At one point, the game was to have special power ups in the form of color-coded pizzas: "Speedy," "Whirly," "Zappy," and "Energy." "Energy" remains in the final game as a life-up, and "Whirly" and "Speedy" pretty obviously show up in [[TeenageMutantNinjaTurtlesTurtlesInTime the sequel]] as the instant-kill invincibility attack and the turtles' automatic dash attack, respectively. The odd one out is "Zappy," which gives the turtles a laser gun to use. This one likely got nixed because the cartoon's licensors did not want to see depictions of the turtles shooting people, realistic guns or not.
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Renamed one trope.


* DistressedDamsel: April. In Stage 1, she is in danger of being grilled to perfection. After beating the stage boss--Rocksteady--Shredder swoops out of nowhere and kidnaps April.

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* DistressedDamsel: DamselInDistress: April. In Stage 1, she is in danger of being grilled to perfection. After beating the stage boss--Rocksteady--Shredder swoops out of nowhere and kidnaps April.

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* PaletteSwap: Much like the Turtles themselves, the Foot Soldiers are color-coded to indicate their weapons of choice. Bosses on critical health will [[TurnsRed turn red]] via "[[FlashOfPain Konami seizure time]]".

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* PaletteSwap: Much like the Turtles themselves, the Foot Soldiers are color-coded to indicate their weapons of choice. Bosses on critical health will [[TurnsRed turn red]] [[FlashOfPain flash red or yellow]] via "[[FlashOfPain Konami "Konami seizure time]]".time", except Baxter Stockman who will rather flash red ''only'' when he gets hit.


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** The helicopter enemies had a variation in [[color:green:turning green]], upon getting hit.
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* PaletteSwap: Much like the Turtles themselves, the Foot Soldiers are color-coded to indicate their weapons of choice. On critical health, bosses will get a red-orange palette via "[[FlashOfPain Konami seizure time]]".

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* PaletteSwap: Much like the Turtles themselves, the Foot Soldiers are color-coded to indicate their weapons of choice. On Bosses on critical health, bosses health will get a red-orange palette [[TurnsRed turn red]] via "[[FlashOfPain Konami seizure time]]".

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* FlashOfPain: Bosses glow red-orange when about to die.



* PaletteSwap: Much like the Turtles themselves, the Foot Soldiers are color-coded to indicate their weapons of choice.

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* PaletteSwap: Much like the Turtles themselves, the Foot Soldiers are color-coded to indicate their weapons of choice. On critical health, bosses will get a red-orange palette via "[[FlashOfPain Konami seizure time]]".
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* FlashOfPain

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* FlashOfPainFlashOfPain: Bosses glow red-orange when about to die.

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* ColorCodedMultiplayer: Given its source material, does it need to be said.
** '''[[color:blue:Leonardo]]'''
** '''[[color:purple:Donatello]]'''
** '''[[color:orange:Michelangelo]]'''
** '''[[color:red:Raphael]]'''

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* ColorCodedMultiplayer: ColorCodedMultiplayer / CompetitiveBalance: Given its source material, does it need to be said.
** '''[[color:blue:Leonardo]]'''
'''[[color:blue:Leonardo]]''' - JackOfAllStats
** '''[[color:purple:Donatello]]'''
'''[[color:purple:Donatello]]''' - MightyGlacier
** '''[[color:orange:Michelangelo]]'''
'''[[color:orange:Michelangelo]]''' - LightningBruiser
** '''[[color:red:Raphael]]''''''[[color:red:Raphael]]''' - FragileSpeedster



* FragileSpeedster: Raphael.
* JackOfAllStats: Leonardo.



* LightningBruiser: Michelangelo.



* MightyGlacier: Donatello.
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* AmericanKirbyIsHardcore: Adverted surprisingly. See the USA box art on the top page? That same cover was used for the EU and JAP version of the game

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* AmericanKirbyIsHardcore: Adverted surprisingly. See the USA box art on the top page? That same cover was used for the EU and JAP version of the gamegame.
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* AmericanKirbyIsHardcore: Adverted surprisingly. See the USA box art on the top page? That same cover was used for the EU and JAP version of the game
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* MarketBasedTitle: The arcade game itself was simply titled ''Teenage Mutant Ninja Turtles''. When it was ported to the NES, it was retitled ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to distinguish it from the earlier unrelated NES game while in the same time making it clear to players that it was based on the arcade game. The Famicom version had no such issue, since the Japanese localization of the first NES game actually had a CompletelyDifferentTitle in Japanese (while still bearing the ''Turtles'' license).

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* MarketBasedTitle: The arcade game itself was simply titled ''Teenage Mutant Ninja Turtles''. When it was ported to the NES, it was retitled ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to distinguish it from the earlier unrelated NES game while in the same time making it clear to players that it was based on the arcade game. The Famicom version had no such issue, since the Japanese localization Famicom version of the first NES game actually had a CompletelyDifferentTitle [[CompletelyDifferentTitle different title in Japanese (while still bearing the ''Turtles'' license).Japanese]].



* UniqueEnemy: The NES version of Teenage Mutant Ninja Turtles: The Arcade Game had three unique enemies in one entire stage. The Shogun's stage had Robot Gorilla Ninjas, Robot Scorpions, and Robot Tigers that came to life out of door paintings. There is also the the robot disguised snow men in stage 4.

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* UniqueEnemy: The NES version of Teenage Mutant Ninja Turtles: The Arcade Game had has three unique enemies in one entire a single stage. The Shogun's stage had Robot Gorilla Ninjas, Robot Scorpions, and Robot Tigers that came come to life out of door paintings. There is are also the the robot disguised snow men snowman-disguised robots in stage Stage 4.
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* SmoochOfVictory: April gives one to the Turtle with the highest score when she is rescued.

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* AdaptationExpansion: To compensate for the downgraded graphics and the lack of 4-Player support, the NES version adds two new stages and replaces the Rocksteady and Bebop dual boss battle with a fight against Baxter's fly form.



* CanonForeigner: Tora the Wolfman and Shogun Warrior in the NES version.



* DistressedDamsel: April. In stage one, she is in danger of being grilled to perfection. After beating the stage boss--Rocksteady--Shredder swoops out of nowhere and kidnaps April.

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* DistressedDamsel: April. In stage one, Stage 1, she is in danger of being grilled to perfection. After beating the stage boss--Rocksteady--Shredder swoops out of nowhere and kidnaps April.April.
* DualBoss: Rocksteady and Bebop in the arcade version.
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A 1989 BeatEmUp by {{Konami}} based on [[TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtles created by Kevin Eastman and Peter Laird]]...more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].

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A 1989 BeatEmUp by {{Konami}} based on [[TeenageMutantNinjaTurtles the four adolescent ninjitsu-trained humanoid reptilians]] [[ComicBook/TeenageMutantNinjaTurtles [[ComicBook/TeenageMutantNinjaTurtlesMirage created by Kevin Eastman and Peter Laird]]...more specifically, [[WesternAnimation/TeenageMutantNinjaTurtles1987 the 1987 cartoon]]. As the title suggests, this game was released in the arcades, though only as ''Teenage Mutant Ninja Turtles''. Several ports renamed it ''Teenage Mutant Ninja Turtles II: The Arcade Game'' to disambiguate it from the first console game [the {{Famicom}} version kept the original name, as its version of the previous game was [[MarketBasedTitle renamed]] ''Geki Kame Ninja Den'' (''Fierce Turtle Ninja Legend'')].

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Trope renaming


* TheEndOrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived.



* OrIsIt: The epilogue, which gushes about how the Technodrome has been destroyed, notes that Shredder may have survived.

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