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It was developed by Chris [=McFarland=], and released on [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh Mac]] and UsefulNotes/{{Linux}} on 3rd March, 2015 via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]]. It was then ported to [[UsefulNotes/IOSGames iOS]] on the 11th May, 2015, to UsefulNotes/WiiU on September 1st, 2016 and UsefulNotes/NintendoSwitch on November 9th, 2017.

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It was developed by Chris [=McFarland=], and released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] and UsefulNotes/{{Linux}} Platform/{{Linux}} on 3rd March, 2015 via UsefulNotes/{{Steam}} Platform/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]]. It was then ported to [[UsefulNotes/IOSGames iOS]] on the 11th May, 2015, to UsefulNotes/WiiU Platform/WiiU on September 1st, 2016 and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on November 9th, 2017.
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moved from YMMV

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* ChallengeRun: You can toggle these via an NPC in the main hub. They range from shutting off various features to making enemies stronger. The more challenges you have toggled on, the more favorably your final score will be adjusted at game's end.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Your default weapon, and an all-around serviceable one. It's a melee weapon, so you can only use it up close, but it can hit enemies in front of and above you, and you can swing it decently fast.

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moving to ymmv


* SelfImposedChallenge: You can toggle these via an NPC in the main hub. They range from shutting off various features to making enemies stronger. The more challenges you have toggled on, the more favorably your final score will be adjusted at game's end.

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* DifficultButAwesome: You, if you wield an Emerald Dagger. This weapon compensates for its extremely short reach by making you lunge forward a short distance whenever you attack with it. It also lets you cloak yourself by standing still and not doing anything for a few seconds. You'll then be invisible until you perform any action other than moving or jumping (though touching an enemy or getting hurt has a chance of removing your invisibility). You do move slower while invisible (and you won't lunge when attacking, making the short range a very pressing issue), but if you can successfully maneuver behind an enemy and hit it, you'll BackStab it.



* KnifeNut: You, if you wield an Emerald Dagger. This weapon compensates for its extremely short reach by making you lunge forward a short distance whenever you attack with it. It also lets you cloak yourself by standing still and not doing anything for a few seconds. You'll then be invisible until you perform any action other than moving or jumping (though touching an enemy or getting hurt has a chance of removing your invisibility). You do move slower while invisible (and you won't lunge when attacking, making the short range a very pressing issue), but if you can successfully maneuver behind an enemy and hit it, you'll BackStab it.
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It was developed by Chris McFarland, and released on [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh Mac]] and UsefulNotes/{{Linux}} on 3rd March, 2015 via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]]. It was then ported to [[UsefulNotes/IOSGames iOS]] on the 11th May, 2015, to UsefulNotes/WiiU on September 1st, 2016 and UsefulNotes/NintendoSwitch on November 9th, 2017.

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It was developed by Chris McFarland, [=McFarland=], and released on [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh Mac]] and UsefulNotes/{{Linux}} on 3rd March, 2015 via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]]. It was then ported to [[UsefulNotes/IOSGames iOS]] on the 11th May, 2015, to UsefulNotes/WiiU on September 1st, 2016 and UsefulNotes/NintendoSwitch on November 9th, 2017.

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Added release dates.


A 2-D Hack-and-slash {{Roguelike}} in which you try to get as far in a randomly-generated dungeon as you can. Why? Uh, [[NoPlotNoProblem because it's there]], and Lady Tallowmere wants you to kill as many monsters as possible.

Released on PC, Mac and Linux via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]], and available for purchase on UsefulNotes/WiiU and UsefulNotes/NintendoSwitch.
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A ''Tallowmere'' is a 2-D Hack-and-slash SideView {{Roguelike}} in which you try to get as far in a randomly-generated dungeon as you can. Why? Uh, [[NoPlotNoProblem [[ExcusePlot because it's there]], and Lady Tallowmere wants you to kill as many monsters as possible.

Released on PC, Mac It was developed by Chris McFarland, and Linux released on [[UsefulNotes/IBMPersonalComputer PC]], [[UsefulNotes/AppleMacintosh Mac]] and UsefulNotes/{{Linux}} on 3rd March, 2015 via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]], and available for purchase io]]. It was then ported to [[UsefulNotes/IOSGames iOS]] on the 11th May, 2015, to UsefulNotes/WiiU on September 1st, 2016 and UsefulNotes/NintendoSwitch.
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UsefulNotes/NintendoSwitch on November 9th, 2017.






* FantasyGunControl: Averted once you discover the rocket launcher. It's a fantastic weapon with a shockingly high rate of fire, the best range of any weapon in the game, and speedy projectiles that enemies will be hard-pressed to dodge. The main downsides include non-negligible recoil (repeatedly firing ''will'' push you backwards quite far, possibly into SpikesOfDoom), the fact that the projectiles fly completely straight making aiming around corners very awkward, and the obvious issue of... well... let's just say [[ExplosiveStupidity using it at point-blank range is a terrible idea]].



* MagicWand: The Ice Wand, which is pretty much the only ranged weapon in this game that you can't hurt yourself with. Its projectiles are also semi-homing. The downsides include a short range in comparison to the RocketLauncher, slower projectiles than the RocketLauncher, and most damningly, being unusable unless you are standing still (and, as a corollary, you also have to be standing on the ground), which makes an Ice Wand less useful against AirborneMooks than you'd think at first glance.

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* MagicWand: The Ice Wand, which is pretty much the only ranged weapon in this game that you can't hurt yourself with. Its projectiles are also semi-homing. The downsides include a short range and slower projectiles in comparison to the RocketLauncher, slower projectiles than the RocketLauncher, rocket launcher, and most damningly, being unusable unless you are standing still (and, as a corollary, you also have to be standing on the ground), which makes an Ice Wand less useful against AirborneMooks than you'd think at first glance.



* RocketLauncher: This is one of the weapons in the game, [[AnachronismStew vaguely-medieval setting be darned]]. It's a fantastic weapon with a shockingly high rate of fire, the best range of any weapon in the game, and speedy projectiles that enemies will be hard-pressed to dodge. The main downsides include non-negligible recoil (repeatedly firing ''will'' push you backwards quite far, possibly into SpikesOfDoom), the fact that the projectiles fly completely straight making aiming around corners very awkward, and the obvious issue of... well... let's just say [[ExplosiveStupidity using it at point-blank range is a terrible idea]].



* VideoGameCrueltyPunishment: In the hub area, there's a woman guarding a bucket of kittens, who lets you [[IfYoureSoEvilEatThisKitten sacrifice one or more of them]] for additional starting health. While doing this makes the early game significantly easier, it also locks you out of all but a handful of achievements, and each kitten sacrificed demotes you to a lower-tier leaderboard.

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* VideoGameCrueltyPunishment: In the hub area, there's a woman guarding a bucket of kittens, who lets you [[IfYoureSoEvilEatThisKitten sacrifice one or more of them]] for additional starting health. While doing this makes the early game significantly easier, it also locks you out of all but a handful of achievements, and each kitten sacrificed demotes you to a lower-tier leaderboard.leaderboard.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tallowmere.png]]
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* ExplosiveStupidity: You can die if you stand too close to one of your exploding grenades or rocket launcher shells.
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* SelfImposedChallenge: You can toggle these via an NPC in the main hub. They range from shutting off various features to making enemies stronger. The more challenges you have toggled on, the more favorably your final score will be adjusted at game's end.

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* SelfImposedChallenge: You can toggle these via an NPC in the main hub. They range from shutting off various features to making enemies stronger. The more challenges you have toggled on, the more favorably your final score will be adjusted at game's end.end.
* VideoGameCrueltyPunishment: In the hub area, there's a woman guarding a bucket of kittens, who lets you [[IfYoureSoEvilEatThisKitten sacrifice one or more of them]] for additional starting health. While doing this makes the early game significantly easier, it also locks you out of all but a handful of achievements, and each kitten sacrificed demotes you to a lower-tier leaderboard.
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Released on PC, Mac and Linux via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]], and available for purchase on UsefulNotes/WiiU.

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Released on PC, Mac and Linux via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]], and available for purchase on UsefulNotes/WiiU.UsefulNotes/WiiU and UsefulNotes/NintendoSwitch.
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* RocketLauncher: This is one of the weapons in the game, [[AnachronismStew vaguely-medieval setting be darned]]. It's a fantastic weapon with a shockingly high rate of fire, the best range of any weapon in the game, and speedy projectiles that enemies will be hard-pressed to dodge. The main downsides include non-negligible recoil (repeatedly firing ''will'' push you backwards quite far, possibly into SpikesOfDoom), the fact that the projectiles fly completely straight making aiming around corners very awkward, and the obvious issue of... well... let's just say using it at point-blank range is a terrible idea.

to:

* RocketLauncher: This is one of the weapons in the game, [[AnachronismStew vaguely-medieval setting be darned]]. It's a fantastic weapon with a shockingly high rate of fire, the best range of any weapon in the game, and speedy projectiles that enemies will be hard-pressed to dodge. The main downsides include non-negligible recoil (repeatedly firing ''will'' push you backwards quite far, possibly into SpikesOfDoom), the fact that the projectiles fly completely straight making aiming around corners very awkward, and the obvious issue of... well... let's just say [[ExplosiveStupidity using it at point-blank range is a terrible idea.idea]].
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None


A 2-D Hack-and-slash {{Roguelike}} in which you try to get as far in a randomly-generated dungeon as you can. Why? Uh, [[NoPlotNoProblem because it's there]].

NeedsWikiMagicLove.

to:

A 2-D Hack-and-slash {{Roguelike}} in which you try to get as far in a randomly-generated dungeon as you can. Why? Uh, [[NoPlotNoProblem because it's there]].

NeedsWikiMagicLove.
there]], and Lady Tallowmere wants you to kill as many monsters as possible.

Released on PC, Mac and Linux via UsefulNotes/{{Steam}} and [[https://chrisnzl.itch.io/tallowmere Itch.io]], and available for purchase on UsefulNotes/WiiU.
Is there an issue? Send a MessageReason:
None


* KnifeNut: You, if you wield an Emerald Dagger. This weapon compensates for its extremely short reach by making you lunge forward a short distance whenever you attack with it. It also lets you cloak yourself by standing still and not doing anything for a few seconds. You'll then be invisible until you perform any action other than moving or jumping (though touching an enemy or getting hurt has a chance of removing your invisibility). You do move slower while invisible (and you won't lunge when attacking, making the short range a very pressing issue), but if you can successfully maneuver behind an enemy and hit it, you'll BackStab it ForMassiveDamage.

to:

* KnifeNut: You, if you wield an Emerald Dagger. This weapon compensates for its extremely short reach by making you lunge forward a short distance whenever you attack with it. It also lets you cloak yourself by standing still and not doing anything for a few seconds. You'll then be invisible until you perform any action other than moving or jumping (though touching an enemy or getting hurt has a chance of removing your invisibility). You do move slower while invisible (and you won't lunge when attacking, making the short range a very pressing issue), but if you can successfully maneuver behind an enemy and hit it, you'll BackStab it ForMassiveDamage.it.

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* AnAxeToGrind: Your default weapon, and an all-around serviceable one.

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* AnachronismStew: The game's setting is the RPG medieval standard, and most of the things in the game fit... but the Ogres and Bloats, would not be out of place in a mad chemist's laboratory, and the weapons you can use include grenades and rocket launchers.
* AnAxeToGrind: Your default weapon, and an all-around serviceable one. It's a melee weapon, so you can only use it up close, but it can hit enemies in front of and above you, and you can swing it decently fast.
* BigGood: Lady Tallowmere herself, sort of. The morality of ''everyone'' in this game is up for debate.
* BlockingStopsAllDamage: '''[[LuckilyMyShieldWillProtectMe Hell yes it does.]]''' You will ''not'' get far in this game without liberally using your shield.



* KatanasAreJustBetter: They allow you to FlashStep!
* RandomlyGeneratedLoot: ''Everything'' aside from the lowest-rarity weapons has randomly-generated bonuses.

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* EliteMooks: All {{Mook}}s in the game have "elite" variants which are roughly twice as large as normal, are covered with a ghastly black aura, and do a double damage and have 10 times as much HP. You'll run into these increasingly often as the game progresses. On the bright side, the presence of an Elite Mook in a level guarantees that there will be a treasure chest you can open when the Elite Mook is defeated.
* ExcusePlot: You're a random hero delving into the depths of Lady Tallowmere's undefined underground vaguely-castle-like domain to cleanse it of monsters. Though you can't really "cleanse" a place that goes on forever, so you're really just pushing yourself to make it as far as you can.
* KatanasAreJustBetter: They Katanas are actually the only type of sword in the game, but they are indeed awesome and have a distinct niche over other melee weapons. Specifically, they allow you to FlashStep!
FlashStep! You can even pull yourself through walls! Just attack when an enemy is nearby, and you'll appear behind it in the blink of an eye and strike. Attack again, and you warp around to the ''other'' side and attack again. You can keep doing this over and over until the enemy is dead. Just be careful, as it's pretty easy to crash into SpikesOfDoom or pull yourself into a bigger horde than you can deal with. Their description refers to them as "[[LeeroyJenkins suicide blades]]" for good reason.
* KnifeNut: You, if you wield an Emerald Dagger. This weapon compensates for its extremely short reach by making you lunge forward a short distance whenever you attack with it. It also lets you cloak yourself by standing still and not doing anything for a few seconds. You'll then be invisible until you perform any action other than moving or jumping (though touching an enemy or getting hurt has a chance of removing your invisibility). You do move slower while invisible (and you won't lunge when attacking, making the short range a very pressing issue), but if you can successfully maneuver behind an enemy and hit it, you'll BackStab it ForMassiveDamage.
* MagicWand: The Ice Wand, which is pretty much the only ranged weapon in this game that you can't hurt yourself with. Its projectiles are also semi-homing. The downsides include a short range in comparison to the RocketLauncher, slower projectiles than the RocketLauncher, and most damningly, being unusable unless you are standing still (and, as a corollary, you also have to be standing on the ground), which makes an Ice Wand less useful against AirborneMooks than you'd think at first glance.
* PowerEqualsRarity: Both played dead straight and subverted. Rarer weapons, shields, and clothes generally have better bonuses. However, gear acquired later in the dungeon ''also'' generally have better bonuses. It's entirely possible for a high-rarity item acquired early in the game to wind up outclassed by a lower-rarity item you find later.
* RandomlyGeneratedLoot: ''Everything'' aside from the lowest-rarity weapons has randomly-generated bonuses.bonuses.
* RealTimeWeaponChange: This is fully present and accounted for, which can be problematic late in the game when you're carrying around more weapons and armor than you know what to do with. (Even checking your stats takes place in real time!)
* RegeneratingHealth: You can gain two different variations of this through bonuses -- namely standard regeneration over time and health boosts upon killing an enemy. You can also get the first variation temporarily via a shrine. And it's just as much of a GameBreaker as you would think, despite the fact that your health stops regenerating for a few seconds whenever you take damage (so you can't take a sustained beating without eventually dying). With RegeneratingHealth under your belt, you won't ever need to look for health pickups.
* RocketLauncher: This is one of the weapons in the game, [[AnachronismStew vaguely-medieval setting be darned]]. It's a fantastic weapon with a shockingly high rate of fire, the best range of any weapon in the game, and speedy projectiles that enemies will be hard-pressed to dodge. The main downsides include non-negligible recoil (repeatedly firing ''will'' push you backwards quite far, possibly into SpikesOfDoom), the fact that the projectiles fly completely straight making aiming around corners very awkward, and the obvious issue of... well... let's just say using it at point-blank range is a terrible idea.
* SelfImposedChallenge: You can toggle these via an NPC in the main hub. They range from shutting off various features to making enemies stronger. The more challenges you have toggled on, the more favorably your final score will be adjusted at game's end.
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* KatanasAreJustBetter: They allow you to FlashStep!

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* KatanasAreJustBetter: They allow you to FlashStep!FlashStep!
* RandomlyGeneratedLoot: ''Everything'' aside from the lowest-rarity weapons has randomly-generated bonuses.
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None

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A 2-D Hack-and-slash {{Roguelike}} in which you try to get as far in a randomly-generated dungeon as you can. Why? Uh, [[NoPlotNoProblem because it's there]].

NeedsWikiMagicLove.

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!!''Tallowmere'' contains the following tropes:

* AnAxeToGrind: Your default weapon, and an all-around serviceable one.
* CutsceneIncompetence: [[LampshadeHanging "Feel the wrath of the immobilizing cutscene!"]]
* DamselInDistress: Lady Tallowmere herself in one type of special level.
* KatanasAreJustBetter: They allow you to FlashStep!

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