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A [=PvP=] mode was added in an update, allowing players to select a multiplayer ships from the three options (it's possible to change the ship later, but only using Prestige). This ship is separate from the single-player one, but both ships share the equipment and missile stores, so equipment obtained in the campaign can be used in multiplayer battles and vice versa. When a player taps the "Play" button, the game searches for other players of similar level who are also searching. If none are found within 20 seconds, then the player has the option of facing off against a computer foe instead. Fleeing from a battle or getting disconnected counts as a loss (but XP is not taken away for a loss). If a battle lasts long enough, SuddenDeath mode kicks in, periodically shutting down the defensive systems of both ships to bring about a quicker end to the match.

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A [=PvP=] mode was added in an update, allowing players to select a multiplayer ships from the three options (it's possible to change the ship later, but only using Prestige). This ship is separate from the single-player one, but both ships share the equipment and missile stores, so equipment obtained in the campaign can be used in multiplayer battles and vice versa. When a player taps the "Play" button, the game searches for other players of similar level who are also searching. If none are found within 20 seconds, then the player has the option of facing off against a computer foe instead. Fleeing from a battle or getting disconnected counts as a loss (but XP is not taken away for a loss). If a battle lasts long enough, SuddenDeath sudden death mode kicks in, periodically shutting down the defensive systems of both ships to bring about a quicker end to the match.
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A rogue [[NegativeSpaceWedgie gravity wave]] takes the HMS ''Galahad'', a destroyer in the service of the Star Kingdom of Manticore, to a region of space far from TheAlliance. Damaged and with its captain dead, the PlayerCharacter is put in command. Forced to fend off SpacePirates and local warlords, the ''Galahad'' is eventually repaired with scrap material from the destroyed enemies. After leaving the sector via a wormhole, the crew is transferred to the light cruiser HMS ''Courageous'', tasked with tracking down the titular Secret Fleet, which turns out to be working for the People's Republic of Haven, as their second prong in a plot to take the Basilisk Station in the first ''Literature/HonorHarrington'' novel. After stopping the fleet and following its remnant with Captain Honor Harrington herself (aboard the HMS ''Fearless''), the player is given the heavy cruiser/Q-ship HMS/HMAMC ''Dauntless'' and sent to stop the trade of genetically-engineered slaves on the outskirts of the Solarian League. After that, you are temporarily transferred to a ship made to look like the legendary SpacePirate ship ''The Blackavar'' to participate in a war game with another Manticoran ship near Havenite space. However, the war game is interrupted by your opponent's ship suddenly heading deep into Havenite space, its captain apparently having chosen to defect. You are forced to fight through waves of enemies, both Havenite and Rantech. Eventually, you get the option of trading in your pirate ship for a less conspicuous Havenite battlecruiser, the PNS ''Coronado''. As it turns out, the defecting captain is in league with Haven's [[StateSec Internal Security]] and plans to detonate a gravity bomb at the Trevor's Star wormhole terminus, kicking off the Havenite-Manticoran War early. With Lester Tourville's help, the plot is foiled, leaving for the player to face off against a top-of-the-line Manticoran ship in an old Havenite tub.

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A rogue [[NegativeSpaceWedgie gravity wave]] takes the HMS ''Galahad'', a destroyer in the service of the Star Kingdom of Manticore, to a region of space far from TheAlliance. Damaged and with its captain dead, the PlayerCharacter is put in command. Forced to fend off SpacePirates and local warlords, the ''Galahad'' is eventually repaired with scrap material from the destroyed enemies. After leaving the sector via a wormhole, the crew is transferred to the light cruiser HMS ''Courageous'', tasked with tracking down the titular Secret Fleet, which turns out to be working for the People's Republic of Haven, as their second prong in a plot to take the Basilisk Station in the first ''Literature/HonorHarrington'' novel. After stopping the fleet and following its remnant with Captain Honor Harrington herself (aboard the HMS ''Fearless''), the player is given the heavy cruiser/Q-ship HMS/HMAMC ''Dauntless'' and sent to stop the trade of genetically-engineered slaves on the outskirts of the Solarian League. After that, you are temporarily transferred to a ship made to look like the legendary SpacePirate {{Space Pirate|s}} ship ''The Blackavar'' to participate in a war game with another Manticoran ship near Havenite space. However, the war game is interrupted by your opponent's ship suddenly heading deep into Havenite space, its captain apparently having chosen to defect. You are forced to fight through waves of enemies, both Havenite and Rantech. Eventually, you get the option of trading in your pirate ship for a less conspicuous Havenite battlecruiser, the PNS ''Coronado''. As it turns out, the defecting captain is in league with Haven's [[StateSec Internal Security]] and plans to detonate a gravity bomb at the Trevor's Star wormhole terminus, kicking off the Havenite-Manticoran War early. With Lester Tourville's help, the plot is foiled, leaving for the player to face off against a top-of-the-line Manticoran ship in an old Havenite tub.
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Up To Eleven is a defunct trope


There are eight types of missiles in the game used by everyone. Hull Penetrators (white) are the run-of-the-mill "slammer" missiles that damage the hull and nothing else (unless upgraded by a temporary bonus or certain equipment); they are the only unlimited missile type. Laser Disruptors (red) are immune to laser defenses and damage those defenses. NX-2 Nukes (pink) are Hull Penetrators taken UpToEleven, although they do significantly less damage if enemy sidewalls are up. Mavericks (yellow) are immune/resistant to and damage counter-missile defenses. Mk 13 [=BPLs=] (purple) ignore sidewalls and heavily damage all systems. M-14 Hellfires (orange) damage enemy weapons. EMP Pulsors (green) are immune to and damage ECM defenses. M-1 Antimatter (blue) missiles ignore and damage enemy sidewalls. The missiles are ColourCodedForYourConvenience, requiring the player to quickly figure out which defenses to deploy against which missiles, especially since defenses take time to recharge.

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There are eight types of missiles in the game used by everyone. Hull Penetrators (white) are the run-of-the-mill "slammer" missiles that damage the hull and nothing else (unless upgraded by a temporary bonus or certain equipment); they are the only unlimited missile type. Laser Disruptors (red) are immune to laser defenses and damage those defenses. NX-2 Nukes (pink) are Hull Penetrators taken UpToEleven, up to eleven, although they do significantly less damage if enemy sidewalls are up. Mavericks (yellow) are immune/resistant to and damage counter-missile defenses. Mk 13 [=BPLs=] (purple) ignore sidewalls and heavily damage all systems. M-14 Hellfires (orange) damage enemy weapons. EMP Pulsors (green) are immune to and damage ECM defenses. M-1 Antimatter (blue) missiles ignore and damage enemy sidewalls. The missiles are ColourCodedForYourConvenience, requiring the player to quickly figure out which defenses to deploy against which missiles, especially since defenses take time to recharge.
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* FrickinLaserBeams: Laser defenses are one of the three active defense types. Red pulsing lasers attempt to destroy incoming missiles. Mk 13 [=BPLs=] (bomb-pumped lasers) are missiles that detonate prior to hitting the hull/sidewalls and perforate the ship with lasers, damaging multiple systems.

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* FrickinLaserBeams: EnergyWeapon: Laser defenses are one of the three active defense types. Red pulsing lasers attempt to destroy incoming missiles. Mk 13 [=BPLs=] (bomb-pumped lasers) are missiles that detonate prior to hitting the hull/sidewalls and perforate the ship with lasers, damaging multiple systems.
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''Tales of Honor: The Secret Fleet'' is a 2014 game developed for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] and set in the ''Literature/HonorHarrington'' universe. The game takes great liberties with the franchise but ties into the main series.

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''Tales of Honor: The Secret Fleet'' is a 2014 game developed for [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] {{UsefulNotes/Android|Games}} and set in the ''Literature/HonorHarrington'' universe. The game takes great liberties with the franchise but ties into the main series.
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Removed: 4

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Added release date.


''Tales of Honor: The Secret Fleet'' is a mobile game developed for [=iOS=] and Android and set in the ''Literature/HonorHarrington'' universe. The game takes great liberties with the franchise but ties into the main series.

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''Tales of Honor: The Secret Fleet'' is a mobile 2014 game developed for [=iOS=] [[UsefulNotes/IOSGames iOS]] and Android [[AndroidGames Android]] and set in the ''Literature/HonorHarrington'' universe. The game takes great liberties with the franchise but ties into the main series.



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* YouAreInCommandNow: The PlayerCharacter becomes the acting captain of the HMS ''Galahad'' after the original CO is killed. After returning to Manticore space, the player is promoted to full captain and given command of a light cruiser and then a heavy cruiser.

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* YouAreInCommandNow: The PlayerCharacter becomes the acting captain of the HMS ''Galahad'' after the original CO is killed. After returning to Manticore space, the player is promoted to full captain and given command of a light cruiser and then a heavy cruiser.cruiser.
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* RuleOfCool: The likely reason why ships in the game don't look like their descriptions in the books. It'd be monotonous and confusing to fight ships that look pretty much the same with a few changes. On the other hand, all ships still feature elongated shapes with visible broadside batteries, so the overall theme is preserved.

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* RuleOfCool: The likely reason why ships in the game don't look like their descriptions in the books. It'd be monotonous and confusing to fight ships that look pretty much the same with a few changes. On the other hand, all ships still feature elongated shapes with visible broadside batteries, so the overall theme is preserved. The same reasoning is used for why missiles have contrails despite using {{Reactionless Drive}}s. Players expect missiles to look a certain way.

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