Follow TV Tropes

Following

History VideoGame / TAGAP

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Both this and ''2'' are the only games to have a score system that rewards extra lives and power-ups depending on how many enemies have been killed. ''3'' would do away with the score system, though power-ups are still rewarded for killing hordes of enemies in quick succession.

Added: 712

Changed: 66

Is there an issue? Send a MessageReason:
None


* CollectionSidequest: You can collect penguin dolls in ''2'' and "faries" in ''3''. The latter are translucent and hard to see unless you're overdosing, and can be collected only in that state.

to:

* CollectionSidequest: You can collect penguin dolls in ''2'' ''2'', "fairies" in ''3'' and "faries" golden penguin statuettes in ''3''. ''4''. The latter fairies in particular are translucent and hard to see unless you're overdosing, and can be collected only in that state.state.
** There's also the YLOD's components in ''3'', which require destroying all the cameras in a given level to access a hidden room that contains one of them.


Added DiffLines:

** One of the levels in ''4'' is called "[[VideoGame/ManiacMansion Maniac's Mansion]]".


Added DiffLines:

* SmartBomb: Both ''2'' and ''3'' have their own take on this, though both require cooldowns to use:
** ''2'' has a remote that, when used, will call in Pedro in his helicopter who will then proceed to carpet bomb the area. This weapon isn't available in co-op due to Pedro already being present as player 2.
** ''3'' has the Yellow Light of Death, or YLOD for short, which functions as the same thing. Actually getting it however requires obtaining its components first.

Added: 84

Changed: 29

Is there an issue? Send a MessageReason:
None


* HarmlessFreezing: Averted in ''3'' - organic enemies who are frozen by the Cryogun are considered dead, and fall into pieces when they thaw.

to:

* HarmlessFreezing: Averted in ''3'' and ''4'' - organic enemies who are frozen by the Cryogun are considered dead, and fall into pieces when they thaw.



-->Paola: "I bet you've never seen graphics like these before."
-->Pablo: "[[DamnedbyFaintPraise I'll give you that, I haven't.]]"

to:

-->Paola: -->'''Paola:''' "I bet you've never seen graphics like these before."
-->Pablo:
"\\
'''Pablo:'''
"[[DamnedbyFaintPraise I'll give you that, I haven't.]]"



* TakeThat: The easiest difficulty setting for ''4'' is called... "Game Journalist".



* VideogameRemake: Completing ''TAGAP 4'''s main story unlocks "TAGAP +" mode, which is a remake of the first half of the original ''TAGAP'', but using the mechanics of the new game.

to:

* VideogameRemake: VideoGameRemake: Completing ''TAGAP 4'''s main story unlocks "TAGAP +" mode, which is a remake of the first half of the original ''TAGAP'', but using the mechanics of the new game.
Is there an issue? Send a MessageReason:
None


* MushroomSamba: Overdose on TAGAP and this will happen, complete with green penguins bouncing around the level and replacing regular penguins. [[spoiler:One level in ''2'' even has you go through an entire level while stoned.]]

to:

* MushroomSamba: Overdose on TAGAP and this will happen, complete with green penguins bouncing around the level and replacing regular penguins. [[spoiler:One level in ''2'' even has you go through an the entire level stage while stoned.]]

Added: 1378

Changed: 116

Is there an issue? Send a MessageReason:
None


* AlternateTimeline: The main setting of ''4'', where Dr. Glowenko was successful in taking over the world.



** Another one occurs in ''4'', where [[spoiler: you have to fight mecha-clones of Nemesis in recreations of his previous fights, vehicles included]].
* BulletTime: The main purpose of TAGAP, outside of healing, is to induce this effect, allowing you to manoeuvre yourself around enemies and pick them off one by one until it wears off.



* EarlyInstallmentWeirdness: Going back to the first game after playing the sequels can be... quite the experience.
** For starters, Pablo can't do a belly slide to avoid attacks. It would take until ''2'' to add this feature in.
** There are also the blue and purple pills which make Pablo temporarily invincible and allow him to jump higher respectively. While the blue pill would be replaced by the blue vials in the sequel, the same can't be said for the purple one which doesn't make a return.



* EverythingsBetterWithPenguins
* EvilCounterpart: The Nemesis in ''4'' is this to Pablo. While Pablo escaped before his modifications and conditioning were complete, the Nemesis is completely modified, fully armored, and totally loyal to Glowenko's cause.

to:

* EverythingsBetterWithPenguins
EverythingsBetterWithPenguins: How about penguins ''with guns?''
* EvilCounterpart: The Nemesis in ''4'' is this to Pablo. While Pablo escaped before his modifications and conditioning were complete, the Nemesis is completely modified, fully armored, and totally loyal to Glowenko's cause. [[spoiler: [[AlternateSelf Not to mention being technically the same person.]]]]


Added DiffLines:

* MushroomSamba: Overdose on TAGAP and this will happen, complete with green penguins bouncing around the level and replacing regular penguins. [[spoiler:One level in ''2'' even has you go through an entire level while stoned.]]


Added DiffLines:

* VillainWorld: The main setting of ''4'', where Dr. Glowenko, thanks to [[spoiler:ensuring his timeline's Pablo's full obedience]], was able to do a hostile takeover on R.E.P. and from there, conquer the planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BookEnds: The first boss of the first game is Pedro on foot, [[spoiler: while the final boss is, after destroying his mecha, Pedro again on foot. Except this time he has access to nearly all his weapons. And has infinite lives]].
Is there an issue? Send a MessageReason:
None


** The final battle against [[spoiler: Primo]] in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use slightly-improved versions of the [[CallBack second episode]]'s weapons, which makes sense since he was the villain of that game]].

to:

** The final battle against [[spoiler: Primo]] in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use slightly-improved versions of the [[CallBack second episode]]'s weapons, which makes sense since he was the villain of that game]].

Added: 112

Changed: 320

Is there an issue? Send a MessageReason:
None


* AmazingTechnicolorBattlefield: The final boss of ''3'' uses a contained singularity (a gigantic white-and-purple swirling sphere) as background.
* ArmorIsUseless: Subverted - enemies with armor tend to be more resistant than enemies who don't. Additionally, Pablo himself can acquire some decent armor through ''3'': each piece increases his health by at least 20%.
* ArsonMurderAndJaywalking: Apparently the weather controlling satellites were designed for "Fight global warming, ecological terrorism, and getting the weather predictions ''right'' for once".

to:

* AmazingTechnicolorBattlefield: The final boss of ''3'' uses a contained singularity (a gigantic white-and-purple swirling sphere) as its background.
* ArmorIsUseless: Subverted - enemies with armor tend to be more resistant than enemies who don't. Additionally, Pablo himself can acquire some decent armor through ''3'': ''3'' and ''4'': each piece increases his health by at least 20%.
* ArsonMurderAndJaywalking: Apparently the weather controlling satellites were designed for to "Fight global warming, ecological terrorism, and getting the weather predictions ''right'' for once".



** The final boss in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use slightly-improved versions of the [[CallBack second episode]]'s weapons. This is because he's General Primo, the BigBad from said game]].

to:

** The final boss battle against [[spoiler: Primo]] in ''3'' also qualifies, using many of your weapons, but with a twist: [[spoiler:he'll use slightly-improved versions of the [[CallBack second episode]]'s weapons. This is because he's General Primo, weapons, which makes sense since he was the BigBad from said game]].villain of that game]].
** Nemesis in ''4'' also counts, except he moves much faster than you, requiring the use of TAGAP to break even.



** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].

to:

** [[spoiler:The Warlord himself was this. He was anti-war, but decided to personally lead a recon mission anyway. If Earth was hostile, he would've gotten useful intel for the upcoming war; if it wasn't, he could've personally testified the fact in order to prevent the war]].war. Too bad for him that one artifact the recon squadron brought back contained a megalomaniacal penguin with mind-control powers who was all too happy to use the hapless Warlord as a pawn...]]



** In ''3'', destroying something generates one or two pieces of scrap, which are used as ammo for the [[ImprovisedWeapon Scrap]] [[ShotgunsAreJustBetter Gun]]. More importantly, destroying all security cameras in a map opens up a secret room full of supplies.

to:

** In ''3'', ''3'' and ''4'', destroying something generates one or two pieces of scrap, which are used as ammo for the [[ImprovisedWeapon Scrap]] [[ShotgunsAreJustBetter Gun]]. More importantly, destroying all security cameras in a map opens up a secret room full of supplies.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dr. Glowenko's lair in the fourth.
Is there an issue? Send a MessageReason:
None


* SlippySlideyIceWorld: Antartica in the first game. Downplayed because it isn't much slippery (probably because the characters are penguins).

to:

* SlippySlideyIceWorld: Antartica Antarctica in the first game. Downplayed because it isn't much slippery (probably because the characters are penguins).
Is there an issue? Send a MessageReason:
None


* RedEyesTakeWarning: Primo and the other rockhopper penguins.

to:

* RedEyesTakeWarning: Primo and the other rockhopper penguins. TruthInTelevision, since that's what real rockhopper penguins have.
Is there an issue? Send a MessageReason:
None


* GrotesqueCute

to:

* GrotesqueCuteGrotesqueCute: And '''how'''. You get to see cute, waddling penguins get blown into chunky bits by the dozens.



* NintendoHard

to:

* NintendoHardNintendoHard: Let's just say that these games pull no punches in their difficulty. Even on easy, you're still bound to lose several lives.

Added: 461

Changed: 68

Is there an issue? Send a MessageReason:
None


** This presumably also happens to the Nemesis in ''4'', since he's [[spoiler:Pablo]].

to:

** This presumably also happens to the Nemesis in ''4'', since he's [[spoiler:Pablo]].[[spoiler:an alternate, older Pablo]].



* ElementalWeapon: The [=AMM01=] in ''TAGAP 4''. It starts out with the "Heat Core", which doesn't actually give any elemental property to your weapons (besides the [=ChemThrower=]). However, you can later acquire the "Frost Core" and "Electro Core", which allows you to freeze and stun opponents respectively; the former is more effective against organic enemies but ineffective against robotic ones, while the latter works in reverse.

to:

* ElementalWeapon: The [=AMM01=] in ''TAGAP 4''. It starts out with the "Heat Core", which doesn't actually give any elemental property to your weapons (besides the [=ChemThrower=]). However, you can later acquire the "Frost Core" and "Electro Core", which allows you to freeze and stun opponents respectively; the former is more effective against organic enemies but ineffective against robotic ones, while the latter works in reverse.the opposite way.



*** The Smartgun (3) is a Assault Rifle with the ability to steer the shots by clicking on the screen.

to:

*** The Smartgun (3) (3, 4) is a Assault Rifle with the ability to steer the shots by clicking on the screen.



** [[FireBreathingWeapon Flamethrower]]: Present in 1 and 2. By consuming more fuel, it can set the ground on fire to create flaming barriers.
** Pistol: Both the Pulsegun (3) and the Uzi (1, 2) are weak weapons with limited clip size, but infinite ammo, effectively acting as the EmergencyWeapon.

to:

** [[FireBreathingWeapon Flamethrower]]: Present in 1 1, 2 and 2.4. By consuming more fuel, it can set the ground on fire to create flaming barriers.
** Pistol: Both the Pulsegun (3) (3, 4) and the Uzi (1, 2) are weak weapons with limited clip size, but infinite ammo, effectively acting as the EmergencyWeapon.



*** The OMG-10k (4) replaces the explosion with a slower, but stronger shot.



*** The [[ExactlyWhatItSaysOnTheTin Rocket Launcher]] (1,2) shoots rockets, which travel either in a straight line or follow the mouse cursor.

to:

*** The [[ExactlyWhatItSaysOnTheTin Rocket Launcher]] (1,2) (1, 2, 4) shoots rockets, which travel either in a straight line or follow the mouse cursor.


Added DiffLines:

*** The [=ChemThrower=] changes functions depending on which core is equipped, essentially combining the Flamethrower, the Cryogun, the EMP Rifle, and a [[ShockAndAwe lightning gun]] in a single package.


Added DiffLines:

* VideogameRemake: Completing ''TAGAP 4'''s main story unlocks "TAGAP +" mode, which is a remake of the first half of the original ''TAGAP'', but using the mechanics of the new game.
Is there an issue? Send a MessageReason:
YOU DIDN'T SEE ANYTHING.


* ElementalWeapons: The [=AMM01=] in ''TAGAP 4''. It starts out with the "Heat Core", which doesn't actually give any elemental property to your weapons (besides the [=ChemThrower=]). However, you can later acquire the "Frost Core" and "Electro Core", which allows you to freeze and stun opponents respectively; the former is more effective against organic enemies but ineffective against robotic ones, while the latter works in reverse.

to:

* ElementalWeapons: ElementalWeapon: The [=AMM01=] in ''TAGAP 4''. It starts out with the "Heat Core", which doesn't actually give any elemental property to your weapons (besides the [=ChemThrower=]). However, you can later acquire the "Frost Core" and "Electro Core", which allows you to freeze and stun opponents respectively; the former is more effective against organic enemies but ineffective against robotic ones, while the latter works in reverse.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElementalWeapons: The [=AMM01=] in ''TAGAP 4''. It starts out with the "Heat Core", which doesn't actually give any elemental property to your weapons (besides the [=ChemThrower=]). However, you can later acquire the "Frost Core" and "Electro Core", which allows you to freeze and stun opponents respectively; the former is more effective against organic enemies but ineffective against robotic ones, while the latter works in reverse.
** The [=ChemThrower=] function takes it up a notch, since it changes into entirely different weapons depending on the core that you are using. The Heat, Frost and Electro core turn it into a [[FireBreathingWeapon flamethrower]], a [[FreezeRay liquid nitrogen sprayer]], and a LightningGun respectively.


Added DiffLines:

* TookALevelInBadass: Mecha-Penguinators receive a significant upgrade in ''4''. In the previous games, they were left completely defenseless if you destroyed their weapons; now they gain a powerful plasma breath attack if they have no other weapon left, or if their shields are disabled. Speaking of their shields, now the shield generators can only be destroyed if you overload them both at roughly the same time.
Is there an issue? Send a MessageReason:
None


So far, three games have been released:

to:

So far, three four games have been released:
Is there an issue? Send a MessageReason:
None


* ''TAGAP 4'' (upcoming): This game explains a certain incident that happened during ''3''. Due to a dimensional anomaly, Pablo ends up in an alternate timeline - one where Doctor Glowenko successfully conquered Earth with his army of cybernetically enhanced penguins. Pablo now needs to stop the evil scientist (again) and find a way home.

to:

* ''TAGAP 4'' (upcoming): (2022): This game explains a certain incident that happened during ''3''. Due to a dimensional anomaly, Pablo ends up in an alternate timeline - one where Doctor Glowenko successfully conquered Earth with his army of cybernetically enhanced penguins. Pablo now needs to stop the evil scientist (again) and find a way home.
Is there an issue? Send a MessageReason:


** The third game has instead "Hard", "Harder", "Hardcore!" and "Necrophilissimo!". Needless to say, 3 suffers from SequelDifficultySpike.

to:

** The third game has instead "Hard", "Harder", "Hardcore!" and "Necrophilissimo!". Needless to say, 3 suffers from SequelDifficultySpike.
Is there an issue? Send a MessageReason:


* CaffeineBulletTime: Overdosing on TAGAP causes this, as well as various hallucinations.
Is there an issue? Send a MessageReason:
None


** At the beginning of the third game, Pablo gets kidnappen after a night party, therefore he's completely unarmed.

to:

** At the beginning of the third game, Pablo gets kidnappen kidnapped after a night party, therefore he's completely unarmed.



** In ''3'', Funky Penguins with bow-ties are mooks, while those with regular ties are full-on Elite Mooks. The latters have armor (vastly more health) and the ability to use gadgets (grenades, shields, or shock bots).

to:

** In ''3'', Funky Penguins with bow-ties are mooks, while those with regular ties are full-on Elite Mooks. The latters latter have armor (vastly more health) and the ability to use gadgets (grenades, shields, or shock bots).
Is there an issue? Send a MessageReason:
None


*** The Plasma Gun (1,2) acts as an [[JackOfAllStats Assault Rifle]], with the ability to generate shields.
*** The Smartgun is a Assault Rifle with the ability to steer the shots by clicking on the screen.

to:

*** The Plasma Gun (1,2) (1, 2) acts as an [[JackOfAllStats Assault Rifle]], with the ability to generate shields.
*** The Smartgun (3) is a Assault Rifle with the ability to steer the shots by clicking on the screen.



*** As explained below, the OMG-20k's secondary fire acts as a room-clearing attack.
*** The Yellow Ray Of Death in 3 has a similar function, but doesn't use ammo nor health. Instead, it has a 30-seconds cooldown.

to:

*** As explained below, the OMG-20k's secondary fire of the the OMG-20k (1, 2) acts as a room-clearing attack.
*** The Yellow Ray Of Death in 3 (3) has a similar function, but doesn't use ammo nor health. Instead, it has a 30-seconds cooldown.



*** The Thereminiser barely stuns organic enemies, but wrecks mechanical ones. It can also emit a shockwave to keep enemies away.

to:

*** The Thereminiser (3) barely stuns organic enemies, but wrecks mechanical ones. It can also emit a shockwave to keep enemies away.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/91804_tagap_the_apocalyptic_game_about_penguins_windows_front_cover.jpg]]
[[caption-width-right:350:EverythingsBetterWithPenguins. Moreso if they're packing heat.]]
Is there an issue? Send a MessageReason:
None


* GettingCrapPastTheRadar: Pablo picking up the soap in ''3'''s Prison level to lure out one of the keycard carrying guards.

to:

%% * GettingCrapPastTheRadar: Pablo picking up GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the soap in ''3'''s Prison level to lure out one of future, please check the keycard carrying guards.trope page to make sure your example fits the current definition.

Added: 310

Changed: 11

Is there an issue? Send a MessageReason:
None


** This presumably also happens to the Nemesis in ''4'', since he's [[spoiler:Pablo]].



** In ''3'', if you replay a Department, you can skip certain sections and all the end-level boss battles. Additionally, you can get the "complete a Department without dying" achievements even if you skip said sections.

to:

** In ''3'', if you replay a Department, you can skip certain sections and all the end-level boss battles. Additionally, you can get the "complete a Department without dying" achievements even if you do skip said sections.



* EvilCounterpart: The Nemesis in ''4'' is this to Pablo. While Pablo escaped before his modifications and conditioning were complete, the Nemesis is completely modified, fully armored, and totally loyal to Glowenko's cause.



* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. He succeeded, but it turned out that Pablo was intelligent enough to have a rightful morality and enough power and ability to single-handedly destroy Glowenko's plans.

to:

* GoneHorriblyRight: Pablo, in a sense. Glowenko attempted to create an empowered, intelligent cyber-penguin fit to be a general for his army. He succeeded, but it turned out that Pablo was intelligent enough to have a rightful morality and enough power and ability skill to single-handedly destroy Glowenko's plans.

Added: 901

Changed: 347

Is there an issue? Send a MessageReason:
None



to:

* ''TAGAP 4'' (upcoming): This game explains a certain incident that happened during ''3''. Due to a dimensional anomaly, Pablo ends up in an alternate timeline - one where Doctor Glowenko successfully conquered Earth with his army of cybernetically enhanced penguins. Pablo now needs to stop the evil scientist (again) and find a way home.



* BagOfSpilling: Justified in all games:
** The second game begins with Pablo infiltrating a R.E.P. facility. Since it was supposed to be a simple infiltration mission, Pablo has minimal equipment, although he has Pedro and his assault helicopter as backup.
** At the beginning of the third game, Pablo gets kidnappen after a night party, therefore he's completely unarmed.
** The fourth game involves Pablo being sent to another dimension, which justifies the loss of equipment.



* TheBusCameBack: In the first game, Doctor Glowenko didn't appear much, and died halfway through the game. In ''4'', we meet his alternate counterpart, who is the game's BigBad and conquered the entire world.



* SwissArmyGun: The [=AMM01=] (Adaptive Multi-Munition Weapon System 01), Pablo's weapon in ''4''. It has the ability to analyze any kind of ammo and use it, replicating the effects of the weapon that uses said ammo.



* Un-Person: The Funky Warden recently implemented capital punishment for high crimes such as treason, which not only means the accused will be physically disintegrated, but all citizenship history and records of their existence will be removed as well.

to:

* Un-Person: {{Unperson}}: The Funky Warden recently implemented capital punishment for high crimes such as treason, which not only means the accused will be physically disintegrated, but all citizenship history and records of their existence will be removed as well.

Added: 1201

Changed: 4152

Is there an issue? Send a MessageReason:
None


* DiscOneFinalBoss: The two Mechapenguinators Mark 1 and the one Mark 2 in the first game are the very last obstacles in Glowenko's base. It helps that he was supposed to be the first episode's FinalBoss.

to:

* DownTheDrain: One level in ''2'' is literally called "Obligatory Sewer".
* DiscOneFinalBoss: The two Mechapenguinators Mark 1 and the one single Mark 2 in the first game are the very last obstacles in Glowenko's base. It helps that he was supposed to be the first episode's FinalBoss.



** Robotic penguins are called [[{{Franchise/Terminator}} Penguinators]].



* StandardFPSGuns: Many of the weapons in ''1'' and ''2'' fall into this, although the SecondaryFire function helps somewhat.
** Disintegrator (1): Chainsaw, due to its short range, high damage and self-recharging ammo.
** EMP Rifle (2): Gimmicky (disables shields and robotic enemies). The secondary fire (a gravity field) is pretty much an UtilityWeapon.
** [[FireBreathingWeapon Flamethrower]]: by consuming more fuel, it can set the ground on fire to create flaming barriers.
** [[GatlingGood Minigun]]: with a bonus SentryGun function.
** [[NailEm Nail Gun]] (2): it can also deploy explosive drones that shoot multiple nails.
** OMG-20k: a cross between a {{BFG}} (high damage) and a RailGun (penetrating shots), with an "overload" ability that clears the entire room [[CastFromHitPoints but also damages you]].
** Plasma Gun: [[JackOfAllStats Assault Rifle]] with the ability to generate shields.
** Rocket Launcher: it's both the FPS Rocket Launcher (fast straight-moving rockets) and as the FPS Missile Launcher (slow guidable missiles).
** [[ShotgunsAreJustBetter Shotgun]]: Shotgun, also packed with Grenades (1, 3) or Mines (2).
** Sub-Machine Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
** ''3'' tries to avert this by putting some spin in their concept:
*** Pulsegun: Plasma pistol, manually recharged via handle (similar to the Disintegrator from the first game). Used as a fallback weapon to conserve ammo or to farm up pills.
*** Cryogun: The one that fully averts StandardFPSGuns, it shoots freezing liquid in an arc that can freeze enemies, allowing for LiterallyShatteredLives. Additionally, it also can shoot gushes of air that can push away enemies or shatter frozen ones.
*** Exterminator: Rail Gun against organic enemies, EnergyAbsorption against electronic ones.
*** MIRV: It's both the FPS Missile Launcher (three missiles with limited auto-aiming) and the FPS Rocket Launcher (one single unguided cluster, which isn't as damaging as the three separate missiles, but has a bigger explosion - which can [[ArmorPiercing pass through shields]]).
*** Nanogrinder: Another Rocket Launcher, but it is massively more effective against nanoshields, and can rebuild nano-bridges for some puzzles. Not too shabby against standard mooks either, with minimal splash damage.
*** Scrapgun: An ImprovisedWeapon functionally similar to the Shotgun from ''1'', but it doesn't use ammo; instead, it uses scraps taken from the remains of mechanical enemies, vehicles, and heavy weapons wielded by enemies.
*** Smartgun: Assault Rifle with the ability to steer the shots towards a single point on the screen or of a specific enemy.
*** Thereminiser: Energy Gun that barely stuns organic enemies, but wrecks mechanical ones.
*** Yellow Ray Of Death (YROD): Cooldown-based {{BFG}}.

to:

* StandardFPSGuns: Many of the weapons in ''1'' and ''2'' fall into this, this trope, although the each weapon's SecondaryFire function helps somewhat.
adds more variety.
** Automatic Weapons:
*** The [[GatlingGood Minigun]] (1, 2) has a bonus SentryGun function.
*** The [[NailEm Nail Gun]] (2) can also deploy explosive drones that shoot multiple nails.
*** The Plasma Gun (1,2) acts as an [[JackOfAllStats Assault Rifle]], with the ability to generate shields.
*** The Smartgun is a Assault Rifle with the ability to steer the shots by clicking on the screen.
** BFG:
*** As explained below, the OMG-20k's secondary fire acts as a room-clearing attack.
*** The Yellow Ray Of Death in 3 has a similar function, but doesn't use ammo nor health. Instead, it has a 30-seconds cooldown.
** Energy Gun:
*** The
Disintegrator (1): Chainsaw, due to its (1) has short range, range but very high damage and self-recharging can be recharged at will, effectively having infinite ammo.
** EMP Rifle (2): Gimmicky (disables shields and robotic enemies). *** The secondary fire (a gravity field) is pretty much an UtilityWeapon.
Thereminiser barely stuns organic enemies, but wrecks mechanical ones. It can also emit a shockwave to keep enemies away.
** [[FireBreathingWeapon Flamethrower]]: by Present in 1 and 2. By consuming more fuel, it can set the ground on fire to create flaming barriers.
** [[GatlingGood Minigun]]: Pistol: Both the Pulsegun (3) and the Uzi (1, 2) are weak weapons with a bonus SentryGun function.
limited clip size, but infinite ammo, effectively acting as the EmergencyWeapon.
** [[NailEm Nail Gun]] (2): it can also deploy explosive drones Rail Gun: Each game has a weapon which primary fire is a high-damage beam that shoot multiple nails.
** OMG-20k: a cross between a {{BFG}} (high damage)
can penetrate enemies. It's usually one of the last weapons obtained by the player, and a RailGun (penetrating shots), with has limited ammo.
*** The OMG-20k (1, 2) has
an "overload" ability that clears [[{{BFG}} hits everything in the entire room for high damage]] - [[CastFromHitPoints but also damages including you]].
** Plasma Gun: [[JackOfAllStats Assault Rifle]] with *** The primary fire of the ability to generate shields.
Exterminator (3) is ineffective against mechanical enemies, and cannot penetrate them. On the other hand, its secondary fire [[EnergyAbsorption drains energy from mechanical enemies]], heavily slowing them and giving you ammo.
** Rocket Launcher: it's both the FPS Rocket Launcher (fast straight-moving rockets) and as the FPS Missile Launcher (slow guidable missiles).
** [[ShotgunsAreJustBetter Shotgun]]: Shotgun, also packed with Grenades (1, 3) or Mines (2).
** Sub-Machine Guns: [[GunsAkimbo Dual]] Automatic Weapons that, due to the really low damage output, act as the [[EmergencyWeapon FPS Pistol]].
** ''3'' tries to avert this by putting some spin in their concept:
Launcher:
*** Pulsegun: Plasma pistol, manually recharged via handle (similar to the Disintegrator from the first game). Used as a fallback weapon to conserve ammo or to farm up pills.
*** Cryogun:
The one that fully averts StandardFPSGuns, it shoots freezing liquid in an arc that can freeze enemies, allowing for LiterallyShatteredLives. Additionally, it also MIRV (3) can shoot gushes of air that can push away enemies either three homing missiles, or shatter frozen ones.
*** Exterminator: Rail Gun against organic enemies, EnergyAbsorption against electronic ones.
*** MIRV: It's both the FPS Missile Launcher (three missiles with limited auto-aiming) and the FPS Rocket Launcher (one
one single unguided cluster, cluster-rocket, which isn't as damaging as the three separate missiles, missiles but has a bigger explosion - which can [[ArmorPiercing pass through shields]]).
explosion.
*** Nanogrinder: Another Rocket Launcher, The Nanogrinder (3) lacks any homing function and has the worst splash damage, but it it's faster and is massively more effective against nanoshields, and nanoshields. It can also rebuild nano-bridges for some puzzles. Not too shabby against standard mooks either, puzzles.
*** The [[ExactlyWhatItSaysOnTheTin Rocket Launcher]] (1,2) shoots rockets, which travel either in a straight line or follow the mouse cursor.
** [[ShotgunsAreJustBetter Shotgun]]: The one weapon present in all three games. It's packed
with minimal splash damage.
*** Scrapgun: An ImprovisedWeapon functionally similar to
grenades (1, 3) or mines (2) as its secondary fire. The [[ImprovisedWeapon Scrapgun]] in the Shotgun from ''1'', but it doesn't use ammo; instead, third game has a gimmick where it uses scraps taken from the remains of mechanical metallic scrap (obtaining by destroying enemies, vehicles, their weapons, and heavy weapons wielded by enemies.
the environment) as ammo.
** UtilityWeapon:
*** Smartgun: Assault The EMP Rifle with the ability to steer the shots towards a single point on the screen or of a specific enemy.
*** Thereminiser: Energy Gun
(2) shoots beams that barely stuns organic disable shields and robotic enemies. The secondary fire (a gravity field) is pretty much used solely to attract nearby bonuses.
*** The Cryogun (3) has a surprising amount of uses. It shoots freezing liquid in an arc, allowing it to bypass cover. It freezes
enemies, but wrecks mechanical ones.
*** Yellow Ray Of Death (YROD): Cooldown-based {{BFG}}.
turning them into cover - and inflicts surprisingly good damage against organic enemies. Finally, it can freeze liquids and floors, which causes enemies to slip and messes up their aiming.


Added DiffLines:

* WombLevel: In ''3'', Pablo ends up being miniaturized and injected into Paola's body.
Is there an issue? Send a MessageReason:
None


*** A later update adds a new HarderThanHard difficulty: "Challenge Overdose". Enemies are faster and more damaging, and most mooks now wear armor.

to:

*** A later update adds a new HarderThanHard difficulty: "Challenge Overdose". Enemies are faster and more damaging, and most mooks now wear armor.armor, and you cannot carry extra lives (red pills now just give you a full health bar).



** Pedro in ''1'', when fought on foot, uses one of the same weapons as you. In the final fight, he can use almost all the weapons in the game, and he'll (almost) always use the same weapon as your current one. [[spoiler: Also, he uses One-Ups. ''Infinite'' One-Ups.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].

to:

** Pedro in ''1'', when fought on foot, uses one of the same weapons as you. In the final fight, he can use almost all the weapons in the game, and he'll (almost) always use the same weapon as your current one. [[spoiler: Also, he uses One-Ups. ''Infinite'' One-Ups.]]. You have to break the rules and [[spoiler: use the Disintegrator, which makes One-Ups useless]].is one of the only weapons he doesn't have, and which completely ignores his One-Ups]].

Added: 169

Changed: 96

Is there an issue? Send a MessageReason:
None


** Collectible penguins are listed in the order they appear throughout the game. So you have some inkling of which level a certain collectible could be.
** In ''3'', if you replay a Department, you can skip certain sections and all the end-level boss battles. Additionally, you can get the "complete a Department without dying" achievements even if you skip the skippable parts.

to:

** Collectible penguins are listed in the order they appear throughout the game. So you have some inkling of which level a certain collectible could be.
game.
** In ''3'', if you replay a Department, you can skip certain sections and all the end-level boss battles. Additionally, you can get the "complete a Department without dying" achievements even if you skip said sections.
*** The Department of Defence is considered "completed" as soon as you pass
the skippable parts.Warlord's seat, even though the area past it is technically still part of the Department.

Added: 1506

Changed: 59

Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures:
** When you die and continue, you restart at the beginning of the section. If you have low health and ammo, the game can give you some.
** Collectible penguins are listed in the order they appear throughout the game. So you have some inkling of which level a certain collectible could be.
** In ''3'', if you replay a Department, you can skip certain sections and all the end-level boss battles. Additionally, you can get the "complete a Department without dying" achievements even if you skip the skippable parts.



* ArmorIsUseless: Subverted - enemies with armor tend to be more resistant than enemies who don't. Additionally, Pablo himself can acquire some decent armor through ''3'': each piece reduces enemy damage by 20% of its original amount.

to:

* ArmorIsUseless: Subverted - enemies with armor tend to be more resistant than enemies who don't. Additionally, Pablo himself can acquire some decent armor through ''3'': each piece reduces enemy damage increases his health by 20% of its original amount.at least 20%.



* CollectionSidequest: You can collect penguin dolls in ''2'' and "faries" in ''3''. The latter are translucent and hard to see unless you're overdosing, and can be collected only in that state.



* PowerUp: Killing a certain amount of enemies in each level rewards you with various power-ups.



* QuadDamage: A PowerUp that appeared in all games throughout the series. Unlike most shooter games, it doesn't quadruple the ''damage'' of your projectiles; it quadruples the ''amount'' of projectiles you shoot, without increasing ammo consumption.



*** The final level in ''2'' has an enormous circle made of four lights arranged around a central symbol. Each light turns red if you destroy the corresponding generator; you can get an achievement if you replictate [[UsefulNotes/{{Xbox}} the XBox's Red Ring Of Death]].

to:

*** The final level in ''2'' has an enormous circle made of four lights arranged around a central symbol. Each light turns red if you destroy the corresponding generator; you can get an achievement if you replictate replicate [[UsefulNotes/{{Xbox}} the XBox's Red Ring Of Death]].


Added DiffLines:

*** The description of the Exterminator mentions that it doesn't include a [[Characters/DoctorWhoDaleks plunger]].


Added DiffLines:

** Later games feature variable tracks that change depending on the situation - for example when being underwater, or when a powerful enemy shows up.


Added DiffLines:

* TrickBomb: Grenades normally explode when their fuse runs out, but they also have a sensor that detonates them immediately when they hit an enemy (but not an ally).

Added: 791

Removed: 341

Is there an issue? Send a MessageReason:
None


* CaffeineBulletTime: Overdosing on TAGAP causes this, as well as various hallucinations.



* HarmlessFreezing: Averted in ''3'' - organic enemies who are frozen by the Cryogun are considered dead, and fall into pieces when they thaw.
* HealingFactor: All cyber-penguins (main characters included) possess the ability to instantly regenerate any wound as long as they have some TAGAP in their bodies.



* HarmlessFreezing: Averted in ''3'' - organic enemies who are frozen by the Cryogun are considered dead, and fall into pieces when they thaw.



* HyperspaceArsenal: Pablo can carry about a dozen weapons (some of which are literally as big as he is) on him plus a thousand ammo for each, as well as a hundred grenades. And he's a naked penguin.



* HyperspaceArsenal: Pablo can carry about a dozen weapons (some of which are literally as big as he is) on him plus a thousand ammo for each, as well as a hundred grenades. And he's a naked penguin.


Added DiffLines:

* JustifiedExtraLives: "One Ups" are red pill made of super-concentrated TAGAP, and are strong enough to completely regenerate a penguin that has been [[LudicrousGibs literally reduced to paste]].

Top