Follow TV Tropes


Video Game / Final Fantasy Dimensions II

Go To

Another mobile spinoff entry in the forehead slappingly popular Final Fantasy series, this one a loose sequel to its predecessor, Final Fantasy Dimensions. Released in Japan for Android and iOS on February 12, 2015 and worldwide November 1, 2017, it was originally created as an online gacha game; however, online service ended in late 2017 and it can now be played as a fully offline entry with no additional costs or gacha elements.

The game can best be described as "Final Fantasy meets Chrono Trigger", in that it has plenty of mythology gags and references to the Final Fantasy series but the plot echoes the Time Travel shenanigans shown in Chrono Trigger. (director Takashi Tokita, also responsible for Trigger, downright admitted Dimensions II was built from his plans for the seemingly never coming third Chrono game)

The story follows a young man named Morrow, dissatisfied with his island life on the secluded Navos Village in the center of the world. One day, a meteor flashes across the sky and lands in the forest outside of his village, and when he goes to investigate he comes across a baby dragon he decides to name Mootie and a mysterious Emotionless Girl in strange clothes who emerged from the meteor. The girl, Aemo, soon reveals that she has Laser-Guided Amnesia, but they eventually learn that she has come from the future, sent to the present day to stop the events that lead to the Day of Reckoning and destroy the world. The three of them then begin a journey across time in order to find the beings of Chaos attacking the fabric of history. Along the way, they pick up a number of allies: Wrieg, a famous adventurer from the present day that Morrow looks up to; Jornee, an elf princess from the Middle Ages; Parai, a lone wolf and half dwarf from the Middle Ages; and Maina, a modern-day descendant of a ninja clan. The story is divided into chapters as the party traverses through different time periods.

Gameplay emulates the Conditional Time Battle system of Final Fantasy X, as the player travels across different nodes and battles waves of enemies. Abilities and spells are learned by equipping signets - stones that hold the power of numerous Eidolons. Each character can obtain specific signets unique to them that allow them to learn and master the abilities within, and many are aligned to each character's elemental affinity. Though characters can only equip four signets at a time, mastering the signets allows them to use the abilities permanently. In addition to learning abilities, signets allow the characters to summon the Eidolon within for a powerful ability.

The main storyline has seven chapters, but there is also a sort of Post-Script Season in the form of the three chapter Eureka arc.

This game contains examples of:

  • Abandoned Laboratory: There are tons in the ruined future. Only one is still in use: Sorgue's, and by this time many years later he has softened up enough to want to help the party. Before that, Sorgue experimented on attempts to clone Kairos and avert the Day of Reckoning.
  • The Age of Myth: The civilization of Mysidia was one of these, and it is the furthest back in time that the party can go.
  • Assist Character: While only three characters can be used in battle at a time, the inactive party members can occasionally (and randomly) use their "Storm" ability, which ranges from area of effect damage, healing, or buffs, depending on the party member.
  • Bad Future: Aemo comes from one. It's a barren wasteland with toxic air, and whatever is left of humanity lives in complete isolation within pods that prevent them from interacting with any other human. That's the reason why Aemo is an Emotionless Girl - she never had the opportunity to interact with other people before.
  • Black and White Magic: Ancient Mysidia studied these two magic types extensively, centering most of their civilization around the research and development of new magic. While they did have a king and queen in the form of Doga and Unei, there is also a leader for both black and white magic who are the strongest mages of their era. Sorgue was the Grand Black Mage while Minwu was the Grand White Mage.
  • Bonus Dungeon: The Tower of Babil, which uniquely can be entered pretty early in the game, but the difficulty spikes as you ascend its many floors.
  • Cool Airship: The Phantom Ship, which later gets used by the party and is dubbed the Kairos.
  • For Want Of A Nail: The party changes events throughout history to prevent the God of Destruction from causing the Day of Reckoning and destroying the world in the future.
  • The Four Gods: They're eidolons this time around, but they took up residence in the human world during the Middle Ages, on the eastern continent, in the appearance of normal humans to watch over things.
  • Four Is Death: The Four Fiends Marilith, Lich, Tiamat, and Kraken make an appearance again, cultivating Chaos energy throughout history.
  • Future Me Scares Me: The Day of Reckoning is caused by a Chaos-possessed Mootie, who is the child form of the king of the eidolons, Bahamut.
  • Ghost Ship: Morrow sees one in the sky at the beginning of the game while going to investigate the meteor, and it makes sporadic appearances afterward dropping monsters no matter which era the party is in.
  • Half-Identical Twins: Chronos (the girl) and Kairos (the boy), a pair of Child Prodigy mages from ancient Mysidia. However, Chronos has been locked in crystal in a Place Beyond Time and hasn't seen her brother Kairos in centuries. She doesn't even know if he's alive.
  • Here There Were Dragons: Jornee gets depressed to learn that the elves have all gone extinct by the time of the modern day, and part of her motivation for coming along with the party on their journey through time is so she can try to avert that.
  • In Spite of a Nail: Despite the party's efforts to the contrary, even after causing peace between Westa and Ajima and preventing the Flare Weapon from being fired (and thus causing Bahamut to get overwhelmed by Chaos energy), the Day of Reckoning still comes to pass... because Chaos itself takes on the form of Bahamut after copying Mootie's cells and resolves to carry out that same future.
  • The Middle Ages: Jornee and Parai both hail from this period, Jornee from the West and Parai the East.
  • Mythology Gag: The game is full of them:
    • Ancient Mysidia, which is ruled by Doga and Unei with a Sage named Minwu. There is also another prominent Black Mage named Vivi, and the end of the game shows us Palom and Porom.
    • There are hundreds of obtainable signets, all of which have unique art of multiple summon monsters and characters throughout the entire series.
    • One sidequest chain has Alba herself from Final Fantasy Dimensions appear through a rift in time and space, and she tests her strength against you numerous times.
    • The Big Bridge spans the ocean between the western and eastern continents.
    • The Tower of Babil is a Recurring Element across a few different eras that also acts as the game's fifty-floor Bonus Dungeon. The True Final Boss at the top is the Giant of Babil.
    • You can dress the characters in clothes and armor used in the job systems throughout the series, though it's entirely cosmetic.
    • Biggs and Wedge appear again. This time, Biggs is a soldier from Westa, while Wedge (or rather, Ueji) is from the eastern continent of Ajima. Their burgeoning friendship is symbolic of the peace the two continents are fighting to attain.
  • Place Beyond Time: A few of them connected by the Rift. Once the time traveling begins, the party uses Chronos' Space as their base of operations, where the mysterious girl named Chronos lives, trapped in crystal. The Eidolon World, Eidola, is also one of these.
  • Progressively Prettier: Parai's Mom Bomb signet looks like a regular Mom Bomb, its second form just a palette swap. The final form however turns her into Lady Bomb and into a human.
  • Recurring Boss: Many of them. In particular, the Four Fiends are fought a dozen times each across every time period.
  • Recurring Character: Only one character is encountered in every time period, from ancient Mysidia to the Bad Future: Sorgue/Deathlord/Dr. Black/Sorgue again, in all different roles ranging from villain, to Anti-Villain, Anti-Hero, and then to a true heroic figure. His immortality gave him lots of time to think over his previous actions.
  • Sixth Ranger: Deathlord, who joins the party in the Eureka arc.
  • Team Pet: Mootie.
  • Time-Limit Boss: Odin is fought in a subquest and he has to be brought down within 12 turns or he ends the fight with the Zantetsuken.
  • Wolfpack Boss: A subquest in Chapter 6-1 has you able to fight against all four of the Ajima Holy Beasts at once. During the Interlude, you have a subquest to face all the Eidolons save Odin at once.
  • Wutai: Ajima, home to the ninja clans that protect history, on the eastern continent in both the Middle Ages and the modern day. Maina is their only modern day descendant left.