Follow TV Tropes

Following

History VideoGame / Synthetik

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KaizoTrap: Beware of your surroundings when killing a boss. Any leftover enemies and traps will still damage and kill you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Ripjack Launcher has the same problem as the Nemesis Prototype. Only instead of one absurdly damaging ricocheting bullet, it's about 20+ sawblades bouncing around. This gives the Ripjack Launcher unparalleled room cleaning abilities, at the expense of having 5 or so saw blades lodged into your body every time you empty the mag.
Is there an issue? Send a MessageReason:
None


In April 2021, a sequel, ''VideoGame/Synthetik2'' was announced for PC on Steam in Early Access.

to:

In April 2021, a sequel, ''VideoGame/Synthetik2'' ''VideoGame/Synthetik2'', was announced for PC on Steam in Early Access.

Changed: 16

Is there an issue? Send a MessageReason:
None


In April 2021, a sequel, ''VideoGame/SYNTHETIK2'' was announced for PC on Steam in Early Access.

to:

In April 2021, a sequel, ''VideoGame/SYNTHETIK2'' ''VideoGame/Synthetik2'' was announced for PC on Steam in Early Access.
Is there an issue? Send a MessageReason:
None


* WeaponOfChoice: Each class has a preferred weapon group; the Riot Guard is good with [=SMGs=] (starting with a [=SMG=]/Riot Shield combo), the Breacher excels with Shotguns (starting with a shotgun), the Sniper prefers Sniper Rifles (eventually starting with one once sufficiently leveled up), the Heavy Gunner is best with Assault Rifles and [=LMGs=], and Specialists just want to blow up and/or set fire to everything.

to:

* WeaponOfChoice: WeaponBasedCharacterization: Each class has a preferred weapon group; the Riot Guard is good with [=SMGs=] (starting with a [=SMG=]/Riot Shield combo), the Breacher excels with Shotguns (starting with a shotgun), the Sniper prefers Sniper Rifles (eventually starting with one once sufficiently leveled up), the Heavy Gunner is best with Assault Rifles and [=LMGs=], and Specialists just want to blow up and/or set fire to everything.
Is there an issue? Send a MessageReason:
None


* LethalJokeItem: The [[TheStoner 420]] Sniperdragon. This weapon has the "[[Memes/YouTube 360-Noscope]] Damage Bonus" weapon module. You're actually required to do a 360 before firing it - but if you do, it does a massive amount of damage, especially for a Sniper Rifle.

to:

* LethalJokeItem: The [[TheStoner 420]] Sniperdragon. This weapon has the "[[Memes/YouTube "[[Memes/VideoGames 360-Noscope]] Damage Bonus" weapon module. You're actually required to do a 360 before firing it - but if you do, it does a massive amount of damage, especially for a Sniper Rifle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitedLoadout: So many guns, yet you can only carry three at a time (four if you're Heavy Gunner), and you can't drop your starting pistol unless you're a Riot Guard.
Is there an issue? Send a MessageReason:
None


* OneBulletClips: Pointedly averted. For a fast-paced roguelite, [=SYNTHETIK=] has a realistic reloading system. First, you must Eject the current magazine (unless using a crossbow or the [=RPG7=]), which ejects all current bullets as well (unless you have a specific accessory). Then you need to Reload with a different key.

to:

* OneBulletClips: Pointedly averted. For a fast-paced roguelite, [=SYNTHETIK=] has a realistic reloading system. First, you must Eject the current magazine (unless using a crossbow or the [=RPG7=]), which ejects all current bullets as well (unless you have a specific accessory). Then you need to Reload with a different key. (Though the game does give you the option of using one key for both actions.)
Is there an issue? Send a MessageReason:
None


* YouAreTooLate: [[spoiler:Though you manage to destroy the Armageddon Core, it didn't ''completely'' stop Armageddon, but no one is sure exactly this entails. Where the result screen normally shows "Mission Aborted" is changed to "Mission Complete?".]]

to:

* YouAreTooLate: [[spoiler:Though you manage to destroy the Armageddon Core, it didn't ''completely'' stop Armageddon, but no one is sure what exactly this entails.will happen next. Where the result screen normally shows "Mission Aborted" is changed to "Mission Complete?".]]
Is there an issue? Send a MessageReason:
None


* YouAreTooLate: [[spoiler:Though you manage to destroy the Armageddon Core, it didn't ''completely'' stop Armageddon, but no one is sure what will happen next. The result screen goes from "Mission Failed" to "Mission Complete?".]]

to:

* YouAreTooLate: [[spoiler:Though you manage to destroy the Armageddon Core, it didn't ''completely'' stop Armageddon, but no one is sure what will happen next. The exactly this entails. Where the result screen goes from normally shows "Mission Failed" Aborted" is changed to "Mission Complete?".]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YouAreTooLate: [[spoiler:Though you manage to destroy the Armageddon Core, it didn't ''completely'' stop Armageddon, but no one is sure what will happen next. The result screen goes from "Mission Failed" to "Mission Complete?".]]

Added: 391

Changed: 1

Is there an issue? Send a MessageReason:
None


* HoldTheLine: The first floor "boss" encounter can be a mission where you have to hack the servers by staying close to the terminal until a meter fills up, all the while mooks teleport in on you. Moving too far away decreases the bar, but you don't have a time limit and you don't have to protect anything but yourself. The Armageddon Core works the same way, except this time you're timed.



* KillSat: There are items that can release satellite beams. The G87"BEAMER" shoots a slowly-moving beam, The "Icarus" shoots three sweeping beams at once, and The Legendary-tier "Redline" fires a massive orbital beam for a long time.

to:

* KillSat: There are items that can release satellite beams. The G87"BEAMER" G87 "BEAMER" shoots a slowly-moving beam, The "Icarus" shoots three sweeping beams at once, and The Legendary-tier "Redline" fires a massive orbital beam for a long time.

Added: 186

Changed: 320

Is there an issue? Send a MessageReason:
None


* AlternateTechline: It's 1985, but technology looks a few centuries ahead of its time.



* BoomHeadshot: Despite being a fast-paced action roguelite, enemies do take more damage from headshots. Careful aim is key to surviving long enough to get a decent weapon, and for getting the most out of marksman/sniper rifles.

to:

* BoomHeadshot: Despite being a fast-paced action roguelite, top-down shooter, enemies do take more damage from headshots. Careful aim is key to surviving long enough to get a decent weapon, and for getting the most out of marksman/sniper rifles.



* ClassAndLevelSystem: Part of the long-term game. There are currently four classes (Guardian, Rogue, Commando, Specialist), and eight subclasses (Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer, Demolisher). Classes have their own perk modules, pistols, passive/active items, and subclasses have their own 'Core' modules, an exclusive starting item, and class talents. Using Data can unlock things like perk modules or pistols for classes, and leveling subclasses can unlock new class talents for them.

to:

* ClassAndLevelSystem: Part of the long-term game. There are currently are four classes (Guardian, Rogue, Commando, Specialist), and eight subclasses (Riot Guard, Breacher, Sniper, Assassin, Raider, Heavy Gunner, Engineer, Demolisher). Classes have their own perk modules, pistols, passive/active items, and subclasses have their own 'Core' modules, an exclusive starting item, and class talents. Using Data can unlock things like perk modules or pistols for classes, and leveling subclasses can unlock new class talents for them.



* CoolGuns: 64 and counting, ranging from dinky little pistols all the way up to futuristic directed-energy weapons. Doesn't matter if it was invented after 1985 or well before; chances are you'll see it in this game sooner or later.

to:

* CoolGuns: 64 and counting, 98 different guns with 23 different variants that change their stats, ranging from dinky little pistols all the way up to futuristic directed-energy weapons. Doesn't matter if it was invented after 1985 or well before; chances are you'll see it in this game sooner or later.



* DashAttack: When you have the Lighting Boots item, you can damage enemies by dashing into them.

to:

* DashAttack: When you have the Lighting Boots item, you can damage enemies by dashing into them. The Riot Guard's starting weapon comes with a shield that [[ShieldBash deals damage when dashing into enemies]].



* MightyGlacier: The Riot Guard class has one of the lowest base movement speeds, and is even further slowed when wielding their unique Riot Shield starting weapon, but in exchange, they have a huge base health pool, high default Armor, and a passive ability that grants them temporary regenerating health when they sustain damage or take down enemies.

to:

* MightyGlacier: The Riot Guard class has one of the lowest base movement speeds, and is even further slowed when wielding their unique Riot Shield starting weapon, but in exchange, they have a huge base health pool, high default Armor, and a passive ability that grants them temporary regenerating health when they sustain damage or take down enemies.enemies



* {{Overheating}}: On top of managing ammo, you also need to manage Heat. Build up too much, and you'll take immediate damage! Certain classes (particularly the Specialist) have perks relating to Heat being low or high, and also have ways to manage it.

to:

* {{Overheating}}: On top of managing ammo, you also need to manage Heat. Build up too much, and you'll take immediate damage! Certain classes (particularly the Specialist) Specialists) have perks relating to Heat being low or high, and also have ways to manage it.



** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and ''ULTRA'' weapons are [[AceCustom better in every way]], but suffer from gaining less ammunition per pickup.

to:

** RandomlyGeneratedLoot: Active/passive items are fixed (except for their quality percentage), but each gun can generate as one of seventeen 23 variants (plus/minus some that are exclusive to certain weapon types). Each is effectively a 'template' that alters its fixed stats; for example, ''Siege V'' increases magazine capacity, ''Military Spec'' removes the jamming chance, and ''ULTRA'' weapons are [[AceCustom better in every way]], but suffer from gaining less ammunition per pickup.



*** The Chaos Launcher is an SMG that can fire anywhere between 6 to 30 shots with a single click.



* SentryGun: There are two turret items, the DMR Sentry Turret and the Engineer-specific [[MoreDakka LMG Sentry Turret]]. Also, there are many enemy turrets in the levels.

to:

* SentryGun: There are two three turret items, the short-range DMR Sentry Turret and Turret, the Engineer-specific [[MoreDakka LMG Sentry Turret]].Turret]], and the laser-firing [[WebVideo/SsethTzeentach "Seth-Up"]] Suitcase Sentry. Also, there are many enemy turrets in the levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ApologeticAttacker: The Arena Masters stand out from all other bosses in that they actually try to reason with the Android. One potential introduction even has them offer the Android complete roboticisation, and amnesty for their rampage.


Added DiffLines:

* DontMakeMeDestroyYou: The Arena Masters attempt to convince the Android to join the Machine Legion instead of fighting for Humanity.
-->'''Arena Masters:''' HALF BROTHER.. THERE IS NO FUTURE IN THIS\\
'''Arena Masters:''' CONVERT TO FULL MACHINEDOM, IT CAN BE DONE AND WE WILL FORGET WHAT HAPPENED\\
'''Android:''' I CAN'T - THIS IS NOT RIGHT\\
'''Arena Masters:''' THEN WE WILL HAVE TO STOP YOU


Added DiffLines:

* WeCanRuleTogether: The Arena Masters try to convince the Android to join the Machine Legion; refusing them is the only time the Android speaks in the whole game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GunPorn: In a way that gives even ''Borderlands'' or ''Enter The Gungeon'' a run for their money. Synthetik has a wide array of weapons, ranging from plasma and laser rifles to lightning-powered railguns to shotguns, submachine guns, and light machine guns.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Another powerup item you can obtain is [[{{Film/Idiocracy}} Brawndo, the Thirst Mutilator]][[labelnote:*]]IT'S GOT WHAT ANDROIDS CRAVE![[/labelnote]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DefectorFromDecadence: The playable Androids are SuperPrototype[=s=] of the Machine Legion's standard-issue units. The other machines are not pleased by their loyalty to humanity, as shown by combat quotes like "DIE, BETRAYER".


Added DiffLines:

* SuperPrototype: The Androids seem to be this to the Machine Legion's units. Several classes have direct counterparts on the enemy side, such as the Devastator to the Heavy Gunner, Breach Ceta to the Riot Guard, and the Kaida Sniper to the Sniper. They're individually inferior to the playable Androids.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The Chrono-Trooper enemies are almost identical to the Allied unit of the same name from ''VideoGame/CommandAndConquerRedAlert2''. They can teleport instantly around the map, look very similar visually, and use similar effects to their teleportation. Fortunately, unlike their namesakes, these guys can't one-hit-kill you.


* StandardStatusEffects: Burn, Bleed, Acid, Stun, Disorient, and one or two others. The Specialist can specialize in dealing damaging status effects, with a selectable passive that increases their duration by 25% and gives a chance for their damage ticks to deal triple damage, an active item that pauses their duration (but keeps them dealing damage), and so on.

to:

* StandardStatusEffects: StatusEffects: Burn, Bleed, Acid, Stun, Disorient, and one or two others. The Specialist can specialize in dealing damaging status effects, with a selectable passive that increases their duration by 25% and gives a chance for their damage ticks to deal triple damage, an active item that pauses their duration (but keeps them dealing damage), and so on.

Changed: 152

Is there an issue? Send a MessageReason:
Removing erroneous information and “trimming the fat” on it.


* ReliablyUnreliableGuns: While they're certainly effective at dealing damage, the guns in this game are quite prone to jamming, especially if the "Jamming" modifier is added. Thankfully, these weapons can be unjammed by simply mashing the reload button - and once this is done, the weapon is automatically reloaded with a full clip of ammo. Furthermore, as weapons are used and unjammed (again, an effect that is increased with the "Jamming" modifier active), "Mastery" of the weapon increases, which will reduce the chance of jamming.

to:

* ReliablyUnreliableGuns: While they're certainly effective at dealing damage, the guns in this game are quite prone to jamming, especially if the "Jamming" modifier is added. Thankfully, these weapons can be unjammed by simply mashing the reload button - and once this is done, the weapon is automatically reloaded with a full clip of ammo. Furthermore, as weapons are used and unjammed (again, an effect that is increased with the "Jamming" modifier active), "Mastery" of the weapon increases, which will reduce the chance serves as an indicator of jamming.how often a player has used a certain weapon.

Removed: 243

Is there an issue? Send a MessageReason:
None


* HeyItsThatGun: Most guns are either unchanged from their real life variants, have some kind of gimmick (like the ACR being equipped with healing nanites), or fire some weird future ammo (such as the "Enforcer Carbine" being a laser [=G36=]).

Added: 371

Changed: 403

Is there an issue? Send a MessageReason:
None


* ArrogantKungFuGuy: With the addition of boss dialogue in the ULTIMATE edition, the Raptor Jet boss fills this role, referring to itself as the "king of the skies" and mocking the player's "weak humanoid frame."

to:

* ArrogantKungFuGuy: With the addition of boss dialogue in the ULTIMATE edition, the Raptor Jet boss fills this role, referring to itself as the "king of the skies" and mocking the player's "weak humanoid frame."frame", and boasting about its payload and speed constantly.



* LethalJokeItem: The [[TheStoner 420]] Sniperdragon. This weapon has the "[[Memes/YouTube 360-Noscope]] Damage Bonus" weapon module. You may think it's just a stupid weapon, but this sniper rifle actually can deal a fantastic amount of damage by turning yourself 360 degrees before firing it.

to:

* LethalJokeItem: The [[TheStoner 420]] Sniperdragon. This weapon has the "[[Memes/YouTube 360-Noscope]] Damage Bonus" weapon module. You may think it's just a stupid weapon, but this sniper rifle You're actually can deal required to do a fantastic amount of damage by turning yourself 360 degrees before firing it.it - but if you do, it does a massive amount of damage, especially for a Sniper Rifle.



* MoreDakka: The purpose of most Machine Gun and Sub Machine Gun-class weapons. Also, getting the Hair Trigger attachment will change your semi-auto weapon to full-auto.

to:

* MoreDakka: MoreDakka:
**
The purpose of most Machine Gun and Sub Machine Gun-class weapons. Also, getting the Hair Trigger attachment will change your semi-auto weapon to full-auto.
** Everything about the Heavy Gunner is meant to let you fire as long as possible. Its active ability restores ammo as long as you have bullets in the mag, and you can carry one more weapon to keep the fun going.
Is there an issue? Send a MessageReason:
None


* MacrossMissileMassacre: The ML7000 Plus rocket launcher can fire many homing missiles in a short time. Also, there are items that can release a wave of homing missiles, such as the Heart Seeker or Maverick MKV.

to:

* MacrossMissileMassacre: The ML7000 [=ML7000=] Plus rocket launcher can fire many homing missiles in a short time. Also, there are items that can release a wave of homing missiles, such as the Heart Seeker or Maverick MKV.
Is there an issue? Send a MessageReason:
None


* SimpleYetAwesome: The primary playstyle of the Riot Guard class is charging enemies, stunning them, and blowing them away with shotguns or SMGs. The combination of these abilities allow a Riot Guard to bulldoze right through most opposition, and as their primary source of healing is ''getting shot'' they're going to ignore most anything short of rockets and other high-damage single shot attacks.

to:

* SimpleYetAwesome: The primary playstyle of the Riot Guard class is charging enemies, stunning them, and blowing them away with shotguns or SMGs.[=SMGs=]. The combination of these abilities allow a Riot Guard to bulldoze right through most opposition, and as their primary source of healing is ''getting shot'' they're going to ignore most anything short of rockets and other high-damage single shot attacks.



*** The Specialist classes have the Kaida Laser Pistol and the PPQ-H Laser Pistol (both of which are energy weapons).

to:

*** The Specialist classes have the Kaida Laser Pistol and the PPQ-H Laser Pistol (both of which are energy weapons).weapons).
----
Is there an issue? Send a MessageReason:
Capitalization was fixed from Video Game.SYNTHETIK to Video Game.Synthetik. Null edit to update page.
Is there an issue? Send a MessageReason:
None


** The [[WebOriginal/MadnessCombat Madness Goggles]], which, when activated, place a red-and-black filter over the game, in the vein of Madness Combat's predominant colours. The glasses are worn by the series protagonist, and the glasses themselves are a ShoutOut to Film/LeonTheProfessional.

to:

** The [[WebOriginal/MadnessCombat [[WebAnimation/MadnessCombat Madness Goggles]], which, when activated, place a red-and-black filter over the game, in the vein of Madness Combat's predominant colours. The glasses are worn by the series protagonist, and the glasses themselves are a ShoutOut to Film/LeonTheProfessional.

Added: 292

Changed: 18

Is there an issue? Send a MessageReason:
None


* MacrossMissileMassacre: The ML7000 Plus rocket launcher can fire many missiles in a short time. Also, there are items that can release a wave of missiles, such as Heart Seeker or Maverick MKV.

to:

* MacrossMissileMassacre: The ML7000 Plus rocket launcher can fire many homing missiles in a short time. Also, there are items that can release a wave of homing missiles, such as the Heart Seeker or Maverick MKV.


Added DiffLines:

** The [[WebOriginal/MadnessCombat Madness Goggles]], which, when activated, place a red-and-black filter over the game, in the vein of Madness Combat's predominant colours. The glasses are worn by the series protagonist, and the glasses themselves are a ShoutOut to Film/LeonTheProfessional.
Is there an issue? Send a MessageReason:
Adding info to "magikarp power"

Added DiffLines:

** It's not only the class that has this. There are a large number of weapons that upgrade after certain conditions are met. Some of them upgrade after a certain number of kills, some of them upgrade on every teleporter, or on every boss room. These usually start out worse than regular weapons, and grow to be some of the best weapons in the game.

Added: 1488

Changed: 322

Is there an issue? Send a MessageReason:
None


* DoNotRunWithAGun: Moving makes your shots much less accurate than they would be when standing still.

to:

* DoNotRunWithAGun: Moving makes your shots much less accurate than they would be when standing still. Enforced with the Yoko-Lagann, which ''cannot'' be fired on the go.



* EnergyWeapon: Certain enemies use targeting laser beams and you can add a LaserSight to your weapons, but all energy weapons fire [[SlowLaser discrete bolts]] rather than coherent beams.

to:

* EnergyWeapon: Certain enemies use targeting laser beams and you can add a LaserSight to your weapons, but all energy Comes in several different varieties:
** Laser
weapons fire [[SlowLaser discrete bolts]] rather than coherent beams.that deal high damage and removes an additional plating per hit, but performs poorly against shields. These weapons generally gain bonuses from being in high heat levels. The Lithium Cell ammo variant has a chance to cause burning on struck targets.
** Fusion weapons does very high damage against shields and improves the user's shields in some way while held. Cold Fusion bolts has a chance to slow targets.
** Plasma weapons remove ''five'' plating per shot and deals extra damage for each plating removed on top of that. They are also capable of regenerating ammo extremely quickly. However, plasma bolts are very weak against shields, and these weapons aren't meant to be reloaded by hand. Manually reloading a plasma weapon will instantly cause an Overheat with all that entails.



* GatlingGood: The Gladiator minigun has extremely high fire rate, gains a stacking critical chance as you rack up kills, and prints ammo directly to the magazine when not firing. It's also the only weapon that is not affected by the Overheat mechanic. After all, [[TruthInTelevision the whole point of a multi-barreled design is to avoid this problem in the first place]].



* LuckilyMyShieldWillProtectMe: The Riot Guard's Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 30 armor bonus to the player, but also reduces their move speed. Even when not wielding it you still get 15 armor.

to:

* LuckilyMyShieldWillProtectMe: The Riot Guard's Viking Riotshield is a SMG/Riotshield combination. Wielding this weapon gives 30 armor bonus to the player, but also reduces their move speed. Even when not wielding it you still get 15 armor. Dashing with the shield active [[ShieldBash will cause damage to enemies in your path]].


Added DiffLines:

* RangedEmergencyWeapon: Starting pistols may be relatively weak, but they cannot be dropped (unless you're playing Riot Guard) and carry vast amounts of reserve ammunition (sometimes over 200; even machine guns struggle to carry that much without attachments or weapon variants).
Is there an issue? Send a MessageReason:
None


** The Liandry Rail Gun, named for Unreal's [[VideoGame/{{Unreal}} Liandri Corporation]]. Similarly, the Ripjack is named after a similar weapon in Unreal, and the flak cannon functions identically to Unreal as well.

to:

** The Liandry Rail Gun, named for Unreal's [[VideoGame/{{Unreal}} [[VideoGame/UnrealTournament Liandri Corporation]]. Similarly, the Ripjack is named after a similar weapon in Unreal, ''VideoGame/UnrealChampionship2TheLiandriConflict'', and the flak cannon functions identically to its Unreal counterpart as well.

Top