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Corrected link to "Amerzone: The Explorer's Legacy"


* CompanyCrossReferences: ''Syberia 1'' and ''The Old World'' both feature references to [[Amerzone: The Explorer's Legacy]], another Microids-published adventure game created by Benoît Sokal. In the former, berries from the titular Amerzone are necessary to solve a puzzle; in the latter, Kate can find a magazine whose headlining article is on the Amerzone.

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* CompanyCrossReferences: ''Syberia 1'' and ''The Old World'' both feature references to [[Amerzone: ''[[VideoGame/AmerzoneTheExplorersLegacy Amerzone: The Explorer's Legacy]], Legacy]]'', another Microids-published adventure game created by Benoît Sokal. In the former, berries from the titular Amerzone are necessary to solve a puzzle; in the latter, Kate can find a magazine whose headlining article is on the Amerzone.
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Added example(s)

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* CompanyCrossReferences: ''Syberia 1'' and ''The Old World'' both feature references to [[Amerzone: The Explorer's Legacy]], another Microids-published adventure game created by Benoît Sokal. In the former, berries from the titular Amerzone are necessary to solve a puzzle; in the latter, Kate can find a magazine whose headlining article is on the Amerzone.
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Microids has announced ''Syberia 3'' as far back as 2009, with Benoit Sokal back in the director's seat. The game was originally to be an IntercontinuityCrossover with the ''VideoGame/PostMortem2002''/''VideoGame/StillLife'' series (also by Microids), where Kate would have teamed up with Victoria [=McPherson=], -- although this ultimately proved to be an AprilFoolsDay joke by the publisher. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was UnCanceled again in 2012 and eventually just as quietly released onto UsefulNotes/{{Steam}} and the [=PlayStation 4=] on [[SequelGap April 20, 2017]].

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Microids has announced ''Syberia 3'' as far back as 2009, with Benoit Sokal back in the director's seat. The game was originally to be an IntercontinuityCrossover with the ''VideoGame/PostMortem2002''/''VideoGame/StillLife'' series (also by Microids), where Kate would have teamed up with Victoria [=McPherson=], -- although this ultimately proved to be an AprilFoolsDay joke by the publisher. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was UnCanceled again in 2012 and eventually just as quietly released onto UsefulNotes/{{Steam}} Platform/{{Steam}} and the [=PlayStation 4=] on [[SequelGap April 20, 2017]].



* SaharanShipwreck: Aralbad prominently features a couple of beached ships. {{Justified}} since they're not far from the receding shore, and the place is based around the real-life Aral sea.

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* SaharanShipwreck: Aralbad prominently features a couple of beached ships. {{Justified}} [[JustifiedTrope Justified]] since they're not far from the receding shore, and the place is based around the real-life Aral sea.

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Tropes from The World Before listed under Dramatic Irony are better-described as being under Irony as neither are withheld from the in-game actors.


* DramaticIrony:
** The Brown Shadow sends off an expedition to China to find proof for their "superior human" ideology. [[spoiler:Not only does the expedition find it in the form of the [[BigfootSasquatchAndYeti Gorun]], but one of them not only shelters Leon, a member of one the races the Brown Shadow considers sub-human, but also follows him home and joins the resistance against the Brown Shadow.]]
** [[spoiler:Kate Walker and Dana Roze actually met decades before the events of the game during one of Kate's mother's birthday parties - and even played the Hymn of Vahgen together. However, due to Kate's mother, Dana Roze's estranged daughter, not knowing of her true parentage, young Kate mistook Dana for a partygoer who got lost trying to find the bathroom.]]


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* {{Irony}}:
** The Brown Shadow sends off an expedition to China to find proof for their "superior human" ideology. [[spoiler:Not only does the expedition find it in the form of the [[BigfootSasquatchAndYeti Gorun]], but one of them not only shelters Leon, a member of one the races the Brown Shadow considers sub-human, but also follows him home and joins the resistance against the Brown Shadow.]]
** [[spoiler:Kate Walker and Dana Roze actually met decades before the events of the game during one of Kate's mother's birthday parties - and even played the Hymn of Vahgen together. However, due to Kate's mother, Dana Roze's estranged daughter, not knowing of her true parentage, young Kate mistook Dana for a partygoer who got lost trying to find the bathroom.]]

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Spelling/grammar fix(es), Added example(s)


* DevelopersForesight: During one part of the game, Kate decides to call her American friend Olivia using one of the guest house's rotary telephone booths. While the number is not clearly shown, Kate accurately makes the motions for dialing a full number. If you can make out the number she used to call Olivia, [[spoiler:212-359-1519]], you can call that same number later in the game when you're presented with a touch-tone phone you can freely dial.



* {{Doublethink}}: [[spoiler:The Brown Shadow engages with this in its propaganda against the Goron in the Valgarian Resistance. They have an open public bounty for him while simultaneously distributing propaganda flyers stating "the super-resistance does not exist". This is likely due to the Goron [[DramaticIrony representing one part of the chain of "superior human" evolution in their state ideology]].]]

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* {{Doublethink}}: [[spoiler:The Brown Shadow engages with this in its propaganda against Ludvig, the Goron in the Valgarian Resistance. They have an open public bounty for him while simultaneously distributing propaganda flyers stating "the super-resistance he, the "super-resistor", does not exist".exist. This is likely due to the Goron [[DramaticIrony representing one part of the chain of "superior human" evolution in their state ideology]].]] ]]
* EasterEgg: The phone in the modern-day Vaghen Music Academy can not only be used to call a puzzle-related number and other, non-puzzle related numbers you've seen in-game, including [[DevelopersForesight Olivia's current number]], but almost ''every single phone number Kate could ever call across the series''. These numbers include [[spoiler: Kate's mother, her ex-boyfriend Dan, Oscar, and the Hotel Meuritz. (Unfortunately, the Barrockstadt Locks' number, 2766-6742, doesn't work, so you can't try solving ''that'' puzzle again from half a continent away.)]]



* NeverGivenAName: "Ludvig Hardtack" is the given name of the Goron child Leon rescued in China when the child has moved to Europe with Leon. From all the evidence provided by the game, including Leon's pictural diary, it's implied the Goron [[NoNeedForNames don't use names]], making Ludvig's name a necessary invention so he can fit in to society.

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* NeverGivenAName: "Ludvig Hardtack" is the given name of the Goron child Leon rescued in China when the child has moved to Europe with Leon. From all the evidence provided by the game, including Leon's pictural diary, it's implied the Goron [[NoNeedForNames don't use names]], making Ludvig's name a necessary invention so he can fit in to into human society.
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Fixed grammatical mistake left over from previous edit.


* AccidentalMurder: [[spoiler:Leon attempts to non-lethally incapacitate the expedition leader with a [[TapOnTheHead knockout punch]] when he tries to kill the Ludvig's mother. Instead, the blow, possibly combined with the leader's head landing on the rocky ground, kills him.]]

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* AccidentalMurder: [[spoiler:Leon attempts to non-lethally incapacitate the expedition leader with a [[TapOnTheHead knockout punch]] when he tries to kill the Ludvig's mother. Instead, the blow, possibly combined with the leader's head landing on the rocky ground, kills him.]]

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* AnachronismStew:
** The city of Vaghen is this in during Kate's segments, combining modern (for 2005) electronics with the various automaton creations by Hans Voralburg and protegees of his father's company, such as the Musical Sqaure used for performances by the city's music academy, the city-wide automaton amphibious tramway, and electromechanical computers capable of accessing the Internet.
** As the story progresses into World War II proper, the Voralburg family is shown to have leant their expertise to the Allied war effort, such as designing a pneumatic telegraph for use by British Intelligence as well as a portable clockwork antenna, originally made pre-war, which is compatible with Allied radio transceivers.



* BloodlessCarnage: Despite people being shown shot on-screen, blown up with grenades, and [[spoiler:being literally being torn apart by a Goron resistance fighter]], the most blood shown is some cartoonish spurts from bullet impact and blood shown from where a wound would, presumably, be.

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* BloodlessCarnage: Despite people being shown shot on-screen, blown up with grenades, and [[spoiler:being literally being torn apart by a Goron resistance fighter]], the most blood shown is some cartoonish spurts from bullet impact and blood shown from where when someone touches the spot a wound would, presumably, be.



* DramaticIrony: The Brown Shadow sends off an expedition to China to find proof for their "superior human" ideology. [[spoiler:Not only does the expedition find it in the form of the [[BigfootSasquatchAndYeti Gorun]], but one of them not only shelters Leon, a member of one the races the Brown Shadow considers sub-human, but also follows him home and joins the resistance against the Brown Shadow.]]

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* DramaticIrony: DarkSecret: [[spoiler:Leni, scorned by Leon being unexpectedly reunited with his true love, Dana, reveals the location of the Vahgan resistance cell's headquarters to the Brown Shadow to force a situation in which Leon will have to speed up his exfiltration of a couple vital to the Allies' war effort. Instead, her actions lead to the deaths of Leon, the couple, and most of her fellow resistance members.]]
* DramaticIrony:
**
The Brown Shadow sends off an expedition to China to find proof for their "superior human" ideology. [[spoiler:Not only does the expedition find it in the form of the [[BigfootSasquatchAndYeti Gorun]], but one of them not only shelters Leon, a member of one the races the Brown Shadow considers sub-human, but also follows him home and joins the resistance against the Brown Shadow.]]
** [[spoiler:Kate Walker and Dana Roze actually met decades before the events of the game during one of Kate's mother's birthday parties - and even played the Hymn of Vahgen together. However, due to Kate's mother, Dana Roze's estranged daughter, not knowing of her true parentage, young Kate mistook Dana for a partygoer who got lost trying to find the bathroom.
]]



* NeverGivenAName: "Ludvig Hardtack" is the given name of the Goron child Leon rescued in China when the child has moved to Europe with Leon. From all the evidence provided by the game, including Leon's pictural diary, it's implied the Goron [[NoNeedForNames don't use names]], making Ludvig's name a necessary invention so he can fit in to society.



* RoaringRampageOfRevenge: Ludvig goes on a literal one after the Brown Shadow assault on resistance headquarters leaves most of his fellow resistance members dead. We don't get to see [[BattleDiscretionShot the most brutal part]], and [[BloodlessCarnage there's no blood or gore afterwards]], but from the sounds of it, Ludvig ''literally tore into the Brown Shadow soliders''.

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* RoaringRampageOfRevenge: Ludvig goes on a literal one after the Brown Shadow assault on resistance headquarters leaves most of his fellow resistance members dead. We don't get to see [[BattleDiscretionShot the most brutal part]], and [[BloodlessCarnage there's no blood or gore afterwards]], but from what the sounds of it, player gets to hear, Ludvig ''literally tore into the Brown Shadow soliders''.soldiers''.


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* TokenNonHuman: [[spoiler:Ludvig is the only Goron member of the Vaghen resistance cell, who are otherwise all human.]]
* TrueCompanions: [[spoiler:Leon and Ludvig become this during their time in China, with Ludvig letting Leon hide away from the Brown Shadow with his tribe, and later joining Leon in returning to Europe and becoming a member of his resistance cell in Vaghen.]]

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* AccidentalMurder: [[spoiler:Leon attempts to non-lethally incapacitate the expedition leader with a [[TapOnTheHead knockout punch]] when he tries to kill the Goron's mother. Instead, the blow, possibly combined with the leader's head landing on the rocky ground, kills him.]]

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* AccidentalMurder: [[spoiler:Leon attempts to non-lethally incapacitate the expedition leader with a [[TapOnTheHead knockout punch]] when he tries to kill the Goron's Ludvig's mother. Instead, the blow, possibly combined with the leader's head landing on the rocky ground, kills him.]]



* BattleDiscretionShot: The majority of Ludvig's RoaringRampageOfRevenge against the Brown Shadow soldiers is not shown, and the aftermath is merely limp, [[BloodlessCarnage bloodless]] bodies, but it is ''heard'' - and the sounds used imply Ludvig ''literally tore the soldiers apart''.
* BloodlessCarnage: Despite people being shown shot on-screen, blown up with grenades, and [[spoiler:being literally being torn apart by a Goron resistance fighter]], the most blood shown is some cartoonish spurts from bullet impact and blood shown from where a wound would, presumably, be.



* ConcealmentEqualsCover: During the fight scene against near the end, the resistance fighters use tables and chairs as barricades. It holds up surprisingly well against rifle and machine gun fire.

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* ConcealmentEqualsCover: During the fight scene against the Brown Shadow near the end, the resistance fighters use tables and chairs as barricades. It holds up surprisingly well against rifle and machine gun fire.


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* RoaringRampageOfRevenge: Ludvig goes on a literal one after the Brown Shadow assault on resistance headquarters leaves most of his fellow resistance members dead. We don't get to see [[BattleDiscretionShot the most brutal part]], and [[BloodlessCarnage there's no blood or gore afterwards]], but from the sounds of it, Ludvig ''literally tore into the Brown Shadow soliders''.
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added example(s)

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* AccidentalMurder: [[spoiler:Leon attempts to non-lethally incapacitate the expedition leader with a [[TapOnTheHead knockout punch]] when he tries to kill the Goron's mother. Instead, the blow, possibly combined with the leader's head landing on the rocky ground, kills him.]]
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added example(s)

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* DramaticIrony: The Brown Shadow sends off an expedition to China to find proof for their "superior human" ideology. [[spoiler:Not only does the expedition find it in the form of the [[BigfootSasquatchAndYeti Gorun]], but one of them not only shelters Leon, a member of one the races the Brown Shadow considers sub-human, but also follows him home and joins the resistance against the Brown Shadow.]]
* {{Doublethink}}: [[spoiler:The Brown Shadow engages with this in its propaganda against the Goron in the Valgarian Resistance. They have an open public bounty for him while simultaneously distributing propaganda flyers stating "the super-resistance does not exist". This is likely due to the Goron [[DramaticIrony representing one part of the chain of "superior human" evolution in their state ideology]].]]

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* AsLongAsItSoundsForeign:
** The name of the city Komkolzgrad from the first game. It does seem to follow the pattern of syllabic abbreviations common in the Soviet Union, with "grad" meaning "city" and "kom" presumably standing for "kommunistichesky" (communist), but the "kolz" element has no discernible meaning. [[labelnote:Possible explanation]]"Kolz" may be a corruption of [[https://en.wikipedia.org/wiki/Kolkhoz "kolkhoz"]], which is itself another Soviet syllabic abbreviation, standing for ''kollektivnoye khozyaystvo'' (collective farm)[[/labelnote]]
** In the second game, there is a character named Colonel Emeliov Goupatchev, which is of course [[https://en.wikipedia.org/wiki/Yemelyan_Pugachev Yemelyan Pugachev]] with some letters randomly swapped.



* AsLongAsItSoundsForeign: Komkolzgrad's name. It does seem to follow the pattern of syllabic abbreviations common in the Soviet Union, with "grad" meaning "city" and "kom" presumably standing for "kommunistichesky" (communist), but the "kolz" element has no discernible meaning. [[labelnote:Possible explanation]]"Kolz" may be a corruption of [[https://en.wikipedia.org/wiki/Kolkhoz "kolkhoz"]], which is itself another Soviet syllabic abbreviation, standing for ''kollektivnoye khozyaystvo'' (collective farm)[[/labelnote]]

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* AsLongAsItSoundsForeign: Komkolzgrad's name. It does seem to follow the pattern of syllabic abbreviations common in the Soviet Union, with "grad" meaning "city" and "kom" presumably standing for "kommunistichesky" (communist), but the "kolz" element has no discernible meaning.
** May be derived from [[https://en.wikipedia.org/wiki/Kolkhoz "kolkhoz"]].

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* AsLongAsItSoundsForeign: Komkolzgrad's name. It does seem to follow the pattern of syllabic abbreviations common in the Soviet Union, with "grad" meaning "city" and "kom" presumably standing for "kommunistichesky" (communist), but the "kolz" element has no discernible meaning.
** May
meaning. [[labelnote:Possible explanation]]"Kolz" may be derived from a corruption of [[https://en.wikipedia.org/wiki/Kolkhoz "kolkhoz"]]."kolkhoz"]], which is itself another Soviet syllabic abbreviation, standing for ''kollektivnoye khozyaystvo'' (collective farm)[[/labelnote]]
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''Syberia'' (not to be confused with that cold, unfriendly place in Russia called S'''i'''beria, or with an older game titled ''VideoGame/{{Cyberia}}'') is a ClockPunk AdventureGame duology, developed by Microids, designed by Benoit Sokal, and written by Catherine Peyrot. Originally planned as a single game, it was [[OneGameForThePriceOfTwo split in two]] due to ExecutiveMeddling, with ''Syberia'' being released in 2002 and ''Syberia II'', in 2004. The original game became an epic FlameBait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through ''Syberia'' in the first place) universally admired its artwork and atmosphere, considering it a SpiritualSuccessor to ''VideoGame/TheLongestJourney'' classic. When the second game came about, most players who expected a repetition of the ''Syberia'' wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it.

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''Syberia'' (not to be confused with that cold, unfriendly place in Russia called S'''i'''beria, or with an older game titled ''VideoGame/{{Cyberia}}'') is a ClockPunk AdventureGame duology, developed by Microids, Creator/{{Microids}}, designed by Benoit Sokal, and written by Catherine Peyrot. Originally planned as a single game, it was [[OneGameForThePriceOfTwo split in two]] due to ExecutiveMeddling, with ''Syberia'' being released in 2002 and ''Syberia II'', in 2004. The original game became an epic FlameBait immediately after the release: while the hardcore, long-time adventure gamers panned it for a simple story and primitive puzzles, the newer generation (many of them introduced to the genre through ''Syberia'' in the first place) universally admired its artwork and atmosphere, considering it a SpiritualSuccessor to ''VideoGame/TheLongestJourney'' classic. When the second game came about, most players who expected a repetition of the ''Syberia'' wonder were disappointed, for the original atmosphere has been lost in development, which many attributed to Sokal's lack of involvement with it.
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* PrisonLevel: The game begins with Kate being imprisoned by an authoritarian government and doing forced labor in a mine.
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No Pronunciation Guide is now a disambig. Dewicking


* NoPronunciationGuide: Dana Roze's name. Her mother, father and music teacher all pronounce her first name in a different way. Not to mention the teacher, who has a German accent, saying Dana's last name with an English pronunciation ("rows") instead of what should be a German one ("rho-ze").
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In August 2019, Microids announced that work is underway on the next chapter of the franchise, ''Syberia: the World Before''. A demo called ''Syberia: The World Before - Prologue'' was made available October 9, 2020. Sokal [[DiedDuringProduction tragically died of illness]] in May 2021, leaving his co-writer Lucas Lagravette (who also worked on ''3'') to lead the project to completion.

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In August 2019, Microids announced that work is underway on the next chapter of the franchise, ''Syberia: the World Before''. A demo called ''Syberia: The World Before - Prologue'' was made available October 9, 2020. Sokal [[DiedDuringProduction tragically died of illness]] in May 2021, leaving his co-writer Lucas Lagravette (who also worked on ''3'') to lead the project to completion. The game was eventually released for Windows on March 18, 2022, with console releases over the following year.

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* AnachronismStew: If it wasn't for Kate's cell phone and the existence of a fax machine in Valadilène, the player would be forgiven for thinking the game takes place in some {{Clockpunk}} version of the early 20th century.

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* AnachronismStew: AnachronismStew:
** ''Syberia 1 and 2:''
If it wasn't for Kate's cell phone and the existence of a fax machine in Valadilène, the player would be forgiven for thinking the game takes place in some {{Clockpunk}} version of the early 20th century.century.
** ''The World Before'': Vaghen has tourist brochures with QR codes on them. The game is set in 2005. While the QR code technology existed back then, there were no smartphones yet so it would have been completely useless putting them on brochures.



* BigNo: Kate does it at the end of the demo, [[spoiler:as Simona the guard shoots her gun at her and Katyusha]].
* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut. However, it is averted by Kate.]]

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* BigNo: Kate does it at the end of the demo, prologue, [[spoiler:as Simona the guard shoots her gun at her and Katyusha]].
* BigfootSasquatchAndYeti: The Gorun is described as this: a big, monstrous hairy humanoid creature living in the Himalayas. [[spoiler:When we actually meet them, it is revealed that they are approximately human-sized but stronger. They also have human-like intelligence.]]
* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut. However, it is averted ]]
* CatapultNightmare: Kate has this when she has nightmares out of guilt [[spoiler:because she was not
by Kate.]]her mother's side when she died]].
* ConcealmentEqualsCover: During the fight scene against near the end, the resistance fighters use tables and chairs as barricades. It holds up surprisingly well against rifle and machine gun fire.
* ConvenientlyInterruptedDocument: Most of the scenes in the past are flashbacks from Kate reading various documents. Occasionally they end before all details are revealed.



* GreaterScopeVillain: The [[ANaziByAnyOtherName Brown Shadow]]. The game has no clear-cut BigBad, but the story of Dana Roze is overshadowed by the prelude of World War 2, and later, the war itself.
* HamsterWheelPower: The piano controlling the mechanical orchestra on the Musical Square is powered by a hamster wheel that requires a small automaton to operate.
* LaResistance: The mountain refuge becomes an important resistance outpost during the war.
* LesCollaborateurs: [[spoiler:The details are vague, but apparently Lenni's father, Gustav, collaborates with the Brown Shadow during the war.]]
* LukeIAmYourFather: [[spoiler:Dana and Leon's daughter Anna wasn't actually stillborn, but she was brought to the US where she grew up as Sarah Walker. Ergo, Dana is Kate's grandmother.]]



* NoCommunitiesWereHarmed: Osterthal is a fictional country that can be inferred to exist at around the Western part of Austria, and shares important parts of its history, including the annexation by [[ANaziByAnyOtherName the Brown Shadow]] just before World War 2.



* StringTheory: Kate uses this when she begins to put together evidence to find out where to begin looking for Dana Roze.



* TheReveal: [[spoiler:Dana and Leon's daughter Anna wasn't actually stillborn, but she was brought to the US where she grew up as Sarah Walker. Ergo, Dana is Kate's grandmother.]]

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* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut. However it is averted by Kate]]

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* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut. However However, it is averted by Kate]]Kate.]]
* CuteMachines: Oscar's heart is restored to the only available automaton, that being a clockwork armadillo.
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Microids has announced ''Syberia 3'' as far back as 2009, with Benoit Sokal back in the director's seat. The game was originally to be an IntercontinuityCrossover with the ''VideoGame/PostMortem''/''VideoGame/StillLife'' series (also by Microids), where Kate would have teamed up with Victoria [=McPherson=], -- although this ultimately proved to be an AprilFoolsDay joke by the publisher. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was UnCanceled again in 2012 and eventually just as quietly released onto UsefulNotes/{{Steam}} and the [=PlayStation 4=] on [[SequelGap April 20, 2017]].

to:

Microids has announced ''Syberia 3'' as far back as 2009, with Benoit Sokal back in the director's seat. The game was originally to be an IntercontinuityCrossover with the ''VideoGame/PostMortem''/''VideoGame/StillLife'' ''VideoGame/PostMortem2002''/''VideoGame/StillLife'' series (also by Microids), where Kate would have teamed up with Victoria [=McPherson=], -- although this ultimately proved to be an AprilFoolsDay joke by the publisher. At some point after the initial announcement, work on the game has been apparently quietly stopped, before it was UnCanceled again in 2012 and eventually just as quietly released onto UsefulNotes/{{Steam}} and the [=PlayStation 4=] on [[SequelGap April 20, 2017]].
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* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut.]]

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* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut.]] However it is averted by Kate]]
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Dewicked trope


* AdultFear:
** One of the redeeming qualities of Mr. Voralberg is that of his feelings towards Hans' fall, in which he will never inherit the factory.
** Mrs. Walker in the second game is concerned to the point where she threatens Mr. Marston for sending Kate into the wastelands.

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* BigNo: Kate does it at the end of the demo, [[spoiler:as Simona the guard shoots her gun at either her or Katyusha]].

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* BigNo: Kate does it at the end of the demo, [[spoiler:as Simona the guard shoots her gun at either her or Katyusha]].and Katyusha]].
* BuryYourGays: [[spoiler: Katyusha bites it at the end of the prologue, courtesy of a bullet in the gut.]]



* TimeSkip: Kate's story takes place in winter 2004, a little over a year after ''Syberia 3'' ended.

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* TimeSkip: Kate's story takes place starts in winter 2004, a little over a year after ''Syberia 3'' ended.ended, and then skips another year to autumn 2005.
* TheReveal: [[spoiler:Dana and Leon's daughter Anna wasn't actually stillborn, but she was brought to the US where she grew up as Sarah Walker. Ergo, Dana is Kate's grandmother.]]
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* GlassShatteringSound: It is said that Helena Romanski's voice can shatter glasses. The way to convince her to come sing in Komkolzgrad is to have her shatter a wine glass with her voice.

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* BigBadDuumvirate: [[spoiler:Ivan and Igor]] are the main antagonists of the game.



* ThoseTwoBadGuys: Ivan and Igor. [[spoiler:They're the main antagonists of the game.]]
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* ClimbingTheCliffsOfInsanity: Kate needs to climb an ice wall to reach the plateau where the pilot from the previous game just crash landed.
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* SinisterSubway: While passing through Baranour, the ostrich caravan needs to take the abandoned subway tunnels in order to avoid the radioactive surface. At one point they get stuck on a station because the ostriches are scared of bats dwelling in the tunnel.
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In August 2019, Microids announced that work is underway on the next chapter of the franchise, ''Syberia: the World Before''. A demo called ''Syberia: The World Before - Prologue'' was made available 9 Oct, 2020.

to:

In August 2019, Microids announced that work is underway on the next chapter of the franchise, ''Syberia: the World Before''. A demo called ''Syberia: The World Before - Prologue'' was made available 9 Oct, 2020.October 9, 2020. Sokal [[DiedDuringProduction tragically died of illness]] in May 2021, leaving his co-writer Lucas Lagravette (who also worked on ''3'') to lead the project to completion.

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* MonsterInTheIce: There are rumors that there are frozen mammoth remains under the arctic ice, and a native tribe, the youkols, are still living off the meat, skin, and ivory of these remains. In the second game, it's revealed that [[spoiler:these mammoths are still alive]].



* OddCouple: Kate and Oscar.

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* %%* OddCouple: Kate and Oscar.



* RidiculouslyCuteCritter: Youki, Kate's NonHumanSidekick from the second game. He's basically [[BuffySpeak sort of... like a... young polar bear crossed with a baby seal... thing...]] And [[BigEater eats]] ''[[BigEater a lot]]'' and [[AllAnimalsAreDogs acts pretty much like a dog]].

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* RidiculouslyCuteCritter: RidiculouslyCuteCritter:
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Youki, Kate's NonHumanSidekick from the second game. He's basically [[BuffySpeak sort of... like a... young polar bear crossed with a baby seal... thing...]] And [[BigEater eats]] ''[[BigEater a lot]]'' and [[AllAnimalsAreDogs acts pretty much like a dog]].
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* HonorableElephant: In the backstory, the Youkol tribe had domesticated mammoths and had lived in a symbiotic relationship. It is said that even to this day they live off the remains of mammoths frozen in ice. [[spoiler:In ''Syberia II'', it is revealed that mammoths are still living on the far away land of Syberia. When Kate and Hans finally arrive there, the mammoths are immediately friendly towards Hans, who mounts one and rides away.]].

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