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* CharacterLevel: Gaining experience allows your heroes to ascend the scale of heroworthiness. Your whole team, at the start of the game, are Class Ten heroes, making them the bottom of the barrel hero-wise. As you fight and solve cases, your character will level up until they're [[{{Pun}} First Class Heroes]]. Beyond that, there are awards for getting one million experience on a character, and then two million experience on a character, both of which make your character even stronger, but there's not enough enemies in the game to get to three million experience points.
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* PolarOppositeTwins: Toastbuster and Zaniac, the former being a big dumb wall of beef and the latter being a scrawny madcap genius. Their status as actual twins is highly suspect, though, given how unreliable the source of that information was.
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* 11th-HourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in high-danger areas.

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* 11th-HourRanger: EleventhHourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in high-danger areas.
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* 11thHourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in high-danger areas.

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* 11thHourRanger: 11th-HourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in high-danger areas.
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* 11thHourRanger: Toastbuster and Zaniac, who join right before the last set of missions. They'll be very welcome additions, as they are powerhouses of Brawn and Brains respectively and will help a lot in high-danger areas.

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* SavedByATerriblePerformance: King Midas' power in his prime was to be able to turn anything into a muffler. By the time he joins the League, however, his power is wildly unreliable. This is actually to your benefit, though, as you have no need for mufflers (there doesn't seem to be a single working car anywhere in the world) but the items he creates via misfires wind up being very useful as puzzle solutions, armor and ShopFodder to pad your wallet.


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* SavedByATerriblePerformance: King Midas' power in his prime was to be able to turn anything into a muffler. By the time he joins the League, however, his power is wildly unreliable. This is actually to your benefit, though, as you have no need for mufflers (there doesn't seem to be a single working car anywhere in the world) but the items he creates via misfires wind up being very useful as puzzle solutions, armor, and ShopFodder to pad your wallet.
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* SavedByATerriblePerformance: King Midas' power in his prime was to be able to turn anything into a muffler. By the time he joins the League, however, his power is wildly unreliable. This is actually to your benefit, though, as you have no need for mufflers (there doesn't seem to be a single working car anywhere in the world) but the items he creates via misfires wind up being very useful as puzzle solutions, armor and ShopFodder to pad your wallet.
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* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rust, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party because you Can'tDropTheHero.

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* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rust, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party because you Can'tDropTheHero.CantDropTheHero.
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* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rot, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party because you Can'tDropTheHero.

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* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rot, Rust, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party because you Can'tDropTheHero.
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* MagikarpPower: The Crimson Tape himself. He has a very high Brains score but no inherent combat powers to make the best use of it. However, if you take the time and resources to get him some isotopes - Increase Foe's Cholesterol, Induce Rot, and Cause Root Rot, for example, to cover most of the bases - he becomes extremely effective in battle. This is a worthy investment given that he's always in the party because you Can'tDropTheHero.

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** One of Dr. Entropy's master plans involves bringing [[UsefulNotes/MLBTeams George Steinbrenner]] back to life to help him destroy the world.

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** One of Dr. Entropy's master plans involves bringing [[UsefulNotes/MLBTeams [[UsefulNotes/MajorLeagueBaseball George Steinbrenner]] back to life to help him destroy the world.
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Game Gourmet has been disambiguated


* GameGourmet: Stat-boosting food items are divided into beef, fish, and vegetables, but like the rest of the game's inventory, every food item is unique, meaning you'll pick up fish tempura, fish knish, fish scallopini, vegetable fondue, a vegetable burger, and so on.
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* PermanentlyMissableContent: Mostly averted. Running away from combat can result in dropping money, which cannot be recovered, and combat items (weapons and armor), which ''can'', but only at the end of combat in a chest. If you happen to lose a weapon or armor, and then clear ''all'' the fights in the game without getting it back, then it's gone forever, though in that case it's also no longer ''needed'', as you've just finished all the combat in the game.

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* DeathWorld: The end of the game requires you to go to Buffalo in upstate New York. On arrival, your dangerometer ''explodes'' trying to measure the danger level, and it's home to the absolute most dangerous enemies in the game: massive damage sponges that also inflict devastating amounts of damage to your high-level party.



* RPGElements

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* RPGElementsRPGElements: Combat is turn-based: your entire team will act, and then the enemy team will act. You can use melee attacks, ranged attacks, or superpowers (spells). Defeating enemies will provide experience points, and enough XP will increase your Superhero Class, which starts at 10th Class and maxes out at First Class. Increasing your class level increases your stats across the board. There's also random encounters.



* RunningGag: Tons, as per [[AuthorAppeal Meretzky's style]]. The longest-running one is on the chatterbox, which runs a series of stories about dogs biting men in the Weehawken area (or vice versa), wondering whether 'the Weehawken area' is a geographic location or a [[GroinAttack euphemism]]. It escalates to the point where [[HellHound Cerberus]] actually appears and starts mowing down every Weehawken in sight. Thankfully, this is only a side joke and not something the League actually has to handle. There are also themed enemies which have stronger brethren as the game goes on. (The lowly [[TheAlcoholic Albino Wino]] eventually gives way to the [[RhinoRampage Albino Rhino]], and then the dreaded Albino Dino.)

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* RunTheGauntlet: The last combat encounter of the game has your Superhero team defeat one of every enemy in the game over the course of three consecutive battles. With 42 total combat enemies in the game, and no ability to rest between battles, it's surprisingly difficult. Running away at any point in the three battles means you'll have to start all over again.
* RunningGag: Tons, as per [[AuthorAppeal Meretzky's style]]. The longest-running one is on the chatterbox, which runs a series of stories about dogs biting men in the Weehawken area (or vice versa), wondering whether 'the Weehawken area' is a geographic location or a [[GroinAttack euphemism]]. It escalates to the point where [[HellHound Cerberus]] actually appears and starts mowing down every biting people in the Weehawken in sight.Acapulco, and the news ticker starts wondering if ''Acapulco'' [[HereWeGoAgain is a euphemism]]. Thankfully, this is only a side joke and not something the League actually has to handle. There are also themed enemies which have stronger brethren as the game goes on. (The lowly [[TheAlcoholic Albino Wino]] eventually gives way to the [[RhinoRampage Albino Rhino]], and then the dreaded Albino Dino.Dino, for example.)
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* NonIndicativeName: Captain Excitement. His power? Lulling animals to sleep.

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* NonIndicativeName: Captain Excitement. His power? Lulling animals to sleep. His description makes it clear that he was named ironically.



* PlayerHeadquarters: The League has a cozy HQ where you can get new missions, [[ArbitraryHeadcountLimit change up your squad members]], and restock provisions.

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* PlayerHeadquarters: The League has a cozy HQ where you can get new missions, [[ArbitraryHeadcountLimit change up your squad members]], and restock provisions. Despite being the absolute laughing stock of the Northeast Conference of Superhero Leagues, your headquarters is by far the ''fanciest'' of all the headquarters for leagues in the game: the Scranton league resides in an old school, and the Flushing league occupies the mostly flooded remains of Shea Stadium.



** SequenceBreaking: There is exactly ''one'' point where you can ignore the requirement and complete the Dr. Entropy mission first. In the third series of missions, you have to get past a bodyguard who likes to collect not-quite-spherical objects, in order to get to the roof of an airport control tower. However, if you spend enough time leveling to get past the BeefGate of Steroid Men, you can get enough Really Good At Treading Water power to swim to another airport control tower to fly an abandoned helicopter back to the first one, and defeat Dr. Entropy. However, this is pretty pointless, as you'll need to finish the other four quests eventually anyway, and the four not-quite-spherical objects have no other use.

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** SequenceBreaking: There is exactly ''one'' point where you can ignore the requirement and complete the Dr. Entropy mission first. In the third second series of missions, you have to get past a bodyguard who likes to collect not-quite-spherical objects, in order to get to the roof of an airport control tower. However, if you spend enough time leveling to get past the BeefGate of Steroid Men, you can get enough Really Good At Treading Water power to swim to another airport control tower to fly an abandoned helicopter back to the first one, and defeat Dr. Entropy. However, this is pretty pointless, as you'll need to finish the other four quests eventually anyway, and the four not-quite-spherical objects have no other use.



* SequenceBreaking: Starting with the third set of missions, when you get Treading Water Man, it's possible though difficult to reach certain areas long before you're supposed to, if you can find enough isotopes to give enough members of the team the Really Good At Treading Water power to 75%. While it is by no means easy[[labelnote:*]]One of the buyable isotopes you need to get for this to work is in a very dangerous area that you haven't explored yet, that contains very powerful enemies, though not as strong as the Steroid Men BeefGate[[/labelnote]], doing so gives you access to every area in the game by bypassing the aforementioned BeefGate above. Accessing the later areas gives you access to much stronger equipment and level grinding[[labelnote:*]]Normally not available due to "clearing" a sector of enemies[[/labelnote]], and making any future combat trivial. As missions are all puzzle-based, this does not affect the progression of the story at all, however.

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* SequenceBreaking: Starting with the third set of missions, when you get Treading Water Man, it's possible though difficult to reach certain areas long before you're supposed to, if you can find enough isotopes to give enough members of the team the Really Good At Treading Water power to 75%.50%. While it is by no means easy[[labelnote:*]]One of the buyable isotopes you need to get for this to work is in a very dangerous area that you haven't explored yet, that contains very powerful enemies, though not as strong as the Steroid Men BeefGate[[/labelnote]], doing so gives you access to every area in the game by bypassing the aforementioned BeefGate above. Accessing the later areas gives you access to much stronger equipment and level grinding[[labelnote:*]]Normally not available due to "clearing" a sector of enemies[[/labelnote]], and making any future combat trivial. As missions are all puzzle-based, this does not affect the progression of the story at all, however.



* SquishyWizard: The brainier members of your squad (who excel at combat superpowers) tend to have lower health and toughness, making them ideal for the back of your squad. This can be remedied to some extent with [[PowerUpFood vegetables]] and strong armor pieces, but those are in limited supply and are best given to your front-line fighters.

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* SquishyWizard: The brainier members of your squad (who excel at combat superpowers) tend to have lower health and toughness, making them ideal for the back of your squad. This can be remedied to some extent with [[PowerUpFood vegetables]] and strong armor pieces, but those are in limited supply and are best given to your front-line fighters. Hilariously, The Crimson Tape, i.e. ''you'', has relatively high Brains stat (good with powers) and lower than average Health, Brawn and Toughness, which is thematically appropriate, but also means that Tape is going to get the stuffing kicked out of him a lot until he levels up.



* SuperNotDrowningSkills: Being able to swim is the primary power of two party members, and something you have to drink scientific isotopes to give other characters.

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* SuperNotDrowningSkills: Being able to swim (er...being [[OverlyNarrowSuperlative Really Good at Treading Water]]) is the primary power of two party members, and something you have to drink scientific isotopes to give other characters.
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* Bowdlerise: An early mission is another superhero team has stopped fighting crime, because they found a stash of girlie magazines. To get them to stop ogling the ladies, you find and use a ray gun that does this to all the pictures.

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* Bowdlerise: {{Bowdlerise}}: An early mission is another superhero team has stopped fighting crime, because they found a stash of girlie magazines. To get them to stop ogling the ladies, you find and use a ray gun that does this to all the pictures. If you can find a way to avoid being distracted by all the, uh...interviews yourself.
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Removal of What An Idiot potholes per Wick Cleaning Projects


* CutTheJuice: Dr. Entropy's first scheme involves a complex electronic device with a protective [[DeflectorShield force field]]... and a long, obvious power cord that [[WhatAnIdiot extends out of the range of the field]].

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* CutTheJuice: Dr. Entropy's first scheme involves a complex electronic device with a protective [[DeflectorShield force field]]... and a long, obvious power cord that [[WhatAnIdiot extends out of the range of the field]].field.
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* Bowdlerise: An early mission is another superhero team has stopped fighting crime, because they found a stash of girlie magazines. To get them to stop ogling the ladies, you find and use a ray gun that does this to all the pictures.
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* ChestMonster: Sometimes defeated enemies will leave behind pizzas that might contain extra goodies, but sometimes they're trapped. You have a teammate whose power is to see if they're trapped or not, but won't have a teammate who can disarm them until the last mission.
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* RunningGag: Tons, as per [[AuthorAppeal Meretzky's style]]. The longest-running one is on the chatterbox, which runs a series of stories about dogs biting men in the Weehawken area (or vice versa), wondering whether 'the Weehawken area' is a geographic location or a [[GroinAttack euphemism]]. It escalates to the point where [[HellHound Cerberus]] actually appears and starts mowing down every Weehawken in sight. Thankfully, this is only a side joke and not something the League actually has to handle. There are also themed enemies which have stronger brethren as the game goes on. (The lowly [[TheAlcoholic Albino Wino]] eventually gives way to the [[RhinoRampage Albino Rhino]], and then the dreaded [[EverythingsBetterWithDinosaurs Albino Dino]].)

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* RunningGag: Tons, as per [[AuthorAppeal Meretzky's style]]. The longest-running one is on the chatterbox, which runs a series of stories about dogs biting men in the Weehawken area (or vice versa), wondering whether 'the Weehawken area' is a geographic location or a [[GroinAttack euphemism]]. It escalates to the point where [[HellHound Cerberus]] actually appears and starts mowing down every Weehawken in sight. Thankfully, this is only a side joke and not something the League actually has to handle. There are also themed enemies which have stronger brethren as the game goes on. (The lowly [[TheAlcoholic Albino Wino]] eventually gives way to the [[RhinoRampage Albino Rhino]], and then the dreaded [[EverythingsBetterWithDinosaurs Albino Dino]].Dino.)

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* AWinnerIsYou: The ending is a single box of text. And then the credits.


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* AWinnerIsYou: The ending is a single box of text. And then the credits.
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* {{Plunder}}: The party will sometimes discover a pizza box or other weird storage object after combat, which will contain loot, traps, or both. Mademoiselle Pepperoni can use her powers to see if the pizza is trapped before you open the box, and if it is, a dose of the Vanquished Baked Goods power will eliminate the delicious threat. If you don't have those resources available, though, you can still take your chances, or [[PermanentlyMissableContent leave the potential loot behind]].

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* {{Plunder}}: The party will sometimes discover a pizza box or other weird storage object after combat, which will contain loot, traps, or both. Mademoiselle Pepperoni can use her powers to see if the pizza is trapped before you open the box, and if it is, a dose of the Vanquished Baked Goods power (only available in the last mission) will eliminate the delicious threat. If you don't have those resources available, though, you can still take your chances, or [[PermanentlyMissableContent leave the potential loot behind]].
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* PlotTailoredToTheParty: Given the game's comedic nature, a lot of your team members have extremely specialized powers. Such as eating any amount of spicy food with no heartburn, cleaning up any mess, or being able to perfectly refold roadmaps. These, of course, are exactly the problems of several missions you run into over the course of the game. Justified, in that you're likely being assigned missions that your team is best suited to handle.
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* TheIllegible: One mission involves you getting a letter from a doctor, and as per the usual joke, it's impossible to read. Except to a hero who joins the league only for the duration of a single cutscene, who has the superpower to read doctors' handwriting.
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* StandardStatusEffects: Subverted. Instead of the bog-standard effects your characters can get like being petrified or poisoned, members of the SLH have to worry about becoming paranoid or getting a rash.

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* StandardStatusEffects: StatusEffects: Subverted. Instead of the bog-standard effects your characters can get like being petrified or poisoned, members of the SLH have to worry about becoming paranoid or getting a rash.
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* DisneyVillainDeath: [[spoiler:The final mission ends with Dr. Entropy falling down to the streets below and then blowing up. The ensuing SequelHook claims he'll come back, but as no sequel was ever made, he's presumably dead for good.]]
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* {{Unwinnable}}: Unlike most such RPG's resources, including money and experience points, are all very finite in this game. A player who doesn't know what to expect can screw themselves over very easily.

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* {{Unwinnable}}: Unlike most such RPG's RPG's, the player's resources, including money and experience points, are all very finite in this game. A player who doesn't know what to expect can screw themselves over very easily.
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* ChaosIsEvil: Dr. Entropy's theme and stated goal is spreading chaos.
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Band Of Brothels is "trade union for brothels". Example was "brothels exist".


* BandOfBrothels: Some towns have brothels in them, where heroes can pay for a night of fun. It gives them a boost of experience points.
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While the game was well-received in general, those who live in the depicted area (particularly [[BigApplesauce New York City]]) will get the most out of the cultural and geographical references.

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While the game was well-received in general, those who live in the depicted area (particularly [[BigApplesauce New York City]]) will get the most out of the cultural and geographical references.
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* MixAndMatchCritters: One of Entropy's schemes involves cross breeding sewer rats and racehorses to develop [[RodentsOfUnusualSize large, ultra-fast rodents]] that will terrorize the city. Mercifully, you can put an end to it before having to witness any of the finished product.

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* MixAndMatchCritters: One of Entropy's schemes involves cross breeding sewer rats and racehorses to develop [[RodentsOfUnusualSize large, ultra-fast rodents]] that will terrorize the city. Mercifully, you can put an end to it before having to witness any of the finished product.products.



* NonIndicativeName: Captain Excitement. His power? Talk animal to sleep.

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* NonIndicativeName: Captain Excitement. His power? Talk animal Lulling animals to sleep.

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