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* AdaptedOut: [[Anime/GreatMazinger Tetsuya Tsurugi]] was famously absent in the Famicom game, so that [[Anime/MazingerZ Koji]] can use the Great Mazinger as a MidSeasonUpgrade comparable to [[Manga/GetterRobo Getter Robo to Getter Robo G]] and [[Anime/MobileSuitGundam Gundam]] to [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]].

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* AdaptationExpansion: The additions of ''Victory Gundam'' and ''G Gundam'' bring new stages and units, especially for the former which contributes over a dozen new pilots by itself.
* AdaptedOut: [[Anime/GreatMazinger Tetsuya Tsurugi]] was famously absent in the Famicom game, so that [[Anime/MazingerZ Koji]] can use the Great Mazinger as a MidSeasonUpgrade comparable to [[Manga/GetterRobo Getter Robo to Getter Robo G]] and [[Anime/MobileSuitGundam Gundam]] to [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]]. ''2G'' adds him to the game as Great Mazinger's default pilot.
* AntiFrustrationFeatures: ''2G'' changes all of the GuestStarPartyMember units into permanent members of the player's forces, with the only character that leaves being one that the remake added.



* CallForward: ''2G'' allows players to recruit [[Characters/MasouKishin Lune Zoldark]], who was not introduced until ''VideoGame/SuperRobotWars3''. However, [[GuestStarPartyMember she leaves right when the Federation gets ready to take out her dad]].



* EarlyBirdCameo: ''2G'' allows players to recruit [[Characters/MasouKishin Lune Zoldark]], who was not introduced until ''VideoGame/SuperRobotWars3''. However, [[GuestStarPartyMember she leaves right when the Federation gets ready to take out her dad]].



** Almost every minor character that is recruit-able is a GuestStarPartyMember due to a rather aggressive ArbitraryHeadcountLimit.

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** Almost every minor character that is recruit-able recruitable is a GuestStarPartyMember due to a rather aggressive ArbitraryHeadcountLimit.



%%* HumongousMecha
%%** CombiningMecha
%%** RealRobot
%%** SuperRobot
%%** TransformingMecha
* LeeroyJenkins: In Scenario 2, the [[Manga/GetterRobo Michiru Saotome and her Getter-Q]] are an enemy unit due to hostages being taken by the DC, forcing her to fight against you. And her tactic is to [[LeeroyJenkins bumrush you]]. Once the hostage situation is settled, the Getter-Q joins your side [[NonPlayerCharacter as an NPC]]. You can't control her, you can't heal her. And her fighting style [[TooDumbToLive is exactly the same.]]
** Depressingly, she's a hidden bonus character in the PSX version. To unlock her, she has to survive the stage. [[NintendoHard Easier said than done.]] 2G at least only required you not to shoot her down.

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%%* HumongousMecha
%%** CombiningMecha
%%** RealRobot
%%** SuperRobot
%%** TransformingMecha
* LeeroyJenkins: In Scenario 2, the [[Manga/GetterRobo Michiru Saotome and her Getter-Q]] are an enemy unit due to hostages being taken by the DC, forcing her to fight against you. And her tactic is to [[LeeroyJenkins bumrush you]]. Once the hostage situation is settled, the Getter-Q joins your side [[NonPlayerCharacter as an NPC]]. You can't control her, you can't heal her. And her fighting style [[TooDumbToLive is exactly the same.]]
**
]] Depressingly, she's a hidden bonus character in the PSX version. To unlock her, she has to survive the stage. [[NintendoHard Easier said than done.]] done. 2G at least only required you not to shoot her down.



* NegativeContinuity: [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine and all, until it happens AGAIN in the exact same manner for the [[VideoGame/SuperRobotWars3 sequel]], and NO ONE bothers to mention that it's happened before.

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* NegativeContinuity: NegativeContinuity:
**
[[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine and all, until it happens AGAIN in the exact same manner for the [[VideoGame/SuperRobotWars3 sequel]], and NO ONE bothers to mention that it's happened before.



* NintendoHard: For starters, no game over trick [[note]]A process of acquiring a game over in any scenario, which immediately restarts at the beginning rather than take you back to the intermission menu. Essentially, players will keep all credits, ExperiencePoints, kills and pilot points earned before the game over; essentially, this is the [=SRW=] equivalent to LevelGrinding.[[/note]]
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Wick cleaning


''Super Robot Wars 2'' is the first and only ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard. First released in December 1991, the game was given two {{Video Game Remake}}s: one for the UsefulNotes/GameBoy as ''Super Robot Wars 2G'', and then for the UsefulNotes/PlayStation as part of the ''Super Robot Wars Complete Box''.

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''Super Robot Wars 2'' is the first and only ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} Platform/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard. First released in December 1991, the game was given two {{Video Game Remake}}s: one for the UsefulNotes/GameBoy Platform/GameBoy as ''Super Robot Wars 2G'', and then for the UsefulNotes/PlayStation Platform/PlayStation as part of the ''Super Robot Wars Complete Box''.



* CivilWar

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* %%* CivilWar



** Shops are on the map as tiles that one of your units have to visit, akin to earlier ''VideoGame/FireEmblem'' games. There are only single-use items available.

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** Shops are on the map as tiles that one of your units have to visit, akin to earlier ''VideoGame/FireEmblem'' ''Franchise/FireEmblem'' games. There are only single-use items available.



* HumongousMecha
** CombiningMecha
** RealRobot
** SuperRobot
** TransformingMecha

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* %%* HumongousMecha
** %%** CombiningMecha
** %%** RealRobot
** %%** SuperRobot
** %%** TransformingMecha
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None


** Depressingly, she's a hidden bonus character. To unlock her, she has to survive the stage. [[NintendoHard Easier said than done.]]

to:

** Depressingly, she's a hidden bonus character.character in the PSX version. To unlock her, she has to survive the stage. [[NintendoHard Easier said than done.]]]] 2G at least only required you not to shoot her down.
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None


* ''Anime/MobileSuitGundam'' [[note]]Both the Hygogg and the Z'Gok-E from 0080 appear before officialy debuting in the next game, also exclusive to ''2G'' is Garma's Zaku from MSV [[/note]]

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* ''Anime/MobileSuitGundam'' [[note]]Both the Hygogg and the Z'Gok-E from 0080 appear before officialy officially debuting in the next game, also exclusive to ''2G'' is Garma's Zaku from MSV [[/note]]
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None


* ''Anime/MobileSuitGundam'' [[note]]Both the Hygogg and the Z'Gok-E from 0080 appear before officialy debuting in the next game[[/note]]

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* ''Anime/MobileSuitGundam'' [[note]]Both the Hygogg and the Z'Gok-E from 0080 appear before officialy debuting in the next game[[/note]]game, also exclusive to ''2G'' is Garma's Zaku from MSV [[/note]]
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None


* ''Anime/MazingerZ''

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* ''Anime/MazingerZ''''Anime/MazingerZ'' (Including the movies)



* ''Anime/MobileSuitGundam''

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* ''Anime/MobileSuitGundam''''Anime/MobileSuitGundam'' [[note]]Both the Hygogg and the Z'Gok-E from 0080 appear before officialy debuting in the next game[[/note]]
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None


''Super Robot Wars 2'' is the first and only ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard. It first released in December 1991. The game was remade twice: first for the UsefulNotes/GameBoy as ''Super Robot Wars 2G'', and then for the UsefulNotes/PlayStation as part of ''Super Robot Wars Complete Box''.

to:

''Super Robot Wars 2'' is the first and only ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard. It first First released in December 1991. The 1991, the game was remade twice: first given two {{Video Game Remake}}s: one for the UsefulNotes/GameBoy as ''Super Robot Wars 2G'', and then for the UsefulNotes/PlayStation as part of the ''Super Robot Wars Complete Box''.
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None


A FanTranslation of the original Famicom version was released by Aeon Genesis..

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A FanTranslation of the original Famicom version was released by Aeon Genesis..
Genesis.
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: The Famicom game have many unused data (such as [[Anime/MobileSuitGundam0080WarInThePocket Christina Mackenzie]] who was planning to be debut along with her series in the game) that never made it in the final release which can be found [[https://tcrf.net/Dai_2_Ji_Super_Robot_Taisen_(NES) here]].
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A FanTranslation of ''Super Robot Wars 2'', courtesy of Aeon Genesis, can be found [[https://aeongenesis.net/projects/srw2 here]].

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A FanTranslation of ''Super Robot Wars 2'', courtesy of the original Famicom version was released by Aeon Genesis, can be found [[https://aeongenesis.net/projects/srw2 here]].
Genesis..
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Updated Fan Translation link


A FanTranslation of ''Super Robot Wars 2'', courtesy of Aeon Genesis, can be found [[http://agtp.romhack.net/project.php?id=srw2 here]].

to:

A FanTranslation of ''Super Robot Wars 2'', courtesy of Aeon Genesis, can be found [[http://agtp.romhack.net/project.php?id=srw2 [[https://aeongenesis.net/projects/srw2 here]].
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* DuelBoss: Played with in ''2G''. One stage is entirely dedicated to the fated duel between Domon and Master Asia. However, if Domon gets shot down, the other protagonists enter the battle instead of the player receiving a Game Over.

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* DuelBoss: Played with in ''2G''. One stage is entirely dedicated to the fated duel between Domon and Master Asia. However, if Domon gets shot down, Amuro, Kouji, the other protagonists Getter Team, and Masaki enter the battle fray instead of the player receiving a Game Over.

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Changed: 79

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* DuelBoss: Played with in ''2G''. One stage is entirely dedicated to the fated duel between Domon and Master Asia. However, if Domon gets shot down, the other protagonists enter the battle instead of the player receiving a Game Over.



** Almost every single minor character is a GuestStarPartyMember.

to:

** Almost every single minor character that is recruit-able is a GuestStarPartyMember.GuestStarPartyMember due to a rather aggressive ArbitraryHeadcountLimit.
Is there an issue? Send a MessageReason:
Fixing grammar.


* DummiedOut: The Famicom game have many unused data (such as [[Anime/MobileSuitGundam0080WarInThePocket Christina Mackenzie]] who was planning to be debut along with her series in the game) that never made it in the final release which can be [[https://tcrf.net/Dai_2_Ji_Super_Robot_Taisen_(NES) here]].

to:

* DummiedOut: The Famicom game have many unused data (such as [[Anime/MobileSuitGundam0080WarInThePocket Christina Mackenzie]] who was planning to be debut along with her series in the game) that never made it in the final release which can be found [[https://tcrf.net/Dai_2_Ji_Super_Robot_Taisen_(NES) here]].
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None

Added DiffLines:

* DummiedOut: The Famicom game have many unused data (such as [[Anime/MobileSuitGundam0080WarInThePocket Christina Mackenzie]] who was planning to be debut along with her series in the game) that never made it in the final release which can be [[https://tcrf.net/Dai_2_Ji_Super_Robot_Taisen_(NES) here]].
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Moved Difficulty Spike to YMMV page


* DifficultySpike: One scenario forces the player to protect the ''[[Anime/MobileSuitGundamCharsCounterattack La Cailum]]'' battleship while it's doing its preparation for going into space. {{Mook}}s are coming in; no problem, just send your units to them...until the {{Mook}}s ignore them and go straight for the ''La Cailum''. In fact, [[OhCrap they're slaughtering it]]. From this point on, it would be best to start using Spirit Commands ([=SRW=]'s equivalent of magic spells).
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Terada confirmed on the Super Robot Wars DD anniversary stream on 8/21/2020 that the Dunbine/Cybuster rumors are false


* CaptainErsatz: Believe it or not, [[Characters/MasouKishin Masaki Andoh and his Cybuster]] were ''not'' planned to be in this game. The original idea was to include ''Anime/AuraBattlerDunbine'', but that fell through for various reasons. Banpresto came up with four OriginalGeneration machines: Cybuster, Valsion, Granzon, and the Shurouya. The former three would make it into ''2'', while the Shurouya would, apparently, become the basis for the Shurouga of ''VideoGame/SuperRobotWarsZ''.

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* EarlyInstallmentWeirdness: ''Super Robot Wars 2'' ditched the sentient robots and contains dialogue between missions, but the original Famicom version is otherwise still very different from modern [=SRW=] games:
** Almost every single minor character is a GuestStarPartyMember.
** There is no [[MoraleMechanic Morale/Will system]].
** There is no separation of pilot and unit stats, so leveling up works more like traditional [=RPGs=].
** Only ''two'' attacks per unit. There is no easily-available "base" damage, with there instead being separate attack values depending on what terrain the enemy is using.
** Everyone has access to Spirit Commands unlike ''[=SRW1=]'', but the effect of the Commands vary from their later incarnations, with some of them like "Spirit" being completely unrecognizable.
** Shops are on the map as tiles that one of your units have to visit, akin to earlier ''VideoGame/FireEmblem'' games. There are only single-use items available.
** The title theme is "Neppu! Shippu! Cybuster" instead of the Classic-series' more familiar theme "Toki wo Koete". (Not to be confused with "[[Anime/MobileSuitZetaGundam Zeta - Toki wo Koete]]".)
** Every single ''Gundam'' unit shares a single {{Leitmotif}}, which remains to a certain degree in future "Classic" games. The Leitmotif in question is "[[Anime/MobileSuitGundam Tobe! Gundam]]", which wouldn't be used as a ''Super Robot Wars'' battle theme after this game until the remake of ''VideoGame/SuperRobotWars1''. Aeon Genesis, who produced the fan translation, released a separate patch that changes this song to the more familiar "Gallant Char" that was used by the Super Famicom games.



** Subverted in ''2G''. The battle animations are very quick, leading one to believe that there are large portions of each battle theme that go unplayed - until one examines the audio data and learns that the developers only composed about 10-15 seconds of each theme.

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** Subverted in ''2G''. The battle animations are very quick, leading one to believe that there are large portions of each battle theme that go unplayed like in other ''Super Robot Wars'' games - until one examines the audio data and learns that the developers only composed about 10-15 seconds of each theme.

Added: 430

Changed: 380

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None


''Super Robot Wars 2'' is the first ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard.

to:

''Super Robot Wars 2'' is the first and only ''VideoGame/SuperRobotWars'' title released on the UsefulNotes/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard.
regard. It first released in December 1991. The game was remade twice: first for the UsefulNotes/GameBoy as ''Super Robot Wars 2G'', and then for the UsefulNotes/PlayStation as part of ''Super Robot Wars Complete Box''.



* LongSongShortScene: The {{Leitmotif}} of ''Anime/UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.

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* LongSongShortScene: LongSongShortScene:
**
The {{Leitmotif}} of ''Anime/UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.mode.
** Subverted in ''2G''. The battle animations are very quick, leading one to believe that there are large portions of each battle theme that go unplayed - until one examines the audio data and learns that the developers only composed about 10-15 seconds of each theme.

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