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* ShowDontTell: Some levels in the Special World begin with 30 seconds on the timer, and in one variation, require you to defeat enemies in order to extend the timer (in the other, you collect watch powerups). How does the game inform you of this? At the start of the level, Mario lands on a Goomba, and gets an extension to the timer.

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[[folder:A-D]]


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[[/folder]]
[[folder:E-G]]


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[[folder:P-Y]]


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* CrapsaccharineWorld: Say hello to world 8-2, a lush, grassy meadow ''filled to the brim with flamethrowers''.

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* CrapsaccharineWorld: Say hello to world World 8-2, a lush, grassy meadow ''filled to the brim with flamethrowers''.
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* SentientSands: Sandmaarghs are a variant of Blarggs, a type of vaguely dinosaur-like monsters made out of lava and found in fire-themed levels, that are instead made out of sand and found in desert-themed levels.
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* ExcusePlot: A Mario platformer staple. WebVideo/SomeCallMeJohnny summed this game's plot up best: "It was a dark and stormy night... Bowser kidnaps Peach..."
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* SnowySleighBells: [[https://www.youtube.com/watch?v=YE2lGLh2Y84 Snow Land]], the theme that plays in icy areas, is a very upbeat wintery track, and sleigh bells are the only percussions than are used.
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* AndYourRewardIsClothes: Inverted. Like in ''VideoGame/NewSuperMarioBrosWii'', Mario and Luigi lose their hats once you hit the lives cap.
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* ClockworksArea: Some levels take place in a ClockTower.
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* TemporaryPlatform: This game brings back donut blocks, which slowly fall before disappearing after being stepped on, and there's a new variant of [[VideoGame/SuperMarioGalaxy2 Beat Blocks]] that come in sets of three colors, have a variety of shapes, and have different sequence patterns depending on the level.

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* TemporaryPlatform: This game brings back donut blocks, which slowly fall before disappearing after being stepped on, on (there are also stone platforms with identical function), and there's a new variant of [[VideoGame/SuperMarioGalaxy2 Beat Blocks]] that come in sets of three colors, have a variety of shapes, and have different sequence patterns depending on the level.
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* TemporaryPlatform: This game brings back donut blocks, which slowly fall before disappearing after being stepped on, and there's a new variant of [[VideoGame/SuperMarioGalaxy2 Beat Blocks]] that come in sets of three colors, have a variety of shapes, and have different sequence patterns depending on the level.

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* CrapsaccharineWorld: Say hello to world 8-2, a lush, grassy meadow ''filled to the brim with flamethrowers''.



* CrapsaccharineWorld: Say hello to world 8-2, a lush, grassy meadow ''filled to the brim with flamethrowers''.



* MusicalNod: One level has the main theme in the key of B-flat, the same key as the music and sounds in the original arcade versions (as opposed to the later NES versions) of ''VideoGame/DonkeyKong'', ''Donkey Kong Junior'', and ''VideoGame/MarioBros'' (but not ''Donkey Kong 3'').


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* MusicalNod: One level has the main theme in the key of B-flat, the same key as the music and sounds in the original arcade versions (as opposed to the later NES versions) of ''VideoGame/DonkeyKong'', ''Donkey Kong Junior'', and ''VideoGame/MarioBros'' (but not ''Donkey Kong 3'').

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* BossArenaIdiocy: Bowser keeps up the tradition of installing devices in his castles that are specifically designed to ensure his downfall. In this game's case, they're bridge-destroying buttons ''with his insignia on them'' that dump him into searing lava, similarly to the axes from the [[VideoGame/SuperMarioBros1 original game]].

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* BossArenaIdiocy: BossArenaIdiocy:
**
Bowser keeps up the tradition of installing devices in his castles that are specifically designed to ensure his downfall. In this game's case, they're bridge-destroying buttons ''with his insignia on them'' that dump him into searing lava, similarly to the axes from the [[VideoGame/SuperMarioBros1 original game]].



* FakeLongevity: Too many examples to mention, but chief among them are: having to complete a stage again if you just want a power up, which becomes a problem if you're in a level that requires the Super Leaf to get a Star Medal, and the level doesn't have any (it's either that or SaveScumming), having to essentially complete the entire game all over again with Luigi just to get one of the five stars[[note]]Luckily, you don't have to get the Star Medals or gold flags again[[/note]] and unlock [[spoiler:the final level, Special World 8-Crown]].

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* FakeLongevity: Too many examples to mention, but chief among them are: having FakeLongevity:
** Having
to complete a stage again if you just want a power up, which becomes a problem if you're in a level that requires the Super Leaf to get a Star Medal, and the level doesn't have any (it's either that or SaveScumming), having SaveScumming).
** Having
to essentially complete the entire full game all over again with Luigi just to get one of the five stars[[note]]Luckily, you don't have to get the Star Medals or gold flags again[[/note]] and unlock [[spoiler:the final level, Special World 8-Crown]].



** It ''does'' become an attack when you're equipped with a tail, but now [[EverythingsBetterWithSpinning there's not much rolling involved]].



* ShowsDamage: When you take a hit and turn into Small Mario, his cap goes missing. This is to allow you to tell what state of health you're in when the camera goes above Mario. Reaching the {{Cap}} ([[AccidentalPun No pun intended]]) of your lives (which is 1,110) reverses this situation: Normal Mario is capless and Small Mario dons the headwear.

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* ShowsDamage: When you take a hit and turn into Small Mario, his cap goes missing. This is to allow you to tell what state of health you're in when the camera goes above Mario. [[{{Pun}} Reaching the the]] {{Cap}} ([[AccidentalPun No pun intended]]) of your lives (which is 1,110) reverses this situation: Normal Mario is capless and Small Mario dons the headwear.
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* ShoutOut: World 5-2 is based on the very first ''[[VideoGame/TheLegendOfZeldaI Zelda]]'' game, complete with the iconic "puzzle solved" jingle, since it's that franchise's [[MilestoneCelebration 25th anniversary]]. It gets even better when you realize that since the previous level introduces the BattleBoomerang powerup, you'll probably enter the level armed with a weapon that Link is famous for using.

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* ShoutOut: [[MilestoneCelebration Celebrating the 25th anniversary]] of the ''VideoGame/TheLegendOfZelda'' franchise, World 5-2 is based on laid out as a typical 2D Zelda dungeon, using elements such as a TopDownView, FlipScreenScrolling, and familiar obstacles like spiked rollers. It even has a "[[SolveTheSoupCans light all the very first ''[[VideoGame/TheLegendOfZeldaI Zelda]]'' game, torches to open the door]]" puzzle complete with the iconic "puzzle solved" jingle, since it's that franchise's [[MilestoneCelebration 25th anniversary]]. jingle! It gets even better when you realize that since the previous level introduces the BattleBoomerang powerup, you'll probably enter the level armed with a weapon that Link is famous for using.



* SignificantAnagram: The placement of ''[[VideoGame/TheLegendOfZeldaI The Legend of Zelda]]''-themed level is 5-2. Now flip the numbers. ''Super Mario 3D Land'' (2011) celebrates [[MilestoneCelebration the 25th anniversary]] of Zelda.

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* SignificantAnagram: The placement number of ''[[VideoGame/TheLegendOfZeldaI The Legend of the ''[[VideoGame/TheLegendOfZelda Zelda]]''-themed level is 5-2. Now flip the numbers.5-2, which is 25 backwards. ''Super Mario 3D Land'' (2011) celebrates [[MilestoneCelebration the 25th anniversary]] of Zelda.



%%** TempleOfDoom: 5-2, a.k.a. the [[VideoGame/TheLegendOfZeldaI Zelda]] level, and 7-2.

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%%** TempleOfDoom: 5-2, a.k.a. the [[VideoGame/TheLegendOfZeldaI [[VideoGame/TheLegendOfZelda Zelda]] level, and 7-2.

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[[SimilarlyNamedWorks Despite the name,]] this has nothing to do with [[VideoGame/SuperMarioLand the Game Boy game]] or that series as a whole [[CaptainObvious beyond being a part of the same overall franchise]].

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[[SimilarlyNamedWorks Despite the name,]] name]], this has nothing to do with [[VideoGame/SuperMarioLand the Game Boy game]] or that series as a whole [[CaptainObvious beyond being a part of the same overall franchise]].



* ActuallyADoombot: The False Bowsers. They can be told from the real deal by their Tanooki tails.

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* ActuallyADoombot: The False Bowsers.Bowsers in the World 1 and 5 Castles. They can be told from the real deal by their Tanooki tails.



* AntiPoopSocking: After playing for a while, a message comes up reminding to take regular breaks.

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* AntiPoopSocking: AntiPoopSocking:
**
After playing for a while, a message comes up reminding to take regular breaks.



* ArtShift: The pictures Mario receives throughout the game resemble the drawn artwork of the early Mario games, notably from ''VideoGame/SuperMarioBros3'' onwards.

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* ArtShift: ArtShift:
**
The pictures Mario receives throughout the game resemble the drawn artwork of the early Mario games, notably from ''VideoGame/SuperMarioBros3'' onwards.



** Mario gets to wear Boomerang Bro. equipment as a power-up.

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** Mario gets to wear Boomerang Bro. Bro equipment as a power-up.



* BossArenaIdiocy: Bowser keeps up the tradition of installing devices in his castles that are specifically designed to ensure his downfall. In this game's case, they're bridge-destroying buttons ''with his insignia on them'' that dump him into searing lava[[note]] similarly to the axes from the [[{{VideoGame/SuperMarioBros}} original game]][[/note]].

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* BossArenaIdiocy: Bowser keeps up the tradition of installing devices in his castles that are specifically designed to ensure his downfall. In this game's case, they're bridge-destroying buttons ''with his insignia on them'' that dump him into searing lava[[note]] lava, similarly to the axes from the [[{{VideoGame/SuperMarioBros}} [[VideoGame/SuperMarioBros1 original game]][[/note]]. game]].



* DistressedDude: [[spoiler: Luigi in the first special world's castle.]]

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* DistressedDude: [[spoiler: [[spoiler:After beating the game, a picture falls down in W1-1, revealing that Luigi has been imprisoned in the first special world's castle.castle. Upon beating that level, you get to play as him.]]



* EasterEgg: A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. Another creepy EasterEgg in the same game is a UFO that can be seen if player looks into the binoculars in World 1-3 and quickly looks to the top-right.

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* EasterEgg: EasterEgg:
**
A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. disappears.
**
Another creepy EasterEgg in the same game is a UFO that can be seen if player looks you look into the binoculars in World 1-3 and quickly looks look to the top-right.



* FakeLongevity: Too many examples to mention, but chief among them are: having to complete a stage again if you just want a power up, which becomes a problem if you're in a level that requires the Super Leaf to get a Star Medal, and the level doesn't have any (it's either that or SaveScumming), having to essentially complete the entire game all over again with Luigi just to get one of the five stars[[note]]Luckily, you don't have to get the Star Medals or gold flags again[[/note]] and unlock [[spoiler:Special World "8-crown"]].

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* FakeLongevity: Too many examples to mention, but chief among them are: having to complete a stage again if you just want a power up, which becomes a problem if you're in a level that requires the Super Leaf to get a Star Medal, and the level doesn't have any (it's either that or SaveScumming), having to essentially complete the entire game all over again with Luigi just to get one of the five stars[[note]]Luckily, you don't have to get the Star Medals or gold flags again[[/note]] and unlock [[spoiler:Special [[spoiler:the final level, Special World "8-crown"]].8-Crown]].



* GenreThrowback: To classic 2D Mario games, especially ''VideoGame/SuperMarioBros3''. However, there are references to other games, such as Bowser and his duplicates being defeated similarly to in the very first ''VideoGame/SuperMarioBros'' (as well as the fact that there are fake Bowsers in the first place) and the bonus-granting musical notes occasionally playing the main level music from ''VideoGame/SuperMarioWorld'' when collected.

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* GenreThrowback: To classic 2D Mario games, especially ''VideoGame/SuperMarioBros3''. However, there are references to other games, such as Bowser and his duplicates being defeated similarly in a similar fashion to in the very first ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' (as well as the fact that there are fake Bowsers in the first place) and the bonus-granting musical notes occasionally playing the main level music from ''VideoGame/SuperMarioWorld'' when collected.



* GoldenSuperMode: White Tanooki Mario
** GoldAndWhiteAreDivine

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* %%* GoldenSuperMode: White Tanooki Mario
** %%** GoldAndWhiteAreDivine



* GuysSmashGirlsShoot: Boom Boom and Pom Pom. Boom Boom's regular attack is to spin around with his fists out like a tornado; Pom Pom shoots out boomerangs instead.

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* GuysSmashGirlsShoot: GuysSmashGirlsShoot:
**
Boom Boom and Pom Pom. Boom Boom's regular attack is to spin around with his fists out like a tornado; Pom Pom shoots out boomerangs instead.



* MercyMode:
** Die five times in a row in a level and you get an invincible Tanooki Suit. Die five times more and you get a P-Wing, which skips the level from where you use it. ([[SkippableBoss And any bosses in the stage, as well.]])
** However, just as in ''VideoGame/NewSuperMarioBrosWii'', having this block show up [[EasyModeMockery removes the sparkles]] from the stars on your save file, whether or not you use it. Fortunately, if you beat the game without making the block appear, it won't ever show up [[spoiler: (even in the Special worlds)]], thus making the sparkles permanent.

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* MercyMode:
**
MercyMode: Die five times in a row in a level and you get an invincible Tanooki Suit. Die five times more and you get a P-Wing, which skips the level from where you use it. ([[SkippableBoss And any bosses in the stage, as well.]])
**
]]) However, just as in ''VideoGame/NewSuperMarioBrosWii'', having this block show up [[EasyModeMockery removes the sparkles]] from the stars on your save file, whether or not you use it. Fortunately, if you beat the game without making the block appear, it won't ever show up [[spoiler: (even [[spoiler:(even in the Special worlds)]], thus making the sparkles permanent.



* MusicalSpoiler: [[spoiler: The boss music keeps playing even after knocking out Bowser in World 8's final castle.]]

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* MusicalSpoiler: [[spoiler: The boss music keeps playing even after knocking out Bowser in [[spoiler:In World 8's final castle.castle, after exploding a bridge that Bowser was standing on, he falls down... and the boss music continues playing, revealing that Bowser's not done yet.]]



* NoOneCouldSurviveThat: [[spoiler: The real(?) Bowser is still ready to fight even after getting hit in the true final standard level]].

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* NoOneCouldSurviveThat: [[spoiler: The real(?) [[spoiler:The real Bowser is still ready to fight even after getting hit in the true final standard level]].



* RecurringBoss: Throughout the game you fight Fake Bowser twice (World 1 and World 5), Boom-Boom three times (World 2, World 3 and World 7) and Pom-Pom three times (World 4, World 6 and World 7). In World 8 you fight the real Bowser twice. [[spoiler: The special worlds add Dry Bowser and Giant Cosmic Clones, that also become this.]]

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* RecurringBoss: Throughout the game you fight Fake Bowser twice (World 1 and World 5), Boom-Boom three times (World 2, World 3 and World 7) and Pom-Pom three times (World 4, World 6 and World 7). In World 8 you fight the real Bowser twice. [[spoiler: The [[spoiler:The special worlds add Dry Bowser and Giant Cosmic Clones, that also become this.]]



* ShowsDamage: When you take a hit and turn into Small Mario, his cap goes missing. This is to allow you to tell what state of health you're in when the camera goes above Mario.
** Reaching the {{Cap}}[[note]][[AccidentalPun No pun intended.]][[/note]] of your lives [[spoiler:(which is 1,110 and is only attainable past 999 by utilizing the [[InfiniteOneUps 1-Up trick mentioned above]])]] reverses this situation: Normal Mario is capless and Small Mario dons the headwear.

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* ShowsDamage: When you take a hit and turn into Small Mario, his cap goes missing. This is to allow you to tell what state of health you're in when the camera goes above Mario.
**
Mario. Reaching the {{Cap}}[[note]][[AccidentalPun {{Cap}} ([[AccidentalPun No pun intended.]][[/note]] intended]]) of your lives [[spoiler:(which (which is 1,110 and is only attainable past 999 by utilizing the [[InfiniteOneUps 1-Up trick mentioned above]])]] 1,110) reverses this situation: Normal Mario is capless and Small Mario dons the headwear.



* SocializationBonus: Items can be exchanged between [=3DS=]es using [=StreetPass=].

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* SocializationBonus: Items You can be exchanged between [=3DS=]es using receive Mystery Boxes and Toad Houses from other players via [=StreetPass=].
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%%* SpiritualSuccessor: To ''VideoGame/SuperMarioBros3''. The name may also be a reference to ''VideoGame/SuperMarioLand'' and [[VideoGame/SuperMarioLand2 its sequel]], which were Mario's first portable adventures.

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%%* SpiritualSuccessor: To ''VideoGame/SuperMarioBros3''. The name may also be a reference to ''VideoGame/SuperMarioLand'' and [[VideoGame/SuperMarioLand2 [[VideoGame/SuperMarioLand2SixGoldenCoins its sequel]], which were Mario's first portable adventures.

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''Super Mario 3D Land'' is a 3D [[SuperMarioBros Mario platformer]] that came out in November 2011 for the Nintendo3DS (retail version; as of 2012 the game is available from the Nintendo eShop as well). Unlike earlier 3D Mario games, the style of ''3D Land'' is essentially a blend between 2D and 3D Mario: Many elements, from linear level structure to Super Mushroom-based health to old-school power-ups like the Tanooki Suit, have been implemented into the 3D games for the first time. It's best described by Creator/ShigeruMiyamoto [[WordOfGod himself]] as "...more like a 3D Mario that plays like a 2D Mario game."

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''Super Mario 3D Land'' is a 3D [[SuperMarioBros [[Franchise/SuperMarioBros Mario platformer]] that came out in November 2011 for the Nintendo3DS UsefulNotes/Nintendo3DS (retail version; as of 2012 the game is available from the Nintendo eShop as well). Unlike earlier 3D Mario games, the style of ''3D Land'' is essentially a blend between 2D and 3D Mario: Many elements, from linear level structure to Super Mushroom-based health to old-school power-ups like the Tanooki Suit, have been implemented into the 3D games for the first time. It's best described by Creator/ShigeruMiyamoto [[WordOfGod himself]] as "...more like a 3D Mario that plays like a 2D Mario game."



A WiiU sequel with 4-player co-op multiplayer, ''VideoGame/SuperMario3DWorld'', was released November 2013.

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A WiiU UsefulNotes/WiiU sequel with 4-player co-op multiplayer, ''VideoGame/SuperMario3DWorld'', was released in November 2013.



* PreOrderBonus: Players recieved a Tanooki Mario keychain if they pre-ordered.

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* EasterEgg: A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. Another creepy EasterEgg in the same game is a UFO that can be seen if player looks into the binoculars in World 1-3 and quickly looks to the top-right.



* RottenEasterEgg: A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. Another creepy EasterEgg in the same game is a UFO that can be seen if player looks into the binoculars in World 1-3 and quickly looks to the top-right.
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* PalmtreePanic: Just one stage, World 6-1.

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* PalmtreePanic: Just one stage, World 6-1.Worlds 6-1, S1-4, and S4-3.
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* DeathMountain: as a tradition in Mario games, there are a few mountain themed stages.

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* DeathMountain: as a tradition in Mario games, there are a few World 5-1 is the only mountain themed stages.level in the game.
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* BubblyClouds: Not one single world but one level World 5-5.

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* BubblyClouds: Not one single world but one level World 5-5. In addition this is the first time we see Coin Heavens appear in 3D.
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* BuildLikeAnEgyptian: World 6-2 is a pyramid level.
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* DeathMountain: as a tradition in Mario games, there are a few mountain themed stages.
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* RemixedLevel: The entirety of the Special Quest consists of levels from the first quest that are re-done to be a lot more challenging.
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* TheDevTeamThinksOfEverything: Much like VideoGame/SuperMario64, you're forbidden from exiting courses (even the ones you've beaten) when you're in midair, thereby terminating the age-old trick of exiting the course right before you fall to your doom.

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* TheDevTeamThinksOfEverything: DevelopersForesight: Much like VideoGame/SuperMario64, ''VideoGame/SuperMario64'', you're forbidden from exiting courses (even the ones you've beaten) when you're in midair, thereby terminating the age-old trick of exiting the course right before you fall to your doom.
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Not on the cartridge.


* DummiedOut: The flying ability of the Tanooki Suit, as it would be a GameBreaker within the existing level design, as put by one of the developers.
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* RottenEasterEgg: A very similar figure to the infamous Hell Valley Sky Trees from ''VideoGame/SuperMarioGalaxy2'' appears at the end of every ghost house if the players waits for some time near the flagpole. The creepy thing is that unlike the Hell Valley Sky Trees, it appears just behind the fence rather than far away, bears a striking resemblance to [[Franchise/TheSlenderManMythos Slenderman]], and silently ''screams'' at you before it disappears. Another creepy EasterEgg in the same game is a UFO that can be seen if player looks into the binoculars in World 1-3 and quickly looks to the top-right.
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* AntiFrustrationFeatures: If you die five times in a row, the game gives you a White Tanooki Suit that [[InvincibilityPowerUp that makes you invincible]] and if you die ''ten'' times in a row, you get a P-Wing that allows to skip right to the end of the level.
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* AntiFrustrationFeatures: If you die five times in a row, the game gives you a White Tanooki Suit that [[InvincibiltyPowerup that makese you invincible]] and if you die ''ten'' times in a row, you get a P-Wing that allows to skip right to the end of the level.

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* AntiFrustrationFeatures: If you die five times in a row, the game gives you a White Tanooki Suit that [[InvincibiltyPowerup [[InvincibilityPowerUp that makese makes you invincible]] and if you die ''ten'' times in a row, you get a P-Wing that allows to skip right to the end of the level.
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*AntiFrustrationFeatures: If you die five times in a row, the game gives you a White Tanooki Suit that [[InvincibiltyPowerup that makese you invincible]] and if you die ''ten'' times in a row, you get a P-Wing that allows to skip right to the end of the level.
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