Follow TV Tropes

Following

History VideoGame / Submachine

Go To

OR

Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* PuzzleBox: In ''The Basement'', Tile D at the bottom right of the basement is locked inside a block whose opening is only revealed upon finishing a Tile Flipping Puzzle.
Is there an issue? Send a MessageReason:
Added example(s)adaptation distillation

Added DiffLines:

* AdaptationDistillation: ''Legacy'' also omits much of the meta, developer, and pop culture references from the original Flash versions, isolating the game entirely to its own story. Shattered Quadrant in particular removes all of the fan theories from ''Submachine Universe''.

Added: 254

Changed: 1

Is there an issue? Send a MessageReason:
Crosswicking


* ThrowTheDogABone: The secrets in ''Sub 10'' reveal [[spoiler: sunshine_bunnygirl_17 is fine, Mur rescued her and she's taking care of the cat]].

to:

* ThrowTheDogABone: The secrets in ''Sub 10'' reveal [[spoiler: sunshine_bunnygirl_17 [[spoiler:sunshine_bunnygirl_17 is fine, Mur rescued her and she's taking care of the cat]].cat]].
* TileFlippingPuzzle: ''The Basement'': Tile D at the bottom right of the basement is locked inside a big stone that's unlocked when the cubes it's supporting are removed, by ringing four bells, each bell's ring adding or removing specific sets of cubes.
Is there an issue? Send a MessageReason:
None


With the end of browser-based Flash support in 2020, the free online versions of the games are no longer available.

to:

With the end of browser-based Flash support in 2020, the free online versions of the games are no longer available.
only available via emulation like how [[https://www.kongregate.com/submachine-games Kongregate]] uses Ruffle.
Is there an issue? Send a MessageReason:

Added DiffLines:

* GuideDangIt: [[spoiler:There are clues that point to a specific layer in ''Submachine: Legacy'' in chapters earlier than chapter 8, but good luck finding out that you have to go to chapters 8 or 9 to access the pointed-to layer by using the navigator and then go back to the chapter that you found the clue to access whatever the clue was pointing at without a walkthrough.]]
Is there an issue? Send a MessageReason:
The machine that lets you cross between layers is known as a navigator.


* PortalNetwork: Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, [[spoiler:Murtaugh's karma portals, and the Winter Garden doorways.]] The machine that lets you [[spoiler: cross between "layers"]] in The Plan and The Temple probably counts as well. The Exit adds [[spoiler: an older binary version of the three-coordinare teleporters and simple two way portals that let you pass through walls, as well as having the karma portals break through at points on the other networks.]] The Shattered Quadrant in ''Legacy'' has a nine-coordinate system, although the combination of coordinates is limited owing to it working using transport tickets preset to particular locations.

to:

* PortalNetwork: Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, [[spoiler:Murtaugh's karma portals, and the Winter Garden doorways.]] The machine navigator that lets you [[spoiler: cross between "layers"]] in The Plan and The Temple probably counts as well. The Exit adds [[spoiler: an older binary version of the three-coordinare teleporters and simple two way portals that let you pass through walls, as well as having the karma portals break through at points on the other networks.]] The Shattered Quadrant in ''Legacy'' has a nine-coordinate system, although the combination of coordinates is limited owing to it working using transport tickets preset to particular locations.
Is there an issue? Send a MessageReason:
Fix wick to redirect


* RedHerring: [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine 3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop'', that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine to get to the next level after the final level]], you would be sent to a [[BottomlessPit bottomless pit]] that you will eventually die of dehydration in.]]

to:

* RedHerring: [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine 3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop'', that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine to get to the next level after the final level]], you would be sent to a [[BottomlessPit [[BottomlessPits bottomless pit]] that you will eventually die of dehydration in.]]
Is there an issue? Send a MessageReason:
better wick


* RedHerring: [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine 3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop'', that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine]] to get to the next level, you would be sent to a [[BottomlessPit bottomless pit]] that you will eventually die of dehydration in.]]

to:

* RedHerring: [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine 3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop'', that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine]] passage-machine to get to the next level, level after the final level]], you would be sent to a [[BottomlessPit bottomless pit]] that you will eventually die of dehydration in.]]
Is there an issue? Send a MessageReason:
Fix missing close italics quotes.


* RedHerring: [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine 3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop, that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine]] to get to the next level, you would be sent to a [[BottomlessPit bottomless pit]] that you will eventually die of dehydration in.]]

to:

* RedHerring: [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine 3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop, Loop'', that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine]] to get to the next level, you would be sent to a [[BottomlessPit bottomless pit]] that you will eventually die of dehydration in.]]

Added: 360

Changed: 628

Is there an issue? Send a MessageReason:


%%* RedHerring: Quite a few in ''Submachine F L F''.

to:

%%* * RedHerring: Quite a few [[spoiler:In ''Submachine: Legacy'', the clue in ''Submachine F L F''.3: The Loop'' to not solve the last level's puzzle should be disobeyed after you have finished ''Submachine 8: The Plan'' because doing so allows you to find Monolith III. You will need to use Submachine 8 to enter the correct layer, and then return to Submachine 3 after that to find and activate the monolith. In the original ''Submachine 3: The Loop, that note was a genuine clue that if disobeyed and you trigger the [[SchmuckBait passage-machine]] to get to the next level, you would be sent to a [[BottomlessPit bottomless pit]] that you will eventually die of dehydration in.]]


Added DiffLines:

* SchmuckBait: [[spoiler:If you disobey Murtaugh's note in the last level of the original version of ''Submachine 3: The Loop'', triggering the passage-machine at the end of the level after solving its puzzle will send you into a [[BottomlessPits bottomless pit]] in which you will die of dehydration due to falling an infinite distance with nowhere to land.]]
Is there an issue? Send a MessageReason:
None


** The text from the opening of ''Submachine 3'' references ''Film/TheMatrix'' with the phrase "There is no spoon", but is also internally consistent, as there is a spoon in ''The Basement''.

to:

** The text from the opening of ''Submachine 3'' references ''Film/TheMatrix'' with the phrase "There is no spoon", but is also internally consistent, as there is a spoon in both ''The Basement''.Basement'' and ''The Lighthouse''. This was removed in the ''Legacy'' remake, as largely the use of spoons as puzzle elements was all but replaced.



** In ''Submachine Universe'', [[Series/{{Lost}} type in 815]].

to:

** In ''Submachine Universe'', [[Series/{{Lost}} type in 815]]. In the Shattered Quadrant this takes the form of the interior of an aeroplane caught in a spatial anomaly, with the number set on the wall.

Added: 259

Changed: 670

Is there an issue? Send a MessageReason:
None


A remaster of every game titled ''Submachine: Legacy'' released October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

to:

A remaster of every game titled ''Submachine: Legacy'' released October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].
here]]. Though it does not include ''Submachine Universe'', it introduces a lengthy new section called the Shattered Quadrant, only completeable through collecting the secrets hidden within the other games and activating mysterious monoliths, which contains some of the locations from ''Universe''. At the end of ''Legacy'' is an announcement that the story is set to continue in a new game titled ''Submachine: The Engine''.



* PortalNetwork: Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, [[spoiler:Murtaugh's karma portals, and the Winter Garden doorways.]] The machine that lets you [[spoiler: cross between "layers"]] in The Plan and The Temple probably counts as well. The Exit adds [[spoiler: an older binary version of the three-coordinare teleporters and simple two way portals that let you pass through walls, as well as having the karma portals break through at points on the other networks.]]

to:

* PortalNetwork: Not only are there the teleporters that use the three-coordinate system, but there are a much older set of two-coordinate portals and as of The Core, [[spoiler:Murtaugh's karma portals, and the Winter Garden doorways.]] The machine that lets you [[spoiler: cross between "layers"]] in The Plan and The Temple probably counts as well. The Exit adds [[spoiler: an older binary version of the three-coordinare teleporters and simple two way portals that let you pass through walls, as well as having the karma portals break through at points on the other networks.]]]] The Shattered Quadrant in ''Legacy'' has a nine-coordinate system, although the combination of coordinates is limited owing to it working using transport tickets preset to particular locations.



** A [[VideoGame/{{Portal}} Weighted Companion Stone]] can be picked up in the Shattered Quadrant. [[spoiler:It doesn't do anything in the game itself, but like in ''VideoGame/Portal2'', it'll appear in the final shot of the game when you reach the surface.]]



* UnintentionallyUnwinnable: In Submachine 10, if you remove the ladder in the dock from the ship and then [[spoiler:teleport back to the Loop using the lighthouse portal while it's still active]], the game is essentially rendered unwinnable, since the player will not be able to leave the ship. It has been referred to as an unofficial bad ending by some players. This was later remedied in the free, non-HD version of the game: The player can now pull a new, unique lever inside the ship, which will correctly position the lower ladder and enable access to the dock.

to:

* UnintentionallyUnwinnable: In Submachine 10, if you remove the ladder in the dock from the ship and then [[spoiler:teleport back to the Loop using the lighthouse portal while it's still active]], the game is essentially rendered unwinnable, since the player will not be able to leave the ship. It has been referred to as an unofficial bad ending by some players. This was later remedied in the free, non-HD version of the game: game as well as the ''Legacy'' remaster: The player can now pull a new, unique lever inside the ship, which will correctly position the lower ladder and enable access to the dock.



** An update to the entire series, including the side games, is coming in 2022 in the form of ''Submachine: Legacy'', recreated in Game Maker Studio 2 due to Flash being depreciated.

to:

** An update to the entire series, including the side games, is coming came in 2022 2023 in the form of ''Submachine: Legacy'', recreated in Game Maker Studio 2 due to Flash being depreciated.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** A hidden note in the ''Legacy'' version of The Basement lampshades how many redesigns that part of the game has gone through since its first release in 2005.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdaptationExpansion: ''Legacy'' literally fills in the gaps between games (most apparent in the earlier entries) by having the Player actually move from location to location (like getting out of the Basement, and climbing up some stairs to enter the Lighthouse).


Added DiffLines:

* SparedByTheAdaptation: Although optional (and easily avoidable) you could die of dehydration in the original version of ''The Loop'' by solving the last puzzle and looping indefinitely. In ''Legacy'', if you solve the puzzle, you get a Monolith for your trouble and get sent back to make the right decision.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Submachine: Legacy, however, is a true example: The literal first and last screens of the game are in the desert.
Is there an issue? Send a MessageReason:
Now that I've played it, Universe is also included as Shattered Quadrant.


A remaster of every existing game except ''Universe'', titled ''Submachine: Legacy'' released October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

to:

A remaster of every existing game except ''Universe'', titled ''Submachine: Legacy'' released October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].
Is there an issue? Send a MessageReason:
None


** ''Submachine 2'' opens with the words "I didn't wake up. And I do remember", parodying the opening of "The Crimson Room".
** The cake room from ''Universe'' provides many references from [[VideoGame/{{Portal}} Portal]] series. Similarly, the coordinates "wlq" is similar to that of the Ratman's den.

to:

** ''Submachine 2'' opens with the words "I didn't wake up. And I do remember", parodying the opening of "The Crimson Room".
''VideoGame/CrimsonRoom''.
** The cake room from ''Universe'' provides many references from [[VideoGame/{{Portal}} Portal]] the ''VideoGame/{{Portal}}'' series. Similarly, the coordinates "wlq" is similar to that of the Ratman's den.
Is there an issue? Send a MessageReason:
None


* BookEnds: [[spoiler:''Submachine 2'' begins ends with you escaping the lighthouse. In ''Submachine 10,'' you ultimately escape the subnet by escaping through the lighthouse. While this event doesn't take place at the exact beginning, this repeated gesture still provides the same sense of closure as the trope normally provides.]]

to:

* BookEnds: {{Bookends}}: [[spoiler:''Submachine 2'' begins ends with you escaping the lighthouse. In ''Submachine 10,'' you ultimately escape the subnet by escaping through the lighthouse. While this event doesn't take place at the exact beginning, this repeated gesture still provides the same sense of closure as the trope normally provides.]]
Is there an issue? Send a MessageReason:
None


A remaster of every existing game except ''Universe'', titled ''Submachine: Legacy'' is planned to be released in October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

to:

A remaster of every existing game except ''Universe'', titled ''Submachine: Legacy'' is planned to be released in October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].
Is there an issue? Send a MessageReason:
None


There are 10 main entries in the series, with 4 side-entries that sit outside the main series.

to:

There are 10 ten main entries in the series, with 4 four side-entries that sit outside the main series.



!!The games so far are:

* 1: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_1 The Basement]] (September 15, 2005)
* 2: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_2 The Lighthouse]] (June 13, 2006)
* 3: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_3 The Loop]] (August 3, 2006)
* 4: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_4 The Lab]] (April 20, 2007)
* 5: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_5 The Root]] (January 30, 2008)
* 6: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_6 The Edge]] (October 15, 2009)
* 7: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_7 The Core]] (December 16, 2010)
* 8: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_8 The Plan]] (September 28, 2012)
* 9: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_9 The Temple]] (March 14, 2014)
* 10: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_10 The Exit]] (December 21, 2015)

to:

!!The main-series games so far are:

* 1: ''1: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_1 The Basement]] Basement]]'' (September 15, 2005)
* 2: ''2: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_2 The Lighthouse]] Lighthouse]]'' (June 13, 2006)
* 3: ''3: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_3 The Loop]] Loop]]'' (August 3, 2006)
* 4: ''4: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_4 The Lab]] Lab]]'' (April 20, 2007)
* 5: ''5: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_5 The Root]] Root]]'' (January 30, 2008)
* 6: ''6: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_6 The Edge]] Edge]]'' (October 15, 2009)
* 7: ''7: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_7 The Core]] Core]]'' (December 16, 2010)
* 8: ''8: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_8 The Plan]] Plan]]'' (September 28, 2012)
* 9: ''9: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_9 The Temple]] Temple]]'' (March 14, 2014)
* 10: ''10: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_10 The Exit]] Exit]]'' (December 21, 2015)



* 0: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_0 The Ancient Adventure]] (August 26, 2006)
* [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_flf Future Loop Foundation]], an [[AdvertisementGame advergame]] for the UK band of the same name (June 6, 2007)
* [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_32 32 Chambers]] (August 2, 2010)
* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]], an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards. Later become available as a free download in HD. (June 8, 2010 — December 20, 2017)
* A remaster of every existing game, titled ''Submachine: Legacy'' is planned to be released in October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

[[http://www.mateuszskutnik.com/ Mateusz's main Web site]] also has his other games.

to:

* 0: ''0: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_0 The Ancient Adventure]] Adventure]]'' (August 26, 2006)
* [[http://www.''[[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_flf Future Loop Foundation]], Foundation]]'', an [[AdvertisementGame advergame]] for the UK band of the same name (June 6, 2007)
* [[http://www.''[[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_32 32 Chambers]] Chambers]]'' (August 2, 2010)
* [[invoked]][[https://mateuszskutnik.[[invoked]]''[[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]], Universe]]'', an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards. Later become available as a free download in HD. (June 8, 2010 — December 20, 2017)
*
2017)

A remaster of every existing game, game except ''Universe'', titled ''Submachine: Legacy'' is planned to be released in October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

[[http://www.mateuszskutnik.com/ Mateusz's main Web site]] website]] also has his other games.



** Structures like the many detailed Mayan statues in ''32 Chambers'' or the gigantic Shiva statue in ''9'' would have been unthinkable around the time of the first game. This is especially noticeable in some of the later parts of ''Submachine 10'' when [[spoiler:you revisit the Basement from the first game and the Lighthouse from the second; the style change is quite simply ''jarring'']].

to:

** Structures like the many detailed Mayan statues in ''32 Chambers'' or the gigantic Shiva statue in ''9'' ''The Temple'' would have been unthinkable around the time of the first game. This is especially noticeable in some of the later parts of ''Submachine 10'' ''The Exit'' when [[spoiler:you revisit the Basement from the first game and the Lighthouse from the second; the style change is quite simply ''jarring'']].
Is there an issue? Send a MessageReason:
None


** [[spoiler:The Submachine itself loops vertically; a room in ''10'' suggest that all the contents of the Submachine repeat at the subatomic level infinitely]].

to:

** [[spoiler:The Submachine itself loops vertically; a room in ''10'' ''The Exit'' suggest that all the contents of the Submachine repeat at the subatomic level infinitely]].



** ''32 Chambers'' suggests the Mayan Apocalypse has some truth to it, and Sub 9 reveals [[spoiler: Mur's karma arm was provided by the Hindu god Shiva]].
** Subverted in the case of [[spoiler: Shiva- it is later revealed in ''The Exit'' that the ending of ''The Temple'' was actually referring to S.H.I.V.A., the supercomputer/artificial intelligence at the heart of the Subnet.]]

to:

** ''32 Chambers'' suggests the Mayan Apocalypse has some truth to it, and Sub 9 ''The Temple'' reveals [[spoiler: Mur's karma arm was provided by the Hindu god Shiva]].
** Subverted in the case of [[spoiler: Shiva- it [[spoiler:Shiva--it is later revealed in ''The Exit'' that the ending of ''The Temple'' was actually referring to S.H.I.V.A., the supercomputer/artificial intelligence at the heart of the Subnet.]]
Is there an issue? Send a MessageReason:
None


* A remaster of every existing game, titled ''Submachine: Legacy'' is planned to be released in Q3 of 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

to:

* A remaster of every existing game, titled ''Submachine: Legacy'' is planned to be released in Q3 of October 13, 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].
Is there an issue? Send a MessageReason:
None


* A remaster of every existing game, titled ''Submachine: Legacy'' is planned to be released in 2022 or later. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].

to:

* A remaster of every existing game, titled ''Submachine: Legacy'' is planned to be released in 2022 or later.Q3 of 2023. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].
Tabs MOD

Removed: 131

Is there an issue? Send a MessageReason:
trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: When you finally meet [[spoiler:Murtaugh and Elizabeth]] at the desert in ''The Exit'', the latter is barefoot.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScareChord: A rather weird one plays in [=Sub2=] when discovering the lightbulb portal. The same chord plays to [[spoiler:discovering the tombs of Murtaugh and Liz]] in the 9th game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BittersweetEnding: The ultimate end of the final game can be this. [[spoiler: You do escape the subnet and meet up with Mur and Liz ... in a vast dry desert. Compared to that some parts of the subnet looked definitely more hospitable and while you're no longer alone, your life's going to be another struggle and now there's probably [[PointOfNoReturn no way back to the subnet]] since the light sphere went poof outside.]]
Is there an issue? Send a MessageReason:
None


All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. The general objective of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the "submachines" through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the game is [[BeautifulVoid a complete and total lack of any other living being, even animals]].

The puzzles within the game rely on acute observation, a willingness to hunt for objects hidden in the exact opposite of plain sight, and other such tasks. However, the puzzles are very cleverly made, and on completion one usually feels some degree of self-satisfaction.

to:

All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. The general objective of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the "submachines" through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the game series is [[BeautifulVoid a complete and total lack of any other living being, even animals]].

animals, in every game]].

The puzzles within the game games rely on acute observation, a willingness to hunt for objects hidden in the exact opposite of plain sight, and other such tasks. However, the puzzles are very cleverly made, and on completion one usually feels some degree of self-satisfaction.

Added: 1779

Changed: 195

Is there an issue? Send a MessageReason:
None


* BagOfSpilling: Played with in 6, as you ''do'' start out with all the items you ended 5 with... [[spoiler:and then, three rooms later, you're forced to dump them into a trash hopper to get through a security room. D'oh!]]

to:

* BagOfSpilling: Played with in 6, as you ''do'' a fair bit:
** You
start out ''The Lighthouse'' with all the items Wisdom Gem and Diary Page from ''The Basement''. The Coin is absent (implied to have been inserted into [[MindScrew the coin-op Submachine cabinet]] you ended 5 with... [[spoiler:and then, three rooms later, you're start in front of), and the Wisdom Gem is used in an early puzzle.
** You start ''The Loop'' with an empty inventory, implicitly because due to having lost them [[spoiler:travelling through the portal at the end of ''The Lighthouse'']]. The opening implicitly lampshades this with the phrase "THERE IS NO DIARY PAGE".
** ''The Loop's'' sole collectible is used to escape the titular location, so you start ''The Lab'' with an empty inventory.
** ''The Root'' begins with you in a different part of ''The Lab's'' titular location, an unspecified time after [[spoiler:being hired by Murtaugh]]. Given your empty inventory, you had presumably put your knife, hammer, screwdriver and lighter away somewhere.
** You retain the notes, cipher plates and wrench from ''The Root'' at the start of ''The Edge'', but you are
forced to dump deposit them into in a trash hopper bin after the subnet defense system intercepts you.
** You end ''The Edge'' with an empty inventory (you just read the notes without collecting them this time), and so start ''The Core'' with an empty inventory.
** You start ''The Plan'' without the notes from ''The Core'', having presumably lost them due
to get [[spoiler: having reached Sector 9 through an unstable karma portal]].
** ''The Temple'' starts with you still having the hammer and navigator from ''The Plan''. Whilst the navigator is used to solve puzzles, the hammer is exclusively used to find
a security room. D'oh!]]secret.
** ''[[GrandFinale The Exit]]'' opens with you going through the white karma portal seen at the end of ''The Temple'', giving an implicit justification for your inventory being empty.
Is there an issue? Send a MessageReason:
None


* 1: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_1 The Basement]]
* 2: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_2 The Lighthouse]]
* 3: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_3 The Loop]]
* 4: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_4 The Lab]]
* 5: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_5 The Root]]
* 6: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_6 The Edge]]
* 7: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_7 The Core]]
* 8: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_8 The Plan]]
* 9: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_9 The Temple]]
* 10: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_10 The Exit]]

to:

* 1: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_1 The Basement]]
Basement]] (September 15, 2005)
* 2: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_2 The Lighthouse]]
Lighthouse]] (June 13, 2006)
* 3: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_3 The Loop]]
Loop]] (August 3, 2006)
* 4: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_4 The Lab]]
Lab]] (April 20, 2007)
* 5: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_5 The Root]]
Root]] (January 30, 2008)
* 6: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_6 The Edge]]
Edge]] (October 15, 2009)
* 7: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_7 The Core]]
Core]] (December 16, 2010)
* 8: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_8 The Plan]]
Plan]] (September 28, 2012)
* 9: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_9 The Temple]]
Temple]] (March 14, 2014)
* 10: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_10 The Exit]]
Exit]] (December 21, 2015)



* 0: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_0 The Ancient Adventure]]
* [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_flf Future Loop Foundation]] (an [[AdvertisementGame advergame]] for the UK band of the same name)
* [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_32 32 Chambers]]
* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]] (an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards. Later become available as a free download in HD)

to:

* 0: [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_0 The Ancient Adventure]]
Adventure]] (August 26, 2006)
* [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_flf Future Loop Foundation]] (an Foundation]], an [[AdvertisementGame advergame]] for the UK band of the same name)
name (June 6, 2007)
* [[http://www.mateuszskutnik.com/submachine/index.php?id=submachine_32 32 Chambers]]
Chambers]] (August 2, 2010)
* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]] (an Universe]], an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards. Later become available as a free download in HD)HD. (June 8, 2010 — December 20, 2017)
Is there an issue? Send a MessageReason:
None


* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]] (an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards. Later become available for free download in HD)

to:

* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]] (an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards. Later become available for as a free download in HD)
* A remaster of every existing game, titled ''Submachine: Legacy'' is planned to be released in 2022 or later. You can see its Steam page [[https://store.steampowered.com/app/1564790/Submachine_Legacy/ here]].



%%* LighthousePoint: The second game takes place primarily within a lighthouse buried underground.

to:

%%* * LighthousePoint: The second game takes place primarily within a lighthouse buried underground.



%%* MysteriousBacker: Murtaugh to the player.

to:

%%* * MysteriousBacker: Murtaugh to the player.player. You can communicate him with sometimes, such as in ''Sub 4'', but you don't know who he is or the exact details of his goals. However, in the end of ''Sub 10'', [[spoiler:you meet him in person]].



%%* OntologicalMystery

to:

%%* OntologicalMystery* OntologicalMystery: In each game, you have no idea where you are, and you have to explore around to figure it out -- if you do at all.

Top