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** Possibly subverted by the ''Sub 9'' bonus material. [[spoiler: "Murtaugh never said it was about revenge. But by then he was used to not being understood."]]
%%* ScareChord: In ''Submachine 9'', when [[spoiler:you find the entrances to Murtaugh and Elizabeth's tombs]].

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** Possibly subverted by the ''Sub 9'' bonus material. [[spoiler: "Murtaugh never said it was about revenge. But by then he was used to [[PoorCommunicationKills not being understood."]]
%%* ScareChord: In ''Submachine 9'', when [[spoiler:you find the entrances to Murtaugh and Elizabeth's tombs]].
understood]]."]]


%%** In ''Submachine Universe'', [[Series/{{Lost}} type in 815]].

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%%** ** In ''Submachine Universe'', [[Series/{{Lost}} type in 815]].

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** One of the notes in ''Submachine 4'' muses on the phrase [[Film/{{Alien}} 'Crew Expendable']].


All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. The general object of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the "submachines" through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the game is [[BeautifulVoid a complete and total lack of any other living being, even animals]]. This often leads to the games being filed under NightmareFuel.

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All of the games are point-and-click style puzzles and (excepting the four AU games) follow a continuous storyline. The general object objective of each game is to escape from an enclosed (and usually submerged) location that houses a mysterious machine. As the story progresses, the player finds more and more about the history of the "submachines" through clues left behind by a mysterious figure named Murtaugh. One of the well-known characteristics of the game is [[BeautifulVoid a complete and total lack of any other living being, even animals]]. This often leads to animals]] [[spoiler:until the games being filed under NightmareFuel.
10th game]].


** Several of the rooms in ''Subnet'' are warped in weird ways -- one is Escher-like, one is a MobileMaze, one takes you to a random room every time you go through a door...

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** Several of the rooms in ''Subnet'' ''Universe'' are warped in weird ways -- one is Escher-like, one is a MobileMaze, one takes you to a random room every time you go through a door...



* AlienSky: [[spoiler:The final scene of ''The Exit'' and ''Universe'' features a night sky with two moon/planets.]] It is unknown if the series takes place on an alien planet or on an alternate-layer version of our Earth.

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* AlienSky: [[spoiler:The final scene of ''The Exit'' and ''Universe'' features a night sky with two moon/planets.]] It is unknown if not known whether this suggests the series takes place on an alien planet or on an alternate-layer version of our Earth.Earth



* DoingInTheWizard: Downplayed. All those notes that mention the Hindu god Shiva actually refer to [[spoiler: a supercomputer system called S.H.I.V.A., heavily implied to be the submachine itself.]]
* EarlyInstallmentWeirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, [[spoiler: the first game is just being played on an arcade machine by the player in ''The Lighthouse'' ...not. ''The Exit'' confirms that ''The Basement'' actually happened, and the player was made to think it was an arcade game.]]

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* DoingInTheWizard: Downplayed. All those notes that mention the note mentioning the Hindu god Shiva actually refer to [[spoiler: a supercomputer system called S.H.I.V.A., heavily implied to be the submachine Submachine itself.]]
* EarlyInstallmentWeirdness: If you had played the original Submachine without any knowledge of later episodes, you'd have probably guessed that the series would just be another set of escape-the-room series that happened to have a suitably creepy atmosphere. Then they introduced the stuff about teleportation, alternate dimensions, relics from forgotten civilizations, strange futuristic technology of an unknown source, etc., and the first game just seems sparse in comparison. Then again, [[spoiler: the first game is just being played on an arcade machine by the player in ''The Lighthouse'' ...except not. ''The Exit'' confirms that ''The Basement'' actually happened, and the player was made to think it was an arcade game.]]



** The "extras" in ''Submachine 8'' reveal [[spoiler:that Murtagh is so focused on what he does that he can't even see the other Submachine explorers, except Liz. Raising the question: is the Subnet empty when the player gets there, or is the player just as focused? However, ''Submachine 9'' reveals that this was because of Murtaugh's inability to focus on only a single layer.]] In ''Submachine 10'' [[spoiler: Mur explains that there are an infinite number of sublayers in each layer, and everyone exploring the machine is on a different one.]]

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** The "extras" in ''Submachine 8'' reveal [[spoiler:that Murtagh is so focused on what he does that he can't even see the other Submachine explorers, except Liz. Raising the question: is the Subnet empty when the player gets there, or is the player just as focused? However, ''Submachine 9'' reveals that this was because of Murtaugh's inability to focus on only a single layer.]] In ''Submachine 10'' [[spoiler: Mur explains that there are each layer in Subnet is comprised of an infinite number of sublayers in each layer, sublayers, and everyone exploring the machine Subnet is on a different one.]]



** Possibly subverted by the ''Sub 9'' bonus material: [[spoiler: "Murtaugh never said it was about revenge. But by then he was used to not being understood."]]

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** Possibly subverted by the ''Sub 9'' bonus material: material. [[spoiler: "Murtaugh never said it was about revenge. But by then he was used to not being understood."]]

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* PlungerDetonator: A used one appears on the Ship in ''Submachine 4'', surrounded by blood, soot, and bits of clothing.


** [[spoiler: The same comes out with the ending of ''Submachine 1'' when you use a Karma Portal in ''Submachine 10'' to return to it.]]

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** [[spoiler: The same comes out with the ending of ''Submachine 1'' 1'', when you the player use a the Karma Portal in the lighthouse dungeon in ''Submachine 10'' to return to it.]]



* SequelEscalation: ''Submachine 10'' is '''huge'''. It's larger than all of the previous games ''combined''.

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* SequelEscalation: ''Submachine 10'' is '''huge'''. It's It is larger than all of the previous games ''combined''.

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* InsideAComputerSystem: What the player sees when Connection Pods are used in ''Submachine 6'', showing an array of gridlines and binary numbers, with green pathways leading to various functions of the Edge. Shown further at the end, where connecting to the Edge's mainframe starts with a scene of passing through several grids and shapes on the way in.

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* BeepingComputer: Heard whenever you use the Connection Pods in ''Submachine 6'' to access the Edge's systems, listed on the soundtrack as "The Hardware".


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** [[spoiler: The same comes out with the ending of ''Submachine 1'' when you use a Karma Portal in ''Submachine 10'' to return to it.]]


* DoingInTheWizard: Downplayed. All those notes that mention the Hindu god Shiva actually refer to a supercomputer system called S.H.I.V.A., heavily implied to be the submachine itself.]]

to:

* DoingInTheWizard: Downplayed. All those notes that mention the Hindu god Shiva actually refer to [[spoiler: a supercomputer system called S.H.I.V.A., heavily implied to be the submachine itself.]]


* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]] (an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards)

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* [[invoked]][[https://mateuszskutnik.itch.io/submachine-universe Submachine Universe]] (an open-ended "Massively Singleplayer Online" -- [[WordOfGod Word Of Skutnik]] is that it is not a game -- dotted with theories from the Submachine message boards)
boards. Later become available for free download in HD)



** Subverted in the case of [[spoiler: Shiva- it's revealed in ''The Exit'' that the ending of ''The Temple'' was actually referring to S.H.I.V.A., the sentient computer at the heart of the Subnet.]]

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** Subverted in the case of [[spoiler: Shiva- it's it is later revealed in ''The Exit'' that the ending of ''The Temple'' was actually referring to S.H.I.V.A., the sentient computer supercomputer/artificial intelligence at the heart of the Subnet.]]



* BambooTechnology: One area of ''Submachine 8'' is made of bamboo, and has a bamboo technology version of the recurring valve puzzle.

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* BambooTechnology: One area of ''Submachine 8'' is made of bamboo, an archaeological site located in a mountainous area with white sky, and has a bamboo technology version of the recurring valve puzzle.



** There's always a feeling that you are being watched by some unknown entity, especially after game #3. The floating security cameras at Location [[spoiler:317]] in ''[=SubNet=] Exploration Project'' imply this even more heavily.
** In the ''Subnet'', one portal code takes you to the exterior of ''Submachine 0''... and the blue sky from the earlier game turns out to be [[TrumanShowPlot a backdrop against the black void]] of ''Submachine 5''.

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** There's There is always a feeling that you are being watched by some unknown entity, especially after game #3. The floating security cameras at Location [[spoiler:317]] in ''[=SubNet=] Exploration Project'' ''Universe'' imply this even more heavily.
** In the ''Subnet'', ''Universe'', one portal code takes you to the exterior of ''Submachine 0''... and the blue sky from the earlier game turns out to be [[TrumanShowPlot a backdrop against the black void]] of ''Submachine 5''.



** ''Subnet'' lets you revisit ''every'' previous room. At one point in ''Submachine 4'', you have to shut off the water in a pipe and bash it open. When you revisit the area in ''Subnet'', it's flooded because somebody broke the switch in another room after placing their transmitter.

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** ''Subnet'' ''Universe'' lets you revisit ''every'' previous room. At one point in ''Submachine 4'', you have to shut off the water in a pipe and bash it open. When you revisit the area in ''Subnet'', it's it is flooded because somebody broke the switch in another room after placing their transmitter.



*** There's a point in ''The Exit'' where you go through the end of ''Sub 1''/beginning of ''Sub 2'' transition ''backwards''. [[spoiler: The game machine in the lighthouse turns out to be a portal which takes you to the fake ending of Sub 1, and you then take the elevator to (a version of) the basement.]]

to:

*** There's There is a point in ''The Exit'' where you go through the end of ''Sub 1''/beginning of ''Sub 2'' transition ''backwards''. [[spoiler: The game machine in the lighthouse turns out to be a portal which takes you to the fake ending of Sub 1, and you then take the elevator to (a version of) the basement.]]



* DeadAllAlong: Subverted. In ''Submachine 9,'' [[spoiler:the catacombs of the eponymous temple contain the tombs of Murtaugh and Elizabeth. It's not clear how long they've been there, but the information in the secrets suggests that the computer messages you were receiving from Mur may have been automated. It turns out that while those are their tombs, they haven't died. Yet.]]
* DeusEstMachina: In ''Submachine 8,'' it is revealed that [[spoiler:they built a computer and asked it why we exist. They weren't expecting it to have an answer.]] ''Submachine 10'' reveals [[spoiler:said computer was the Submachine itself]].
* DisabilitySuperpower: Mur's diary entry in the first game mentions the loss of his arm on vacation, and later gaining a "karma arm."
* DoesNotLikeShoes: When you finally meet [[spoiler:Murtaugh and Elizabeth]] in the last game, the latter is barefoot.
* DoingInTheWizard: Downplayed. All those notes that mention the Hindu god Shiva? [[spoiler: They actually refer to a computer system called S.H.I.V.A., heavily implied to be the submachine itself.]]

to:

* DeadAllAlong: Subverted. In ''Submachine 9,'' [[spoiler:the catacombs of the eponymous temple contain the tombs of Murtaugh and Elizabeth. It's It is not clear how long they've been there, but the information in the secrets suggests that the computer messages you were receiving from Mur may have been automated. It turns out that while those are their tombs, they haven't died. Yet.]]
* DeusEstMachina: In ''Submachine 8,'' it is revealed that [[spoiler:they built a computer and asked it why we exist. They weren't expecting it to have an answer.]] ''Submachine 10'' reveals [[spoiler:said computer was S.H.I.V.A, the Submachine supercomputer running the entire Subnet itself]].
* DisabilitySuperpower: Mur's diary entry in the first game mentions the loss of his left arm on vacation, and later gaining a "karma arm."
* DoesNotLikeShoes: When you finally meet [[spoiler:Murtaugh and Elizabeth]] in at the last game, desert in ''The Exit'', the latter is barefoot.
* DoingInTheWizard: Downplayed. All those notes that mention the Hindu god Shiva? [[spoiler: They Shiva actually refer to a computer supercomputer system called S.H.I.V.A., heavily implied to be the submachine itself.]]



** The "Hell" room in ''Submachine Universe'' (Location [[spoiler:666]]) can be this, given that all the scary stuff in the room is only suggested or ambient. Visually it's a small room, dimly lit with red light, with a ladder that you cannot climb to the top of because it leads into absolute darkness... and the audio is loud, intense distortion noises, some of which sound like growling and shrieking.

to:

** The "Hell" room in ''Submachine Universe'' (Location [[spoiler:666]]) can be this, given that all the scary stuff in the room is only suggested or ambient. Visually it's Visually, it is a small room, dimly lit with red light, with a ladder that you cannot climb to the top of because it leads into absolute darkness... and the audio is loud, intense distortion noises, some of which sound like growling and shrieking.



* PermanentlyMissableContent: In ''Submachine 9'', it's possible for two secrets to be lost. [[spoiler:One requires you to use a ladder rung as a lever. If you attempt to use it as a ladder rung, it's stuck. The other requires a balance you pick up just before the endgame, and if you enter the endgame before getting it, you can't go back. And you can't even pick it up in the NewGamePlus, because that route is now blocked.]]

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* PermanentlyMissableContent: In ''Submachine 9'', it's it is possible for two secrets to be lost. [[spoiler:One requires you to use a ladder rung as a lever. If you attempt to use it as a ladder rung, it's stuck. The other requires a balance you pick up just before the endgame, and if you enter the endgame before getting it, you can't go back. And you can't even pick it up in the NewGamePlus, because that route is now blocked.]]


* DoesNotLikeShoes: When you finally meet [[spoiler:Murtaugh and Elizabeth]] in the last game, the latter is barefoot.


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* DoesNotLikeShoes: When you finally meet [[spoiler:Murtaugh and Elizabeth]] in the last game, the latter is barefoot.


* DoesNotLikeShoes: When you finally meet Murtaugh and Elizabeth, the latter is barefoot.

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* DoesNotLikeShoes: When you finally meet Murtaugh [[spoiler:Murtaugh and Elizabeth, Elizabeth]] in the last game, the latter is barefoot.

Added DiffLines:

* DoesNotLikeShoes: When you finally meet Murtaugh and Elizabeth, the latter is barefoot.


*** There's a point in ''The Exit'' where you go through the end of ''Sub 1''/beginning of ''Sub 2'' transition ''backwards''. [[spoiler: The game machine in the lighthouse turns out to be a portal which takes you to the fake ending of Sub 1, and you then take the elevator to (a version of) the basement.]]\\

to:

*** There's a point in ''The Exit'' where you go through the end of ''Sub 1''/beginning of ''Sub 2'' transition ''backwards''. [[spoiler: The game machine in the lighthouse turns out to be a portal which takes you to the fake ending of Sub 1, and you then take the elevator to (a version of) the basement.]]\\]]

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