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Also, [[RuleOfCool sheer awesomeness]] demands that we mention here two [[FanFilm fan animations]] of [[VisualEffectsOfAwesome very high quality]]: [[http://www.youtube.com/watch?v=QOxfIapsrJs StarCraft: First Contact]], released in 2009, and [[http://www.youtube.com/watch?v=_kAJSswZPvI&ob=av3e StarCraft: Final Metamorphosis]], released in 2011.
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** It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest HitPoints of the lot[[hottip:*:40 in SC1, 45 in SC2 with an upgrade to give them 10 more]], but [[GunsVsSwords carries a gun against the other units' melee attacks]]. The Zerg's Zergling is a four-legged beast, but has the fastest movespeed of the three units and is so cheap that Zerg players get ''two'' of them for the cost of one Marine[[hottip:*:with 35 HP each, for a total of 70]]. Finally, Protoss have the Zealot, who has the most HP[[hottip:*:100 HP, 50 shields]] and does the most damage per attack, but costs twice the resources ''and'' twice the [[ArbitraryHeadcountLimit Supply points]].

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** It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest HitPoints of the lot[[hottip:*:40 in SC1, 45 in SC2 with an upgrade to give them 10 more]], but [[GunsVsSwords carries a gun against the other units' melee attacks]]. The Zerg's Zergling is a four-legged beast, but has the fastest movespeed of the three units and is so cheap that Zerg players get ''two'' of them for the cost of one Marine[[hottip:*:with 35 HP each, for a total of 70]]. Finally, Protoss have the Zealot, who has the most HP[[hottip:*:100 HP, 50 shields]] and does the most damage per attack, but costs twice the resources ''and'' resources, twice the [[ArbitraryHeadcountLimit Supply points]].points]], and takes up twice the room aboard a {{dropship}}.

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* VestigialEmpire: The Protoss empire, apparently even before the invasion of Aiur.
** It's implied this is because they've been fighting the Zerg for many years and are losing.

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* VestigialEmpire: The Protoss empire, apparently even before the invasion of Aiur.
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Aiur. It's implied this is because they've been fighting the Zerg for many years and are losing.

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* ConvectionSchmonvection: Magma tiles in the [[LethalLavaLand Ashworld tileset]] (e.g. Char) act exactly like water tiles on any other tileset, and no units take damage from being nearby. This may be justified though: the Terrans are all either in vehicles or wearing PoweredArmor (which we know can survive hard vacuum, so being heat-resistant isn't much of a stretch), the Protoss have shields and probably other applicable phlebotinum, and the Zerg originally evolved on a similar planet.



* RegeneratingShieldStaticHealth: The Protoss faction. The Zerg and Terrans operate on different principals.

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* RegeneratingShieldStaticHealth: The Protoss faction. The Zerg and Terrans operate on different principals.principles.


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** It's implied this is because they've been fighting the Zerg for many years and are losing.
* AVillainNamedZrg: To quote that page, "What four tropers out of five thought when seeing the title."
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** The Protoss are fairly nice, but they're ScaryDogmaticAliens and have enough trouble keeping peace among their own tribes without involving the other races. And lord help you if you catch the Zerg cold, they'll burn your colonies into ash.

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** The Protoss are fairly nice, but they're ScaryDogmaticAliens and have enough trouble keeping peace among their own tribes without involving the other races. [[ItsTheOnlyWayToBeSure And lord help you if you catch the Zerg cold, they'll burn have seeded your colonies into ash.planet]].
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* DataCrystal: The Protoss use these.
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** It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest HitPoints of the lot[[hottip:*:40 in SC1, 45 in SC2 with an upgrade to give them 10 more]], but is armed with a gun, while the other two have only melee attacks. The Zerg's Zergling is a four-legged beast, but has the fastest movespeed of the three units and is so cheap that Zerg players get ''two'' of them for the cost of one Marine[[hottip:*:with 35 HP each, for a total of 70]]. Finally, Protoss have the Zealot, who has the most HP[[hottip:*:100 HP, 50 shields]] and does the most damage per attack, but costs twice the resources ''and'' twice the [[ArbitraryHeadcountLimit Supply points]].

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** It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest HitPoints of the lot[[hottip:*:40 in SC1, 45 in SC2 with an upgrade to give them 10 more]], but is armed with [[GunsVsSwords carries a gun, while gun against the other two have only units' melee attacks.attacks]]. The Zerg's Zergling is a four-legged beast, but has the fastest movespeed of the three units and is so cheap that Zerg players get ''two'' of them for the cost of one Marine[[hottip:*:with 35 HP each, for a total of 70]]. Finally, Protoss have the Zealot, who has the most HP[[hottip:*:100 HP, 50 shields]] and does the most damage per attack, but costs twice the resources ''and'' twice the [[ArbitraryHeadcountLimit Supply points]].
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** It's also interesting to compare each faction's basic units. Terrans have the Marine, who has has the lowest HitPoints of the lot[[hottip:*:40 in SC1, 45 in SC2 with an upgrade to give them 10 more]], but is armed with a gun, while the other two have only melee attacks. The Zerg's Zergling is a four-legged beast, but has the fastest movespeed of the three units and is so cheap that Zerg players get ''two'' of them for the cost of one Marine[[hottip:*:with 35 HP each, for a total of 70]]. Finally, Protoss have the Zealot, who has the most HP[[hottip:*:100 HP, 50 shields]] and does the most damage per attack, but costs twice the resources ''and'' twice the [[ArbitraryHeadcountLimit Supply points]].
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* SweetHomeAlabama: The Terrans. To the point where a cover of said song appears in ''VideoGame/StarCraftII''.

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* SweetHomeAlabama: The Terrans. To the point where a cover of said song appears in ''VideoGame/StarCraftII''.''VideoGame/StarcraftII''.

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* SweetHomeAlabama: The Terrans.
** To the point where a cover of said song appears in StarCraftII

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* SweetHomeAlabama: The Terrans.
**
Terrans. To the point where a cover of said song appears in StarCraftII''VideoGame/StarCraftII''.
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** To the point where a cover of said song appears in StarCraftII

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* PuttingOnTheReich: The uniforms worn by United Earth Directorate officers resemble Nazi uniforms, right down to the grey overcoats and hats. Oddly, their bosses are a Frenchman and a Russian.

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* PuttingOnTheReich: PuttingOnTheReich:
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The uniforms worn by United Earth Directorate officers resemble Nazi uniforms, right down to the grey overcoats and hats. Oddly, their bosses are a Frenchman and a Russian.

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* GlowingEyesOfDoom: All protoss and some zerg have them.

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* GlowingEyesOfDoom: All protoss Protoss and some zerg Zerg have them.them.
* GunshipRescue: Subverted in the opening cinematic to ''Brood War'', wherein the UED flagship is seen hovering overhead... and then leaves without firing a shot, [[KickTheDog abandoning the marines below to the fury of the Zerg Swarm.]]



* HollywoodAcid: Often used as a weapon by the zerg.

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* HollywoodAcid: Often used as a weapon by the zerg.Zerg.


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* PuttingOnTheReich: The uniforms worn by United Earth Directorate officers resemble Nazi uniforms, right down to the grey overcoats and hats. Oddly, their bosses are a Frenchman and a Russian.
** The UED gets bonus points for using the same interior decorators as Nazi Germany. Both have red flags with similar symbolism; the UED shows an eagle atop the Earth, echoing the Third Reich's eagle atop the swastika.
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** Zerg are Subversive, with lots of small, fast, weak units suitable for a ZergRush, all the {{Suicide Attack}}ers, and lots of BodyHorror, HollywoodAcid and CombatTentacles. Their structures must be built on "[[MeatMoss Creep]]" and result in the consumption of the WorkerUnit used to build them (it [[OrganicTechnology grows into the building]]), but all Zerg units and buildings have RegeneratingHealth and will heal FromASingleCell, and the other two races can't build on creeped territory. Where a few Terran and Protoss units have {{Invisibility Cloak}}s, almost ''all'' Zerg units can "burrow" underground, allowing them to ambush, recon and heal. Finally, because of the way Zerg build units[[hottip:*:The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and vice versa. The Zerg facility can build ''any'' type of unit currently available, ''three at a time'']], they can develop their resource operations a ''lot'' faster than the other two races, and generate new armies at an instant, in case there's been a TotalPartyKill or some TacticalRockPaperScissors that needs exploiting.

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** Zerg are Subversive, with lots of small, fast, weak units suitable for a ZergRush, all the {{Suicide Attack}}ers, and lots of BodyHorror, HollywoodAcid and CombatTentacles. Their structures must be built on "[[MeatMoss Creep]]" and result in the consumption of the WorkerUnit used to build them (it [[OrganicTechnology grows into the building]]), but all Zerg units and buildings have RegeneratingHealth and will heal FromASingleCell, and the other two races can't build on creeped territory. Where a few Terran and Protoss units have {{Invisibility Cloak}}s, almost ''all'' Zerg ground units can [[WallMaster "burrow" underground, underground]], allowing them to ambush, recon and heal. Finally, because of the way Zerg build units[[hottip:*:The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and vice versa. airports can't make soldiers. The Zerg have only one facility that can build ''any'' type of unit currently available, ''three at a time'']], they can develop their resource operations a ''lot'' faster than the other two races, rarely [[YouRequireMoreVespeneGas Requiring More Vespene Gas]], and can generate new armies at an instant, in case there's been a TotalPartyKill or you've found some TacticalRockPaperScissors that needs exploiting.to exploit.
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** In the end of the Protoss campaign in ''Brood War'', the Protoss acknowledge that by using that Xel'Naga temple to destroy the Zerg on Shakuras they will greatly weaken Daggoth's forces, which in turn will help Kerrigan. They also state though that doing so is the only way that they will survive.

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%% Character-specific tropes go in Characters/Starcraft.
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[[quoteright:360:http://static.tvtropes.org/pmwiki/pub/images/Starcraft_4449.jpg]]

->''[[BadassBoast Only Blizzard could reinvent the RTS]]''\\
Ubisoft's (''Starcraft'' 's distributor in France) {{Tagline}} for the game.

Initially released in 1998, ''{{StarCraft}}'' took the ''{{Warcraft}}'' style of gameplay that had made Blizzard famous and adapted it to a [[TheFuture 26th century]] setting. It is perhaps most notable for being the most popular and most widely played computer game to be played competitively.

As the story opens, terran civilization is embroiled in a civil war between the ruling Terran Confederacy and the rebel Sons of Korhal when zerg infestations begin appearing on several worlds. As the zerg quickly overtake the unprepared terran outposts, protoss battle fleets begin attacking the infected worlds as well, destroying all life on them to prevent the infestation from spreading. Arcturus Mengsk, leader of the Sons of Korhal, learns that the zerg are attracted to psychic energy, and begins deploying "Psi emitters" into Confederacy bases to bring down zerg attacks upon them. By doing, so he ultimately destroys the Confederate capital of Tarsonis and takes control of the terran government, declaring himself Emperor, but his lieutenant - former Confederate Ghost Sarah Kerrigan - is lost in battle and becomes infested by the zerg. In her new form, she lends her psychic powers to the zerg's already impressive numerical strength and turns it against the protoss, managing almost to conquer the protoss homeworld of Aiur before two warring protoss factions, the Khalai and the Dark Templar, join forces with a group of terran exiles to destroy the Overmind.

Three {{Expansion Pack}}s, ''Brood War'', ''Insurrection'', and ''Retribution'' were released in 1998. ''Brood War'' added new units and a continuation of the campaign, wherein the protoss have to escape their zerg-filled homeworld, a new terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as CanonDisContinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.

''{{StarCraft}}'' shipped with a map editor that was extremely versatile for its time, giving the user control over almost all of the game's mechanics. Members of the community have produced maps easily on par with those included in the official campaign, even including voice-overs in some examples. ''{{StarCraft}}'' was also one of the first games to utilize Battle.net, Blizzard's proprietary multiplayer matchmaking system, which streamlined a process that previously had required using third-party clients, and created a climate that has kept ''{{StarCraft}}'' popular to this day.

This series also has its own ShoutOut page [[ShoutOut/{{Starcraft}} here]].

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Characters/Starcraft or Characters/StarcraftII.
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Characters/StarcraftUnits or Character/StarcraftIIUnits.
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->''"[[SuspiciouslySpecificDenial This is not]] {{Warcraft}} [[RecycledInSpace in space]]! I-it's much more sophisticated!"''
-->--'''Artanis'''

A RealTimeStrategy franchise by BlizzardEntertainment. It's composed of two games...

* VideoGame/StarcraftI (including the ExpansionPack Brood War)
* VideoGame/StarcraftII

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and Trivia entries go in YMMV/Starcraft several tie-in novels and Trivia/Starcraft.
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[[quoteright:360:http://static.tvtropes.org/pmwiki/pub/images/Starcraft_4449.jpg]]

->''[[BadassBoast Only Blizzard could reinvent the RTS]]''\\
Ubisoft's (''Starcraft'' 's distributor in France) {{Tagline}} for the game.

Initially
books. There's also a board game, which was released October 2007.

Set
in 1998, ''{{StarCraft}}'' took the ''{{Warcraft}}'' style "[[http://en.wikipedia.org/wiki/Koprulu_Sector Koprulu]] Sector" of gameplay that had made Blizzard famous and adapted it to a [[TheFuture 26th century]] setting. It is perhaps most notable for being the most popular and most widely played computer game to be played competitively.

As
space, tens of thousands of light years distant from Earth, the story opens, terran civilization is embroiled in a civil war unfolds between the ruling Terran Confederacy and the rebel Sons of Korhal when zerg infestations begin appearing on several worlds. As the zerg quickly overtake the unprepared terran outposts, protoss battle fleets begin attacking the infected worlds as well, destroying all life on them to prevent the infestation three playable races. The Terrans, human beings descended from spreading. Arcturus Mengsk, leader of outcasts, criminals and [[http://en.wikipedia.org/wiki/Confederate_States_of_America political dissidents]] who were exiled from the Sons Sol system centuries earlier, boast a UsedFuture society with a military based around cybernetics, heavy artillery, and "Ghosts" - covert operatives with latent [[PsychicPowers psychic abilities]]. Their principal adversaries are the zerg, an [[BigCreepyCrawlies insectoid race]] with the ability to "[[TheVirus infest]]" creatures of Korhal, learns that other species and assimilate their genetic properties for their own benefit. The majority of the zerg are attracted to psychic energy, and begins deploying "Psi emitters" drones lacking free will, controlled by {{Hive Mind}}s called Cerebrates which [[TheManBehindTheMan in turn]] are controlled by an entity called [[NamesToRunAwayFromReallyFast the Overmind]], which sees its sole ''raison d'etre'' as [[YouWillBeAssimilated the assumption of all life]] into Confederacy bases to bring down the [[HordeOfAlienLocusts zerg attacks upon them. By doing, so he ultimately destroys swarm]]. In between the Confederate capital of Tarsonis and takes control of the terran government, declaring himself Emperor, but his lieutenant - former Confederate Ghost Sarah Kerrigan - is lost in battle and becomes infested by the zerg. In her new form, she lends her psychic powers to the zerg's already impressive numerical strength and turns it against two are the protoss, managing almost to conquer a race of [[WarriorPoet warrior philosophers]] whose advanced [[PsychicPowers psionic capabilities]] are as important on the protoss homeworld of Aiur before two warring protoss factions, the Khalai and the Dark Templar, join forces with a group of terran exiles to destroy the Overmind.

Three {{Expansion Pack}}s, ''Brood War'', ''Insurrection'', and ''Retribution'' were released in 1998. ''Brood War'' added new units and a continuation of the campaign, wherein the protoss have to escape
battlefield as their zerg-filled homeworld, a new terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as CanonDisContinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.

''{{StarCraft}}'' shipped with a map editor that
advanced weaponry.

''[=StarCraft=]''
was extremely versatile for its time, giving the user control over almost all of the game's mechanics. Members of the community have produced maps easily on par with those included in the official campaign, even including voice-overs in some examples. ''{{StarCraft}}'' was also one of the first games to utilize Battle.net, Blizzard's proprietary multiplayer matchmaking system, which streamlined a process that previously had required using third-party clients, become popularly used in professional gaming competitions, [[GermansLoveDavidHasselhoff particularly in South Korea]], where ''[=StarCraft=]'' matches are played out ''in sports arenas (occasionally jumbo jet hangers), with [[SeriousBusiness giant televisions displaying the action and created a climate that has kept ''{{StarCraft}}'' popular to this day.

This series
simulcast on nationwide networks!]]''

There was
also has its own ShoutOut page [[ShoutOut/{{Starcraft}} here]].''[=StarCraft=]: Ghost'', a ThirdPersonShooter set [[GaidenGame a few years after Brood War]] (but some before ''VideoGame/StarCraftII'') and announced in 2001. After five years in development and several postponed releases, it was put [[{{Vaporware}} on hold indefinitely]] in 2006.



!!You Require More Tropene Gas. Construct Additional Examples:
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* AcronymAndAbbreviationOverload: Most of the Goliath's StopPokingMe quotes.
* AerithAndBob: Main characters from ''StarCraft'' I included Jim and Arcturus.
* AllYourBaseAreBelongToUs: [[spoiler: The Zerg invasion of Aiur, and the UED appropiation of Char in "Brood War". It was short, though.]]
* TheAlliance: Raynor's Raiders and the protoss. Literally used in the RPG that hardly anyone knows about.
** For a while, Kerrigan, the Dominion and Raynor formed an alliance to fight the UED. Then Kerrigan betrayed them when she got strong enough to go it alone.
* AnachronismStew: The terrans are seriously temporally confused--their technology in-game is fairly advanced, but the units are all based on Southern stereotypes from the early nineties. During {{cutscene}}s, the Confederacy's outposts appear to be displaced from WorldWarII, and the UED is seen using ''trench warfare'' of all things, with their officers being apparent time travellers from ColdWar [[InSovietRussia Russia]].
* AnticlimaxBoss: In mission five of the sixth campaign, you're pitted against a super-powered Dragoon who can be killed instantly with the Queen's "{{Spawn Broodling}}s" ability. The second boss, a super-powered Battlecruiser, can be rendered helpless with the Defiler's "Dark Swarm," which blocks all its attacks on ground units. Then again, these are there purely to let players see how useful these abilities can be.
* AnyoneCanDie: Arguably. [[spoiler: More than half the somewhat relatable characters (including good guys) are dead or murdered by the end of Brood War. On the other hand, a couple of heroes are just spared by Kerrigan.]]
* ArbitraryHeadcountLimit: Per race, which means protoss can potentially ''triple'' it by [[MindControl mindcontrolling]] enemy workers.
* ArmCannon: Firebats have wrist-mounted flamethrowers.
* AwesomeButImpractical: Nukes were at the same level tech as Battlecruisers, but by the time you actually get the required tech to build Nuclear Silos, build the Nuke itself, train a Ghost and upgrade it to the point it can sneak into the opponent's base undetected to launch said Nuke, your opponent will have detector units to spot your ghost and kill it before the Nuke finishes targeting. Also, good luck getting that sort of tech without your opponent scouting and seeing it.
* BackFromTheBrink: Brood War, terran Mission 5, is subtitled "Ground Zero". They give you a huge army a few seconds before Mengsk's entire nuclear arsenal lands on it. If you don't try SequenceBreaking, you'll end up with a few marines, some workers, and a burning command center. You'll then proceed to rebuild your base and pound Mengsk's base, spanning most of the map, back to the stone age.
* BittersweetEnding: [[spoiler: Kerrigan's victory]] at the end of ''Broodwar''. The only things that keep this from being an outright DownerEnding are that the UED was established as the main BigBad in Brood War [[spoiler: until several story twists shortly before the end]] and that enough protoss and terran forces may be still around to eventually rebuild and become a match for [[spoiler: Kerrigan's forces]] again.
* BlackHumor: Lots. The best comes from Raynor during the final battle against the Overmind.
* BoxedCrook: About three-quarters of the Confederate military and virtually all of the Dominion military are 'resocialized' criminals who were sent from the penal system straight to the front line. Raynor's Raiders, however, is an all-volunteer force, and the UED military simply conscripts from their civilian population, although both regimes have proven that criminal is a stretchable term and often includes harmless people that didn't agree with the government enough.
* ColourCodedForYourConvenience: In the minimap your forces are always in (bright, since dark green is a possible team color) green, and your enemies are in the color they wear.
** In the single-player campaigns of the original game, the player's terran forces are blue (or red when fighting for the Sons of Korhal), the zerg are purple, and the protoss are yellow. In Brood War, the player's protoss forces are usually blue (though in one of the missions they are brown), the terrans are brown or white, and the zerg are once again purple. Teal units are heroes for protoss and terrans, while zerg heroes are red. Usually, important enemy units and structures, like enemy heroes, are yellow.
** Different factions likewise can be told apart by color: the Dominion is red, Alpha Squadron is white, Raynor's Raiders are blue, the UED is white, the protoss warband are mostly blue and occasionally brown, the Khalai protoss are yellow, Kerrigan's zerg are purple, and generic enemy zerg are usually brown and orange. If there are three enemy zerg forces, odds are the third one is red or purple. This isn't universal, some variations may occur. For example, in two missions some Dominion forces are blue, and in another some UED forces are blue.
** And this applies to heroes as well. Kerrigan, for instance, is colored purple in the zerg campaigns and [[spoiler:Duran]] is colored teal. Both are somewhat justified - red is Daggoth's Brood's color, and Kerrigan is opposed to him so she wouldn't be likely to use his color (Kerrigan is red in later missions), and as for [[spoiler:Duran]], technically he's still a Terran, sort of, so he uses the color of Terran heroes.
*** Kerrigan also has a unique sprite; she doesn't need a different color to differentiate herself from your ordinary units, which is why heroes are always given unique colors.
* CombatTentacles: Sunken Colonies and Lurkers.
* TheComputerIsACheatingBastard: In the first game's campaigns, the computer gets free resources. Also, the AI has full map knowledge of what is going on, with no need to scout.
* ContinuityNod: The force title "Fleet of the Executor" is used for the Player's side all throughout the Protoss Campaign of the original game. The title gets used again in Brood War only during the final Zerg mission, as the name of the Protoss force Artanis is leading; because Artanis ''is'' the Executor from the original game.
* TheCorpsIsMother: implied for the Confederation/Dominion Ghost Program. Said program enforces it by mindwiping its trainees. Sometimes twice, although the memeories may still be present but locked away. Regardless, the results are usually insanely loyal, or just insane.
* CrosshairAware: A tiny blinking red dot means someone's about to drop a nuke there, though it helps that they give a "Nuclear Launch Detected".
* CutscenePowerToTheMax: The Zerg are far more fragile in cutscenes than in-game, often getting killed with only a few barrages of gunfire that would hurt but not kill them. In-game cutscenes (that is, scenes on the maps that aren't pre-rendered) often boost the attack strength of units so they can destroy enemies in a single shot for dramatic effect, like [[spoiler:Kerrigan have her strength boosted to 500 damage so she can kill Aldaris]].
* DamageIncreasingDebuff: The acidic attack from Zerg Devourers.
* DangerDeadpan: The Wraith and Dropship pilots.
* DarkIsNotEvil: The Dark Templars, outcasts of the protoss race. The Khalai protoss consider them evil heathens who nearly destroyed the protoss way of life, but its all been blown out of proporation by horror stories passed down through the generations for the last thousand years. In reality the Dark Templar are actually nicer than the Khalai protoss, seemingly not as dogmatic, and most (but not all) genuinely want to help their Khalai brethren.
* DeathByIrony: The Confederacy was destroyed by an experimental weapon they designed.
* DeepSouth: The Confederacy is clearly a look-alike of the Confederacy from the Civil War complete with the "Rebel Flag" displayed in cutscenes, and the only named Confederate general from the game speaks with a strong [[AmericanAccents Dixie]] accent, as do many of the terran units.
* DesertSkull: There are all sorts of bones and skulls in the randomly-generated desert terrain tiles.
* DrivenToSuicide: DuGalle.
--> ''"Dearest Helena, by now the news of our defeat has reached the Earth. The creatures we were sent here to tame are untameable, and the colonies we were sent to reclaim have proven to be stronger thatn we anticipated. Whatever you may hear about what has happened out here, know this: Alexei did not die a hero. I killed him—-my pride killed him. And now my pride has consumed me as well. You will never see me again, Helena. Tell our children that I love them, and that their father died in defense of their future. Au revoir."''
* DroppedABridgeOnHim: You. That's right '''[[BeyondTheImpossible YOU]]'''. It's AllThereInTheManual, but the Player-Cerebrate from the original Zerg Campaign is killed by Tassadar shortly after that campaign ends, when he basically catches Kerrigan in the exact same trap that got Zasz killed midway through the same campaign. All the other Zerg Cerebrates, unable to live without the Overmind, die between Brood War and the sequal as well.
* TheEmpire: The Terran Dominion, and the United Earth Directorate. Also, the protoss before the fall of Aiur.
* EnemyMine: Rampant, especially in Brood War.
* EvilVersusEvil: Terran Dominion vs the UED vs the Zerg, Kerrigan vs. the Overmind, Sons of Korhal vs. The confederacy.
* TheFederation: The Confederacy is essentially an evil version of this, being at least nominally a federal, democratic republic, especially in contrast to the openly [[TheEmpire Imperial]] Terran Dominion.
* FloatingHeadSyndrome: They just used a protoss head, then Kerrigan's head in the expansion, up front on the cover. The protoss head was clustered with other less visible heads, one for each species, no less. Originally there was three different floating head covers, but apparently the terran and zerg faces were soon discontinued in favor of protoss.
* {{Foreshadowing}}:
--> "So the zerg are here for you, darlin'?"
** Then in the expansion:
--> "He will always be a traitor in my eyes, and you know I cannot abide a traitor."
* FormFittingWardrobe:
--> "I think the female ghosts have nicer equipments."
* GameplayAndStorySegregation: Next time you play "New Gettysburg," try this. Before you finish off the last protoss building, disengage and pull back to base. Now build a dropship, order everything that isn't your dropship, a battlecruiser, or Kerrigan to run around the zerg base and get itself killed, and fill up your supply limit with a [[FlauntingYourFleets MASSIVE FLEET OF 32 BATTLECRUISERS]]. Now select your [[ThereIsNoKillLikeOverkill MASSIVE LOLPWN FLEET OF 32 BATTLECRUISERS]] (in three batches, of course, because this is Starcraft) and right-click on the dropship to order the [[RuleOfThree MASSIVE ROFLPWN FLEET OF 32 BATTLECRUISERS]] to follow it around and protect it. Now load Kerrigan into the dropship escorted by a [[RunningGag MASSIVE WTFPWN FLEET OF 32 BATTLECRUISERS]] and destroy that last protoss structure to complete the mission. Guess what happens next.
** Also, the opening cinematic of ''Brood War''. Because of the cliff, the soldiers' trench defenses should have been well-protected from the zerg. Provided there were no ramps....
* AGodAmI: [[spoiler:Kerrigan]] during an assault on Char.
* GambitPileUp: In an attempt to model what happens in ''Brood War'', you'll use half the alphabet as placeholders for names only to discover that "E betrays every letter in the alphabet and kills all the consonants" is an accurate description of the events in the game. [[spoiler:Then Y turns out to have been playing E from the start]].
* HeroicBSOD: The unnamed [[RedShirt Marine]] in the ''Brood War'' intro cinematic goes through one of these as the ''Aleksander'' abandons the battlefield, shortly before his trench is completely and utterly {{Zerg Rush}}ed.
* HeyItsThatVoice:
** Harry Shearer (voice of Mr. Burns on TheSimpsons) plays the [[http://www.youtube.com/watch?v=Tqy08k-xJC8 Terran Science Vessel]]. He sounds very similar to Mr. Burns and even references his role as Burns in a few lines:
--> '''Science Vessel''': Excellent. Hmm... Fusion, eh? I'll have to remember that.
** Chris Metzen, director and writer of Starcraft, voiced the [[http://www.youtube.com/watch?v=DSRA4dkFrhc Terran Battlecruiser, Marine, and the Ghost]].
** [[SonicTheHedgehog Lani]] [[ProfessorLayton Minella]] plays the Terran Dropship pilot and the Zerg Queen.
* HoldTheLine: The third terran mission.

to:

!!You Require More Tropene Gas. Construct Additional Examples:
%%
%%
%%
%%
%% Character-specific tropes go
! The Starcraft series is the TropeNamer for:
* ConstructAdditionalPylons
* SpawnBroodling
* YouRequireMoreVespeneGas
* ZergRush
----
!Tropes found across the series include:
* AliensSpeakingEnglish:
** The protoss are telepaths, presumably the listener hears
in Characters/Starcraft.
%%
%% Unit-specific tropes go in Characters/StarcraftUnits.
%%
%% References
whatever language they know.
** The zerg, being a hive-mind, has no need for language.
*** Only the rare sentient Infested Terrans have been known
to occasionally communicate with other works go in ShoutOut/Starcraft.
%%
%% YMMV and Trivia entries go in YMMV/Starcraft and Trivia/Starcraft.
%%
%%
%%
%%
species.
* AcronymAndAbbreviationOverload: Most of the Goliath's StopPokingMe quotes.
* AerithAndBob: Main characters from ''StarCraft'' I included Jim and Arcturus.
* AllYourBaseAreBelongToUs: [[spoiler: The Zerg invasion of Aiur, and the UED appropiation of Char in "Brood War". It was short, though.]]
* TheAlliance: Raynor's Raiders and the protoss. Literally used in the RPG that hardly anyone knows about.
** For a while, Kerrigan, the Dominion and Raynor formed an alliance to fight the UED. Then Kerrigan betrayed them when she got strong enough to go it alone.
* AnachronismStew: The terrans are seriously temporally confused--their technology in-game is fairly advanced, but the units are all based on Southern stereotypes from the early nineties. During {{cutscene}}s, the Confederacy's outposts appear to be displaced from WorldWarII, and the UED is seen using ''trench warfare'' of all things, with their officers being apparent time travellers from ColdWar [[InSovietRussia Russia]].
* AnticlimaxBoss: In mission five of the sixth campaign, you're pitted against a super-powered Dragoon who can be killed instantly with the Queen's "{{Spawn Broodling}}s" ability. The second boss, a super-powered Battlecruiser, can be rendered helpless with the Defiler's "Dark Swarm," which blocks all its attacks on ground units. Then again, these are there purely to let players see how useful these abilities can be.
AmericanAccents
* AnyoneCanDie: Arguably. [[spoiler: More than half the somewhat relatable Several major characters (including good guys) are dead or murdered by bite the end of Brood War. On dust over the other hand, a couple of heroes are just spared by Kerrigan.]]
series.
* ArbitraryHeadcountLimit: Per race, which means protoss can potentially ''triple'' it by [[MindControl mindcontrolling]] enemy workers.
* ArmCannon: Firebats have wrist-mounted flamethrowers.
* AwesomeButImpractical: Nukes were at the same level tech as Battlecruisers, but by the time you actually get the required tech to build Nuclear Silos, build the Nuke itself, train a Ghost and upgrade it to the point it can sneak into the opponent's base undetected to launch said Nuke, your opponent will have detector units to spot your ghost and kill it before the Nuke finishes targeting. Also, good luck getting that sort of tech without your opponent scouting and seeing it.
* BackFromTheBrink: Brood War, terran Mission 5, is subtitled "Ground Zero". They give you a huge army a few seconds before Mengsk's entire nuclear arsenal lands on it. If you don't try SequenceBreaking, you'll end up with a few marines, some workers, and a burning command center. You'll then proceed to rebuild your base and pound Mengsk's base, spanning most of the map, back to the stone age.
* BittersweetEnding: [[spoiler: Kerrigan's victory]] at the end of ''Broodwar''. The only things that keep this from being an outright DownerEnding are that the UED was established as the main BigBad in Brood War [[spoiler: until several story twists shortly before the end]] and that enough protoss and terran forces may be still around to eventually rebuild and become a match for [[spoiler: Kerrigan's forces]] again.
* BlackHumor: Lots. The best comes from Raynor during the final battle against the Overmind.
* BoxedCrook: About three-quarters of the Confederate military and virtually all of the Dominion military are 'resocialized' criminals who were sent from the penal system straight to the front line. Raynor's Raiders, however, is an all-volunteer force, and the UED military simply conscripts from their civilian population, although both regimes have proven that criminal is a stretchable term and often includes harmless people that didn't agree with the government enough.
* ColourCodedForYourConvenience: In the minimap your forces are always in (bright, since dark green is a possible team color) green, and your enemies are in the color they wear.
ApocalypseHow:
** In the single-player campaigns of the original game, the player's terran forces are blue (or red when fighting for the Sons of Korhal), the zerg are purple, and the protoss are yellow. In Brood War, the player's protoss forces are usually blue (though in one of the missions they are brown), the terrans are brown or white, and the zerg are once again purple. Teal units are heroes for protoss and terrans, while zerg heroes are red. Usually, important enemy units and structures, like enemy heroes, are yellow.
** Different factions likewise can be told apart by color: the Dominion is red, Alpha Squadron is white, Raynor's Raiders are blue, the UED is white, the protoss warband are mostly blue and occasionally brown, the Khalai protoss are yellow, Kerrigan's zerg are purple, and generic enemy zerg are usually brown and orange. If there are three enemy zerg forces, odds are the third one is red or purple. This isn't universal, some variations may occur. For example, in two missions some Dominion forces are blue, and in another some UED forces are blue.
** And this applies to heroes as well. Kerrigan, for instance, is colored purple in the zerg campaigns and [[spoiler:Duran]] is colored teal. Both are somewhat justified - red is Daggoth's Brood's color, and Kerrigan is opposed to him so she wouldn't be likely to use his color (Kerrigan is red in later missions), and as for [[spoiler:Duran]], technically he's still a Terran, sort of, so he uses the color of Terran heroes.
*** Kerrigan also has a unique sprite; she doesn't need a different color to differentiate herself from your ordinary units, which is why heroes are always given unique colors.
* CombatTentacles: Sunken Colonies and Lurkers.
* TheComputerIsACheatingBastard: In the first game's campaigns, the computer gets free resources. Also, the AI has full map knowledge of what is going on, with no need to scout.
* ContinuityNod: The force title "Fleet of the Executor" is used for the Player's side all throughout the
Protoss Campaign do Class 6 type to get rid of the original game. zerg. The title gets used again planet is covered with plasma and magma when they're done. Nothing gonna be living in Brood War only during that mess.
** Terrans also demonstrated a capacity to do this, by launching numerous nukes from orbit and reducing
the final Zerg mission, as the name surface of the planet to a black glassy substance. This led to the outlawing the manufacturing of full-size nukes to prevent such an event occurring again, leading to the multiplayer usage of "mini-nukes" that inflict underwhelming damage at relatively cheap cost.
* AscendedToAHigherPlaneOfExistence: The
Protoss force Artanis is leading; because Artanis ''is'' the Executor from the original game.
* TheCorpsIsMother: implied for the Confederation/Dominion Ghost Program. Said program enforces it by mindwiping its trainees. Sometimes twice, although the memeories may still be present but locked away. Regardless, the results are usually insanely loyal, or just insane.
* CrosshairAware: A tiny blinking red dot means someone's about to drop a nuke there, though it helps
often believe that they give a "Nuclear Launch Detected".
* CutscenePowerToTheMax: The Zerg are far more fragile in cutscenes than in-game, often getting killed with only a few barrages of gunfire that would hurt but not kill them. In-game cutscenes (that is, scenes on
ascend into the maps that aren't pre-rendered) often boost the attack strength of units so Khala when they can destroy enemies in a single shot for dramatic effect, like [[spoiler:Kerrigan have her strength boosted to 500 damage so she can kill Aldaris]].
* DamageIncreasingDebuff: The acidic attack from Zerg Devourers.
die.
** Executor Tassadar may have actually done this after destroying the zerg overmind in a void-channeled/infused kamikaze attack, quoted stating that "I have not tasted death, nor shall I".
* DangerDeadpan: AVillainNamedZrg: The Wraith Zerg.
* TheBadGuyWins: It happens quite often in the Starcraft universe, mainly because [[CrapsackWorld they represent the vast majority of characters]]
and Dropship pilots.
because "the bad guy" is usually ''playable'' in that race's campaign, so the bad guy wins [[NiceJobBreakingItHero because the player wins]].
* DarkIsNotEvil: The Dark Templars, outcasts BaseOnWheels: One of the protoss race. The Khalai protoss consider them evil heathens who nearly destroyed major Terran advantages. Their command base and primary production facilities are all capable of being lifted up off the protoss way of life, ground and moved to other locations, either if there's an imminent enemy attack or if they just need to move to an area with better resources. Technically they don't roll on the ground as per standard for this trope, but its all been blown out of proporation by horror stories passed down through they're not able to be used as bases until they touch down, and their movement speed is pretty slow.
* BizarreAlienBiology: Protoss and Zerg can survive in hard vacuum unprotected, apparently.
** According to
the generations for the last thousand years. In reality the second book in ''The Dark Templar Trilogy'', Protoss are actually nicer than photosynthetic.
* BittersweetEnding: The ending of
the Khalai protoss, seemingly not as dogmatic, original VideoGame/{{StarCraft|I}}. ''Brood War'' on the other hand, is a DownerEnding.
* BrainwashingForTheGreaterGood
* BrainwashedAndCrazy: The Zerg were forcibly changed from a race of peaceful worms low on their world's food chain to the AssimilationPlot driven HordeOfAlienLocusts with PsychicPowers we all know
and most (but not all) love by the Xel'naga.
* BugWar
* [[CrapsackWorld Crapsack Universe]]: The individual factions all suck one way or the other, the only
genuinely want nice, trustworthy people are the individuals with no real power.
** Terrans act somewhat like locusts, moving from world
to help world to drain the resources and most of their Khalai brethren.
* DeathByIrony: The
standing military consists of mind-controlled convicts. Of their governments, the Confederacy was destroyed by an experimental weapon they designed.
* DeepSouth: The Confederacy is clearly a look-alike of
corrupt to its core, the Confederacy from the Civil War complete Dominion is slightly better but compensates with the "Rebel Flag" displayed in cutscenes, its Emperor's extreme narcissism, and the only named Confederate general from the game speaks with a strong [[AmericanAccents Dixie]] accent, as do many of the terran units.
* DesertSkull: There
UED are all sorts of bones and skulls in the randomly-generated desert terrain tiles.
* DrivenToSuicide: DuGalle.
--> ''"Dearest Helena, by now the news of our defeat has reached the Earth. The creatures we were sent here to tame are untameable, and the colonies we were sent to reclaim have proven to be stronger thatn we anticipated. Whatever you may hear about what has happened out here, know this: Alexei did not die a hero. I killed him—-my pride killed him. And now my pride has consumed me as well. You will never see me again, Helena. Tell our children that I love them, and that their father died in defense of their future. Au revoir."''
* DroppedABridgeOnHim: You. That's right '''[[BeyondTheImpossible YOU]]'''. It's AllThereInTheManual, but the Player-Cerebrate from the original Zerg Campaign is killed by Tassadar shortly after that campaign ends, when he basically catches Kerrigan in the exact same trap that got Zasz killed midway through the same campaign. All the other Zerg Cerebrates, unable to live without the Overmind, die between Brood War and the sequal as well.
* TheEmpire: The Terran Dominion, and the United Earth Directorate. Also, the protoss before the fall of Aiur.
* EnemyMine: Rampant, especially in Brood War.
[[ANaziByAnyOtherName Space Nazis]].
* EvilVersusEvil: Terran Dominion vs *** The lesser governments are the UED vs Kel-Morian Combine and the Zerg, Kerrigan vs. the Overmind, Sons of Korhal vs. Umojan Protectorate. The confederacy.
* TheFederation:
Kel-Morian Combine has been compared to massive criminal organization, and is said to practice slavery. The Confederacy Umojan Protecorate is essentially an evil version of this, being at least nominally a federal, democratic republic, especially in contrast to the openly [[TheEmpire Imperial]] Terran Dominion.
* FloatingHeadSyndrome: They just used a protoss head, then Kerrigan's head in the expansion, up front on the cover. The protoss head was clustered with other less visible heads, one for each species, no less. Originally there was three different floating head covers, but
apparently the terran only good government, but it is undeveloped and zerg faces were soon discontinued in favor of protoss.
* {{Foreshadowing}}:
--> "So the zerg
supposedly has a large spy network.
** The Protoss
are here for you, darlin'?"
** Then in the expansion:
--> "He will always be a traitor in my eyes,
fairly nice, but they're ScaryDogmaticAliens and you know I cannot abide a traitor."
* FormFittingWardrobe:
--> "I think the female ghosts
have nicer equipments."
* GameplayAndStorySegregation: Next time
enough trouble keeping peace among their own tribes without involving the other races. And lord help you play "New Gettysburg," try this. Before if you finish off catch the last Zerg cold, they'll burn your colonies into ash.
** The Zerg want to achieve perfection... by absorbing every other being they encounter, until they're the only race left.
* CriticalExistenceFailure
* CrystalSpiresAndTogas: The Protoss are a near-literal example. Khaydarin crystals are featured heavily in their architecture due to them acting as a conduit for psionic energy, and out of battle the Protoss wear simple cloth garments like loincloths, cloaks and capes.
* {{Cutscene}}
* DamageIsFire: Terran and Protoss buildings burn. Zerg buildings bleed. Terran buildings on fire take further damage from it until it's destroyed or sufficently repaired. The heaviest the damage, the more widespread the fire/blood.
* DeflectorShields: Personal type. Every
protoss building, disengage and pull back to base. Now build a dropship, order everything that isn't your dropship, a battlecruiser, or Kerrigan to run around unit has them. In some of the zerg base and get itself killed, and fill up your supply limit with games, some Terran units can create a [[FlauntingYourFleets MASSIVE FLEET OF 32 BATTLECRUISERS]]. Now select your [[ThereIsNoKillLikeOverkill MASSIVE LOLPWN FLEET OF 32 BATTLECRUISERS]] (in three batches, Defensive Matrix for friendly units or create their own.
* DoomedByCanon: One
of course, because this is Starcraft) and right-click on the dropship to order the [[RuleOfThree MASSIVE ROFLPWN FLEET OF 32 BATTLECRUISERS]] to follow it around and protect it. Now load Kerrigan [[ExpandedUniverse novels]] "I, Mengsk," goes into the dropship escorted by a [[RunningGag MASSIVE WTFPWN FLEET OF 32 BATTLECRUISERS]] details of Arcturus Mengsk's past, including his homeworld of Korhal and destroy that last protoss structure to complete his family. People who are familar with the mission. Guess story of the games know what happens next.
** Also,
to Korhal and the opening cinematic of ''Brood War''. Because Mengsk clan.
* DuringTheWar
* EarthShatteringKaboom: The Protoss doctrine for dealing with a Zerg-infested world goes something like "[[KillItWithFire burn it from orbit until everything on the surface is dead]]." This is how the Terrans first found out that aliens existed: a Protoss fleet appeared near the planet Chau Sara and blasted it without warning or explanation.
* EasyCommunication
* EldritchAbomination: If Zamara is right, Duran's hybrids are these.
* EnergyBall: Numerous units can fire these out.
* EvilCounterpart: The Zerg were deliberately engineered by the Xel'Naga to be an opposite
of the cliff, Protoss as part of their experiments. The Protoss have "purity of form" while the soldiers' trench Zerg have "purity of essence." The Protoss use a telepathic link that connects all of them, the Zerg are a HiveMind. The Protoss are graceful and intelligent, the Zerg are bestial and driven by instinct. Even in battle they use opposite techniques, the Protoss army consisting of [[OneManArmy singular elite soldiers]] who have spent years [[TrainingFromHell training for]] [[TheSpartanWay war]], against the Zerg army consisting of [[ZergRush lots and lots of expendible units]] evolved to be killing machines.\\
\\
Of course, this is only a superficial interpretation. The ''Dark Templar'' novels reveal that [[spoiler: the "TurnedAgainstTheirMasters" gig is a Protoss fabrication. The Zerg and Protoss were created in order to unite with each other and create a new iteration of the Xel'Naga ([[BlueAndOrangeMorality it's just how those guys worked]]) as part of their life-cycle. The Zerg got corrupted by an EldritchAbomination before that could happen, however, and were made to attack their makers and the Protoss]].
* EvilIsVisceral: Aspects of the Zerg that do not fit neatly into other tropes: the way that buildings pulsate when they are being constructed, their sound effects (especially if liquids are involved), the Overmind's influence is represented by a big eye. Then there's the growing tissue sample in ''VideoGame/StarcraftII''...
* ExpandedUniverse: In the form of paperback novels and graphic novels.
* ExplosiveBreeder: The Zerg seems to be this.
* FactionCalculus: One of the most famous examples, providing a huge amount of depth to the game.
** Terrans are Balanced. They have the easiest time climbing the TechTree and only one melee unit (the Firebat) in the entire franchise, though their units can be {{Glass Cannon}}s in compensation. They have the best standing
defenses should in the form of Bunkers, which [[GarrisonableStructures you can hide infantry in]], and some of their buildings can take off and fly to other locations, but in return they all subvert CriticalExistenceFailure: DamageIsFire, and if a Terran building's LifeMeter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are MasterOfNone, they need to rely on each other for support, and they have to waste some army in Bunkers or leave their base undefended.
** Zerg are Subversive, with lots of small, fast, weak units suitable for a ZergRush, all the {{Suicide Attack}}ers, and lots of BodyHorror, HollywoodAcid and CombatTentacles. Their structures must be built on "[[MeatMoss Creep]]" and result in the consumption of the WorkerUnit used to build them (it [[OrganicTechnology grows into the building]]), but all Zerg units and buildings have RegeneratingHealth and will heal FromASingleCell, and the other two races can't build on creeped territory. Where a few Terran and Protoss units have {{Invisibility Cloak}}s, almost ''all'' Zerg units can "burrow" underground, allowing them to ambush, recon and heal. Finally, because of the way Zerg build units[[hottip:*:The other two races can only build one unit at a time from their production facilities, and each facility is limited to a single style of unit: barracks can't make airplanes, for instance, and vice versa. The Zerg facility can build ''any'' type of unit currently available, ''three at a time'']], they can develop their resource operations a ''lot'' faster than the other two races, and generate new armies at an instant, in case there's
been well-protected from a TotalPartyKill or some TacticalRockPaperScissors that needs exploiting.
** Protoss are Powerhouse, focusing on an EliteArmy of expensive-but-powerful soldiers. Protoss units and structures have {{Deflector Shield}}s which regenerate over time, supplementing their already-high HitPoints. All Protoss buildings must be built near a "Pylon," and if a building is ever out of a Pylon's range it stops working. Pylons also raise your ArbitraryHeadcountLimit, which is why you must ConstructAdditionalPylons. [[WeaksauceWeakness They are
the zerg. Provided there were no ramps....
Protoss' least-durable buildings.]] Having said that, the WorkerUnit simply opens a PortalDoor through which the building teleports, and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg). They also have the best {{Squishy Wizard}}s, courtesy of their highly-developed [[PsychicPowers psionic powers]].
* AGodAmI: [[spoiler:Kerrigan]] during FantasticRankSystem: The Protoss have a different rank structure, though only three ranks are ever mentioned in the original game:
** Praetor: Probably close to
an assault on Char.
* GambitPileUp: In an attempt
Army Captain, Fenix held this rank.
** Executor: Probably close
to model what happens a Brigadier (1-star) General; Tassadar, Artanis, and Selendis held this rank.
** Judicator: A high-ranking government official, Aldaris held this rank.
** Prelate: The Dark Templar equivalent of either Praetor or Executor. Zeratul was addressed as such
in ''Brood War'', you'll use half the alphabet as placeholders War''.
** ''VideoGame/StarcraftII'' introduces cosmetic ranks
for names only to discover that "E betrays every letter in the alphabet and any standard unit based on number of kills. For Protoss, 0-4 kills all is a Disciple, 5-9 is a Mentor, 10-14 an Instructor, 15-19 a Master, and 20+ an Executor. Zerg equivalents are Predator, Slayer, Ravager Assassin and Metamorph, and while hardly fantastic, for the consonants" is an accurate description sake of the events in the game. [[spoiler:Then Y turns out to have been playing E from the start]].
* HeroicBSOD: The unnamed [[RedShirt Marine]] in the ''Brood War'' intro cinematic goes through one of these as the ''Aleksander'' abandons the battlefield, shortly before his trench is completely and utterly {{Zerg Rush}}ed.
* HeyItsThatVoice:
** Harry Shearer (voice of Mr. Burns on TheSimpsons) plays the [[http://www.youtube.com/watch?v=Tqy08k-xJC8
completion, Terran Science Vessel]]. He sounds very similar get Recruit, Corporal, Sergeant, Captain, Commander.
* FasterThanLightTravel:
** In the backstory, a travel from Earth
to Mr. Burns the Koprulu sector takes the Terrans about thirty years and even references his role as Burns in a few lines:
--> '''Science Vessel''': Excellent. Hmm... Fusion, eh? I'll have to remember that.
** Chris Metzen, director and writer
is performed by means of Starcraft, voiced sleeper ships, while the [[http://www.youtube.com/watch?v=DSRA4dkFrhc Terran Battlecruiser, Marine, and the Ghost]].
** [[SonicTheHedgehog Lani]] [[ProfessorLayton Minella]] plays
Zerg Swarm spent about as long drifting from their homeworld to the Terran Dropship pilot planets, but in the course of the campaign both Terrans and zerg jump from system to system.
** Protoss have instantaneous warps, to the point that their buildings are not "built" but are warped in from their homeworld.
** Over time, the UED has managed to advance {{FTL}} technology to allow them to get to the Koprulu Sector from Earth in a matter of months.
* FogOfWar
* [[FromASingleCell From A Single HP]]: '''All''' Zerg units and buildings will recover, if not killed, eventually.
* FullCircleRevolution: From the Confederacy to the Dominion...
* FutureSlang: The novels introduce "fekk" as a curse word.
** Of course, 'feck' is contemporary British slang.
* GambitPileup: The entire storyline. Every major character in this game, human or otherwise, seems to have some sort of hidden agenda and it's nigh-impossible to tell who's getting the upper hand. Mostly, it doesn't work out well for anybody.
* GarrisonableStructure: Terran Bunkers.
* GenocideBackfire: The Terrans in the Koprulu sector were descendants of unwanted people on Earth who were sent on hardly inhabitable places to test if they could survive. They can.
** It should be noted that the genocide might not have backfired if the sleeper ships hadn't ''missed their destinations''.
* GlowingEyesOfDoom: All protoss and some zerg have them.
* {{Hammerspace}}: Terrans have building components appear and snap themselves together out of thin air.
* HiveMind: The zerg Swarm, obviously. The Khala of the protoss is also somewhat like this, only the protoss in the Khala retain their individuality and free will, and can choose not to share all of their thoughts and feelings with others.
* HollywoodAcid: Often used as a weapon by the zerg.
* HomingBoulders
* HordeOfAlienLocusts: Zerg
* HumansAreSpecial: Deconstructed. The Terrans of the Koprulu Sector are only a few generations away from becoming a psionic species. Instead of indicating that humanity is on the verge of becoming something greater, this just means they drew the attention of the [[YouWillBeAssimilated Zerg]], who view their psionic potential as the key to fighting their ''real'' target, the Protoss, on equal grounds.
* HumansByAnyOtherName: For all intents and purposes the term "Terran" is used as a substitute, both by humans and by non-humans, for the word human. This is particularly odd since Earth (except for in the expansion) is practically a non-factor
and the Zerg Queen.
* HoldTheLine: The third terran mission.
word Protoss has nothing at all to do with the name of the protoss homeworld (Aiur). As for the Zerg, it's unclear if they're named after Zerus (given the unusual spelling) or whether Zerus is named after ''them''.



* IdiotBall: Picked up by the commander in Brood War, terran mission 5a. You're told well in advance that Mengsk will use his nuclear arsenal to destroy you, since you didn't eliminate it in the previous mission. Ghosts are needed to deliver nuclear strikes. Do you have any detectors, such as missile turrets, in your base? No. Do your scripted reinforcements include any science vessels? No. Mengsk takes advantage of this to nuke every square inch of your base and all your reinforcements. However, there's a twist: [[spoiler:Do you lift-off your entire base to dodge the nukes? Well, yes actually, you can do that.]]
** [[spoiler:Or maybe you speedily research Spider Mines and carefully place some to kill a few of the ghosts and keep at least most of those shiny reinforcements? Maybe.]]
* InstantWinCondition: The single-player campaign ends the missions in your victory when you fulfil the objectives, anything else is trivial. If your objective is to destroy a key enemy structure, no matter what you do you won't win until you destroy that structure. In a timed survival mission, as long as you have at least one building left when the timer is up you win, even if your base ''has'' been overrun by this point. Also, with the exception of two or three missions that have optional objectives, your performance in a mission has absolutely no bearing on the next, for better or worse.
** The most infamous example is Trump Card, which involves getting an SCV carrying an ArtifactOfDoom to a beacon inside the enemy base. [[http://speeddemosarchive.com/demo.pl?Starcraft/Starcraft_T07_027 A Science Vessel can cast Defense Matrix on the SCV, allowing him to rush in and win the mission in 27 seconds.]] The player can take advantage of [[ArtificialStupidity the cripplingly bad AI]] to beat other missions in similar ways.
* IronicEcho: In the original game Tassadar uses Kerrigan's ego against her to distract her [[spoiler: while Zeratul assassinates Zasz]]. At the end of the mission he tells her that "she is her own worst enemy". Echoed by Kerrigan herself in ''Brood War'' when [[spoiler: she betrays the Dominion and the Protoss]] after defeating the UED on Korhal.
--->'''Kerrigan:''' You are your own worst enemy.
--->'''[[spoiler:Fenix:]]''' That's ironic. I remember Tassadar teaching you a very similar lesson back on Char.
--->'''Kerrigan:''' [[GenreSavvy I took that lesson to heart.]]
** It's more that, once Kerrigan reasserts her own individuality after the Overmind's destruction, she becomes DangerouslyGenreSavvy, mixed with some MagnificentBastard.
* IsometricProjection
* IWillShowYouX: In one of the missions in the original Terran campaign:
-->'''General Duke''': You're the last folks I've expected here. What's your angle, Mengsk?
-->'''Jim Raynor''': Angle? I'll give you an angle, you slimy confederate piece of [[CurseCutShort sh-]]
-->'''Arcturus Mengsk''': Jim! Enough! I'll take care of this.
* KillItWithFire: The point of the Firebat.
* LampshadeHanging: A frequent source of comedy in annoyed dialogue...and even some cutscenes.
* LaResistance: Raynor's Raiders, the Sons of Korhal before Mengsk forms the Dominion, Tassadar and the Dark Templar.
* LawfulStupid: The Protoss make first contact with humans by emerging without warning of any sort...and erradicating an entire human planet. Albeit an infested world, but the Terrans didn't know that. Would it have killed the protoss to send a message first and ''not'' guarantee themselves another enemy?
--> "Hi, strange primitive ape-people, don't mind us scary-looking aliens you've never heard of before, we're just going to have to wipe out this inhabited planet because through no fault of yours it's infested with another alien race you've also never heard of, but take our word for it, now that the planet is infested everyone on it is as good as dead anyways. Take our word for it."
** If the protoss containment strategy had worked, apologizing in advance would have fallen on deaf ears. It didn't, but reasonable humans have found out about the Zerg and come to understand the Protoss even without the apology.
* LetNoCrisisGoToWaste: In the terran campaign, Mengsk uses the zerg invasion to help himself gain power.
* ManInTheMachine: Protoss Dragoons.
* {{Metagame}}: At the professional level, ''Starcraft's'' Metagame is very evolved.
* MobileFactory: Most of the Terran buildings and a few of the Protoss ones.
* NewsReel: The UED victory report, heavily inspired by the propaganda videos from the ''StarshipTroopers'' movie.
* NiceJobBreakingItHero: Killing the second Overmind allows Kerrigan to become the unchallenged zerg HiveQueen. On the other hand, if the Overmind had been allowed to mature it would have reassumed complete control over the Swarm. And then comes ''Wings Of Liberty'', [[spoiler: and it turns out the Overmind was just trying to prepare a defense against the Xel'Naga's ancient enemy.]] [[FailureIsTheOnlyOption Damned if you do, damned if you don't]], [[RuleOfThree times three]].
** In the original terran campaign, your actions end up putting a new power-hungry madman into power and getting Kerrigan infested by the zerg. [[FailureIsTheOnlyOption Damned if you do, damned if you don't]] again, as the Confederacy was just as corrupt and not only caused the whole zerg invasion in the first place, but was unable to do anything about it.
** Helping Duran get to Stukov during the UED campaign.
** Defeating Aldaris' rebellion in the protoss campaign. ''Yet another'' case of [[FailureIsTheOnlyOption damned if you do, damned if you don't]], since even though [[spoiler:Aldaris had good reason for this insurrection]], if it had went on, it would probably have crippled the protoss forces to the point of no return ''and'' caused a long and bloody High Templar/Dark Templar war which would have left the whole protoss species easy prey for Kerrigan or the UED.
** And let's not forget Zeratul who [[spoiler:kills a cerebrate with his psychic powers, which briefly links his mind to the overmind, revealing the location of Aiur and causing the downfall of the protoss homeworld]]. According to the novels, four years later he's still in solitude feeling guilty for that and being forced to [[spoiler:kill Raszagal]]. And really, who can blame him?
* NonEntityGeneral: Mostly played straight, though [[AllThereInTheManual supplemental materials]] eventually reveal that the Protoss executors for the original and ''Brood War'' were Artanis and Selendis, respectively.
* ObstructiveBureaucrat: Aldaris. [[CharacterDevelopment He gets better]] [[spoiler:before he gets killed--by Kerrigan, no less.]]
* OfficerAndAGentleman: Both UED leaders, Stukov and DuGalle. Sort of subverted by the fact that the UED itself appears to be a bunch of genocidal lunatics.
* OhCrap: In the first cinematic of the terran Campaign, two rank-and-file soldiers are out in a buggy when they run down a zergling. They get out to survey the damage and realize it was a trap.
-->'''Lester''': You just mashed some poor fella's dawg, Sarge.
-->'''Sarge''': It's a zerglin', Lester. Smaller type o' zerg. They wouldn't be out this far unless... Oh, Shit. ''* Both turn around to see a pack of zerg bearing down on them* ''
-->'''Lester''': [[TheBluesBrothers Ah love you, Sarge.]]
* OhGodDidSheJustHearThat: Kerrigan, a psychic, [[CrowningMomentOfFunny ripping into]] Raynor.
-->'''Kerrigan:''' Captain Raynor, I've finished scouting out the area, and... [[AllMenArePerverts you pig!]]
-->'''Raynor:''' What! I haven't even said anything to you yet!
-->'''Kerrigan:''' Yeah, but you were thinking it.
-->'''Raynor:''' Oh, yeah! You're a telepath. Look, let's just get on with this, OK?
* OneManArmy: The Torrasque.
* PyrrhicVictory: [[spoiler:The Overmind is dead, hurrah! But the greatest Protoss hero is dead, Aiur is ravaged and lost, the Zerg are still rampaging, Kerrigan is taking over, and the UED has arrived and they hate ''everyone'']].
* RecycledInSpace: In one of his custom taunts, Artanis denies that Starcraft is just 'Warcraft in Space', saying 'it's much more sophisticated!' This is actually derived from a review of the game.
* TheRevolutionWillNotBeVilified: Played straight with Tassadar and the Dark Templar, but so very, ''very'' subverted by the Sons of Korhal.
* SeparateButIdentical: Played with, actually. During the battle with Aldaris' rebel troops, he has exclusive access to the Khalai Archon, Arbiter and High Templar units while you get exclusive access to Corsairs, Dark Templar and Dark Archons. The UED has exclusive assess to Valkyries and Medics, any time you fight the Dominion in Brood War you'll never face these units. The two also show distinct preferences in their troop formations when fought as AI opponents, [=DuGalle=] relying more on air units and Mengsk preferring ground units.
* SequenceBreaking: In the Brood War Terran 5A (Ground Zero) Mission, you're giving a fairly advanced base and a flood of reinforcements, including Battlecruisers(!), right from the start, only to have it all destroyed by a Nuke Barrage. Against the design team's expectations, you do actually have enough time to research Spider Mines (which detect and blow up on cloaked units, like Ghosts) and lay a few to lessen the damage from the nuclear barrage, allowing you to keep at least most of your considerable starting assets.
* SurprisinglySuddenDeath: The zerg just take this trope and run with it. One cutscene where a squad of terran special forces are tasked with destroying a Science Vessel has the terrans laugh off the possibility of a zerg attack. Until one of them dies courtesy of a Hydralisk scythe to the head. And let's not forget that almost every single zerg unit can burrow and invoke this trope ''at will''. The Infested Terrans, in particular, explode ForMassiveDamage, at least in the campaign.
* TemptingFate: Way back in the second campaign of the original game, Zasz declared Kerrigan "would be the doom of us all." From a number of certain perspectives, he was right.
* TooDumbToLive: Really, UED, you leave two Siege Tanks to protect the power generators powering the one thing keeping zerg from overrunning the sector? That's despite the fact that your second-in-command died over it?
** To be fair, they had to occupy Braxis, Char, and Korhal to protect the Disruptor, Overmind, and Dominion capital, respectfully. Considering they first had to conquer all those places, its possible they just didn't have the manpower.
* UnitsNotToScale / YourSizeMayVary: The Dropships, Shuttles and Overlords don't look anywhere near big enough to carry the units they do. Also, the Terran and Protoss capital ships (Battleships and Carriers) are much larger in cutscenes than in-game - Science Vessels are implied to be as big as the [[StarWars Death Star]] in cutscenes.
** A Dragoon is about the size of four Marines onscreen and takes the same space in a transport as those four Marines.
** In a cutscene, it appears that those four marines, standing close together, could probably be squashed by one of the Dragoon's feet.
** And then there's the hundreds of crew and passengers in a low orbit Battlecruiser...the size of two Dragoons.
** Also, it seems like the mission where you hijack the battle cruisers with a single pilot each shows that it can at least operate with a one man crew.
** The mind boggles at the few levels that take place ''inside'' a Science Vessel, a unit visibly the same size as a ''tank''. It's a ''large'' map. In the boardgame version, the Science Vessel is the smallest piece in the game, even when compared to Marines and zerglings. That had to have been intentional.
** In actuality, the mind should boggle on why the Science Vessel and Battlecruisers are the size of a tank or two - in the cutscene about the terrans blowing up a science vessel shows it to be the size of a ''mountain''. The news report cutscene in Brood War shows a whole fleet of Battlecruisers dwarfed by a single Science Vessel.
* VestigialEmpire: The Confederacy in the original SC terran campaign might also count. Also, [[CrapsackWorld ''everyone'']] [[VillainWorld except Kerrigan]] at the end of ''Brood War''.
* WeCanRebuildHim: Protoss Dragoons. These guys won't let even death get in the way of them fighting for Aiur.
* WellIntentionedExtremist: The UED wanted to "pacify" the Protoss, enslave and subjugate the Zerg, and destroy the Dominion to rein in the Terran colonies under their banner. Except for the Protoss being destroyed or enslaved, even that is justified considering from the human point of view that protoss had glassed numerous human worlds.
** Enslaving the colonists of the Koprulu sector ain't so swell either, especially since it's heavily implied the UED is a totalitarian dictatorship. At best, the UED's no worse than either the Confederacy or the Dominion, who ''are'' villains.
** The protoss themselves, and specially the Conclave, given their (early) "treatment" of infested terran worlds.
* WhamEpisode: The part of the Zerg campaign where [[spoiler:Kerrigan hatches from the chrysalis.]] Yes, it's now [[ItWasHisSled pretty well-known]], but that doesn't diminish the initial impact.
** WhamLine:
--> '''Zerg Overmind''': "Arise, my daughter... Arise... [[spoiler:Kerrigan]]."
* YinYangBomb: The Xel'Naga temple on Shakuras, with emphasis on the "bomb" part. It is powered by a dark crystal and a light crystal. Once the temple finished charging up, anything zerg was in for a bad day.
* YouHaveOutlivedYourUsefulness: Happens to player's cerebrate some time after the end of Brood War after you've fought off the attack from terrans and the protoss and Kerrigan getting important data from the cerebrate to help her evolving the zerg.
* YourLittleDismissiveDiminutive:
--> '''Kerrigan''': ''And not all of your little soldiers will stand in my way again.''

!Examples of tropes in the pro-gaming scene:
* AlwaysSecondBest: Hong Jin Ho (Yellow) was famous for being "King of Second Place", since he had so many silvers but no gold medal in a big tournament. More recently, Song Byung Goo (Stork) has taken up this role, though has finally won a single gold medal.
* AnticlimaxBoss: Arguably any tournament finals that disappoints.
* BadassAdorable: {{YMMV}} [[http://www.teamliquid.net/staff/NeverGG/Miscwork/24.jpg Jun Tae-Yang (His freakin alias is BABY!)]], [[http://www.mymym.com/gfx/nada1.jpg Lee Yoon-Yeol (Nada)]]
* ButtMonkey: Hyuk. Starting with an [[http://www.youtube.com/watch?v=JvqghSLOQIU infamous match against Pure]], he gained a reputation for snatching defeat from the jaws of victory, to the point where the term "hyuk" [[http://www.urbandictionary.com/define.php?term=hyuk made it into the Urban Dictionary]] with the meaning "the act of losing after having a seemingly insurmountable lead". It reached the point where he was impossible to take seriously, and most of the English commentary on his games was spent mocking his inevitable defeat, as in [[http://www.youtube.com/watch?v=pRN70r1pMK4 this game against UpMagic]]. Is now terribly inconsistent.
* TheChessmaster: Lee Young-Ho (Flash)
* CreepyTwins: Park Chan-Soo (Luxury) and Park Myung-Soo (Yellow[arnc]).
* CurbStompBattle: Oh so often.
* DarkHorseVictory: Has happened a few times.
* DeathGlare: Anyone who's seen Jaedong's death stare.
* EvenTheGuysWantHim: Park Jung Suk (Reach). Appropriately nicknamed "The Mantoss"
* ExecutiveMeddling: Oh KeSPA, how you must ruin our game so much. More recently, MBC Game as well.
* FunPersonified: [[http://www.youtube.com/watch?v=fBuhwWV2-kM Firebathero]]
* GratuitousEnglish: "Resluts".
* HeadphonesEqualIsolation: Subverted in that players are required to wear headphones to blot out all cheers of joy from the crowd when something happens. Double-Subverted in that it doesn't always work. Crowd noise does bleed in if its sufficiently loud, and crowd reactions have been known to influence pro-gamer decision making (stopping an army right before walking into a Spider Mine ambush).
* {{Heel}}: Arguably, [[EvilForeigner IdrA]] is becoming something like this. Well known for his [[JerkAss arrogance and bad sportsmanship]], he has even been labeled the "villain" of Starcraft by [[http://androidbit.com/wordpress/2010/02/17/idra-greg-fields-the-villain-commodity/ some]]
* HesBack: Julyzerg, Ever OSL 2008.
* HoistByHisOwnPetard: Terran players often get mine-dragged. [[http://www.youtube.com/watch?v=PmdoXLf6VR0& Sometimes pretty badly.]]
* KansasCityShuffle: Happens with hidden tech and buildings.
* ObviousRulePatch: It is possible by the rules of the game (but forbidden in tournament play) for a terran player to ally their opponent in game, wait for them to walk over a minefield, then unally them and laugh at the carnage.
* OneManArmy: Lee Young Ho (Flash).
** Tempest in [[http://www.youtube.com/watch?v=zzPiDOh9430 this game]].
* RapidFireTyping: Top-level players perform about [[http://www.youtube.com/watch?v=YbpCLqryN-Q 300 actions per minute]], such as a command issued to a unit or a macro set in action. That's about five per second; you'll think the footage has been speeded up. An enthusiastic home player might hit 80 or so APM.
* RealLife
* TheRival: There have been a number of famous rivalries between Starcraft players. Biggest ones would be Boxer vs Yellow and Jaedong vs Flash, though there are others.
* SeriousBusiness: The very image of stadiums filled with people watching people play a computer game may seem BeyondTheImpossible. And then, there're the schools completely dedicated to Starcraft with 10 hour training sessions, six figure salaries and the screaming fangirls for the more victorious players. The top of the iceberg? The Korean ''Air Force'' has its own team.
* ThrowingTheFight: A great controversy in recent days. One of the best Zerg players, Ma Jae-Yoon (in-game ID "Savior") has been found to be one of the ringleaders in fixing the matches, and could face jail time. Because of the incident, he is being called "Marbage" (play on "garbage") or "Marthas" (play on [[{{Warcraft}} Arthas Menethil]], who got corrupted by Frostmourne).
* TournamentPlay: The biggest.

to:

* IdiotBall: Picked up by the commander in Brood War, terran mission 5a. You're told well in advance that Mengsk will use his nuclear arsenal to destroy you, since you didn't eliminate it in the previous mission. Ghosts are needed to deliver nuclear strikes. Do you have any detectors, such as missile turrets, in your base? No. Do your scripted reinforcements include any science vessels? No. Mengsk takes advantage of this to nuke every square inch of your base and all your reinforcements. However, there's a twist: [[spoiler:Do you lift-off your entire base to dodge the nukes? Well, yes actually, you can do that.]]
** [[spoiler:Or maybe you speedily research Spider Mines and carefully place some to kill a few of the ghosts and keep at least most of those shiny reinforcements? Maybe.]]
* InstantWinCondition: The single-player campaign ends In the missions in your victory when multiplayer; you fulfil win the objectives, anything else is trivial. If your objective is to destroy a key enemy structure, no matter what you do you won't win until game if you destroy that structure. In a timed survival mission, as long as you have at least one every building left when the timer is up you win, enemy player controls, even if your own base ''has'' been overrun by this point. Also, with is in shambles and you're on your last unit. There is a reason for this: During the exception beta for the first game, a very common dirty trick was for a losing player to hide a very difficult to spot unit such as a burrowed zergling in an obscure part of two or three missions the map in hopes that have optional objectives, your performance in a mission has absolutely no bearing on the next, for opponent would give up and cede the game in frustration.
* {{Instrumentality}}: The Khala can be seen as a form of this.
* ISOStandardHumanSpaceship: The whole Terran Navy.
* ItGotWorse: Repeatedly in the original. It never gets
better or worse.
** The most infamous example is Trump Card, which involves getting an SCV carrying an ArtifactOfDoom to a beacon inside the enemy base. [[http://speeddemosarchive.com/demo.pl?Starcraft/Starcraft_T07_027 A Science Vessel can cast Defense Matrix on the SCV, allowing him to rush in and win the mission in 27 seconds.]] The player can take advantage of [[ArtificialStupidity the cripplingly bad AI]] to beat other missions in similar ways.
* IronicEcho: In the original game Tassadar uses Kerrigan's ego against her to distract her [[spoiler: while Zeratul assassinates Zasz]]. At the end of the mission he tells her that "she is her own worst enemy". Echoed by Kerrigan herself
in ''Brood War'' when [[spoiler: she betrays the Dominion and the Protoss]] after defeating the UED on Korhal.
--->'''Kerrigan:''' You are your own worst enemy.
--->'''[[spoiler:Fenix:]]''' That's ironic. I remember Tassadar teaching you a very similar lesson back on Char.
--->'''Kerrigan:''' [[GenreSavvy I took that lesson to heart.]]
** It's more that, once Kerrigan reasserts her own individuality after the Overmind's destruction, she becomes DangerouslyGenreSavvy, mixed with some MagnificentBastard.
* IsometricProjection
* IWillShowYouX: In one of the missions in the original Terran campaign:
-->'''General Duke''': You're the last folks I've expected here. What's your angle, Mengsk?
-->'''Jim Raynor''': Angle? I'll give you an angle, you slimy confederate piece of [[CurseCutShort sh-]]
-->'''Arcturus Mengsk''': Jim! Enough! I'll take care of this.
War.''
* KillItWithFire: The point protoss burn zerg from orbit.
* LegoGenetics: The HandWave for how the Zerg can have unit upgrades.
* MagiTek: Protoss vehicles and structures, as well as Ghost cloaking devices, are powered by psychic energy.
* MagicByAnyOtherName: Psionics.
* ManaMeter: Energy is used for both technological and psi abilities, and also for units with a limited lifespan such as Hallucinations.
* MeaningfulName:
** Planet "Char" didn't earn its name by being a planet of rainforests and crystal blue oceans.
** Protoss means "first born" in the language
of the Firebat.
* LampshadeHanging: A frequent source of comedy in annoyed dialogue...
Xel'naga, and even some cutscenes.
* LaResistance: Raynor's Raiders,
is derived from the Sons Greek word πρωτος, which is pronounced the same way and means "first".
* MeatMoss: Zerg Creep.
* MessianicArchetype: Khas, Adun, and Tassadar.
* MohsScaleOfSciFiHardness: The psi blades, psychic powers, and LegoGenetics push it toward the softer end
of Korhal before the scale.
* MonsterProtectionRacket: The main reason the Confederacy was experimenting on the Zerg.
* {{Mordor}}: Char.
* NeglectfulPrecursor: Early on, it's revealed that the Xel'Naga were trying to create a perfect race: The Protoss were a failed experiment, but they succeeded with the Zerg, up until the point where [[TurnedAgainstTheirMasters they got eaten]].\\
\\
In the ''Dark Templar'' novels, however, it's revealed that the Xel'Naga were [[spoiler:''done'' with the Protoss]]; they had completed their work and left to create the Zerg as [[spoiler:a complementary species, which would have, in time, joined with the Protoss to create the Xel'Naga's descendants. [[EldritchAbomination Someone]] screwed that gig up]], though.
* NiceJobBreakingItHero: ''Repeatedly''. To their credit though, they are usually aware of it and are appropriately horrified.
** Raynor, and the PlayerCharacter, help
Mengsk forms defeat the Confederacy; only for Mengsk to prove himself to be just as bad as the Confederacy and proclaim himself Emperor.
** Zeratul's killing of Zasz was the first time a Cerebrate actually died, but it also linked his mind with the Overmind and revealed the location of Auir. [[spoiler: Zeratul later killed the second Overmind ending the UED's control of the Zerg, which meant that Kerrigan then had complete control of all the Zerg]].
** The UED just made ''everything'' worse.
* NoMouth: The Protoss.
* NotPlayingFairWithResources: The AI, on harder difficulty levels.
* OldSchoolDogfighting: Happens during some cutscenes in space.
* OrganicTechnology: Zerg buildings are grown out of a certain kind of Zerg.
* OrphanedPunchline:
--> ''"Answer that and stay fashionable!"''
* PlanetTerra: Humans are called Terrans, but strangely, the planet is still called Earth every single time it's mentioned.
* PowerEchoes: The protoss units have this in varying degrees.
* PowerGlows: Anything, unit or building, built by the protoss.
* PrecursorKillers: The Zerg
* {{Precursors}}: The Xel'naga.
* PsychicPowers: The protoss have them, and the potential for them is why the Zerg are interested in humanity.
* PuppeteerParasite: The Zerg.
* RecycledInSpace: Many of the elements were reused in ''WarCraft III'' [[RuleOfThree and then re-used]] in ''VideoGame/StarcraftII''. This is {{lampshade}}d by Artanis's "[[StopPokingMe annoyed]]" dialog in ''Brood War''.
-->'''Artanis:''' This is not Warcraft in space!
-->'''Artanis:''' It is, much more sophisticated!
-->'''Artanis:''' I KNOW it's not 3-d!
-->'''Artanis:''' What do I look like, an orc?
* RealTimeStrategy
* RegeneratingShieldStaticHealth: The Protoss faction. The Zerg and Terrans operate on different principals.
* TheRemnant: The Confederacy just won't seem to go away after being defeated by Mengsk. The UED still has pockets of forces left behind in the sector. Groups of both go to work as mercenaries. The novels also mention other rebel groups that fought the Confederacy separately...and then went right on to fight
the Dominion, Tassadar since it wasn't any improvement.
* TheRepublic: The Umojan Protectorate, which of all the major Terran states seems to be the only one that's consistently "good".
* RidiculouslyFastConstruction:
** Justified for the Protoss, who warp in their structures
and units already constructed from somewhere else.
** Justified for
the Dark Templar.
* LawfulStupid: The Protoss make first contact with humans by emerging without warning of any sort...
Terrans; all their buildings are prefabricated, and erradicating an entire human planet. Albeit an infested world, but the Terrans didn't know that. Would it have killed the protoss to send a message first and ''not'' guarantee themselves another enemy?
--> "Hi, strange primitive ape-people, don't mind us scary-looking aliens you've never heard of before, we're just going to have to wipe out this inhabited planet because through no fault of yours it's infested with another alien race you've also never heard of, but take our word for it, now
Starcraft II's better animations show that the planet SCV is infested everyone on it operating an assembly armature that is as good as dead anyways. Take our word for it."
** If
included in the protoss containment strategy had worked, apologizing in advance would have fallen on deaf ears. It didn't, but reasonable humans have found out about building kit, rather than welding the Zerg and come to understand the Protoss even without the apology.
* LetNoCrisisGoToWaste: In the terran campaign, Mengsk uses the zerg invasion to help himself gain power.
* ManInTheMachine: Protoss Dragoons.
* {{Metagame}}: At the professional level, ''Starcraft's'' Metagame is very evolved.
whole thing together by hand.
* MobileFactory: Most of ScheduleSlip: Anytime Blizzard issues a release date for a full game.
** The novel ''Starcraft: Ghost: Spectres'' has been delayed so long and for so many times, it's aping
the Terran buildings VaporWare game it's based on.
* SciFiWritersHaveNoSenseOfScale: When the Terrans first arrived to the Koprulu sector, they only numbered approximately 32,000. According to Blizzard's website, there are at least twelve ''billion'' Terrans in the Koprulu sector at the beginning of ''Starcraft II'',
and a few of Raynor mentions Kerrigan killing eight billion people during the first game. He might have been including the Protoss ones.
* NewsReel: The UED victory report, heavily inspired by
but that still means you're looking at more than twelve billion humans living in the propaganda videos from the ''StarshipTroopers'' movie.
* NiceJobBreakingItHero: Killing the second Overmind allows Kerrigan
sector. [[http://sclegacy.com/forums/showthread.php?p=6756 As mentioned here,]] to become the unchallenged zerg HiveQueen. On the other hand, if the Overmind had been allowed to mature it have this many people after only 240 years would require the population to at ''least'' double every decade, for 24 decades, not taking into account the deaths that occur from any number of natural and unnatural causes, because the Terrans have reassumed complete control over a history of civil wars.
* SequelHook: Dark Origin. Which is notable due to
the Swarm. And then comes ''Wings Of Liberty'', level being a unlockable secret. Unless you finished the previous mission within a certain amount of time, the player would never learn about the plot.
* ShootTheShaggyDogStory: By the end of ''Brood War'',
[[spoiler: and it turns out the Overmind was just trying to prepare a defense against the Xel'Naga's ancient enemy.]] [[FailureIsTheOnlyOption Damned if you do, damned if you don't]], [[RuleOfThree times three]].
** In the original terran campaign, your actions end up putting a new power-hungry madman into power and getting Kerrigan infested by the zerg. [[FailureIsTheOnlyOption Damned if you do, damned if you don't]] again, as
the Confederacy was just as corrupt replaced by the equally rotten Terran Dominion, which was then devastated by the UED and not only caused the Kerrigan. The Zerg invaded Auir, were stopped, but killed virtually the whole zerg invasion in population first. The Protoss evacuated to Shakuras, but were still devastated and lost their leaders. The UED conquered the first place, sector, but was unable to do anything about it.
** Helping Duran get to Stukov during the UED campaign.
** Defeating Aldaris' rebellion in the protoss campaign. ''Yet another'' case of [[FailureIsTheOnlyOption damned if you do, damned if you don't]], since even though [[spoiler:Aldaris had good reason for this insurrection]], if it had went on, it would probably have crippled the protoss forces to the point of no return ''and'' caused a long
were defeated and bloody High Templar/Dark Templar war wiped out by Kerrigan. The Zerg created a second Overmind (virtually undoing Tassadar's sacrifice), which would have left was then killed. In the whole protoss species easy prey for end, Kerrigan or is the UED.ruler of the sector, and the heroes have been defeated in virtually every way]].
* ShoutOut: With its [[ShoutOut/{{Starcraft}} own page]]
* ShowsDamage: Type 2 example to buildings.
* SlidingScaleOfIdealismVsCynicism: Quickly veers to the cynical side and keeps going until it becomes downright depressing.

** And let's not forget Zeratul who [[spoiler:kills a cerebrate with his psychic powers, which briefly links his mind to the overmind, revealing the location of Aiur and causing the downfall * SomeKindOfForceField: The Protoss shields are invisible until struck forcibly.
* SpaceCossacks
* SpaceWestern: The general feel
of the protoss homeworld]]. According to story from the novels, four years later he's still Terran point of view.
* StandardSciFiSetting
* StatusBuff
* StayFrosty
* StopPokingMe
* StuffBlowingUp: Everything explodes. This is most obvious with the zerg,
in solitude feeling guilty for that and being forced to [[spoiler:kill Raszagal]]. And really, who can blame him?
killing their living buildings results in the building splattering spectactularly in a shower of blood.
* NonEntityGeneral: Mostly played straight, though [[AllThereInTheManual supplemental materials]] eventually reveal that SufficientlyAdvancedAlien: The Xel'Naga in the BackStory. Also, the Protoss executors for the original and ''Brood War'' were Artanis and Selendis, respectively.
* ObstructiveBureaucrat: Aldaris. [[CharacterDevelopment He gets better]] [[spoiler:before he gets killed--by Kerrigan, no less.]]
* OfficerAndAGentleman: Both UED leaders, Stukov and DuGalle. Sort of subverted by the fact that the UED itself appears
''appear'' to be a bunch of genocidal lunatics.
* OhCrap: In the first cinematic of the terran Campaign, two rank-and-file soldiers are out in a buggy when they run down a zergling. They get out to survey the damage and realize it was a trap.
-->'''Lester''': You just mashed some poor fella's dawg, Sarge.
-->'''Sarge''': It's a zerglin', Lester. Smaller type o' zerg. They wouldn't be out
this far unless... Oh, Shit. ''* Both turn around to see a pack of zerg bearing down on them* ''
-->'''Lester''': [[TheBluesBrothers Ah love you, Sarge.]]
* OhGodDidSheJustHearThat: Kerrigan, a psychic, [[CrowningMomentOfFunny ripping into]] Raynor.
-->'''Kerrigan:''' Captain Raynor, I've finished scouting out the area, and... [[AllMenArePerverts you pig!]]
-->'''Raynor:''' What! I haven't even said anything to you yet!
-->'''Kerrigan:''' Yeah, but you were thinking it.
-->'''Raynor:''' Oh, yeah! You're a telepath. Look, let's just get on with this, OK?
* OneManArmy: The Torrasque.
* PyrrhicVictory: [[spoiler:The Overmind is dead, hurrah! But the greatest Protoss hero is dead, Aiur is ravaged and lost, the Zerg are still rampaging, Kerrigan is taking over, and the UED has arrived and they hate ''everyone'']].
* RecycledInSpace: In one of his custom taunts, Artanis denies that Starcraft is just 'Warcraft in Space', saying 'it's much more sophisticated!' This is actually derived from a review of the game.
* TheRevolutionWillNotBeVilified: Played straight with Tassadar and the Dark Templar, but so very, ''very'' subverted by the Sons of Korhal.
* SeparateButIdentical: Played with, actually. During the battle with Aldaris' rebel troops, he has exclusive access to the Khalai Archon, Arbiter and High Templar units while you get exclusive access to Corsairs, Dark Templar and Dark Archons. The UED has exclusive assess to Valkyries and Medics, any time you fight the Dominion in Brood War you'll never face these units. The two also show distinct preferences in their troop formations when fought as AI opponents, [=DuGalle=] relying more on air units and Mengsk preferring ground units.
* SequenceBreaking: In the Brood War Terran 5A (Ground Zero) Mission, you're giving a fairly advanced base and a flood of reinforcements, including Battlecruisers(!), right from the start, only to have it all destroyed by a Nuke Barrage. Against the design team's expectations, you do actually have enough time to research Spider Mines (which detect and blow up on cloaked units, like Ghosts) and lay a few to lessen the damage from the nuclear barrage, allowing you to keep
at least most of your considerable starting assets.
first.
* SurprisinglySuddenDeath: The zerg just take this trope and run with it. One cutscene where a squad zerg. 5 out of terran special forces are tasked with destroying a Science Vessel has the terrans laugh off the possibility of a zerg attack. Until one of them dies courtesy of a Hydralisk scythe to the head. And let's not forget that almost every single zerg 13 unit types can burrow and invoke this trope ''at will''. The Infested Terrans, at will.
* SuspiciouslySmallArmy: Rampant,
in particular, explode ForMassiveDamage, quite a few missions your enemies have very small armies, or at least small armies that you see. The later missions have larger bases with more troops, but you're still not going to be seeing enemy forces number in the campaign.
thousands like you would expect from an actual army.
* TemptingFate: Way back in SweetHomeAlabama: The Terrans.
* TacticalRockPaperScissors: {{Exaggerated}}. In addition to some units only being able to hit airborne or ground-going enemies, attack damage gets boosted or blunted depending on
the second campaign opposing unit's physical size (small vs large); the sequel also added bonuses against unit composition (biological vs armored); and, always, [[ZergRush lots of small cheap units]] can easily gang up on a large expensive one. The end result is a tangled web of counters, with each unit being specifically strong against several others and being weak to several more.
* ThemedCursor: A sonar-like thing whose color changes depending on the alignment of whatever you're hovering it over. Green, yellow and red are friendly, neutral and enemies.
* TheyLookLikeUsNow
* [[TouchedByVorlons Touched By Xel'naga]]: The protoss and zerg have been this.
* TurnedAgainstTheirMasters: Both the protoss and the zerg, against the Xel'Naga; the protoss merely shooed them away from their world, while the zerg killed most of them. The Protoss rebellion was just as violent as the Zerg's was. The only difference is the Zerg were all working towards assimilation
of the original game, Zasz declared Kerrigan "would be Xel'Naga, and the doom of us all." From a Protoss were just killing anything that moved, including themselves. A good number of certain perspectives, he was right.
* TooDumbToLive: Really, UED, you leave two Siege Tanks to protect
Xel'Naga were killed during the power generators powering the one thing keeping zerg from overrunning the sector? That's despite the fact that your second-in-command died over it?
** To be fair, they had to occupy Braxis, Char, and Korhal to protect the Disruptor, Overmind, and Dominion capital, respectfully. Considering they first had to conquer all those places, its possible they just didn't have the manpower.
* UnitsNotToScale / YourSizeMayVary: The Dropships, Shuttles and Overlords don't look anywhere near big enough to carry the units they do. Also, the Terran and
Protoss capital ships (Battleships uprising.
* {{Unobtainium}}: Neosteel, Khaydarin crystals
and Carriers) are much larger in cutscenes than in-game - Science Vessels are implied to be as big as the [[StarWars Death Star]] in cutscenes.
** A Dragoon is about the size of four Marines onscreen
both Vespene Gas and takes the same space in a transport as those four Marines.
** In a cutscene, it appears that those four marines, standing close together, could probably be squashed by one of the Dragoon's feet.
** And then there's the hundreds of crew and passengers in a low orbit Battlecruiser...the size of two Dragoons.
** Also, it seems like the mission where you hijack the battle cruisers with a single pilot each shows that it can at least operate with a one man crew.
** The mind boggles at the few levels that take place ''inside'' a Science Vessel, a unit visibly the same size as a ''tank''. It's a ''large'' map. In the boardgame version, the Science Vessel is the smallest piece in the game, even when compared to Marines and zerglings. That had to have been intentional.
** In actuality, the mind should boggle on why the Science Vessel and Battlecruisers are the size of a tank or two - in the cutscene about the terrans blowing up a science vessel shows it to be the size of a ''mountain''. The news report cutscene in Brood War shows a whole fleet of Battlecruisers dwarfed by a single Science Vessel.
"minerals".
* UsedFuture
* {{Vaporware}}: ''Starcraft: Ghost''.
* VestigialEmpire: The Confederacy in the original SC terran campaign might also count. Also, [[CrapsackWorld ''everyone'']] [[VillainWorld except Kerrigan]] at the end of ''Brood War''.
* WeCanRebuildHim:
Protoss Dragoons. These guys won't let empire, apparently even death get in before the way invasion of them fighting for Aiur.
* WellIntentionedExtremist: The UED wanted to "pacify" the Protoss, enslave and subjugate the Zerg, and destroy the Dominion to rein in the Terran colonies under their banner. Except for the WalkItOff: Any Zerg unit or building slowly regenerates health. Protoss being destroyed or enslaved, even that is justified considering from also slowly recharge their shields over time, which can make up between half to about ninty percent of their total effective health.
* WeakTurretGun: Encountered frequently in installation missions.
* WithGreatPowerComesGreatInsanity: Tends to happen to humans with high psi levels if not restrained quickly. The novels also provide this in device form, which blocks any attempts at mind reading at
the human point of view that protoss had glassed numerous human worlds.
** Enslaving the colonists
cost of the Koprulu sector ain't so swell either, especially since user going slowly mental if it's heavily implied the UED is a totalitarian dictatorship. At best, the UED's no worse used for more than either the Confederacy or the Dominion, who ''are'' villains.
** The protoss themselves, and specially the Conclave, given their (early) "treatment"
a couple of infested terran worlds.
* WhamEpisode: The part of the Zerg campaign where [[spoiler:Kerrigan hatches from the chrysalis.]] Yes, it's now [[ItWasHisSled pretty well-known]], but
hours. Which happens to both characters that doesn't diminish the initial impact.
** WhamLine:
--> '''Zerg Overmind''': "Arise, my daughter... Arise... [[spoiler:Kerrigan]]."
* YinYangBomb: The Xel'Naga temple on Shakuras, with emphasis on the "bomb" part. It is powered by a dark crystal and a light crystal. Once the temple finished charging up, anything zerg was in for a bad day.
* YouHaveOutlivedYourUsefulness: Happens to player's cerebrate some time after the end of Brood War after you've fought off the attack from terrans and the protoss and Kerrigan getting important data from the cerebrate to help her evolving the zerg.
* YourLittleDismissiveDiminutive:
--> '''Kerrigan''': ''And not all of your little soldiers will stand in my way again.''

!Examples of tropes in the pro-gaming scene:
* AlwaysSecondBest: Hong Jin Ho (Yellow) was famous for being "King of Second Place", since he
had so many silvers but no gold medal in a big tournament. More recently, Song Byung Goo (Stork) has taken up this role, though has finally won a single gold medal.
* AnticlimaxBoss: Arguably any tournament finals that disappoints.
* BadassAdorable: {{YMMV}} [[http://www.teamliquid.net/staff/NeverGG/Miscwork/24.jpg Jun Tae-Yang (His freakin alias is BABY!)]], [[http://www.mymym.com/gfx/nada1.jpg Lee Yoon-Yeol (Nada)]]
* ButtMonkey: Hyuk. Starting with an [[http://www.youtube.com/watch?v=JvqghSLOQIU infamous match against Pure]], he gained a reputation for snatching defeat from the jaws of victory, to the point where the term "hyuk" [[http://www.urbandictionary.com/define.php?term=hyuk made it into the Urban Dictionary]] with the meaning "the act of losing after having a seemingly insurmountable lead". It reached the point where he was impossible to take seriously, and most of the English commentary on his games was spent mocking his inevitable defeat, as in [[http://www.youtube.com/watch?v=pRN70r1pMK4 this game against UpMagic]]. Is now terribly inconsistent.
* TheChessmaster: Lee Young-Ho (Flash)
* CreepyTwins: Park Chan-Soo (Luxury) and Park Myung-Soo (Yellow[arnc]).
* CurbStompBattle: Oh so often.
* DarkHorseVictory: Has happened a few times.
* DeathGlare: Anyone who's seen Jaedong's death stare.
* EvenTheGuysWantHim: Park Jung Suk (Reach). Appropriately nicknamed "The Mantoss"
* ExecutiveMeddling: Oh KeSPA, how you must ruin our game so much. More recently, MBC Game as well.
* FunPersonified: [[http://www.youtube.com/watch?v=fBuhwWV2-kM Firebathero]]
* GratuitousEnglish: "Resluts".
* HeadphonesEqualIsolation: Subverted in that players are required to wear headphones to blot out all cheers of joy from the crowd when something happens. Double-Subverted in that it doesn't always work. Crowd noise does bleed in if its sufficiently loud, and crowd reactions have
been known to influence pro-gamer decision making (stopping an army right before walking into a Spider Mine ambush).
* {{Heel}}: Arguably, [[EvilForeigner IdrA]] is becoming something like this. Well known for his [[JerkAss arrogance and bad sportsmanship]], he has even been labeled the "villain" of Starcraft by [[http://androidbit.com/wordpress/2010/02/17/idra-greg-fields-the-villain-commodity/ some]]
* HesBack: Julyzerg, Ever OSL 2008.
* HoistByHisOwnPetard: Terran players often get mine-dragged. [[http://www.youtube.com/watch?v=PmdoXLf6VR0& Sometimes pretty badly.]]
* KansasCityShuffle: Happens with hidden tech and buildings.
* ObviousRulePatch: It is possible by the rules of the game (but forbidden in tournament play) for a terran player to ally their opponent in game, wait for
using them to walk over a minefield, then unally them and laugh at the carnage.
* OneManArmy: Lee Young Ho (Flash).
** Tempest in [[http://www.youtube.com/watch?v=zzPiDOh9430 this game]].
* RapidFireTyping: Top-level players perform about [[http://www.youtube.com/watch?v=YbpCLqryN-Q 300 actions per minute]], such as a command issued to a unit or a macro set in action. That's about five per second; you'll think the footage has been speeded up. An enthusiastic home player might hit 80 or so APM.
* RealLife
* TheRival: There have been a number of famous rivalries between Starcraft players. Biggest ones would be Boxer vs Yellow and Jaedong vs Flash, though there are others.
* SeriousBusiness: The very image of stadiums filled with people watching people play a computer game may seem BeyondTheImpossible. And then, there're the schools completely dedicated to Starcraft with 10 hour training sessions, six figure salaries and the screaming fangirls
for the more victorious players. The top of the iceberg? The Korean ''Air Force'' has its own team.
* ThrowingTheFight: A great controversy in recent days. One of the best Zerg players, Ma Jae-Yoon (in-game ID "Savior") has been found to be one of the ringleaders in fixing the matches, and could face jail time. Because of the incident, he is being called "Marbage" (play on "garbage") or "Marthas" (play on [[{{Warcraft}} Arthas Menethil]], who got corrupted by Frostmourne).
* TournamentPlay: The biggest.
selfish reasons.

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* ChuckYeager: The Wraith and Dropship pilots.


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* DangerDeadpan: The Wraith and Dropship pilots.

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Context says this.


* GambitPileUp: In an attempt to model what happens in ''Brood War'', you'll use half the alphabet as placeholders for names only to discover that "E betrays every letter in the alphabet and kills all the consonants" is an accurate description of the events in the game. [[spoiler:Then Y turns out to have been playing E from the start]].



* XanatosGambit: In an attempt to model what happens in ''Brood War'', you'll use half the alphabet as placeholders for names only to discover that "E betrays every letter in the alphabet and kills all the consonants" is an accurate description of the events in the game. [[spoiler:Then Y turns out to have been playing E from the start]].
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* DroppedABridgeOnHim: You. That's right '''[[BeyondTheImpossible YOU]]'''. It's AllThereInTheManual, but the Player-Cerebrate from the original Zerg Campaign is killed by Tassadar shortly after that campaign ends, when he basically catches Kerrigan in the exact same trap that got Zasz killed midway through the same campaign. All the other Zerg Cerebrates, unable to live without the Overmind, die between Brood War and the sequal as well.

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** [[spoiler:Or maybe you speedily research Spider Mines and carefully place some to kill a few of the ghosts and keep at least most of those shiny reinforcements? Maybe.]]



* SequenceBreaking: In the Brood War Terran 5A (Ground Zero) Mission, you're giving a fairly advanced base and a flood of reinforcements, including Battlecruisers(!), right from the start, only to have it all destroyed by a Nuke Barrage. Against the design team's expectations, you do actually have enough time to research Spider Mines (which detect and blow up on cloaked units, like Ghosts) and lay a few to lessen the damage from the nuclear barrage, allowing you to keep at least most of your considerable starting assets.
* SurprisinglySuddenDeath: The zerg just take this trope and run with it. One cutscene where a squad of terran special forces are tasked with destroying a Science Vessel has the terrans laugh off the possibility of a zerg attack. Until one of them dies courtesy of a Hydralisk scythe to the head. And let's not forget that almost every single zerg unit can burrow and invoke this trope ''at will''. The Infested Terrans, in particular, explode ForMassiveDamage, at least in the campaign.



* SurprisinglySuddenDeath: The zerg just take this trope and run with it. One cutscene where a squad of terran special forces are tasked with destroying a Science Vessel has the terrans laugh off the possibility of a zerg attack. Until one of them dies courtesy of a Hydralisk scythe to the head. And let's not forget that almost every single zerg unit can burrow and invoke this trope ''at will''. The Infested Terrans, in particular, explode ForMassiveDamage, at least in the campaign.
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needs some humor ;D


* GameplayAndStorySegregation: Next time you play "New Gettysburg," try this. Before you finish off the last protoss building, disengage and pull back to base. Now build a dropship, order everything that isn't your dropship, a battlecruiser, or Kerrigan to run around the zerg base and get itself killed, and fill up your supply limit with a MASSIVE FLEET OF 32 BATTLECRUISERS. Now select your MASSIVE LOLPWN FLEET OF 32 BATTLECRUISERS (in three batches, of course, because this is Starcraft) and right-click on the dropship to order the MASSIVE ROFLPWN FLEET OF 32 BATTLECRUISERS to follow it around and protect it. Now load Kerrigan into the dropship escorted by a MASSIVE WTFPWN FLEET OF 32 BATTLECRUISERS and destroy that last protoss structure to complete the mission. Guess what happens next.

to:

* GameplayAndStorySegregation: Next time you play "New Gettysburg," try this. Before you finish off the last protoss building, disengage and pull back to base. Now build a dropship, order everything that isn't your dropship, a battlecruiser, or Kerrigan to run around the zerg base and get itself killed, and fill up your supply limit with a [[FlauntingYourFleets MASSIVE FLEET OF 32 BATTLECRUISERS. BATTLECRUISERS]]. Now select your [[ThereIsNoKillLikeOverkill MASSIVE LOLPWN FLEET OF 32 BATTLECRUISERS BATTLECRUISERS]] (in three batches, of course, because this is Starcraft) and right-click on the dropship to order the [[RuleOfThree MASSIVE ROFLPWN FLEET OF 32 BATTLECRUISERS BATTLECRUISERS]] to follow it around and protect it. Now load Kerrigan into the dropship escorted by a [[RunningGag MASSIVE WTFPWN FLEET OF 32 BATTLECRUISERS BATTLECRUISERS]] and destroy that last protoss structure to complete the mission. Guess what happens next.
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* ContinuityNod: The force title "Fleet of the Executor" is used for the Player's side all throughout the Protoss Campaign of the original game. The title gets used again in Brood War only during the final Zerg mission, as the name of the Protoss force Artanis is leading; because Artanis ''is'' the Executor from the original game.
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-->'''Kerrigan:''' Captain Raynor, I've finished scouting out the area, and... you pig!

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-->'''Kerrigan:''' Captain Raynor, I've finished scouting out the area, and... [[AllMenArePerverts you pig! pig!]]
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* TemptingFate: Way back in the second campaign of the original game, Zasz declared Kerrigan "would be the doom of us all." He was right, mostly.

to:

* TemptingFate: Way back in the second campaign of the original game, Zasz declared Kerrigan "would be the doom of us all." He From a number of certain perspectives, he was right, mostly. right.
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* DeepSouth: The Confederacy is clearly a look-alike of the Confederacy from the Civil War complete with the "Rebel Flag" displayed in cutscenes, and the only Confederate general from the game speaks with a strong [[AmericanAccents Dixie]] accent, as do many of the terran units.

to:

* DeepSouth: The Confederacy is clearly a look-alike of the Confederacy from the Civil War complete with the "Rebel Flag" displayed in cutscenes, and the only named Confederate general from the game speaks with a strong [[AmericanAccents Dixie]] accent, as do many of the terran units.
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* DamageIncreasingDebuff: The acidic attack from Zerg Devourers.

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* AGodAmI: [[spoiler:Kerrigan]] during an assault on Char.


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* DesertSkull: There are all sorts of bones and skulls in the randomly-generated desert terrain tiles.


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* AGodAmI: [[spoiler:Kerrigan]] during an assault on Char.
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* NiceJobBreakingItHero: Killing the second Overmind allows Kerrigan to become the unchallenged zerg HiveQueen. On the other hand, if the Overmind had been allowed to mature it would have reassumed complete control over the Swarm. And then comes ''Wings Of Liberty'', and it turns out the Overmind was just trying to prepare a defense against the Xel'Naga. [[FailureIsTheOnlyOption Damned if you do, damned if you don't]], [[RuleOfThree times three]].

to:

* NiceJobBreakingItHero: Killing the second Overmind allows Kerrigan to become the unchallenged zerg HiveQueen. On the other hand, if the Overmind had been allowed to mature it would have reassumed complete control over the Swarm. And then comes ''Wings Of Liberty'', [[spoiler: and it turns out the Overmind was just trying to prepare a defense against the Xel'Naga. Xel'Naga's ancient enemy.]] [[FailureIsTheOnlyOption Damned if you do, damned if you don't]], [[RuleOfThree times three]].
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That\'s not what that means. The closest I can think of is From Nobody To Nightmare.


* AscendedExtra: Jim Raynor and the player character's colony slowly rise from a few towns on a backwater planet to [[spoiler: the second most important faction in the universe.]]
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Three {{Expansion Pack}}s, ''Brood War'', ''Insurrection'', and ''Retribution'' were released in 1998. ''Brood War'' added new units and a continuation of the campaign, wherein the protoss have to escape their zerg-filled homeworld, a new terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as DisContinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.

to:

Three {{Expansion Pack}}s, ''Brood War'', ''Insurrection'', and ''Retribution'' were released in 1998. ''Brood War'' added new units and a continuation of the campaign, wherein the protoss have to escape their zerg-filled homeworld, a new terran faction invades the sector and the remaining Cerebrates attempt to resurrect the Overmind. Amidst all of the action, Kerrigan swoops in time after time to ally herself with everyone in turns, pitting them against each other and eventually making herself the Queen Bitch of the Universe by beating her weakened enemies in battle. Insurrection and Retribution were not made by Blizzard, not widely available, and generally regarded as DisContinuity.CanonDisContinuity. Considering they don't really affect the canon and just focus on minor characters doing random stuff, it doesn't matter.

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