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* TheGoomba: Crawlas. Also, real Goombas straight from ''Franchise/SuperMarioBros'' appear in the Pipe Towers secret level.


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* GlacierWaif: As explained below, [[spoiler:Amy Rose is a slow, power-based character despite being a small, pink colored Sonic in a miniskirt.]]


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* TheGoomba: Crawlas. Also, real Goombas straight from ''Franchise/SuperMarioBros'' appear in the Pipe Towers secret level.

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* GlassCannon: ‘’All’’ characters apply as such to some degree when they’re not protected by any ring.

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* GlassCannon: ‘’All’’ '''All''' characters apply as such to some degree when they’re not protected by any ring.



* MightyGlacier:
** In multiplayer modes, Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also surprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]
** For single player, [[spoiler:Amy Rose]] is not as quick on foot and can’t spindash, but [[spoiler:she]] can easily demolish hard walls like Knuckles can and rip up spikes into nothing, a feat unique to them [[spoiler: and Metal Sonic]].



* MightyGlacier:
** In multiplayer modes, Knuckles gets a faster firing (sorry, ''throwing'') speed to compensate for his average agility and other movement disadvantages. This makes him excellent for area denial or just plain spamming projectiles. Although, he's also surprisingly good at cloak-and-dagger tactics, since gliding and climbing walls [[NothingIsScarier make no sounds...]]
** For single player, [[spoiler:Amy Rose]] is not as quick on foot and can’t spindash, but [[spoiler:she]] can easily demolish hard walls like Knuckles can and rip up spikes into nothing, a feat unique to them [[spoiler: and Metal Sonic]].



** [[spoiler:Amy can't spin like other characters and she can't fly like Tails or float like Knuckles. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do ‘’’at full speed’’’.]]

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** [[spoiler:Amy can't spin like other characters and she characters, can't fly like Tails or float like Knuckles. Knuckles, and she has to [[CloseRangeCombatant get close to enemies to defeat them]]. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it, something Metal Sonic can only do ‘’’at '''at full speed’’’.speed'''.]]
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-----> While Super Mystic, it isn't the game, but your '''own''' limits as a player that will define how far you can push Sonic.

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-----> While ---->"While Super Mystic, it isn't the game, but your '''own''' limits as a player that will define how far you can push Sonic."
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* GameMod:
** The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in. One of the most well-known mods is ''The Mystic Realm'', which adds eight new zones and was made by Mystic, a former developer. The old site can be found [[http://mystic.srb2.org/mrealm/ here]], with the latest release being found [[https://mb.srb2.org/threads/update-5-mystic-realm-v6-one-week-belated-halloween-demo-mystic-realm-v5-1.29860/ here]].

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* GameMod:
**
GameMod: The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in. in.
**
One of the most well-known mods is ''The Mystic Realm'', which adds eight new zones and was made by Mystic, a former developer. The old site can be found [[http://mystic.srb2.org/mrealm/ here]], with the latest release being found [[https://mb.srb2.org/threads/update-5-mystic-realm-v6-one-week-belated-halloween-demo-mystic-realm-v5-1.29860/ here]].

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added an « unskilled but strong » example and a « glass cannon » trope


* GlassCannon: ‘’All’’ characters apply as such to some degree when they’re not protected by any ring.



** For single player, [[spoiler:Amy Rose]] is not as quick on foot, but can easily demolish hard walls like Knuckles can and rip up spikes into nothing, a feat unique to them [[spoiler: and Metal Sonic.]]

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** For single player, [[spoiler:Amy Rose]] is not as quick on foot, foot and can’t spindash, but [[spoiler:she]] can easily demolish hard walls like Knuckles can and rip up spikes into nothing, a feat unique to them [[spoiler: and Metal Sonic.]]Sonic]].



* UnskilledButStrong: [[spoiler:Amy can't spin like other characters and she can't fly like Tails or float like Knuckles. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it.]]

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* UnskilledButStrong: UnskilledButStrong:
** Sonic may run fast and spin, he doesn’t have many options besides that and his air dash attack which can be fatal to unprepared players. However, levels are conceived with him in mind, meaning there’s always a way to tear yourself out of a situation with him.
**
[[spoiler:Amy can't spin like other characters and she can't fly like Tails or float like Knuckles. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it.it, something Metal Sonic can only do ‘’’at full speed’’’.]]
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*** As one would expect, there are ''multiple'' custom versions of Sonic -- at least two "Modern" versions, mainly [[https://mb.srb2.org/showthread.php?t=46476 Modern]] (based off of the Boost games) and [[https://mb.srb2.org/showthread.php?t=46505 Neo]] (basically a faster but more DifficultButAwesome version of Sonic), as well as a version of Sonic [[https://mb.srb2.org/showthread.php?t=46852 based on the Advance games]], a version of Sonic [[https://mb.srb2.org/showthread.php?t=47334 based on]] ''[[https://mb.srb2.org/showthread.php?t=47334 Sonic X-Treme]]'', and [[https://mb.srb2.org/showthread.php?t=46401 earlier]] [[https://mb.srb2.org/showthread.php?t=45700 versions]] of Sonic's sprites from past versions of this game. And then there's [[https://mb.srb2.org/showthread.php?t=45610 SRB1 Sonic]] as a JokeCharacter.

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*** As one would expect, there are ''multiple'' custom versions of Sonic -- at least two "Modern" versions, mainly [[https://mb.srb2.org/showthread.php?t=46476 Modern]] (based off of the Boost games) and [[https://mb.srb2.org/showthread.php?t=46505 Neo]] (basically a faster but more DifficultButAwesome version of Sonic), as well as a version of Sonic [[https://mb.srb2.org/showthread.php?t=46852 based on the Advance games]], a version of Sonic [[https://mb.srb2.org/showthread.php?t=47334 based on]] ''[[https://mb.srb2.org/showthread.php?t=47334 Sonic X-Treme]]'', a version of Sonic that [[https://mb.srb2.org/addons/junio-sonic.557/ is based on his appearance in the OVA and the Sonic CD cutscenes as originally animated by Studio Junio]], and [[https://mb.srb2.org/showthread.php?t=46401 earlier]] [[https://mb.srb2.org/showthread.php?t=45700 versions]] of Sonic's sprites from past versions of this game. And then there's [[https://mb.srb2.org/showthread.php?t=45610 SRB1 Sonic]] as a JokeCharacter.
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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the [[Main/GameOver]] music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S modes of VideoGame/NewSuperMarioBrosWii [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else. Also, all of the shields are replaced with different power ups.

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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]], the [[Main/GameOver]] Main/GameOver music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S modes of VideoGame/NewSuperMarioBrosWii VideoGame/NewSuperMarioBrosWii, and there's genuinely so much tunes that have been replaced to the point that we wouldn't be able to fit HALF OF IT into this page. [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer along with various abilities from the Mario RPGS instead of a Persona persona like everyone else. Also, all of the shields are replaced with different power ups.
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Fixed a grammatical error


* UnskilledButStrong: [[spoiler:Amy can't spin like other characters and she can't fly Tails or float like Knuckles. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it.]]

to:

* UnskilledButStrong: [[spoiler:Amy can't spin like other characters and she can't fly like Tails or float like Knuckles. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it.]]
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added an "unskilled but strong" example regarding amy

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* UnskilledButStrong: [[spoiler:Amy can't spin like other characters and she can't fly Tails or float like Knuckles. However, she jumps higher than others naturally and her [[DropTheHammer hammer]] covers a large area when used on the ground, she can break hard rocks and grounds with it, allowing her to take unique paths, and she can even destroy ''spines'' with it.]]
Is there an issue? Send a MessageReason:
None


*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] "Main/GameOver" music is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]] [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else. Also, all of the shields are replaced with different power ups.

to:

*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced.[[labelnote:Full list of music related Easter Eggs]] "Main/GameOver" the music played on the continue screen is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]] music]], the [[Main/GameOver]] music is an HD version of the original VideoGame/SuperMarioBros's game over music, the music that plays in-between Ringslinger/race matches is outright the intermission theme used in the V.S modes of VideoGame/NewSuperMarioBrosWii [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else. Also, all of the shields are replaced with different power ups.
Is there an issue? Send a MessageReason:
None


*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced. His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]], and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else.

to:

*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset from [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioOdyssey [[VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced. [[labelnote:Full list of music related Easter Eggs]] "Main/GameOver" music is an HD rendition of [[VideoGame/SuperMarioLand2SixGoldenCoins Super Mario Land 2's music]] [[/labelnote]] His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]], WebAnimation/SuperMarioBrosZ]] (with the addition of him being able to throw golden fireballs), and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else.else. Also, all of the shields are replaced with different power ups.
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** To make it more fitting for a mobile version, The phrase was edited for the [[https://www.srb2.org/download/#android-installations Android port]], "[[VideoGame/SonicTheHedgehog2006 Sonic2K6]]" was replaced with "[[VideoGame/SonicDash Sonic Dash]]".

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** To make it more fitting for a (formerly official) mobile version, The phrase was edited for the [[https://www.srb2.org/download/#android-installations Android port]], "[[VideoGame/SonicTheHedgehog2006 Sonic2K6]]" was replaced with "[[VideoGame/SonicDash Sonic Dash]]".

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*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset
from [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced. His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]], and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else.

to:

*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset
moveset from [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced. His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]], and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Naturally, [[https://mb.srb2.org/threads/super-mario.33671/ Mario]] was also modded in with his full moveset
from [[https://tvtropes.org/pmwiki/pmwiki.php/VideoGame/SuperMarioOdyssey Odyssey,]] (except instead of having Cappy, he uses his [[Main/DropTheHammer hammer]].) In fact, all of the non-level specific music tracks like the "level end" have been replaced. His [[spoiler:super form is also from WebAnimation/SuperMarioBrosZ]], and he also has support for the [[VideoGame/SonicRoboBlast2Persona mod]] listed above, and he has [[Main/ActionCommands action commands]] and uses his hammer instead of a Persona like everyone else.

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* NonStandardCharacterDesign: [[spoiler:While most sprites in the game have a 2D appearance, Black Eggman appears to use pre-rendered sprites from a 3D model. This even applies to his movement, which is more like a vanilla ''Doom'' monster than the typical moving object.]]

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* NonStandardCharacterDesign: NonStandardCharacterDesign:
**
[[spoiler:While most sprites in the game have a 2D appearance, Black Eggman appears to use pre-rendered sprites from a 3D model. This even applies to his movement, which is more like a vanilla ''Doom'' monster than the typical moving object.]]]]
** In Version 2.1, Knuckles was updated with new sprites years before everyone else would receive updated sprites in Version 2.2, leaving a large contrast between older assets (including the other two playable characters) and the updated Knuckles sprite set.



* SecretCharacter: Three of them. [[spoiler: Amy Rose, Fang the Sniper (AKA Nack the Weasel) and Metal Sonic]].

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* SecretCharacter: Three of them. [[spoiler: Amy Rose, Fang the Sniper (AKA (a.k.a. Nack the Weasel) and Metal Sonic]].



** One of the colors players can pick for their character (a tea green color) used to be named [[WesternAnimation/InvaderZim Zim]].

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** One of the colors players can pick for their character (a tea green color) used to be character, Moss, was named [[WesternAnimation/InvaderZim Zim]].Zim]] in earlier versions.



** [[spoiler:Pipe Towers Zone (which is fully playable with its own secrets, emblems, and enemy set)]] is a great shout-out to ''Franchise/SuperMarioBros'' series. In previous versions, this unlockable was called [[spoiler:Mario Koopa Blast]].

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** [[spoiler:Pipe Towers Zone (which is fully playable with its own secrets, emblems, and enemy set)]] is a great shout-out to ''Franchise/SuperMarioBros'' series. In previous versions, this unlockable was called [[spoiler:Mario Koopa Blast]].Blast]] and had two additional acts played as a sidescroller.



** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease.]]

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** [[spoiler:Fang qualifies as this even in Single Player. He can't spin like most characters can, can and is barred from being able to destroy breakable walls as a result, but his tail bounce is great at building up both horizontal and vertical distance, and his popgun lets him take out enemies with ease.]]
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** Another well-known one is ''VideoGame/SonicRoboBlast2Kart'', which basically turns the game into ''Mario Kart''.

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** Another well-known one is ''VideoGame/SonicRoboBlast2Kart'', which basically turns the game into ''Mario Kart''.''VideoGame/MarioKart''.

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Dummied Out is now Trivia, so moving accordingly


* DummiedOut:
** Mine Maze Zone was planned to be a DugTooDeep level before being merged into Arid Canyon.
** Additionally, there are several beta rooms inside Egg Rock Zone Act 2 accessible only with the NOCLIP command.
** The [[RespawningEnemies Chaos]] gametype was cut back in version 1.09; however, Chaos Enemy Spawns can still be placed, and it's possible to re-enable the (now half-broken) gametype with EXE modding.
** Christmas and [[VideoGame/SonicAdventure Adventure]] modes were removed in 2.0. The former caused lots of consistency errors in netgames, the latter was only a test and not particularly well-liked.
** Some of the textures and flats from [[WesternAnimation/InvaderZim Zim's Base Zone]] still exist, too.
** The original special stage music from Versions 2.0 and earlier has been replaced with songs from the Mystic Realm soundtrack for the new ''[=NiGHTS=]''-themed special stages in Version 2.1, before being further updated into new arrangements of the special stage music used in both the single player ''[=NiGHTS=]'' special stages and the multiplayer platformer special stages. The original song is still in the game's files as an unused song, however.
** The old version of [[spoiler:Black Eggman]] that appeared in a scrapped version of Egg Rock Act 3 still exists as an object in the game.
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** [[spoiler:Haunted Heights Zone, a long Halloween-themed level with a complicated mix of hazards from previous zones and [[VideoGame/Doom Cacodemon]]-style bots that can be difficult to hit.]]

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** [[spoiler:Haunted Heights Zone, a long Halloween-themed level with a complicated mix of hazards from previous zones and [[VideoGame/Doom [[VideoGame/{{Doom}} Cacodemon]]-style bots that can be difficult to hit.]]
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*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Fang is viciously murdered by Dark Samus, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman.]]

to:

*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's Sea Zone's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Fang is viciously murdered by Dark Samus, Samus through Phazon exposure, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman.Eggman since she has no intention of allowing him to conquer the planet while she's there.]]
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If the Crash Bandicoot comparison feels forced,


** Egg Rock Zone plays more like a [[NintendoHard Mega Man level]] than a ''Sonic'' level. It even includes a few disappearing platform puzzles!

to:

** Egg Rock Zone plays more like a [[NintendoHard Mega Man level]] ''Franchise/MegaMan'' level than a ''Sonic'' level. It even includes a few disappearing platform puzzles!



** [[spoiler:Haunted Heights Zone, a long Halloween-themed level with a complicated mix of hazards from previous zones and Cacodemon bots that can be difficult to hit.]]

to:

** [[spoiler:Haunted Heights Zone, a long Halloween-themed level with a complicated mix of hazards from previous zones and Cacodemon [[VideoGame/Doom Cacodemon]]-style bots that can be difficult to hit.]]



* BullfightBoss: [[spoiler:Metal Sonic takes this to an extreme in his boss battle - in his last phase, he'll charge up and charge directly at the player's position, and then bounce continously on walls until he hurts himself, giving the player a chance to attack. The less life he has, the more he spends in this state. Good luck managing to do this without getting hit in Time Attack.]]

to:

* BullfightBoss: [[spoiler:Metal Sonic takes this to an extreme in his boss battle - in his last phase, he'll charge up and charge directly at the player's position, and then bounce continously continuously on walls until he hurts himself, giving the player a chance to attack. The less life he has, the more he spends in this state. Good luck managing to do this without getting hit in Time Attack.]]



* DamnYouMuscleMemory: To better enjoy ''Sonic Robo Blast 2'', players must put aside what they know from the official [=3D=] ''Sonic'' games (or [=3D=] platformers in general) and adapt to the game's unorthodox control scheme and physics, which are closer to [=2D=] Sonic games with a modern mouse/twin stick camera system.

to:

* DamnYouMuscleMemory: To better enjoy ''Sonic Robo Blast 2'', players must put aside what they know from the official [=3D=] ''Sonic'' games (or [=3D=] platformers in general) and adapt to the game's unorthodox control scheme and physics, which are closer to [=2D=] Sonic ''Sonic'' games with a modern mouse/twin stick camera system.
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*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Nack is viciously murdered by Dark Samus, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman.]]

to:

*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Nack Fang is viciously murdered by Dark Samus, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman.]]
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*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included.

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*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline adjacent sorta-adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included. [[spoiler:Unfortunately, in her storyline, Nack is viciously murdered by Dark Samus, and after defeating her, Samus decides that while her ship is being repaired, she should do something about Eggman.]]
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Added DiffLines:

*** There's also [[https://mb.srb2.org/addons/metroid-vanguard-samus-aran-in-srb2-v1-1.2666/ Metroid Vanguard]], which is a fully playable Metroid Prime-style Samus Aran with her own storyline adjacent to Sonic and friends where she is actively hunting down a smuggler who brought Metroids to Sonic's world after the Aether incident - Eggman and his robots are more of a hindrance than her objective. Her campaign even includes unique stages, including Deep Sea's boss fight being against an ''Omega Metroid'', and that's just the ''first'' original stage included.
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** The latter half of the game. Unusual controls (more akin to an FPS than a standard 3D platformer) and the lack of shadows cast beneath your characters twists the knife (though the latter was rectified in v2.2.1, which finally added shadows for the player and all other dynamic entities such as players, enemies, rings, etc). Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].

to:

** The latter half of the game. Unusual controls (more akin to an FPS a first-person game than a standard 3D platformer) and the lack of shadows cast beneath your characters twists the knife (though the latter was rectified in v2.2.1, which finally added shadows for the player and all other dynamic entities such as players, enemies, rings, etc). Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].
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** And just when you think the mods couldn't get crazy enough comes a mod that was in development for a long time: ''VideoGame/SonicRoboBlast2Persona'', which changes the gameplay to be like that of, well, the ''Franchise/{{Persona}}'' series, specifically being a fusion of the plot of VideoGame/Persona3 and the gameplay of VideoGame/Persona5.

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** And just when you think the mods couldn't get crazy enough comes a mod that was in development for a long time: ''VideoGame/SonicRoboBlast2Persona'', which changes the gameplay to be like that of, well, the ''Franchise/{{Persona}}'' series, specifically being a fusion of the plot of VideoGame/Persona3 ''VideoGame/Persona3'' and the gameplay of VideoGame/Persona5.''VideoGame/Persona5''.
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** And just when you think the mods couldn't get crazy enough comes a mod that was in development for a long time: ''VideoGame/SonicRoboBlast2Persona'', which changes the gameplay to be like that of, well, the ''Franchise/{{Persona}}'' series, specifically being a fusion of the plot of Persona 3 and the gameplay of Persona 5.

to:

** And just when you think the mods couldn't get crazy enough comes a mod that was in development for a long time: ''VideoGame/SonicRoboBlast2Persona'', which changes the gameplay to be like that of, well, the ''Franchise/{{Persona}}'' series, specifically being a fusion of the plot of Persona 3 VideoGame/Persona3 and the gameplay of Persona 5.VideoGame/Persona5.
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*** Someone made [[https://mb.srb2.org/showthread.php?t=46743 Yoshi]] into a playable character! And he's basically pretty faithful to how he plays in ''[[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]]'', with some extra abilities from VideoGame/SuperMarioWorld.

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*** Someone made [[https://mb.srb2.org/showthread.php?t=46743 Yoshi]] into a playable character! And he's basically pretty faithful to how he plays in ''[[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island]]'', with some extra abilities from VideoGame/SuperMarioWorld.''VideoGame/SuperMarioWorld''.
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** The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in. One of the most well-known mods is [[http://mystic.srb2.org/mrealm/ The Mystic Realm]], which adds eight new zones and was made by Mystic, a former developer.
** Another well-known one is [[VideoGame/SonicRoboBlast2Kart Sonic Robo Blast 2 Kart]], which basically turns the game into ''Mario Kart''.
** Then there's the less dramatic examples — firstly, there's [[https://mb.srb2.org/showthread.php?t=46517 the Battle Mode alternative to the Ringslinger multiplayer,]] to create a less shooter-esque multiplayer mode.
** More than one person [[https://mb.srb2.org/showthread.php?t=46560 has created model and animation packs for the game.]] Jeck Jims' pack in particular supports multiple custom characters, and in a patch to 2.2 has been added to the game.
** There's also ''many'' custom characters, with the most interesting ones introducing interesting new abilities and mechanics to master. This is not an exhaustive list in ''any'' category, there's often new stuff on the game's forums, along with other modifications, new levels, etc.

to:

** The game itself is an open-source mod of the ''Doom Legacy'' engine, and the community promotes user-created levels and characters with a section for releases on the official forums and a bimonthly contest for level designers that anyone can take part in. One of the most well-known mods is ''The Mystic Realm'', which adds eight new zones and was made by Mystic, a former developer. The old site can be found [[http://mystic.srb2.org/mrealm/ The Mystic Realm]], which adds eight new zones and was made by Mystic, a former developer.
here]], with the latest release being found [[https://mb.srb2.org/threads/update-5-mystic-realm-v6-one-week-belated-halloween-demo-mystic-realm-v5-1.29860/ here]].
** Another well-known one is [[VideoGame/SonicRoboBlast2Kart Sonic Robo Blast 2 Kart]], ''VideoGame/SonicRoboBlast2Kart'', which basically turns the game into ''Mario Kart''.
** Then there's the less dramatic examples — firstly, there's [[https://mb.srb2.org/showthread.php?t=46517 the Battle Mode alternative to the Ringslinger multiplayer,]] multiplayer]], to create a less shooter-esque multiplayer mode.
** More than one person [[https://mb.srb2.org/showthread.php?t=46560 has created model and animation packs for the game.]] game]]. Jeck Jims' pack in particular supports multiple custom characters, and in a patch to 2.2 has been added to the game.
** There's also ''many'' custom characters, with the most interesting ones introducing interesting new abilities and mechanics to master. This is not an exhaustive list in ''any'' category, there's often new stuff on the game's forums, along with other modifications, new levels, etc.and much more.



*** As one would expect, there are ''multiple'' custom versions of Sonic — at least two "Modern" versions, mainly [[https://mb.srb2.org/showthread.php?t=46476 Modern]] (based off of the Boost games) and [[https://mb.srb2.org/showthread.php?t=46505 Neo]] (basically a faster but more DifficultButAwesome version of Sonic), as well as a version of Sonic [[https://mb.srb2.org/showthread.php?t=46852 based on the Advance games]], a version of Sonic [[https://mb.srb2.org/showthread.php?t=47334 based on Sonic X-Treme]], and [[https://mb.srb2.org/showthread.php?t=46401 earlier]] [[https://mb.srb2.org/showthread.php?t=45700 versions]] of Sonic's sprites from past versions of this game. And then there's [[https://mb.srb2.org/showthread.php?t=45610 SRB1 Sonic]] as a JokeCharacter.
*** And THEN there's a fanmade super form of Sonic called [[https://mb.srb2.org/showthread.php?t=47179 Super Mystic Sonic, or SMS for short]], whom can be selected as a skin or transformed into from any of the prior versions of Sonic (yes, even [=SRB1 Sonic=]). SMS can completely break the game... [[DifficultButAwesome if you master his very complicated controls, that is!]] To quote the creator of SMS, Golden Shine:
-----> Golden Shine: While Super Mystic, it isn't the game, but your '''own''' limits as a player that will define how far you can push Sonic.
*** Someone made [[https://mb.srb2.org/showthread.php?t=46743 Yoshi]] into a playable character! And he's basically pretty faithful to how he plays in Yoshi's Island, with some extra abilities from Super Mario World.
*** And then another crazy genius did the same for [[https://mb.srb2.org/showthread.php?t=47268 Kirby]], complete with 14 copy abilities, a dedicated brand new tutorial just for the pink puffball (complete with Bandanna Dee as the instructor), and a unique super form [[spoiler:based on the starship from Milky Way Wishes in Kirby Super Star]].
*** There's multiple original characters, who bring brand new abilities to the table. Some of the most notable ones include [[https://mb.srb2.org/showthread.php?t=46469 Dirk the Husky & Whirl the Ram]] (The former uses ice powers to slide around and create platforms, the latter uses wind powers to fly around and uses his horns to batter down enemies), [[https://mb.srb2.org/addons/skip-the-fennec-fox.706/ Skip the Fennec Fox]] (who is inspired by VideoGame/AHatinTime and utilizes a backpack mechanic that allows you to craft monitors with robot scrap), [[https://mb.srb2.org/addons/gemma-the-tarsier-cat.482/ Gemma the Tarsier-Cat]] (who uses earth powers to pull platforms out of the ground), and [[https://mb.srb2.org/showthread.php?t=46489 Nasya the Weightless]] (who is basically inspired by VideoGame/GravityRush and utilizes [[GravityScrew anti-gravity mechanics]], making her DifficultButAwesome).
*** And then there's the [[JokeCharacter joke characters]]. There's at least three versions of Knuckles ([[https://mb.srb2.org/showthread.php?t=45778 the old ugly Knuckles sprite from earlier versions of SRB2]], [[https://mb.srb2.org/showthread.php?t=46680 SRB1 Knuckles]] and [[https://mb.srb2.org/showthread.php?t=46934 Knuckles with his hat from the OVA]]), the aforementioned [=SRB1=] Sonic, [[https://mb.srb2.org/showthread.php?t=46468 "Hard Sonic"]], and, uh, [[https://mb.srb2.org/showthread.php?t=45947 this hideously overpowered monstrosity]], amongst others. And last but not least, for a combination of BlackComedy and CrossesTheLineTwice in one in-joke, [[https://mb.srb2.org/showthread.php?t=47014 the original character of one of the community admins in a wheelchair.]]
** And just when you think the mods couldn't get crazy enough comes a mod that was in development for a long time: '''[[VideoGame/SonicRoboBlast2Persona SRB2 Persona]]''', which changes the gameplay to be like that of, well, the ''Franchise/{{Persona}}'' series, specifically being a fusion of the plot of Persona 3 and the gameplay of Persona 5.

to:

*** As one would expect, there are ''multiple'' custom versions of Sonic -- at least two "Modern" versions, mainly [[https://mb.srb2.org/showthread.php?t=46476 Modern]] (based off of the Boost games) and [[https://mb.srb2.org/showthread.php?t=46505 Neo]] (basically a faster but more DifficultButAwesome version of Sonic), as well as a version of Sonic [[https://mb.srb2.org/showthread.php?t=46852 based on the Advance games]], a version of Sonic [[https://mb.srb2.org/showthread.php?t=47334 based on on]] ''[[https://mb.srb2.org/showthread.php?t=47334 Sonic X-Treme]], X-Treme]]'', and [[https://mb.srb2.org/showthread.php?t=46401 earlier]] [[https://mb.srb2.org/showthread.php?t=45700 versions]] of Sonic's sprites from past versions of this game. And then there's [[https://mb.srb2.org/showthread.php?t=45610 SRB1 Sonic]] as a JokeCharacter.
*** And THEN ''then'' there's a fanmade fan-made super form of Sonic called [[https://mb.srb2.org/showthread.php?t=47179 Super Mystic Sonic, or SMS for short]], whom can be selected as a skin or transformed into from any of the prior versions of Sonic (yes, even [=SRB1 Sonic=]). SMS can completely break the game... [[DifficultButAwesome if you master his very complicated controls, that is!]] is]]! To quote the creator of SMS, Golden Shine:
-----> Golden Shine: While Super Mystic, it isn't the game, but your '''own''' limits as a player that will define how far you can push Sonic.
*** Someone made [[https://mb.srb2.org/showthread.php?t=46743 Yoshi]] into a playable character! And he's basically pretty faithful to how he plays in ''[[VideoGame/SuperMarioWorld2YoshisIsland Yoshi's Island, Island]]'', with some extra abilities from Super Mario World.
VideoGame/SuperMarioWorld.
*** And then another crazy genius did the same for [[https://mb.srb2.org/showthread.php?t=47268 Kirby]], complete with 14 copy abilities, a dedicated brand new tutorial just for the pink puffball (complete with Bandanna Dee as the instructor), and a unique super form [[spoiler:based on the starship from Milky Way Wishes in Kirby Super Star]].
VideoGame/KirbySuperStar]].
*** There's multiple original characters, who bring brand new abilities to the table. Some of the most notable ones include [[https://mb.srb2.org/showthread.php?t=46469 Dirk the Husky & and Whirl the Ram]] (The former uses ice powers to slide around and create platforms, the latter uses wind powers to fly around and uses his horns to batter down enemies), [[https://mb.srb2.org/addons/skip-the-fennec-fox.706/ Skip the Fennec Fox]] (who is inspired by VideoGame/AHatinTime ''VideoGame/AHatInTime'' and utilizes a backpack mechanic that allows you to craft monitors with robot scrap), [[https://mb.srb2.org/addons/gemma-the-tarsier-cat.482/ Gemma the Tarsier-Cat]] (who uses earth powers to pull platforms out of the ground), and [[https://mb.srb2.org/showthread.php?t=46489 Nasya the Weightless]] (who is basically inspired by VideoGame/GravityRush ''VideoGame/GravityRush'' and utilizes [[GravityScrew anti-gravity mechanics]], making her DifficultButAwesome).
*** And then there's there are the [[JokeCharacter joke characters]].{{joke character}}s. There's at least three versions of Knuckles ([[https://mb.srb2.org/showthread.php?t=45778 the old ugly Knuckles sprite from earlier versions of SRB2]], [[https://mb.srb2.org/showthread.php?t=46680 SRB1 Knuckles]] and [[https://mb.srb2.org/showthread.php?t=46934 Knuckles with his hat from the the]] [[Anime/SonicTheHedgehogTheMovie OVA]]), the aforementioned [=SRB1=] Sonic, [[https://mb.srb2.org/showthread.php?t=46468 "Hard Sonic"]], and, uh, uh... [[https://mb.srb2.org/showthread.php?t=45947 this hideously overpowered monstrosity]], amongst others. And last but not least, for a combination of BlackComedy and CrossesTheLineTwice in one in-joke, [[https://mb.srb2.org/showthread.php?t=47014 the original character of one of the community admins in a wheelchair.]]
wheelchair]].
** And just when you think the mods couldn't get crazy enough comes a mod that was in development for a long time: '''[[VideoGame/SonicRoboBlast2Persona SRB2 Persona]]''', ''VideoGame/SonicRoboBlast2Persona'', which changes the gameplay to be like that of, well, the ''Franchise/{{Persona}}'' series, specifically being a fusion of the plot of Persona 3 and the gameplay of Persona 5.
Is there an issue? Send a MessageReason:
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** The latter half of the game. Unusual controls (for newbies, perhaps) and the lack of shadows cast beneath your characters twists the knife (though the latter was rectified in v2.2.1, which finally added shadows for the player and all other dynamic entities such as players, enemies, rings, etc). Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].

to:

** The latter half of the game. Unusual controls (for newbies, perhaps) (more akin to an FPS than a standard 3D platformer) and the lack of shadows cast beneath your characters twists the knife (though the latter was rectified in v2.2.1, which finally added shadows for the player and all other dynamic entities such as players, enemies, rings, etc). Also the [[CaptureTheFlag CTF]] stage [[ThatOneLevel Nimbus Ruins]], which is nothing more than a few floating platforms above a giant [[BottomlessPits death pit]].
Is there an issue? Send a MessageReason:
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''[[http://www.srb2.org/ Sonic Robo Blast 2]]'' is a 3D freeware fangame based on the VideoGame/SonicTheHedgehog games and created on the ''VideoGame/{{Doom}} Legacy'' engine. It was started in 1998, and has been in development ever since.

It is a sequel to ''Sonic Robo Blast'', a very crude fangame by a user named Sonikku. The original ''Sonic Robo Blast'' was created in the ''Klik And Play'' game making program, and was very primitive and quite buggy. Despite this, the game is full of secrets, and is renowned for being one of the first Sonic fangames ever created.

to:

''[[http://www.''[[https://www.srb2.org/ Sonic Robo Blast 2]]'' is a 3D freeware fangame based on the VideoGame/SonicTheHedgehog ''Franchise/SonicTheHedgehog'' games and created on the ''VideoGame/{{Doom}} Legacy'' engine. It was started in 1998, and has been in development ever since.

It is a sequel to ''Sonic Robo Blast'', a very crude fangame by a user named Sonikku. The original ''Sonic Robo Blast'' was created in the ''Klik And and Play'' game making program, and was very primitive and quite buggy. Despite this, the game is full of secrets, and is renowned for being one of the first Sonic fangames ever created.

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