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Nintendo Hard is now YMMV.


* NintendoHard: Monsters travel in packs, they like cheap hits, healing items are rare and don't heal very much, and as in the other games, one hit by Pyramid Head is an almost certain GameOver. Also, the game is one of the longest, if not the longest, rail shooter ever compared to another arcade games.
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* DarkerAndEdgier: Compared to other light gun rail shooters.

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* DarkerAndEdgier: Compared to other light gun rail shooters.shooters at the time, before ''Videogame/DarkEscape4D'' in comparison.
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* NintendoHard: Monsters travel in packs, they like cheap hits, healing items are rare and don't heal very much, and as in the other games, one hit by Pyramid Head is an almost certain GameOver.

to:

* NintendoHard: Monsters travel in packs, they like cheap hits, healing items are rare and don't heal very much, and as in the other games, one hit by Pyramid Head is an almost certain GameOver. Also, the game is one of the longest, if not the longest, rail shooter ever compared to another arcade games.
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* SimpleRescueMechanic: All of the friends you save, but particularly Bill, who explicitly tells Tina and Eric to leave him behind (so he doesn't even have the excuse of being BehindTheBlack like Emilie) yet is the only friend who can't possibly be lost, as he automatically marked "saved" right at the beginning of the game.

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* SimpleRescueMechanic: All of the friends you save, but particularly Bill, who explicitly tells Tina and Eric to leave him behind (so he doesn't even have the excuse of being BehindTheBlack like Emilie) yet is the only friend who can't possibly be lost, as he is automatically marked "saved" right at the beginning of the game.
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* LeaningOnTheFourthWall: Near the end of the game, Tina comments how her arms are getting tired from shooting so much, and Eric responds with a comment about how they've [[fired so many bullets yet somehow never run out of ammo]].

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* LeaningOnTheFourthWall: Near the end of the game, Tina comments how her arms are getting tired from shooting so much, and Eric responds with a comment about how they've [[fired [[BottomlessMagazines fired so many bullets yet somehow never run out of ammo]].

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* LeaningOnTheFourthWall: Near the end of the game, Tina comments how her arms are getting tired from shooting so much, and Eric responds with a comment about how they've [[fired so many bullets yet somehow never run out of ammo]].



* SimpleRescueMechanic: All of the friends you save, but particularly Bill, who explicitly tells Tina and Eric to leave him behind (so he doesn't even have the excuse of being BehindTheBlack like Emilie) yet is the only friend who can't possibly be lost, as he automatically marked "saved" right at the beginning of the game.



* WhatHappenedToTheMouse: All of the friends you save, but particularly Bill, the one who gives you your guns, is left at the beginning of the game badly wounded and never heard from again.
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The trope's been cut by TRS.


In November 1918, the sightseeing ship ''Little Baroness'' disappeared with all its passengers and crew while crossing Toluca Lake, near the little town of Franchise/SilentHill. Despite all the subsequent inquiries, no bodies or shipwrecks were ever found. What no one knows is that Hanna, a poor little IllGirl, was thrown overboard by her mother for no apparent reason, and the ship's captain tried in vain to save her before... something pulled the ship underwater.

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In November 1918, the sightseeing ship ''Little Baroness'' disappeared with all its passengers and crew while crossing Toluca Lake, near the little town of Franchise/SilentHill. Despite all the subsequent inquiries, no bodies or shipwrecks were ever found. What no one knows is that Hanna, a poor little IllGirl, ill girl, was thrown overboard by her mother for no apparent reason, and the ship's captain tried in vain to save her before... something pulled the ship underwater.
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In November 1918, the sightseeing ship ''Little Baroness'' disappeared with all its passengers and crew while crossing Toluca Lake, near the little town of Silent Hill. Despite all the subsequent inquiries, no bodies or shipwrecks were ever found. What no one knows is that Hanna, a poor little IllGirl, was thrown overboard by her mother for no apparent reason, and the ship's captain tried in vain to save her before... something pulled the ship underwater.

Cut to 75 years later, where Eric, the 21-year-old great-grandson of the captain, his classmate Tina, and some of their college friends arrive at Silent Hill to investigate the occult mysteries behind the town's legends, while Tina pays a visit to Emilie, a young Internet friend of hers who lives there with her father. Emilie looks an awful lot like Hanna. Needless to say, it went FromBadToWorse.

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In November 1918, the sightseeing ship ''Little Baroness'' disappeared with all its passengers and crew while crossing Toluca Lake, near the little town of Silent Hill.Franchise/SilentHill. Despite all the subsequent inquiries, no bodies or shipwrecks were ever found. What no one knows is that Hanna, a poor little IllGirl, was thrown overboard by her mother for no apparent reason, and the ship's captain tried in vain to save her before... something pulled the ship underwater.

Cut to 75 years later, where Eric, the 21-year-old great-grandson of the captain, his classmate Tina, and some of their college friends arrive at Silent Hill to investigate the occult mysteries behind the town's legends, while Tina pays a visit to Emilie, a young Internet friend of hers who lives there with her father. As it turns out, Emilie looks an awful lot like Hanna. Needless to say, it went things go FromBadToWorse.

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This game contains examples of:

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This !!This game contains examples of:of:
*ActionizedSequel: {{Justified|Trope}} that this is a RailShooter spinoff. The normally powerless protagonists wound up solving their issues in here with unlimited ammo pistols. Not that it makes Silent Hill any less scary.
* AdvancingBossOfDoom: Pyramid Head. Just because it's an arcade shooter, don't think he'll go down easily.



* AdvancingBossOfDoom: Pyramid Head. Just because it's an arcade shooter, don't think he'll go down easily.
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[[caption-width-right:348:Y-You're kidding, r-r-right ?]]

to:

[[caption-width-right:348:Y-You're kidding, r-r-right ?]]
r-r-right?]]
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Oops. That's what I get for copy-pasting.


* CompositeCharacter: The nurses resemble the ones from ''VideoGame/SilentHill2'' but have the voices of the "Bubble Heads" from ''VideoGame/SilentHill2''.

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* CompositeCharacter: The nurses resemble the ones from ''VideoGame/SilentHill2'' ''VideoGame/SilentHill3'' but have the voices of the "Bubble Heads" from ''VideoGame/SilentHill2''.

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* ContinuityNod: Surprisingly enough, the ''Little Baroness'' and [[spoiler:the ghastly hands of the dead at the bottom of Toluca Lake]] are all mentioned in ''VideoGame/SilentHill2''.
** At one point, the protagonists find themselves warped directly into certain levels of VideoGame/SilentHill3 and VideoGame/SilentHill4, (the amusement park and mall, complete with Numb Bodies, and the staircase between worlds, to be specific).

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* ContinuityNod: ContinuityNod:
**
Surprisingly enough, the ''Little Baroness'' and [[spoiler:the ghastly hands of the dead at the bottom of Toluca Lake]] are all mentioned in ''VideoGame/SilentHill2''.
** At one point Eric considers examining [[VideoGame/SilentHill2 the inside of a toilet.]]
** At one
point, the protagonists find themselves warped directly into certain levels of VideoGame/SilentHill3 ''VideoGame/SilentHill3'' and VideoGame/SilentHill4, (the amusement park and mall, complete with Numb Bodies, and the staircase between worlds, to be specific).specific).
* CompositeCharacter: The nurses resemble the ones from ''VideoGame/SilentHill2'' but have the voices of the "Bubble Heads" from ''VideoGame/SilentHill2''.



* MythologyGag: At one point Eric considers examining [[VideoGame/SilentHill2 the inside of a toilet.]]

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* MythologyGag: At one point Eric considers examining [[VideoGame/SilentHill2 Pyramid Head is accompanied by swarms of Creepers like he was in [[Film/SilentHill the inside of a toilet.]]movie]].
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** At one point, the protagonists find themselves warped directly into certain levels of VideoGame/SilentHill3 and VideoGame/SilentHill4, (the mall, complete with Numb Bodies, and the staircase between worlds, to be specific).

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** At one point, the protagonists find themselves warped directly into certain levels of VideoGame/SilentHill3 and VideoGame/SilentHill4, (the amusement park and mall, complete with Numb Bodies, and the staircase between worlds, to be specific).
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None


* MythologyGag: At one point Eric considers examining [[SilentHill2 the inside of a toilet.]]

to:

* MythologyGag: At one point Eric considers examining [[SilentHill2 [[VideoGame/SilentHill2 the inside of a toilet.]]
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None


* ContinuityNod: Surprisingly enough, the ''Little Baroness'' and [[spoiler:the ghastly hands of the dead at the bottom of Toluca Lake]] are all mentioned in ''SilentHill2''.
** At one point, the protagonists find themselves warped directly into certain levels of SilentHill3 and SilentHill4, (the mall, complete with Numb Bodies, and the staircase between worlds, to be specific).

to:

* ContinuityNod: Surprisingly enough, the ''Little Baroness'' and [[spoiler:the ghastly hands of the dead at the bottom of Toluca Lake]] are all mentioned in ''SilentHill2''.
''VideoGame/SilentHill2''.
** At one point, the protagonists find themselves warped directly into certain levels of SilentHill3 VideoGame/SilentHill3 and SilentHill4, VideoGame/SilentHill4, (the mall, complete with Numb Bodies, and the staircase between worlds, to be specific).
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-->''On a fog-bound November day in 1918, the Little Baroness, a ship filled with tourists, failed to return to port.''\\

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-->''On ->''On a fog-bound November day in 1918, the Little Baroness, a ship filled with tourists, failed to return to port.''\\
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Breaking from its SurvivalHorror roots, ''Silent Hill: The Arcade'' is a ''HouseOfTheDead''-style shooter spinoff that, while aimed for people unfamiliar with the other games, still features the series's trademark settings, enemies, music, and MultipleEndings, even making [[RailShooter rail shooting]] [[NightmareFuel scarier than usual]].

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Breaking from its SurvivalHorror roots, ''Silent Hill: The Arcade'' is a ''HouseOfTheDead''-style ''VideoGame/HouseOfTheDead''-style shooter spinoff that, while aimed for people unfamiliar with the other games, still features the series's trademark settings, enemies, music, and MultipleEndings, even making [[RailShooter rail shooting]] [[NightmareFuel scarier than usual]].
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Added DiffLines:

[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/silenthillthearcade_4131.jpg]]
[[caption-width-right:348:Y-You're kidding, r-r-right ?]]

-->''On a fog-bound November day in 1918, the Little Baroness, a ship filled with tourists, failed to return to port.''\\
\\
''A newspaper article from back then simply says "It most likely sunk for some reason".''\\
\\
''Despite an extensive police search, not a single fragment of the ship nor any of the 14 bodies of passengers or crew has ever been recovered to this day.''\\
\\

In November 1918, the sightseeing ship ''Little Baroness'' disappeared with all its passengers and crew while crossing Toluca Lake, near the little town of Silent Hill. Despite all the subsequent inquiries, no bodies or shipwrecks were ever found. What no one knows is that Hanna, a poor little IllGirl, was thrown overboard by her mother for no apparent reason, and the ship's captain tried in vain to save her before... something pulled the ship underwater.

Cut to 75 years later, where Eric, the 21-year-old great-grandson of the captain, his classmate Tina, and some of their college friends arrive at Silent Hill to investigate the occult mysteries behind the town's legends, while Tina pays a visit to Emilie, a young Internet friend of hers who lives there with her father. Emilie looks an awful lot like Hanna. Needless to say, it went FromBadToWorse.

Breaking from its SurvivalHorror roots, ''Silent Hill: The Arcade'' is a ''HouseOfTheDead''-style shooter spinoff that, while aimed for people unfamiliar with the other games, still features the series's trademark settings, enemies, music, and MultipleEndings, even making [[RailShooter rail shooting]] [[NightmareFuel scarier than usual]].

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This game contains examples of:
* AndIMustScream: This is most likely the fate that befell [[spoiler:the passengers of the ''Little Baroness'', trapped at the bottom of the lake. Until Eric and Tina intervene, that is]].
* AdvancingBossOfDoom: Pyramid Head. Just because it's an arcade shooter, don't think he'll go down easily.
* BlackKnight: Pyramid Head acts as one, this time bent more on destruction than [[MemeticMolester rape]]. And the guilt he represents does not even belong to the player characters.
* ContinuityNod: Surprisingly enough, the ''Little Baroness'' and [[spoiler:the ghastly hands of the dead at the bottom of Toluca Lake]] are all mentioned in ''SilentHill2''.
** At one point, the protagonists find themselves warped directly into certain levels of SilentHill3 and SilentHill4, (the mall, complete with Numb Bodies, and the staircase between worlds, to be specific).
* CreepyDoll: The second main boss is a cross between this and a giant MurderousMannequin.
* DarkAndTroubledPast: Emilie [[spoiler:recently lost her mother in a robbery attempt gone awry]].
* DarkerAndEdgier: Compared to other light gun rail shooters.
** LighterAndSofter: However, compared to the rest of the Silent Hill games, this isn't as dark, probably containing the happiest ending in the series.
* DemonicPossession: It's implied at one point that [[spoiler:Emilie is possessed by Hanna]].
* EldritchAbomination: [[spoiler:Hanna]] is a particularly nasty one.
* FutileHandReach: Eric does this in the bad ending when [[spoiler:Hanna's arm sinks into the water and fades away]] before he can save her.
* KillerRabbit: Robbie the Rabbit costumes begin picking up weapons and attacking in force during the Lakeside Amusement Park level.
* MultipleEndings: Two different types of Good, one Bad, and one UFO. They all depend on how you defeat the final boss as well as whether you were able to save all of the friends you have to try to save throughout the game.
* MythologyGag: At one point Eric considers examining [[SilentHill2 the inside of a toilet.]]
* NintendoHard: Monsters travel in packs, they like cheap hits, healing items are rare and don't heal very much, and as in the other games, one hit by Pyramid Head is an almost certain GameOver.
* NothingIsScarier: There's an unusual number of long, awkward sections of the game where nothing happens and no monsters are around. ''And no music, either.''
* RecurringBoss: Pyramid Head appears as a early boss, then returns for a sequence of chase scenes near the end before fighting you in a proper arena.
* TheStinger: After the credits, Pyramid Head is shown looking creepy in the room he was first met in.
* WhatHappenedToTheMouse: All of the friends you save, but particularly Bill, the one who gives you your guns, is left at the beginning of the game badly wounded and never heard from again.
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