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Anything That Moves is a disambiguation
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* DistractedbytheSexy: Jasmine's ability is to stop enemy allies from attack the next turn (not just males, not just the human allies, [[AnythingThatMoves ANYTHING]]), which causes hearts to rise from the card. Even her flavor text alludes to this ("Keep your eyes on the road.")
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* DistractedbytheSexy: Jasmine's ability is to stop enemy allies from attack the next turn (not just males, not just the human allies, [[AnythingThatMoves ANYTHING]]), ANYTHING), which causes hearts to rise from the card. Even her flavor text alludes to this ("Keep your eyes on the road.")
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: One of the weapons that warrior heroes can use, along with some allies.
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Dewicked trope
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* HellishHorse: The Hellsteed.
* KnifeNut: Used by rogue heroes, and some allies.
* MagicStaff: Used by both mages and priests.
* KnifeNut: Used by rogue heroes, and some allies.
* MagicStaff: Used by both mages and priests.
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*
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* ALoadOfBull: Logan Stonebreaker, along with other random minotaur mooks.
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* OurMinotaursAreDifferent: Logan Stonebreaker, along with other random minotaur mooks.
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* StandardStatusEffect: Poison, burn, paralyzed, confused, frozen, and instant death are all fairly common card effects.
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* StandardStatusEffect: StatusEffects: Poison, burn, paralyzed, confused, frozen, and instant death are all fairly common card effects.
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Gameplay closely resembles the ''VideoGame/WorldOfWarcraft Trading Card Game'', which is in turn similar to the TropeCodifier, ''MagicTheGathering''. The similarities and differences are discussed by one of the game's creators [[http://www.shadowera.com/content.php?129-A-closer-look-at-Shadow-Era in a blog post]].
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Gameplay closely resembles the ''VideoGame/WorldOfWarcraft Trading Card Game'', which is in turn similar to the TropeCodifier, ''MagicTheGathering''.''TabletopGame/MagicTheGathering''. The similarities and differences are discussed by one of the game's creators [[http://www.shadowera.com/content.php?129-A-closer-look-at-Shadow-Era in a blog post]].
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Added image.
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Shadow Era is an cross-platform, completely free [[CollectibleCardGame CCG]] supported on various systems (Web, PC, Mac, iPhone, iPad, and Android). Shadow Era was designed to be an easy-to-learn and fun to play card game that could be played without paying a dollar, though {{Microtransactions}} are available.
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''Shadow Era'' is an cross-platform, completely free [[CollectibleCardGame CCG]] supported on various systems (Web, PC, Mac, iPhone, iPad, and Android). Shadow Era was designed to be an easy-to-learn and fun to play card game that could be played without paying a dollar, though {{Microtransactions}} are available.
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Gameplay closely resembles the ''WorldOfWarcraft Trading Card Game'', which is in turn similar to the TropeCodifier, ''MagicTheGathering''. The similarities and differences are discussed by one of the game's creators [[http://www.shadowera.com/content.php?129-A-closer-look-at-Shadow-Era in a blog post]].
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Gameplay closely resembles the ''WorldOfWarcraft ''VideoGame/WorldOfWarcraft Trading Card Game'', which is in turn similar to the TropeCodifier, ''MagicTheGathering''. The similarities and differences are discussed by one of the game's creators [[http://www.shadowera.com/content.php?129-A-closer-look-at-Shadow-Era in a blog post]].
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* CompetitiveBalance:
** GlassCannon: Several card have a much higher attack then health (such as the Blake Windrunner) and one support card for elementals (Shard of Power) allows for your monsters to have increased attack for having only one health.
*** Mages have the strongest spell cards in terms of damage dealt (Fireball does four damage but only costs three resources) but have the lowest starting health and the worst heal in the game.
** StoneWall: One of the armors (Armor of Ages) gives massive defense while preventing your hero from attacking.
*** Even though they are normally glass canons, the mage heroes can easily become Stone Walls (particularly the human ones), with many of their cards revolve around preventing the enemy from attacking with allies while slowly killing the enemy hero with Fire and Poison.
*** Any ally with the protector attribute force the enemy to attack them before they can attack any other ally. One of these cards has no attack.
*** Armored Sandworm has two armor, which means it is nearly impossible to kill through normal means, but only has two attack.
*** Snake Daemon can poison enemy allies, has the highest health of any card of it's resource cost, and attacks first when defending, but only has one attack.
** FragileSpeedster: Several cards allies can be played with only one resource, with one of them being able to attack the round it is summoned. However, at best these allies have only two health, if that, meaning just about anything can kill them in a single hit.
** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit). It just takes awhile to play them.
** GlassCannon: Several card have a much higher attack then health (such as the Blake Windrunner) and one support card for elementals (Shard of Power) allows for your monsters to have increased attack for having only one health.
*** Mages have the strongest spell cards in terms of damage dealt (Fireball does four damage but only costs three resources) but have the lowest starting health and the worst heal in the game.
** StoneWall: One of the armors (Armor of Ages) gives massive defense while preventing your hero from attacking.
*** Even though they are normally glass canons, the mage heroes can easily become Stone Walls (particularly the human ones), with many of their cards revolve around preventing the enemy from attacking with allies while slowly killing the enemy hero with Fire and Poison.
*** Any ally with the protector attribute force the enemy to attack them before they can attack any other ally. One of these cards has no attack.
*** Armored Sandworm has two armor, which means it is nearly impossible to kill through normal means, but only has two attack.
*** Snake Daemon can poison enemy allies, has the highest health of any card of it's resource cost, and attacks first when defending, but only has one attack.
** FragileSpeedster: Several cards allies can be played with only one resource, with one of them being able to attack the round it is summoned. However, at best these allies have only two health, if that, meaning just about anything can kill them in a single hit.
** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit). It just takes awhile to play them.
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* MysticalWhiteHair: Majiya, the female shadow mage.
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* WhiteHairedPrettyGirl: Majiya, the female shadow mage.
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* TheArcher: Weapon of choice for any hunter hero.
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** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit).
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** MightyGlacier: High cost allies (5 resources and up), at a minimum have four health, and some of them (mostly Shadow allies) have high enough to attack to one shot most other allies (Brutal Minotar, for example has 6 attack, which can instantly kill all but but one unbuffed allies in a single hit). It just takes awhile to play them.
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* DistractedbytheSexy: Jasmine's ability is to stop enemy allies from attack the next turn (not just males, not just the human allies, [[AnythingThatMoves ANYTHING]]), which causes hearts to rise from the card. Even her flavor text alludes to this ("Keep your eyes on the road.")
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* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.
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* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.
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** The four most basic types of heroes are Warrior, Mage, and Hunter. There are two human allies that are Rogues.
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** The four three most basic types of heroes are Warrior, Mage, and Hunter. There are two human allies that are Rogues.
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* FantasticNuke: Three board wipe cards, Super Nova, Tidal Wave, and Energy Discharge all function as these.