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* PlayerNudge: Automation isn't instantly unlocked, you have to feed your first machines by hand and craft some parts. This helps the player understand how important it is to have a passive income of parts rather than crafting everything. The last piece of automation that stays missing is power. As your factory grows you'll need to feed ever more biomass burners by hand, until you finally unlock coal power, which can be set up and forgotten.
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''[[https://www.satisfactorygame.com/ Satisfactory]]'' is a first-person FactoryBuildingGame released into early access by Creator/CoffeeStainStudios in March 2019 via the UsefulNotes/EpicGamesStore. Heavily inspired by ''{{VideoGame/Factorio}}'', players take the role of a “Pioneer”, an employee of the [=FicSit=] Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a SpaceElevator to the waiting [=FicSit=] facilities in orbit.

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''[[https://www.satisfactorygame.com/ Satisfactory]]'' is a first-person FactoryBuildingGame released into early access by Creator/CoffeeStainStudios in March 2019 via the UsefulNotes/EpicGamesStore.Platform/EpicGamesStore. Heavily inspired by ''{{VideoGame/Factorio}}'', players take the role of a “Pioneer”, an employee of the [=FicSit=] Corporation dropped onto an alien world to gather resources and manufacture materials for the as-yet mysterious "Project Assembly". To do so, they'll need to mine ore, smelt ingots, and construct and assemble ever more complex machine components, gradually building a massive factory (or a group of multiple factories) to automate the process and sending ever-increasing quantities of items up a SpaceElevator to the waiting [=FicSit=] facilities in orbit.



As of June 8, 2020, the game's Early Access version is also available on UsefulNotes/{{Steam}}, with Experimental following suit shortly after.

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As of June 8, 2020, the game's Early Access version is also available on UsefulNotes/{{Steam}}, Platform/{{Steam}}, with Experimental following suit shortly after.
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* UnstoppableForceMeetsImmovableObject: The Pressure Conversion Cube component is designed to act as an Immovable Object to the Unstoppable Forces of unstable matter, by converting the outgoing force into internal pressure, thus containing the immense energy to be utilized in a safe and controlled manner. They're mainly used to contain the extremely dense Nuclear Pasta, but also to contain dangerously high concentrations of other matter, such as nitrogen gas in high-performance Turbo Pressure Motors and plutonium in Plutonium Fuel Units.
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** [[ShiftingSandLand Dune Desert]] is arguably the least impressive biome compared to the SceneryPorn everywhere else, being just a giant expanse of sand dunes with a few rocks here and there. But its vast, almost obstruction-free open space is perfect for building big endgame factories in.

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** [[ShiftingSandLand Dune Desert]] is arguably the least visually impressive biome compared to the SceneryPorn everywhere else, being just a giant expanse of sand dunes with a few rocks here and there. But its vast, almost obstruction-free open space is perfect for building big endgame factories in.
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** [[ShiftingSandLand Dune Desert]] is arguably the least impressive biome compared to the SceneryPorn everywhere else, being just a giant expanse of sand dunes with a few rocks here and there. But its vast, almost obstruction-free open space is perfect for building big endgame factories in.
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** Pipes without indicators can make for some really nice-looking cylindrical support pillars.

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moved from Trivia, also alphabetization ignores articles


* AWinnerIsYou: The reward for spending hundreds of hours exploring resources, bashing tons of hostile alien animals, weaving a massive network of conveyor spaghetti, building a massive factory capable of cranking out thousands of extremely complex parts, building nuclear reactors capable of providing the gigawatts needed to power all that, building even more machines to deal with radioactive pollution, setting up complex production lines, carefully optimizing them, and eventually getting to the point where you can finally make 4000 Assembly Directors, 4000 Magnetic Field Generators, 1000 Nuclear Pastas and 1000 Thermal Propulsion Rockets... is the exclusive FICSIT Employee of the Month golden cup. Zigged-zagged in that this is not the final prize of the game and is inserted to keep players busy while Coffee Stain is still working on the final two tiers and the last few updates before the game is pushed into final release.


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* ShoutOut:
** The Blader Runner is of course a reference to the [[Film/BladeRunner movie]] of the same name.
** A secret addition in Update 3 was Elon Musk's cybercar, complete with smashed window.
** The toilet contains a poster advertising/mocking the free-to-play game ''The Cycle''.
** The description for the snowman during the Ficsmas event is a hilariously cynical one to ''WesternAnimation/{{Frozen|2013}}''.
--> ''Do you wanna build it? You will finally have a friend!''
--> '''Disclaimer''': Is not actually your friend.
** You get one of five random quotes when opening the Ficsmas gifts, including but not limited to "[[Film/HomeAlone2LostInNewYork Merry Christmas, ya filthy animal]]".


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* AWinnerIsYou: The reward for spending hundreds of hours exploring resources, bashing tons of hostile alien animals, weaving a massive network of conveyor spaghetti, building a massive factory capable of cranking out thousands of extremely complex parts, building nuclear reactors capable of providing the gigawatts needed to power all that, building even more machines to deal with radioactive pollution, setting up complex production lines, carefully optimizing them, and eventually getting to the point where you can finally make 4000 Assembly Directors, 4000 Magnetic Field Generators, 1000 Nuclear Pastas and 1000 Thermal Propulsion Rockets... is the exclusive FICSIT Employee of the Month golden cup. Zigged-zagged in that this is not the final prize of the game and is inserted to keep players busy while Coffee Stain is still working on the final two tiers and the last few updates before the game is pushed into final release.
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** Blank signs with a white (or colored) background can be used as light strips and TronLines. As of Update 8, which upgraded the game to Unreal Engine 5, signs and billboards now also illuminate their surroundings thanks to the Lumen global illumination system. So much so that with Lumen enabled, they make actual light fixtures AwesomeButImpractical in comparison - unlike those, signs don't require any power and are much slimmer and easier to integrate into the surrounding architecture.

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** Blank signs with a white (or colored) background can be used as light strips and TronLines. As of Update 8, which upgraded the game to Unreal Engine 5, signs and billboards now also illuminate their surroundings thanks to the Lumen global illumination system. So much so that with Lumen enabled, In fact, they make provide enough illumination to rival actual light fixtures fixtures, which become AwesomeButImpractical in comparison - unlike those, lights, signs don't require any power and are much slimmer and easier to integrate into the surrounding architecture.
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** Blank signs with a white (or colored) background can be used as light strips and TronLines, although they don't emit any actual light and are purely decorative.

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** Blank signs with a white (or colored) background can be used as light strips and TronLines, although TronLines. As of Update 8, which upgraded the game to Unreal Engine 5, signs and billboards now also illuminate their surroundings thanks to the Lumen global illumination system. So much so that with Lumen enabled, they don't emit any make actual light fixtures AwesomeButImpractical in comparison - unlike those, signs don't require any power and are purely decorative.much slimmer and easier to integrate into the surrounding architecture.
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** It was discovered that [[TubeTravel Hypertubes]] not only increase the player's velocity when they enter the tube, they also preserve the player's existing velocity. This led to the invention of the aptly-named ''Hypertube Cannon'', a device that uses short segments of tube chained together (so exiting the first tube immediately fires you into the second, and so on) to launch the player at whatever speed and angle is desired[[note]]The direction is controlled by where the last tube in the chain is pointing; speed control can be achieved by entering further up or down the chain[[/note]]. Just be prepared for a bit of SaveScumming if your first launch goes wrong (which it almost certainly will), and remember to bring a jetpack or build a landing pad at the other end if you intend to survive the trip.

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** It was discovered that [[TubeTravel Hypertubes]] not only increase the player's velocity when they enter the tube, they also preserve the player's existing velocity. This led to the invention of the aptly-named ''Hypertube Cannon'', a device that uses short segments of tube chained together (so exiting the first tube immediately fires you into the second, and so on) to launch the player at whatever speed and angle is desired[[note]]The direction is controlled by where the last tube in the chain is pointing; speed control can be achieved by entering further up or down the chain[[/note]]. Just be prepared for a bit of SaveScumming if your first launch goes wrong (which it almost certainly will), and remember to bring a jetpack or build a landing pad at the other end if you intend to survive the trip. A related concept is the ''Hypertube Cyclotron'', where the player is fed into a series of cannons over and over by a loop until they move so quickly that they glitch out of the pipe at ludicrous speed into an "exit" hypertube that brings them to their destination (although due to the high speeds involved, these typically need to be built all the way). Such a device can allow you to go from one corner of the map to another in seconds.
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** "Pure Recipes" are a class of alternate recipes for most resources that allow you to use a refinery with water instead of a smelter or constructor for extra processed items per raw resources. Refineries are energy and space-intensive, but given that water is essentially infinite if you build close to the sea, then it becomes appealing in the late game to pay the price to get more bangs from your bucks out of your ores, up to 2,5x more for copper.
** "Recycled Rubber" and "Recycled Plastic" are two recipes that are difficult to set up, requiring a complex feedback loop on top of having to wrestle with oil in general, but they are by far the most efficient ways to make rubber and plastic resource-wise when combined with "Diluted Fuel".
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** A player's factory will inadvertently become this if the player only thinks in the short term and didn't consider long-term factory design before building. Cue factories with NoOshaCompliance and conveyor belts criss-crossing all over the place. This can even occur to players who plan long-term due to new features and recipes being added to the game from time to time.

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** A player's factory will inadvertently become this if the player only thinks in the short term and didn't consider long-term factory design before building. Cue factories with NoOshaCompliance and conveyor belts criss-crossing all over the place. This can even occur to players who plan long-term due to new features and recipes being added to the game from time to time. time, as well as changes to existing recipes between major updates and in an extreme case with the beacon, ''removal'' of a set of recipes.

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* VideoGameDelegationPenalty: Machines craft things at a much slower pace than the player character can do by hand. However, you have more important things to do than handcrafting screws and plates, and setting up multiple factories across the gameworld will pay off in the long run.

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* VideoGameDelegationPenalty: Machines craft things at a much slower pace than the player character can do by hand. However, [[SubvertedTrope However]], you have more important things to do than handcrafting screws and plates, and setting up multiple factories across the gameworld will pay off in the long run.run. Further subverting this trope is that later in the game (project assembly parts, then anything made at a refinery, blender or accelerator) you come accross recipes that you have no choice but to automate, as they cannot be crafted by hand. And as you start increasing the scale of your factory, you'll soon be automatically crafting dozens of times faster than you'd be able to do by hand.
* YouNukeEm: Nuke Nobelisks are exactly what you think: nobelisks that explode in a massive, insanely damaging explosion, and crafted from nuclear fuel.
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** Not a joke vehicle, but the Ficsit factory cart certainly fits the bill. It comes in a mini-packed crate that fits in your inventory, and upon being deployed unfolds itself into... a dinky box-car which isn't even as tall as you, and has a frame barely long enough or wide enough to fit your character sitting in a cramped fetal position inside of it. One of its windows is stuck hanging open and flapping about in the wind, and the only thing it has in the way of a horn is a stick-on siren that must be manually attached to - and detached from - the roof of the cart. To its credit, [[WhatAPieceOfJunk it has incredible acceleration, a good top speed, and can stop on a dime, plus has very responsive turning perfect for winding through cramped FICSIT brand factories...]] as long as you're on something perfectly flat, like a foundation or walkway. Once even the slightest amount of unevenness touches the ground it's on, it has the grip of an [=AE86=] on solid ice with worn slick tires. Although to be fair, ''[[ExactlyWhatItSaysOnTheTin it's a factory cart]]''. You're not supposed to drive it anywhere other than on paved factory grounds. That's what the dune buggy is for.

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** Not a joke vehicle, but the Ficsit factory cart certainly fits the bill. It comes in a mini-packed crate that fits in your inventory, and upon being deployed unfolds itself into... a dinky box-car which isn't even as tall as you, and has a frame barely long enough or wide enough to fit your character sitting in a cramped fetal position inside of it. One of its windows is stuck hanging open and flapping about in the wind, and the only thing it has in the way of a horn is a stick-on siren that must be manually attached to - and detached from - the roof of the cart. To its credit, [[WhatAPieceOfJunk it has incredible acceleration, a good top speed, and can stop on a dime, plus has very responsive turning perfect for winding through cramped FICSIT brand factories...]] as long as you're on something perfectly flat, manufactured, like a foundation or walkway. Once even the slightest amount of unevenness it touches the ground it's on, terrain it has the grip of an [=AE86=] on solid ice with worn slick tires. Although to be fair, ''[[ExactlyWhatItSaysOnTheTin it's a factory cart]]''. You're not supposed to drive it anywhere other than on paved factory grounds. That's what the dune buggy is for.
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** The SpaceElevator is made from only first tier basic materials and also requires no power, despite the ridiculous leap in technology it represents.

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** The SpaceElevator is made from only first tier basic materials and also requires no power, despite the ridiculous leap in technology it represents. Then again, the player is only building a giant clamp to hold the actual space elevator which descends from space.
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** Not a joke vehicle, but the Ficsit factory cart certainly fits the bill. It comes in a mini-packed crate that fits in your inventory, and upon being deployed unfolds itself into... a dinky box-car which isn't even as tall as you, and has a frame barely long enough or wide enough to fit your character sitting in a cramped fetal position inside of it. One of its windows is stuck hanging open and flapping about in the wind, and the only thing it has in the way of a horn is a stick-on siren that must be manually attached to - and detached from - the roof of the cart. To its credit, [[WhatAPieceOfJunk it has incredible acceleration, a good top speed, and can stop on a dime, plus has very responsive turning perfect for winding through cramped FICSIT brand factories...]] as long as you're on something perfectly flat, like a foundation or walkway. Once even the slightest amount of unevenness touches the ground it's on, it has the grip of an [=AE86=] on solid ice with slick tires. Although to be fair, ''[[ExactlyWhatItSaysOnTheTin it's a factory cart]]''. You're not supposed to drive it anywhere other than on paved factory grounds. That's what the dune buggy is for.

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** Not a joke vehicle, but the Ficsit factory cart certainly fits the bill. It comes in a mini-packed crate that fits in your inventory, and upon being deployed unfolds itself into... a dinky box-car which isn't even as tall as you, and has a frame barely long enough or wide enough to fit your character sitting in a cramped fetal position inside of it. One of its windows is stuck hanging open and flapping about in the wind, and the only thing it has in the way of a horn is a stick-on siren that must be manually attached to - and detached from - the roof of the cart. To its credit, [[WhatAPieceOfJunk it has incredible acceleration, a good top speed, and can stop on a dime, plus has very responsive turning perfect for winding through cramped FICSIT brand factories...]] as long as you're on something perfectly flat, like a foundation or walkway. Once even the slightest amount of unevenness touches the ground it's on, it has the grip of an [=AE86=] on solid ice with worn slick tires. Although to be fair, ''[[ExactlyWhatItSaysOnTheTin it's a factory cart]]''. You're not supposed to drive it anywhere other than on paved factory grounds. That's what the dune buggy is for.

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* ILoveNuclearPower: Update 2 made nuclear reactors available as a power source. Reactors produce the most power of all the power generators available, but you’ll be hard pressed to deal with all the (potentially damaging) radioactive waste they produce (25 barrels every 5 minutes).
** As of Update 4, it's now possible to process the Uranium Waste into a form that is safely disposable in the AWESOME Sink (Plutonium Rods), making nuclear power more tenable. That said, you can throw those rods back into the reactor to maximize your power output, though the waste produced by doing that is even more dangerous and cannot be disposed of at all.


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* PowerSource: Update 2 made nuclear reactors available as a power source. Reactors produce the most power of all the power generators available, but you’ll be hard pressed to deal with all the (potentially damaging) radioactive waste they produce (25 barrels every 5 minutes).
** As of Update 4, it's now possible to process the Uranium Waste into a form that is safely disposable in the AWESOME Sink (Plutonium Rods), making nuclear power more tenable. That said, you can throw those rods back into the reactor to maximize your power output, though the waste produced by doing that is even more dangerous and cannot be disposed of at all.
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Expanding the Liquid Biofuel section of Awesome but Impractical, because its not worth using in Fuel Generators either compared to just burning the Solid Biofuel


** Liquid Biofuel. On paper it is the ultimate form of Biofuel, indeed it has the highest energy per unit and energy per Biomass and in fact equals the energy of Fuel refined from oil. Unfortunately it combines the downsides of both Biomass and liquid fuels. Being a Biomass product you can't automate the collection of its raw material, and being a liquid means it must be packaged - which costs Plastic to make Empty Canisters that are not refunded when the fuel is consumed - to be used in vehicles or Biomass Burners (though it can be used unpackaged in Fuel Generators). To add insult to injury despite its higher energy per unit the smaller stack size means more frequent refueling is necessary compared to Solid Biofuel when used in vehicles or Biomass Burners. Liquid Biofuel also cannot power the Chainsaw or Jetpack or used to make Turbofuel.

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** Liquid Biofuel. On paper it is the ultimate form of Biofuel, indeed it has the highest energy per unit and energy per Biomass and in fact equals the energy of Fuel refined from oil. Unfortunately it combines the downsides of both Biomass and liquid fuels. Being a Biomass product you can't automate the collection of its raw material, and being a liquid means it must be packaged - which costs Plastic to make Empty Canisters that are not refunded when the fuel is consumed - to be used in vehicles or Biomass Burners (though it can be used unpackaged in Fuel Generators).Burners. To add insult to injury despite its higher energy per unit the smaller stack size means more frequent refueling is necessary compared to Solid Biofuel when used in vehicles or Biomass Burners. Liquid Biofuel also cannot power the Chainsaw or Jetpack or used to make Turbofuel. It can be used unpackaged in Fuel Generators but the energy gain compared to burning the required Solid Biofuel in Biomass Burners is so small it's probably not worth the extra expense.[[note]]It takes 90 Solid Biofuel per minute in a Refinery to make 60 cubic meters of Liquid Biofuel per minute. The Solid Biofuel can sustain 22.5 Biomass Burners generating a total of 675 MW. The Liquid Biofuel can sustain 5 Fuel Generators generating a total of 750 MW, a gain of only 75 MW. Then you have to subtract the 30 MW required by the Refinery bringing the net gain down to only 45 MW, and then subtract the energy for the Water Extractor and any Constructors making Solid Biofuel. On top of that Fuel Generators are FAR more expensive to build than Biomass Burners.[[/note]]
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** The best use for color cartridges, normally employed in decoration? They are the third best non-radioactive vehicle fuel, and unlike the top two (batteries and packaged turbofuel) it is available from Tier 2 and easy to craft: you'll likely have collected enough petals to fill the vehicle while getting materials for biomass.

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** The best use for color cartridges, normally employed in decoration? They are the third best non-radioactive vehicle fuel, and unlike the top two (batteries and packaged turbofuel) it is available from Tier 2 and easy to craft: you'll likely have collected enough petals to fill the vehicle while getting materials for biomass. {{Nerf}}ed in Update 6, as flowers can no longer be collected for petals.
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** The SpaceElevator is made from only first tier basic materials and also requires no power, despite the ridiculous leap in technology it represents.
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* PunnyName: Nobelisks are compact explosives with a cylindrical casing. Alfred Nobel's most famous invention was dynamite, a compact explosive with cylindrical casing.
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* PortableHole: Of sorts. There are floor holes for conveyor lifts to pass through, as well as floor and wall holes for pipes and [[TubeTravel Hypertubes]], which can be built on any floor or wall just like any other object, and dismantling one leaves the floor/wall intact. The conveyor lift floor hole in particular even appears as a solid black hole that items disappear into/pop out of.
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** In-universe, Ficsit's anti-waste program awards Pioneers for using it, which incentivizes them to produce items for the sole purpose of throwing them out.
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* HypocriticalHumor: 'Ficsit Does Not Waste!' is the company motto, but their Anti-Waste Effort for Stress-Testing of Materials on Exoplanets, or [[FunWithAcronyms AWESOME]], Program incentivizes waste. Players are rewarded for throwing items into the AWESOME Sink with coupons that allow them to unlock new schematics, with more-refined or complex items being worth more 'points' and every ticket requiring more points than the previous one. This means many players eventually set up entire manufacturing complexes dedicated to producing extremely complex machinery just to throw it into a giant industrial grinder for rewards from the anti-waste program.

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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* HolidayMode: The December 2020 update introduce the Ficsmas event, which requires the player to farm for presents to build holiday themed decorations and unlock a new holiday TechTree, and ultimately, unlock a special Christmas tree constructor that spews out presents. Additionally, your power poles will now be decorated with Christmas ornaments and your lizard doggos will all have reindeer antlers and a red shiny nose.

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* HolidayMode: The game basically celebrates two holidays: Christmas, and April Fool's:
**
The December 2020 update introduce the Ficsmas event, which requires the player to farm for presents to build holiday themed decorations and unlock a new holiday TechTree, and ultimately, unlock a special Christmas tree constructor that spews out presents. Additionally, your power poles will now be decorated with Christmas ornaments and your lizard doggos will all have reindeer antlers and a red shiny nose. The 2021 update extended the Ficsmas event slightly further to introduce three different varieties of fireworks[[note]]Snutt later revealed that the purpose for fireworks was to test a new interface for selecting ammo type. The interface was then extended to the rebar gun, rifle and detonator in Update 6[[/note]].
** As mentioned above, the April 1st 2021 update would see the introduction of the April Fool's Day holiday mode. No new holiday content was added for April 1st, 2022.
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* AscendedMeme: For a long time, pipes were considered a meme among the community, with every update video containing comments requesting pipes and the game's Discord server bot programmed to respond to any mention of the word 'pipe' with an emoji of a pipe with a red X over it. This meme even spread over to the ''VideoGame/Factorio'' developers, who made reference to Satisfactory Pipes in a dev blog about their office file servers. And then Update 3 came along adding pipes out of nowhere.

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* AscendedMeme: For a long time, pipes were considered a meme among the community, with every update video containing comments requesting pipes and the game's Discord server bot programmed to respond to any mention of the word 'pipe' with an emoji of a pipe with a red X over it. This meme even spread over to the ''VideoGame/Factorio'' ''Factorio'' developers, who made reference to Satisfactory Pipes in a dev blog about their office file servers. And then Update 3 came along adding pipes out of nowhere.
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* ActionGirl: Although the pioneer is pretty much a blank slate, their character model is quite feminine in appearance despite their bulky suit, so it's probably safe to assume that they're female. Having been dropped on a planet crawling with hostile wildlife, fighting for her survival is a daily occurrence.

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* ActionGirl: Although the pioneer is pretty much a blank slate, their character model is quite feminine in appearance despite their bulky suit, so it's probably safe to assume and the developers have confirmed that they're female.all player-character pioneers are women. Having been dropped on a planet crawling with hostile wildlife, fighting for her survival is a daily occurrence.



* AscendedMeme: For a long time, pipes were considered a meme among the community, with every update video containing comments requesting pipes and the game's Discord server bot programmed to respond to any mention of the word 'pipe' with an emoji of a pipe with a red X over it. Then Update 3 came along adding pipes out of nowhere.

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* AscendedMeme: For a long time, pipes were considered a meme among the community, with every update video containing comments requesting pipes and the game's Discord server bot programmed to respond to any mention of the word 'pipe' with an emoji of a pipe with a red X over it. Then This meme even spread over to the ''VideoGame/Factorio'' developers, who made reference to Satisfactory Pipes in a dev blog about their office file servers. And then Update 3 came along adding pipes out of nowhere.
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* OverlyNarrowSuperlative: The AWESOME Shop, constructed by the planet's only known inhabitant, is covered in screens boasting it's 'the best store on the planet!'

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* OverlyNarrowSuperlative: The AWESOME Shop, constructed by the planet's only known inhabitant, inhabitants (or inhabitant if you're not playing a network game), is covered in screens boasting it's 'the best store on the planet!'
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** Crossing over into TooDumbToLive, Nobelisk consists of a large explosive mining charge carried in the right hand and its detonator carried in the left. So what does the Pioneer do with both their hands full after throwing a charge? They whack the detonator with another hunk of high-ex material. ([[FridgeBrilliance Then again, high explosives are supposed to be absolutely safe if not armed and ready]]).

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** Crossing over into TooDumbToLive, Nobelisk consists of a large explosive mining charge carried in the right hand and its detonator carried in the left. So what does the Pioneer do with both their hands full after throwing a charge? They whack the detonator with another hunk of high-ex material. ([[FridgeBrilliance Then again, high explosives are supposed to be absolutely safe and completely impossible to detonate if they are not armed and ready]]).
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* LastChanceHitPoint: Fall damage is capped at 97 out of 100 HP. Therefore, if you forgot to [[NoOSHACompliance implement OSHA compliance]] in your factory and end up falling from a 600 meter tall platform, you will not die -- but you'd better get your health back to 100 HP if you intend to survive another fall. And of course, this limit does not apply to environment, creature or industrial accident damage.

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