Follow TV Tropes

Following

History VideoGame / Satisfactory

Go To

OR

Is there an issue? Send a MessageReason:
None


** For April Fools 2024, Coffee Stain went with a video that is a TakeThat at Creator/{{Nintendo}}, having Snutt Treptow speak in mock Swedish (despite Snutt being a native Swedish speaker), announcing that the game is coming to the Platform/NintendoSwitch, and then showcasing the game running on the Switch... running at a sorry 7 frames per second. The video ends with the hands of a frustrated dev (or tester) flushing the Switch down the toilet.

to:

** For April Fools 2024, Coffee Stain went with a video that is a TakeThat at Creator/{{Nintendo}}, having Creator/{{Nintendo}} and their Nintendo Direct videos: they had Snutt Treptow speak in mock Swedish (despite Snutt being a native Swedish speaker), speaker) overlaid with an English translator copying the Nintendo Direct videos, announcing that the game is coming to the Platform/NintendoSwitch, and then showcasing the game running on the Switch... running at a sorry 7 frames per second. The video ends with the hands of a frustrated dev (or tester) flushing the Switch down the toilet.
Is there an issue? Send a MessageReason:
None


** For April Fools 2024, Coffee Stain went with a video that is a TakeThat at Creator/{{Nintendo}}, having Snutt Treptow speak in mock Swedish (despite Snutt being a native Swedish speaker), announcing that the game is coming to the Platform/NintendoSwitch, and then [[RealityEnsues showcasing the game running on the Switch running at a sorry 7 frames per second]]. The video ends with the hands of a frustrated dev flushing the Switch down the toilet.

to:

** For April Fools 2024, Coffee Stain went with a video that is a TakeThat at Creator/{{Nintendo}}, having Snutt Treptow speak in mock Swedish (despite Snutt being a native Swedish speaker), announcing that the game is coming to the Platform/NintendoSwitch, and then [[RealityEnsues showcasing the game running on the Switch Switch... running at a sorry 7 frames per second]]. second. The video ends with the hands of a frustrated dev (or tester) flushing the Switch down the toilet.

Added: 1203

Changed: 747

Is there an issue? Send a MessageReason:
None


* AprilFoolsDay: For 2021, Coffee Stain Studios slipped several pranks into a seemingly innocuous Update in Experimental- firstly, the players are given a big head. Next, Lizard Doggos are scaled up to be humongous and randomly will have a pioneer helmet on. Then, they scaled down the Curious Creatures to be around the size of a lizard doggo. Lastly, they replaced the hogs with the Walkers from VideoGame/{{Sanctum}}. And as icing on the cake, they purposedly reintroduced the typo "error" trolling attempt they made sometime in Update 3. In true April Fools fashion, [[HoistByHisOwnPetard this backfired on them]] when unaware players [[http://twitter.com/SatisfactoryAF/status/1377921798524833792 flooded their QA site]] with bug reports on the above changes.

to:

* AprilFoolsDay: AprilFoolsDay:
**
For 2021, Coffee Stain Studios slipped several pranks into a seemingly innocuous Update in Experimental- firstly, the players are given a big head. Next, Lizard Doggos are scaled up to be humongous and randomly will have a pioneer helmet on. Then, they scaled down the Curious Creatures to be around the size of a lizard doggo. Lastly, they replaced the hogs with the Walkers from VideoGame/{{Sanctum}}. And as icing on the cake, they purposedly reintroduced the typo "error" trolling attempt they made sometime in Update 3. In true April Fools fashion, [[HoistByHisOwnPetard this backfired on them]] when unaware players [[http://twitter.com/SatisfactoryAF/status/1377921798524833792 flooded their QA site]] with bug reports on the above changes.changes.
** For April Fools 2024, Coffee Stain went with a video that is a TakeThat at Creator/{{Nintendo}}, having Snutt Treptow speak in mock Swedish (despite Snutt being a native Swedish speaker), announcing that the game is coming to the Platform/NintendoSwitch, and then [[RealityEnsues showcasing the game running on the Switch running at a sorry 7 frames per second]]. The video ends with the hands of a frustrated dev flushing the Switch down the toilet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Geothermal power is found at the end of the Caterium chain and is very resource-expensive to setup as it requires supercomputers. It's also fluctuating over time. This is the price to pay for the boon of getting an energy source that requires no maintenance of any sort whatsoever.


Added DiffLines:

* {{Unobtainium}}
** Massage doesn't have gold on the surface, however it has Caterium, a gold-like metal with similar properties such as a high conductivity for electric currents and heat.
** SAM (Strange Alien Metal) ore can be found accross the map. It's a glossy black metal with veins of changing colors. It is currently useless, but will be used in the full release of the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlowerMouth: Non-Flying Birds are small, harmless birds that can be seen waddling around in many biomes. Periodically, they stop and their beak splits into four while they gaze upwards. It seems to also be a literal case of this trope, since they are mimicking flowers for insects to try to land on in this state.

Added: 689

Changed: 185

Is there an issue? Send a MessageReason:
None


** Liquid Biofuel. On paper it is the ultimate form of Biofuel, indeed it has the highest energy per unit and energy per Biomass and in fact equals the energy of Fuel refined from oil. Unfortunately it combines the downsides of both Biomass and liquid fuels. Being a Biomass product you can't automate the collection of its raw material, and being a liquid means it must be packaged - which costs Plastic to make Empty Canisters that are not refunded when the fuel is consumed - to be used in vehicles or Biomass Burners. To add insult to injury despite its higher energy per unit the smaller stack size means more frequent refueling is necessary compared to Solid Biofuel when used in vehicles or Biomass Burners. Liquid Biofuel also cannot power the Chainsaw or Jetpack or used to make Turbofuel. It can be used unpackaged in Fuel Generators but the energy gain compared to burning the required Solid Biofuel in Biomass Burners is so small it's probably not worth the extra expense.[[note]]It takes 90 Solid Biofuel per minute in a Refinery to make 60 cubic meters of Liquid Biofuel per minute. The Solid Biofuel can sustain 22.5 Biomass Burners generating a total of 675 MW. The Liquid Biofuel can sustain 5 Fuel Generators generating a total of 750 MW, a gain of only 75 MW. Then you have to subtract the 30 MW required by the Refinery bringing the net gain down to only 45 MW, and then subtract the energy for the Water Extractor and any Constructors making Solid Biofuel. On top of that Fuel Generators are FAR more expensive to build than Biomass Burners.[[/note]]

to:

** Liquid Biofuel. On paper it is the ultimate form of Biofuel, indeed it has the highest energy per unit and energy per Biomass and in fact equals the energy of Fuel refined from oil. Unfortunately it combines the downsides of both Biomass and liquid fuels. Being a Biomass product you can't automate the collection of its raw material, and being a liquid means it must be packaged - which costs Plastic to make Empty Canisters that are not refunded when the fuel is consumed - to be used in vehicles or Biomass Burners. To add insult to injury despite its higher energy per unit the smaller stack size means more frequent refueling is necessary compared to Solid Biofuel when used in vehicles or Biomass Burners. Liquid Biofuel also cannot power the Chainsaw or Jetpack or used to make Turbofuel. It can be used unpackaged in Fuel Generators but the energy gain compared to burning the required Solid Biofuel in Biomass Burners is so small it's probably not worth the extra expense.[[note]]It takes 90 Solid Biofuel per minute in a Refinery to make 60 cubic meters of Liquid Biofuel per minute. The Solid Biofuel can sustain 22.5 Biomass Burners generating a total of 675 MW. The Liquid Biofuel can sustain 5 Fuel Generators generating a total of 750 MW, a gain of only 75 MW. Then you have to subtract the 30 MW required by the Refinery bringing the net gain down to only 45 MW, and then subtract the energy for the Water Extractor and any Constructors making Solid Biofuel. On top of that Fuel Generators are FAR more expensive to build than Biomass Burners.[[/note]][[/note]] [[SubvertedTrope That said]], [[ThisLooksLikeAJobForAquaman it does have another use]] as it's a very efficient jetpack fuel, beating even turbofuel for air time and vertical distance.
** Some Alternate Recipe seem like a great deal, but are actually worse than it seems. One such is the OC Supercomputer. Being able to make such a complex resource relatively quickly with an Assembler proves TooGoodToBeTrue as this hides that the recipe is horribly inefficient, needing huge amounts of aluminum among other resources. Overall, it depletes the map's resources more than twice as much as the base recipe.


Added DiffLines:

* SetAMookToKillAMook: Plasma Spitters don't care if there's something in their line of fire before shooting their plasma balls, and said plasma balls can hit other creatures. Careful movement makes you able to exploit this to use nearby enemies as meat shields for you.

Added: 145

Changed: 39

Is there an issue? Send a MessageReason:
None


[[foldercontrol]]
[[folder:Tropes A-B]]



[[/folder]]

[[folder:Tropes C-F]]



[[/folder]]

[[folder:Tropes G-O]]



[[/folder]]

[[folder:Tropes P-Z]]



* AWinnerIsYou: The reward for spending hundreds of hours exploring resources, bashing tons of hostile alien animals, weaving a massive network of conveyor spaghetti, building a massive factory capable of cranking out thousands of extremely complex parts, building nuclear reactors capable of providing the gigawatts needed to power all that, building even more machines to deal with radioactive pollution, setting up complex production lines, carefully optimizing them, and eventually getting to the point where you can finally make 4000 Assembly Directors, 4000 Magnetic Field Generators, 1000 Nuclear Pastas and 1000 Thermal Propulsion Rockets... is the exclusive FICSIT Employee of the Month golden cup. Zigged-zagged in that this is not the final prize of the game and is inserted to keep players busy while Coffee Stain is still working on the final two tiers and the last few updates before the game is pushed into final release.

to:

* AWinnerIsYou: The reward for spending hundreds of hours exploring resources, bashing tons of hostile alien animals, weaving a massive network of conveyor spaghetti, building a massive factory capable of cranking out thousands of extremely complex parts, building nuclear reactors capable of providing the gigawatts needed to power all that, building even more machines to deal with radioactive pollution, setting up complex production lines, carefully optimizing them, and eventually getting to the point where you can finally make 4000 Assembly Directors, 4000 Magnetic Field Generators, 1000 Nuclear Pastas and 1000 Thermal Propulsion Rockets... is the exclusive FICSIT Employee of the Month golden cup. Zigged-zagged in that this is not ''not'' the final prize of the game and is inserted game; it's merely to keep players busy while Coffee Stain the studio is still working on the final two tiers and the last few updates before the game is pushed into final release.release.
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Some alternate recipes qualify. One good example is "Steel Rotors", which replaces iron rods and screws in the recipe by steel pipes and wire. While this makes it more expensive, requiring you to spend some coal, it has the enormous advantage of being the same ingredients as stators, hence making you able to manufacture rotors and stators on the same chain. Even better, both steel rotors and base stators have the same output amount, allowing you to feed the output directly into an assembler producing motors.
** Similarly, "Steel Rods" and "Steel Screws" switch iron for steel but give off a large quantity of output out of relatively few machines.
Is there an issue? Send a MessageReason:
None


The game can be played solo or in online co-op; there's no hard-coded limit to the number of co-op players, but the developers only seriously tested up to 4 players at a time. Being an early access game, there are still a fair amount of bugs and yet-to-be-added content. The game currently exists in two versions: 'Early Access', which contains the most stable updates, and the 'Experimental Branch', which is used for testing updates before they get pushed into the main game.

to:

The game can be played solo or in online co-op; there's no hard-coded limit to the number of co-op players, but the developers only seriously tested up to 4 players at a time. Being an early access game, there are still a fair amount of bugs and yet-to-be-added content. The game currently exists in two versions: 'Early Access', which contains the most stable updates, and the 'Experimental Branch', which is used for testing updates before they get pushed into the main game.
game. The developers are aiming for the game's full version release later in 2024.

Added: 85

Changed: 12

Is there an issue? Send a MessageReason:
None


** As of Update 8, the weird stone formations can be removed with explosives as well.



** As an {{Anti Frustration Feature|s}}, if you are at full health you can fall any distance without dying. You'll be ''almost'' dead, but so long as you make sure to consume some healing items before trying a risky bit of platforming, you can fall a hundred feet or a thousand and walk away.

to:

** As an {{Anti Frustration Feature|s}}, if you are at full health health, you can fall any distance without dying. You'll be ''almost'' dead, but so long as you make sure to consume some healing items before trying a risky bit of platforming, you can fall a hundred feet or a thousand and walk away.



** Crossing over into TooDumbToLive, Nobelisk consists of a large explosive mining charge carried in the right hand and its detonator carried in the left. So what does the Pioneer do with both their hands full after throwing a charge? They whack the detonator with another hunk of high-ex material. ([[FridgeBrilliance Then again, high explosives are supposed to be absolutely safe and completely impossible to detonate if they are not armed and ready]]).

to:

** Crossing over into TooDumbToLive, Nobelisk consists of a large explosive mining charge carried in the right hand and its detonator carried in the left. So So, what does the Pioneer do with both their hands full after throwing a charge? They whack the detonator with another hunk of high-ex material. ([[FridgeBrilliance [[FridgeBrilliance Then again, high explosives are supposed to be absolutely safe and completely impossible to detonate if they are not armed and ready]]). ready]].



* PlayerNudge: Automation isn't instantly unlocked, you have to feed your first machines by hand and craft some parts. This helps the player understand how important it is to have a passive income of parts rather than crafting everything. The last piece of automation that stays missing is power. As your factory grows you'll need to feed ever more biomass burners by hand, until you finally unlock coal power, which can be set up and forgotten.

to:

* PlayerNudge: Automation isn't instantly unlocked, unlocked; you have to feed your first machines by hand and craft some parts. This helps the player understand how important it is to have a passive income of parts rather than crafting everything. The last piece of automation that stays missing is power. As your factory grows grows, you'll need to feed ever more biomass burners by hand, until you finally unlock coal power, which can be set up and forgotten.



--> ''Do you wanna build it? You will finally have a friend!''
--> '''Disclaimer''': Is not actually your friend.

to:

--> ''Do you wanna build it? You will finally have a friend!''
-->
friend!''\\
'''Disclaimer''': Is not actually your friend.



** Nuclear power plants generate nuclear waste – which, like the raw materials and fuel itself, is very deadly to be around. Before update 4 there was no official way to get rid of it; you could only stash it away in a very far away place, just like in Real Life. Update 4 added a loophole to get rid of it by reprocessing it into plutonium fuel rods that can be fed to nuclear plants or disintegrated in the AWESOME sink, but not without caveats: it's a very expensive process that requires lots of parts, many different materials and a particle accelerator, which is the most expensive machine in the entire game, and if you dare use plutonium fuel to power your nuclear plants, you're going to have to deal with even more dangerous, actually for real undestroyable plutonium waste.

to:

** Nuclear power plants generate nuclear waste – which, like the raw materials and fuel itself, is very deadly to be around. Before update 4 there was no official way to get rid of it; you could only stash it away in a very far away faraway place, just like in Real Life. Update 4 added a loophole to get rid of it by reprocessing it into plutonium fuel rods that can be fed to nuclear plants or disintegrated in the AWESOME sink, but not without caveats: it's a very expensive process that requires lots of parts, many different materials and a particle accelerator, which is the most expensive machine in the entire game, and if you dare use plutonium fuel to power your nuclear plants, you're going to have to deal with even more dangerous, actually for real undestroyable plutonium waste.



* VideoGameDelegationPenalty: Machines craft things at a much slower pace than the player character can do by hand. [[SubvertedTrope However]], you have more important things to do than handcrafting screws and plates, and setting up multiple factories across the gameworld will pay off in the long run. Further subverting this trope is that later in the game (project assembly parts, then anything made at a refinery, blender or accelerator) you come accross recipes that you have no choice but to automate, as they cannot be crafted by hand. And as you start increasing the scale of your factory, you'll soon be automatically crafting dozens of times faster than you'd be able to do by hand.

to:

* VideoGameDelegationPenalty: Machines craft things at a much slower pace than the player character can do by hand. [[SubvertedTrope However]], you have more important things to do than handcrafting screws and plates, and setting up multiple factories across the gameworld will pay off in the long run. Further subverting this trope is that later in the game (project assembly parts, then anything made at a refinery, blender or accelerator) you come accross across recipes that you have no choice but to automate, as they cannot be crafted by hand. And as you start increasing the scale of your factory, you'll soon be automatically crafting dozens of times faster than you'd be able to do by hand.

Top