Follow TV Tropes

Following

History VideoGame / SandcastleBuilder

Go To

OR

Changed: 24

Is there an issue? Send a MessageReason:
None


->''"Badge Earned: Redundant Redundancy"''
->''"Badge Earned: Notified"''
->''"Badge Earned: Redundant"''
-->--''The first messages you see when you open the game.''

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

to:

->''"Badge Earned: Redundant Redundancy"''
->''"Badge
Redundancy"\\
"Badge
Earned: Notified"''
->''"Badge
Notified"\\
"Badge
Earned: Redundant"''
-->--''The -->-- The first messages you see when you open the game.''

'''[[http://castle.
game

''[[http://castle.
chirpingmustard.com Sandcastle Builder]]''' Builder]]'' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
Is there an issue? Send a MessageReason:
None


'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

to:

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
Is there an issue? Send a MessageReason:
None


* ThrowItIn:
** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.
Is there an issue? Send a MessageReason:
Administrivia/ pages are not tropes


* PeopleSitOnChairs: One of the game's boosts (as in it's literally named that), which [[spoiler: multiplies the rates by 1 then adds 0.]]
Is there an issue? Send a MessageReason:
None


** Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite.

to:

** Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite. [[https://www.youtube.com/watch?v=9hdFG2GcNuA This is a feature of 64-bit floating-point notation.]]
Is there an issue? Send a MessageReason:
None


** The TimeTravel boost's messages and related badges are full of references to various time travel-related works, especially ''Film/BackToTheFuture''.

to:

** The TimeTravel boost's messages and related badges are full of references to various time travel-related works, especially ''Film/BackToTheFuture''.''Franchise/BackToTheFuture''.

Changed: 7

Removed: 279

Is there an issue? Send a MessageReason:
None


'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

to:

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[JudgementDay '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.



* JudgementDay: Judgement Dip, an event where your newpixbots revolt and start destroying you painstakingly hoarded castles. [[spoiler: Which seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again.]]
Is there an issue? Send a MessageReason:
None


* PeopleSitOnChairs: one of the game's boosts (as in it's literally named that), which... [[spoiler: multiplies the rates by 1 then adds 0.]]

to:

* PeopleSitOnChairs: one One of the game's boosts (as in it's literally named that), which... which [[spoiler: multiplies the rates by 1 then adds 0.]]
Is there an issue? Send a MessageReason:

Added DiffLines:

* GuideDangIt: The games progression goes all over the place. In many places you can end up putting in effort into an area that would be trivialized though other means, while others, doing that painful process to push just an inch more will unlock a useful boost.
Is there an issue? Send a MessageReason:
sorry, didn\'t realize - explained further in PM


* PowerupLetdown: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]

to:

* PowerupLetdown: PeopleSitOnChairs: one of the game's boosts, boosts (as in it's literally named that), which... [[spoiler: multiplies the rates by 1 then adds 0.]]
Is there an issue? Send a MessageReason:
I\'m not sure if this is the correct trope for that, but the one that used to be here definitely wasn\'t


* PeopleSitOnChairs: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]

to:

* PeopleSitOnChairs: PowerupLetdown: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PeopleSitOnChairs: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]

Changed: 73

Removed: 148

Is there an issue? Send a MessageReason:
None


** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get).

to:

** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge
badge.
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade -- they're a group of kittens with neckties who provide you can get).with new technologies.



** In a way, the [[spoiler: Glass Ceilings]] are that as well.
** Making a decent user-interface layout has become an Egregious example of this also.

Added: 8

Changed: 300

Removed: 216

Is there an issue? Send a MessageReason:
None


----



** The word "day" is always replaced with "dip"
** Molpies are just cute animals
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
** "big" is replaced by "seaish"
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"

to:

** The word "day" is always replaced with "dip"
"dip".
** Molpies are just cute animals
animals.
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
"Coma."
** "big" is replaced by "seaish"
"seaish."
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard""Mustard."



* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)
* EasterEgg: several
* JudgementDay: Judgement Dip [[spoiler: zigzags this, since it seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]

to:

* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)
* EasterEgg: several
get).
* JudgementDay: Judgement Dip Dip, an event where your newpixbots revolt and start destroying you painstakingly hoarded castles. [[spoiler: zigzags this, since it Which seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]again.]]



* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve','Panther Poke', and 'Panther Glaze'.

to:

* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
started.
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve','Panther Salve', 'Panther Poke', and 'Panther Glaze'.



** The TimeTravel boost's messages and related badges are full of refrences to various timetravel-related works, especially Film/BackToTheFuture
** Judgement Dip

to:

** The TimeTravel boost's messages and related badges are full of refrences references to various timetravel-related time travel-related works, especially Film/BackToTheFuture
** Judgement Dip
''Film/BackToTheFuture''.



** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.

to:

** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity
infinity.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.mechanic.
----
Is there an issue? Send a MessageReason:
a riddle for the ages


*** Wouldn't that count as a subversion?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Making a decent user-interface layout has become an Egregious example of this also.

Added: 145

Changed: 243

Is there an issue? Send a MessageReason:
Cap now has multiple examples


* {{Cap}}: Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite.
** Wouldn't that count as a subversion?

to:

* {{Cap}}: {{Cap}}:
**
Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite.
** *** Wouldn't that count as a subversion?subversion?
** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge



** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.

to:

** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.
Is there an issue? Send a MessageReason:
a comment

Added DiffLines:

** Wouldn't that count as a subversion?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Cap}}: Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SaveScumming: It is possible to save and reload the game at certain points to get the best result, or at least avoid a negative one (e.g. if you have enough goats, you can reload to recover lost castles.) However, save scumming is countered by gradually increasing the price of the Monty Haul Problem.

Added: 137

Changed: 4

Is there an issue? Send a MessageReason:
None


'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment)', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

to:

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment)', DepartmentOfRedundancyDepartment', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.



* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)



* MiniGame: Logicats, which involve solving a boolean logic problem, and the "Monty Haul Problem"

to:

* MiniGame: Logicats, which involve solving a boolean logic problem, and the "Monty Haul Problem"Problem".
** In a way, the [[spoiler: Glass Ceilings]] are that as well.



** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" are awarded in cases where the game cleans up the result of infinity minus infinity

to:

** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity

Added: 408

Changed: 142

Is there an issue? Send a MessageReason:
another Throw it In example


* ThrowItIn: The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" are awarded in cases where the game cleans up the result of infinity minus infinity

to:

* ThrowItIn: ThrowItIn:
**
The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" are awarded in cases where the game cleans up the result of infinity minus infinityinfinity
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.

Added: 154

Removed: 159

Is there an issue? Send a MessageReason:
Ascended Glitch was actually Throw it In


* AscendedGlitch: The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" are awarded in cases where the game cleans up the result of infinity minus infinity


Added DiffLines:

* ThrowItIn: The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" are awarded in cases where the game cleans up the result of infinity minus infinity
Is there an issue? Send a MessageReason:
Na N is not a wikiword


** The numerical value NaN (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"

to:

** The numerical value NaN [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"
Is there an issue? Send a MessageReason:
example added

Added DiffLines:

* CallARabbitASmeerp: many words are replaced with counterparts from the [[Webcomic/XkcdTime xkcd: Time]] forum thread, just to add "flavour":
** The word "day" is always replaced with "dip"
** Molpies are just cute animals
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
** "big" is replaced by "seaish"
** The numerical value NaN (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"
Is there an issue? Send a MessageReason:
minigame added

Added DiffLines:

* MiniGame: Logicats, which involve solving a boolean logic problem, and the "Monty Haul Problem"
Is there an issue? Send a MessageReason:
mixed up Panther Poke and Panther Glaze


* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve' and 'Panther Poke'.

to:

* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve' Salve','Panther Poke', and 'Panther Poke'.Glaze'.



** Panther Poke is written in the style of Advertising/BurmaShave (Panther Salve was basically the forum version of Burma Shave)

to:

** Panther Poke Glaze is written in the style of Advertising/BurmaShave (Panther Salve was basically the forum version of Burma Shave)
Is there an issue? Send a MessageReason:
added some examples (needs Easter Egg listing and more under Shout Out)


!!''Sandcastle Builder'' contains examples of:

to:

!!''Sandcastle Builder'' contains examples of:of:
* AscendedGlitch: The badges 'Mustard Cleanup' and 'How do I Shot Mustard?" are awarded in cases where the game cleans up the result of infinity minus infinity
* EasterEgg: several
* JudgementDay: Judgement Dip [[spoiler: zigzags this, since it seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]
* MinusWorld: intentional example: instead of completely plugging a glitch with [[spoiler: Temporal Rift, the developer made it a portal to the 'Minus Worlds', which have their images and text flipped.]]
* MontyHallProblem: Played with: the rules as to whether a goat is displayed to the player are hidden to make analysis 'hidden', plus you get to collect goats. To add to the confusion, in-game it is named "Monty Haul Problem".
* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve' and 'Panther Poke'.
* ShoutOut:
** Panther Poke is written in the style of Advertising/BurmaShave (Panther Salve was basically the forum version of Burma Shave)
** The TimeTravel boost's messages and related badges are full of refrences to various timetravel-related works, especially Film/BackToTheFuture
** Judgement Dip
Is there an issue? Send a MessageReason:
None


'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime ''xkcd'': Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment)', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

to:

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime ''xkcd'': xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment)', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"Badge Earned: Redundant Redundancy"''
->''"Badge Earned: Notified"''
->''"Badge Earned: Redundant"''
-->--''The first messages you see when you open the game.''

'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime ''xkcd'': Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment)', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.

!!''Sandcastle Builder'' contains examples of:

Top