Changed line(s) 6,7 (click to see context) from:
'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
to:
'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
Deleted line(s) 30,32 (click to see context) :
* ThrowItIn:
** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.
** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.
Deleted line(s) 26 (click to see context) :
* PeopleSitOnChairs: One of the game's boosts (as in it's literally named that), which [[spoiler: multiplies the rates by 1 then adds 0.]]
Changed line(s) 17 (click to see context) from:
** Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite.
to:
** Maximum finite value for anything is 1.7976931348623157e+308 - anything higher causes the value to become Infinite. [[https://www.youtube.com/watch?v=9hdFG2GcNuA This is a feature of 64-bit floating-point notation.]]
Changed line(s) 30 (click to see context) from:
** The TimeTravel boost's messages and related badges are full of references to various time travel-related works, especially ''Film/BackToTheFuture''.
to:
** The TimeTravel boost's messages and related badges are full of references to various time travel-related works, especially ''Film/BackToTheFuture''.''Franchise/BackToTheFuture''.
Changed line(s) 6,7 (click to see context) from:
'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
to:
'''[[http://castle.chirpingmustard.com Sandcastle Builder]]''' is an IdleGame by one Eternal Density as a fan-made companion to [[Webcomic/XkcdTime xkcd: Time]]. It was first available on [[http://forums.xkcd.com/viewtopic.php?f=7&t=101043&start=57400#p3452117 September 4, 2013]]. The goal of the game seems simple, but isn't. You start out with a clickable image of a beach from xkcd: Time. One click digs one sand, and one sand produces one castle. This seems straightforward, but the amount of sand needed per castle increases following the Fibonacci Sequence. Once you've accumulated enough castles, you'll be able to purchase tools which produce sand automatically, other tools to produce castles at certain intervals, and boosts which let you produce sand sand and castles even faster. Soon you won't need to click to dig sand manually, but there quickly becomes other reasons to click. Then things get more and more complicated with 'redundakitties', 'ninja', 'the DepartmentOfRedundancyDepartment', '[[JudgementDay '[[Series/JudgementDay Judgement Dip]]', and TimeTravel. Also the whole thing is packed full of obscure references and made up words from the ''{{Webcomic/xkcd}}'' forum.
Deleted line(s) 21 (click to see context) :
* JudgementDay: Judgement Dip, an event where your newpixbots revolt and start destroying you painstakingly hoarded castles. [[spoiler: Which seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again.]]
Changed line(s) 27 (click to see context) from:
* PeopleSitOnChairs: one of the game's boosts (as in it's literally named that), which... [[spoiler: multiplies the rates by 1 then adds 0.]]
to:
* PeopleSitOnChairs: one One of the game's boosts (as in it's literally named that), which... which [[spoiler: multiplies the rates by 1 then adds 0.]]
Added DiffLines:
* GuideDangIt: The games progression goes all over the place. In many places you can end up putting in effort into an area that would be trivialized though other means, while others, doing that painful process to push just an inch more will unlock a useful boost.
Changed line(s) 26 (click to see context) from:
* PowerupLetdown: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
to:
* PowerupLetdown: PeopleSitOnChairs: one of the game's boosts, boosts (as in it's literally named that), which... [[spoiler: multiplies the rates by 1 then adds 0.]]
Changed line(s) 26 (click to see context) from:
* PeopleSitOnChairs: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
to:
* PeopleSitOnChairs: PowerupLetdown: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
Added DiffLines:
* PeopleSitOnChairs: one of the game's boosts, which... [[spoiler: multiplies the rates by 1 then adds 0.]]
Changed line(s) 18,19 (click to see context) from:
** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get).
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get).
to:
** Production Control can't be upgraded past 6e+51 at which point the player is awarded the "Nope!" badge
badge.
* DepartmentOfRedundancyDepartment: Literally(it's an upgrade -- they're a group of kittens with neckties who provide you can get).with new technologies.
* DepartmentOfRedundancyDepartment: Literally
Deleted line(s) 22,23 (click to see context) :
** In a way, the [[spoiler: Glass Ceilings]] are that as well.
** Making a decent user-interface layout has become an Egregious example of this also.
** Making a decent user-interface layout has become an Egregious example of this also.
----
Changed line(s) 10,14 (click to see context) from:
** The word "day" is always replaced with "dip"
** Molpies are just cute animals
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
** "big" is replaced by "seaish"
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"
** Molpies are just cute animals
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and "Coma"
** "big" is replaced by "seaish"
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as "Mustard"
to:
** The word "day" is always replaced with "dip"
"dip".
** Molpies are just cuteanimals
animals.
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and"Coma"
"Coma."
** "big" is replaced by"seaish"
"seaish."
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as"Mustard""Mustard."
** Molpies are just cute
** Vital game functions such as "partial reset" and "complete reset" are confusingly named "Molpy Down" and
** "big" is replaced by
** The numerical value [=NaN=] (Not a Number, which results from undefined operations such as subtracting infinity from infinity or multiplying infinity by 0) is displayed as
Changed line(s) 18,20 (click to see context) from:
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)
* EasterEgg: several
* JudgementDay: Judgement Dip [[spoiler: zigzags this, since it seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]
* EasterEgg: several
* JudgementDay: Judgement Dip [[spoiler: zigzags this, since it seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]
to:
* DepartmentOfRedundancyDepartment: Literally (it's an upgrade you can get)
* EasterEgg: several
get).
* JudgementDay: JudgementDip Dip, an event where your newpixbots revolt and start destroying you painstakingly hoarded castles. [[spoiler: zigzags this, since it Which seems like a terrible thing to be avoided, then turns out to be necessary for progression, then gets bad, then becomes necessary again]]again.]]
* EasterEgg: several
* JudgementDay: Judgement
Changed line(s) 26,27 (click to see context) from:
* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve','Panther Poke', and 'Panther Glaze'.
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther Salve','Panther Poke', and 'Panther Glaze'.
to:
* MontyHaul: Exaggerated: Once you have infinite Sandcastles, you're only getting started
started.
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'PantherSalve','Panther Salve', 'Panther Poke', and 'Panther Glaze'.
* PantheraAwesome: Inspired by 'Lucky', the big cat in [[Webcomic/XkcdTime xkcd: Time]], are the 'Not Lucky' reward, and boosts such as 'Panther
Changed line(s) 31,32 (click to see context) from:
** The TimeTravel boost's messages and related badges are full of refrences to various timetravel-related works, especially Film/BackToTheFuture
** Judgement Dip
** Judgement Dip
to:
** The TimeTravel boost's messages and related badges are full of refrences references to various timetravel-related time travel-related works, especially Film/BackToTheFuture
** Judgement Dip''Film/BackToTheFuture''.
** Judgement Dip
Changed line(s) 34,35 (click to see context) from:
** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game mechanic.
to:
** The badges 'Mustard Cleanup' and 'How do I Shot Mustard?' are awarded in cases where the game cleans up the result of infinity minus infinity
infinity.
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical gamemechanic.mechanic.
----
** After a certain point, very large numbers are 'rounded up' to infinity, including prices of items and the amount of sand and castles gathered. Rather than working around the problem or preventing it from happening, this was turned into a critical game
----
Added DiffLines:
** Making a decent user-interface layout has become an Egregious example of this also.
Showing 15 edit(s) of 29