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** With an N64 Expansion Pak you can to unlock 2 more tracks and an additional circuit in ''2049''.

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** With an N64 Expansion Pak you can to unlock 2 more tracks and an additional circuit in ''2049''.

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Ouch, one of the entries is Trivia. I'll send it to the Trivia tab (which didn't exist yet when I was editing this page)


* RecursiveAdaptation: The additional cars and tracks from the home versions of ''2049'' were incorporated into the SpecialEdition of the arcade version, as well as two of the BGM's from the Dreamcast version to go with the new tracks. The tracks also have new shortcuts added.



* ReReleaseSoundtrack: The ''Midway Arcade Treasures 3'' version of ''The Rock'' had the arcade soundtrack replaced with {{Suspiciously Similar Song}}s. The N64 version of ''Rush 2049'' had a completely new soundtrack, with some of its songs carrying over to the Dreamcast and ''MAT 3'' versions, which otherwise retained the original arcade soundtrack.

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* ReReleaseSoundtrack: The ''Midway Arcade Treasures 3'' version of ''The Rock'' had the arcade soundtrack replaced with {{Suspiciously Similar Song}}s.similar songs. The N64 version of ''Rush 2049'' had a completely new soundtrack, with some of its songs carrying over to the Dreamcast and ''MAT 3'' versions, which otherwise retained the original arcade soundtrack.

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Massive example crosswicking. A couple zero-context examples were amended thanks to this! Also, Oh Crap is IUEO, so examples that are only meant to trigger this onto the viewer/reader/player/etc. are invalid


* FiveFiveFive: In ''2049 Tournament Edition'', you are asked, as part of the process for creating an in-game account, to enter your phone number for tournaments (a feature that is now long-gone). If you enter 555 as your area code, [[DevelopersForesight you'll get a special message about it]].
* TheAlcatraz: In every single installment barring the original arcade version, a course that is set ''on'' Alcatraz. Alcatraz in-game looks much bigger than its real-life counterpart.



* BenevolentArchitecture: Sure, the streets are cordoned off for the race, but someone still overlooked those ramps, subway tunnels, spacious sewer pipes, and hills that are just ''perfect'' for shortcuts...
* BlandNameProduct: Most of the cars. ''E.g.,'' the Muscle Car is a Corvette Stingray, the Prototype is a Ford GT-90, the Sportster is a Dodge Viper, and the Panther is a [=McLaren=] F1.

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* BenevolentArchitecture: Sure, the streets are cordoned off for the race, but someone still overlooked those ramps, subway tunnels, spacious sewer pipes, and hills that are just ''perfect'' for shortcuts...
shortcuts.
* BlandNameProduct: Most of the cars. ''E.g.,'' the cars are knockoffs of real ones, although a few are completely made up. Compact = Acura Integra R, Muscle Car is a = Corvette Stingray, the Prototype is a Ford GT-90, the Sting Ray, Bruiser = Plymouth Hemi Cuda, Exotic & Super GT = Vector M12, Mobster = Chevy Fleetline, Sportster is a = Dodge Viper, and Viper (RT-10 roof, but with GTS competition stripes), 4x4 = Ford Explorer, Protoype = Ford [=GT90=] concept car, Euro LX = BMW Z9, Venom = Lamborghini Diablo, Concept = possibly the BMW Nazca C2, Panther is a = [=McLaren=] F1.F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.
* CapcomSequelStagnation: ''The Rock: Alcatraz Edition'', an UpdatedRerelease of the arcade game, added four new tracks including the titular Alcatraz, new shortcuts on the original tracks, four new cars, and a few new music pieces. It was followed by the Wave Net edition, which featured online multiplayer.



* CapcomSequelStagnation



* DestroyTheProductPlacement: ''Rush 2: Extreme Racing USA'' rewards you for collecting all of the Mountain Dew cans in a given course with a special Mountain Dew car. Like all of the other playable cars in the game, you're free to [[EveryCarIsAPinto blow it up by crashing it into a wall or some other stationary object]].



* [[WalkOnWater Drive On Water]]: Except when it just resets you because you're not supposed to be there.



* ExpansionPack: The arcade version of ''2049'' got two of them: The ''Tournament Edition'' which adds some now-defunct tournament functionality, and the ''Special Edition'' which adds the two courses from the console versions with some new paths and shortcuts.
** Additionally with an N64 Expansion Pak you can to unlock 2 more tracks and an additional circuit in ''2049''.

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* ExpansionPack: ExpansionPack:
**
The arcade version of ''2049'' got two of them: The ''Tournament Edition'' which adds some now-defunct tournament functionality, and the ''Special Edition'' which adds the two courses from the console versions with some new paths and shortcuts.
** Additionally with With an N64 Expansion Pak you can to unlock 2 more tracks and an additional circuit in ''2049''.



* {{Fauxrrari}}: Most of the cars in the series are knockoffs of real ones, although a few are completely made up. The Compact is an Acura Integra R, the Muscle Car is a Chevrolet Corvette Sting Ray, the Bruiser is a Plymouth Hemi Cuda, the Exotic and Super GT are based on the Vector M12, the Mobster is a Chevy Fleetline, the Sportster is a Dodge Viper (RT-10 roof, but with GTS competition stripes), the 4x4 is a Ford Explorer, the Prototype is a Ford [=GT90=] concept car, the Euro LX is a BMW Z9, the Venom is a Lamborghini Diablo, the Concept is a BMW Nazca C2, and the Panther is a [=McLaren=] F1. The gas stations are also generic imitations of Shell, with the word "Fuel" and a smiley face in place of the shell logo.



* FormulaWithATwist: The series changed the racing game formula by having much of its draw be the crazy physics that allowed cars to tumble through the air and even explode. A number of players don't even bother with the actual racing and just want to pull off as many wacky and zany stunts as possible.



* JennysNumber: The arcade versions of ''2049'' feature a numeric keypad for entering account passwords and entering cheat codes in mid-race. In the case of the former, entering the number loads a profile named Jenny, while for the latter, entering 8675309 followed by the pound key (to confirm input) simply results in a GameOver.



* LevelInReverse: The console versions allow you to reverse or mirror each course, or even [[BreadEggsBreadedEggs apply both effects]]. In addition, the Circuit mode not only has you race on the vanilla variants of each course, but also each course's reversed, mirrored, and reversed-mirrored versions.



* MissionPackSequel

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* MissionPackSequelMissionPackSequel: The various arcade games are Mission Pack Sequels of the original; while the tracks and graphics have changed, the fundamental gameplay and emphasis on real-world physics does not. The home console versions add additional modes that don't involve racing around a track.
* ModernStasis: ''2049'' has futuristic buildings and a few futuristic cars, but most of the cars are straight out of the 20th century. And there are contemporary gas stations, subway trains, cable cars, windmills, boats, etc.



* OhCrap: Switches in ''2049'' do a lot of different thingsl one in particular raises a wall with a smiley face on in it directly in your path.
** Another sends a giant piston out about 100 yards in front of you. Admit it, you would pay to see the looks on the other drivers' face when the giant piston comes out right in front of them.



* RecycledInSPACE: FIFTY YEARS IN THE FUTURE for ''2049''
** Also, ''Rush 2'', which is ''Rush'' in places ''other'' than San Fran! Which is also the reason it dropped the "San Francisco" part of the title.

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* RecycledInSPACE: FIFTY YEARS IN THE FUTURE for ''2049''
RecursiveAdaptation: The additional cars and tracks from the home versions of ''2049'' were incorporated into the SpecialEdition of the arcade version, as well as two of the BGM's from the Dreamcast version to go with the new tracks. The tracks also have new shortcuts added.
* RecycledWithAGimmick:
** Also, Fifty years in the future by the time of the release of ''2049'', hence its futuristic setting.
**
''Rush 2'', which is ''Rush'' in places ''other'' than San Fran! Francisco. Which is also the reason it dropped the "San Francisco" part of the title.title.
* ReformulatedGame: The first game was reprogrammed on the UsefulNotes/PlayStation due to the system's lack of an FPU.



* RuleOfCool: Why cars have wings in the home version of ''2049''
** Not to mention the stunts as a whole. The first race in the first game allowed you to drive ''under'' an 18-wheeler semi, vault up ''eight stories'' to land on top of an apartment building, then ''drive back down to the street level'' with a sizable lead... if you could pull it off, of course.

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* RuleOfCool: Why cars have wings in the home version of ''2049''
** Not to mention
''2049'', and the stunts as a whole. stunts. The first race in the first game allowed allows you to drive ''under'' an 18-wheeler semi, vault up ''eight stories'' to land on top of an apartment building, then ''drive back down to the street level'' with a sizable lead... if you could can pull it off, of course.



* SpiritualSuccessor: To Atari Games' earlier racing sims, ''VideoGame/HardDrivin'' and ''Race Drivin' ''.
** And now Rush itself has one in the form of ''VideoGame/NitronicRush''.

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* SpiritualSuccessor: To Atari Games' earlier racing sims, ''VideoGame/HardDrivin'' and ''Race Drivin' ''.
** And now Rush itself has one in the form of ''VideoGame/NitronicRush''.
Drivin'. ''



* TimedMission

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* TimedMissionTimedMission: ''Extreme Racing USA'' has two types of timers you can use. One is the traditional arcade timer, where crossing checkpoints extends it. The other instead just gives you a big time limit that cannot be extended.



* TitleScream: "3, 2, 1, '''RUSH!'''"

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* TitleScream: TitleScream:
**
"3, 2, 1, '''RUSH!'''"



* TruckDriversGearChange: The first game implements this ''very'' poorly in several songs. For example, "Blue Fog" and "Rave Rush", which begin with a single song and then repeat the ''exact same song'' a semitone higher.



* VehicularCombat: Battle Mode

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* VehicularCombat: Battle ModeMode, where you have to defeat other vehicles instead of winning a race.
* WalkOnWater: Except when it just resets you because you're not supposed to be there.
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Misbegotten Multiplayer Mode refers to multiplayer modes that are tacked on and thrown into a game clearly not designed to have one. A simple technical limitation is not an example of that.


* MisbegottenMultiplayerMode: The 2-player modes in the [=N64=] games limit the number of total competitors (including players) from 8 to 6, most likely due to hardware limitations.
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* ArrangeMode: The N64 ''San Francisco Rush'' and ''Rush 2'' have a tag mode where the match lasts 5 minutes and the player who is ''IT!'' tries to tag the other player's car to make them ''IT!'' Each player has a timer that counts up so long as they're ''IT!''; whoever has less time on their clock when the match ends wins.

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* ArrangeMode: The N64 ''San Francisco Rush'' and ''Rush 2'' have a tag mode where the match game lasts 5 minutes and the player who is ''IT!'' tries to tag the other player's car to make them ''IT!'' Each player has a timer that counts up so long as they're ''IT!''; whoever has less time on their clock when the match game ends wins.
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* ArrangeMode: The N64 ''San Francisco Rush'' and ''Rush 2'' have a tag mode where the match lasts 5 minutes and the player who is ''IT!'' tries to tag the other player's car to make them ''IT!'' Each player has a timer that counts up so long as they're ''IT!''; whoever has less time on their clock when the match ends wins.


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* NumericalHard: The only things that the difficulty settings change in the console versions is how much time you start with and how much you gain from a checkpoint (if checkpoints are set to give time extensions).
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** In the N64 version of the original game, the Alcatraz course is available as the seventh and final track, although it must be unlocked by winning the Circuit Mode trophy (or entering a PasswordSave to bypass that) and then perfoming a series of button commands. It has a similar layout to the version seen in later games, [[EarlyInstallmentWeirdness although it is missing a lot of elements]].

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** In the N64 version of the original game, the Alcatraz course is available as the seventh and final track, although it must be unlocked by winning the Circuit Mode trophy (or entering a PasswordSave to bypass that) and then perfoming a series of button commands. It has a similar layout to the version seen in later games, [[EarlyInstallmentWeirdness although it is missing a lot of elements]]. Later games either make it available by default (''Rush: The Rock'' and ''Rush 2'') or with a more straightforward unlock method (''Rush 2049'', where you just need to grind mileage).
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* EarlyInstallmentWeirdness: The Alcatraz course first appears in the N64 version as a SecretLevel, but in a far different state than how it would appear in later games, with less guardrails, looser turns, and less flashy shortcuts.

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* EarlyInstallmentWeirdness: The Alcatraz course first appears in the N64 version as a SecretLevel, but in a far different state than how it would appear in later games, with less guardrails, looser turns, heavier use of generic textures, and less flashy shortcuts.
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* FakeLongevity: The console versions' Circuit Modes are as long as they are because they use not only the base versions of the tracks, but also their [[LevelInReverse reverse]], mirrored, and [[BreadEggsBreadedEggs reversed-and-mirrored]] variations, resulting in four times as many rounds as there are unique tracks.

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* FakeLongevity: The console versions' Circuit Modes are as long as they are because they use not only the base versions of the tracks, but also their [[LevelInReverse reverse]], reversed]], mirrored, and [[BreadEggsBreadedEggs reversed-and-mirrored]] variations, resulting in four times as many rounds as there are unique tracks.
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* FakeLongevity: The console versions' Circuit Modes are as long as they are because they use not only the base versions of the tracks, but also their [[LevelInReverse reverse]], mirrored, and [[BreadEggsBreadedEggs reversed-and-mirrored]] variations, resulting in four times as many rounds as there are unique tracks.

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* DecadeThemedFilter: The Playstation intro starts in this manner, using jumpy film stock and vintage piano music, and being presented in black and white. It quickly fades to color though.



* Timelapse: The Playstation version intro is done in this manner, with a car driving at fast speed through San Francisco traffic.

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* Timelapse: {{Timelapse}}: The Playstation version intro is done in this manner, with a car driving at fast speed through San Francisco traffic.
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* Timelapse: The Playstation version intro is done in this manner, with a car driving at fast speed through San Francisco traffic.

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* ProductPlacement: Mountain Dew cans act as collectibles in Rush 2, billboards for EGM and other Atari games such as ''VideoGame/CaliforniaSpeed'' and ''Area 51'' also appear in the games.

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* ProductPlacement: ProductPlacement:
**
Mountain Dew cans act as collectibles in Rush 2, billboards ''Rush 2''. Collecting all of them on a course will unlock a special Mountain Dew car just for EGM that course.
** Billboards for ''Magazine/ElectronicGamingMonthly''
and other Atari games such as ''VideoGame/CaliforniaSpeed'' and ''Area 51'' also appear in the games.
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** The console versions of ''2049'' remove the arcade-style time limit, when even previous console games have it (and in which the timer can only be disabled with cheats).

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** The console versions of ''2049'' remove the arcade-style time limit, when even previous console games have it (and in which the timer can only be disabled with cheats).cheats), and allow you to open wings to control your vehicle's orientation in the air.

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* LaterInstallmentWeirdness: ''L.A. Rush'' is nothing like the rest of the series, drawing more inspiration from ''VideoGame/NeedForSpeedUnderground'' with a touch of ''Series/PimpMyRide'' by featuring an open world and visual car customization, with backing by licensing West Coast Customs as the entity tricking out your ride.

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* LaterInstallmentWeirdness: LaterInstallmentWeirdness:
** The console versions of ''2049'' remove the arcade-style time limit, when even previous console games have it (and in which the timer can only be disabled with cheats).
**
''L.A. Rush'' is nothing like the rest of the series, drawing more inspiration from ''VideoGame/NeedForSpeedUnderground'' with a touch of ''Series/PimpMyRide'' by featuring an open world and visual car customization, with backing by licensing West Coast Customs as the entity tricking out your ride.
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* SecretLevel:
** In the N64 version of the original game, the Alcatraz course is available as the seventh and final track, although it must be unlocked by winning the Circuit Mode trophy (or entering a PasswordSave to bypass that) and then perfoming a series of button commands. It has a similar layout to the version seen in later games, [[EarlyInstallmentWeirdness although it is missing a lot of elements]].
** In ''Rush 2'', the Midway course can be unlocked by winning Circuit Mode. [[spoiler:The course is a trip through the Midway headquarters; depending on your interpretation either the office is giant-sized or the cars are toy-sized.]]
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* EarlyInstallmentWeirdness: The Alcatraz course first appears in the N64 version as a SecretLevel, but in a far different state than how it would appear in later games, with less guardrails, looser turns, and less flashy shortcuts.
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* ReReleaseSoundtrack: The ''Midway Arcade Treasures 3'' version of ''The Rock'' had the arcade soundtrack replaced with {{Suspiciously Similar Song}}s. The N64 version of ''Rush 2049'' had a completely new soundtrack, with some of its songs carrying over to the Dreamcast and ''MAT 3'' versions, which otherwise retained the original arcade soundtrack.
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* LaterInstallmentWeirdness: ''L.A. Rush'' is nothing like the rest of the series, drawing more inspiration from ''VideoGame/NeedForSpeedUnderground'' with a touch of ''Series/PimpMyRide'' by featuring an open world and visual car customization.

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* LaterInstallmentWeirdness: ''L.A. Rush'' is nothing like the rest of the series, drawing more inspiration from ''VideoGame/NeedForSpeedUnderground'' with a touch of ''Series/PimpMyRide'' by featuring an open world and visual car customization.customization, with backing by licensing West Coast Customs as the entity tricking out your ride.
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None

Added DiffLines:

* LaterInstallmentWeirdness: ''L.A. Rush'' is nothing like the rest of the series, drawing more inspiration from ''VideoGame/NeedForSpeedUnderground'' with a touch of ''Series/PimpMyRide'' by featuring an open world and visual car customization.
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* OneHitKill:
** In the [=N64=] games, the "cones into mines" cheat will turn all traffic cones into mines that will instantly detonate your car upon contact. There is another cheat that also turns cones into mines but on contact transforms your car into a mine that will [[CollisionDamage instantly destroy the next opponent that you touch]].
** In ''Rush 2'', the Suicide cheat [[EveryCarIsAPinto causes cars that touch each other to explode instantly]].
** ''Rush 2''[='=]s Killer Rats cheat turns the rats in the New York courses from harmless objects that can be run over into bigger, malicious-looking rats that will instant-kill you on contact.
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* ''San Francisco Rush 2049'' (Arcade - 1999)[[note]]The [[LastOfHisKind last arcade game]] to feature any involvement from a branch of the original Atari.[[/note]]

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* ''San Francisco Rush 2049'' (Arcade - 1999)[[note]]The [[LastOfHisKind last arcade game]] to feature any involvement from a branch of be published under the original Atari.Atari name.[[/note]]
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* ''San Francisco Rush 2049'' (Arcade - 1999)

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* ''San Francisco Rush 2049'' (Arcade - 1999)1999)[[note]]The [[LastOfHisKind last arcade game]] to feature any involvement from a branch of the original Atari.[[/note]]
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* TakeThat: In the arcade version of ''2049'', entering 8675309 (as in "867-5309/Jenny" by Tommy Tutone) and then hitting the pound/Enter key during gameplay results in an instant GameOver.

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* TakeThat: In the arcade version of ''2049'', entering 8675309 (as in "867-5309/Jenny" by Tommy Tutone) Music/TommyTutone) and then hitting the pound/Enter key during gameplay results in an instant GameOver.

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* AwesomeButImpractical:
** The Rocket in ''Rush 2'', Has explosive acceleration and handling, and, unsurprisingly for a rocket on wheels, handles like an elephant on ice.
** ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally, if not outright make a crash landing.

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* AwesomeButImpractical:
**
AwesomeButImpractical: The Rocket in ''Rush 2'', Has explosive acceleration and handling, and, unsurprisingly for a rocket on wheels, handles like an elephant on ice.
** ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally, if not outright make a crash landing.
ice.


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* CoolButInefficient: ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally, if not outright make a crash landing.
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** ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally.

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** ''2049''[='=]s Track 3 has a bridge ramp you can jump, and the game will measure your jump height. It is possible to get a jump height of over 100 by driving up one of the bridge rails, at which point the height counter will flash, but [[CosmeticAward you get no gameplay advantage for it]] and you'll likely slow yourself down more than if you just jumped normally.normally, if not outright make a crash landing.
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A series of arcade-style racing games, originally developed by [[Creator/{{Atari}} Atari Games]] and released by MidwayGames. The games focus on [[JumpPhysics jump physics]] and wildly insane stunts instead of realistic gameplay, though it's possible to turn up the realism for more advanced players. True to the title, the races are held in the streets and environs of San Francisco (a simplified version, really), where the hilly terrain provides numerous opportunities to perform jumps and stunts.

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A series of arcade-style racing games, originally developed by [[Creator/{{Atari}} Atari Games]] and released by MidwayGames.Creator/MidwayGames. The games focus on [[JumpPhysics jump physics]] and wildly insane stunts instead of realistic gameplay, though it's possible to turn up the realism for more advanced players. True to the title, the races are held in the streets and environs of San Francisco (a simplified version, really), where the hilly terrain provides numerous opportunities to perform jumps and stunts.
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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample plays as well.

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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample followed by a scream track plays as well.
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* IdiosyncraticDifficultyLevels: Of a sort, in arcade games other than ''2049'': as you go up the car list to more difficlt-to-use cars, an increasingly urgent car alarm plays. When you get to "Extreme", an "IT'S DANGEROUS!" sample plays as well.
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* SpiritualSuccessor: To Atari Games' earlier racing sims, ''Hard Drivin' '' and ''Race Drivin' ''.

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* SpiritualSuccessor: To Atari Games' earlier racing sims, ''Hard Drivin' '' ''VideoGame/HardDrivin'' and ''Race Drivin' ''.

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