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The game received ports to several systems, such as UsefulNotes/AtariST, UsefulNotes/Commodore64, UsefulNotes/GameBoy, UsefulNotes/NintendoEntertainmentSystem, and UsefulNotes/ZXSpectrum.

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The game received ports to several systems, such as UsefulNotes/AtariST, UsefulNotes/Commodore64, UsefulNotes/GameBoy, UsefulNotes/NintendoEntertainmentSystem, Platform/AtariST, Platform/Commodore64, Platform/GameBoy, Platform/NintendoEntertainmentSystem, and UsefulNotes/ZXSpectrum.Platform/ZXSpectrum.
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cut trope


* YouGottaHaveBlueHair: Rit's hair is pink, Tam's hair is blue, mom's hair is green... it's easy to say that odd hair colors run in the family.
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Added an example.

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* WolfpackBoss: The first boss battle has six crocodiles who spit baby crocs on their lane. The main concern in the fight is when they're on both sides, but otherwise they pose little threat, especially by themselves.
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typo


* AttackOfThe50FootWhatever: All the bosses are much larger than you. That said, Minotaur's final form takes the cake in this departament - it's as high as the screen.

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* AttackOfThe50FootWhatever: All the bosses are much larger than you. That said, Minotaur's final form takes the cake in this departament department - it's as high as the screen.

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Added some examples and context. That Death Is A Slap On The Wrist seems a little too general, so I've removed it.


* AmbidextrousSprite

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* AmbidextrousSprite AmbidextrousSprite: There's no difference in the wand Rit and Tam hold depending on direction.
* AttackItsWeakPoint: The whale's weak point is its eye, but it can be attacked easily thanks to the large hitbox and there can be two eyes if it's facing from the front.



* BlackBeadEyes

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* BlackBeadEyesBlackBeadEyes: Both player characters have eyes which are small and black like this.



* CombiningMecha: The third boss in the second campaign is two robots, an orange one and a blue one, that fly around and combine to one tall robot for a shockwave attack.



* DamselInDistress: Rit and Tam's mom.
* DeathIsASlapOnTheWrist: Emulate the arcade version. Assign "insert coin" to desired key...

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* CruelElephant: An elephant is the third boss that drops on the player character. There are also some nasty elephant statues in the background.
* DamselInDistress: Rit and Tam's mom.
* DeathIsASlapOnTheWrist: Emulate the arcade version. Assign "insert coin"
mom is kidnapped and thrown into jail and it's up to desired key...them to rescue her.



* EverythingTryingToKillYou: Kind of a given.
* ExcusePlot: Mom is kidnapped!

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* EverythingTryingToKillYou: Kind of a given.
given, with random animals and robots in both campaigns.
* ExcusePlot: Mom is kidnapped!kidnapped! The second campaign and last boss try to have a little more than that, though.
* FairySexy: The fairies that show up after the bonus stages. One looks standard but it still rather pretty, while the other has a leotard-ish outfit with cleavage and a good figure.
* FlunkyBoss: Most bosses spawn miniscule versions of themselves and orange blobs with power-ups as enemies.
* HitboxDissonance: The whale's eyes have a hitbox so large that it registers hits even if the attack hits slightly above/below it.
* KaizoTrap: Small versions of foes can still kill you even after you finish off the bosses.



* ShapeshifterSwanSong: Minotaur goes through its forms as its dying, turning into the tiny first form at the end.



* SugarBowl: The game's world, even in the later levels.

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* SugarBowl: The game's world, world is colorful and fairy tale-ish, even in the later levels.



* TanksForNothing: The first boss of the second campaign is a tank, but its attacks aren't too effective and easy to dodge. It can spawn cute little tanks from the sky, though.



* VictoryPose: At the end of every level.

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* VictoryPose: At the end of every level.level, Rit/Tam winks and lifts the wand.



* YouGottaHaveBlueHair

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* YouGottaHaveBlueHairYouGottaHaveBlueHair: Rit's hair is pink, Tam's hair is blue, mom's hair is green... it's easy to say that odd hair colors run in the family.
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Hair Decorations is now a disambiguation, and these examples do not make it clear what trope to use


* HairDecorations: Rit and Tam each have a headband.

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Added some examples.





!! This game provides examples of:

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!! This The game received ports to several systems, such as UsefulNotes/AtariST, UsefulNotes/Commodore64, UsefulNotes/GameBoy, UsefulNotes/NintendoEntertainmentSystem, and UsefulNotes/ZXSpectrum.
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!!This
game provides examples of:



* AttackOfThe50FootWhatever: All the bosses.

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* AttackOfThe50FootWhatever: All the bosses.bosses are much larger than you. That said, Minotaur's final form takes the cake in this departament - it's as high as the screen.



* CollisionDamage

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* CollisionDamageCollisionDamage: Each enemy can kill your character just by touching them.



* EpilepticFlashingLights: The cutscene that introduces Sequiro has several flashes from blue to white before eventually giving a painful wave of white flashes. It's not pleasant to look at.



* SequentialBoss: Minotaur has four forms, each one larger and with a new pattern. He's also the only boss in the game to do this.



* SuperDeformed

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* SuperDeformedSuperDeformed: All characters are fairly small with large heads.


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* TrueFinalBoss: Sequiro. You can only fight it in a separate level after beating both stories and beating it shows you the special ending.


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* WarmUpBoss: The six crocodiles have a predictable pattern and don't take long to kill, fitting for the first boss encounter.
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Added DiffLines:

* SpinOff: ''Soldam'', a FallingBlocks puzzle game that stars Rit and Tam. It released to arcades in 1992, saw a Japan-exclusive Game Boy port in 1993, and was rebooted for the Nintendo Switch in 2017.

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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rod_land.png]]



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The gameplay is fairly simple. On each screen, there is a set amount of enemies, and you must kill all of them to advance to the next screen. Your weapon is a magic rod that can immobilize enemies. You use the rod to beat enemies against the floor, or each other, until they [[CriticalExistenceFailure poof]]. The magic rods are also capable of creating ladders, since your character cannot jump.

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The gameplay is fairly simple. On each screen, there is a set amount of enemies, and you must kill all of them to advance to the next screen. Your weapon is a magic rod that can immobilize enemies. You use the rod to beat enemies against the floor, or each other, until they [[CriticalExistenceFailure poof]]. The magic rods There are also magic shoes capable of creating ladders, since your character cannot jump.jump -- since they never appear or get mentioned again outside the intro, this ability is sometimes attributed to the rods.

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