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Trope was cut/disambiguated due to cleanup


* DropTheHammer: The Gamma Hammer is featured on one of the prebuilt ships, and features a {{Spin Attack}}.
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* PostDefeatExplosionChain: Destroying all weapons on large structures and spaceships makes them emit a chain of explosions and parts of their hulls turn to char as they "[[SpaceIsAnOcean sink]]" into space for a while before blowing up.
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** The "Tactical Teleport" mentioned under "Crying Wolf" fits the Jump Drive subtype quite well.

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''Ring Runner: Flight of the Sages'' is a top-down space shooter with RPGElements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios, originally based on their novel, ''Ring Runner: Derelict Dreams''. It was released on Steam on July 19th, 2013.

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''Ring Runner: Flight of the Sages'' is a top-down space shooter with RPGElements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios, originally based on their novel, ''Ring Runner: Derelict Dreams''. It was released on Steam UsefulNotes/{{Steam}} on July 19th, 2013.



* ATasteOfPower: Your first ship is a top of the line racing craft with a teleporter and laser shotgun...which gets blown up about fifteen minutes in. Your second ship is an old missile boat your VoiceWithAnInternetConnection found in a landfill; it's centuries out of date, handles like a turtle, and has a movement ability based around setting off the missiles while they're still attached to the ship.

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* ATasteOfPower: Your first ship is a top of the line racing craft with a teleporter and laser shotgun... which gets blown up about fifteen minutes in. Your second ship is an old missile boat your VoiceWithAnInternetConnection found in a landfill; it's centuries out of date, handles like a turtle, and has a movement ability based around setting off the missiles while they're still attached to the ship.



* FasterThanLightTravel: An unconventional form in the anchor drive. Instead of accelerating a ship past the speed of light, the anchor drive holds the ship in one part of spacetime, allowing the universe to move around them.

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* FasterThanLightTravel: FasterThanLightTravel:
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An unconventional form in the anchor drive. Instead of accelerating a ship past the speed of light, the anchor drive holds the ship in one part of spacetime, allowing the universe to move around them.



* PhysicalGod: Sages. They are able to manipulate reality ''down to the subquantum level.'' This is why the CIR are so driven to exterminate them.

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* PhysicalGod: PhysicalGod:
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Sages. They are able to manipulate reality ''down to the subquantum level.'' This is why the CIR are so driven to exterminate them.



* TrademarkFavoriteFood: Nero would have you believe that he runs exclusively on peanut butter cups.

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* TrademarkFavoriteFood: TrademarkFavoriteFood:
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Nero would have you believe that he runs exclusively on peanut butter cups.



* UriahGambit: King Kruegler holds the player's cruiser hostage, and asks that they do a series of tasks for him before he'll return it. The last task is to destroy his enemy's stronghold...by going straight into it by yourself.

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* UriahGambit: King Kruegler holds the player's cruiser hostage, and asks that they do a series of tasks for him before he'll return it. The last task is to destroy his enemy's stronghold... by going straight into it by yourself.
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* ATasteOfPower: Your first ship is a top of the line racing craft with a teleporter and laser shotgun...which gets blown up about fifteen minutes in. Your second ship is an old missile boat your VoiceWithAnInternetConnection found in a landfill; it's centuries out of date, handles like a turtle, and has a movement ability based around setting off the missiles while they're still attached to the ship.
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Cleaning up Cerberus Syndrome in preparation for its cut.


* CerberusSyndrome: [[spoiler: After you reunite with Solipso and learn that his wife is pregnant, the game takes a much darker turn. With their location discovered, the Sages are on the run from the CIR, with an armada after them.]]

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* CerberusSyndrome: CerebusSyndrome: [[spoiler: After you reunite with Solipso and learn that his wife is pregnant, the game takes a much darker turn. With their location discovered, the Sages are on the run from the CIR, with an armada after them.]]
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* ShoutOut: You get to say "[[Film/{{Gladiator}} Is it not enough? Are you not entertained?!]]" during The Rat and the Hawk mission.

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* MechanicallyUnusualClass: The main offensive node for Rogues is the Gemini Array. Unlike other archetypes, which are fairly point-and-shoot, the Gemini Array depends on placing targeting beacons on enemies and then spending the beacons to create effects such as firing salvos of homing rockets or shutting down the target's weapons. Rogues are expected to use their [[StealthInSpace Cloak]] and [[{{Hologram}} Subterfuge Systems]] to give themselves the time needed to set the beacons up.



* OverclockingAttack: Certain weapons can add to the target's energy or heat pools, eventually resulting in them overloading or overheating. Overload weapons can be used by casters, while overheat weapons can be used by fighters.

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* OverclockingAttack: Certain weapons can add to the target's energy or heat pools, eventually resulting in them overloading or overheating. Overload weapons can be are mostly used by casters, while fighters have a number of overheat weapons can be used by fighters.weapons.

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* CrosshairAware: The Cruiser Strike Array and Starseeder have distinctive visual effects and sounds that play as they arm.



* DropTheHammer: The Gamma Hammer is featured on one of the prebuilt ships, and features a {{Spin Attack}}.



* {{Hologram}}: Rogues have a hologram generator that can do things such as make holograms that explode or follow a specific opponent.

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* {{Hologram}}: Rogues have The Rogue Subterfuge Systems node is essentially a hologram generator that can do things such as make holograms that explode or follow a specific opponent.


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* ShieldBash: The Shield Bash is a short-ranged weapon that [[ExactlyWhatItSaysOnTheTin damages and knocks back enemies]].

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* LifeDrain: Grapplers and Arsenals can equip passive abilities that heal them whenever they land a hit.

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* LifeDrain: Grapplers The Siphoning Warheads, Siphoning Mine Cores, and Arsenals can equip Siphoning Rig are passive abilities that heal them whenever they you for some of the damage you deal when you land a hit.hit with rockets, mines, or melee.


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* ShrinkRay: Inverted. The Plexonic Accretion Ray increases the size of an opponent, which makes them easier to hit.


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* TimeMachine: The Time Fracture Generator and Critical Time Loop are both used to recover damage you've taken, by reverting you to before you took that damage while leaving the effects of your actions in place.
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* LifeDrain: Grapplers and Arsenals can equip passive abilities that heal them whenever they land a hit.

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* FacelessGoons: According to Nero, the Nyrceffs are soldiers who have had their individuality taken from them. You don't actually see Nyrceffs in person, but they use a CIR symbol for their transmissions instead of a race symbol like other pilots, and they all fly the same model of ship (which contrasts with the huge variety of hulls that even other CIR groups field).
-->'''Nero''': They only make Nyrceff suits in one size, and they'll make it fit even if they have to blend you up and pour you in..



* OverclockingAttack - Certain weapons can add to the target's energy or heat pools, eventually resulting in them overloading or overheating. Overload weapons can be used by casters, while overheat weapons can be used by fighters.
* {{Overheating}} - Played with. For most ships, overheating is a bad thing. Fighters, however, want to build up heat because it can be used for Fighter-specific abilities such as increasing weapon damage or having heat absorb damage instead of shields.

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* OverclockingAttack - OverclockingAttack: Certain weapons can add to the target's energy or heat pools, eventually resulting in them overloading or overheating. Overload weapons can be used by casters, while overheat weapons can be used by fighters.
* {{Overheating}} - {{Overheating}}: Played with. For most ships, overheating is a bad thing. Fighters, however, want to build up heat because it can be used for Fighter-specific abilities such as increasing weapon damage or having heat absorb damage instead of shields.
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Fact correction.


The main selling point of the game is the massive amount of customization available to the player. Ships are sorted into five archetypes: [[MightyGlacier Arsenals]], [[SpaceMaster Casters]], [[FragileSpeedster Fighters]], [[AsteroidMiners Grapplers]], and [[StealthInSpace Rogues]]. Many ships mix and match aspects of archetypes, letting you pick whatever combination you want. The creators have stated that they wanted new ship abilities to be "side-grades" instead of straight upgrades. For example, you might replace an energy hammer that can knock back enemy projectiles with a giant magnetized saw blade that draws enemies towards it, or choose between a launcher that fires missiles in a circle around your ship, a missile that makes the target slow down, or a passive ability that makes missile attacks heal you.

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The main selling point of the game is the massive amount of customization available to the player. Ships are sorted into five archetypes: [[MightyGlacier Arsenals]], [[SpaceMaster Casters]], [[FragileSpeedster Fighters]], [[AsteroidMiners Grapplers]], and [[StealthInSpace Rogues]]. Many ships mix and match aspects of archetypes, letting you pick whatever combination you want. The creators have stated that they wanted new ship abilities to be "side-grades" instead of straight upgrades. For example, you might replace an energy hammer that can knock back enemy projectiles with a giant magnetized saw blade drill that draws enemies towards it, or choose between a launcher that fires missiles in a circle around your ship, a missile that makes the target slow down, or a passive ability that makes missile attacks heal you.
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The main selling point of the game is the massive amount of customization available to the player. Ships are sorted into five archetypes: [[MightyGlacier Arsenals]], [[SpaceMaster Casters]], [[FragileSpeedster Fighters]], [[AsteroidMiners Grapplers]], and [[StealthInSpace Rogues]]. Many ships mix and match aspects of archetypes, letting you pick whatever combination you want. The creators have stated that they wanted new ship abilities to be "side-grades" instead of straight upgrades. For example, you might replace a space boomerang with a space flail that has shorter range but does more damage, or choose between a heat-seeking missile, a missile that drains the target's energy, or a missile that can phase through walls.

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The main selling point of the game is the massive amount of customization available to the player. Ships are sorted into five archetypes: [[MightyGlacier Arsenals]], [[SpaceMaster Casters]], [[FragileSpeedster Fighters]], [[AsteroidMiners Grapplers]], and [[StealthInSpace Rogues]]. Many ships mix and match aspects of archetypes, letting you pick whatever combination you want. The creators have stated that they wanted new ship abilities to be "side-grades" instead of straight upgrades. For example, you might replace a space boomerang an energy hammer that can knock back enemy projectiles with a space flail giant magnetized saw blade that has shorter range but does more damage, draws enemies towards it, or choose between a heat-seeking missile, launcher that fires missiles in a circle around your ship, a missile that drains makes the target's energy, target slow down, or a passive ability that makes missile that can phase through walls. attacks heal you.



* AmnesiacHero: "Patient [=X9564T=] lost significant brain tissue during operation. Severe brain damage and memory loss are expected. No refund; sequester subject's ship and tell them they took a taxi."

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* AmnesiacHero: "Patient [=X9564T=] lost significant brain tissue during operation. Severe brain damage and memory loss are expected. No refund; [[CrossesTheLineTwice sequester subject's ship and tell them they took a taxi." ]]"



* CryingWolf: Rogues can equip a Tactical Teleportation Feint Device, which creates a hologram of themselves behind a specific ship. They can also equip a Tactical Teleportation Device, which actually places them behind the ship and gives them a damage boost.

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* CryingWolf: Rogues can equip a Tactical Teleportation Feint Device, which creates a hologram of themselves behind a specific ship. They can also equip a Tactical Teleportation Device, which actually places them behind the ship and gives them a increases the damage boost.they do.



* Foreshadowing: Lots, especially pertaining to [[spoiler: The Nameless Sage's status as a Valkarian. For example, when the king of the Mohmils in the Litter Glitter Galaxy attempts to collect the bounty on Sages, the CIR scans the Sage's ship, before immediately leaving, saying that they can't take them.]]

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* Foreshadowing: {{Foreshadowing}}: Lots, especially pertaining to [[spoiler: The Nameless Sage's status as a Valkarian. For example, when the king of the Mohmils in the Litter Glitter Galaxy attempts to collect the bounty on Sages, the CIR scans the Sage's ship, before immediately leaving, saying that they can't take them.]]



* {{Hypocrite}}: The Consortium says that Sages need to be destroyed because they're too powerful...and then deploys their own Sage forces who only target non-Sophian Sages.

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* {{Hypocrite}}: The Consortium Consortium, which is controlled by the Sophians, says that Sages need to be destroyed because they're too powerful...and then deploys their own Sage forces who only target non-Sophian Sages.



* MacrossMissileMassacre - A specialty of Arsenals.

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* MacrossMissileMassacre - MacrossMissileMassacre: A specialty of Arsenals.



* UriahGambit: Holding your cruiser hostage, King Kruegler has the player doing a series of favors and tasks for him. The last of which sends you straight into the enemy stronghold.

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* UriahGambit: Holding your King Kruegler holds the player's cruiser hostage, King Kruegler has the player doing and asks that they do a series of favors and tasks for him. him before he'll return it. The last of which sends you task is to destroy his enemy's stronghold...by going straight into the enemy stronghold.it by yourself.
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Work titles should be italicized, but not boldfaced


Ring Runner: Flight of the Sages is a top-down space shooter with RPG elements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios, originally based on their novel, ''Ring Runner: Derelict Dreams''. It was released on Steam on July 19th, 2013.

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Ring ''Ring Runner: Flight of the Sages Sages'' is a top-down space shooter with RPG elements RPGElements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios, originally based on their novel, ''Ring Runner: Derelict Dreams''. It was released on Steam on July 19th, 2013.

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Ring Runner: Flight of the Sages is a top-down space shooter with RPG elements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios. It was released on Steam on July 19th, 2013.

to:

Ring Runner: Flight of the Sages is a top-down space shooter with RPG elements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios.Studios, originally based on their novel, ''Ring Runner: Derelict Dreams''. It was released on Steam on July 19th, 2013.



* CerberusSyndrome: [[spoiler: After Solipso's wife is killed by Stygil, the game takes a much darker turn. With their location discovered, the Sages are on the run from the CIR, with an armada after them.]]

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* CerberusSyndrome: [[spoiler: After Solipso's you reunite with Solipso and learn that his wife is killed by Stygil, pregnant, the game takes a much darker turn. With their location discovered, the Sages are on the run from the CIR, with an armada after them.]]



* OurSoulsAreDifferent: They're called threads, all living things (even bacteria and fungi) have them, and they can be used to generate power.

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* OurSoulsAreDifferent: They're called threads, all living things (even bacteria and fungi) have them, and they can be used to generate power. A ship's anchor drive can be powered by a fish's soul, for example.


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* SeriousBusiness: Franchise wars, Racing, DVORAK vs QWERTY...yeah, that's a lot of things being fought over.


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* {{Unobtanium}}: Duril. Massive ship brawls are fought over even a single molecule. Your character is hunted by many people partly due to you being a sage, which means you have ''42'' said molecule inside your head, making you extremely valuable to cash in.

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This trope fit better.


* {{Hologram}} - Rogues have a hologram generator that can do things such as make holograms that explode or follow a specific opponent.

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* {{Hologram}} - {{Hologram}}: Rogues have a hologram generator that can do things such as make holograms that explode or follow a specific opponent.



* MadeOfIron: Played with with the Aozora Nine, which has only average health but can equip up to three abilities that let it cheat death. The game describes the ship as being "extremely hard to kill."


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* NighInvulnerability: The Aozora Nine has only average health but can equip up to three abilities that let it cheat death. The game describes the ship as being "extremely hard to kill."
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Transferring draft from sandbox to video game namespace.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ring-runner-flight-of-the-sages_3735.jpg]]
Ring Runner: Flight of the Sages is a top-down space shooter with RPG elements that was developed over the course of six years by brothers Paul and Enrique Dryere of Triple.B.Studios. It was released on Steam on July 19th, 2013.

Far in the future, humanity has spread across the universe as part of the Consortium of the Inner Rings, an empire ruled by the [[SpaceElves Sophians]]. One of the groups of people in the CIR are the Sages, [[RealityWarper Reality Warpers]] who can alter [[QuantumMechanicsCanDoAnything quantum space]] to achieve effects that look like magic. Because of their power the CIR has decreed that Sages are too dangerous to be continued to allowed to exist.

The story begins with a nameless protagonist waking up in a space station's medbay on an operating table. A Neuro-HUD named Nero has been implanted into their brain. Sirens suddenly sound, and the protagonist seizes a ship and escapes. They then search for answers on who they are. As they make their way through the universe, they discover that the reason they were in the medbay in the first place was to get surgery to become a Sage.

The main selling point of the game is the massive amount of customization available to the player. Ships are sorted into five archetypes: [[MightyGlacier Arsenals]], [[SpaceMaster Casters]], [[FragileSpeedster Fighters]], [[AsteroidMiners Grapplers]], and [[StealthInSpace Rogues]]. Many ships mix and match aspects of archetypes, letting you pick whatever combination you want. The creators have stated that they wanted new ship abilities to be "side-grades" instead of straight upgrades. For example, you might replace a space boomerang with a space flail that has shorter range but does more damage, or choose between a heat-seeking missile, a missile that drains the target's energy, or a missile that can phase through walls.
----
!!''Ring Runner: Flight of the Sages'' contains examples of the following tropes:

* AGodAmI: [[spoiler: Valkaros]]
* AmnesiacHero: "Patient [=X9564T=] lost significant brain tissue during operation. Severe brain damage and memory loss are expected. No refund; sequester subject's ship and tell them they took a taxi."
* AsteroidMiners: The first users of Grapplers were asteroid miners who found out that the cutting rays, tractor beams, and heavy armor they used for mining worked just as well on bandit hulls.
* BigBad: The Consortium of the Inner Rings, also known as the CIR. They hunt sages mercilessly. [[spoiler: Turns out they are TheDragon to Valkaros. After The Nameless Sage involuntarily kills Solipso, Valkaros rescinds his order to the CIR to leave Valkarian sages alone.]]
* BodySnatcher: [[spoiler: All Valkarian neuro-[=HUDs=] have overrides. Valkaros invokes this when Solipso and The Nameless Sage destroys the CIR Armada. Nero, reverting back to his programming, seizes control of the Sage's body, forcing them to kill Solipso while they can only watch. Nero has no control over this, and profusely apologizes to them when the deed is done.]]
* CerberusSyndrome: [[spoiler: After Solipso's wife is killed by Stygil, the game takes a much darker turn. With their location discovered, the Sages are on the run from the CIR, with an armada after them.]]
* ChargedAttack: Often used by Casters.
* CryingWolf: Rogues can equip a Tactical Teleportation Feint Device, which creates a hologram of themselves behind a specific ship. They can also equip a Tactical Teleportation Device, which actually places them behind the ship and gives them a damage boost.
* {{Cyborg}}: The Centrians make cyborg body parts out of scrap metal made from space wreckage that had been in battle.
* DidYouJustPunchOutCthulhu: [[spoiler: The Nameless Sage, with the help of Solipso's thread, manages to kill Valkaros, the creator of the Valkarians.]]
* EarthShatteringKaboom: In lore, the fate of Atamal, home of the Valoraphs, and Earth. In-game, anything hit by an anchor round, used by a high-ranking enemy late in the game.
* EarthThatWas: Earth was blown up by the Sophians to force humanity to join the Consortium of the Inner Rings.
* EleventhHourSuperpower: [[spoiler: When The Nameless Sage goes to attack the Second Bastion, Solipso's thread prevents Valkaros from reclaiming them, while also giving them a boost to health and an ability that melts through the CIR forces like butter.]]
* EnemyMine: The CIR will occasionally hire Sages to kill other Sages.
* EscortMission: There are a few missions where you have to defend another ship or cruiser, but in every case the escortee is fairly good at pulling their own weight.
* FakingTheDead: The Feign Death Device lets you make a decoy that gets blown up while you turn invisible and fly away.
* FasterThanLightTravel: An unconventional form in the anchor drive. Instead of accelerating a ship past the speed of light, the anchor drive holds the ship in one part of spacetime, allowing the universe to move around them.
** The caster drive was a "warp" drive that worked by altering space/time around the ship. Nowadays the anchor drive is used for actual travel, while the caster drive has found all kinds of fun combat applications.
* FeaturelessProtagonist: We never hear the protagonist's voice or see their face, and they have no memory of before the space station. [[spoiler: This is because they were 'born' on the space station.]]
* Foreshadowing: Lots, especially pertaining to [[spoiler: The Nameless Sage's status as a Valkarian. For example, when the king of the Mohmils in the Litter Glitter Galaxy attempts to collect the bounty on Sages, the CIR scans the Sage's ship, before immediately leaving, saying that they can't take them.]]
* FragileSpeedster: Fighters have poor shields, but excellent engines.
* GeneticMemory: Sophians have hereditary memory.
* GlobalCurrency: Plex is used as a universal currency, being a basic material component that can be used to make almost anything.
* HackYourEnemy: The Rogue's Gemini Array (a communication device) can be used for tricks such as shutting down an opponent's weapons or shields.
* HalfHumanHybrid: [[spoiler: The Nameless Sage and the other Valkarians, being hybrids of Solarians and Valoraphim. What makes this exceptional is that Solarians and Valoraphim can't interbreed.]]
* HeroicSacrifice: [[spoiler: Hapty intercepts Stygil to buy some time for the Sages to escape into anchorspace. This results in Hapty being obliterated by an anchor round.]]
* {{Hologram}} - Rogues have a hologram generator that can do things such as make holograms that explode or follow a specific opponent.
* HumanAlien: [[spoiler: Valkarians look outwardly human, but their physiology is different enough to where a toxin that is fatal to Centrians has no effect on them.]]
* HumansByAnyOtherName: Humans are often called Solarians.
* HumanSubspecies: Centrians and Eidolans. Centrians collect cybernetics like tattoos, regardless if they're useful or not, while Eidolans make use of sophisticated holoneural technology to appear strikingly attractive.
* HumongousMecha: The [=D5F=] Wolf Angel hull.
* HyperspaceLanes: The anchor drive lets ships go faster than light by fixing them in place and letting the universe rotate around them. The only safe places to do this are the Rings and the Clipways, which are areas that have been removed of all space dust that can impact a ship in anchorspace and obliterate it.
* {{Hypocrite}}: The Consortium says that Sages need to be destroyed because they're too powerful...and then deploys their own Sage forces who only target non-Sophian Sages.
* ICallItVera: Zarix's space flail, Thorna.
* ImmortalitySeeker: Played with. If someone gets old enough they get a condition called wanderlust, when their soul becomes bored with the universe. If they don't do increasingly "interesting" things, their soul will eventually leave their body while their body drops dead. Everyone we meet who has wanderlust therefore engages in activities that would be more appropriate for a DeathSeeker, because that's what keeps souls interested.
* LightningBruiser: Grapplers have excellent shields, mobility, and attack power, but have few long-range weapons.
* LongestPregnancyEver: One of the things expectant mothers can do is "bake" the baby, which involves carrying the baby for what could be years while the baby absorbs information and gets their genes fine-tuned.
* MacrossMissileMassacre - A specialty of Arsenals.
* MadeOfIron: Played with with the Aozora Nine, which has only average health but can equip up to three abilities that let it cheat death. The game describes the ship as being "extremely hard to kill."
* MightyGlacier: Arsenals carry big guns, but are big and slow.
* OurSoulsAreDifferent: They're called threads, all living things (even bacteria and fungi) have them, and they can be used to generate power.
* OverclockingAttack - Certain weapons can add to the target's energy or heat pools, eventually resulting in them overloading or overheating. Overload weapons can be used by casters, while overheat weapons can be used by fighters.
* {{Overheating}} - Played with. For most ships, overheating is a bad thing. Fighters, however, want to build up heat because it can be used for Fighter-specific abilities such as increasing weapon damage or having heat absorb damage instead of shields.
* PhysicalGod: Sages. They are able to manipulate reality ''down to the subquantum level.'' This is why the CIR are so driven to exterminate them.
** [[spoiler: Valkaros also counts. He created the entire Valkarian race.]]
* RubberForeheadAliens: The Valoraphim. They look exactly like humans, except for angelic wings on their back. This wasn't always the case; their current form is due to extreme genetic manipulation over centuries. Any depictions of their previous form have been destroyed.
* SelfDuplication: The Forked Path Catalyst lets you create copies of yourself.
* StealthInSpace: Rogue ships have hulls coated with a material called perlite, which allows them to become invisible.
-->'''Dominus Delooese''': Every time we have a Rogue battle, I hear the same complaints. It's always: "I can't see them." "It's too confusing." "How many times did that guy die?" Well, switch yourself to adult mode and deal with it!
* TheChessMaster: [[spoiler: Valkaros. He was responsible for giving a Corona to Solipso, the first non-Sophian Sage, who was then able to create coronas in turn, giving power to other new sages.]]
* TheDreaded: Everyone fears Stygil because her ship's main gun can blow up planets in a single shot and is impossible to block, and she's crazy enough to use it on ''everything''.
* TheEmpire: The Consortium of the Inner Rings controls pretty much all known space.
* TheNameless: The protagonist starts out without a name, and eventually becomes known as the Nameless Sage.
* TeleportersAndTransporters: Several types of teleporters are available as equipment.
* TractorBeam: Used by Grapplers.
* TrademarkFavoriteFood: Nero would have you believe that he runs exclusively on peanut butter cups.
** If the Familiar Stranger from Sib-City is anything to go by, all Neuro-[=HUDs=] have a major SweetTooth.
* UriahGambit: Holding your cruiser hostage, King Kruegler has the player doing a series of favors and tasks for him. The last of which sends you straight into the enemy stronghold.
* VehicularCombat: You can participate in races for money. Most of the races let you take your guns with you onto the racetrack.
-->'''Warden Wilma''': The only thing this crowd likes better than fast winners is explosive losers.
* WhyWontYouDie: Some ships can get descriptors such as "hard to kill," "low durability but hard to kill," and "extremely hard to kill" depending on how tough they are and how many abilities they can equip that let them come back from death.
* YearInsideHourOutside: Time moves much more slowly in the Subrostrum. Solipso once meditated for centuries in the Subrostrum. When he came out of the meditation, only a few seconds had passed.

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