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* MillenniumBug: Implied to be the inciting incident of the first Storm.

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* MillenniumBug: Implied to be If the inciting incident date of the first Storm.Storm (December 31st, 1999) didn't already imply the Y2K bug played a part, Forget Me Not notes that the first outbreak of Storm Syndrome turned human arteries and blood vessels into circutry.
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* MillenniumBug: Implied to be the inciting incident of the first Storm.
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* AngstComa: Invoked when, after the 1929 Storm, Vertin is diagnosed with post-traumatic stress and ordered by the Foundation to undergo somnambulism therapy--i.e., an artificially induced angst coma. While obstinately meant to help Vertin cope with [[spoiler:Schneider's death]], it's all but stated that Constantine ordered it primarily to deprive Sotheby and Druvis III of an advocate while negotiating the terms of their "[[TradingBarsForStripes employment]]."
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*CostumePorn: Reverse 1999 is well-regarded for its excellent character design and art style. People got into the game largely ''because'' of the "character drip". This is not counting the ''actual'' character skins which are just as fantastically designed and equally "drippy".
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* AnachronismStew: Chapter 5 takes place in 2007, in a island still living as Pitagoreans. They wear togas, have bizarre legal codes based on ancient Greek traditions, research math on all it's forms while also having an [[BlandNameProduct IDM]] super computer collecting dust in a cave.

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* AnachronismStew: Chapter 5 takes place in 2007, in a Apeiron, an island still living as Pitagoreans.Pythagoreans. They wear togas, have bizarre legal codes based on ancient Greek traditions, research math on all it's forms while also having an [[BlandNameProduct IDM]] super computer collecting dust in a cave.
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* AnachronismStew: Chapter 5 takes place in 2007, in a island still living as Pitagoreans. They wear togas, have bizarre legal codes based on ancient Greek traditions, research math on all it's forms while also having an [[BlandNameProduct IDM]] super computer collecting dust in a cave.
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* OurHumansAreDifferent: Arcanists for the most part look and can pass just as regular humans, but they have magic and with it a whole host of psychological issues that can come with it. It's generally said that while humans are stronger, arcanists are clever and unpredictable.
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Unnecessary nowiki markup


** The ending of Chapter 2: [[spoiler: Despite Vertin's best efforts, and despite beating Forget Me Not, they're unable to resolve the fundamental causes of the Storm and it's doomed to arrive and erase the [=1920s=], all that Vertin can do is give the non-Arcanists doomed to be erased a last meal.]]

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** The ending of Chapter 2: [[spoiler: Despite Vertin's best efforts, and despite beating Forget Me Not, they're unable to resolve the fundamental causes of the Storm and it's doomed to arrive and erase the [=1920s=], 1920s, all that Vertin can do is give the non-Arcanists doomed to be erased a last meal.]]

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Spelling/grammar fix(es), Added example(s)


* GameplayAndStorySegregation: Especially prominent in Chapter 2. Many times, the Timekeeper's team are separated from each other, and have to fight separate battles in different places, sometimes by themselves. However, because of the way the game's mechanics work, the fight may canonically include characters you don't have yet and thus can't deploy in combat (such as Sotheby), characters who are supposed to be elsewhere or indisposed (such as Sonetto during the Walden speakeasy fights or [=APPLe=] when he's [[spoiler:poisoned by a fungus]]), or doesn't even have a playable version on the field (such as Vertin during her 1v1 duel with [[spoiler:Schenider]] at the Walden).

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
**
Especially prominent in Chapter 2. Many times, the Timekeeper's team are separated from each other, and have to fight separate battles in different places, sometimes by themselves. However, because of the way the game's mechanics work, the fight may canonically include characters you don't have yet and thus can't deploy in combat (such as Sotheby), characters who are supposed to be elsewhere or indisposed (such as Sonetto during the Walden speakeasy fights or [=APPLe=] when he's [[spoiler:poisoned by a fungus]]), or doesn't even have a playable version on the field (such as Vertin during her 1v1 duel with [[spoiler:Schenider]] at the Walden). You could also potentially pit characters against boss versions of themselves, such pitting [[spoiler:Jessica against the final Boss Jessica]] in ''A Nightmare At Green Lake''.
** The playable members of the Crew all depend on who you have pulled from the summoning wheel or that the game gives you as part of leveling up and story progression. Canonically, Regulus, Sotheby, Lilya, and Druvis III have joined Vertin's Crew at various points in the story and are present for many story events and battles, but you'll never be able to use them unless you were lucky enough to pull them as all four mentioned are 6* characters, very difficult to even acquire without a dedicated banner with pity mechanics, special events like the ''Golden Threads'', or ''very'' good luck and a ''lot'' of real-life money.
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spelling/grammar fix(es)


* FantasticRacism: It's stated that Arcanists were heavily discriminated by humans, a discrimination that is most evident in the [=1920s=]. One of Vertin and Sonetto's first order of business is trying to prevent a brutal mass murder of arcanists, perpetuated by non-arcanist gangsters.

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* FantasticRacism: It's stated that Arcanists were heavily discriminated by humans, a discrimination that is most evident in the [=1920s=]. One of Vertin and Sonetto's first order orders of business is trying to prevent a brutal mass murder of arcanists, perpetuated by non-arcanist gangsters.

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* AnimateInanimateObject: The "Awakened" is a group of magic users who are inanimate objects that are granted sapience and the ability to use magic like human Arcanists, such as an apple and a radio.



* DamageTyping: Three types - Reality damage (the game's equivalent to physical), Mental damage, and Genesis damage, which tends to bypass resistances.

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* DamageTyping: Three types - Reality damage (the game's equivalent to physical), Mental damage, damage (the game's equivalent to magic), and Genesis damage, which tends to bypass resistances.



* GratuitousItalian: Both Sonetto and Schneider tend to pepper their dialogue with Italian - Schneider in particular also drops Italian swear words like "Vaffanculo" (Go fuck yourself) in some scenes.

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* GratuitousItalian: Both Sonetto Sonetto, Schneider, and Schneider Pavia tend to pepper their dialogue with Italian - Schneider in particular also drops Italian swear words like "Vaffanculo" (Go fuck yourself) in some scenes.
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Grammar


* GoMadFromTheRevelation: Storm Syndrome, mass hallucinations and psychotic breaks caused by the Storm's arrival, tends to have ''dire'' effects on non-arcanists. Some of them become {{Doomsayer}}s that the Foundation tries to shunt away to their medical health facilities, others are driven to inadvertently harm or even kill themselves as they hallucinate [[spoiler:money and valuable are food, and try to eat them with predictable consequences]], and others still are driven to violent rages, lashing out at anyone unfortunate enough to be nearby.

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* GoMadFromTheRevelation: Storm Syndrome, mass hallucinations and psychotic breaks caused by the Storm's arrival, tends to have ''dire'' effects on non-arcanists. Some of them become {{Doomsayer}}s that the Foundation tries to shunt away to their medical health facilities, others are driven to inadvertently harm or even kill themselves as they hallucinate [[spoiler:money and valuable valuables are food, and try to eat them with predictable consequences]], and others still are driven to violent rages, lashing out at anyone unfortunate enough to be nearby.
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removed duplicate "the"


But the truth she seeks is concealed between an ages long war between the St. Pavlov Foundation (a human-run institution that raises and indoctrinates Arcanists as tools to serve the peace of humanity) and the the Manus Vindictae (a group of Arcanists who are determined to restore Arcanists to their former glory, that being as rulers of the world).

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But the truth she seeks is concealed between an ages long war between the St. Pavlov Foundation (a human-run institution that raises and indoctrinates Arcanists as tools to serve the peace of humanity) and the the Manus Vindictae (a group of Arcanists who are determined to restore Arcanists to their former glory, that being as rulers of the world).

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sorted examples by alphabetical order


* DiedInYourArmsTonight: [[spoiler:Schneider dies in Vertin's arms after Arcana forces Vertin to shoot her.]] [[spoiler:This is actually a fake out, but the trope sticks the next time it happens at the end of chapter 2.]]
* DitzyGenius: Sotheby tends to have her head in the clouds and acts rather childish, but is one of the best alchemists in the world.



* DiedInYourArmsTonight: [[spoiler:Schneider dies in Vertin's arms after Arcana forces Vertin to shoot her.]] [[spoiler:This is actually a fake out, but the trope sticks the next time it happens at the end of chapter 2.]]
* DitzyGenius: Sotheby tends to have her head in the clouds and acts rather childish, but is one of the best alchemists in the world.

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* JealousRomanticWitness: [[spoiler: Sonetto watches as Schnedier kisses Vertin.]]

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* {{Hypocrite}}: Iverson of New Humans Security brags that his brand new security guidebook and robots are so meticulous, thorough, and perfect that criminals will just give up upon reading it and seeing them in action, it's so impenetrable and impossible to find loopholes in. By the climax of the ''Theft of the Rimet Cup'', we learn that Iverson [[spoiler:illegally put in military grade bullets into his robots among other modifications, just in case]], showing that he can't even be trusted to play by the rules of the ''law''.
* JealousRomanticWitness: [[spoiler: Sonetto watches as Schnedier kisses Vertin.Vertin, gets flustered, and yells at Schneider.]]

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* FunctionalMagic: How Arcanum works, this being a GaslampFantasy world, it makes sense.

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* FunctionalMagic: How Arcanum works, this being a GaslampFantasy world, it makes sense. Much of the arcanists attacks and specialties outside of combat oftentimes involve disciplines like Alchemy (Tennant, for transmuting diamonds and coal into each other and back again), Divination (Matilda, with her crystal ball), and Necromancy (Necrologist, for speaking to the dead).
* GameplayAndStoryIntegration: In some Story stages, you will be unable to deploy characters who are canonically indisposed in some way. This is seen most prominently in Chapter 4, where [[spoiler:Mr. [=APPLe=] is currently being swarmed by hungry bugs and needs to be defended, or Sotheby has suffered an accidental ForcedTransformation and can't fight normally.]]
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* ButchLesbian: Tennant has this aesthetic - while she has long hair and an obviously feminine face, she wears a {{Coat Cape}} that makes her frame look wider and high-waisted trousers, and the English dub gives her a very deep voice. She is also an evident womanizer and her Insight II art depicts her doing a WallPinOfLove to another woman. One of her chats even has her state that she would smoke cigars if it didn't stain her teeth.
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* GoMadFromTheRevelation: Storm Syndrome, mass hallucinations and psychotic breaks caused by the Storm's arrival, tends to have ''dire'' effects on non-arcanists. Some of them become {{Doomsayer}}s that the Foundation tries to shunt away to their medical health facilities, others are driven to inadvertently harm or even kill themselves as they hallucinate [[spoiler:money and valuable are food, and try to eat them with predictable consequences]], and others still are driven to violent rages, lashing out at anyone unfortunate enough to be nearby.
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Minor Grammar


* DamageTyping: Three types - Reality damage (the game's equivalent to physical), Mental damage and Genesis damage, which tends to bypass resistances.

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* DamageTyping: Three types - Reality damage (the game's equivalent to physical), Mental damage damage, and Genesis damage, which tends to bypass resistances.

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* AerithAndBob: Character names are all over the place, from normal in some world culture (Matilda, Leilani, An-an Lee) to what are probably aliases or nicknames (Eternity, Sweetheart, Necrologist, The Fool), to what we call "Word Salad" (Balloon Party, Bunny Bunny, Medicine Pocket, Twins Sleep), to "that's a name?" (X, TTT, Зима). There are also some names with strange capitalization ([=APPLe=], [=aliEn=] T, [=ONiON=]).

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* AerithAndBob: Character names are all over the place, from normal somehwere in some the world culture (Matilda, Leilani, An-an Lee) to what are probably aliases or nicknames (Eternity, Sweetheart, Necrologist, The Fool), to what we call "Word Salad" (Balloon Party, Bunny Bunny, Medicine Pocket, Twins Sleep), to "that's a name?" (X, TTT, Зима). Sleep[[note]]though this one is explicitly an alias, with the twins themselves named Lisa and Louise[[/note]]). There are also some names with strange capitalization ([=APPLe=], [=aliEn=] T, [=ONiON=]).[=ONiON=]) and one that's even in Cyrillic instead of a Latin alphabet (Зима, which is pronounced "Zima" and is Russian for "Winter").



* AudienceSurrogate: Vertin is set up as one from a gameplay perspective (but not a story one, as she has her own characterization). She's almost always offscreen since you're in her shoes; story scenes will have characters address the camera and Vertin will reply from your perspective, and she's not a playable character since she is/you are the one directing everyone else.



* DownerEnding: The ending of Chapter 2: [[spoiler: Despite Vertin's best efforts, and despite beating Forget Me Not, they're unable to resolve the fundamental causes of the Storm and it's doomed to arrive and erase the [=1920s=], all that Vertin can do is give the non-Arcanists doomed to be erased a last meal.]]

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* DownerEnding: DownerEnding:
**
The ending of Chapter 2: [[spoiler: Despite Vertin's best efforts, and despite beating Forget Me Not, they're unable to resolve the fundamental causes of the Storm and it's doomed to arrive and erase the [=1920s=], all that Vertin can do is give the non-Arcanists doomed to be erased a last meal.]]



* DiedInYourArmsTonight: [[spoiler:Schneider dies in Vertin's arms after Arcana forces Vertin to shoot her.]] [[spoiler:This is actually a fake out, but the trope sticks the next it happens at the end of chapter 2.]]

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* DiedInYourArmsTonight: [[spoiler:Schneider dies in Vertin's arms after Arcana forces Vertin to shoot her.]] [[spoiler:This is actually a fake out, but the trope sticks the next time it happens at the end of chapter 2.]]



* GratuitousRussian: Enma peppers his quotes in untranslated Russian written in Cyrillic.

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* GratuitousRussian: Enma peppers his quotes in Зима's name is untranslated Russian written in Cyrillic.Cyrillic (it's pronounced "Zima" and means "Winter"), and he frequently speaks untranslated Russian as well.


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* LocalReference: While the game is very much based in the West, with the earliest chapters taking place in London and Chicago, the Chinese devs still nod to their home country in that one of the major protagonists, Miss Z, appears to be ethnically Chinese (best established when she briefly sings to herself in Chinese at the end of Chapter 4).
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Adding to the cornucopia of languages featured.

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* GratuitousFrench: Matilda has a few French lines, most notably her win quote as well as gacha-specific character A Knight.
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fixing the goof i made


* ElementalRock-Paper-Scissors: A staple of the genre, though here the elements are called Afflatus and fight each other in this order: Mineral -> Beast -> Plant -> Star -> Mineral. The Light/Dark equivalents are good against one another, though they are respectively Intelligence and Spirit here.

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* ElementalRock-Paper-Scissors: ElementalRockPaperScissors: A staple of the genre, though here the elements are called Afflatus and fight each other in this order: Mineral -> Beast -> Plant -> Star -> Mineral. The Light/Dark equivalents are good against one another, though they are respectively Intelligence and Spirit here.
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game mechanic tropes!

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* DamageTyping: Three types - Reality damage (the game's equivalent to physical), Mental damage and Genesis damage, which tends to bypass resistances.


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* ElementalRock-Paper-Scissors: A staple of the genre, though here the elements are called Afflatus and fight each other in this order: Mineral -> Beast -> Plant -> Star -> Mineral. The Light/Dark equivalents are good against one another, though they are respectively Intelligence and Spirit here.
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As the game is played more, examples appear

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** Chapter 3, a flashback to Vertin's time in the care of the St. Pavlov Foundation, ends on [[spoiler: the children's escape from the school having been figured out and manipulated so that every child who decided to escape with the exception of Vertin falls victim to the Storm ''just to teach Vertin a lesson''.]]
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* FantasticRacism: It's stated that Arcanists were heavily discriminated by humans, a discimination that is most evident in the [=1920s=].

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* FantasticRacism: It's stated that Arcanists were heavily discriminated by humans, a discimination discrimination that is most evident in the [=1920s=]. One of Vertin and Sonetto's first order of business is trying to prevent a brutal mass murder of arcanists, perpetuated by non-arcanist gangsters.



* GameplayAndStorySegregation: Especially prominent in Chapter 2. Many times, the Timekeeper's team are separated from each other, and have to fight separate battles in different places, sometimes by themselves. However, because of the way the game's mechanics work, the fight may canonically include characters you don't have yet and thus can't deploy in combat (such as Sotheby), characters who are supposed to be elsewhere or indisposed (such as Sonetto during the Walden speakeasy fights or [=APPLe=] when he's [[spoiler:poisoned by a fungus]]), or doesn't even have a playable version on the field (such as Vertin during her 1v1 duel with [[spoiler:Schenider]] at the Walden.

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* GameplayAndStorySegregation: Especially prominent in Chapter 2. Many times, the Timekeeper's team are separated from each other, and have to fight separate battles in different places, sometimes by themselves. However, because of the way the game's mechanics work, the fight may canonically include characters you don't have yet and thus can't deploy in combat (such as Sotheby), characters who are supposed to be elsewhere or indisposed (such as Sonetto during the Walden speakeasy fights or [=APPLe=] when he's [[spoiler:poisoned by a fungus]]), or doesn't even have a playable version on the field (such as Vertin during her 1v1 duel with [[spoiler:Schenider]] at the Walden.Walden).
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None

Added DiffLines:

* GameplayAndStorySegregation: Especially prominent in Chapter 2. Many times, the Timekeeper's team are separated from each other, and have to fight separate battles in different places, sometimes by themselves. However, because of the way the game's mechanics work, the fight may canonically include characters you don't have yet and thus can't deploy in combat (such as Sotheby), characters who are supposed to be elsewhere or indisposed (such as Sonetto during the Walden speakeasy fights or [=APPLe=] when he's [[spoiler:poisoned by a fungus]]), or doesn't even have a playable version on the field (such as Vertin during her 1v1 duel with [[spoiler:Schenider]] at the Walden.
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* SurrealHumor: When you have playable characters consisting of a ''talking apple, a girl trapped in multiple television sets, a [=UFO=] abducting a cow, and a freaking shard of mirror simply called Door'', then you know you are not playing any normal Gacha Game.

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