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Per TRS, Feelies is now Trivia.


* {{Feelies}}: The original game came with, among other things, printed maps of the Western Front. These were useful for navigating, especially given the fact that you had to navigate exclusively by terrain.

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* BoomHeadshot: A perfectly valid way to destroy an enemy plane without needing to rip it apart.



* InVehicleInvulnerability: Averted. Killing the pilot is sometimes the ''easiest'' way to bring down a plane.

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* InVehicleInvulnerability: Averted. Killing the pilot is sometimes the ''easiest'' way to bring down a plane. Notably, many historical pilots met their ends from aversions of this trope, most famously British pilot Albert Ball.
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Up To Eleven is a defunct trope


* WideOpenSandbox: Played with. While you are kept to a fairly strict military mission schedule, you can break the railroad if you wish to. Can be taken UpToEleven when you reach a sufficient rank, at which point ''you'' make and plan the missions.

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* WideOpenSandbox: Played with. While you are kept to a fairly strict military mission schedule, you can break the railroad if you wish to. Can be taken UpToEleven exaggerated when you reach a sufficient rank, at which point ''you'' make and plan the missions.
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* SittingDuck: A Scramble mission puts you on the receiving end of one of an enemy air raid, with your formation desperately trying to get your planes into the air before the enemy can bomb or strafe them.

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* SittingDuck: A Scramble mission puts you on the receiving end of one of an enemy air raid, with your formation desperately trying to get your planes into the air before the enemy can bomb or strafe them.
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* SittingDuck: A Scramble mission puts you on the receiving end of one of these.

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* SittingDuck: A Scramble mission puts you on the receiving end of one of these.an enemy air raid, with your formation desperately trying to get your planes into the air before the enemy can bomb or strafe them.

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Cleaning this page up a little.


* AlternateHistory: Notable because virtually every campaign career's its' own self-contained history, with things diverging from the start with and without the player's intervention. This can get *very* drastic, particularly if you're good enough. You can't change the course of the ground war, though.

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* AlternateHistory: Notable because virtually every campaign career's its' own self-contained history, with things diverging from the start with and without the player's intervention. This can get *very* quite drastic, particularly if you're good enough. You can't change the course of the ground war, though.



* BeenThereShapedHistory: If you live long enough and are accomplished enough, you can become this.

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* BeenThereShapedHistory: If you live long enough and are accomplished enough, you can become this.top the records of many historical aces, or even rewrite history by shooting them down yourself.



* EliteMooks: Even some of the unnamed generic pilots can randomly be generated as veteran pilots who are almost as skilled and dangerous as the named aces themselves.



* TheEmpire: UsefulNotes/ImperialGermany



* NoseArt: Every ace has his own distinctive paintjob. You can get one, too, assuming you become an ace.

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* NoseArt: Every ace has his own distinctive paintjob. paint job. You can get one, too, assuming you become an ace.ace yourself.



* [[OneManArmy One Man Air Force]]: ''Definitely'' averted. Your plane is no less vulnerable than an equivalent craft in the hands of your allies or enemies.
** Can be played straight if you are *just* that good. However, it is *definitively* NintendoHard.

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* [[OneManArmy One Man Air Force]]: ''Definitely'' averted. OneManArmy:
** Averted.
Your plane is no less vulnerable than an equivalent craft in the hands of your allies or enemies.
enemies at the default difficulty settings. You can certainly ''try'', but you won't get far unless you possess genuine ImprobablePilotingSkills.
** Can be played Played straight if you are *just* that good. However, it is *definitively* NintendoHard.turn off the enemy's ability to damage your plane in the preferences, in which case you become an InvincibleHero who literally can't be touched.



* WideOpenSandbox: Played with. While you are kept to a fairly strict military mission schedule, you can break the railroad if you wish to. Can be taken UpToEleven when you reach a sufficient rank, at which point *you* make and plan the missions.

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* WideOpenSandbox: Played with. While you are kept to a fairly strict military mission schedule, you can break the railroad if you wish to. Can be taken UpToEleven when you reach a sufficient rank, at which point *you* ''you'' make and plan the missions.

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Has a dash; see box art.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/red_baron_3d.jpg]]



* ''Red Baron II / 3D'' (1997 / 1998): ''Red Baron II'' was an [[UpdatedRerelease updated and expanded version]] that added new aircraft, new features, and a new "dynamic campaign" mode that tracked the activity of every squadron on the front and not merely the player's. As initially released, the game was quite buggy; a later patch fixed most of the bugs, added 3D glide acceleration support to the graphics engine, and an online multiplayer mode that could in theory support up to 128 flyers per mission. The patched version of ''II'' was itself rereleased as a stand-alone product, ''Red Baron 3D''.

In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of UsefulNotes/WorldWarI's Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German ''Fliegertruppen / Luftstreitkräfte'', though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.

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* ''Red Baron II / 3D'' II/3-D'' (1997 / 1998): ''Red Baron II'' was an [[UpdatedRerelease updated and expanded version]] that added new aircraft, new features, and a new "dynamic campaign" mode that tracked the activity of every squadron on the front and not merely the player's. As initially released, the game was quite buggy; a later patch fixed most of the bugs, added 3D glide acceleration support to the graphics engine, and an online multiplayer mode that could in theory support up to 128 flyers per mission. The patched version of ''II'' was itself rereleased as a stand-alone product, ''Red Baron 3D''.

3-D''.

In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of UsefulNotes/WorldWarI's Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German ''Fliegertruppen / Luftstreitkräfte'', though the former also flew a lot of French designs; ''II / 3D'' ''II/3-D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.



The 16-color version of the original ''Red Baron'' was released for free as part of a promotion for its sequel and [[http://www.wingsofhonour.com/redbaron/resources/html_woh_redbaron_resources_files_releases.en.html is still available]]. ''3D'' is now being published commercially by Mad Otter Games, who are working on yet another UpdatedRerelease for more modern computers; more information on how to acquire a copy can be found on the [[http://redbaron3dofficialsite.com/ official site]].

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The 16-color version of the original ''Red Baron'' was released for free as part of a promotion for its sequel and [[http://www.wingsofhonour.com/redbaron/resources/html_woh_redbaron_resources_files_releases.en.html is still available]]. ''3D'' ''3-D'' is now being published commercially by Mad Otter Games, who are working on yet another UpdatedRerelease for more modern computers; more information on how to acquire a copy can be found on the [[http://redbaron3dofficialsite.com/ official site]].



* DoABarrelRoll: According to the manual for ''Red Baron 3D'': "A barrel roll is useful for confusing an attacker on your tail."

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* DoABarrelRoll: According to the manual for ''Red Baron 3D'': 3-D'': "A barrel roll is useful for confusing an attacker on your tail."



* SomeDexterityRequired: Particularly for ''II / 3D''. It's possible to fly using a keyboard alone, but it's extremely difficult, especially on higher levels of realism.

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* SomeDexterityRequired: Particularly for ''II / 3D''.''II/3-D''. It's possible to fly using a keyboard alone, but it's extremely difficult, especially on higher levels of realism.
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Sugar Wiki item (does not belong on main wiki)


* MostWonderfulSound: The sound of tearing canvas or splintering wood during a dogfight...unless it's [[ThisIsGonnaSuck coming from your plane]].
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Restored, deleted without reason

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* MostWonderfulSound: The sound of tearing canvas or splintering wood during a dogfight...unless it's [[ThisIsGonnaSuck coming from your plane]].
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* TheEmpire: ImperialGermany

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* TheEmpire: ImperialGermanyUsefulNotes/ImperialGermany
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* MostWonderfulSound: The sound of tearing canvas or splintering wood during a dogfight...unless it's [[OhCrap coming from]] [[ThisIsGonnaSuck your plane]].
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* MostWonderfulSound: The sound of tearing canvas or splintering wood during a dogfight...unless it's [[OhCrap coming from]] [[ThisIsGonnaSuck your plane]].
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* ArtificialStupidity: While the enemy AI can be [[ArtificialBrilliance quite clever]] in maneuvering to get a clear shot or escape the player, it also has a habit of pulling maneuvers with damaged aircraft that result in structural failures, such things as wings ''snapping off'' mid-turn

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* ArtificialStupidity: While the enemy AI can be [[ArtificialBrilliance quite clever]] in maneuvering to get a clear shot or escape the player, it also has a habit of pulling maneuvers with damaged aircraft that result in structural failures, such things as wings ''snapping off'' mid-turn
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* ArtificialStupidity: While the enemy AI can be [[ArtificialBrilliance quite clever]] in maneuvering to get a clear shot or escape the player, it also has a habit of pulling maneuvers with damaged aircraft that result in structural failures, such things as wings ''snapping off'' mid-turn
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In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of {{World War One}}'s Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German ''Fliegertruppen / Luftstreitkräfte'', though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.

to:

In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of {{World War One}}'s UsefulNotes/WorldWarI's Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German ''Fliegertruppen / Luftstreitkräfte'', though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.
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Useful Notes/ pages are not tropes


* WorldWarOne
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* CoolPlane: Includes several, such as the Fokker E. III (the first true fighter plane), the Fokker Dr. I (the Red Baron's own iconic craft), the Fokker D. VII, the SPAD 13, and the S.E.5a (the three aircraft that crop up most often in debates over "the best fighter of the war"), and the Sopwith Camel ([[SmallReferencePools Snoopy's alter ego's plane]] from ''NewspaperComic/{{Peanuts}}'').

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* CoolPlane: Includes several, such as the Fokker E. III (the first true fighter plane), the Fokker Dr. I (the Red Baron's own iconic craft), the Fokker D. VII, the SPAD 13, and the S.E.5a (the three aircraft that crop up most often in debates over "the best fighter of the war"), and the Sopwith Camel ([[SmallReferencePools Snoopy's alter ego's plane]] from ''NewspaperComic/{{Peanuts}}'').''ComicStrip/{{Peanuts}}'').
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None


* CoolPlane: Includes several, such as the Fokker E. III (the first true fighter plane), the Fokker Dr. I (the Red Baron's own iconic craft), the Fokker D. VII, the SPAD 13, and the S.E.5a (the three aircraft that crop up most often in debates over "the best fighter of the war").

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* CoolPlane: Includes several, such as the Fokker E. III (the first true fighter plane), the Fokker Dr. I (the Red Baron's own iconic craft), the Fokker D. VII, the SPAD 13, and the S.E.5a (the three aircraft that crop up most often in debates over "the best fighter of the war").war"), and the Sopwith Camel ([[SmallReferencePools Snoopy's alter ego's plane]] from ''NewspaperComic/{{Peanuts}}'').
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Trope renamed per TRS


* OldSchoolDogfighting: Justified; the setting ''is'' the "[[TropeMaker old school]]."

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* OldSchoolDogfighting: OldSchoolDogfight: Justified; the setting ''is'' the "[[TropeMaker old school]]."

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Rename


* BeenThereShapedHistory: If you live long enough and are accomplished enough, you can become this.



* TheGump: If you live long enough and are accomplished enough, you can become this.
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namespace


'''''Red Baron''''' is a series of renowned combat flight simulators created by Dynamix (also known for ''StarsiegeTribes'') and originally published by Sierra Entertainment. The games in the series are:

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'''''Red Baron''''' is a series of renowned combat flight simulators created by Dynamix (also known for ''StarsiegeTribes'') ''{{VideoGame/Starsiege}}: {{VideoGame/Tribes}}'') and originally published by Sierra Entertainment. The games in the series are:

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* {{AFGNCAAP}}: The only thing that can be reasonably discerned about the player character is that he is male, and that is more inferred from the setting than anything else. All other details, including the pilot's name, are left to the player's imagination.



* AlternateHistory: Notable because virtually every campaign career's its' own self-contained history, with things diverging from the start with and without the player's intervention. This can get *very* drastic, particularly if you're good enough.

to:

* AlternateHistory: Notable because virtually every campaign career's its' own self-contained history, with things diverging from the start with and without the player's intervention. This can get *very* drastic, particularly if you're good enough. You can't change the course of the ground war, though.


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* FeaturelessProtagonist: The only thing that can be reasonably discerned about the player character is that he is male, and that is more inferred from the setting than anything else. All other details, including the pilot's name, are left to the player's imagination.
Is there an issue? Send a MessageReason:
None


In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of {{World War One}}'s Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German Air Service, though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.

to:

In each game, the player gets the opportunity to fly and fight against a broad selection of aircraft in the skies above the trenches of {{World War One}}'s Western Front. The player can choose to fly for either the Allies or the Central Powers (the original featured only the Royal Flying Corps and the German Air Service, ''Fliegertruppen / Luftstreitkräfte'', though the former also flew a lot of French designs; ''II / 3D'' added the French ''Aéronautique Militaire'' and the United States Army Air Service to the Allied side) in a variety of missions, including squadron dogfights, balloon busting or defense, and patrolling and escort missions. You can even choose to test your mettle against some of the air war's most famous aces in one-on-one dogfights.
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None

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* InvincibleHero: One difficulty option prevents your aircraft from being damaged. As with other difficulty options, it affects your score.
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* SittingDuck: A Scramble mission puts you on the receiving end of one of these.
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* SnipingTheCockpit: Killing the pilot is one way to score a victory.
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* AceCustom: Every AcePilot sports his own custom paint job and / or decals. This can include you if you do well enough.
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* NoseArt: Every ace has his own distinctive paintjob. You can get one, too, assuming you become an ace.
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Because not all of them are strictly planes. Some of them are, in fact, zeppelins or observation balloons.


* AirborneMook: Every enemy plane that isn't a named ace.

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* AirborneMook: Every enemy plane craft that isn't a named ace.

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* AirborneMook: Any enemy craft that isn't a named ace.

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* AirborneMook: Any Every enemy craft plane that isn't a named ace.


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* AlternateHistory: Notable because virtually every campaign career's its' own self-contained history, with things diverging from the start with and without the player's intervention. This can get *very* drastic, particularly if you're good enough.

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