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Fridge Logic = stuff that doesn't make sense. Fridge Brilliance = stuff that makes sense. fixed it.


* FridgeLogic:
** An in-universe example. Recette and Tielle are discussing the delicious jelly filled donuts at the butcher shop before one of them wonders why a ''butcher'' has donuts for sale. [[MST3KMantra They promptly decide it doesn't matter since they're so good]].

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* FridgeLogic:
FridgeBrilliance:
** An in-universe example. Recette and Tielle are discussing the delicious jelly filled donuts at the butcher shop before one of them wonders why a ''butcher'' has donuts for sale. [[MST3KMantra They promptly decide it doesn't matter since they're so good]]. Slimes are a common enemy monster.

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Dewicked trope


* BareYourMidriff: Quite a few female characters.
* BeleagueredAssistant: Tear.

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* BareYourMidriff: Quite a few female characters.
*
%%* BeleagueredAssistant: Tear.

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* HornyDevils: The Succubus Bow implies the trope with its name, but it's more about general temptation, as its FlavorText says:
--> A bow reportedly found in the outer dark. It seems to tempt the user into doing horrible things...


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* SuccubiAndIncubi: The Succubus Bow implies the trope with its name, but it's more about general temptation, as its FlavorText says:
--> A bow reportedly found in the outer dark. It seems to tempt the user into doing horrible things...
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


** All of Recette's customers can come across as this, thanks to [[UncannyValley just slightly]] imperfect [[MadLibsDialogue dialogue choices]]. Nagi and the housewives can dig out golden statues and cauldrons from under the couch while cleaning, and the men will hold onto their grandparents' [[ShopFodder Walnut Bread]] until it's time to let go of the past, whereupon they will try to sell the (presumably years-old) food to you. Dialogue lines about children pestering their grandparents to pick up some food could suggest that there are a lot of families out there starving due to parental neglect.

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** All of Recette's customers can come across as this, thanks to [[UncannyValley just slightly]] slightly imperfect [[MadLibsDialogue dialogue choices]]. Nagi and the housewives can dig out golden statues and cauldrons from under the couch while cleaning, and the men will hold onto their grandparents' [[ShopFodder Walnut Bread]] until it's time to let go of the past, whereupon they will try to sell the (presumably years-old) food to you. Dialogue lines about children pestering their grandparents to pick up some food could suggest that there are a lot of families out there starving due to parental neglect.
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None


* WorkInfoTitle: The title lets you know the game lets you know it tells a tale.

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* WorkInfoTitle: The title lets you know As the subtitle says, the game lets you know it tells a tale.tale about an item shop.

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Add Interface Spoiler trope; correct a word


* EndlessGame: You may continue playing after you pay back all your debt. The game plays out the same way other than the lack of the debt.

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* EndlessGame: You may continue playing after you pay back all your debt. The game plays out the same way other than the lack of the debt.


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* InterfaceSpoiler: In case you weren't sure if [[spoiler:the brooding demon]] or [[spoiler:the robot girl]] were going to be recruitable, the presence of [[spoiler:"Claw" and "Parts" item types in the fusion menu]] is a major hint.
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*** However, if you're trying to get rare ingredients and treasures for fusion, it's actually smart to try and get Euria to show up ''as much as possible'', as she will sell you rare treasures more frequently if she has a higher reputation.

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Whoops forgot to alphabetize it


* ShopFodder:
** Various items will fall under this as you progress, but the worst culprit has to be Unthankful Statues. Treasures in general are hard to sell, have very few if any practical uses, and Unthankful Statues are virtually worthless, having a base price of a mere 140 pix.
** Slime Fluids don't even sell in the store, putting them at 30 pix worth for selling to the market or guild master. They are used for fusing a single item, which requires ten of them and an item dropped by a boss first appearing in the main storyline's final dungeon, and which is drastically less effective than items sold in the merchant's guild by that point and worth a pittance. And while Unthankful Statues are cheaply bought to keep the customers happy, slime fluid takes up valuable space in an unspoiled player's inventory during dungeon crawls.
*** The Antivenoms dropped by Ropers are this even more so - while 10 Slime Fluids are required to fuse an item for Encyclopedia completion, the item fused with Antivenoms can simply be bought in the marketplace. More annoyingly, their higher drop rate in comparison to things like Shark Fins and Red Oil mean you'll frequently end up farming tons of the buggers.
** Cheap shop fodder are useful in fulfilling random customer requests. Selling them crap helps maintain your customer relationships and bonus experience point chains when you're unsure of the customer's budget.
** All these items and more can become ''literal'' vendor trash - stick something in a vending machine, and it'll eventually sell without taking up shelf space or troubling you to barter for it.
** It's better to put carpets or blue items in vendors. Especially carpets, as very rarely will anyone buy decorative things other than old men or housewives. If you are properly cultivating Alouette appearances they simply don't show up more than once a MONTH. To sell plain no-stat shop fodder wait until someone asks during a sinister event, or just drop it on. You can ever only sell a certain amount per day. Every customer can buy 1 'open' item and one 'vended' item. It's entirely reasonable to throw the useless items up to fill up space, unless you are in the midst of a 'craze.'



* ShopFodder:
** Various items will fall under this as you progress, but the worst culprit has to be Unthankful Statues. Treasures in general are hard to sell, have very few if any practical uses, and Unthankful Statues are virtually worthless, having a base price of a mere 140 pix.
** Slime Fluids don't even sell in the store, putting them at 30 pix worth for selling to the market or guild master. They are used for fusing a single item, which requires ten of them and an item dropped by a boss first appearing in the main storyline's final dungeon, and which is drastically less effective than items sold in the merchant's guild by that point and worth a pittance. And while Unthankful Statues are cheaply bought to keep the customers happy, slime fluid takes up valuable space in an unspoiled player's inventory during dungeon crawls.
*** The Antivenoms dropped by Ropers are this even more so - while 10 Slime Fluids are required to fuse an item for Encyclopedia completion, the item fused with Antivenoms can simply be bought in the marketplace. More annoyingly, their higher drop rate in comparison to things like Shark Fins and Red Oil mean you'll frequently end up farming tons of the buggers.
** Cheap shop fodder are useful in fulfilling random customer requests. Selling them crap helps maintain your customer relationships and bonus experience point chains when you're unsure of the customer's budget.
** All these items and more can become ''literal'' vendor trash - stick something in a vending machine, and it'll eventually sell without taking up shelf space or troubling you to barter for it.
** It's better to put carpets or blue items in vendors. Especially carpets, as very rarely will anyone buy decorative things other than old men or housewives. If you are properly cultivating Alouette appearances they simply don't show up more than once a MONTH. To sell plain no-stat shop fodder wait until someone asks during a sinister event, or just drop it on. You can ever only sell a certain amount per day. Every customer can buy 1 'open' item and one 'vended' item. It's entirely reasonable to throw the useless items up to fill up space, unless you are in the midst of a 'craze.'
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** All of Recette's customers can come across as this, thanks to [[UncannyValley just slightly]] imperfect [[MadLibsDialogue dialogue choices]]. Nagi and the housewives can dig out golden statues and cauldrons from under the couch while cleaning, and the men will hold onto their grandparents' [[VendorTrash Walnut Bread]] until it's time to let go of the past, whereupon they will try to sell the (presumably years-old) food to you. Dialogue lines about children pestering their grandparents to pick up some food could suggest that there are a lot of families out there starving due to parental neglect.

to:

** All of Recette's customers can come across as this, thanks to [[UncannyValley just slightly]] imperfect [[MadLibsDialogue dialogue choices]]. Nagi and the housewives can dig out golden statues and cauldrons from under the couch while cleaning, and the men will hold onto their grandparents' [[VendorTrash [[ShopFodder Walnut Bread]] until it's time to let go of the past, whereupon they will try to sell the (presumably years-old) food to you. Dialogue lines about children pestering their grandparents to pick up some food could suggest that there are a lot of families out there starving due to parental neglect.



* VendorTrash:

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* VendorTrash:ShopFodder:



** Cheap vendor trash are useful in fulfilling random customer requests. Selling them crap helps maintain your customer relationships and bonus experience point chains when you're unsure of the customer's budget.
** All these items and more can become ''literal'' Vendor Trash - stick something in a vending machine, and it'll eventually sell without taking up shelf space or troubling you to barter for it.
** It's better to put carpets or blue items in vendors. Especially carpets, as very rarely will anyone buy decorative things other than old men or housewives. If you are properly cultivating Alouette appearances they simply don't show up more than once a MONTH. To sell plain no-stat vendor trash wait until someone asks during a sinister event, or just drop it on. You can ever only sell a certain amount per day. Every customer can buy 1 'open' item and one 'vended' item. It's entirely reasonable to throw the useless items up to fill up space, unless you are in the midst of a 'craze.'

to:

** Cheap vendor trash shop fodder are useful in fulfilling random customer requests. Selling them crap helps maintain your customer relationships and bonus experience point chains when you're unsure of the customer's budget.
** All these items and more can become ''literal'' Vendor Trash vendor trash - stick something in a vending machine, and it'll eventually sell without taking up shelf space or troubling you to barter for it.
** It's better to put carpets or blue items in vendors. Especially carpets, as very rarely will anyone buy decorative things other than old men or housewives. If you are properly cultivating Alouette appearances they simply don't show up more than once a MONTH. To sell plain no-stat vendor trash shop fodder wait until someone asks during a sinister event, or just drop it on. You can ever only sell a certain amount per day. Every customer can buy 1 'open' item and one 'vended' item. It's entirely reasonable to throw the useless items up to fill up space, unless you are in the midst of a 'craze.'
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cut trope


* MoralDissonance: Recette immediately forgives and befriends people who were moments ago trying to kill her, but when she [[spoiler:finally finds her father struggling deep in the dungeons, she leaves him for dead without lifting a finger to help. Even worse, it turns out that he's on a well-intentioned but misguided quest ''on her behalf.'']]
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* UnfortunateNames: Tear [[InvokedTrope notes]] that the name of the shop sounds too close to "racketeer" in English, and as a bill collector it makes her uneasy.
Tabs MOD

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None


* UnfortunateNames: Tear notes that the name of the shop sounds too close to "racketeer" in English, and as a bill collector it makes her uneasy.
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more accurate?


* AndTheAdventureContinues: The [[spoiler:first]] ending. Recette pays off her debt, Tear prepares to leave after they share heartfelt goodbyes... [[spoiler:and then it turns out Recette was reading her father's debt wrong. The debt is worse. Much, ''much'' worse. An irritated Tear gets back to opening the shop...]]

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* AndTheAdventureContinues: The [[spoiler:first]] ending. Recette pays off her debt, Tear prepares to leave after they share heartfelt goodbyes... [[spoiler:and then it turns out Recette was reading her father's debt wrong. The debt is worse. Much, ''much'' worse.wasn't filling out the ledgers. An irritated Tear gets back to opening the shop...]]
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None


** Recettear sounds like "Racketeer" if pronounced wrong. See UnfortunateName.

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** Recettear sounds like "Racketeer" if pronounced wrong. See UnfortunateName.

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More accurate. Those might be Continuity Nods than Gags, I dunno.


* EnergyRingAttack: Eyebats fire green energy rings.

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* EnergyRingAttack: Like in the preceding game, ''VideoGame/{{Chantelise}}'', Eyebats fire green energy rings.



* MythologyGag: While [[spoiler:Griff]] holds disdain for fairies, he states that fairies who used to be human are exempt. This is likely a nod to {{Creator/Easy Game Station}}'s previous game ''VideoGame/{{Chantelise}}'' in which one of the main characters is a human-turned-fairy.

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* MythologyGag: Multiple, to {{Creator/Easy Game Station}}'s previous game in the same universe, ''VideoGame/{{Chantelise}}'' in which one of the main characters is a human-turned-fairy.
**
While [[spoiler:Griff]] holds disdain for fairies, he states that fairies who used to be human are exempt. This is likely a nod to {{Creator/Easy Game Station}}'s previous game ''VideoGame/{{Chantelise}}'' in which one of the main characters is a human-turned-fairy.exempt.
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What previous game?


* EnergyRingAttack: Like in the previous game, Eyebats fire green energy rings.

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* EnergyRingAttack: Like in the previous game, Eyebats fire green energy rings.
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None

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* EnergyRingAttack: Like in the previous game, Eyebats fire green energy rings.
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None

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** Going to the Obsidian Tower requires Griff to come to your store for a few events, but he'll never show up unless the store has the "Dark" mood.

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* GettingCrapPastTheRadar:
** Carpe Fulgur note that Tear's exclamations of "[[ForeignCussWord merde]]" doesn't count as profanity for the game's rating.

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%% * GettingCrapPastTheRadar:
** Carpe Fulgur note that Tear's exclamations of "[[ForeignCussWord merde]]" doesn't count as profanity for
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the game's rating.future, please check the trope page to make sure your example fits the current definition.
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None

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* ShadowedFaceGlowingEyes: Ghosts are flying cloaks with patches of darkness for faces, and dots of yellow for eyes.
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None

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* AndTheAdventureContinues: The [[spoiler:first]] ending. Recette pays off her debt, Tear prepares to leave after they share heartfelt goodbyes... [[spoiler:and then it turns out Recette was reading her father's debt wrong. The debt is worse. Much, ''much'' worse. An irritated Tear gets back to opening the shop...]]

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More accurate.


* FlashyTeleportation: One of the types of trapped chests teleport you into a different area of the dungeon with a flash of white light.



-->'''Recette:''' What do you think they'll do with... I mean, just the...
-->'''Tear:''' Honestly, I'd rather not think about it.

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-->'''Recette:''' What do you think they'll do with... I mean, just the...
-->'''Tear:'''
the...\\
'''Tear:'''
Honestly, I'd rather not think about it.



* {{Sweat Drop}}s: Frequently characters are embarassed or just don't know what to do, leading to this trope showing up.
* {{Teleportation}}: One of the types of trapped chests teleport you into a different area of the dungeon.

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* {{Sweat Drop}}s: SweatDrop: Frequently characters are embarassed or just don't know what to do, leading to this trope showing up.
* {{Teleportation}}: One of the types of trapped chests teleport you into a different area of the dungeon.
up.
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None

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* EarlyGameHell: At the beginning of the game the Market and Guildmaster stores only have a handful of very cheap to relatively expensive items, and your customers are only willing to spend a small amount of money. Earning enough pix for the first payment can be difficult, especially if you spend too much on pricier items, only to find that none of your customers are willing to buy them. Announcements, and with them price changes and booms, aren't unlocked until after the first payment, making it even harder to get a decent profit margin or level up your reputation with customers.
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** Getting the pin bonuses on your transactions: put simply, customers will pick a random value between 100% and 110% of a bought item's base price (65%-75% if they're selling) and you get a +15 merchant XP bonus for getting within ±5% of that price, and +30 XP for getting within ±0.5% of that price.
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** Amongst other meanings, "Recette" in French means "revenue."

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** Amongst other meanings, "Recette" in French means "revenue.""revenue" or "receipt".
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* AmbidextrousSprite: All of the characters seem to use this, but it's most noticeable with Recette. When facing left or right, her [[HairDecorations hair bubbles]] face the screen.

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* AmbidextrousSprite: All of the characters seem to use this, but it's most noticeable with Recette. When facing left or right, her [[HairDecorations her hair bubbles]] bubbles face the screen.

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None of these are examples.


** One night Charme, while drunk, complains that she can't "[[ImTakingHerHomeWithMe take Recette home with her]]" if Tear is around. Tear quickly objects, saying that she'd never let Charme do that.
** Louie [[DoesThisRemindYouOfAnything asking Recette to take his first adventurer's card]]. Tear tells him he should think carefully about who he wants to give it to, but he insists that Recette should have it.
** One of Alouette's cutting remarks if you overcharge her (which is hard to do!): "Capitalism ho, indeed."
** In a meta example, the guys at Carpe Fulgur note that Tear's exclamations of "[[ForeignCussWord merde]]" doesn't count as profanity for the game's rating.

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** One night Charme, while drunk, complains that she can't "[[ImTakingHerHomeWithMe take Recette home with her]]" if Tear is around. Tear quickly objects, saying that she'd never let Charme do that.
** Louie [[DoesThisRemindYouOfAnything asking Recette to take his first adventurer's card]]. Tear tells him he should think carefully about who he wants to give it to, but he insists that Recette should have it.
** One of Alouette's cutting remarks if you overcharge her (which is hard to do!): "Capitalism ho, indeed."
** In a meta example, the guys at
Carpe Fulgur note that Tear's exclamations of "[[ForeignCussWord merde]]" doesn't count as profanity for the game's rating.
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None


* NeverLiveItDown: InUniverse examples:
** It takes a while for Tear to warm up to Charme, but then again she did try to rob them.
** It's only about the fifth time meeting Elan buying sweets for orphans, discussing his ([[TrainingFromHell insane]]) training regimen, or how he's a priest in training that Tear finally realizes that Elan's not so bad in spite of coming across him running up a bar tab he couldn't pay the first time she met him.


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* OnceDoneNeverForgotten:
** It takes a while for Tear to warm up to Charme, but then again she did try to rob them.
** It's only about the fifth time meeting Elan buying sweets for orphans, discussing his ([[TrainingFromHell insane]]) training regimen, or how he's a priest in training that Tear finally realizes that Elan's not so bad in spite of coming across him running up a bar tab he couldn't pay the first time she met him.
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Whoops, accidentally typed that "s". It's just Finance. I'm quite sure?


* BigBad: For as simplistic as this game's story is, even it has an ultimate antagonist: [[spoiler:Avall, President of Terme Finances.]]

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* BigBad: For as simplistic as this game's story is, even it has an ultimate antagonist: [[spoiler:Avall, President of Terme Finances.Finance.]]
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None


* BigBad: For as simplistic as this game's story is, even it has an ultimate antagonist: [[spoiler:Avall, President of Terme Finance]].s

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* BigBad: For as simplistic as this game's story is, even it has an ultimate antagonist: [[spoiler:Avall, President of Terme Finance]].sFinances.]]

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