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Not to be confused with [[Film/{{Proteus}} the 1995 horror film of the same name]].

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Not to be confused with [[Film/{{Proteus}} the 1995 horror film of the same name]].name]], nor ''VideoGame/{{Prodeus}}''.
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%%* BeautifulVoid:

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[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/proteus_4937.png]]
[[caption-width-right:349:The island beckons.]]



[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/proteus_4937.png]]
[[caption-width-right:349:The island beckons.]]
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* {{Bookends}}: When you enter into a new world, there's a first person view of your character's eyes opening. At the end of the game, when you leave, your character's eyes close.


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* EndingByAscending: If you play all the way to [[spoiler:the winter night, the game ends with you slowly floating up into the sky.]] The music track that plays during this part is even called [[https://www.youtube.com/watch?v=dUKZLh40G6g "Ascension."]]


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* WintryAuroralSky: During the night in winter, the aurora lights up the sky.
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* DesertedIsland: Hope you don't crave companionship.

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* DesertedIsland: Hope you don't crave companionship.companionship, because there's nobody else around.



* NoPlotNoProblem

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%% * NoPlotNoProblem
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* AmbiguouslyHuman: Since you never see any part of yourself, you could be almost anything. [[FridgeBrilliance Maybe that's why the animals run from you...]]

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* AmbiguouslyHuman: Since you never see any part of yourself, you could be almost anything. [[FridgeBrilliance Maybe that's why the animals run from you...]]
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''Proteus'' is an EnvironmentalNarrativeGame developed by Twisted Tree and released on January 30, 2013 for PC, PS3 and PS Vita. Primarily intended as an art study, it invites players to explore an unnamed island and marvel in its pixellated visuals and unique soundscapes. Beyond basic movement, there is no interactivity whatsoever and only the reactions of various wildlife implies that the player has any real physical presence in the game world, leading some to question its status as a video game.

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''Proteus'' is an EnvironmentalNarrativeGame developed by Twisted Tree and released on January 30, 2013 for PC, PS3 [=PS3=], and PS Vita. Primarily intended as an art study, it invites players to explore an unnamed island and marvel in its pixellated visuals and unique soundscapes. Beyond basic movement, there is no interactivity whatsoever and only the reactions of various wildlife implies that the player has any real physical presence in the game world, leading some to question its status as a video game.
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''Proteus'' is a video game developed by Twisted Tree and released on January 30, 2013 for PC, PS3 and PS Vita. Primarily intended as an art study, it invites players to explore an unnamed island and marvel in its pixellated visuals and unique soundscapes. Beyond basic movement, there is no interactivity whatsoever and only the reactions of various wildlife implies that the player has any real physical presence in the game world, leading some to question its status as a video game.

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''Proteus'' is a video game an EnvironmentalNarrativeGame developed by Twisted Tree and released on January 30, 2013 for PC, PS3 and PS Vita. Primarily intended as an art study, it invites players to explore an unnamed island and marvel in its pixellated visuals and unique soundscapes. Beyond basic movement, there is no interactivity whatsoever and only the reactions of various wildlife implies that the player has any real physical presence in the game world, leading some to question its status as a video game.
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You can save. Press F9.


Among the unique features of ''Proteus'' is the island itself; it is randomly generated from scratch each time the game is played, much like ''VideoGame/{{Minecraft}}'', but with the difference that you cannot save your game, meaning that you will never visit the same island twice. All sounds are generated naturally by objects in the game - some emanate constantly from the object, others are triggered by actions such as leaves hitting the ground or pigeons running - and consist entirely of old-fashioned synthesizer riffs that mesh with the similarly quaint visuals to create an engrossing atmosphere. No goals are set for the player and the game only ends when it is quit.

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Among the unique features of ''Proteus'' is the island itself; it is randomly generated from scratch each time the game is played, much like ''VideoGame/{{Minecraft}}'', but with the difference that you cannot save your game, meaning so that you will never visit the same island twice. All sounds are generated naturally by objects in the game - some emanate constantly from the object, others are triggered by actions such as leaves hitting the ground or pigeons running - and consist entirely of old-fashioned synthesizer riffs that mesh with the similarly quaint visuals to create an engrossing atmosphere. No goals are set for the player and the game only ends when it is quit.
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* CheatCode: Press Ctrl+Z+0 to turn on debug mode.
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Among the unique features of ''Proteus'' is the island itself; it is randomly generated from scratch each time the game is played, much like ''{{VideoGame/Minecraft}}'', but with the difference that you cannot save your game, meaning that you will never visit the same island twice. All sounds are generated naturally by objects in the game - some emanate constantly from the object, others are triggered by actions such as leaves hitting the ground or pigeons running - and consist entirely of old-fashioned synthesizer riffs that mesh with the similarly quaint visuals to create an engrossing atmosphere. No goals are set for the player and the game only ends when it is quit.

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Among the unique features of ''Proteus'' is the island itself; it is randomly generated from scratch each time the game is played, much like ''{{VideoGame/Minecraft}}'', ''VideoGame/{{Minecraft}}'', but with the difference that you cannot save your game, meaning that you will never visit the same island twice. All sounds are generated naturally by objects in the game - some emanate constantly from the object, others are triggered by actions such as leaves hitting the ground or pigeons running - and consist entirely of old-fashioned synthesizer riffs that mesh with the similarly quaint visuals to create an engrossing atmosphere. No goals are set for the player and the game only ends when it is quit.






!!Proteus provides examples of:

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!!Proteus !!''Proteus'' provides examples of:
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--> -'''Keith Stuart''', '''The Guardian'''

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--> -'''Keith -->-- '''Keith Stuart''', '''The Guardian'''
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* TheWorldIsJustAwesome: All of nature plays music for you, and there is no such thing as an ugly day.

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* TheWorldIsJustAwesome: All of nature plays music for you, and there is no such thing as an ugly day.day.
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There is a finite end to the game.


* EndlessGame: It only ends when you quit.

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* EasierThanEasy: There is no way to lose, especially since there's no goal. None of the animals are hostile and there are no natural hazards - you can't even drown yourself in the ocean thanks to your natural buoyancy.

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* EasierThanEasy: There is no way to lose, especially since there's no goal. None of the animals are hostile and there are no natural hazards - you can't even drown yourself in the ocean since you float.

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* DreamingOfAWhiteChristmas: Winter's arrival is signaled by the falling of snow, which creates new music and a change of landscape.
* EasierThanEasy: There is no way to lose, especially since there's no goal. None of the animals are hostile and there are no natural hazards - you can't even drown yourself in the ocean since you float.thanks to your natural buoyancy.


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* {{Escapism}}: One of the biggest draws. While the real world may turn dreary and ugly, ''Proteus'' is always oh-so-beautiful.


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* {{Minimalism}}: ''Proteus'' is about as basic as a first-person adventure can be. You cannot run, jump, or directly interact with anything. There are no mechanisms to activate, no [=NPC=]s to talk to, and not even any goals to accomplish. All you do here is look and listen. Whether this makes the game serene and relaxing or incredibly boring is a major point of contention.


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* SeasonalBaggage: All four seasons are on full display here, and each carries a unique mood and musical theme.

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* AmazingTechnicolorWildlife All of the animals are a single color, and it rarely resembles their real-world appearance. It's not uncommon to see a blue gopher in your travels.
* AmbiguouslyHuman Since you never see any part of yourself, you could be almost anything. [[FridgeBrilliance Maybe that's why the animals run from you...]]
* DesertedIsland Hope you don't crave companionship.
* EasierThanEasy There is no way to lose, especially since there's no goal. None of the animals are hostile and there are no natural hazards - you can't even drown yourself in the ocean since you float.
* EndlessGame It only ends when you quit.
* EternalEquinox Day and night work on a fixed cycle, with each lasting about five minutes.
* GhibliHills One of the only constants in the world-generation software. Lots of big, green climbable hills everywhere, which makes for a great place to watch the sunset.
* GreenHillZone The island is always like this, most strikingly when it's sunny (which is how the it starts out every time you play).
* TheLostWoods Whatever parts of the island aren't GreenHillZone will be this instead.

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* AmazingTechnicolorWildlife AmazingTechnicolorWildlife: All of the animals are a single color, and it rarely resembles their real-world appearance. It's not uncommon to see a blue gopher in your travels.
* AmbiguouslyHuman AmbiguouslyHuman: Since you never see any part of yourself, you could be almost anything. [[FridgeBrilliance Maybe that's why the animals run from you...]]
* DesertedIsland DesertedIsland: Hope you don't crave companionship.
* EasierThanEasy EasierThanEasy: There is no way to lose, especially since there's no goal. None of the animals are hostile and there are no natural hazards - you can't even drown yourself in the ocean since you float.
* EndlessGame EndlessGame: It only ends when you quit.
* EternalEquinox EternalEquinox: Day and night work on a fixed cycle, with each lasting about five minutes.
* GhibliHills GhibliHills: One of the only constants in the world-generation software. Lots of big, green climbable hills everywhere, which makes for a great place to watch the sunset.
* GreenHillZone GreenHillZone: The island is always like this, most strikingly when it's sunny (which is how the it starts out every time you play).
* TheLostWoods TheLostWoods: Whatever parts of the island aren't GreenHillZone will be this instead.



* Robinsonade Starting the game spawns you in an ocean just off the shore of the island, and the only thing to do is explore that island.
* SceneryPorn ''Proteus's'' bread and butter, and pretty much the whole point of the game. Everything is lushly colored and looks beautiful at any distance, and the lighting and weather can produce some breathtaking views. And since the island is different each time you play, you'll always have new vistas to ogle.
* SpaceCompression Lovely as it is, the island isn't very big. You can explore the entire thing in only an hour if you don't stop to take in the scenery.
* WaterIsBlue The ocean is a neutral blue, and opaque.
* WideOpenSandBox Explore all you want, it's what the island is there for.
* TheWorldIsJustAwesome All of nature plays music for you, and there is no such thing as an ugly day.

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* Robinsonade {{Robinsonade}}: Starting the game spawns you in an ocean just off the shore of the island, and the only thing to do is explore that island.
* SceneryPorn SceneryPorn: ''Proteus's'' bread and butter, and pretty much the whole point of the game. Everything is lushly colored and looks beautiful at any distance, and the lighting and weather can produce some breathtaking views. And since the island is different each time you play, you'll always have new vistas to ogle.
* SpaceCompression SpaceCompression: Lovely as it is, the island isn't very big. You can explore the entire thing in only an hour if you don't stop to take in the scenery.
* WaterIsBlue WaterIsBlue: The ocean is a neutral blue, and opaque.
* WideOpenSandBox WideOpenSandBox: Explore all you want, it's what the island is there for.
* TheWorldIsJustAwesome TheWorldIsJustAwesome: All of nature plays music for you, and there is no such thing as an ugly day.
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Not to be confused with [[{{Main/Proteus}} the 1995 horror film of the same name]].

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Not to be confused with [[{{Main/Proteus}} [[Film/{{Proteus}} the 1995 horror film of the same name]].

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->''"Proteus is beautiful, a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional; happy because we live in an age in which things like this can be made and distributed to everyone with a computer."''
--> -'''Keith Stuart''', '''The Guardian'''

[[quoteright:349:http://static.tvtropes.org/pmwiki/pub/images/proteus_4937.png]]
[[caption-width-right:349:The island beckons.]]

''Proteus'' is a video game developed by Twisted Tree and released on January 30, 2013 for PC, PS3 and PS Vita. Primarily intended as an art study, it invites players to explore an unnamed island and marvel in its pixellated visuals and unique soundscapes. Beyond basic movement, there is no interactivity whatsoever and only the reactions of various wildlife implies that the player has any real physical presence in the game world, leading some to question its status as a video game.

Among the unique features of ''Proteus'' is the island itself; it is randomly generated from scratch each time the game is played, much like ''{{VideoGame/Minecraft}}'', but with the difference that you cannot save your game, meaning that you will never visit the same island twice. All sounds are generated naturally by objects in the game - some emanate constantly from the object, others are triggered by actions such as leaves hitting the ground or pigeons running - and consist entirely of old-fashioned synthesizer riffs that mesh with the similarly quaint visuals to create an engrossing atmosphere. No goals are set for the player and the game only ends when it is quit.

There are no buildings or other artificial structures, just nature and you. A day-night cycle and a randomized weather system ensure that the scenery never stays static, and there is even some spectacle to be had in the form of meteor showers. Animals are present, but not in great numbers and exist purely to complete the feeling of exploring a living, breathing island.

Not to be confused with [[{{Main/Proteus}} the 1995 horror film of the same name]].

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!!Proteus provides examples of:

*TheAloner: There is no one else on the island, and all of the wildlife will run from you.
*AmazingTechnicolorWildlife All of the animals are a single color, and it rarely resembles their real-world appearance. It's not uncommon to see a blue gopher in your travels.
*AmbiguouslyHuman Since you never see any part of yourself, you could be almost anything. [[FridgeBrilliance Maybe that's why the animals run from you...]]
*DesertedIsland Hope you don't crave companionship.
*EasierThanEasy There is no way to lose, especially since there's no goal. None of the animals are hostile and there are no natural hazards - you can't even drown yourself in the ocean since you float.
*EndlessGame It only ends when you quit.
*EternalEquinox Day and night work on a fixed cycle, with each lasting about five minutes.
*GhibliHills One of the only constants in the world-generation software. Lots of big, green climbable hills everywhere, which makes for a great place to watch the sunset.
*GreenHillZone The island is always like this, most strikingly when it's sunny (which is how the it starts out every time you play).
*TheLostWoods Whatever parts of the island aren't GreenHillZone will be this instead.
*NoPlotNoProblem
*Robinsonade Starting the game spawns you in an ocean just off the shore of the island, and the only thing to do is explore that island.
*SceneryPorn ''Proteus's'' bread and butter, and pretty much the whole point of the game. Everything is lushly colored and looks beautiful at any distance, and the lighting and weather can produce some breathtaking views. And since the island is different each time you play, you'll always have new vistas to ogle.
*SpaceCompression Lovely as it is, the island isn't very big. You can explore the entire thing in only an hour if you don't stop to take in the scenery.
*WaterIsBlue The ocean is a neutral blue, and opaque.
*WideOpenSandBox Explore all you want, it's what the island is there for.
*TheWorldIsJustAwesome All of nature plays music for you, and there is no such thing as an ugly day.

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