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With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}}, and UsefulNotes/IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
''Pinball Construction Set'' was ported to the UsefulNotes/SegaGenesis in 1993 with the title ''Virtual Pinball''.
''Pinball Construction Set'' was ported to the UsefulNotes/SegaGenesis in 1993 with the title ''Virtual Pinball''.
to:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore Platform/AppleII, Platform/Atari8BitComputers, Platform/{{Commodore 64}}, and UsefulNotes/IBMPersonalComputer Platform/IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
''Pinball Construction Set'' was ported to theUsefulNotes/SegaGenesis Platform/SegaGenesis in 1993 with the title ''Virtual Pinball''.
''Pinball Construction Set'' was ported to the
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The source code for the [[UsefulNotes/Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://github.com/billbudge/PCS_Atari800 here]].
to:
The source code for the [[UsefulNotes/Atari8BitComputers [[Platform/Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://github.com/billbudge/PCS_Atari800 here]].
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* GameBreakingBug: The UsefulNotes/IBMPersonalComputer version has a bug where adding too many parts prevented you from saving the game... or from removing parts so it ''can'' be saved.
to:
* GameBreakingBug: The UsefulNotes/IBMPersonalComputer Platform/IBMPersonalComputer version has a bug where adding too many parts prevented you from saving the game... or from removing parts so it ''can'' be saved.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pinball_construction_set2_6958.jpg]]
to:
%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16803109530.62654100
%% Please don't change or remove without starting a new thread.
%%
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pinball_construction_set2_6958.jpg]]org/pmwiki/pub/images/pcc.png]]
%%
%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=16803109530.62654100
%% Please don't change or remove without starting a new thread.
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[[quoteright:350:https://static.tvtropes.
%%
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''Computer Gaming World'' named ''PCS'' "Most Innovative Computer Game" in their 15th anniversary issue. In 2008, it was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification", and was an inductee in [=GameSpy=]'s Hall of Fame.
to:
''Computer Gaming World'' named ''PCS'' "Most Innovative Computer Game" in their 15th anniversary 15th-anniversary issue. In 2008, it was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification", and was an inductee in [=GameSpy=]'s Hall of Fame.
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%% * StockSoundEffects
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%% * StockSoundEffectsStockSoundEffects:
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Providing as much context for ZCE's as possible
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* ExactlyWhatItSaysOnTheTin
to:
* ExactlyWhatItSaysOnTheTinExactlyWhatItSaysOnTheTin: The "''Pinball Construction Set''" is exactly that; a game that lets you make digital pinball tables.
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* GameMaker
* LevelEditor
* StockSoundEffects
* LevelEditor
* StockSoundEffects
to:
* GameMaker
GameMaker: The UrExample and TropeMaker, as the game lets you make your own pinball games.
*LevelEditor
LevelEditor: The game involves building custom, digital pinball tables.
%% * StockSoundEffects
*
%% * StockSoundEffects
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* GameBreakingBug: The IBMPersonalComputer version has a bug where adding too many parts prevented you from saving the game... or from removing parts so it ''can'' be saved.
to:
* GameBreakingBug: The IBMPersonalComputer UsefulNotes/IBMPersonalComputer version has a bug where adding too many parts prevented you from saving the game... or from removing parts so it ''can'' be saved.
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''Pinball Construction Set'' was ported to the UsefulNotes/SegaGenesis in 1993 with the title "Virtual Pinball".
to:
''Pinball Construction Set'' was ported to the UsefulNotes/SegaGenesis in 1993 with the title "Virtual Pinball".
''Virtual Pinball''.
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* EndlessGame
to:
*
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With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the UsefulNotes/AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
''Pinball Construction Set'' was ported to the SegaGenesis in 1993 with the title "Virtual Pinball".
''Pinball Construction Set'' was ported to the SegaGenesis in 1993 with the title "Virtual Pinball".
to:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the UsefulNotes/AppleII, Atari8BitComputers, {{Commodore UsefulNotes/Atari8BitComputers, UsefulNotes/{{Commodore 64}}, and IBMPersonalComputer UsefulNotes/IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
''Pinball Construction Set'' was ported to theSegaGenesis UsefulNotes/SegaGenesis in 1993 with the title "Virtual Pinball".
''Pinball Construction Set'' was ported to the
Changed line(s) 14 (click to see context) from:
The source code for the [[Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://github.com/billbudge/PCS_Atari800 here]].
to:
The source code for the [[Atari8BitComputers [[UsefulNotes/Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://github.com/billbudge/PCS_Atari800 here]].
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Changed line(s) 8,9 (click to see context) from:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
to:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the AppleII, UsefulNotes/AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
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None
Changed line(s) 4,5 (click to see context) from:
With the success of Budge's ''Raster Blaster'' pinball game, he decided to expand the tools he had created for that title and make a game about making games. After writing a mini-paint program, sound editor, a save/load system, and several other tools, he dubbed the title ''Pinball Construction Set'', then started [=BudgeCo=] with his sister and distributed it to software stores in plastic bags. But Budge soon became burdened by the marketing work needed by a software publisher, and he struck a deal with Trip Hawkins, who was looking for titles to fill Electronic Arts' launch roster.
to:
With the success of Budge's ''Raster Blaster'' ''VideoGame/RasterBlaster'' pinball game, he decided to expand the tools he had created for that title and make a game about making games. After writing a mini-paint program, sound editor, a save/load system, and several other tools, he dubbed the title ''Pinball Construction Set'', then started [=BudgeCo=] with his sister and distributed it to software stores in plastic bags. But Budge soon became burdened by the marketing work needed by a software publisher, and he struck a deal with Trip Hawkins, who was looking for titles to fill Electronic Arts' launch roster.
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None
Changed line(s) 6,9 (click to see context) from:
''PCS'' came with five sample pinball tables; Budge claimed he made "Astro Blast" in a half-hour. The title's draw, however, were the construction tools, which were controlled with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, either inside ''PCS'' or as stand-alone binaries to share with others.
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
to:
''PCS'' came with five sample pinball tables; Budge claimed he made "Astro Blast" in a half-hour. The title's main draw, however, were was the construction tools, which were controlled with an icon-based drag-and-drop interface. As expected, one would expect, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, either inside ''PCS'' or as stand-alone binaries to share with others.
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the AppleII, Atari8BitComputers, {{Commodore 64}}, andIBMPersonalComputer.IBMPersonalComputer versions. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies across the AppleII, Atari8BitComputers, {{Commodore 64}}, and
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None
Changed line(s) 2,3 (click to see context) from:
''Pinball Construction Set'' is a 1983 VideoGame by Bill Budge for building DigitalPinballTables. It is best known for being the UrExample of the GameMaker genre, and was one of the launch titles for a company called Creator/ElectronicArts.
to:
''Pinball Construction Set'' is a 1983 VideoGame by Bill Budge for building DigitalPinballTables. It is best known for being the TropeMaker and UrExample of the GameMaker genre, and was one of the launch titles for a company called Creator/ElectronicArts.
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Fixing link to Git Hub
Changed line(s) 14,15 (click to see context) from:
The source code for the [[Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://en.wikipedia.org/wiki/GitHub here.]]
to:
The source code for the [[Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://en.wikipedia.org/wiki/GitHub here.]]
[[https://github.com/billbudge/PCS_Atari800 here]].
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Changed line(s) 8,9 (click to see context) from:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling 300,000 copies on the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
to:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually selling over 300,000 copies on across the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 8,9 (click to see context) from:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually sold 300,000 copies on the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
to:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually sold selling 300,000 copies on the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
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None
Changed line(s) 8,9 (click to see context) from:
With EA's distribution, ''Pinball Construction Set'' eventually sold 300,000 copies on the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' "rock star" developers; EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
to:
With EA's distribution, ''Pinball Construction Set'' became a blockbuster hit, eventually sold 300,000 copies on the AppleII, Atari8BitComputers, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' premiere "rock star" developers; developers, and was sent on junkets in computer game stores, shopping malls, and television shows. EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 18 (click to see context) :
* AnInteriorDesignerIsYou
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Changed line(s) 6,7 (click to see context) from:
''PCS'' came with one sample pinball table, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were controlled with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
to:
''PCS'' came with one five sample pinball table, "Astro Blast", which tables; Budge claimed he made "Astro Blast" in a half-hour. The title's draw, however, were the construction tools, which were controlled with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method either inside ''PCS'' or as stand-alone binaries to share tables with others.
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None
Added DiffLines:
* AnInteriorDesignerIsYou
* EndlessGame
* ExactlyWhatItSaysOnTheTin
* GameBreakingBug: The IBMPersonalComputer version has a bug where adding too many parts prevented you from saving the game... or from removing parts so it ''can'' be saved.
* EndlessGame
* ExactlyWhatItSaysOnTheTin
* GameBreakingBug: The IBMPersonalComputer version has a bug where adding too many parts prevented you from saving the game... or from removing parts so it ''can'' be saved.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
After the success of Budge's ''Raster Blaster'', he decided to expand the tools he had created for that game and create a game about making games. After writing a mini-paint program, sound editor, a save/load system, and several other tools, he dubbed the title ''Pinball Construction Set'', then started [=BudgeCo=] with his sister and distributed it to software stores in plastic bags. But Budge soon became burdened by the marketing work needed by a software publisher, and he struck a deal with Trip Hawkins, who was looking for titles to fill Electronic Arts' launch roster.
to:
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Changed line(s) 1 (click to see context) from:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pinball_construction_set_4126.jpg]]
to:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pinball_construction_set_4126.org/pmwiki/pub/images/pinball_construction_set2_6958.jpg]]
Changed line(s) 6,7 (click to see context) from:
''PCS'' came with one sample pinball table, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were manipulated with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
to:
''PCS'' came with one sample pinball table, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were manipulated controlled with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
Changed line(s) 20 (click to see context) from:
----
to:
----
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Changed line(s) 8,9 (click to see context) from:
With EA's distribution, ''Pinball Construction Set'' eventually sold 300,000 copies on the AppleII, Atari8BitComputers, Commodore64, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' "rock star" developers; EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
to:
With EA's distribution, ''Pinball Construction Set'' eventually sold 300,000 copies on the AppleII, Atari8BitComputers, Commodore64, {{Commodore 64}}, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' "rock star" developers; EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 2,3 (click to see context) :
[[caption-width-right:350:some caption text]]
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''Pinball Construction Set'' was ported to the SegaGenesis in 1993 with the title "Virtual Pinball". In 2008, it was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification", and was an inductee in [=GameSpy=]'s Hall of Fame.
to:
''Pinball Construction Set'' was ported to the SegaGenesis in 1993 with the title "Virtual Pinball".Pinball".
''Computer Gaming World'' named ''PCS'' "Most Innovative Computer Game" in their 15th anniversary issue. In 2008, it was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification", and was an inductee in [=GameSpy=]'s Hall of Fame.
''Computer Gaming World'' named ''PCS'' "Most Innovative Computer Game" in their 15th anniversary issue. In 2008, it was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification", and was an inductee in [=GameSpy=]'s Hall of Fame.
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None
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pinball_construction_set_4126.jpg]]
[[caption-width-right:350:some caption text]]
[[caption-width-right:350:some caption text]]
Changed line(s) 5,6 (click to see context) from:
''PCS'' came with one sample pinball, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were manipulated with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
to:
''PCS'' came with one sample pinball, pinball table, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were manipulated with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
''Pinball Construction Set'' was ported to the SegaGenesis in 1993 with the title "Virtual Pinball". In 2008, it was honored at the 59th Annual Technology & Engineering Emmy Awards for "User Generated Content/Game Modification", and was an inductee in [=GameSpy=]'s Hall of Fame.
The source code for the [[Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://en.wikipedia.org/wiki/GitHub here.]]
The source code for the [[Atari8BitComputers Atari 800]] version of ''PCS'' is publicly available on [=GitHub=] [[https://en.wikipedia.org/wiki/GitHub here.]]
Changed line(s) 13 (click to see context) from:
----
to:
----
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Added DiffLines:
''Pinball Construction Set'' is a 1983 VideoGame by Bill Budge for building DigitalPinballTables. It is best known for being the UrExample of the GameMaker genre, and was one of the launch titles for a company called Creator/ElectronicArts.
After the success of Budge's ''Raster Blaster'', he decided to expand the tools he had created for that game and create a game about making games. After writing a mini-paint program, sound editor, a save/load system, and several other tools, he dubbed the title ''Pinball Construction Set'', then started [=BudgeCo=] with his sister and distributed it to software stores in plastic bags. But Budge soon became burdened by the marketing work needed by a software publisher, and he struck a deal with Trip Hawkins, who was looking for titles to fill Electronic Arts' launch roster.
''PCS'' came with one sample pinball, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were manipulated with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
With EA's distribution, ''Pinball Construction Set'' eventually sold 300,000 copies on the AppleII, Atari8BitComputers, Commodore64, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' "rock star" developers; EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
----
!!This game demonstrates the following tropes:
* GameMaker
* LevelEditor
----
After the success of Budge's ''Raster Blaster'', he decided to expand the tools he had created for that game and create a game about making games. After writing a mini-paint program, sound editor, a save/load system, and several other tools, he dubbed the title ''Pinball Construction Set'', then started [=BudgeCo=] with his sister and distributed it to software stores in plastic bags. But Budge soon became burdened by the marketing work needed by a software publisher, and he struck a deal with Trip Hawkins, who was looking for titles to fill Electronic Arts' launch roster.
''PCS'' came with one sample pinball, "Astro Blast", which Budge claimed he made in a half-hour. The title's draw, however, were the construction tools, which were manipulated with an icon-based drag-and-drop interface. As expected, players could adjust the board's boundaries, place components, wire items and establish scoring rules, paint the playfield and title, and even adjust the physics engine. Players could then save the game for later replay, but there was no method to share tables with others.
With EA's distribution, ''Pinball Construction Set'' eventually sold 300,000 copies on the AppleII, Atari8BitComputers, Commodore64, and IBMPersonalComputer. Budge became famous as one of Electronic Arts' "rock star" developers; EA followed ''PCS''[='=] success with similar {{Game Maker}}s like ''Music Construction Set'', ''Racing Destruction Set'', and ''Adventure Construction Set''.
----
!!This game demonstrates the following tropes:
* GameMaker
* LevelEditor
----