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Gag Boobs has been renamed to Boob Based Gag. Changing to the proper trope where appropriate and cutting misuse.


* GagBoobs: Depending on the artwork, Gene's breasts may have a tendency to be drawn... [[http://pso2.jp/es/players/catalog/image/thumb/chara/chip007139.png egregiously large.]] Keep in mind that Gene is already the bustiest character in ''the entire [=PSO2=] canon.''
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** While the game continues to lack an official localization, the team name "Darker Busters" was changed into "Falspawn Busters" for consistency when a commemorative manga for the 10th anniversary of ''Phantasy Star Online 2'' was translated for the Global version of the game.
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** ''{{LightNovel/Beatless}}''

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** ''{{LightNovel/Beatless}}''''{{Literature/Beatless}}''



** Certain Chips (starting with Lacia from ''{{LightNovel/Beatless}}'') have a special ability that gives you a roughly 50% chance to completely negate an enemy's attack, which is signified by a green aura appearing around you as the attack phases through you.

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** Certain Chips (starting with Lacia from ''{{LightNovel/Beatless}}'') ''{{Literature/Beatless}}'') have a special ability that gives you a roughly 50% chance to completely negate an enemy's attack, which is signified by a green aura appearing around you as the attack phases through you.
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* ItemFarming: This is essentially the game's sole purpose now that development on ''Phantasy Star Online 2'' has all but ceased for the forseeable future. Rather than supporting ''New Genesis'' directly, ''es'' offers a variety of ways to farm for Weapon Camos based on existing ''[=PSO2=]'' weapons that can be traded and sold through the main game, giving players a reason to keep playing while also slowly releasing new cosmetics that can also be brought over to ''NGS'' as ''[=PSO2=]'' Camos can be used in both games.
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* WeaponOfChoice: Each Class has Weapons that they are proficient in, and will thus achieve the maximum stats of a Weapon of that type faster than other classes.

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* WeaponOfChoice: WeaponBasedCharacterization: Each Class has Weapons that they are proficient in, and will thus achieve the maximum stats of a Weapon of that type faster than other classes.
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Weapon Of Choice is now a disambig


** The Abilities of the Sega Hard Girls Chips are named after their WeaponOfChoice: "Dream Blade" for Dreamcast, "Twin Sticks" for Saturn, and "Gold Number" for Mega Drive.

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** The Abilities of the Sega Hard Girls Chips are named after their WeaponOfChoice: weapons: "Dream Blade" for Dreamcast, "Twin Sticks" for Saturn, and "Gold Number" for Mega Drive.
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Up To Eleven is a defunct trope


* HarderThanHard: For certain Quests, beyond Hard, there's also Very Hard and Super Hard difficulty. In Emergency Quests, Super Hard can only be unlocked by acquiring a Super Hard Unlock Key from the Bonus Scratch. A later update also added ''Extra'' Hard Emergency Quests, in which bosses are [[UpToEleven even more]] [[DamageSpongeBoss damage spongy]] than in Super Hard. It's also the only place where you can get the Material Zero items needed to acquire the Arion series.

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* HarderThanHard: For certain Quests, beyond Hard, there's also Very Hard and Super Hard difficulty. In Emergency Quests, Super Hard can only be unlocked by acquiring a Super Hard Unlock Key from the Bonus Scratch. A later update also added ''Extra'' Hard Emergency Quests, in which bosses are [[UpToEleven even more]] more [[DamageSpongeBoss damage spongy]] than in Super Hard. It's also the only place where you can get the Material Zero items needed to acquire the Arion series.
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** ''Franchise/ShiningSeries''

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** ''Franchise/ShiningSeries''''VideoGame/ShiningSeries''

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* ChangingGameplayPriorities: This game is often thought of as collateral damage after the release of the Luster class in ''[=PSO2=]'', mainly because of how ''EPISODE 6'' altered how ''es'' players approach weapon collection. Previously rare weapons were considered fine to only keep one to three copies of due to the relatively low demand of Attribute Change items needed for element adjustment, meaning that you could just swap the elements around to suit new decks. The launch of Luster caused the value of Attribute Change items to ''skyrocket'', making it economically impractical to continue swapping elements every month; combined with Grind Caps suddenly becoming more common in turn, it is now more practical to hoard six copies of each weapon and use Grind Caps to power them up instead of collecting and fusing duplicates.

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* ChangingGameplayPriorities: ChangingGameplayPriorities:
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This game is often thought of as collateral damage after the release of the Luster class in ''[=PSO2=]'', mainly because of how ''EPISODE 6'' altered how ''es'' players approach weapon collection. Previously Previously, rare weapons were considered fine to only keep one to three copies of due to the relatively low demand of Attribute Change items needed for element adjustment, meaning that you could just swap the elements around to suit new decks. The launch of Luster caused the value of Attribute Change items to ''skyrocket'', making it economically impractical to continue swapping elements every month; combined with Grind Caps suddenly becoming more common in turn, it is now more practical to hoard six copies of each weapon and use Grind Caps to power them up instead of collecting and fusing duplicates.duplicates.
** The launch of ''New Genesis'' ended up reversing this and bringing it back to where it started, as the majority of the player population moving on to ''NGS'' reduced demand for Attribute Change items to near-zero, allowing changing a single weapon to return to being a viable option.
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* HardModePerks: Higher difficulty Emergency Quests have more difficult bosses but also come with bigger and better loot pools. Once you start getting into SH, you can find rare 12★ Rig weapons and event-exclusive 12★ Chips, while XH gives rare and powerful 13★, 14★, and 15★ weapons as well as Units with rare Receptor affixes. Underworld/UH gets even better, with powerful event-exclusive 13★ Chips and 12★ boss chips, everything from XH dropping at vastly increased rates, and [[AndYourRewardIsClothes rare Weapon Camos]] for ''[=PSO2=]'' and ''NGS''.
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** Underworld/Ultra Hard Emergency Quests, introduced in October 2021, [[SerialEscalation go even crazier]], with Proto Falz Chaos having a health pool of no less than '''100 billion'''. The upside is that with enough allies it still goes down relatively quick, and having so much health means that you aren't required to rush to the EQ to avoid missing it.

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* NotCompletelyUseless: There is a gimmick strategy for clearing the Eternal Tower quickly that involves making use of two very old and otherwise useless Chips: Klariskrays, which consumes 30% of your HP to execute a Fire element explosion that damages all enemies in the room, and Tiea, which has a very high chance to recover your HP after a battle. If paired with two Active Chips that give an extremely high multiplier and Momijihime in the rightmost slot, you can activate Momijihime to trigger all of your Actives at once and instantly execute a high power explosion that wipes the room, then have Tiea fully heal you for the next battle. This is extremely advantageous for getting quick clear times for Eternal Tower Rankings to score excellent prizes and Chips.

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* NotCompletelyUseless: NotCompletelyUseless:
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There is a gimmick strategy for clearing the Eternal Tower quickly that involves making use of two very old and otherwise useless Chips: Klariskrays, which consumes 30% of your HP to execute a Fire element explosion that damages all enemies in the room, and Tiea, which has a very high chance to recover your HP after a battle. If paired with two Active Chips that give an extremely high multiplier and Momijihime in the rightmost slot, you can activate Momijihime to trigger all of your Actives at once and instantly execute a high power explosion that wipes the room, then have Tiea fully heal you for the next battle. This is extremely advantageous for getting quick clear times for Eternal Tower Rankings to score excellent prizes and Chips.Chips.
** HP, normally a DumpStat in other content, is made to be the OneStatToRuleThemAll in Extreme Survival. The main gimmick of Extreme Survival is Darker Weapons that deal [[ArmorPiercingAttack fixed damage]] [[StalkedByTheBell every several seconds]] that can't be blocked by damage mitigation or LastChanceHitPoint, and their damage increases every time a blast goes off. Because of this, padding your HP as high as possible is the best way to get longer runs in order to lengthen the time it takes for the Darker Weapons to kill you.

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