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A spiritual successor is looming on the horizon...

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On the 16th of July, 2023, Ratata Arts, a team composed by some of the developers of ''Patapon'', announced a SpiritualSuccessor called ''Ratatan''. A Kickstarter campaign to fund this project will commence on the 31st of July, 2023.


* InASingleBound: Several characters through the series. Dark Heroes are, again, the main offenders. Curiously, no Patapon character is seen doing this, just enemy characters.

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* InASingleBound: Several characters through The Jump song(DON DON CHAKA CHAKA) acquired in ''2'' and ''3'' allows your army to jump a terrific distance into the series. Dark Heroes are, again, the main offenders. Curiously, no Patapon character is seen doing this, just enemy characters.air, avoiding certain boss attacks and activating some switches in ''3''.
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* ImpassableDesert: Better get the rain juju. It is 'technically' possible to cross it even without the rain juju, but [[SandWorm Zaknel]]'s fire attacks hit harder in the heat and your 'pons will randomly burst into flames the longer you stay in the scorching sun. Also, the strongest Rarepon you can create this far into the game actually has a '' plus 50 percent weakness'' to fire. So it's generally a terrible idea.

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* ImpassableDesert: Better get the rain juju. It is 'technically' possible to cross it even without the rain juju, but [[SandWorm Zaknel]]'s fire attacks hit harder in the heat and your 'pons will randomly burst into flames the longer you stay in the scorching sun. Also, the strongest Rarepon you can create this far into the game actually has a '' plus 50 percent weakness'' to fire. So fire, so it's generally a terrible idea.

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* ImpossibleItemDrop: While the kaching, the currency, may be justified as it is sort of representation of life force, things like enemies dropping potions and rocks may be not. The ''Patapon 3'' website justified it on the Bonedeth's part by stating that they bring these potions to battle on purpose, [[TooDumbToLive they just forget to drink them]].

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* ImpassableDesert: Better get the rain juju. It is 'technically' possible to cross it even without the rain juju, but [[SandWorm Zaknel]]'s fire attacks hit harder in the heat and your 'pons will randomly burst into flames the longer you stay in the scorching sun. Also, the strongest Rarepon you can create this far into the game actually has a '' plus 50 percent weakness'' to fire. So it's generally a terrible idea.
* ImpossibleItemDrop: While the kaching, the currency, may be justified as it Ka-Ching is sort of a representation of life force, things like enemies dropping potions and rocks may be not. The ''Patapon 3'' [[AllThereInTheManual website justified it on the Bonedeth's part Bonedeths' part]] by stating that they bring these potions to battle on purpose, [[TooDumbToLive they just forget to drink them]].



* ImpassableDesert: Better get the rain juju. It is 'technically' possible to cross it even without the rain juju, but the Giant Sandworm monster fire attacks hit harder in the heat and your 'pons will randomly burst into flames the longer you stay in the scorching sun, also the strongest Rarepon you can create this far into the game actually has a ''+50% weakness'' to fire. So it's generally a terrible idea.
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The main gameplay of ''Patapon'' is a unique blend of rhythm and strategy that the developers gave the unique label of "Command Carnival"; it has you issuing orders to your army of 'Pons via the four Sacred Drums, each corresponding to a button on the joypad/[=PlayStation=] controller. There are plenty of commands, each with preset drum sequences, that you have to input in time with the rhythm to successfully issue an order (Advance, Attack, Defend, and Run Away, among others). When you successfully enter your orders in time with the rhythm, your army can then enter into a "[[SuperMode Fever mode", greatly increasing their effectiveness in battle]].

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The main gameplay of ''Patapon'' is a unique blend of rhythm and strategy that the developers gave the unique label of "Command Carnival"; it has you issuing orders to your army of 'Pons via the four Sacred Drums, each corresponding to a button on the joypad/[=PlayStation=] controller. There are plenty of commands, each with preset drum sequences, that you have to input in time with the rhythm to successfully issue an order (Advance, Attack, Defend, and Run Away, among others). When you successfully enter your orders in time with the rhythm, your army can then enter into a "[[SuperMode Fever mode", mode]]", greatly increasing their effectiveness in battle]].
battle.
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There are also other rhythm minigames back in your Patapon village that you can play to either acquire materials or currency (Kaching), used to upgrade your army.

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There are also other rhythm minigames back in your [[HomeBase Patapolis, the Patapon village capital]], that you can play to either acquire materials or currency (Kaching), used to upgrade your army.

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Part RhythmGame, part tactical war game, part ear worm, pure fun, ''Patapon'' is a game by Creator/SonyComputerEntertainment for the UsefulNotes/PlayStationPortable that has you as the deity of a tribe of eyeball villagers, the titular Patapons, waging war in their quest to reach Earthend and gaze upon IT.

The main gameplay of ''Patapon'' has you issuing orders to your army of 'Pons via four drums, each corresponding to a button in your joypad. There are plenty of commands, each with preset drum sequences, that you have to input in time with the rhythm to successfully issue an order (Advance, Attack, Defend, and Run Away, among others). When you successfully enter your orders in time with the rhythm, your army can then enter into a "Fever mode", greatly increasing their effectiveness in battle.

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Part RhythmGame, part tactical war game, part ear worm, pure fun, ''Patapon'' is a game by Creator/SonyComputerEntertainment for the UsefulNotes/PlayStationPortable that has you as UsefulNotes/PlayStationPortable, designed in collaboration between Hiroyuki Kotani and French artist Rolito, using characters from his ''Rolitoland'' flash animation series, with music by Kemmei Adachi and lyrics by Kotani.


[[AGodIsYou You are
the deity of a tribe of eyeball villagers, villagers]], the titular Patapons, waging war in their quest to [[TheQuest reach Earthend and gaze upon IT.

IT]], even if they don't know what or where IT is. Along the way you will have to hunt great beasts, slay foul monsters, raze enemy encampments and [[WarHasNeverBeenSoMuchFun put thousands to the fire and the sword all through the medium of minimalistic and colorful 2D animation]].

The main gameplay of ''Patapon'' is a unique blend of rhythm and strategy that the developers gave the unique label of "Command Carnival"; it has you issuing orders to your army of 'Pons via the four drums, Sacred Drums, each corresponding to a button in your joypad.on the joypad/[=PlayStation=] controller. There are plenty of commands, each with preset drum sequences, that you have to input in time with the rhythm to successfully issue an order (Advance, Attack, Defend, and Run Away, among others). When you successfully enter your orders in time with the rhythm, your army can then enter into a "Fever "[[SuperMode Fever mode", greatly increasing their effectiveness in battle.
battle]].
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** One of the early levels in ''Patapon 3'' takes place in an area with lots of birch trees. Arabian-style fever theme plays there.
** When attacking a heavily fortified oasis in ''Patapon 3'', a jolly circus music fever theme plays.

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** In ''2'', there are several levels after acquiring the Karmen catapult where the Patapon use it to bulldoze their way through some Karmen defenses, killing hundreds in the process. The music for these levels is "[[https://www.youtube.com/watch?v=2WGYFp-syMc Totechitentan's Theme]]", which is a goofy silly-sounding march that completely contrasts the CurbStompBattle you're delivering to the Karmen. It plays again when you fight the [[TankGoodness Zugagang]], making the intimidating Karmen tank seem like a trivial joke.
** One of the early levels in ''Patapon 3'' takes place in an area with lots of birch trees. Arabian-style fever "Acchichichi's Theme", a Fever theme plays there.
** When attacking a
heavily fortified oasis associated in ''Patapon 3'', a jolly circus music fever theme plays.previous games with the desert, extreme heat, and [[SandWorm Zaknel]] plays there.
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* TankGoodness: The Zigotons build one in the first game called the Ziggerzank that serves as a miniboss. In ''Patapon 2'', [[HeelFaceTurn now that the Zigotons are on your side,]] the Ziggerzank provides much-needed support in the assault against [[StormingTheCastle Sokshi Gate.]] The karmens get in on the action when Black Hoshipon builds one for them, called the Zugagaang.

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* TankGoodness: The Zigotons build one in the first game called the Ziggerzank that serves as a miniboss. In ''Patapon 2'', [[HeelFaceTurn now that the Zigotons are on your side,]] the Ziggerzank provides much-needed support in the assault against [[StormingTheCastle Sokshi Gate.]] The karmens Karmen get in on the action when Black Hoshipon builds one for them, called the Zugagaang.Zugagang.

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Three things: 1: moving this to the character page where it belongs. 2: Christ, this page has so much natter and so many ZC Es. 3: potholing Exactly What It Says On The Tin is not nearly as funny as you think it is and is actually Word Cruft.


** Kacchidonga in ''Patapon 2''.
* ReallySevenHundredYearsOld: The Karmen leader, Ormen Karmen, is said to be -- well, [[ExactlyWhatItSaysOnTheTin over seven hundred years old]]. And then Meden says that's not older than she is. Hmm. Many characters in ''Patapon 3'' too.

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** Kacchidonga Kacchindonga in ''Patapon 2''.
* ReallySevenHundredYearsOld: The Karmen leader, Ormen Karmen,
2'' only appears if snow is said to be -- well, [[ExactlyWhatItSaysOnTheTin over seven hundred years old]]. And then Meden says that's not older than she is. Hmm. Many characters in ''Patapon 3'' too.falling at Dongara Ruins.
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* AIRoulette: Bosses were changed to act like this in ''3''. Instead of telegraphing their attacks through the whole fight like in the previous two games, once their health bar hits critical levels they will start attacking without conforming to the beat and at random, making them impossible to predict and forcing you to hit them with everything you've got to finish the job. This means that they might potentally shuffle back and forth without attacking and be a total pushover, or do their hardest hitting attack four times in a row and [[KeystoneArmy instantly kill Hatapon]].


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* SocializationBonus: There are only two Djinns that can be unlocked by playing ''Patapon 3'''s singleplayer mode. The rest can only be acquired by leveling up your Uberhero's online Team with friends or strangers in CoOpMultiplayer.

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Deleted some Word Cruft. Not only are Toripons not applicable for listing under this trope, but just saying "Ponteo!" without explaining that Ponteo is the name of Gluttonous Buzzcrave's incredibly fast steed is a Zero Context Example.


* CoolHorse: Warhorses, elemental horses, divine horses, [[HellishHorse demonic horses...]] there are tons of options, just take your pick.
** [[HellishHorse Ponteo!]]
** [[HorseOfADifferentColor Then, of course, we have the toripon birds...]]

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* CoolHorse: Warhorses, elemental horses, divine horses, [[HellishHorse demonic horses...]] there are tons of options, just take your pick.
** [[HellishHorse Ponteo!]]
** [[HorseOfADifferentColor Then, of course, we have
options for Kibapons to use. In ''3'', Kibadda and Pyokorider Uberheroes can use unique horses with specific names, like Bullgam the toripon birds...]]Bully or Sibericus the Frosty.

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* {{Cthulhumanoid}}: The Legendary Gigantus, Gigante King, and Terantus, the {{Superboss}}es of ''Patapon 3''. They're also Cthulhu-''sized'', being the three tallest bosses in the series.



* SuperBoss: if you can tolerate watching the unskippaable end cutscene over and over again, defeating Dettankarmen 10 times in ''Patapon 2'' unlocks [[spoiler:Zuttankarmen, a HarderThanHard version of the final boss.]] The Gigans that randomly appear in ''Patapon 3'' also qualify, as they're mountain-sized monstrosities that look like they've been ripped straight out of ''VideoGame/ShadowOfTheColossus'' and are some of the hardest fights in the series.

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* SuperBoss: if you can tolerate watching the unskippaable end cutscene over and over again, defeating Dettankarmen 10 3 times in ''Patapon 2'' unlocks [[spoiler:Zuttankarmen, a HarderThanHard version of the final boss.]] The Gigans that randomly appear in ''Patapon 3'' also qualify, as they're mountain-sized monstrosities that look like they've been ripped straight out of ''VideoGame/ShadowOfTheColossus'' and are some of the hardest fights in the series.]]
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%%* {{Musical Gameplay}}

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%%* {{Musical Gameplay}}* MusicalGameplay: Gameplay consists of inputting ActionCommands to the beat of the music to give your Patapon army orders on what to do. Unlike most {{Rhythm Game}}s, all of the songs have a single tempo that they share, because the game isn't purely about playing the notes correctly and requires you to pay attention to other things which are happening on-screen.
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* ActionCommands: The very basest, most core mechanic of the series. The play is given four drums corresponding to the four [=PlayStation=] buttons, and correctly inputting them to the beat of the music in the game orders your Patapons to perform various actions. For example, the Attack command is PON PON PATA PON(Circle, Circle, Square, Circle) while the Defend command is CHAKA CHAKA PATA PON(Triangle, Triangle, Square, Circle). In ''Patapon'' and ''Patapon 2'' you have to unlock new drums and songs by playing through the campaign, but ''Patapon 3'' has you start out with all of them unlocked[[note]]Except for the secret Pause command, PATA PON PATA PON, which can be unlocked by reaching the very very end of the first tutorial[[/note]]. Correctly playing enough commands will put your army into [[SuperMode Fever mode]], which powers up both their attacks and your commands.



* BagOfSpilling: Mostly.

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* BagOfSpilling: Mostly.BagOfSpilling:



** In first two ''Patapon'' games, the army uses things like spears, bows, swords, clubs, magic, and so on. However, in ''Patapon 3'', cannons and laserguns are added to the mix. In addition, there is a minigame about launching tactical missiles into the opponents' side of the area.

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** In the first two ''Patapon'' games, the army uses things like spears, bows, swords, clubs, magic, and so on. However, in ''Patapon 3'', cannons and laserguns lasers are added to the mix. In addition, there is a minigame about launching tactical missiles into the opponents' side of the area.
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** Kanogias and Ganodias are building-sized living war machines that are tricked out with every weapon imaginable, such as a wrecking ball, [[MoreDakka machine guns]] and a {{BFG}} that's as big as their entire head. Fortunately, being equipped with so much weaponry makes them [[SurprisinglyRealisticOutcome extremely top-heavy and easy to stagger]], especially since they're [[ChickenWalker bipedal]].

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Every game is hard by definition "if you don't know what you're doing." Also, potholing to Oh Crap as an audience reaction is natter.


* NintendoHard: If you don't know what you're doing.
** ''Patapon 3'' in general. Specially, the multiplayer dungeons. Even the first of these requires a well-coordinated lvl 25+ team with decent equip and rhythm skills to be completed. [[OhCrap And it only gets harder from there.]]
** The last floor of the last multiplayer dungeon features bladed pendulums that are a one-hit K.O. Expect a lot of losses this way.

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* NintendoHard: If you don't know what you're doing.
**
''Patapon 3'' in general. Specially, general due to your having a much smaller army and much tougher quests, especially the multiplayer dungeons. Even the first of these requires a well-coordinated lvl 25+ team with decent equip equipment and rhythm skills to be completed. [[OhCrap [[MarathonLevel And it only gets harder from there.]]
**
there]]. The last floor of the last multiplayer dungeon features bladed pendulums that are a one-hit K.O. Expect a lot of losses this way.
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* {{Engrish}}: Zig-zagged with Gorl, the final boss of ''1''. In the second game, it and its' stronger version are written as "Goruru" and "Garuru" respectively, implying that they were either accidentally translated as having "L"s in the first game due to the "uru" suffix or the developers went for a more literal translation in ''2''.
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* GiantEnemyCrab: Present as bosses or larger enemies in hunting missions.

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Patapon 3 is an RPG, [[People Sit On Chairs obviously it has RPG elements.


* RPGElements: The squad levels up in ''Patapon 3''.
* SandWorm: Making your way across the desert brings you to a confrontation with Zaknel, a huge fire-breathing worm that apparently has vegetation growing on it. Its primary form of attack is slamming its huge bulk on top of your Patapons. Averted with Dokaknel, its stronger version, which is just a normal giant worm without the "sand" part.



* SmashMook: Dekapons (and its analogues). Giants in ''Patapon 3''.

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* SmashMook: Dekapons (and its analogues). Giants Cyclopes in ''Patapon 3''.
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** Call a dragon a Dodonga. ''Patapon 3'' justifies calling them dodongas, as less cartoonish real dragons are present in that game.



* DinosaursAreDragons: Dodonga and its variants.
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ZCE, and Ragewolf isn't an actual dog.


* CanisMajor: Both Fenrir and Ragewolf are very big lupines.



* CartoonConductor: Shuraba Yapon, who doesn't even ''have'' an orchestra.
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* DamnYouMuscleMemory: The Tsukupon's minigame. For some unexplained, godforsaken reason, the character that requires the Square button, which is on the '''left''' of the controller, is on the '''right''' of the screen, and vice versa for the Circle button, and they've even swapped the buttons' colors! This means that you ''will'' accidentally default to pressing the wrong button and probably fail the whole minigame at least once.
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* DoesThisRemindYouOfAnything: the ''entirety'' of Tsun and Tsuku Tsukupon's minigame, in which they prod a furnace who sounds like a [[DirtyOldMan grunting old man]] with their [[FreudWasRight sticks]] in order to prevent it from getting too hot, before it [[TheImmodestOrgasm overflows and squeezes out some of its' "secret juice."]]. They also keep asking you to try said "secret juice" because [[HoYay they know you'll love it]].



* TeamChef: Rah Gashapon.

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* AntiMagic: Slogturtle has this ability.



* BeehiveBarrier:
** Slogturtle from ''Patapon 3'' can activate it when metaphysics need to be denied.
** Pingreks, a defensive class in ''Patapon 3'', can also create one of these around each ally by defending with certain staffs.

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* BeehiveBarrier:
** Slogturtle from ''Patapon 3'' can activate it when metaphysics need to be denied.
**
BeehiveBarrier: Pingreks, a defensive class in ''Patapon 3'', can also create one of these around each ally by defending with certain staffs.

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* BigEater:
** The Patapons; much ado is made about going hunting to feed them at the start of the first two games, and the second comes right out and says they need a ton of food. How much food you may ask? A small tribe of a couple dozen pons eats at the very least one animal 4-5 times their size ''per day''.
** Buzzcrave in the third game, justified as he is the Dark Hero of Gluttony. He even declares in a letter he'll wait for you while munching on a cyclops!

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* BigEater:
**
BigEater: The Patapons; much ado is made about going hunting to feed them at the start of the first two games, and the second comes right out and says they need a ton of food. How much food you may ask? A small tribe of a couple dozen pons eats at the very least one animal 4-5 times their size ''per day''.
** Buzzcrave in the third game, justified as he is the Dark Hero of Gluttony. He even declares in a letter he'll wait for you while munching on a cyclops!
day''.
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* AndNowYouMustMarryMe: Ormen Karmen captures the Patapon Princess in the second game and tell her that she will become his bride. Luckily, [[spoiler: you kill him before that happens.]]
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* GodSaveUsFromTheQueen: Subverted with Queen Kharma. [[spoiler: It looks like she's being set up to be the irredeemably evil final boss of ''Patapon 1'', but she's actually just as misinformed as Gong and sold her bloodline to [[DealWithTheDevil Goruru]] in exchange for power to defeat you. She undergoes a HeelFaceTurn at the very end when she realizes that the Patapons reaching Earthend ''won't'' cause the world to end.]]
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* BigBadWannabe: Standoffish Sonarchy acts like he's the "leader" of the Dark Heroes, despite his allies not really respecting his authority. Justified, since as the Dark Hero of Pride it would make sense that his ambitions would exceed his actual status.
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* ExplainingYourPowerToTheEnemy: Played with in ''Patapon 3''. Ragewolf taunts your Uberhero, informing him that heroes can't revive inside dungeons. Your hero drops to his knees in apparent defeat, but cheers himself up by pointing out aloud that in that case, Ragewolf probably can't revive in there either. Then Ragewolf laughs and gloats that he can revive there anyways, by usage of a Summon. Your hero then drops the act, thanks Ragewolf for the info, and ponders aloud how to learn to use a Summon.
-->'''Ragewolf:''' Erk! Curses!



* FromNobodyToNightmare: Makoton, a normal soldier, once you killed his best friend. He turns into a general, then he turned into the [[spoiler:demonic, evil, and hard Dark One.]] It's also heavily implied that he was [[spoiler:resurrected a third time as Madfang Ragewolf, Dark Hero of Wrath,]] due to him having lost someone very close to him in his backstory.



* ThisCannotBe: "Impossible... Bababaan is weakening... it can't be... it... I can't let it happen".



* WaifProphet: Meden.



* WhoDares:
** Ragewolf has a variant of this line:
--->'''Ragewolf:''' You rotten little spherical scoundrels! How dare you!
** Several enemies through the whole game series as well.
%%* WidgetSeries

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