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''Empire II'' removed all the strategy and was purely tactical. It was a TopDownView realtime 2D ShootEmUp, for up to 50 players in eight teams. Each player controlled a ship, with a design from ''Franchise/StarTrek'', moving around and shooting photon torpedoes. Different ship types had different capabilities; the Federation and Klingon-looking ships were [[TheMario average]], the Vulcan-looking ships were {{Fragile Speedster}}s, and the Romulan-looking ships were {{Mighty Glacier}}s. Any ship could be on any team, so an Identify Friend or Foe system told you who was who. Spaceships and torpedoes followed Newtonian physics. Ships were controlled with bow and aft thrusters and rotation thrusters. Space was an 8x8 grid of sectors, and ships moved from sector to sector using FlipScreenScrolling. Since you couldn't see the other sectors, enemy ships and torpedoes could come into your sector at any time. If your ship reached the edge of space, it would WrapAround.

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''Empire II'' removed all the strategy and was purely tactical. It was a TopDownView realtime 2D ShootEmUp, for up to 50 players in eight teams. Each player controlled a ship, with a design from ''Franchise/StarTrek'', moving around and shooting photon torpedoes. Different ship types had different capabilities; the Federation and Klingon-looking ships were [[TheMario [[JackOfAllStats average]], the Vulcan-looking ships were {{Fragile Speedster}}s, and the Romulan-looking ships were {{Mighty Glacier}}s. Any ship could be on any team, so an Identify Friend or Foe system told you who was who. Spaceships and torpedoes followed Newtonian physics. Ships were controlled with bow and aft thrusters and rotation thrusters. Space was an 8x8 grid of sectors, and ships moved from sector to sector using FlipScreenScrolling. Since you couldn't see the other sectors, enemy ships and torpedoes could come into your sector at any time. If your ship reached the edge of space, it would WrapAround.



%%* TheMario: Federation and Klingon ships.


[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png]]

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[[quoteright:300:http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png]]png]]


''Empire'' is a series of games for the [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from [[CastleWolfenstein Silas Warner]]. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.

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''Empire'' is a series of games for the [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from [[CastleWolfenstein Silas Warner]].Warner. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.


http://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png''Empire'' is a series of games for the [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from [[CastleWolfenstein Silas Warner]]. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.

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http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png''Empire'' png]]
''Empire''
is a series of games for the [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from [[CastleWolfenstein Silas Warner]]. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.


* ActionBar: For typing in commands. (''III'' only)
* DropInDropOutMultiplayer
* EveryBulletIsATracer: Torpedoes.
* FlipScreenScrolling (''II'' only)
* FragileSpeedster: Vulcan ships.

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* %%* ActionBar: For typing in commands. (''III'' only)
* %%* DropInDropOutMultiplayer
* %%* EveryBulletIsATracer: Torpedoes.
* %%* FlipScreenScrolling (''II'' only)
* %%* FragileSpeedster: Vulcan ships.



* TheMario: Federation and Klingon ships.
* MightyGlacier: Romulan ships.
* PlayerVersusPlayer
* PowerSource: Fuel for the engines.
* RayGun: Phasers (''III'' only)
* ShootEmUp

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* %%* TheMario: Federation and Klingon ships.
* %%* MightyGlacier: Romulan ships.
* %%* PlayerVersusPlayer
* %%* PowerSource: Fuel for the engines.
* %%* RayGun: Phasers (''III'' only)
* %%* ShootEmUp


http://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png''Empire'' is a series of games for the [[MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from [[CastleWolfenstein Silas Warner]]. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.

to:

http://static.tvtropes.org/pmwiki/pub/images/empire3_4428.png''Empire'' is a series of games for the [[MainframesAndMinicomputers [[UsefulNotes/MainframesAndMinicomputers PLATO network]], written beginning in 1973 by Iowa State University student John Daleske with assistance from [[CastleWolfenstein Silas Warner]]. Along with ''VideoGame/MazeWar'', they are among the first online multiplayer shooters.


''Empire IV'' was very popular, and spawned derivatives such as ''Galactic Attack'' for the AppleII and ''Netrek'', one of the first Internet multiplayer games.

to:

''Empire IV'' was very popular, and spawned derivatives such as ''Galactic Attack'' for the AppleII UsefulNotes/AppleII and ''Netrek'', one of the first Internet multiplayer games.


''Empire II'' removed all the strategy and was purely tactical. It was a TopDownView realtime 2D ShootEmUp, for up to 50 players in eight teams. Each player controlled a ship, with a design from ''StarTrek'', moving around and shooting photon torpedoes. Different ship types had different capabilities; the Federation and Klingon-looking ships were [[TheMario average]], the Vulcan-looking ships were {{Fragile Speedster}}s, and the Romulan-looking ships were {{Mighty Glacier}}s. Any ship could be on any team, so an Identify Friend or Foe system told you who was who. Spaceships and torpedoes followed Newtonian physics. Ships were controlled with bow and aft thrusters and rotation thrusters. Space was an 8x8 grid of sectors, and ships moved from sector to sector using FlipScreenScrolling. Since you couldn't see the other sectors, enemy ships and torpedoes could come into your sector at any time. If your ship reached the edge of space, it would WrapAround.

to:

''Empire II'' removed all the strategy and was purely tactical. It was a TopDownView realtime 2D ShootEmUp, for up to 50 players in eight teams. Each player controlled a ship, with a design from ''StarTrek'', ''Franchise/StarTrek'', moving around and shooting photon torpedoes. Different ship types had different capabilities; the Federation and Klingon-looking ships were [[TheMario average]], the Vulcan-looking ships were {{Fragile Speedster}}s, and the Romulan-looking ships were {{Mighty Glacier}}s. Any ship could be on any team, so an Identify Friend or Foe system told you who was who. Spaceships and torpedoes followed Newtonian physics. Ships were controlled with bow and aft thrusters and rotation thrusters. Space was an 8x8 grid of sectors, and ships moved from sector to sector using FlipScreenScrolling. Since you couldn't see the other sectors, enemy ships and torpedoes could come into your sector at any time. If your ship reached the edge of space, it would WrapAround.



* ShoutOut: The spaceship designs were based on ''StarTrek'''s Federation, Klingon, Vulcan, and Romulan warships.

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* ShoutOut: The spaceship designs were based on ''StarTrek'''s ''Franchise/StarTrek'''s Federation, Klingon, Vulcan, and Romulan warships.

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