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* HeelRealization: [[spoiler:Starting the day with Indrick and use 3rd Omensight on him will cause him to realize that he might have pushed Vera and others past breaking point to try to summon Voden and right after he's desperately trying to tell everyone to stop fighting.]]

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* HeelRealization: [[spoiler:Starting the day with Indrick Indrik and use 3rd Omensight on him will cause him to realize that he might have pushed Vera and others past breaking point to try to summon Voden and right after he's desperately trying to tell everyone to stop fighting.]]
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* HeelRealization: [[spoiler:Starting the day with Indrick and use 3rd Omensight on him will cause him to realize this and right after ehe's desperately trying to tell everyone to stop fighting.]]

to:

* HeelRealization: [[spoiler:Starting the day with Indrick and use 3rd Omensight on him will cause him to realize this that he might have pushed Vera and others past breaking point to try to summon Voden and right after ehe's he's desperately trying to tell everyone to stop fighting.]]
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* HeelRealization: [[spoiler:Starting the day with Indrick and use 3rd Omensight on him will cause him to realize this and right after ehe's desperately terying to ell everyone to stop fighting.]]

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* HeelRealization: [[spoiler:Starting the day with Indrick and use 3rd Omensight on him will cause him to realize this and right after ehe's desperately terying trying to ell tell everyone to stop fighting.]]
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* HeelRealization: [[spoiler:Starting the day with Indrick and use 3rd Omensight on him will cause him to realize this and right after ehe's desperately terying to ell everyone to stop fighting.]]
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* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. That said, her helmet and tail do seem to evoke jackal imagery. She also has obvious claws on her character model if you look closely at her hands.

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* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. That said, her helmet and tail do seem to evoke jackal imagery. She also has obvious claws on her character model if you look closely at her hands.
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* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. That said, her helmet and tail do seem to evoke jackal imagery.

to:

* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. That said, her helmet and tail do seem to evoke jackal imagery. She also has obvious claws on her character model if you look closely at her hands.
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* RecursiveReality: One is created as the means of [[spoiler:defeating Voden for good. In the default ending, Voden is simply re-sealed inside the sword Kladen... but in the GoldenEnding, Voden is sealed inside the sword Kladen, ''while already still sealed inside the sword Kladen,'' creating a prison within a prison that is borderline inescapable.]]
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Cleaning up the text message-y essence of the previous version.


* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. Her gear does seem to invoke a jackal image tho.

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* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. Her gear does That said, her helmet and tail do seem to invoke a evoke jackal image tho.imagery.
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** In the GoldenEnding, a blink-and-you'll-miss-it piece of dialogue between her and [[spoiler: Ludomir]] implies that the two of them had fought side-by-side in the past. Whether this is related to either/both of the aforementioned pieces of information, or a NoodleIncident of its own, is similarly unaddressed.

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* PettingZooPeople: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. Her gear does seem to invoke a jackal image tho.



* WhatHappenedToTheMouse: Draga's memories imply she was trained by ''someone'' from Rodentia, but it's never made clear who. [[spoiler: It's also later revealed she freed a prisoner she was in love with, though who that was, and whether or not it was the same person as the trainer, is left up in the air.]]

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* WhatHappenedToTheMouse: Draga's memories imply she was trained by ''someone'' from Rodentia, but it's never made clear who. [[spoiler: It's also later revealed she freed a prisoner she was in love with, though who that was, and whether or not it was the same person as the trainer, is left up in the air.]]]]
* WorldOfFunnyAnimals: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. Her gear does seem to invoke a jackal image tho.
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* {{Expy}}: Draga is similar to Zenobia of Stories: A Path to Destinies. Both are noble feline generals of TheEmpire who serve out of a sense of duty.

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* {{Expy}}: Draga is similar to Zenobia of Stories: A The Path to of Destinies. Both are noble feline generals of TheEmpire who serve out of a sense of duty.



* SharedUniverse: One of the tooltips states that this game takes place in the same setting as Stories: A Path to Destinies.

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* SharedUniverse: One of the tooltips loading screen tips states that this game takes place in the same setting as Stories: A The Path to of Destinies.

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** The end of the game isn't much better. [[spoiler: Voden is defeated and sealed away again, but Indrik and Draga still die, Ratika still becomes Deathless, and Ludomir continues his spiral into alcoholism and is eventually murdered.]]

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** The normal end of the game isn't much better. [[spoiler: Voden is defeated and sealed away again, but Indrik and Draga still die, Ratika still becomes Deathless, and Ludomir continues his spiral into alcoholism and is eventually murdered.]]


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* EvilIsNotAToy: [[spoiler:Vera learned this the hard way, thinking she could use Voden to end the Pygaria[=/=]Rodentia war, only to find herself unable to control it and murdered by Voden's followers.]]


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* GoldenEnding: In the Definitive Edition, returning to your save file after reaching the normal ending will allow you to return to any point in the story to collect undiscovered clues. Once all clues have been collected, [[spoiler:you will be able to return to when Vera was alive, showing her and Indrik the consequences of her attempt to summon Voden. Vera and all of the major characters join the Harbinger in sealing Voden once and for all, which leads to a peace treaty between Rodentia and Pygaria. Indrik and Ratika both step down from leadership with Indrik rediscovering his love of entomology while Ratika vanishes to parts unknown. Draga leaves the military, but opens a fighting academy that welcomes members of all races. Ludomir stops drinking and eventually joins his adopted sister Vera in hunting down the remnants of Voden's cult. As for the Harbinger, she returns to the tree and protects it until she is needed again.]]
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* MotorMouth: Ratika has a habit of talking a lot, rambling quickly without giving others much chance to chime in.


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* TopHeavyGuy: Ludomir
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* DeveloperForesight: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.

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* DeveloperForesight: DevelopersForesight: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.

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* AmbiguousSpecies: It's not clear to anyone, including the mooks, what species the Harbinger is supposed to be.



* CartoonCreature: It's not clear to anyone, including the mooks, what species the Harbinger is supposed to be.



* TheDevTeamThinksOfEverything: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.

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* TheDevTeamThinksOfEverything: DeveloperForesight: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.
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* ActionGirl: Ratika, Draga and, of course, the Harbinger herself.



* InstantExpert: Once the Harbinger sees someone unlock a seal, they’re able to use them all over the game world not just for plot, but also exploration.

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* InstantExpert: Once the Harbinger sees someone unlock a seal, they’re she's able to use them all over the game world not just for plot, but also exploration.



* NoGearLevel: [[spoiler: The first section of the final level has the Harbinger defenseless and only able to run and jump away from the Ciphers and Voden’s traps until they get Kladen as a weapon to fight back.]]

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* NoGearLevel: [[spoiler: The first section of the final level has the Harbinger defenseless and only able to run and jump away from the Ciphers and Voden’s traps until they get she gets Kladen as a weapon to fight back.]]



* PettingZooPeople: Everybody’s an animal in some form or another.

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* PettingZooPeople: Everybody’s an animal in some form or another. The Harbinger stands out as looking mostly humanoid and enemies will lampshade this. Her gear does seem to invoke a jackal image tho.



** Certain paths lead to the Harbinger and their current Ally character facing off against another Ally character for a boss battle. Most times, the option is given to show the other character the current Omensight, and avert the battle entirely. This trope applies to those paths where killing them would in no way advance the plot and would be detrimental to what you're attempting to accomplish.

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** Certain paths lead to the Harbinger and their her current Ally character facing off against another Ally character for a boss battle. Most times, the option is given to show the other character the current Omensight, and avert the battle entirely. This trope applies to those paths where killing them would in no way advance the plot and would be detrimental to what you're attempting to accomplish.
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* LuckBasedMission: Two of the achievements, Opportunist and Masterful Denial, require enemies to perform in very specific ways that you have no control over.
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* GameplayAndStoryIntegration: The Harbinger's superhuman fighting prowess is acknowledged by friend and foe alike, with enemies even surrendering if the player fights well enough.
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* OlderThanTheyLook: Ratika's short stature and childish mannerisms give the impression she's the youngest of the cast, but in fact she's the ''second oldest'' after Indrik, at 42. [[spoiler: It becomes more obvious given her presence in a memory of the last time the sealing ritual was performed, which was ''before'' Vera took up the mantle as the Godless Priestess.]]



* UnusuallyUninterestingSight: No one seems phased by the fact the city of Ekka is on fire, the bodies of its citizens littering the street.



** [[spoiler: Vera was the one summoning Voden.]]

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** [[spoiler: Vera was the one summoning Voden.]]
* WhatHappenedToTheMouse: Draga's memories imply she was trained by ''someone'' from Rodentia, but it's never made clear who. [[spoiler: It's also later revealed she freed a prisoner she was in love with, though who that was, and whether or not it was the same person as the trainer, is left up in the air.
]]
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* CardboardPrison: [[spoiler:Once you show Ratika your first Omensight, she simply teleports her way out of the prison cage she's being held in. Presumably, she could have done that at any point should the guards be distracted.]]
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* CreatorThumbprint: Just like in ''Stories'', we have a noble feline DarkActionGirl. Also like Zenobia, she fervently serves TheEmpire [[spoiler:but will pull a HeelFaceTurn once she realizes the terrible things TheEmperor is up to.]]

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* CreatorThumbprint: Just like in ''Stories'', we have a noble feline DarkActionGirl. Also like Zenobia, she Draga fervently serves TheEmpire [[spoiler:but will pull a HeelFaceTurn once she realizes the terrible things TheEmperor is up to.]]
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Added DiffLines:

* CreatorThumbprint: Just like in ''Stories'', we have a noble feline DarkActionGirl. Also like Zenobia, she fervently serves TheEmpire [[spoiler:but will pull a HeelFaceTurn once she realizes the terrible things TheEmperor is up to.]]
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Added image

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/omensight.jpg]]
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* TheDevsThinkOfEverything: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.

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* TheDevsThinkOfEverything: TheDevTeamThinksOfEverything: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.

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* CombinationAttack: Grabbing and tossing an enemy towards an ally character will have them perform a finisher on them.

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* CombinationAttack: Grabbing and tossing an enemy towards an ally character will have them perform a finisher on them.them, with the exception of Indrik.
* TheDevsThinkOfEverything: Indrik is the only companion who has no special move, nor will he finish off any enemies you throw at him like the other three do, and he has specific, voiced dialog telling you as much if you attempt to press the button, or throw enemies at him to no avail.



** [[spoiler: Vera was the one summoning Voden.]]
* WhatCouldHaveBeen: An alternative ending movie can be found in the game files, but WordOfGod says it was [[DummiedOut left in there by mistake]].

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** [[spoiler: Vera was the one summoning Voden.]]
* WhatCouldHaveBeen: An alternative ending movie can be found in the game files, but WordOfGod says it was [[DummiedOut left in there by mistake]].
]]
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* {{Leitmotif}}: Each of the four characters the Harbinger can partner with has their own leitmotif, which plays when you select them and at key points in the story. Ratika even sings her own leitmotif, "A Cage is a Cage", which also plays over the end credits.

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* AmbiguousSpecies: It's not clear to anyone, including the mooks, what species the Harbinger is supposed to be.



* CartoonCreature: It's not clear to anyone, including the mooks, what species the Harbinger is supposed to be.

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* FriendlyFire: Ally Indrik's fireball can and will hit you in the thick of battle. The Harbinger cannot deal damage to any allied characters, but they will get rather miffed if you try to anyway.

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* FastballSpecial: When accompanying Ludomir or Draga, they will help you up high ledges by tossing you upwards. In contrast, Ratika and Indrik will just warp you upwards or make a magical block for you to jump on respectively.
* FriendlyFire: Ally As an Ally, Indrik's fireball fireballs can and will hit you in the thick of battle. The Harbinger cannot deal damage to any allied characters, but they will get rather miffed if you try to anyway.



* LargeAndInCharge: Emperor Indrik towers over all other characters. Part of it is that he's [[PowerFloats constantly floating]] but he's also legitimately tall.

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* LargeAndInCharge: Emperor Indrik towers over all other characters. Part of it is Ignoring the fact that he's [[PowerFloats constantly floating]] but floating]], he's also legitimately tall.the tallest of the characters.



* ThePaladin: Draga so very much.

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* ThePaladin: Draga so very much.Draga, who is a mostly-heroic knight who fights with a sword and shield as well as magical blasts of light.


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* SwordOfPlotAdvancement: Kladen, the blade used to seal away Voden.

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* CartoonCreature: It's not clear to anyone, including the mooks, what species the Harbinger is supposed to be.
* CombinationAttack: Grabbing and tossing an enemy towards an ally character will have them perform a finisher on them.



* EleventhHourSuperpower: [[spoiler:The final level has you acquire [[SwordOfPlotAdvancement Kladen]], which basically one-shots all but the toughest of mooks]].



* FriendlyFire: [[spoiler: Ally Indrik's]] fireball can and will hit you in the thick of battle. Harbinger cannot deal damage to any allied characters, but they will get rather miffed if you try to anyway.

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* {{Expy}}: Draga is similar to Zenobia of Stories: A Path to Destinies. Both are noble feline generals of TheEmpire who serve out of a sense of duty.
* FriendlyFire: [[spoiler: Ally Indrik's]] Indrik's fireball can and will hit you in the thick of battle. The Harbinger cannot deal damage to any allied characters, but they will get rather miffed if you try to anyway.


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* LargeAndInCharge: Emperor Indrik towers over all other characters. Part of it is that he's [[PowerFloats constantly floating]] but he's also legitimately tall.
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Added DiffLines:

* SharedUniverse: One of the tooltips states that this game takes place in the same setting as Stories: A Path to Destinies.

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