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** Kool Kat, a [[CoolCar 1963 Cadillac convertible]] who can still stunt and race with the best of them.


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** High Rider, who is a car that sits upon elevated wheels. They're not nearly as high as Dr. Monstaa's, but it's still noticeable.
** M A S H E E N, who can easily "mash" the competition with its top-tier strength stat.
** Radical One, who can easily perform "radical" stunts with its top-tier stunt stat.
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* RecycledSoundtrack: The theme for "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions. It also plays at a higher pitch in-game, since the player used to read these .mod files doesn't read them totally accurately.\\

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* RecycledSoundtrack: The theme for "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions. It also plays at a higher pitch in-game, since in-game; the tracker player used to read these .mod files the game uses doesn't read them totally some of the .mod files accurately.\\
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* RecycledSoundtrack: The theme for "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions.\\

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* RecycledSoundtrack: The theme for "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions. It also plays at a higher pitch in-game, since the player used to read these .mod files doesn't read them totally accurately.\\
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* RecycledSoundtrack: The theme to "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions.\\

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* RecycledSoundtrack: The theme to for "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions.\\
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Regarding the last edit, it can be moved to the trivia page if necessary; I'll put it here for now.


* RecycledSoundtrack: The theme to "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions.

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* RecycledSoundtrack: The theme to "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions.\\
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* RecycledSoundtrack: The theme to "Rolling with the Big Boys" in the second game is actually "Static" from ''VideoGame/HiredGuns''. Opening the ''Need For Madness'' remix in a tracking program reveals it's been extended ''significantly'' past its original length, mainly by repeating certain portions.
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* MarathonLevel: Commonly used to force the player to waste instead of race. Notable examples in the first game include "Do the Snake Dance" (7 laps on a zig-zag track), "He is Coming For You Next" (9 laps with jumps over hazards), and "The Mad Party" (11 laps with no repair hoop).
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* MeaningfulName:
** Drifter X, who is a very drifty car.
** Sword of Justice, who is a police car armed to the teeth with sharp upgrades to slay other cars.
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* WhamShot: "Rolling with the Big Boys" starts unlike every other stage up to that point: ''every other car'' reverses to avoid the M A S H E E N, establishing just how threatening the loader is.
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* HitboxDissonance: Much of M A S H E E N's strength can be attributed to its unusual hitboxes. Because of its tires, the vehicle itself sits a bit higher off the ground than it appears. Thus, in a fraction of a second, smaller cars tend to be sucked under and ''crushed'' by M A S H E E N if they try engaging it while it's on the attack, resulting in a OneHitKO.

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* HitboxDissonance: Much of M A S H E E N's strength can be attributed to its unusual hitboxes. Because of its tires, the vehicle itself sits a bit higher off the ground than it appears. Thus, in a fraction of a second, smaller cars tend to be sucked under and ''crushed'' by M A S H E E N if they try engaging it while it's on the attack, attack (And sometimes, even when the loader is ''sitting still''), resulting in a OneHitKO.
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* MassOhCrap: In M A S H E E N's home stages, every other car starts the race desperately backing away from the dozer. It's notorious for catching first-time players off-guard.

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* MassOhCrap: In M A S H E E N's home stages, every other car starts the race desperately backing away from the dozer.waster. It's notorious for catching first-time players off-guard.
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* MassOhCrap: In M A S H E E N's home stages, every other car starts the race desperately backing away from the dozer. It's notorious for catching first-time players off-guard.
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* HitboxDissonance: Much of M A S H E E N's strength can be attributed to its unusual hitboxes. Because of its tires, the vehicle itself sits a bit higher off the ground than it appears. Thus, in a fraction of a second, smaller cars tend to be sucked under and ''crushed'' by M A S H E E N if they try engaging it while it's on the attack, resulting in a OneHitKO.
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Renamed trope


** M A S H E E N. While it is the strongest car in the series so far, its slow speed means that most players driving it will usually see their target speeding away from them, fall short of the only electrified hoop in a stage or get hit from all sides and get wasted before they can even blink. However, it is definitely possible to use M A S H E E N to race, and veteran players can exploit the game's [[PhysicsGoof weird laws of Physics]] to push the wheel loader beyond what it can normally do.

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** M A S H E E N. While it is the strongest car in the series so far, its slow speed means that most players driving it will usually see their target speeding away from them, fall short of the only electrified hoop in a stage or get hit from all sides and get wasted before they can even blink. However, it is definitely possible to use M A S H E E N to race, and veteran players can exploit the game's [[PhysicsGoof [[ArtisticLicensePhysics weird laws of Physics]] to push the wheel loader beyond what it can normally do.
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* DifficultButAwesome: M A S H E E N. While it is the strongest car in the series so far, its slow speed means that most players driving it will usually see their target speeding away from them, fall short of the only electrified hoop in a stage or get hit from all sides and get wasted before they can even blink. However, it is definitely possible to use M A S H E E N to race, and veteran players can exploit the game's [[PhysicsGoof weird laws of Physics]] to push the wheel loader beyond what it can normally do.

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* DifficultButAwesome: DifficultButAwesome:
**
M A S H E E N. While it is the strongest car in the series so far, its slow speed means that most players driving it will usually see their target speeding away from them, fall short of the only electrified hoop in a stage or get hit from all sides and get wasted before they can even blink. However, it is definitely possible to use M A S H E E N to race, and veteran players can exploit the game's [[PhysicsGoof weird laws of Physics]] to push the wheel loader beyond what it can normally do.do.
** Formula 7. [[FragileSpeedster With the highest speed and acceleration in the game but the durability of wet toilet paper]], it can easily dominate races against even the likes of Radical One, but a single solid impact with either another car or the ground can result in a wasting. Every mistake with Formula 7 is extremely costly, but once you learn to control your stunts and avoid the competition, it's second to none when it comes to leaving enemies in the dust.



* PromotedToPlayable: Lead Oxide and MAX Revenge are playable from the start in [=NFM2=], whereas they had to be unlocked in the first game. Justified, given the increase in the racing lineup from 5 cars to 7.



* TakeAThirdOption: In many of the tracks in ''[=NFM2=]'', an AI-controlled M A S H E E N will attempt to race if it is near the front, but once it drops to near last place, it will not continue racing, nor will it drive off-track and chase the nearest car. Instead, it will turn around and drive in the opposite direction, which will eventually put it in the ideal position to take out the race leader first.

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* TakeAThirdOption: In many of the tracks in ''[=NFM2=]'', an AI-controlled M A S H E E N will attempt to race if it is near the front, but once it drops to near last place, it will not continue racing, nor will it drive off-track and chase the nearest car. Instead, it will turn around and drive in the opposite direction, which will eventually put it in the ideal position to take out the race leader first. EL KING is also prone to this tactic, which is particularly notable in level 8 of the first game, whose linear track makes it that much more noteworthy when EL KING charges you on every lap.
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Missed one


WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[ArtisticLicensePhysics OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL".\\

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WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[ArtisticLicensePhysics OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]].CORRECTLY. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL".\\
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Commented out a Square Peg Round Trope and repaired some examples. Also got rid of internal links in the opening quote because that's apparently a manual of style or something.


WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[ArtisticLicensePhysics OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "[[RuleOfCool IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL]]".\\

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WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[ArtisticLicensePhysics OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "[[RuleOfCool IF "IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL]]".COOL".\\



WHAT YOU ARE ABOUT TO EXPERIENCE IS A GAME CALLED: '''[[TitleDrop NEED FOR MADNESS]]'''\\
YOU CAN ALSO DISREGARD ALL THE ABOVE IF YOU WANT! ([[Administrivia/YouHaveBeenWarned OR NOT]]?)"''

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WHAT YOU ARE ABOUT TO EXPERIENCE IS A GAME CALLED: '''[[TitleDrop NEED '''NEED FOR MADNESS]]'''\\
MADNESS'''\\
YOU CAN ALSO DISREGARD ALL THE ABOVE IF YOU WANT! ([[Administrivia/YouHaveBeenWarned OR NOT]]?)"''
(OR NOT?)"''



# Aerial Control/Stunts ([[ReflexiveResponse how responsive the car is when doing stunts]]);

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# Aerial Control/Stunts ([[ReflexiveResponse how (how responsive the car is when doing stunts]]);stunts);



* TheAllegedCar: Wow Caninaro tends to get this a lot. It's ''still'' better than Nimi, albeit not by much.

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* TheAllegedCar: Wow Caninaro tends to get this a lot. It's ''still'' better than Nimi, albeit not lot from the community due to its low top speed, poor acceleration and handling and tendency to be a bouncing sitting duck when it hits something or spin out of control when it is hit by much.something. Like every other seemingly below-average game car, however, it can be WhatAPieceOfJunk in the hands of a player who is used to driving it.



* CallASmeerpARabbit: [=EL KING=] (a tractor unit), M A S H E E N (a wheel loader), and DR Monstaa (a monster truck). The game still calls them "cars".
* CarFu: No duh.
* CoolCar: Radical One is arguably the coolest of the lot, with the highest Stunt rating of any car, sporting [[PimpedOutCar rear fins and a streamlined body]], allowing it to reach very high speeds. [[LightningBruiser Said speeds can also be put to other uses too.]] Other cars that fall into this category include High Rider and Kool Kat.

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* CallASmeerpARabbit: [=EL KING=] (a tractor unit), rig), M A S H E E N (a wheel loader), and DR Monstaa (a monster truck). The game still calls them "cars".
* CarFu: No duh.
In addition to just ramming into cars, some cars can ram other cars with enough force to send them flying, making for some truly potent improvised missiles. Even something as small and frail as Nimi will deliver the hurt if it hits at a high enough speed.
* CoolCar: Radical One is arguably the coolest All of the lot, with the highest Stunt rating of any car, sporting [[PimpedOutCar rear fins and game's cars are this, one way or another. Whether you are driving around in a streamlined body]], allowing it to reach very lowrider, flying off a ramp in a wheel loader or being shunted around a track at high speeds. [[LightningBruiser Said speeds can also be put to other uses too.]] Other cars that fall into this category include High Rider and Kool Kat.in a tiny city car, you will ''always'' look cool.



* JokeCharacter: Nimi is this. It is neither fast nor strong, it is difficult to control while airborne, and it tends to go in a straight line approaching corners. Nimi ties with Formula 7 for being one of the first cars to be wasted on every race, the only difference being that it is usually wasted by other cars ''by accident''. Many players regard completing the game using only Nimi to be the ultimate test for any [[StopHavingFunGuys ridiculously experienced racer]].

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* JokeCharacter: Nimi is this. It is neither fast nor strong, it is difficult to control while airborne, and it tends to go in a straight line approaching corners. Nimi ties with Formula 7 for being one of the first cars to be wasted on every race, the only difference being that it is usually wasted by other cars ''by accident''. Many players regard completing the game using only Nimi to be the ultimate test for any [[StopHavingFunGuys ridiculously experienced racer]].racer.



* PimpedOutCar: Radical One. See CoolCar for more details.

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* PimpedOutCar: Radical One. See CoolCar for more details.One sports rear fins and a streamlined body, allowing it to reach very high speeds. [[LightningBruiser Said speeds can also be put to other uses too.]]



* ReflexiveResponse: With a very high Stunt rating, your car will respond to any movements you make in the air very quickly. Cars like Radical One and High Rider utilise their high Stunt values to make up for their lack of Power Save.

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%% * ReflexiveResponse: With a very high Stunt rating, your car will respond to any movements you make in the air very quickly. Cars like Radical One and High Rider utilise their high Stunt values to make up for their lack of Power Save. %%



* SomedayThisWillComeInHandy: Few players know that doing forward rolls decrease the amount of time in the air while at the same time propelling the car forwards, while doing backward rolls causes the car to fly even higher at the expense of velocity. Knowledge of this can be vital in some stages where every little extra speed boost you can get from stunts can make a difference between a close finish with you behind or a close finish with you in front, or if the extra height can mean [=EL KING=] wasting you the moment you land or you flying over it.

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* SomedayThisWillComeInHandy: Few players know that doing forward rolls decrease the amount of time in the air while at the same time propelling the car forwards, while doing backward rolls causes the car to fly even higher at the expense of velocity.velocity, despite the games' instructions clearly mentioning this. Knowledge of this can be vital in some stages where every little extra speed boost you can get from stunts can make a difference between a close finish with you behind or a close finish with you in front, or if the extra height can mean [=EL KING=] wasting you the moment you land or you flying over it.
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* {{Expy}}: Wow Caninaro is the [[http://simpsons.wikia.com/wiki/Canyonero Canyonero]]. The yellow paint job of the former is a ShoutOut to TheSimpsons, which is where the Canyonero originated from. [=MAX=] Revenge is the [[http://en.wikipedia.org/wiki/Pursuit_Special Pursuit Special]] from the first MadMax film, repainted brown; by extension, it also doubles up as a FictionalCounterpart to the [[http://www.rankopedia.com/CandidatePix/44879.gif Ford XB Falcon GT]], which is what the Pursuit Special is a heavily modified version of.

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* {{Expy}}: Wow Caninaro is the [[http://simpsons.wikia.com/wiki/Canyonero Canyonero]]. The yellow paint job of the former is a ShoutOut to TheSimpsons, which is where the Canyonero originated from. [=MAX=] Revenge is the [[http://en.wikipedia.org/wiki/Pursuit_Special Pursuit Special]] from the first MadMax ''Film/MadMax1'' film, repainted brown; by extension, it also doubles up as a FictionalCounterpart to the [[http://www.rankopedia.com/CandidatePix/44879.gif Ford XB Falcon GT]], which is what the Pursuit Special is a heavily modified version of.
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Further development of the ''Need For Madness?'' series can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} page for this series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]]. Waly has also announced the series on Steam Greenlight; its description page is located [[http://steamcommunity.com/sharedfiles/filedetails/?id=160445351 here]].

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Further development of the ''Need For Madness?'' series can be found [[http://multiplayer.needformadness.com/development.html here]], and the {{Facebook}} Website/{{Facebook}} page for this series is located [[http://www.facebook.com/pages/Need-for-Madness/200524013318390 here]]. Waly has also announced the series on Steam Greenlight; its description page is located [[http://steamcommunity.com/sharedfiles/filedetails/?id=160445351 here]].
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While the speed of the player's chosen car, as well as the damage it does when it hits another car, is partly determined by its statistics as shown on the car selection screen, there is another mechanic that determines how fast and strong the car is. Throughout a race, the player has a Power bar that decreases constantly; a lower bar results in less speed and attacking strength, as well as reduced defence against collisions with or attacks by other cars. In order to recharge the Power bar, the player must [[DoABarrelRoll do stunts, such as barrel rolls or vertical loops, while airborne]]. Combined stunts, such as a forward vertical loop combined with a barrel roll while the vehicle spins in mid-air, recharge the Power bar more than doing each stunt separately. If a stunt recharges the Power bar such that it is full, the player's car will maintain full power for approximately three seconds.

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While the speed of the player's chosen car, as well as the damage it does when it hits another car, is partly determined by its statistics as shown on the car selection screen, there is another mechanic that determines how fast and strong the car is. Throughout a race, the player has a Power bar that decreases constantly; a lower bar results in less speed and attacking strength, as well as reduced defence defense against collisions with or attacks by other cars. In order to recharge the Power bar, the player must [[DoABarrelRoll do stunts, such as barrel rolls or vertical loops, while airborne]]. Combined stunts, such as a forward vertical loop combined with a barrel roll while the vehicle spins in mid-air, recharge the Power bar more than doing each stunt separately. If a stunt recharges the Power bar such that it is full, the player's car will maintain full power for approximately three seconds.



* FragileSpeedster: Formula 7 is the embodiment of this trope. It is the fastest game car, as well as the weakest. Half the time, it will ''waste itself'' regardless of whether any other car is trying to waste it or not. Other examples include La Vita Crab, Drifter X and Mighty Eight.

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* FragileSpeedster: Formula 7 is the embodiment of this trope. It is the fastest game car, as well as the weakest.most fragile. Half the time, it will ''waste itself'' regardless of whether any other car is trying to waste it or not. Other examples include La Vita Crab, Drifter X and Mighty Eight.



* TheJuggernaut: With their incredibly high Strength rating and at full Power, [=EL KING=], M A S H E E N and DR Monstaa will deflect any attack on them like a bullet ricocheting off the armoured hulk of a tank. They won't even be knocked off course.

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* TheJuggernaut: With their incredibly high Strength rating and at full Power, [=EL KING=], M A S H E E N and DR Monstaa will deflect any attack on them like a bullet ricocheting off the armoured armored hulk of a tank. They won't even be knocked off course.
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Me and my late-night edits...


* BigBadassRig: EL KING. This car is based off a rig and is one of the strongest game cars in the series. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, and although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to be reckoned with and is one of the few cars that can damage M A S H E E N while it is stationary.

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* BigBadassRig: EL KING. This car is based off resembles a rig and is one of the strongest game cars in the series. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, and although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to be reckoned with and is one of the few cars that can damage M A S H E E N while it is stationary.
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Read through it, sounded wrong. Also removed Western Star reference.


* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.

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* BigBadassRig: EL KING. This car resembles is based off a Western Star rig and is one of the strongest game cars. cars in the series. In ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, and although M A S H E E N takes over the title of strongest game car from ''[=NFM2=]'' onwards, EL KING is still a force to reckon be reckoned with and is one of the few cars that can damage M A S H E E N while it is stationary.
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Forgot these...


* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''NFM1'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''NFM2'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.

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* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''NFM1'', ''[=NFM1=]'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''NFM2'' ''[=NFM2=]'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.

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Found a new trope!


[[caption-width-right:310:A typical starting line in the game. From 1st to 7th position and left to right: [[MightyGlacier [=EL KING=]]], [[TheAllegedCar Wow Caninaro]], [[FragileSpeedster Mighty Eight]], [[PimpedOutCar Radical One]], [[JackOfAllStats Lead Oxide]], [[TheJuggernaut M A S H E E N]] and [[CoolCar High Rider]].]]

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[[caption-width-right:310:A typical starting line in the game. From 1st to 7th position and left to right: [[MightyGlacier [[BigBadassRig [=EL KING=]]], [[TheAllegedCar Wow Caninaro]], [[FragileSpeedster Mighty Eight]], [[PimpedOutCar Radical One]], [[JackOfAllStats Lead Oxide]], [[TheJuggernaut M A S H E E N]] and [[CoolCar High Rider]].]]


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* BigBadassRig: EL KING. This car resembles a Western Star rig and is one of the strongest game cars. In ''NFM1'', it ties with DR Monstaa for being the strongest game car, although M A S H E E N takes over the title of strongest game car from ''NFM2'' onwards, EL KING is still a force to reckon with and is one of the few cars that can damage M A S H E E N while it is stationary.
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* FragileSpeedster: Formula 7 is the embodiment of this trope. Half the time, it will ''waste itself'' regardless of your efforts. Its high speed does not help, as it can completely waste itself by driving into a wall at full speed. Other examples include La Vita Crab, Drifter X and Mighty Eight.
* GangUpOnTheHuman: The AI tends to attack the player en masse if the player is in first place and/or gets too near AI-driven cars.

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* FragileSpeedster: Formula 7 is the embodiment of this trope. It is the fastest game car, as well as the weakest. Half the time, it will ''waste itself'' regardless of your efforts. Its high speed does not help, as it can completely whether any other car is trying to waste itself by driving into a wall at full speed.it or not. Other examples include La Vita Crab, Drifter X and Mighty Eight.
* GangUpOnTheHuman: The AI tends to attack the player en masse if the player is in first place and/or gets too near close to AI-driven cars.
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Less verbose...


The player also has a Damage bar that fills up whenever the player collides with something or gets hit by something. If this bar is filled completely, the player's car explodes, is disabled and considered to be wasted. To counter this, there is an electrified hoop that will fully repair any car that goes through it on most tracks.

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The player also has a Damage bar that fills up whenever the player collides with something or gets hit by something. If this bar is filled completely, the player's car explodes, is disabled and considered to be wasted. To counter this, there is an electrified hoop that will fully repair any car that goes through it on most tracks.
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Oh, right. Handling isn\'t influenced by the car\'s properties; it\'s a user value.


# Handling (how quickly the car turns corners);

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# Handling (how quickly easy it is to drive the car turns corners);car);
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Just thought I\'d remove the redirect...


WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[PhysicsGoof OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "[[RuleOfCool IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL]]".\\

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WHAT? NO! OK. THE FOLLOWING GAME IS REALLY MAD BECAUSE UNLIKE OTHER GAMES IT DOES NOT TRY TO [[PhysicsGoof [[ArtisticLicensePhysics OBEY OR EMULATE ANY RULES OF PHYSICS CORRECTLY]]. IN FACT, IT WAS PROGRAMMED ON THE BASES OF "[[RuleOfCool IF IT LOOKS COOL AND FEELS COOL THEN ITS COOL]]".\\
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Some minor touch-ups...


* CoolCar: Radical One is arguably the coolest of the lot, with the highest Stunt rating of any car, sporting [[PimpedOutCar rear fins and featuring a streamlined body]], allowing it to reach very high speeds. [[LightningBruiser Said speeds can also be put to other uses too.]] Other cars that fall into this category include High Rider and Kool Kat.

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* CoolCar: Radical One is arguably the coolest of the lot, with the highest Stunt rating of any car, sporting [[PimpedOutCar rear fins and featuring a streamlined body]], allowing it to reach very high speeds. [[LightningBruiser Said speeds can also be put to other uses too.]] Other cars that fall into this category include High Rider and Kool Kat.



* RammingAlwaysWorks: [[ZigZaggingTrope Zig-zagging]]. Ramming another car at full Power will ''usually'' do a metric ton of damage to them while you usually get away with a scratch. However, attempting to ram another car with your Power bar below even three-quarters of full will almost always result in you bouncing off your target harmlessly ''and'' taking a lot of damage in return. [[YetAnotherStupidDeath You might even waste yourself this way]], and with weaker cars such as Nimi, even full Power is no insurance against head-on suicides with stronger cars.

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* RammingAlwaysWorks: [[ZigZaggingTrope Zig-zagging]]. Ramming another car at full Power will ''usually'' do a metric ton of damage to them while you usually get away with a scratch. However, attempting to ram another car with your Power bar below even three-quarters of full will almost always result in you bouncing off your target harmlessly ''and'' taking a lot of damage in return. [[YetAnotherStupidDeath You might even waste yourself this way]], and with weaker cars such as Nimi, even full Power is no insurance against head-on suicides with stronger cars.

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